Jump to content

Dia

Administrators
  • Posts

    8190
  • Joined

  • Last visited

  • Days Won

    68

Posts posted by Dia

  1. Added
    LapineUpgradeBox
    Spoiler



    Battle_Aura_TW
    NeedOptionNumMin: 0 NeedRefineMin: 0
    NotSocketEnchantItem: False
    NeedSourceString: 鬥氣纏身

    Target items







    Item
    Spoiler


    Id: (102354)

    鬥魂
    含有鬥氣的魂魄。
    可對鬥氣纏身使用並獲得附加能力。
    ※附加能力後卡片和精煉不會初始化!
    重量 : 1
    ====== auto-parsed ======
    Weight : 1

    Id: (102355)

    勇氣之焰轉蛋
    鬥魂氣魄使人燃起勇氣之焰。
    重量 : 1
    ====== auto-parsed ======
    Weight : 1

    Id: (400191)

    信念意志頭盔(魅影追蹤者) [1]
    蘊含著信念意志的頭盔。
    具有提升活力信念、虛偽信念武器力量的效果。

    LV210以上時,POW+2、P.ATK+1。
    LV230以上時,POW+3、P.ATK+2。
    精煉每+2時,ATK+ 10。
    精煉每+3時,致命威脅傷害+15%。
    精煉每+4時,近距離物理傷害+7%。
    精煉+7時,對全體型對象的物理傷害+5%。
    精煉+9時,固定詠唱-0.2秒。
    精煉+11時,ATK+5%、固定詠唱再-0.3秒。

    搭配虛偽信念大駒短劍時,近距離物理傷害+10%,
    武器精煉每+3時,致命威脅傷害+5%。

    搭配活力信念大駒短劍時,近距離物理傷害+10%,
    武器精煉每+3時,致命威脅傷害+5%,深淵匕首傷害+7%,
    武器階級為C階級以上時,深淵匕首傷害再+15%。
    系列 : 頭具 防禦 : 10
    位置 : 頭上 重量 : 10
    防具等級 : 2
    要求等級 : 180
    裝備 : 魅影追蹤者系列
    ====== auto-parsed ======
    Itemclass : Headgear
    Defense : 10
    Location : Upper
    Weight : 10
    Required Level : 180

    Id: (400192)

    信念意志頭盔II(魅影追蹤者) [1]
    蘊含著信念意志的頭盔。
    具有提升活力信念、虛偽信念武器力量的效果。

    LV210以上時,POW+2、P.ATK+1。
    LV230以上時,POW+3、P.ATK+2。
    精煉每+2時,ATK+ 10。
    精煉每+3時,三角射擊傷害+15%。
    精煉每+4時,遠距離物理傷害+7%。
    精煉+7時,CRI + 15。
    精煉+9時,固定詠唱-0.2秒。
    精煉+11時,ATK+5%,固定詠唱再-0.3秒。

    搭配虛偽信念十字弓時,遠距離物理傷害+10%,
    武器精煉每+3時,三角射擊傷害+5%。

    搭配活力信念十字弓時,遠距離物理傷害+10%,
    武器精煉每+3時,三角射擊傷害+5%,狂暴射擊傷害+7%,
    武器階級為C階級以上時,狂暴射擊傷害再+15%。
    系列 : 頭具 防禦 : 10
    位置 : 頭上 重量 : 10
    防具等級 : 2
    要求等級 : 180
    裝備 : 魅影追蹤者系列
    ====== auto-parsed ======
    Itemclass : Headgear
    Defense : 10
    Location : Upper
    Weight : 10
    Required Level : 180

    Id: (400422)

    (服飾)黑暗巴西里昂冠
    包覆著夢羅克的臉孔所製成的服裝。
    可至綿綿島附魔
    系列 : 服飾裝備 防禦 : 0
    位置 : 頭上 重量 : 0
    要求等級 : 1
    裝備 : 全職業
    ====== auto-parsed ======
    Itemclass : Costume
    Defense : 0
    Location : Upper
    Weight : 0
    Required Level : 1

    Id: (400447)

    懺悔勇氣冠冕
    MDEF+10。
    精煉每+2時,ATK+15。
    精煉每+3時,ATK+5%。
    精煉每+4時,對全屬性對象的物理/魔法傷害+3%。
    精煉+9時,攻擊速度增加(攻擊後延遲-10%)。
    精煉+11時,對全體型對象的物理傷害+15%。
    精煉+13時,對全種族對象的物理傷害+20%,固定詠唱-0.5秒。
    搭配懺悔覺醒神劍時,
    近距離物理傷害+15%,武器精煉每+2時,風暴衝擊、風暴斬擊傷害+8%。
    搭配懺悔覺醒槍矛時,
    遠距離物理傷害+15%,武器精煉每+2時,百矛穿刺、狂暴粉碎傷害+10%。
    搭配懺悔覺醒鋼矛時,
    近距離物理傷害+15%,武器精煉每+2時,支配烙印、瞬間斬擊傷害+10%。
    搭配懺悔覺醒魔書時,
    近距離物理傷害+15%,武器精煉每+2時,CRI+3、聖光打擊傷害+15%。
    系列 : 頭具 防禦 : 40
    位置 : 頭上 重量 : 10
    防具等級 : 1
    要求等級 : 200
    裝備 : 全職業
    ====== auto-parsed ======
    Itemclass : Headgear
    Defense : 40
    Location : Upper
    Weight : 10
    Required Level : 200

    Id: (410240)

    (服飾)御神使白兔
    【20週年RO服裝創作大賽】
    神明的精靈小神使,穿梭在人群內傳遞神諭,帶來幸運。
    可至綿綿島附魔
    系列 : 服飾裝備 防禦 : 0
    位置 : 頭中 重量 : 0
    防具等級 : 1
    要求等級 : 1
    裝備 : 全職業
    查爾斯-玫莉可
    ====== auto-parsed ======
    Itemclass : Costume
    Defense : 0
    Location : Middle
    Weight : 0
    Required Level : 1

    Id: (420196)

    (服飾)嘴叼糖葫蘆
    將各種水果切成好看的形狀,並淋上糖漿,很適合當甜點食用。
    可至綿綿島附魔
    系列 : 服飾裝備 防禦 : 0
    位置 : 頭下 重量 : 0
    要求等級 : 1
    裝備 : 全職業
    ====== auto-parsed ======
    Itemclass : Costume
    Defense : 0
    Location : Lower
    Weight : 0
    Required Level : 1

    Id: (480289)

    (服飾)月夜貓金鐘
    以月夜貓的金鐘設計的服裝。
    可至綿綿島附魔
    系列 : 服飾裝備 防禦 : 0
    位置 : 披肩 重量 : 0
    要求等級 : 1
    裝備 : 全職業
    ====== auto-parsed ======
    Itemclass : Costume
    Defense : 0
    Weight : 0
    Required Level : 1



    Changed
    Item
    Spoiler


    Id: (400428)

    (服飾)卡哇依兔耳蛋
    有露出兔耳的蛋, 難道裡面躲著兔子嗎?
    活動期間內裝備時, ATK+10%、MATK+10%、移動速度增加。
    (該道具能力於活動結束後刪除。)
    系列 : 服飾裝備 防禦 : 0
    位置 : 頭上 重量 : 0
    要求等級 : 1
    裝備 : 全職業
    ====== auto-parsed ======
    Itemclass : Costume
    Defense : 0
    Location : Upper
    Weight : 0
    Required Level : 1



  2. Changed
    Achievement
    Spoiler


    Id: (500108)
    期間限定「遺跡群探索③」
    宝箱の開封数が規定数以上

    「遺跡群探索」にて宝箱の開封回数が20個を超えた後、「廃亡遺跡群【醒覚ヘオース】」の座標(54,71)にいる NPC「記録官」に話しかけて「称号の確認」を行う ※Lv.1以外の遺跡群でも回数はカウントされます
    Score: 1
    Id: (500109)
    期間限定「遺跡群探索④」
    宝箱の開封失敗数が規定数以上

    「遺跡群探索」にて宝箱の開封回数で失敗回数が    5個を超えた後、「廃亡遺跡群【醒覚ヘオース】」の 座標(54,71)にいるNPC「記録官」に話しかけて     「称号の確認」を行う ※Lv.1以外の遺跡群でも回数はカウントされます
    Score: 1
    Id: (500110)
    期間限定「遺跡群探索⑤」
    シュミッツヘルム仮面を規定数以上利用

    「遺跡群探索」にて「シュミッツヘルム仮面」の    利用回数が15回を超えた後、            「廃亡遺跡群【醒覚ヘオース】」の座標(54,71)にいる NPC「記録官」に話しかけて「称号の確認」を行う ※Lv.1以外の遺跡群でも回数はカウントされます
    Score: 1
    Id: (500111)
    期間限定「遺跡群探索⑥」
    ハードラックと規定数以上遭遇

    「遺跡群探索」にて「ハードラック」との遭遇回数が  13回を超えた後、「廃亡遺跡群【醒覚ヘオース】」の 座標(54,71)にいるNPC「記録官」に話しかけて     「称号の確認」を行う ※Lv.1以外の遺跡群でも回数はカウントされます
    Score: 1
    Id: (500160)
    期間限定「遺跡群Lv.2 ③」
    ツールを規定回数購入する

    「廃亡遺跡群Lv.2」にてツールを「15」回購入した後、 「廃亡遺跡群Lv.2【淵源門】」の座標(39,88)にいる NPC「記録官」に話しかけて「称号の確認」を行う ※Lv.2以外の遺跡群でも回数はカウントされます
    Score: 1
    Id: (500161)
    期間限定「遺跡群Lv.2 ④」
    スロットを規定回数回す

    「廃亡遺跡群Lv.2」にてスロットを「10」回回した後、 「廃亡遺跡群Lv.2【淵源門】」の座標(39,88)にいる NPC「記録官」に話しかけて「称号の確認」を行う ※Lv.2以外の遺跡群でも回数はカウントされます
    Score: 1
    Id: (500162)
    期間限定「遺跡群Lv.2 ⑤」
    「穢れ」を規定回数引き受ける

    「廃亡遺跡群Lv.2」にて「穢れ」を 「10」回引き受けた後、 「廃亡遺跡群Lv.2【淵源門】」の座標(39,88)にいる NPC「記録官」に話しかけて「称号の確認」を行う ※Lv.2以外の遺跡群でも回数はカウントされます
    Score: 1
    Id: (500163)
    期間限定「遺跡群Lv.2 ⑥」
    「落とし穴」に規定回数落ちる

    「廃亡遺跡群Lv.2」にて「落とし穴」に 「5」回落ちた後、 「廃亡遺跡群Lv.2【淵源門】」の座標(39,88)にいる NPC「記録官」に話しかけて「称号の確認」を行う ※Lv.2以外の遺跡群でも回数はカウントされます
    Score: 1
    Id: (500164)
    期間限定「遺跡群Lv.2 ⑦」
    「監獄」を規定回数クリア

    「廃亡遺跡群Lv.2」にて「監獄」を「3」回突破した後、 「廃亡遺跡群Lv.2【淵源門】」の座標(39,88)にいる NPC「記録官」に話しかけて「称号の確認」を行う ※Lv.2以外の遺跡群でも回数はカウントされます
    Score: 1



    Map
    Spoiler


    apr_sanc_2 - 聖カピトーリナ修道院

    Music: bgm\28.mp3
    Maintitle: 転職神殿寺院ダンマ Subtitle: 廃亡遺跡群Lv.3
    BackgroundBmp: dungeon



  3. Added
    Item
    Spoiler


    Id: (31849)

    Costume Runeaway Accelerator
    Mũ chiến đấu được tạo ra từ công nghệ tiên tiến, sau khi đội nó trong một khoảng thời gian nhất định, bạn có thể đạt được sức mạnh siêu tốc.
    <NAVI>[Designer Heidam]<INFO>mal_in01,20,124,0,100,0,0</INFO></NAVI>
    Có thể đổi lấy hộp Costume Enchant Stone Box 19.
    _
    Nhóm: Trang phục
    Vị trí: Mũ (trên)
    Nặng: 0
    Id: (100052)

    Costume Enchant Stone Box 19
    Một hộp chứa những viên đá có thể tăng cường sức mạnh cho trang phục. Những đá cường hóa mới được phát hiện ở trong hộp như Ranger Stone II (Garment)
    Mechanic Stone II (Garment) và Archbishop Stone II (Garment).
    ________________________
    Nặng: 1
    Id: (310000)

    Sniper Stone II (Upper)
    Mỗi 2 độ tinh luyện:
    ASPD +1%
    Id: (310001)

    Sniper Stone II (Middle)
    Mỗi 2 cấp độ kỹ năng Săn Thú đã học:
    Tăng 1% sát thương vật lý tầm xa.
    Id: (310002)

    Sniper Stone II (Lower)
    Mỗi 2 cấp độ kỹ năng Mắt Ưng đã học:
    ATK +2
    Id: (310003)

    Ranger Stone II (Garment)
    Tăng 15% sát thương kỹ năng Hồng Tâm Tiễn.
    ________________________
    Set Bonus
    Ranger Stone II (Garment)
    Sniper Stone II (Upper)
    Tăng thêm 15% sát thương kỹ năng Hồng Tâm Tiễn.
    _
    Set Bonus
    Ranger Stone II (Garment)
    Sniper Stone II (Middle)
    Giảm 1 giây thời gian thi triển kỹ năng Hồng Tâm Tiễn.
    _
    Set Bonus
    Ranger Stone II (Garment)
    Sniper Stone II (Lower)
    Giảm 45 giây thời gian hồi kỹ năng Không Giới Hạn.
    Id: (310004)

    Whitesmith Stone II (Upper)
    Mỗi 1 cấp độ kỹ năng Tăng Lực Tối Đa đã học:
    Giảm 0.1 giây thời gian thi triển cố định kỹ năng Phóng Rìu.
    Id: (310005)

    Whitesmith Stone II (Middle)
    Tăng 15% sát thương kỹ năng Tông Xe Đẩy.
    Id: (310006)

    Whitesmith Stone II (Lower)
    Mỗi 1 cấp độ kỹ năng Sức Mạnh Tối Đa đã học:
    Tăng 1% sát thương vật lý tầm xa.
    Id: (310007)

    Mechanic Stone II (Garment)
    Tăng 15% sát thương kỹ năng Pháo Cơ Giới.
    ________________________
    Set Bonus
    Mechanic Stone II (Garment)
    Whitesmith Stone II (Upper)
    Tăng 10% sát thương vật lý tầm xa.
    _
    Set Bonus
    Mechanic Stone II (Garment)
    Whitesmith Stone II (Middle)
    Tăng 20% sát thương kỹ năng Đạn Công Phá.
    _
    Set Bonus
    Mechanic Stone II (Garment)
    Whitesmith Stone II (Lower)
    Tăng 20% sát thương kỹ năng Cú Đấm Cơ Giới.
    Id: (310008)

    High Priest Stone II (Upper)
    Tăng 15% sát thương kỹ năng Vùng Thanh Trừng.
    Id: (310009)

    High Priest Stone II (Middle)
    Mỗi 1 cấp độ kỹ năng Vận Khí Hộ Thể đã học:
    Tăng 1% sát thương phép thuật thuộc tính Thánh.
    Id: (310010)

    High Priest Stone II (Lower)
    Mỗi 2 cấp độ kỹ năng Rào Chắn đã học:
    Giảm 1% thời gian thi triển kỹ năng.
    Id: (310011)

    Archbishop Stone II (Garment)
    Tăng 15% sát thương kỹ năng Trừ Tà.
    ________________________
    Set Bonus
    Archbishop Stone II (Garment)
    High Priest Stone II (Upper)
    Tăng thêm 15% sát thương kỹ năng Trừ Tà.
    _
    Set Bonus
    Archbishop Stone II (Garment)
    High Priest Stone II (Middle)
    Giảm 10% SP tiêu hao từ kỹ năng Trừ Tà.
    _
    Set Bonus
    Archbishop Stone II (Garment)
    High Priest Stone II (Lower)
    Tăng 10% sát thương phép thuật thuộc tính Thánh.
    Id: (410072)

    Costume Demon Familiar
    Một camera giám sát từ xa độc lập dành cho trang phục được lưu giữ trong Dinh thự Barmund. Do thiết bị can thiệp ma thuật được cài đặt bởi Ảo ảnh, nó đã thay đổi thành một diện mạo đáng sợ.
    <NAVI>[Designer Heidam]<INFO>mal_in01,20,124,0,100,0,0</INFO></NAVI>
    Có thể đổi lấy hộp Costume Enchant Stone Box 19.
    _
    Nhóm: Trang phục
    Vị trí: Mũ (giữa)
    Nặng: 0
    Id: (1000008)

    Sniper Stone II (Upper)
    Một viên đá đánh thức khả năng tiềm ẩn của Xạ thủ (Sniper).
    Dùng để cường hóa Trang phục mũ (trên).
    ________________________
    Mỗi 2 độ tinh luyện:
    ASPD +1%
    ________________________
    <NAVI>[Aver De Dosh]<INFO>mal_in01,22,113,0,100,0,0</INFO></NAVI>
    Nặng: 10
    Id: (1000009)

    Sniper Stone II (Middle)
    Một viên đá đánh thức khả năng tiềm ẩn của Xạ thủ (Sniper).
    Dùng để cường hóa Trang phục mũ (giữa).
    ________________________
    Mỗi 2 cấp độ kỹ năng Săn Thú đã học:
    Tăng 1% sát thương vật lý tầm xa.
    ________________________
    <NAVI>[Aver De Dosh]<INFO>mal_in01,22,113,0,100,0,0</INFO></NAVI>
    Nặng: 10
    Id: (1000010)

    Sniper Stone II (Lower)
    Một viên đá đánh thức khả năng tiềm ẩn của Xạ thủ (Sniper).
    Dùng để cường hóa Trang phục mũ (dưới).
    ________________________
    Mỗi 2 cấp độ kỹ năng Mắt Ưng đã học:
    ATK +2
    ________________________
    <NAVI>[Aver De Dosh]<INFO>mal_in01,22,113,0,100,0,0</INFO></NAVI>
    Nặng: 10
    Id: (1000011)

