(54) SYSTEM AND METHOD FOR
INTERACTIVELY SIMULATING AND
DISCOURAGING DRUG USE
(76) Inventor: Juan Legarda, Roncesvalles 2, Madrid (ES), 28007
( * ) Notice: Subject to any disclaimer, the term of this patent is extended or adjusted under 35 U.S.C. 154(b) by 0 days.
(21) Appl. No.: 09/102,962
(22) Filed: Jun. 23, 1998
Related U.S. Application Data
(60) Provisional application No. 60/050,654, filed on Jun. 24, 1997.
(51) Int. CI.7 G09B 19/00; G09B 5/00;
G09B 7/00; A63F 9/24; G06F 17/00
(52) U.S. CI 434/236; 434/307 R; 434/323;
463/1; 463/6; 463/7; 463/9; 463/23
(58) Field of Search 434/236, 237,
434/118, 258, 307 R, 323; 463/1-9, 23
(56) References Cited
U.S. PATENT DOCUMENTS
A system and method is disclosed for interactively simulating and discouraging drug taking behavior, in which a simulated ingestion of drugs provides an initial enhanced sensation of movement and sound, and apparent enhanced player performance. After a determined time, the effect wears off, the player must take time to obtain and take another dose. The scenario is repeated, but with each repetition, tolerance to the drug grows, the "highs" are shorter, and a growing percentage of the player's time must be devoted to obtaining and taking the drugs. A series of repetitions turns initial elation into frustration and strongly discourages drug use. The invention is illustrated by an implementation in the form of a modified multimedia motorcycle racing game.
40 Claims, 19 Drawing Sheets