Stéphane Hervé has never been one to settle. During university when he snagged an internship with an automotive manufacturer, he was hoping that his interests in cars could rev his career.
“I like cars,” he admitted to himself, “but not that much … not enough to work on them every day.” So he ended up steering away from tailpipes, asking himself instead, what product could I enjoy every single day?
The answer: video games.
Soon enough, he joined the burgeoning console scene at the time as a project manager (on both the original PlayStation and its sequel the PS2), then jumped into the wild frontier that was mobile, with its SMS and Java titles.
By 2010, smartphones were taking off, app stores were gatekeepers, and Stéphane spotted an opportunity: HTML5.
“If the same code can run anywhere, why lock it in a walled garden?” he wondered. That conviction became Playtouch, a game development studio headquartered in France with a hub on the paradisiac island of Mauritius, where today, 19 artists and engineers work on everything from animation to sound, while Stéphane handles biz-dev, finance, and big picture strategy.
The name came easy: play plus all the touch interfaces that were coming onto the gaming scene. “It says exactly what we do,” he notes.