    Ranger Stone II (Garment)
    Một viên đá đánh thức khả năng tiềm ẩn của Siêu xạ thủ (Ranger).
    Dùng để cường hóa trang phục Măng tô.
    ________________________
    Tăng 15% sát thương kỹ năng Hồng Tâm Tiễn.
    ________________________
    Set Bonus
    Ranger Stone II (Garment)
    Sniper Stone II (Upper)
    Tăng thêm 15% sát thương kỹ năng Hồng Tâm Tiễn.
    _
    Set Bonus
    Ranger Stone II (Garment)
    Sniper Stone II (Middle)
    Giảm 1 giây thời gian thi triển kỹ năng Hồng Tâm Tiễn.
    _
    Set Bonus
    Ranger Stone II (Garment)
    Sniper Stone II (Lower)
    Giảm 45 giây thời gian hồi kỹ năng Không Giới Hạn.
    ________________________
    <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>
    Nặng: 10
    Id: (1000012)

    Whitesmith Stone II (Upper)
    Một viên đá đánh thức khả năng tiềm ẩn của Thợ thiếc (Whitesmith).
    Dùng để cường hóa Trang phục mũ (trên).
    ________________________
    Mỗi 1 cấp độ kỹ năng Tăng Lực Tối Đa đã học:
    Giảm 0.1 giây thời gian thi triển cố định kỹ năng Phóng Rìu.
    ________________________
    <NAVI>[Aver De Dosh]<INFO>mal_in01,22,113,0,100,0,0</INFO></NAVI>
    Nặng: 10
    Id: (1000013)

    Whitesmith Stone II (Middle)
    Một viên đá đánh thức khả năng tiềm ẩn của Thợ thiếc (Whitesmith).
    Dùng để cường hóa Trang phục mũ (giữa).
    ________________________
    Tăng 15% sát thương kỹ năng Tông Xe Đẩy.
    ________________________
    <NAVI>[Aver De Dosh]<INFO>mal_in01,22,113,0,100,0,0</INFO></NAVI>
    Nặng: 10
    Id: (1000014)

    Whitesmith Stone II (Lower)
    Một viên đá đánh thức khả năng tiềm ẩn của Thợ thiếc (Whitesmith).
    Dùng để cường hóa Trang phục mũ (dưới).
    ________________________
    Mỗi 1 cấp độ kỹ năng Sức Mạnh Tối Đa đã học:
    Tăng 1% sát thương vật lý tầm xa.
    ________________________
    <NAVI>[Aver De Dosh]<INFO>mal_in01,22,113,0,100,0,0</INFO></NAVI>
    Nặng: 10
    Id: (1000015)

    Mechanic Stone II (Garment)
    Một viên đá đánh thức khả năng tiềm ẩn của Thợ máy (Mechanic).
    Dùng để cường hóa trang phục Măng tô.
    ________________________
    Tăng 15% sát thương kỹ năng Pháo Cơ Giới.
    ________________________
    Set Bonus
    Mechanic Stone II (Garment)
    Whitesmith Stone II (Upper)
    Tăng 10% sát thương vật lý tầm xa.
    _
    Set Bonus
    Mechanic Stone II (Garment)
    Whitesmith Stone II (Middle)
    Tăng 20% sát thương kỹ năng Đạn Công Phá.
    _
    Set Bonus
    Mechanic Stone II (Garment)
    Whitesmith Stone II (Lower)
    Tăng 20% sát thương kỹ năng Cú Đấm Cơ Giới.
    ________________________
    <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>
    Nặng: 10
    Id: (1000016)

    High Priest Stone II (Upper)
    Một viên đá đánh thức tiềm năng của một Đại linh mục.
    Dùng để cường hóa Trang phục mũ (trên).
    ________________________
    Tăng 15% sát thương kỹ năng Vùng Thanh Trừng.
    ________________________
    <NAVI>[Aver De Dosh]<INFO>mal_in01,22,113,0,100,0,0</INFO></NAVI>
    Nặng: 10
    Id: (1000017)

    High Priest Stone II (Middle)
    Một viên đá đánh thức khả năng tiềm ẩn của Đại linh mục.
    Dùng để cường hóa trang phục Mũ (giữa).
    ________________________
    Mỗi 1 cấp độ kỹ năng Vận Khí Hộ Thể đã học:
    Tăng 1% sát thương phép thuật thuộc tính Thánh.
    ________________________
    <NAVI>[Aver De Dosh]<INFO>mal_in01,22,113,0,100,0,0</INFO></NAVI>
    Nặng: 10
    Id: (1000018)

    High Priest Stone II (Lower)
    Một viên đá đánh thức tiềm năng của một Đại linh mục.
    Dùng để cường hóa Trang phục mũ (dưới).
    ________________________
    Mỗi 2 cấp độ kỹ năng Rào Chắn đã học:
    Giảm 1% thời gian thi triển kỹ năng.
    ________________________
    <NAVI>[Aver De Dosh]<INFO>mal_in01,22,113,0,100,0,0</INFO></NAVI>
    Nặng: 10
    Id: (1000019)

    Archbishop Stone II (Garment)
    Một viên đá đánh thức khả năng tiềm ẩn của Giám mục.
    Dùng để cường hóa trang phục Măng tô.
    ________________________
    Tăng 15% sát thương kỹ năng Trừ Tà.
    ________________________
    Set Bonus
    Archbishop Stone II (Garment)
    High Priest Stone II (Upper)
    Tăng thêm 15% sát thương kỹ năng Trừ Tà.
    _
    Set Bonus
    Archbishop Stone II (Garment)
    High Priest Stone II (Middle)
    Giảm 10% SP tiêu hao từ kỹ năng Trừ Tà.
    _
    Set Bonus
    Archbishop Stone II (Garment)
    High Priest Stone II (Lower)
    Tăng 10% sát thương phép thuật thuộc tính Thánh.
    ________________________
    <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>
    Nặng: 10



    Changed
    Item
    Spoiler


    Id: (7226)

    Pellet
    Viên thuốc nhỏ và tròn, trông thìcó vẻ khá là đắng.
    _
    Nặng: 1
    Id: (20535)

    Costume Digital Space
    Trang phục phiên bản không gian kỹ thuật số.
    <NAVI>[Designer Heidam]<INFO>mal_in01,20,124,0,100,0,0</INFO></NAVI>
    Có thể đổi lấy hộp Costume Enchant Stone Box 19.
    ________________________
    Nhóm: Trang phục
    Vị trí: Măng tô
    Nặng: 0
    Cấp độ yêu cầu: 1
    Nghề: Tất cả
    Id: (23320)

    Melon Juice
    Nước ép chỉ làm từ phần thịt ngọt của dưa vàng.
    Hồi phục 10% HP và SP.
    Độ chính xác +30 trong 3 phút.
    _
    (Vật phẩm sẽ bị xóa sau khi sự kiện kết thúc.)
    _

    Nặng: 5
    Id: (25416)

    Ranger Stone (Garment)
    Một viên đá đánh thức khả năng tiềm ẩn của Siêu xạ thủ (Ranger).
    Dùng để cường hóa trang phục Măng tô.
    ________________________
    Tăng 10% sát thương kỹ năng Bão Tên.
    ________________________
    Set Bonus
    Ranger Stone (Garment)
    Sniper Stone (Upper)
    Tăng 15% sát thương kỹ năng Bão Tên.
    _
    Set Bonus
    Ranger Stone (Garment)
    Sniper Stone (Middle)
    Giảm 10% thời gian thi triển kỹ năng.
    _
    Set Bonus
    Ranger Stone (Garment)
    Sniper Stone (Lower)
    Khi dùng kỹ năng Lướt Gió, tăng 5% sát thương vật lý tầm xa trong 60 giây.
    ________________________
    Đưa viên đá này cho một người ở Malangdo để anh ấy cường hóa trang phục măng tô của bạn.
    ________________________
    <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>
    Nặng: 10
    Id: (31476)

    Costume Yellow Cherry Blossom Hat
    Nón trang phục mùa xuân được mô phỏng trên lá của hoa anh đào. Vẫy tay trang trí hoa anh đào là hoàn toàn dễ thương.
    ________________________
    Khi gây sát thương vật lý/phép thuật, có tỉ lệ nhận hiệu ứng hồi phục 600 HP và 50 SP mỗi giây, hiệu lực 5 giây.
    (Hiệu ứng sẽ mất tác dụng sau khi sự kiện kết thúc.)
    ________________________
    Nhóm: Trang phục
    Vị trí: Trên cùng
    Nặng: 0
    Cấp độ yêu cầu: 1
    Nghề: Tất cả
    Id: (31516)

    Costume Mini Melon
    Mô hình quả dưa vàng thật thời trang và dễ thương để đội trên đầu.
    ________________________
    Cứ mỗi 30 Base Level:
    Tăng 2% sát thương vật lý và phép thuật lên đối tượng có bất kỳ thuộc tính.
    Tăng 200% hiệu quả hồi phục Sweet Melon.
    (Hiệu ứng sẽ bị xóa sau khi sự kiện kết thúc.)
    ________________________
    Nhóm: Trang phục
    Vị trí: Mũ (trên)
    Nặng: 0
    Cấp độ yêu cầu: 1
    Nghề: Tất cả
    Id: (31572)

    Costume Mobile Pursuit System
    A pursuit system floating around. It emits cool lights like a laser beam.
    Nhóm:
    Ba máy bay nhỏ hỗ trợ tấn công bằng cách bắn tia laze. Một trang phục chiếc máy bay di động khiến bạn cảm thấy sức tấn công của mình sẽ tăng lên.
    <NAVI>[Designer Heidam]<INFO>mal_in01,20,124,0,100,0,0</INFO></NAVI>
    Có thể đổi lấy hộp
    Costume Enchant Stone Box 19.
    _
    Nhóm: Trang phục

    Vị trí: Mũ (Dưới)
    Nặng: 0
    Cấp độ yêu cầu: 1
    Nghề: Tất cả

    Id: (400079)

    Trial Diadem [1]
    Vương miện có hình vương miện cong độc đáo được chế tạo cho các đối tượng thử nghiệm cụ thể. Được trang trí bằng những viên ngọc màu xanh.
    ________________________
    Mỗi 2 độ tinh luyện:
    ATK +20, MATK +20
    _
    Tinh luyện +7:
    ASPD +10%
    _
    Tinh luyện +9:
    ATK +15%
    Tăng 15% sát thương phép thuật thuộc tính Thánh.
    _
    Tinh luyện +11:
    Tăng 10% sát thương vật lý/phép thuật lên đối tượng có bất kì kích cỡ.
    Giảm 0.2 giây thời gian thi triển cố định các kỹ năng.
    ________________________
    Set Bonus
    Trial Diadem [1]
    Farthezan [2]
    Giảm 15% thời gian thi triển kỹ năng.
    Tăng 10% sát thương kỹ năng Đền Tội và Tia Khởi Nguyên. mỗi 1 độ tinh luyện của vũ khí.
    _
    Set Bonus
    Trial Diadem [1]
    Harve [2]
    Giảm 1 giây thời gian hồi kỹ năng Khiên Ấn.
    Tăng 10% sát thương kỹ năng Khiên Ấn mỗi 1 độ tinh luyện của vũ khí.
    _
    Set Bonus
    Trial Diadem [1]
    Fortridge [2]
    Giảm 0.5 giây thời gian hồi kỹ năng Liên Hoàn Thương.
    Tăng 12% sát thương kỹ năng Liên Hoàn Thương mỗi 1 độ tinh luyện của vũ khí.
    ________________________
    Nhóm: Mũ
    Vị trí: Trên cùng
    DEF: 10
    Nặng: 10
    Cấp độ yêu cầu: 170
    Nghề: Vệ binh Hoàng gia



  4. Changed
    Item
    Spoiler


    Id: (101393)

    쑥떡
    3형제의 손으로 빚은 쑥떡 맛은 의외로 평범하다.
    사용 시, SP 20% 회복, 마니피캇 3 레벨 효과.
    _
    (해당 아이템은 이벤트 종료 시 일괄 삭제됩니다.)
    무게 : 1
    ====== auto-parsed ======
    Weight : 1

    Id: (101394)

    두견주
    진달래 꽃 술 은은한 꽃 향과 마셨을때 감미로움이란~.
    사용 시 HP 10% 회복 및 버프 민첩성증가 3 레벨 효과.
    _
    (해당 아이템은 이벤트 종료 시 일괄 삭제됩니다.)
    무게 : 5
    ====== auto-parsed ======
    Weight : 5



  5. Added
    Item
    Spoiler


    Id: (19612)

    의상 음표 헤드폰
    날렵한 음표 모양이 멋진 헤드폰.
    어디에 있어도 음악을 듣는 기분을 즐길 수 있다.
    계열 : 의상장비 방어 : 0
    위치 : 상중단 무게 : 0
    요구 레벨 : 1
    장착 : 전 직업
    ====== auto-parsed ======
    Itemclass : Costume
    Defense : 0
    Location : MiddleUpper
    Weight : 0
    Required Level : 1
    Job : All

    Id: (20373)

    의상 수박모자
    수박의 과육을 깨끗하게 긁어 먹고 남은 껍질. 누군가 맛을 본 흔적도 남아있다.
    _
    적에게 주는 ATK +15%, MATK +15% 증가,
    MAXHP -10%, MAXSP -10%.
    _
    (해당 아이템의 옵션은 이벤트 종료 후 삭제 됩니다.)
    _
    계열 : 의상장비 방어 : 0
    위치 : 상단 무게 : 0
    요구 레벨 : 1
    장착 : 전 직업
    ====== auto-parsed ======
    Itemclass : Costume
    Defense : 0
    Location : Upper
    Weight : 0
    Required Level : 1
    Job : All

    Id: (20492)

    의상 휘파람
    휘파람을 의상으로 표현한 장식.
    휘파람을 불면 스트레스를 해소하고 마음을 안정시키는 효과가 있다고 한다.
    계열 : 의상장비 방어 : 0
    위치 : 하단 무게 : 0
    요구 레벨 : 1
    장착 : 전 직업
    ====== auto-parsed ======
    Itemclass : Costume
    Defense : 0
    Location : Lower
    Weight : 0
    Required Level : 1
    Job : All

    Id: (101752)

    RO 음악회 상자
    라그나로크 음악회를 기념하여 입장권을 구입해주신 분에게 드리는 기념품 상자.
    어떤 격투가의 헤어스타일을 본 떠 만들어진 특별한 의상이 포함되어 있습니다.

    [획득 아이템]
    의상 와일드 롱 헤어 1개
    [비매품]탑승용 고삐 7일 상자 5개
    [비매품]성장의 비약 10개
    월드 이동권 20개
    계약의 심장 20개

    (해당 아이템은 8월 3주차 정기점검 시 삭제됩니다.)
    무게 : 0
    ====== auto-parsed ======
    Weight : 0

    Id: (102337)

    RO 음악회 의상 상자
    라그나로크 음악회를 기념하여 입장권을 구입해주신 분에게 드리는 기념품 상자.
    3종의 의상이 모두 포함되어 있습니다.

    [획득 아이템]
    의상 음표 헤드폰 1개
    의상 퀸 메론 헤드폰 1개
    의상 휘파람 1개

    (해당 아이템은 8월 3주차 정기점검 시 삭제됩니다.)
    무게 : 0
    ====== auto-parsed ======
    Weight : 0

    Id: (102338)

    RO 음악회 의상 선택 상자
    라그나로크 음악회를 기념하여 입장권을 구입해주신 분에게 드리는 기념품 상자.
    3종의 의상 중 1개를 선택하여 받을 수 있습니다.

    [선택 가능 아이템]
    의상 음표 헤드폰 1개
    의상 퀸 메론 헤드폰 1개
    의상 휘파람 1개

    (해당 아이템은 8월 3주차 정기점검 시 삭제됩니다.)
    무게 : 0
    ====== auto-parsed ======
    Weight : 0

    Id: (102340)

    RO 음악회 의상 선택상자 2개
    라그나로크 음악회를 기념하여 입장권을 구입해주신 분에게 드리는 기념품 상자.
    이 아이템을 열면 RO 음악회 의상 선택상자 2개를 얻을 수 있습니다.

    (해당 아이템은 8월 3주차 정기점검 시 삭제됩니다.)
    무게 : 0
    ====== auto-parsed ======
    Weight : 0

    Id: (200308)

    한정 성장 패키지I
    특별 한정 패키지. 캐릭터를 육성하는데 필요한 유용한 아이템들이 포함되어 있다.

    [획득 아이템]
    젤스타 38개,
    [비매품]성장의 명약 3개,
    스페셜 툴 박스 쿠폰 3개,
    월드 이동권 10개

    본 아이템을 개봉하시면 청약철회 및 환불 대상에서 제외 됩니다.
    무게 : 0
    ====== auto-parsed ======
    Weight : 0

    Id: (200309)

    한정 성장 패키지II
    특별 한정 패키지. 캐릭터를 육성하는데 필요한 유용한 아이템들이 포함되어 있다.

    [획득 아이템]
    젤스타 118개,
    [비매품]성장의 명약 10개,
    스페셜 툴 박스 쿠폰 10개,
    월드 이동권 30개

    본 아이템을 개봉하시면 청약철회 및 환불 대상에서 제외 됩니다.
    무게 : 0
    ====== auto-parsed ======
    Weight : 0

    Id: (200310)

    한정 성장 패키지III
    특별 한정 패키지. 캐릭터를 육성하는데 필요한 유용한 아이템들이 포함되어 있다.

    [획득 아이템]
    젤스타 198개,
    [비매품]성장의 명약 20개,
    스페셜 툴 박스 쿠폰 20개,
    월드 이동권 60개

    본 아이템을 개봉하시면 청약철회 및 환불 대상에서 제외 됩니다.
    무게 : 0
    ====== auto-parsed ======
    Weight : 0

    Id: (400424)

    의상 아울 바이카운트의 실크햇
    아울 바이카운트의 멋진 실크햇을 본떠 만든 의상이다.
    계열 : 의상장비 방어 : 0
    위치 : 상단 무게 : 0
    요구 레벨 : 1
    장착 : 전 직업
    ====== auto-parsed ======
    Itemclass : Costume
    Defense : 0
    Location : Upper
    Weight : 0
    Required Level : 1
    Job : All

    Id: (400426)

    의상 나뭇잎 너구리 모자
    스모키가 사용하는 변신 나뭇잎.
    스모키의 기운이 느껴진다.
    계열 : 의상장비 방어 : 0
    위치 : 상단 무게 : 0
    요구 레벨 : 1
    장착 : 전 직업
    ====== auto-parsed ======
    Itemclass : Costume
    Defense : 0
    Location : Upper
    Weight : 0
    Required Level : 1
    Job : All

    Id: (400427)

    의상 데미 프레이야 헤어
    데미 프레이야의 헤어를 본떠 만든 의상용 가발. 신성력이 느껴지는 것 같다.
    계열 : 의상장비 방어 : 0
    위치 : 하단 무게 : 0
    요구 레벨 : 1
    장착 : 전 직업
    ====== auto-parsed ======
    Itemclass : Costume
    Defense : 0
    Location : Lower
    Weight : 0
    Required Level : 1
    Job : All

    Id: (410179)

    의상 퀸 메론 헤드폰
    싱그로운 5월과 어울리는 라그나로크 오케스트라 콘서트 기념 아이템!
    헤드폰을 착용하면 콘서트의 감동을 그대로 느낄 수 있다.
    계열 : 의상장비 방어 : 0
    위치 : 중단 무게 : 0
    요구 레벨 : 1
    장착 : 전 직업
    ====== auto-parsed ======
    Itemclass : Costume
    Defense : 0
    Location : Middle
    Weight : 0
    Required Level : 1
    Job : All

    Id: (410200)

    의상 토끼 집사
    당신을 위해 24시간 대기하는 귀여운 토끼 집사. 언제 어디서든 티타임을 즐기실 수 있습니다.
    계열 : 의상장비 방어 : 0
    위치 : 중단 무게 : 0
    요구 레벨 : 1
    장착 : 전 직업
    ====== auto-parsed ======
    Itemclass : Costume
    Defense : 0
    Location : Middle
    Weight : 0
    Required Level : 1
    Job : All

    Id: (420104)

    의상 와일드 롱 헤어
    착용하면 평소와는 다른 헤어스타일로 변한 기분을 느끼게 해주는 의상용 가발.
    어떤 격투가의 헤어스타일을 본떠서 만들었다고 한다.
    계열 : 의상장비 방어 : 0
    위치 : 하단 무게 : 0
    요구 레벨 : 1
    장착 : 전 직업
    ====== auto-parsed ======
    Itemclass : Costume
    Defense : 0
    Location : Lower
    Weight : 0
    Required Level : 1
    Job : All

    Id: (420152)

    의상 빛과 어둠의 마스터
    빛과 어둠, 상반된 힘이 휘몰아치는 의상.
    몸에 두르는 것 만으로도 엄청나게 강해보이기 때문에 허세로 사용할 수 있다고 한다.
    계열 : 의상장비 방어 : 0
    위치 : 하단 무게 : 0
    요구 레벨 : 1
    장착 : 전 직업
    ====== auto-parsed ======
    Itemclass : Costume
    Defense : 0
    Location : Lower
    Weight : 0
    Required Level : 1
    Job : All

    Id: (480288)

    의상 다크 로드의 망토
    다크 로드의 망토를 본떠 만든 의상.
    어둠의 지배자가 된 기분이다.
    계열 : 의상장비 방어 : 0
    위치 : 걸칠것 무게 : 0
    요구 레벨 : 1
    장착 : 전 직업
    ====== auto-parsed ======
    Itemclass : Costume
    Defense : 0
    Location : Garment
    Weight : 0
    Required Level : 1
    Job : All

    Id: (480290)

    의상 죽은자의 주인의 방패
    죽은자의 주인의 방패를 본떠 만든 의상.
    상당한 무게감이 느껴진다.
    계열 : 의상장비 방어 : 0
    위치 : 걸칠것 무게 : 0
    요구 레벨 : 1
    장착 : 전 직업
    ====== auto-parsed ======
    Itemclass : Costume
    Defense : 0
    Location : Garment
    Weight : 0
    Required Level : 1
    Job : All



    Changed
    LapineDdukddakBox
    Spoiler



    Zero_Costume_Mix2
    NeedCount: 10 NeedRefineMin: 0
    NeedSourceString: 의상 아이템

    Source items





    Zero_Costume_Mix
    NeedCount: 3 NeedRefineMin: 0
    NeedSourceString: 의상 아이템

    Source items




    Quest
    Spoiler


    Id: 8578
    부모님께 보내는 선물
    Info: 라벤더는 [/b]휘겔[/color]로 휴양을 간 <NAVI>[부모님]<INFO>hugel,218,23028,0,101,0</INFO></NAVI>께 보내고 싶은 물건이 있다며 배달을 부탁한다.
    Quickinfo: 릴리유에게 배달품 전달
    [/SPOILER]
    Item

    Spoiler


    Id: (7604)

    밀가루
    밀이라는 곡식을 빻아 만든 가루.
    _
    (해당 아이템은 이벤트 종료 시, 일괄 삭제됩니다.)
    _
    무게 : 10
    ====== auto-parsed ======
    Weight : 0

    Id: (7685)

    새콤한 멜론
    의외로 맛있다. 중독성 있는 맛이다.
    _
    (해당 아이템은 이벤트 종료 시, 일괄 삭제됩니다.)
    무게: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (7870)

    옥수수
    볏과의 한해살이 풀의 열매. 녹말이 풍부해 식용으로 쓴다.
    _
    (해당 아이템은 이벤트 종료 시, 일괄 삭제됩니다.)
    _
    무게 : 20
    ====== auto-parsed ======
    Weight : 0

    Id: (7871)

    콩 주머니
    콩이 들어있는 주머니.
    _
    (해당 아이템은 이벤트 종료 시, 일괄 삭제됩니다.)
    _
    무게 : 20
    ====== auto-parsed ======
    Weight : 0

    Id: (11610)

    달콤한 멜론
    보는 것만으로도 입에 침이 고이는 향기로운 멜론.
    지금까지 봐 왔던 멜론과는 다른 품종인 것 같다.
    HP를 200가량 회복 시켜 준다.
    _
    (해당 아이템은 이벤트 종료 시, 일괄 삭제됩니다.)
    무게 : 5
    ====== auto-parsed ======
    Weight : 5

    Id: (18677)

    입에 무는 벚꽃가지
    아름다운 벚꽃 가지. 입속에서 봄이 느껴지는 거 같다.
    식물형 몬스터에게 2% 추가 데미지.
    _
    (해당 아이템의 옵션은 이벤트 종료 시 삭제됩니다.)

    계열 : 투구 방어 : 0
    위치 : 하단 무게 : 20
    요구 레벨 : 20
    장착 : 전 직업
    ====== auto-parsed ======
    Itemclass : Headgear
    Defense : 0
    Location : Lower
    Weight : 20
    Required Level : 20
    Job : All

    Id: (19377)

    미니 멜론
    작은 멜론 모형이다. 진짜처럼 생겼지만 머리 위에 얹을 수 있을 만큼 가볍고 귀엽다.
    _
    계열 : 투구 방어 : 5
    위치 : 상단 무게 : 50
    요구 레벨 : 1
    장착 : 전 직업
    ====== auto-parsed ======
    Itemclass : Headgear
    Defense : 5
    Location : Upper
    Weight : 50
    Required Level : 1
    Job : All

    Id: (19463)

    멜론빵 모자
    달콤이 껍질의 제일 부드러운 부분을 가공해 만든 빵모자. 정작 멜론빵은 멜론 맛이 나지 않는데 모자에서는 은근한 멜론 향기가 난다.
    _
    계열: 투구 방어: 0
    위치: 상단 무게: 0
    요구 레벨: 1
    장착: 전 직업
    ====== auto-parsed ======
    Itemclass : Headgear
    Defense : 0
    Location : Upper
    Weight : 0
    Required Level : 1
    Job : All

    Id: (19464)

    의상 멜론빵 모자
    달콤이 껍질의 제일 부드러운 부분을 가공해 만든 빵모자. 정작 멜론빵은 멜론 맛이 나지 않는데 모자에서는 은근한 멜론 향기가 난다.
    _
    적에게 주는 ATK + 10%, MATK + 10% 증가.
    빵의 회복량 400%,달콤한 멜론의 회복량 200% 증가.
    _
    (해당 아이템의 옵션은 이벤트 종료 후 삭제 됩니다.)
    _
    계열: 의상장비 방어: 0
    위치: 상단 무게: 0
    요구 레벨: 1
    장착: 전 직업
    ====== auto-parsed ======
    Itemclass : Costume
    Defense : 0
    Location : Upper
    Weight : 0
    Required Level : 1
    Job : All

    Id: (20047)

    의상 기원의 벚꽃
    기원을 담은 부적과 함께 장식된 벚꽃 장식.
    봄의 향기가 물씬 풍겨오는듯 하다.
    _
    이벤트 기간동안 물리/마법 공격 시,
    일정 확률로 봄의 기운이 느껴진다.
    봄의 기운이 느껴질 경우 5초간 1초당 HP 600, SP 50씩 회복된다.
    _
    (해당 아이템의 옵션은 이벤트 종료 시 삭제됩니다.)
    _


    계열 : 의상장비
    위치 : 중단 무게 : 0
    요구 레벨 : 1
    장착 : 전 직업
    ====== auto-parsed ======
    Itemclass : Costume
    Location : Middle
    Weight : 0
    Required Level : 1
    Job : All

    Id: (23320)

    멜론 쥬스
    멜론의 과육을 부드러운 부분만 잘라내 갈아서 만든 것.
    먹기 편하므로 그냥 먹을때 보다는 회복이 잘 된다.
    HP 10% 회복, 3분동안 회피 + 20.
    (다른 회피 증가 옵션과 중첩되지 않습니다.)
    _
    (해당 아이템은 이벤트 종료 시, 일괄 삭제됩니다.)
    무게 : 5
    ====== auto-parsed ======
    Weight : 5

    Id: (23321)

    달콤한 멜론 쥬스
    달콤한 멜론의 과육과, 영양 만점의 가루를 섞어서 갈았답니다.
    무슨 가루냐고요…? 그것은…글쎄요…
    어쨌든 영양 만점이랍니다.
    HP 30% 회복, 3분 동안 HIT + 30.
    (다른 HIT 증가 옵션과 중첩되지 않습니다.)
    _
    (해당 아이템은 이벤트 종료 시, 일괄 삭제됩니다.)
    무게 : 10
    ====== auto-parsed ======
    Weight : 10

    Id: (23322)

    멜론 파르페
    멜론과 아이스크림으로 만든 파르페. 향기로운 멜론을 아낌없이 사용한 디저트로 마지막 한 입을 삼키는 순간까지
    후회없는 시간을 선사해 준다.
    HP 50% 회복, 3분간 이동속도 증가(해당 속도는 다른 이동속도 증가 효과와 중첩되지 않습니다.)
    재사용 대기시간 5초
    _
    (해당 아이템은 이벤트 종료 시, 일괄 삭제됩니다.)
    무게 : 15
    ====== auto-parsed ======
    Weight : 15

    Id: (23723)

    멜론빵
    폭신하고 부드러운 빵 위에 달콤하고 풍미 넘치는 쿠키 토핑이 어우러져, 일단 맛을 보면 왜 멜론 맛이 아닌데 이름이 멜론인가 하는 의문 따위는 아무래도 상관없게 된다.
    HP 30% 회복, 3분 동안 공격력과 마법공격력이 일시적으로 증가한다.
    (다른 ATK, MATK 증가 효과와 중첩되지 않습니다.)
    _
    (해당 아이템은 이벤트 종료 시, 일괄 삭제됩니다.)
    무게 : 5
    ====== auto-parsed ======
    Weight : 5

    Id: (25318)

    달콤이 껍질
    튼튼한 껍질로 뭔가 만들 수 있을 것 같다. 잘 말려서 보관하자.
    (해당 아이템은 이벤트 종료 시, 일괄 삭제됩니다.)
    무게 : 1
    ====== auto-parsed ======
    Weight : 1

    Id: (25319)

    차가운 상자
    배달을 부탁받은 차가운 상자. 안에 들어있는 것을 차갑게 보관하고 있다.
    _
    (해당 아이템은 이벤트 종료 시, 일괄 삭제됩니다.)
    무게 : 0
    ====== auto-parsed ======
    Weight : 0

    Id: (25320)

    수상한 멜론
    둥글고 그물무늬가 있는 멜론…? 같은데 지금까지 봐 온 멜론과 어딘가 다른 것 같다.
    _
    (해당 아이템은 이벤트 종료 시, 일괄 삭제됩니다.)
    무게 : 1
    ====== auto-parsed ======
    Weight : 1

    Id: (25655)

    달콤이 코인
    달콤이가 그려진 코인이다.
    매우 맛있는 냄새가 난다.
    _
    (해당 아이템은 이벤트 종료 시, 일괄 삭제됩니다.)
    무게: 0.1
    ====== auto-parsed ======
    Weight : 0.1

    Id: (31255)

    의상 달콤이 헬멧
    멜론 모양을 한 귀여운 헬멧. 달콤이 껍질을 장인이 무늬를 맞춰 만든 것으로 섬세한 손길이 느껴진다.


    _
    계열 : 의상장비 방어 : 0
    위치 : 상중단 무게 : 0
    요구 레벨 : 1
    장착 : 전 직업
    ====== auto-parsed ======
    Itemclass : Costume
    Defense : 0
    Location : MiddleUpper
    Weight : 0
    Required Level : 1
    Job : All

    Id: (31516)

    의상 미니 멜론
    작은 멜론 모형이다. 진짜처럼 생겼지만 머리 위에 얹을 수 있을 만큼 가볍고 귀엽다.
    _
    계열 : 의상장비 방어 : 0
    위치 : 상단 무게 : 0
    요구 레벨 : 1
    장착 : 전 직업
    ====== auto-parsed ======
    Itemclass : Costume
    Defense : 0
    Location : Upper
    Weight : 0
    Required Level : 1
    Job : All

    Id: (31974)

    의상 멜론 헤드폰
    리얼 과즙이 터진다. 어디에? 내 귀에! 끈적임 때문에 방해가 좀 있지만, 어디선가 크로운들의 하모니가 들려온다. 댄서까지 보이면 조금 위험할 것 같다.
    _
    계열 : 의상장비 방어 : 0
    위치 : 상단 무게 : 0
    요구 레벨 : 1
    장착 : 전 직업
    ====== auto-parsed ======
    Itemclass : Costume
    Defense : 0
    Location : Upper
    Weight : 0
    Required Level : 1
    Job : All

    Id: (100804)

    가정의달 특별 선물상자
    가정의 달을 맞이하여 드리는 특별 선물상자!

    "5월 5일 어린이날", "5월 8일 어버이날", "5월 19일 석가탄신일"에 접속하신 분에게만 드리는 특별 선물 상자~

    _

    [비매품]최고급 코스 요리 10개
    [비매품]미미르의 샘물 10개
    [비매품]챌린지 드링크 10개
    [비매품]파워 드링크 10개
    [비매품]발두르의 축복 10개
    월드 이동권 20개
    (해당 아이템은 2022년 6월 첫번째3주차 정기점검 시 삭제됩니다.)
    무게 : 0
    ====== auto-parsed ======
    Weight : 0

    Id: (101393)

    쑥떡
    3형제의 손으로 빚은 쑥떡 맛은 의외로 평범하다.
    사용 시, SP 20% 회복, 마니피캇 3 레벨 효과.
    _
    (해당 아이템은 이벤트 종료 시 일괄 삭제됩니다.)
    무게 : 1
    ====== auto-parsed ======
    Weight : 1

    Id: (101394)

    두견주
    진달래 꽃 술 은은한 꽃 향과 마셨을때 감미로움이란~.
    사용 시 HP 10% 회복 및 버프 민첩성증가 3 레벨 효과.
    _
    (해당 아이템은 이벤트 종료 시 일괄 삭제됩니다.)
    무게 : 5
    ====== auto-parsed ======
    Weight : 5

    Id: (101468)

    멜론 아이스크림
    멜론 중 멜론으로 만든 맛있는 아이스크림, 엄선된 재료로 만들어졌다.
    역시 단 것을 먹으면 기분이 날아갈 것 같아!
    _
    사용 시, SP 20% 회복, 윈드 워크 7Lv 효과.

    기존 스킬과 중첩되지 않습니다.
    _
    (해당 아이템은 이벤트 종료 시, 일괄 삭제됩니다.)
    무게 : 15
    ====== auto-parsed ======
    Weight : 15

    Id: (101469)

    멜론주
    어떤 멜론으로 만들었는지 모르겠지만 별별 효과를 다 가지고 있는 술. 너무 달면 HP가 회복되고, 상큼한 맛이 있으면 SP가 회복된다.
    _
    (해당 아이템은 이벤트 종료 시, 일괄 삭제됩니다.)
    _
    무게 : 1.50
    ====== auto-parsed ======
    Weight : 0

    Id: (1000986)

    잘 익은 옥수수
    충분한 햇빛으로, 잘 익은 옥수수
    (해당 아이템은 이벤트 종료 시, 일괄 삭제됩니다.)
    무게 : 0
    ====== auto-parsed ======
    Weight : 0

    Id: (1000987)

    잘 익은 밀가루
    가을 햇빛을 잘 받아, 충분히 여문 밀로 만든 밀가루.
    (해당 아이템은 이벤트 종료 시, 일괄 삭제됩니다.)
    무게 : 0
    ====== auto-parsed ======
    Weight : 0




  6. Changed
    Item
    Spoiler


    Id: (1000895)

    Special Medal of Honor Exchange
    ไม่สามารถแลกเปลี่ยนกับผู้เล่นคนอื่นได้
    เหรียญทรงเกียรติที่มอบให้กับกลุ่มอัศวินที่เข้าไปสำรวจยังพื้นที่อันตราย
    ลองนำไปวางใส่ใน <NAVI>[Exchange Machine]<INFO>itemmall,35,63,0,100,0,0</INFO></NAVI> ดูกันเถอะ
    (ไอเท็มนี้จะถูกลบในวันที่ 1 มิถุนายน 2566 หลังปิดปรับปรุงเซิฟเวอร์)
    น้ำหนัก : 0



  7. Added
    LapineUpgradeBox
    Spoiler



    Loki_Advice_3
    NeedOptionNumMin: 0 NeedRefineMin: 0
    NotSocketEnchantItem: True
    NeedSourceString: 입에 문 다이아몬드 에이스(원거리물리)

    Target items






    Loki_Coin_3
    NeedOptionNumMin: 0 NeedRefineMin: 0
    NotSocketEnchantItem: True
    NeedSourceString: 갬블러의 씰(1)

    Target items




    Fan_Upgrade_Kit_EX
    NeedOptionNumMin: 0 NeedRefineMin: 0
    NotSocketEnchantItem: True
    NeedSourceString: 해달, 퍼씰 미니 선풍기-LT

    Target items





    HatEffect
    Spoiler


    187: HAT_EF_C_Dark_Lord_Manteau
    hatEffectID =
    resourceFileName = C_Dark_Lord_Manteau\darklordcloak02.str
    hatEffectPos = 0
    hatEffectPosX = 0
    isAdjustPositionWhenShrinkState = True
    isAdjustSizeWhenShrinkState = True
    isRenderBeforeCharacter = True
    isIgnoreRiding = True
    isAttachedHead =

    188: HAT_EF_decoration_of_music
    hatEffectID =
    resourceFileName = efst_decoration_of_music\note_1.str
    hatEffectPos = 0
    hatEffectPosX = 0
    isAdjustPositionWhenShrinkState = True
    isAdjustSizeWhenShrinkState = True
    isRenderBeforeCharacter =
    isIgnoreRiding =
    isAttachedHead =



    Item
    Spoiler


    Id: (19612)

    의상 음표 헤드폰
    날렵한 음표 모양이 멋진 헤드폰.
    어디에 있어도 음악을 듣는 기분을 즐길 수 있다.
    계열 : 의상장비 방어 : 0
    위치 : 상중단 무게 : 0
    요구 레벨 : 1
    장착 : 전 직업
    ====== auto-parsed ======
    Itemclass : Costume
    Defense : 0
    Location : MiddleUpper
    Weight : 0
    Required Level : 1
    Job : All

    Id: (20492)

    의상 휘파람
    휘파람을 의상으로 표현한 장식.
    휘파람을 불면 스트레스를 해소하고 마음을 안정시키는 효과가 있다고 한다.
    계열 : 의상장비 방어 : 0
    위치 : 하단 무게 : 0
    요구 레벨 : 1
    장착 : 전 직업
    ====== auto-parsed ======
    Itemclass : Costume
    Defense : 0
    Location : Lower
    Weight : 0
    Required Level : 1
    Job : All

    Id: (102337)

    RO 음악회 의상 상자
    라그나로크 음악회를 기념하여 입장권을 구입해주신 분에게 드리는 기념품 상자.
    3종의 의상이 모두 포함되어 있습니다.

    [획득 아이템]
    의상 음표 헤드폰 1개
    의상 음악의 장식 1개
    의상 휘파람 1개

    (해당 아이템은 8월 3주차 점검 시 삭제됩니다.)
    무게 : 0
    ====== auto-parsed ======
    Weight : 0

    Id: (102338)

    RO 음악회 의상 선택 상자
    라그나로크 음악회를 기념하여 입장권을 구입해주신 분에게 드리는 기념품 상자.
    3종의 의상 중 1개를 선택하여 받을 수 있습니다.

    [선택 가능 아이템]
    의상 음표 헤드폰 1개
    의상 음악의 장식 1개
    의상 휘파람 1개

    (해당 아이템은 8월 3주차 점검 시 삭제됩니다.)
    무게 : 0
    ====== auto-parsed ======
    Weight : 0

    Id: (102340)

    RO 음악회 의상 선택상자 2개
    라그나로크 음악회를 기념하여 입장권을 구입해주신 분에게 드리는 기념품 상자.
    이 아이템을 열면 RO 음악회 의상 선택상자 2개를 얻을 수 있습니다.

    (해당 아이템은 8월 3주차 점검 시 삭제됩니다.)
    무게 : 0
    ====== auto-parsed ======
    Weight : 0

    Id: (102342)

    로키의 조언(원거리물리)
    도박의 신 로키의 어드바이스.
    입에 문 다이아몬드 에이스(원거리물리)에 2종의 랜덤옵션을 부여해준다.

    로키의 조언(원거리물리)은
    <NAVI>[고양이손 판매원 냐롬]<INFO>itemmall,41,50,0,100,0,0</INFO></NAVI>[/color]
    에게서 냥다래나 제니를 주고 구입할 수 있습니다.
    무게 : 1
    ====== auto-parsed ======
    Weight : 1

    Id: (102343)

    로키의 검정색 동전
    도박의 신 로키의 검정색 동전.
    갬블러의 씰[1]에 2종의 원거리 물리 계열 랜덤옵션을 부여해준다.

    로키의 검정색 동전은
    <NAVI>[고양이손 판매원 냐롬]<INFO>itemmall,41,50,0,100,0,0</INFO></NAVI>[/color]
    에게서 냥다래나 제니를 주고 구입할 수 있습니다.
    무게 : 1
    ====== auto-parsed ======
    Weight : 1

    Id: (102344)

    선풍기 개조 키트EX
    미니 선풍기-LT 아이템을 개조할 수 있는 도구들이 들어있는 키트.
    1회 개조하기에 딱 맞는 재료만 들어 있다.
    해달 미니 선풍기-LT 또는 퍼씰 미니 선풍기-LT에 랜덤 옵션을 2~3종 부여할 수 있다.
    무게 : 1
    ====== auto-parsed ======
    Weight : 1

    Id: (102345)

    선풍기 개조 키트EX 10세트
    미니 선풍기-LT 아이템을 개조하기 위한 선풍기 개조 키트EX가 10개 포장되어 있는 상자.

    선풍기 개조 키트EX를 사용하면 해달 미니 선풍기-LT 또는 퍼씰 미니 선풍기-LT에 랜덤옵션을 부여할 수 있다.
    무게 : 0
    ====== auto-parsed ======
    Weight : 0

    Id: (312406)

    익스피리언스 뱃지
    베이스 레벨이 175 미만인 경우, 몬스터 획득 경험치 10% 증가.
    베이스 레벨이 175 이상인 경우, 몬스터 획득 경험치 4% 증가.
    [투구 등급별 추가 옵션]
    [D등급] 몬스터 획득 경험치 1% 추가 증가.
    [C등급] 몬스터 획득 경험치 2% 추가 증가.
    [B등급] 몬스터 획득 경험치 3% 추가 증가.
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (312407)

    비홀더 뱃지
    베이스 레벨이 175 미만인 경우, 무형 몬스터 획득 경험치 15% 증가.
    베이스 레벨이 175 이상인 경우, 무형 몬스터 획득 경험치 7% 증가.
    [투구 등급별 추가 옵션]
    [D등급] 무형 몬스터 획득 경험치 1% 추가 증가.
    [C등급] 무형 몬스터 획득 경험치 3% 추가 증가.
    [B등급] 무형 몬스터 획득 경험치 5% 추가 증가.
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (312408)

    핼로우 뱃지
    베이스 레벨이 175 미만인 경우, 불사형 몬스터 획득 경험치 15% 증가.
    베이스 레벨이 175 이상인 경우, 불사형 몬스터 획득 경험치 7% 증가.
    [투구 등급별 추가 옵션]
    [D등급] 불사형 몬스터 획득 경험치 1% 추가 증가.
    [C등급] 불사형 몬스터 획득 경험치 3% 추가 증가.
    [B등급] 불사형 몬스터 획득 경험치 5% 추가 증가.
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (312409)

    클래머러스 뱃지
    베이스 레벨이 175 미만인 경우, 동물형 몬스터 획득 경험치 15% 증가.
    베이스 레벨이 175 이상인 경우, 동물형 몬스터 획득 경험치 7% 증가.
    [투구 등급별 추가 옵션]
    [D등급] 동물형 몬스터 획득 경험치 1% 추가 증가.
    [C등급] 동물형 몬스터 획득 경험치 3% 추가 증가.
    [B등급] 동물형 몬스터 획득 경험치 5% 추가 증가.
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (312410)

    케미컬 뱃지
    베이스 레벨이 175 미만인 경우, 식물형 몬스터 획득 경험치 15% 증가.
    베이스 레벨이 175 이상인 경우, 식물형 몬스터 획득 경험치 7% 증가.
    [투구 등급별 추가 옵션]
    [D등급] 식물형 몬스터 획득 경험치 1% 추가 증가.
    [C등급] 식물형 몬스터 획득 경험치 3% 추가 증가.
    [B등급] 식물형 몬스터 획득 경험치 5% 추가 증가.
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (312411)

    인섹티사이드 뱃지
    베이스 레벨이 175 미만인 경우, 곤충형 몬스터 획득 경험치 15% 증가.
    베이스 레벨이 175 이상인 경우, 곤충형 몬스터 획득 경험치 7% 증가.
    [투구 등급별 추가 옵션]
    [D등급] 곤충형 몬스터 획득 경험치 1% 추가 증가.
    [C등급] 곤충형 몬스터 획득 경험치 3% 추가 증가.
    [B등급] 곤충형 몬스터 획득 경험치 5% 추가 증가.
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (312412)

    피셔 뱃지
    베이스 레벨이 175 미만인 경우, 어패형 몬스터 획득 경험치 15% 증가.
    베이스 레벨이 175 이상인 경우, 어패형 몬스터 획득 경험치 7% 증가.
    [투구 등급별 추가 옵션]
    [D등급] 어패형 몬스터 획득 경험치 1% 추가 증가.
    [C등급] 어패형 몬스터 획득 경험치 3% 추가 증가.
    [B등급] 어패형 몬스터 획득 경험치 5% 추가 증가.
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (312413)

    디커세이트 뱃지
    베이스 레벨이 175 미만인 경우, 악마형 몬스터 획득 경험치 15% 증가.
    베이스 레벨이 175 이상인 경우, 악마형 몬스터 획득 경험치 7% 증가.
    [투구 등급별 추가 옵션]
    [D등급] 악마형 몬스터 획득 경험치 1% 추가 증가.
    [C등급] 악마형 몬스터 획득 경험치 3% 추가 증가.
    [B등급] 악마형 몬스터 획득 경험치 5% 추가 증가.
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (312414)

    머더러 뱃지
    베이스 레벨이 175 미만인 경우, 인간형 몬스터 획득 경험치 15% 증가.
    베이스 레벨이 175 이상인 경우, 인간형 몬스터 획득 경험치 7% 증가.
    [투구 등급별 추가 옵션]
    [D등급] 인간형 몬스터 획득 경험치 1% 추가 증가.
    [C등급] 인간형 몬스터 획득 경험치 3% 추가 증가.
    [B등급] 인간형 몬스터 획득 경험치 5% 추가 증가.
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (312415)

    사타닉 뱃지
    베이스 레벨이 175 미만인 경우, 천사형 몬스터 획득 경험치 15% 증가.
    베이스 레벨이 175 이상인 경우, 천사형 몬스터 획득 경험치 7% 증가.
    [투구 등급별 추가 옵션]
    [D등급] 천사형 몬스터 획득 경험치 1% 추가 증가.
    [C등급] 천사형 몬스터 획득 경험치 3% 추가 증가.
    [B등급] 천사형 몬스터 획득 경험치 5% 추가 증가.
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (312416)

    드라군 뱃지
    베이스 레벨이 175 미만인 경우, 용족 몬스터 획득 경험치 15% 증가.
    베이스 레벨이 175 이상인 경우, 용족 몬스터 획득 경험치 7% 증가.
    [투구 등급별 추가 옵션]
    [D등급] 용족 몬스터 획득 경험치 1% 추가 증가.
    [C등급] 용족 몬스터 획득 경험치 3% 추가 증가.
    [B등급] 용족 몬스터 획득 경험치 5% 추가 증가.
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (400445)

    장교의 모자-LT [1]
    어느 고위 장교의 모자를 개량한 버전.
    절제된 컬러톤에 금붙이 장식이 포인트.

    2제련 당 ATK + 10, MATK + 10.
    7제련 시, ATK + 5%, MATK + 5%.
    9제련 시, 물리 공격 시 5% 확률로 데미지의 5%를 HP로 흡수, 1%의 확률로 데미지의 3%를 SP로 흡수,
    마법 공격 시, 4% 확률로 1초마다 HP를 300만큼, SP를 70만큼 4회 회복한다.
    11제련 시, 공격 속도 증가(공격 후 딜레이 10% 감소), 변동 캐스팅 10% 감소.

    [등급별 추가 옵션]
    [D등급] 근접/원거리 물리 데미지 5% 증가, 모든 속성 마법 데미지 5% 증가.
    [C등급] 12제련 시, 고정 캐스팅 0.5초 감소.
    [B등급] P.ATK + 5, S.MATK + 5.
    계열 : 투구 방어 : 35
    위치 : 상단 무게 : 40
    방어구 레벨 : 2
    요구 레벨 : 100
    장착 : 전 직업
    ====== auto-parsed ======
    Itemclass : Headgear
    Defense : 35
    Location : Upper
    Weight : 40
    Armor Level : 2
    Required Level : 100
    Job : All

    Id: (420211)

    의상 양 마릿수 세기(빨강)
    양을 한마리 두마리 세마리 천천히 세어가며, 보기만 해도 잠에 들고 싶어진다.
    눕기만 해도 바로 잠에 들어 버립니다.
    계열 : 의상장비 방어 : 0
    위치 : 하단 무게 : 0
    요구 레벨 : 1
    장착 : 전 직업
    ====== auto-parsed ======
    Itemclass : Costume
    Defense : 0
    Location : Lower
    Weight : 0
    Required Level : 1
    Job : All

    Id: (420212)

    의상 프로텍트 클로스(빨강)
    방패와 같은 견고한 장식으로 목부터 어깨까지 견고하게 지켜주는 견갑.
    철벽과 같은 어깨 장식은 세세한 곳까지 장인의 손길이 느껴진다.
    계열 : 의상장비 방어 : 0
    위치 : 하단 무게 : 0
    요구 레벨 : 1
    장착 : 전 직업
    ====== auto-parsed ======
    Itemclass : Costume
    Defense : 0
    Location : Lower
    Weight : 0
    Required Level : 1
    Job : All

    Id: (420219)

    의상 올 때 멜론
    집에서 기다리는 가족이 좋아하는 멜론 한 조각.

    이벤트 기간 동안 Base Lv 50당 근접 물리 데미지 +3%, 원거리 물리 데미지 +3%,모든 속성 마법 데미지 +3%.
    빵의 회복량 2000% 증가,달콤한 멜론의 회복량 300% 증가.
    _
    (해당 아이템은 이벤트 종료 후 삭제 됩니다.)
    계열 : 의상장비 방어 : 0
    위치 : 하단 무게 : 0
    요구 레벨 : 1
    장착 : 전 직업
    ====== auto-parsed ======
    Itemclass : Costume
    Defense : 0
    Location : Lower
    Weight : 0
    Required Level : 1
    Job : All

    Id: (420220)

    입에 문 다이아몬드 에이스(원거리물리)
    입에 문 다이아몬드 에이스 카드.
    갬블러의 씰[1]과 착용 시, ATK + 5%, 원거리 물리 데미지 10% 증가.

    로키의 조언(원거리물리)을 이용하여 부가 능력을 활성화 시킬 수 있다.
    로키의 조언(원거리물리)은
    <NAVI>[고양이손 판매원 냐롬]<INFO>itemmall,41,50,0,100,0,0</INFO></NAVI>[/color]에게서 냥다래나 제니를 주고 추가로 구입할 수 있습니다.
    계열 : 투구 방어 : 0
    위치 : 하단 무게 : 10
    요구 레벨 : 150
    장착 : 전 직업
    ====== auto-parsed ======
    Itemclass : Headgear
    Defense : 0
    Location : Lower
    Weight : 10
    Required Level : 150
    Job : All

    Id: (480168)

    의상 멜로디 윙
    피아노 건반이 날개처럼 펼쳐진 의상용 날개.
    건반에서 아름다운 음색이 들려온다.
    계열 : 의상장비 방어 : 0
    위치 : 걸칠것 무게 : 0
    요구 레벨 : 1
    장착 : 전 직업
    ====== auto-parsed ======
    Itemclass : Costume
    Defense : 0
    Location : Garment
    Weight : 0
    Required Level : 1
    Job : All

    Id: (490374)

    해달 미니 선풍기-LT [1]
    코모도 해변에 서식하는 해달의 그림이 그려진 미니 선풍기의 개량 버전.
    무더운 여름을 시원하게 보내기 위해서 하나쯤 챙겨두는 것이 좋을 듯.
    모든 기본, 특성 스테이터스 + 1.
    베이스 레벨이 175 미만인 경우, 몬스터에게 얻는 경험치 + 10%.
    베이스 레벨이 175 이상인 경우, 몬스터에게 얻는 경험치 + 5%.

    퍼씰 미니 선풍기-LT와 함께 착용 시, 모든 특성 스테이터스 + 3.

    선풍기 개조 키트EX로 랜덤옵션 부여 가능.
    선풍기 개조 키트EX는
    <NAVI>[고양이손 판매원 냐롬]<INFO>itemmall,41,50,0,100,0,0</INFO></NAVI>[/color]에게서 냥다래, 제니 또는 [카츄아]마일리지 쿠폰을 주고 추가로 구입할 수 있습니다.
    계열 : 액세서리(오른쪽) 방어 : 0
    무게 : 10
    방어구 레벨 : 2
    요구 레벨 : 100
    장착 : 전 직업
    ====== auto-parsed ======
    Defense : 0
    Weight : 10
    Armor Level : 2
    Required Level : 100
    Job : All

    Id: (490375)

    퍼씰 미니 선풍기-LT [1]
    코모도 해변에 서식하는 퍼씰의 그림이 그려진 미니 선풍기를 개량한 버전.
    모든 기본, 특성 스테이터스 + 1.
    베이스 레벨이 175 미만인 경우, 몬스터에게 얻는 경험치 + 10%.
    베이스 레벨이 175 이상인 경우, 몬스터에게 얻는 경험치 + 5%.

    선풍기 개조 키트EX로 랜덤옵션 부여 가능.
    선풍기 개조 키트EX는
    <NAVI>[고양이손 판매원 냐롬]<INFO>itemmall,41,50,0,100,0,0</INFO></NAVI>[/color]에게서 냥다래, 제니 또는 [카츄아]마일리지 쿠폰을 주고 추가로 구입할 수 있습니다.
    계열 : 액세서리(왼쪽) 방어 : 0
    방어구 레벨 : 2
    무게 : 10
    요구 레벨 : 100
    장착 : 전 직업
    ====== auto-parsed ======
    Defense : 0
    Armor Level : 2
    Weight : 10
    Required Level : 100
    Job : All



    Changed
    ItemRandOption
    Spoiler


    Id: 237 (ADDEXPPERCENT_KILLRACE_FISHS), 어형 몬스터 획득 경험치 %d%% 증가



    Accessory
    Spoiler


    Id: 2378
    ACCESSORY_C_Bird_Cage_Candle_Hold, C_Bird_Cage_Candle_Hold



    HatEffect
    Spoiler


    176: HAT_EF_efst_C_20th_Anniversary_Hat
    hatEffectID =
    resourceFileName =
    hatEffectPos = -6
    hatEffectPosX = 0
    isAdjustPositionWhenShrinkState = True
    isAdjustSizeWhenShrinkState = True
    isRenderBeforeCharacter =
    isIgnoreRiding = True
    isAttachedHead =



    Map
    Spoiler


    prt_fild08c - 프론테라 필드

    Music: bgm\12.mp3
    Maintitle: 프론테라 남쪽 필드 Subtitle:
    BackgroundBmp: field_s2



    Skill
    Spoiler


    Id: (89)

    스톰 가스트
    스톰 가스트(Storm Gust)
    MAX Lv : 10
    습득조건 : 프로스트 다이버 1, 유피텔 선더 3
    계열 : 액티브
    타입 : 마법
    대상 : 지면 1셀
    내용 : 지정된 위치의 11X11범위에 눈보라를 몰아쳐 적에게 수속성 마법 데미지를 준다.
    눈보라는 4.5초간 지속되며, 0.45초마다 한번씩 타격하고 대상을 2셀 넉 백시킨다.
    피해를 입은 대상은 일정확률로 [상태이상 : 동빙]에 걸리게 되며, 동빙 상태가 유지되는 동안에는 데미지를 입지 않는다.
    _
    [Lv 1] : 1회당 MATK 120%
    [Lv 2] : 1회당 MATK 170%
    [Lv 3] : 1회당 MATK 220%
    [Lv 4] : 1회당 MATK 270%
    [Lv 5] : 1회당 MATK 320%
    [Lv 6] : 1회당 MATK 370%
    [Lv 7] : 1회당 MATK 420%
    [Lv 8] : 1회당 MATK 470%
    [Lv 9] : 1회당 MATK 520%
    [Lv10] : 1회당 MATK 570%
    Id: (403)

    메모라이즈
    메모라이즈 (Memorize)
    MAX Lv : 1
    습득조건 : 어드밴스드 북 5, 프리 캐스트 5, 오토 스펠 1
    계열 : 액티브
    타입 : 보조
    대상 : 자기 자신
    내용 : 메모라이즈 스킬 사용 후, 5번의 스킬 사용에 한해 캐스팅 시간을 1/2으로 줄인다.
    사용하지 않는 이상 계속 유지되며 플레이어가 죽으면 효과가 사라지게 된다.
    메모라이즈 스킬의 캐스팅 시간은 DEX에 영향받지 않으며 2.5초가 걸린다.
    Id: (2345)

    점혈-쾌(點穴-快)
    점혈 - 쾌(點穴-快)
    MAX Lv : 5
    습득조건 : 점혈 - 묵 1
    계열 : 액티브 / 회복 및 버프
    내용 : 점혈 수법을 사용해 자신 및 대상 1 체의 HP 를 회복 시키며 일부의 상태이상을 치료한다. 스킬레벨이 높을 수록 성공확률이 오른다. 이 스킬로 치료 가능한 스킬상태이상은 석화 / 동빙 / 스턴 / 독 / 침묵 / 암흑 / 환각이며, 자기 자신이 석화, 동빙, 스턴 상태에 빠져도 사용 가능하다. 스킬 사용시 기 구체를 1개 소모한다.
    Id: (8230)

    멘탈 큐어
    멘탈_ 큐어(Mental Cure)
    계열 : 보조계
    대상 : 플레이어, 용병
    내용 : 대상에게 걸린 혼란과 환각 상태이상을 회복한다.



    Item
    Spoiler


    Id: (1144)

    사시미
    날씬하게 뻗은 칼날이 어떤 류의 생물을 회 떠버리기에 적합한 칼. 어패류는 이 칼 앞에 공포에 질릴 것이다.
    바람의 속성을 갖고 있다.
    40% 확률로 어형 몬스터 사망시 아이템 회 드롭
    계열 : 검 공격 : 75
    무게 : 140
    무기 레벨 : 3
    요구 레벨 : 48
    장착 : 검사계열/상인계열/도둑계열 전용
    ====== auto-parsed ======
    Itemclass : Sword
    Attack : 75
    Weight : 140
    Weapon Level : 3
    Required Level : 48
    Job : Swordman Class Merchant Class Thief Class

    Id: (2410)

    슬레이프니르
    오딘을 태우고 어느 곳이나 마음대로 넘나들었다는 말의 이름을 딴 신발로 높은 효과로 인해 누구나 신어보길 원할 것이다.
    제련불가. 파괴불가.
    MHP/ + 20%,MSP + 20% 증가.
    SP 자연 회복속도 25% 향상량 15% 증가.
    INT + 25, MDEF + 10
    무한 이동 가속화
    제련불가. 파괴불가.

    계열 : 신발 방어 : 40
    무게 : 350
    방어구 레벨 : 1
    요구 레벨 : 94
    장착 : 전직업 장착가능
    ====== auto-parsed ======
    Itemclass : Shoes
    Defense : 40
    Weight : 350
    Armor Level : 1
    Required Level : 94
    Job : All

    Id: (2462)

    슬레이프니르
    오딘을 태우고 어느 곳이나 마음대로 넘나들었다는 말의 이름을 딴 신발로 높은 효과로 인해 누구나 신어보길 원할 것이다.
    제련불가. 파괴불가.
    MHP/ + 20%,MSP + 20% 증가.
    SP 자연 회복속도 15% 향상증가.
    MDEF + 10.
    무한 이동 가속화
    제련불가. 파괴불가.

    계열 : 신발 방어 : 40
    무게 : 0
    방어구 레벨 : 1
    요구 레벨 : 94
    장착 : 전직업 장착가능
    ====== auto-parsed ======
    Itemclass : Shoes
    Defense : 40
    Weight : 0
    Required Level : 94
    Job : All

    Id: (4080)

    플로라 카드
    형 몬스터에게 주는 물리 공격력 20% 증가.
    계열 : 카드
    장착 : 무기
    무게 : 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Weapon
    Weight : 1

    Id: (4083)

    라플레시아 카드
    형 적에게서의 대미지 30% 감소
    계열 : 카드
    장착 : 방패
    무게 : 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Shield
    Weight : 1

    Id: (4153)

    게 카드
    ATK + 5.
    에스터에게 주는 물리 공격력 30% 증가.
    게,조개,에스터 카드를 함께 장착 시,
    형 몬스터를 사냥 때마다 일정확률로 회를 드롭.
    수속성 몬스터에게 주는 물리 공격력 30% 증가.
    계열 : 카드
    장착 : 무기
    무게 : 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Weapon
    Weight : 1

    Id: (4164)

    글린부르스티 카드
    형 몬스터를 죽일 때마다 얻는 경험치가 10% 증가한다. 어형 몬스터에게서 받는 물리 데미지가 20% 증가한다.
    계열 : 카드
    장착 : 신발
    무게 : 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Shoes
    Weight : 1

    Id: (4192)

    로터자이로 카드
    크리티컬 데미지 10% 증가.
    형 몬스터에게 주는 크리티컬 확률 7% 증가.

    계열 : 카드
    장착 : 무기
    무게 : 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Weapon
    Weight : 1

    Id: (4196)

    마린 카드
    몬스터를 죽일 때마다 처치 시, 일정 확률로 젤로피나 거대 또는 라지 젤로피가 떨어진드롭된다.
    계열 : 카드
    장착 : 액세서리
    무게 : 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Accessory
    Weight : 1

    Id: (4307)

    투구벌레 카드
    근접 물리 공격으로 어형 몬스터를 죽일 때마다, SP를 5만큼 회복한다.
    착용해제시 SP가 5만큼 줄어든다.
    계열 : 카드
    장착 : 무기
    무게 : 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Weapon
    Weight : 1

    Id: (4326)

    해달 카드
    형 몬스터를 죽일 때마다 일정 확률로 초밥이나 회가 떨어진다.
    초밥이나 회를 먹을 때의 HP 회복량 50% 증가.
    계열 : 카드
    장착 : 액세서리
    무게 : 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Accessory
    Weight : 1

    Id: (4422)

    로우윈카드
    FLEE + 5, 완전회피 + 3.
    수속성 몬스터에게 주는 물리 공격력 10% 증가.
    형 몬스터에게 주는 크리티컬 확률 15% 증가.
    계열 : 카드
    장착 : 걸칠것
    무게 : 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Garment
    Weight : 1

    Id: (4469)

    나가 카드
    형 몬스터에게 주는 마법 공격력 10% 증가.
    계열 : 카드
    장착 : 무기
    무게 : 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Weapon
    Weight : 1

    Id: (4587)

    티억넠카드
    플레이어, 인간형, 동물형, 어형 몬스터에게 주는 크리티컬 확률 12% 증가.
    계열 : 카드
    장착 : 액세서리
    무게 : 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Accessory
    Weight : 1

    Id: (5065)

    푸른 생선
    통통하고 맛있을 것 같은 푸른생선의 모습을 한 투구. 생선비린내가 나는 것 같은건 기분탓이다.
    형 몬스터에게 물리 데미지 10%증가.
    계열 : 투구 방어 : 4
    위치 : 상단 무게 : 50
    방어구 레벨 : 1
    요구 레벨 : 50
    장착 : 모든직업
    ====== auto-parsed ======
    Itemclass : Headgear
    Defense : 4
    Location : Upper
    Weight : 50
    Armor Level : 1
    Required Level : 50
    Job : All

    Id: (5510)

    샤워캡
    머리결을 보호하자!
    MDEF + 3, FLEE + 3.
    수속성 공격에 대한 내성 + 10%, 어형 적의 공격에 대한 피해 10% 감소.
    계열 : 투구 방어 : 4
    위치 : 상단 무게 : 0
    방어구 레벨 : 1
    장착 : 전직업 장착가능
    ====== auto-parsed ======
    Itemclass : Headgear
    Defense : 4
    Location : Upper
    Weight : 0
    Armor Level : 1
    Job : All

    Id: (5792)

    물고기 핀
    물고기 모양의 핀. 예쁘지만 큰 효과는 없는 것 같다.
    형 몬스터에게 데미지 1% 감소.
    계열 : 투구 방어 : 3
    위치 : 상단 무게 : 10
    방어구 레벨 : 1
    요구 레벨 : 1
    장착 : 전 직업
    ====== auto-parsed ======
    Itemclass : Headgear
    Defense : 3
    Location : Upper
    Weight : 10
    Armor Level : 1
    Required Level : 1
    Job : All

    Id: (12724)

    베놈 블리드
    전체 체력을 저하시키는 독.
    15300초 동안 MHP가 15% 저하된다.
    _
    무게 : 2
    ====== auto-parsed ======
    Weight : 2

    Id: (14304)

    스쿠버 마스크 상자
    스쿠버 마스크가 1개 들어있는 상자.
    _
    다이버들을 위한 스쿠버 안경. 지상에서 쓰고 있으면 사람들은 당신을 정신나간 사람으로 볼 것이다.
    수속성 공격에 대한 내성 10% 증가.
    형 몬스터를 죽일 시, 획득 경험치 10% 증가.
    계열 : 투구 방어 : 0
    위치 : 중단 무게 : 10
    방어구 레벨 : 1
    장착 : 전직업 장착가능
    본 아이템을 개봉하시면 청약철회 대상에서 제외 됩니다.
    _
    무게 : 1
    ====== auto-parsed ======
    Itemclass : Headgear
    Defense : 0
    Location : Middle
    Weight : 10
    Armor Level : 1
    Job : All

    Id: (15877)

    의상 봄꽃 머리핀
    봄을 맞이해 화사한 봄꽃을 본 따 만든 머리핀. 어쩐지 봄꽃 향기가 머무는 듯 하다.
    이벤트 기간동안 물리/마법 공격 시,
    일정 확률로 봄의 기운이 느껴진다.
    봄의 기운이 느껴질 경우 5초간 1초당 HP 1000, SP 100씩 회복된다.
    (해당 아이템의 옵션은 이벤트 종료 후 삭제 됩니다.)
    계열 : 의상장비 방어 : 0
    위치 : 중단 무게 : 0
    요구 레벨 : 1
    장착 : 전 직업
    ====== auto-parsed ======
    Itemclass : Costume
    Defense : 0
    Location : Middle
    Weight : 0
    Required Level : 1
    Job : All

    Id: (16364)

    슬레이프니르 상자
    슬레이프니르가 1개 들어있는 상자. 1주일간 사용가능.
    임대 아이템
    오딘을 태우고 어느 곳이나 마음대로 넘나들었다는 말의 이름을 딴 신발로 높은 효과로 인해 누구나 신어보길 원할 것이다.
    제련불가. 파괴불가.
    MHP/ + 20%,MSP + 20% 증가.
    SP 자연 회복속도 15% 향상증가.
    MDEF + 10.
    무한 이동 가속화
    제련불가. 파괴불가.

    계열 : 신발 방어 : 40
    무게 : 0
    방어구 레벨 : 1
    요구 레벨 : 94
    장착 : 전직업 장착가능
    본 아이템을 개봉하시면 청약철회 대상에서 제외 됩니다.
    무게 : 1
    ====== auto-parsed ======
    Itemclass : Shoes
    Defense : 40
    Weight : 0
    Required Level : 94
    Job : All

    Id: (20468)

    의상 You in ONE
    그들과 하나라는 의미를 가진 가면.
    타 종족에 대한 두려움이 많은 원들에게 다가가기 위해 만들어 졌다.
    …그다지 효과는 없었지만.
    계열 : 의상장비 방어 : 0
    위치 : 상중하단 무게 : 0
    요구 레벨 : 1
    장착 : 전 직업
    ====== auto-parsed ======
    Itemclass : Costume
    Defense : 0
    Location : UpperMiddleLower
    Weight : 0
    Required Level : 1
    Job : All

    Id: (20526)

    의상 찬란한 파란 엔젤링 날개
    찬란하게 빛나는 파란 엔젤링 날개.

    계열 : 걸칠것의상장비 방어 : 0
    무게 : 0
    방어구 레벨 : 1
    위치 : 걸칠것 무게 : 0
    요구 레벨 : 1
    장착 : 전 직업
    ====== auto-parsed ======
    Itemclass : Costume
    Defense : 0
    Location : Garment
    Weight : 0
    Required Level : 1
    Job : All

    Id: (24056)

    호머즈 쉴드 쉐도우
    팔에 장착 가능한 작은 방패로 추가적인 방어 효과를 얻을 수 있다. 단일로도 사용할 수 있지만 방어 효과는 적다.
    형 적에게서의 데미지 1% 감소.
    7제련 시, 어형 적에게서의 데미지 1% 추가 감소.
    9제련 시, 어형 적에게서의 데미지 1% 추가 감소.
    호머즈 쉴드 쉐도우와 피셔 슈즈 쉐도우를 함께 장착 시, 어형 몬스터를 죽일때마다 얻는 경험치가 3% 증가한다.
    계열 : 쉐도우 장비
    위치 : 쉴드 무게 : 0
    요구 레벨 : 1
    장착 : 전직업
    ====== auto-parsed ======
    Itemclass : Shadow
    Location : Shield
    Weight : 0
    Required Level : 1
    Job : All

    Id: (24067)

    피셔 슈즈 쉐도우
    신발에 추가로 신을 수 있는 신발. 단일로도 사용할 수 있지만 효과는 적다.
    형 몬스터에게 2% 추가 데미지
    7제련 시 어형 몬스터에게 1% 추가 데미지
    9제련 시 어형 몬스터에게 2% 추가 데미지
    피셔 슈즈 쉐도우와 호머즈 쉴드 쉐도우를 함께 장착 시, 어형 몬스터를 죽일때마다 얻는 경험치가 3% 증가한다.
    계열 : 쉐도우 장비
    위치 : 슈즈 무게 : 0
    요구 레벨 : 1
    장착 : 전직업
    ====== auto-parsed ======
    Itemclass : Shadow
    Location : Shoes
    Weight : 0
    Required Level : 1
    Job : All

    Id: (24160)

    피싱 웨폰 쉐도우
    무기를 착용하는 손에 장착하여 착용자의 잠재적인 능력을 이끌어내는 장갑.
    형 몬스터의 물리 방어력 5% 무시.
    2제련당 어형 몬스터의 물리 방어력 1% 씩 추가 무시.
    피싱 웨폰 쉐도우와 페니트레이션 (이어링, 펜던트) 쉐도우를 함께 장착 시, ATK + 5.
    제련도의 합이 25이상일 경우, 어형 몬스터의 물리 방어력 무시.
    계열 : 쉐도우 장비
    위치 : 웨폰 무게 : 0
    요구 레벨 : 1
    장착 : 전 직업
    ====== auto-parsed ======
    Itemclass : Shadow
    Location : Weapon
    Weight : 0
    Required Level : 1
    Job : All

    Id: (24174)

    매직 피싱 웨폰 쉐도우
    무기를 착용하는 손에 장착하여 착용자의 잠재적인 능력을 이끌어내는 장갑.
    형 몬스터의 마법 방어력 5% 무시.
    2제련당 어형 몬스터의 마법 방어력 1% 씩 추가 무시.
    매직 피싱 웨폰 쉐도우와 템페스트 (이어링, 펜던트) 쉐도우를 함께 장착 시, MATK + 5.
    제련도의 합이 25이상일 경우, 어형 몬스터의 마법 방어력 100% 무시.
    계열 : 쉐도우 장비
    위치 : 웨폰 무게 : 0
    요구 레벨 : 1
    장착 : 전 직업
    ====== auto-parsed ======
    Itemclass : Shadow
    Location : Weapon
    Weight : 0
    Required Level : 1
    Job : All

    Id: (24351)

    매직 피싱 인섹트 넷 아머 쉐도우
    갑옷 위에 입는 갑옷으로 추가적인 방어 효과를 얻을 수 있다. 단일로도 사용할 수 있지만 방어 효과는 적다.
    형, 곤충형 몬스터의 마법 방어력 5% 무시.
    2제련당 어형, 곤충형 몬스터의 마법 방어력 1% 씩 추가 무시.
    매직 피싱 인섹트 넷 아머 쉐도우와 템페스트 (슈즈, 쉴드) 쉐도우를 함께 장착 시, MDEF + 5.
    제련도의 합이 25이상일 경우, 어형, 곤충형 몬스터의 마법 방어력 100% 무시.
    계열 : 쉐도우 장비
    위치 : 아머 무게 : 0
    요구 레벨 : 1
    장착 : 전 직업
    ====== auto-parsed ======
    Itemclass : Shadow
    Location : Armor
    Weight : 0
    Required Level : 1
    Job : All

    Id: (24379)

    피싱 인섹트 넷 아머 쉐도우
    갑옷 위에 입는 갑옷으로 추가적인 방어 효과를 얻을 수 있다. 단일로도 사용할 수 있지만 방어 효과는 적다.
    형, 곤충형 몬스터의 물리 방어력 5% 무시.
    2제련당 어형, 곤충형 몬스터의 물리 방어력 1% 씩 추가 무시.
    피싱 인섹트 넷 아머 쉐도우와 페니트레이션 (슈즈, 쉴드) 쉐도우를 함께 장착 시, DEF + 5.
    제련도의 합이 25이상일 경우, 어형, 곤충형 몬스터의 물리 방어력 100% 무시.
    계열 : 쉐도우 장비
    위치 : 아머 무게 : 0
    요구 레벨 : 1
    장착 : 전 직업
    ====== auto-parsed ======
    Itemclass : Shadow
    Location : Armor
    Weight : 0
    Required Level : 1
    Job : All

    Id: (24430)

    매직 피싱 인섹트 웨폰 쉐도우
    무기를 착용하는 손에 장착하여 착용자의 잠재적인 능력을 이끌어내는 장갑.
    형, 곤충형 몬스터의 마법 방어력 5% 무시.
    2제련당 어형, 곤충형 몬스터의 마법 방어력 1% 추가 무시.
    매직 피싱 인섹트 웨폰 쉐도우와 템페스트(이어링, 펜던트)쉐도우를 함께 장착 시, MATK + 5.
    제련도의 합이 25이상일 경우, 어형, 곤충형 몬스터의 마법 방어력 100% 무시.
    계열 : 쉐도우 장비
    위치 : 웨폰 무게 : 0
    요구 레벨 : 1
    장착 : 전 직업
    ====== auto-parsed ======
    Itemclass : Shadow
    Location : Weapon
    Weight : 0
    Required Level : 1
    Job : All

    Id: (24435)

    피싱 인섹트 웨폰 쉐도우
    무기를 착용하는 손에 장착하여 착용자의 잠재적인 능력을 이끌어내는 장갑.
    형, 곤충형 몬스터의 물리 방어력 5% 무시.
    2제련당 어형, 곤충형 몬스터의 물리 방어력 1% 추가 무시.
    피싱 인섹트 웨폰 쉐도우와 페니트레이션(이어링, 펜던트)쉐도우를 함께 장착 시, ATK + 5.
    제련도의 합이 25이상일 경우, 어형, 곤충형 몬스터의 물리 방어력 100% 무시.
    계열 : 쉐도우 장비
    위치 : 웨폰 무게 : 0
    요구 레벨 : 1
    장착 : 전 직업
    ====== auto-parsed ======
    Itemclass : Shadow
    Location : Weapon
    Weight : 0
    Required Level : 1
    Job : All

    Id: (28439)

    해달 미니 선풍기 [1]
    코모도 해변에 서식하는 해달의 그림이 그려진 미니 선풍기.
    무더운 여름을 시원하게 보내기 위해서 하나쯤 챙겨두는 것이 좋을 듯.
    모든 기본 스테이터스 +1, 몬스터에게 얻는 경험치 + 5%.

    '선풍기 개조 키트' 적용 가능.
    <NAVI>[팀 리히트 특수장비 연구원]<INFO>rgsr_in,136,171,0,100,0,0</INFO></NAVI>에게 가서 재료를 내면 '해달 미니 선풍기-LT'로 개조할 수 있습니다.
    계열 : 액세서리 방어 : 0
    무게 : 10
    방어구 레벨 : 1

    요구 레벨 : 1
    장착 : 전 직업
    ====== auto-parsed ======
    Itemclass : Accessory
    Defense : 0
    Weight : 10
    Required Level : 1
    Job : All

    Id: (28440)

    퍼씰 미니 선풍기 [1]
    코모도 해변에 서식하는 퍼씰의 그림이 그려진 미니 선풍기.
    해달 미니 선풍기를 개조 하다보니, 어느샌가 그림이 바뀌어 있었다.
    비싼 가격에 팔리지만, 성능이 더 좋은 것은 아닌듯 하다.
    모든 기본 스테이터스 +1, 몬스터에게 얻는 경험치 +5%.

    '선풍기 개조 키트' 적용 불가능.
    <NAVI>[팀 리히트 특수장비 연구원]<INFO>rgsr_in,136,171,0,100,0,0</INFO></NAVI>에게 가서 재료를 내면 '퍼씰 미니 선풍기-LT'로 개조할 수 있습니다.
    계열 : 액세서리 방어 : 0
    무게 : 10
    방어구 레벨 : 1

    요구 레벨 : 1
    장착 : 전 직업
    ====== auto-parsed ======
    Itemclass : Accessory
    Defense : 0
    Weight : 10
    Required Level : 1
    Job : All

    Id: (31529)

    의상 행복을 부르는 토끼 리본
    귀여움이 가득한 의상용 장식.
    착용하면 행복이 찾아온다고 한다.
    <NAVI>[헤이담 펠로우]<INFO>mal_in01,20,124,0,100,0,0</INFO></NAVI>
    의상 인챈트 스톤 상자16으로 교환 가능.
    계열 : 의상장비 방어 : 0
    위치 : 상단 무게 : 0
    요구 레벨 : 1
    장착 : 전 직업
    ====== auto-parsed ======
    Itemclass : Costume
    Defense : 0
    Location : Upper
    Weight : 0
    Required Level : 1
    Job : All

    Id: (100127)

    라그마블 의상 상자
    오랜 시간을 인내해야 얻을 수 있는 의상아이템이 들어있는 상자.
    다음의 아이템 중 1개를 랜덤하게 획득할 수 있다.
    ―――――――――――――
    의상 암흑의 마스터
    의상 물의 마스터
    의상 찬란한 파란 엔젤링 날개
    의상 칠흑의 이블 드루이드 모자
    의상 피아멧트의 붉은 두건
    의상 피아멧트의 빨간 나비넥타이
    의상 흰 토끼
    의상 화염의 마스터
    의상 진홍의 날개
    의상 공명하는 태고
    의상 투 톤 베레모
    의상 이형의 베일
    의상 치천사의 화관
    의상 바람의 마스터
    의상 라파엘의 날개
    의상 과자 파티
    의상 오버프로텍터
    의상 입에 문 램프
    의상 붙이는 귀
    의상 대지의 마스터
    의상 라구엘의 날개
    의상 미라클 플랜트
    의상 지터벅 캡
    의상 그레이트 드라큘라 뿔
    의상 오렌지 토끼
    의상 경단 웨이브
    의상 흔들흔들 파라솔
    의상 흩날리는 깃털
    의상 빛과 어둠의 마스터
    의상 양 마릿수 세기(빨강)
    의상 프로텍트 클로스(빨강)
    ―――――――――――――
    (해당 아이템은 2022년 11월 23년 8월 16일 삭제됩니다.)
    무게 : 0
    ====== auto-parsed ======
    Weight : 0

    Id: (100170)

    PC방 마일리지 의상 상자
    오랜 시간을 인내해야 얻을 수 있는 의상아이템이 들어있는 상자.
    다음의 아이템 중 1개를 랜덤하게 획득할 수 있다.
    ―――――――――――――
    의상 물의 마스터
    의상 찬란한 파란 엔젤링 날개
    의상 칠흑의 이블 드루이드 모자
    의상 피아멧트의 붉은 두건
    의상 피아멧트의 빨간 나비넥타이
    의상 흰 토끼
    의상 화염의 마스터
    의상 진홍의 날개
    의상 공명하는 태고
    의상 투 톤 베레모
    의상 이형의 베일
    의상 치천사의 화관
    의상 바람의 마스터
    의상 라파엘의 날개
    의상 과자 파티
    의상 오버프로텍터
    의상 입에 문 램프
    의상 붙이는 귀
    ―――――――――――――
    (해당 아이템은 2021년 1월 6일 삭제됩니다.)
    무게 : 1
    ====== auto-parsed ======
    Weight : 1

    Id: (100569)

    스페셜 의상상자
    타 계정과 거래가 불가능한 아이템 입니다.
    오랜 시간을 인내해야 얻을 수 있는 의상중 1개가 나오는 상자
    아래의 아이템중 1개를 얻을 수 있다.

    의상 물의 마스터
    의상 화염의 마스터
    의상 바람의 마스터
    의상 대지의 마스터
    의상 암흑의 마스터
    의상 찬란한 파란 엔젤링 날개
    의상 진홍의 날개
    의상 공명하는 태고
    의상 라파엘의 날개
    의상 과자 파티
    의상 라구엘의 날개
    의상 미라클 플랜트
    의상 루시퍼의 날개
    의상 스노우 아이스 헤어
    의상 칠흑의 이블 드루이드 모자
    의상 피아멧트의 붉은 두건
    의상 피아멧트의 빨간 나비넥타이
    의상 흰 토끼
    의상 이형의 베일
    의상 투 톤 베레모
    의상 치천사의 화관
    의상 오버프로텍터
    의상 붙이는 귀
    의상 입에 문 램프
    의상 지터벅 캡
    의상 그레이트 드라큘라 뿔
    의상 오렌지 토끼
    의상 근위병의 모자
    의상 고양이발 장식 니트 모자(브라운)
    의상 비껴쓴 고딕 리본

    무게 : 1
    ====== auto-parsed ======
    Weight : 1

    Id: (100570)

    스페셜 의상상자+
    타 계정과 거래가 불가능한 아이템 입니다.
    스페셜 의상상자의 의상투구들 중, 엄선된 목록만 가진 상자.
    아래의 아이템중 1개를 얻을 수 있다.

    의상 물의 마스터
    의상 화염의 마스터
    의상 바람의 마스터
    의상 대지의 마스터
    의상 암흑의 마스터
    의상 찬란한 파란 엔젤링 날개
    의상 진홍의 날개
    의상 공명하는 태고
    의상 라파엘의 날개
    의상 과자 파티
    의상 라구엘의 날개
    의상 미라클 플랜트
    의상 루시퍼의 날개
    의상 스노우 아이스 헤어

    무게 : 1
    ====== auto-parsed ======
    Weight : 1

    Id: (101752)

    라그나로크 페스티벌RO 음악회 상자
    2022년 7월 31일 오프라인 행사에 응모했지만 당첨되지 않았던 유저분들께라그나로크 음악회를 기념하여 입장권을 구입해주신 분에게 드리는 선물기념품 상자.
    게임 내에서 유용하게 사용되는 소모품외에 페스티벌 전용 의상도 1종피아노를 본 떠 만들어진 특별한 의상이 포함되어 있습니다.

    [획득 아이템]
    의상 남색 늘어진 고양이멜로디 윙 1개
    [비매품]고급 전투교범 1개
    [비매품] 삼명수 풀세트 20세트 상자 1개
    [비매품] 빛나는 방어 스크롤 20개 상자 1개
    무한 파리의 날개 3일상자 1개 (14일)

    (해당 아이템은 이벤트 종료8월 3주차 점검 시 삭제됩니다.)
    무게 : 0
    ====== auto-parsed ======
    Weight : 0

    Id: (310668)

    봄의 포근함(1Lv)
    근접 / 원거리 물리 데미지 5% 증가.
    몬스터에게 얻는 경험치 + 1%, 아이템 드롭율 + 3%.
    _
    (해당 인챈트의 옵션은 이벤트 종료 후 삭제 됩니다.)
    _
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310669)

    봄의 포근함(2Lv)
    근접 / 원거리 물리 데미지 10% 증가.
    몬스터에게 얻는 경험치 + 3%, 아이템 드롭율 + 5%.
    _
    (해당 인챈트의 옵션은 이벤트 종료 후 삭제 됩니다.)
    _
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310670)

    봄의 포근함(3Lv)
    근접 / 원거리 물리 데미지 15% 증가.
    몬스터에게 얻는 경험치 + 5%, 아이템 드롭율 + 10%.
    _
    (해당 인챈트의 옵션은 이벤트 종료 후 삭제 됩니다.)
    _
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310671)

    봄의 따스함(1Lv)
    모든 속성 마법 데미지 5% 증가.
    몬스터에게 얻는 경험치 + 1%, 아이템 드롭율 + 3%.
    _
    (해당 인챈트의 옵션은 이벤트 종료 후 삭제 됩니다.)
    _
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310672)

    봄의 따스함(2Lv)
    모든 속성 마법 데미지 10% 증가.
    몬스터에게 얻는 경험치 + 3%, 아이템 드롭율 + 5%.
    _
    (해당 인챈트의 옵션은 이벤트 종료 후 삭제 됩니다.)
    _
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310673)

    봄의 따스함(3Lv)
    모든 속성 마법 데미지 15% 증가.
    몬스터에게 얻는 경험치 + 5%, 아이템 드롭율 + 10%.
    _
    (해당 인챈트의 옵션은 이벤트 종료 후 삭제 됩니다.)
    _
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (650017)

    풍창화 부스터 풍마수리검
    모험가의 성장에 도움을 주기 위해 마련된 풍마수리검.
    일반 제련 불가.
    파괴 불가.
    MATK + 2%, MATK + 220.
    1제련당 MATK + 3.
    베이스 레벨 15당 MATK + 3. (최대 195레벨까지 적용)
    7제련 시, 인법 수련 1레벨당 변동 캐스팅 1%씩 감소.
    9제련 시, 화, 수, 풍 마법 데미지 10% 증가, 홍염화, 빙섬창, 풍인 데미지 25% 증가,
    11제련 시, 변동 캐스팅 10% 추가 감소, 모든 크기의 적에게 주는 마법 데미지 15% 증가.
    13제련 시, 홍염화, 빙섬창, 풍인 데미지 15% 추가 증가.
    _
    계열 : 풍마 수리검 공격 : 150
    무게 : 0
    무기 레벨 : 14
    요구 레벨 : 100
    장착 : 카게로우 계열, 오보로 계열
    ====== auto-parsed ======
    Itemclass : Huuma
    Attack : 150
    Weight : 0
    Weapon Level : 4
    Required Level : 100

    Id: (1000274)

    [카츄아]마일리지 쿠폰
    카츄아의 비밀열쇠 1회 이용시 마다 1매씩 주어지는 쿠폰.
    모아서 다양한 아이템과 교환할 수 있다.
    <NAVI>[마카롬]<INFO>itemmall,41,54,0,100,0,0</INFO></NAVI>
    <NAVI>[고양이손 판매원 냐롬]<INFO>itemmall,41,50,0,100,0,0</INFO></NAVI>
    무게 : 0
    ====== auto-parsed ======
    Weight : 0



  8. Added
    HatEffect
    Spoiler


    159: HAT_EF_BLACK_THUNDER
    hatEffectID = 2346
    resourceFileName =
    hatEffectPos =
    hatEffectPosX =
    isAdjustPositionWhenShrinkState =
    isAdjustSizeWhenShrinkState =
    isRenderBeforeCharacter =
    isIgnoreRiding =
    isAttachedHead =

    160: HAT_EF_BLACK_THUNDER_DARK
    hatEffectID = 2347
    resourceFileName =
    hatEffectPos =
    hatEffectPosX =
    isAdjustPositionWhenShrinkState =
    isAdjustSizeWhenShrinkState =
    isRenderBeforeCharacter =
    isIgnoreRiding =
    isAttachedHead =

    161: HAT_EF_C_Released_Ground
    hatEffectID =
    resourceFileName = C_Released_Ground\ki.str
    hatEffectPos = -11
    hatEffectPosX = 0
    isAdjustPositionWhenShrinkState = True
    isAdjustSizeWhenShrinkState = True
    isRenderBeforeCharacter = True
    isIgnoreRiding = True
    isAttachedHead =

    162: HAT_EF_C_Samba_Carnival
    hatEffectID =
    resourceFileName = efst_C_Samba_Carnival\twinklestar.str
    hatEffectPos = -5
    hatEffectPosX = 6
    isAdjustPositionWhenShrinkState = True
    isAdjustSizeWhenShrinkState = True
    isRenderBeforeCharacter =
    isIgnoreRiding =
    isAttachedHead =

    163: HAT_EF_POISON_MASTER
    hatEffectID = 2310
    resourceFileName =
    hatEffectPos =
    hatEffectPosX =
    isAdjustPositionWhenShrinkState =
    isAdjustSizeWhenShrinkState =
    isRenderBeforeCharacter =
    isIgnoreRiding =
    isAttachedHead =

    164: HAT_EF_C_Swirling_Flame
    hatEffectID =
    resourceFileName = C_Swirling_Flame\vortexf2.str
    hatEffectPos = -10
    hatEffectPosX = 0
    isAdjustPositionWhenShrinkState = True
    isAdjustSizeWhenShrinkState = True
    isRenderBeforeCharacter =
    isIgnoreRiding = True
    isAttachedHead =

    165: HAT_EF_C_2021RTC_Headset_1_TW
    hatEffectID =
    resourceFileName = C_2021RTC_Headset_1_TW\hd.str
    hatEffectPos = 0
    hatEffectPosX = 0
    isAdjustPositionWhenShrinkState = True
    isAdjustSizeWhenShrinkState = True
    isRenderBeforeCharacter =
    isIgnoreRiding = True
    isAttachedHead =

    166: HAT_EF_C_2021RTC_Headset_2_TW
    hatEffectID =
    resourceFileName = C_2021RTC_Headset_2_TW\hd.str
    hatEffectPos = 0
    hatEffectPosX = 0
    isAdjustPositionWhenShrinkState = True
    isAdjustSizeWhenShrinkState = True
    isRenderBeforeCharacter =
    isIgnoreRiding = True
    isAttachedHead =

    167: HAT_EF_C_2021RTC_Headset_3_TW
    hatEffectID =
    resourceFileName = C_2021RTC_Headset_3_TW\hd.str
    hatEffectPos = 0
    hatEffectPosX = 0
    isAdjustPositionWhenShrinkState = True
    isAdjustSizeWhenShrinkState = True
    isRenderBeforeCharacter =
    isIgnoreRiding = True
    isAttachedHead =

    168: HAT_EF_SUBJECT_AURA_WHITE_ALPHA
    hatEffectID = 2370
    resourceFileName =
    hatEffectPos =
    hatEffectPosX =
    isAdjustPositionWhenShrinkState =
    isAdjustSizeWhenShrinkState =
    isRenderBeforeCharacter =
    isIgnoreRiding =
    isAttachedHead =

    169: HAT_EF_GC_DARKCROW
    hatEffectID = 1184
    resourceFileName =
    hatEffectPos =
    hatEffectPosX =
    isAdjustPositionWhenShrinkState =
    isAdjustSizeWhenShrinkState =
    isRenderBeforeCharacter =
    isIgnoreRiding =
    isAttachedHead =

    170: HAT_EF_DIABOLUS_RING
    hatEffectID = 2309
    resourceFileName =
    hatEffectPos =
    hatEffectPosX =
    isAdjustPositionWhenShrinkState =
    isAdjustSizeWhenShrinkState =
    isRenderBeforeCharacter =
    isIgnoreRiding =
    isAttachedHead =

    171: HAT_EF_Magiccircle_Blue_TW
    hatEffectID =
    resourceFileName = efst_magiccircle_Blue_TW\bluemc.str
    hatEffectPos = -11
    hatEffectPosX = 0
    isAdjustPositionWhenShrinkState = True
    isAdjustSizeWhenShrinkState = True
    isRenderBeforeCharacter = True
    isIgnoreRiding = True
    isAttachedHead =

    172: HAT_EF_C_Disapear_Time_TW_2
    hatEffectID =
    resourceFileName = efst_C_Disapear_Time_TW\cdhs.str
    hatEffectPos = -13
    hatEffectPosX = 0
    isAdjustPositionWhenShrinkState = True
    isAdjustSizeWhenShrinkState = True
    isRenderBeforeCharacter =
    isIgnoreRiding =
    isAttachedHead =

    173: HAT_EF_C_Melody_Wing
    hatEffectID =
    resourceFileName = C_Melody_Wing\notetama.str
    hatEffectPos = -8
    hatEffectPosX = 1
    isAdjustPositionWhenShrinkState = True
    isAdjustSizeWhenShrinkState = True
    isRenderBeforeCharacter = True
    isIgnoreRiding =
    isAttachedHead =



    Item
    Spoiler


    Id: (6309)

    Max Weight Up Ticket
    ไม่สามารถแลกเปลี่ยนได้
    ตั๋วที่สามารถนำไปใช้เพื่อเพิ่มน้ำหนักให้แก่ตัวละครได้
    น้ำหนัก : 0
    Id: (20011)

    Costume Lightning Speed
    หมวกหมวกที่ถูกออกแบบมาให้โฉบเฉี่ยวและแหลมคมดั่งสายฟ้าที่พุ่งลงมายังพื้นโลก
    ประเภท : Costume
    ใช้สำหรับ : Upper น้ำหนัก : 0
    เลเวลที่ต้องการ : 1
    อาชีพ : ทุกอาชีพ
    Id: (31464)

    Costume Bloom Afro
    ถ้าไปออดิชั่นร้องเพลงล่ะก็ สวมวิกนี้ไปกันเถอะ
    เหมือนจะสามารถมัดใจกรรมการได้ด้วยท่าทางที่เป็นหนึ่งเดียวกับไมโครโฟน
    สามารถแลกเปลี่ยนเป็น Costume Enchant Stone Box7 ได้
    ประเภท : Costume พลังป้องกัน : 0
    ตำแหน่ง : Upper น้ำหนัก : 0
    เลเวลที่ต้องการ : 1
    อาชีพที่ใส่ได้ : ทุกอาชีพ
    Id: (31674)

    Costume Jitterbug Cap
    หมวกรูปทรงของเจ้า Jitterbug
    เปียโนทรงกลม รูปทรงน่ารัก
    สามารถแลกเปลี่ยนเป็น Costume Enchant Stone Box7 ได้
    ประเภท : Costume พลังป้องกัน : 0
    ตำแหน่ง : Upper น้ำหนัก : 0
    เลเวลที่ต้องการ : 1
    อาชีพที่ใส่ได้ : ทุกอาชีพ
    Id: (102350)

    Melody Costume Scroll
    ไม่มีหรอกคำพูดหวานๆที่ออกจากปาก มีแต่เสียงเพลงหวานๆที่อยู่ในใจ
    (จะไม่ได้รับ Event Stone Coin หลังวันที่ 11 พฤษภาคม 2566 หลังปิดปรับปรุงประจำสัปดาห์)

    น้ำหนัก : 1
    Id: (400451)

    Costume Angeling Bread Hat
    ไอเท็มนี้ไม่สามารถแลกเปลี่ยนกับผู้เล่นคนอื่นได้
    หมวก Angeling หน้าตามั่นใจสุดน่ารัก
    ประเภท : Costume พลังป้องกัน : 0
    ตำแหน่ง : Upper น้ำหนัก : 0
    เลเวลที่ต้องการ : 1
    อาชีพที่ใส่ได้ : ทุกอาชีพ
    Id: (420107)

    Costume Twinkle Twin
    วิกผมที่ทำให้คุณได้ลองทรงผมอื่น ๆ ที่ต่างจากปกติได้
    ทรงผมมัดสองข้างที่ไล่สีผมส่องระยิบระยับไปตามการเคลื่อนไหว
    สามารถแลกเปลี่ยนเป็น Costume Enchant Stone Box8 ได้
    ประเภท : Costume พลังป้องกัน : 0
    ตำแหน่ง : Lower น้ำหนัก : 0
    เลเวลที่ต้องการ : 1
    อาชีพที่สวมใส่ : ทุกอาชีพ
    Id: (480168)

    Costume Melody Wings
    ปีกแห่งเสียงเพลง ดนตรีในหัวใจ
    ประเภท : Costume พลังป้องกัน : 0
    ตำแหน่ง : Garment น้ำหนัก : 0
    เลเวลที่ต้องการ : 1
    อาชีพที่ใส่ได้ : ทุกอาชีพ



    Changed
    HatEffect
    Spoiler


    152: HAT_EF_C_Phigasia_Scarf_EXEuriku_Cap_TH
    hatEffectID =
    resourceFileName = efst_c_puriku_cap\kirakira.str
    hatEffectPos = -11
    hatEffectPosX = 0
    isAdjustPositionWhenShrinkState = True
    isAdjustSizeWhenShrinkState = True
    isRenderBeforeCharacter =
    isIgnoreRiding =
    isAttachedHead =



    Item
    Spoiler


    Id: (7000)

    Event Stone Coin
    เหรียญสุดพิเศษที่สามารถใช้ได้ในช่วงเวลากิจกรรมเท่านั้น
    ถ้าเก็บสะสมไว้เยอะๆจะสามารถนำไปแลกเป็นคอสตูมสุดพิเศษหรือหิน Enchant ได้
    (ไอเท็มดังกล่าวจะถูกลบออกในวันที่ 20 เมษายน11 พฤษภาคม 2566 หลังปิดปรับปรุงประจำสัปดาห์ )
    ไม่สามารถแลกเปลี่ยนได้
    น้ำหนัก : 0
    Id: (7539)

    Air DropROOrigin Coin
    เหรียญที่ถูกสลักสัญลักษณ์พิเศษเอาไว้
    ไม่สามารถแลกเปลี่ยนได้
    Id: (20440)

    Costume Tone Of Gold
    กระดิ่งสีสวยที่มีท่วงทำนองอันไพเราะออกมา
    เมื่อสวมใส่คู่กับหูสัตว์ต่างๆจะดูเข้ากันมาก
    สามารถแลกเปลี่ยนเป็น Costume Enchant Stone Box8 ได้
    ประเภท : Costume พลังป้องกัน : 0
    ตำแหน่ง : Lower น้ำหนัก : 0
    เลเวลที่ต้องการ : 1
    อาชีพ : ทุกอาชีพ



  9. Added
    Item
    Spoiler


    Id: (817)

    [3주년]몬스터 코인
    이벤트 몬스터로부터 드랍하는 코인.
    모아서 Ding Ding 에게 가져가면 보상을 뽑을 수 있다.

    (해당 아이템은 이벤트 기간 종료 후 일괄 삭제됩니다.)
    무게 : 0
    Id: (24452)

    Cluster Shadow Armor
    ชุดเกราะที่เพิ่มพลังป้องกันเมื่อสวมใส่เพิ่มบนเกราะอีกที สามารถใส่แบบชิ้นเดียวได้ แต่ความสามารถในการป้องกันจะลดลงไปอีก
    เพิ่ม Damage สกิล Bomb Cluster 5%
    ทุก ๆ การอัพเกรด 2 ขั้น เพิ่ม Damage สกิล Bomb Cluster ขึ้นอีก 2%
    ประเภท : Shadow
    ตำแหน่ง : Armor น้ำหนัก : 0
    เลเวลที่ต้องการ : 99
    อาชีพที่ใส่ได้ : Ranger
    Id: (24453)

    Cluster Shadow Shield
    โล่เล็กที่สามารถสวมใส่ที่แขนได้ สามารถใช้งานแบบชิ้นเดียวได้แต่เอฟเฟกต์การป้องกันของมันจะลดน้อยลง
    เพิ่ม Damage สกิล Bomb Cluster 3%
    เมื่ออัพเกรดถึงขั้น 7 เพิ่ม Damage สกิล Bomb Cluster ขึ้นอีก 3%
    เมื่ออัพเกรดถึงขั้น 9 เพิ่ม Damage สกิล Bomb Cluster ขึ้นอีก 4%
    เมื่อสวมใส่ Cluster Shadow Armor/Shield/Shoes ร่วมกัน,
    เพิ่ม Damage สกิล Bomb Cluster % เท่ากับค่าอัพเกรดรวมกัน
    เมื่อสวมใส่ร่วมกับ Ranger Shadow Weapon,
    เพิกเฉยต่อพลังป้องกันทางกายภาพของทุกเผ่ายกเว้น Player 40% และเพิกเฉยต่อพลังป้องกันทางกายภาพเพิ่มอีกตามค่าอัพเกรดรวมกันของ Cluster Shadow Shield และ Ranger Shadow Weapon
    ประเภท : Shadow
    ตำแหน่ง : Shield น้ำหนัก : 0
    เลเวลที่ต้องการ : 99
    อาชีพที่ใส่ได้ : Ranger
    Id: (24454)

    Cluster Shadow Shoes
    รองเท้าที่สวมใส่เพิ่มเติม สามารถใช้งานแบบชิ้นเดียวได้แต่เอฟเฟกต์ของมันจะลดน้อยลง
    เพิ่ม Damage สกิล Bomb Cluster 5%
    ทุก ๆ การอัพเกรด 2 ขั้น เพิ่ม Damage สกิล Bomb Cluster ขึ้นอีก 3%
    ประเภท : Shadow
    ตำแหน่ง : Shoes น้ำหนัก : 0
    เลเวลที่ต้องการ : 99
    อาชีพที่ใส่ได้ : Ranger
    Id: (24524)

    Triangle Shadow Armor
    ชุดเกราะที่เพิ่มพลังป้องกันเมื่อสวมใส่เพิ่มบนเกราะอีกที สามารถใส่แบบชิ้นเดียวได้ แต่ความสามารถในการป้องกันจะลดลงไปอีก
    เพิ่ม Damage สกิล Triangle Shot 5%
    ทุก ๆ การอัพเกรด 2 ขั้น เพิ่ม Damage สกิล Triangle Shot ขึ้นอีก 2%
    ประเภท : Shadow
    ตำแหน่ง : Armor น้ำหนัก : 0
    เลเวลที่ต้องการ : 99
    อาชีพที่ใส่ได้ : Shadow Chaser
    Id: (24525)

    Triangle Shadow Shield
    โล่เล็กที่สามารถสวมใส่ที่แขนได้ สามารถใช้งานแบบชิ้นเดียวได้แต่เอฟเฟกต์การป้องกันของมันจะลดน้อยลง
    เพิ่ม Damage ทางกายภาพระยะไกล 3%
    เมื่ออัพเกรดถึงขั้น 7 เพิ่ม Damage ทางกายภาพระยะไกลขึ้นอีก 3%
    เมื่ออัพเกรดถึงขั้น 9 เพิ่ม Damage ทางกายภาพระยะไกลขึ้นอีก 4%
    เมื่อสวมใส่ Triangle Shadow Armor/Shield/Shoes ร่วมกัน,
    ลด Delay หลังใช้สกิล % เท่ากับครึ่งหนึ่งของค่าอัพเกรดรวมกัน
    เมื่อสวมใส่ร่วมกับ Shadow Chaser Weapon Shadow,
    เพิกเฉยต่อพลังป้องกันทางกายภาพของทุกเผ่ายกเว้น Player 40% และเพิกเฉยต่อพลังป้องกันทางกายภาพเพิ่มอีกตามค่าอัพเกรดรวมกันของ Triangle Shadow Shield และ Shadow Chaser Weapon Shadow
    ประเภท : Shadow
    ตำแหน่ง : Shield น้ำหนัก : 0
    เลเวลที่ต้องการ : 99
    อาชีพที่ใส่ได้ : Shadow Chaser
    Id: (24526)

    Triangle Shadow Shoes
    รองเท้าที่สวมใส่เพิ่มเติม สามารถใช้งานแบบชิ้นเดียวได้แต่เอฟเฟกต์ของมันจะลดน้อยลง
    ลดปริมาณการใช้ SP สกิล Triangle Shot 2%
    ทุก ๆ การอัพเกรด 2 ขั้น ลดปริมาณการใช้ SP สกิล Triangle Shot ลงอีก 1%
    ประเภท : Shadow
    ตำแหน่ง : Shoes น้ำหนัก : 0
    เลเวลที่ต้องการ : 99
    อาชีพที่ใส่ได้ : Shadow Chaser
    Id: (24646)

    Sunshine Shadow Weapon
    ถุงมือที่สวมใส่กับมือที่ถืออาวุธ เพื่อดึงศักยภาพของผู้สวมใส่ออกมา
    เพิ่ม Damage ทางกายภาพระยะใกล้ 3%
    เมื่ออัพเกรดถึงขั้น 7 เพิ่ม Damage ทางกายภาพระยะใกล้ขึ้นอีก 3%
    เมื่ออัพเกรดถึงขั้น 9 เพิ่ม Damage ทางกายภาพระยะใกล้ขึ้นอีก 4%
    เมื่อสวมใส่ Sunshine Shadow Weapon/Shield/Armor ร่วมกัน,
    เพิ่ม Damage สกิล Solar Explosion % เท่ากับครึ่งหนึ่งของค่าอัพเกรดรวมกัน
    เมื่อสวมใส่ร่วมกับ Star Emperor Shadow Shoes,
    เพิกเฉยต่อพลังป้องกันทางกายภาพของทุกเผ่ายกเว้น Player 40% และเพิกเฉยต่อพลังป้องกันทางกายภาพเพิ่มอีกตามค่าอัพเกรดรวมกันของ Sunshine Shadow Weapon และ Star Emperor Shadow Shoes
    ประเภท : Shadow
    ตำแหน่ง : Weapon น้ำหนัก : 0
    เลเวลที่ต้องการ : 99
    อาชีพที่ใส่ได้ : Star Gladiator
    Id: (24647)

    Sunshine Shadow Shield
    โล่เล็กที่สามารถสวมใส่ที่แขนได้ สามารถใช้งานแบบชิ้นเดียวได้แต่เอฟเฟกต์การป้องกันของมันจะลดน้อยลง
    เพิ่ม Damage ทางกายภาพต่อศัตรูทุกขนาด 5%
    ทุก ๆ การอัพเกรด 2 ขั้น เพิ่ม Damage ทางกายภาพต่อศัตรูทุกขนาดขึ้นอีก 1%
    ประเภท : Shadow
    ตำแหน่ง : Shield น้ำหนัก : 0
    เลเวลที่ต้องการ : 99
    อาชีพที่ใส่ได้ : Star Gladiator
    Id: (24648)

    Sunshine Shadow Armor
    ชุดเกราะที่เพิ่มพลังป้องกันเมื่อสวมใส่เพิ่มบนเกราะอีกที สามารถใส่แบบชิ้นเดียวได้ แต่ความสามารถในการป้องกันจะลดลงไปอีก
    เพิ่ม Damage สกิล Blaze Kick 5%
    ทุก ๆ การอัพเกรด 2 ขั้น เพิ่ม Damage สกิล Blaze Kick ขึ้นอีก 2%
    ประเภท : Shadow
    ตำแหน่ง : Armor น้ำหนัก : 0
    เลเวลที่ต้องการ : 99
    อาชีพที่ใส่ได้ : Star Gladiator
    Id: (102341)

    The Fox Scroll
    Scroll เครื่องรางจิ้งจอก แม้ว่าจิ้งจอกจะเป็นสัตว์ที่มีขนาดเล็ก แต่พวกมันมีเฉลียวฉลาด รักสงบ แต่ดุร้ายเมื่อภัยถึงตัว จึงเหมาะที่จะเป็นเครื่องรางสำหรับการเอาตัวรอดในโลกแห่งการผจญภัยนี้เป็นอย่างยิ่ง!
    คำเตือน! หากเปิดใช้งานหลังวันที่ 4 พฤษภาคม 2566 หลังปิดปรับปรุงประจำสัปดาห์ จะไม่ได้รับ The Fox Coin
    น้ำหนัก : 1
    Id: (102350)

    멜로디 코스튬 스크롤
    말은 할 수 없어도, 너를 향한 이 마음을 표현하는 노래를 불러줄게.

    무게 : 1
    Id: (102357)

    Old Hero Scroll
    ม้วนบันทึกสุดท้ายของกลุ่มอัศวินที่เข้าไปสำรวจยังพื้นที่ Tomb of Honor

    (คำเตือน : หากเปิดใช้หลังวันที่ 18 พฤษภาคม 2566 หลังปิดปรับปรุงเซิฟเวอร์ จะไม่ได้รับ Special Medal of Honor Exchange)
    น้ำหนัก : 1
    Id: (400441)

    [Not For Sale] Fox Ears Bell Ribbon
    ไอเท็มนี้ไม่สามารถแลกเปลี่ยนกับผู้เล่นคนอื่นได้
    หมวกหูจิ้งจอกสุดน่ารัก
    AGI + 2
    เพิ่มความเร็วในการโจมตี 10%
    เมื่อทำการโจมตีทางกายภาพ, มีโอกาสที่จะกลายร่างเป็น Moonlight Flower เป็นระยะเวลา 5 วินาที
    ในขณะกลายร่าง CRI+100, พลังโจมตีทางกายภาพระยะไกลเพิ่มขึ้น 5%
    ทุก ๆ การอัพเกรด 1 ขั้น โอกาสในการกลายร่างเป็น Moonlight Flower จะเพิ่มขึ้นเล็กน้อย
    เมื่ออัพเกรดตั้งแต่ขั้น 6ขึ้นไป, เมื่อกลายร่างเป็น Moonlight Flower จะเพิ่มหลังโจมตีทางกายภาพระยะไกล 1% ทุกๆ การอัพเกรด

    ประเภท : Headgear พลังป้องกัน : 4
    ตำแหน่ง : Upper น้ำหนัก : 40
    เลเวลที่ต้องการ : 50
    อาชีพที่ใส่ได้ : ทุกอาชีพ
    Id: (400442)

    [Not For Sale] Super Scell
    ไอเท็มนี้ไม่สามารถแลกเปลี่ยนกับผู้เล่นคนอื่นได้
    กลุ่มก้อนเมฆเล็ก ๆ สีดำที่มีสายฟ้าพาดผ่านอยู่ และสายฟ้าที่ผ่าลงมาไม่หยุดนี้ก็เหมือนกับจะบ่งบอกอารมณ์ของผู้ที่สวมใส่อยู่
    เมื่อโจมตีทางกายภาพ มีโอกาสร่ายสกิล [Lightening Bolt] Lv.5, [Thunder Storm ] Lv.5
    หากเรียนรู้ทักษะดังกล่าวแล้ว จะเพิ่มโอกาสเล็กน้อยในการร่ายสกิลตามเลเวลที่เรียนรู้
    หากเรียนรู้ทักษะดังกล่าวเกิน Lv.5 จะร่ายสกิลตามเลเวลที่เรียนรู้ไว้
    ไม่สามารถใช้ได้ในพื้นที่ Guild War

    ประเภท : Headgear พลังป้องกัน : 0
    ตำแหน่ง : Upper น้ำหนัก : 10
    เลเวลที่ต้องการ : 30
    อาชีพที่ใส่ได้ : ทุกอาชีพ
    Id: (400443)

    [Not For Sale] Cloud Buster
    ไอเท็มนี้ไม่สามารถแลกเปลี่ยนกับผู้เล่นคนอื่นได้
    กลุ่มก้อนเมฆเล็ก ๆ สีดำที่มีสายฟ้าพาดผ่านอยู่ และสายฟ้าที่ผ่าลงมาไม่หยุดนี้ก็เหมือนกับจะบ่งบอกอารมณ์ของผู้ที่สวมใส่อยู่
    เมื่อโจมตีทางกายภาพมีโอกาสร่ายสกิล [Cold Bolt] Lv.5, [Frost Diver] Lv.5 (หากเรียนรู้ทักษะเกิน Lv.5ขึ้นไป จะแสดงผลตามเลเวลที่เรียนรู้ไว้)
    เพิ่มโอกาสในการร่ายสกิล [Cold Bolt], [Frost Diver] ตามเลเวลที่เรียนรู้ไว้
    ไม่สามารถ Upgrade ได้
    ไม่สามารถใช้ได้ในพื้นที่ Guild War

    ประเภท : Helm พลังป้องกัน : 0
    ตำแหน่ง : Upper น้ำหนัก : 50
    เลเวลที่ต้องการ : 30
    อาชีพที่ใส่ได้ : ทุกอาชีพ
    Id: (400444)

    Costume Black Fox Ear Ribbon
    เครื่องประดับรูปหูจิ้งจอกสุดน่ารัก
    ประเภท : Costume พลังป้องกัน : 0
    ตำแหน่ง : Upper น้ำหนัก : 0
    เลเวลที่ต้องการ : 1
    อาชีพที่ใส่ได้ : ทุกอาชีพ
    Id: (410237)

    [Not For Sale] Bell Pigeon
    ไอเท็มนี้ไม่สามารถแลกเปลี่ยนกับผู้เล่นคนอื่นได้
    นกพิราบแสนน่ารักจะนำโชคดีมาสู่คุณ
    All State + 1
    เมื่อได้รับการโจมตีทางกายภาพ มีโอกาสร่าย Ruwach Lv.1
    หากสวมใส่คู่กับ Angel Wing, ได้รับ EXP เพิ่มขึ้น 5%
    ไม่สามารถ Updrade หรือ ทำลายได้

    ประเภท : Headgear พลังป้องกัน : 5
    ตำแหน่ง : Middle น้ำหนัก : 10
    เลเวลที่ต้องการ : 1
    อาชีพที่ใส่ได้ : ทุกอาชีพ
    Id: (480313)

    Hunting Scarf [1]
    ผ้าพันคอที่พวกนักล่าชอบใช้
    สามารถป้องกันแมลงกัดต่อยได้เล็กน้อย

    เพิ่ม Damage ทางกายภาพระยะไกล 5%
    ลด Damage ทางกายภาพ/เวทมนตร์ที่ได้รับจากมอนสเตอร์ประเภท Brute, Insect 7%
    เพิ่ม Damage ทางกายภาพต่อมอนสเตอร์ประเภท Brute, Insect 7%

    เมื่อเรียนรู้สกิล Camouflage ถึงเลเวล 3 ลด Cooldown สกิล No Limits 90 วินาที
    (เมื่อถอดอุปกรณ์ออก ผลสกิล No Limits จะถูกยกเลิกทันที)

    เมื่ออัพเกรดตั้งแต่ 7 ขึ้นไป,
    MaxHP/MaxSP +7%

    เมื่ออัพเกรดตั้งแต่ 9 ขึ้นไป,
    เพิ่ม Damage ทางกายภาพระยะไกล 7%

    เมื่ออัพเกรดตั้งแต่ 11 ขึ้นไป,
    ลด Delay หลังใช้สกิล 10%,
    ลด Cooldown สกิล Arrow Storm 0.2 วินาที

    เมื่อใช้กับ Hunting Arrow,
    เพิ่ม Damage ทางกายภาพระยะไกล 20%
    เพิ่ม Damage สกิล Arrow Storm 10%
    ประเภท : Garment พลังป้องกัน : 20
    น้ำหนัก : 30
    เลเวลที่ต้องการ : 100
    อาชีพที่ใส่ได้ : ทุกอาชีพ
    Id: (480314)

    [Not For Sale] Hunting Scarf [1]
    ไม่สามารถแลกเปลี่ยนกับผู้เล่นคนอื่นได้
    ผ้าพันคอที่พวกนักล่าชอบใช้
    สามารถป้องกันแมลงกัดต่อยได้เล็กน้อย

    เพิ่ม Damage ทางกายภาพระยะไกล 5%
    ลด Damage ทางกายภาพ/เวทมนตร์ที่ได้รับจากมอนสเตอร์ประเภท Brute, Insect 7%
    เพิ่ม Damage ทางกายภาพต่อมอนสเตอร์ประเภท Brute, Insect 7%

    เมื่อเรียนรู้สกิล Camouflage ถึงเลเวล 3 ลด Cooldown สกิล No Limits 90 วินาที
    (เมื่อถอดอุปกรณ์ออก ผลสกิล No Limits จะถูกยกเลิกทันที)

    เมื่ออัพเกรดตั้งแต่ 7 ขึ้นไป,
    MaxHP/MaxSP +7%

    เมื่ออัพเกรดตั้งแต่ 9 ขึ้นไป,
    เพิ่ม Damage ทางกายภาพระยะไกล 7%

    เมื่ออัพเกรดตั้งแต่ 11 ขึ้นไป,
    ลด Delay หลังใช้สกิล 10%,
    ลด Cooldown สกิล Arrow Storm 0.2 วินาที

    เมื่อใช้กับ Hunting Arrow,
    เพิ่ม Damage ทางกายภาพระยะไกล 20%
    เพิ่ม Damage สกิล Arrow Storm 10%
    ประเภท : Garment พลังป้องกัน : 20
    น้ำหนัก : 30
    เลเวลที่ต้องการ : 100
    อาชีพที่ใส่ได้ : ทุกอาชีพ
    Id: (490376)

    Record of Swordsman 2 [1]
    บันทึกส่วนที่เหลือของกลุ่มอัศวินที่เข้าไปสำรวจยังพื้นที่ Tomb of Honor

    ลด Delay หลังใช้สกิล 6%
    เพิ่ม Damage ทางกายภาพต่อศัตรูทุกขนาด 6%
    เพิ่ม Damage สกิล Hundred Spears, Earth Drive 30%

    เมื่อสวมใส่ร่วมกับ Old Rune Circlet,
    ทุก ๆ การอัพเกรด Old Rune Circlet 1 ขั้น เพิ่ม Damage ทางกายภาพระยะไกล 3%

    เมื่อสวมใส่ร่วมกับ Old Casket of Protection,
    ทุก ๆ การอัพเกรด Old Casket of Protection 1 ขั้น เพิ่ม Damage ทางกายภาพระยะใกล้ 3%

    เมื่อสวมใส่ร่วมกับ Record of Swordsman หรือ [Not For Sale] Record of Swordsman,
    HIT +40, ลด Delay หลังใช้สกิล 16%
    ลด Cooldown สกิล Hundred Spears, Earth Drive 0.5 วินาที

    เมื่อสวมใส่ร่วมกับ Record of Swordsman/[Not For Sale] Record of Swordsman และ Old Rune Circlet
    ทุก ๆ การอัพเกรด Old Rune Circlet 3 ขั้น,
    เพิ่ม Damage ทางกายภาพต่อศัตรูทุกประเภท 6%
    เพิ่ม Damage สกิล Hundred Spears +10%

    เมื่อสวมใส่ร่วมกับ Record of Swordsman/[Not For Sale] Record of Swordsman และ Old Casket of Protection
    ทุก ๆ การอัพเกรด Old Casket of Protection 3 ขั้น,
    เพิ่ม Damage ทางกายภาพต่อศัตรูทุกประเภท 6%
    เพิ่ม Damage สกิล Earth Drive +10%
    ประเภท : Accessory (Left) พลังป้องกัน : 0
    น้ำหนัก : 10
    เลเวลที่ต้องการ : 100
    อาชีพที่ใส่ได้ : ทุกอาชีพ
    Id: (490377)

    [Not For Sale] Record of Swordsman 2 [1]
    ไม่สามารถแลกเปลี่ยนกับผู้เล่นคนอื่นได้
    บันทึกส่วนที่เหลือของกลุ่มอัศวินที่เข้าไปสำรวจยังพื้นที่ Tomb of Honor

    ลด Delay หลังใช้สกิล 6%
    เพิ่ม Damage ทางกายภาพต่อศัตรูทุกขนาด 6%
    เพิ่ม Damage สกิล Hundred Spears, Earth Drive 30%

    เมื่อสวมใส่ร่วมกับ Old Rune Circlet,
    ทุก ๆ การอัพเกรด Old Rune Circlet 1 ขั้น เพิ่ม Damage ทางกายภาพระยะไกล 3%

    เมื่อสวมใส่ร่วมกับ Old Casket of Protection,
    ทุก ๆ การอัพเกรด Old Casket of Protection 1 ขั้น เพิ่ม Damage ทางกายภาพระยะใกล้ 3%

    เมื่อสวมใส่ร่วมกับ Record of Swordsman หรือ [Not For Sale] Record of Swordsman,
    HIT +40, ลด Delay หลังใช้สกิล 16%
    ลด Cooldown สกิล Hundred Spears, Earth Drive 0.5 วินาที

    เมื่อสวมใส่ร่วมกับ Record of Swordsman/[Not For Sale] Record of Swordsman และ Old Rune Circlet
    ทุก ๆ การอัพเกรด Old Rune Circlet 3 ขั้น,
    เพิ่ม Damage ทางกายภาพต่อศัตรูทุกประเภท 6%
    เพิ่ม Damage สกิล Hundred Spears +10%

    เมื่อสวมใส่ร่วมกับ Record of Swordsman/[Not For Sale] Record of Swordsman และ Old Casket of Protection
    ทุก ๆ การอัพเกรด Old Casket of Protection 3 ขั้น,
    เพิ่ม Damage ทางกายภาพต่อศัตรูทุกประเภท 6%
    เพิ่ม Damage สกิล Earth Drive +10%
    ประเภท : Accessory (Left) พลังป้องกัน : 0
    น้ำหนัก : 10
    เลเวลที่ต้องการ : 100
    อาชีพที่ใส่ได้ : ทุกอาชีพ
    Id: (570002)

    Trumpet Shell [2]
    แตรสังข์ เมื่อเป่าดูแล้วจะได้ยินเสียงไพเราะซึ่งมีความลึกลับซ่อนอยู่ด้วย
    ดูกลมกลืนเข้ากับ Ancient Hero Boots
    MATK +190
    ทุก ๆ การอัพเกรด 2 ขั้น MATK +10
    ทุก ๆ การอัพเกรด 3 ขั้น เพิ่ม Damage ทางเวทมนตร์ธาตุ Neutral 4%
    เมื่ออัพเกรดถึงขั้น 9 เพิ่ม Damage สกิล Reverberation, Metalic Sound 10%
    เมื่ออัพเกรดถึงขั้น 11 ลดระยะเวลาร่ายแบบคงที่สกิล Reverberation 0.5 วินาที
    เมื่อสวมใส่ร่วมกับ Ancient Hero Boots เมื่อโจมตีทางกายภาพ/เวทมนตร์ มีโอกาสที่ INT +20, MATK +15% เป็นเวลา 7 วินาที
    ประเภท : Instrument พลังโจมตี : 160
    น้ำหนัก : 70
    เลเวลของอาวุธ : 4
    เลเวลที่ต้องการ : 100
    อาชีพที่ใส่ได้ : Minstrel
    Id: (570051)

    [Not For Sale] Trumpet Shell [2]
    ไม่สามารถแลกเปลี่ยนกับผู้เล่นคนอื่นได้
    แตรสังข์ เมื่อเป่าดูแล้วจะได้ยินเสียงไพเราะซึ่งมีความลึกลับซ่อนอยู่ด้วย
    ดูกลมกลืนเข้ากับ Ancient Hero Boots
    MATK +190
    ทุก ๆ การอัพเกรด 2 ขั้น MATK +10
    ทุก ๆ การอัพเกรด 3 ขั้น เพิ่ม Damage ทางเวทมนตร์ธาตุ Neutral 4%
    เมื่ออัพเกรดถึงขั้น 9 เพิ่ม Damage สกิล Reverberation, Metalic Sound 10%
    เมื่ออัพเกรดถึงขั้น 11 ลดระยะเวลาร่ายแบบคงที่สกิล Reverberation 0.5 วินาที
    เมื่อสวมใส่ร่วมกับ Ancient Hero Boots เมื่อโจมตีทางกายภาพ/เวทมนตร์ มีโอกาสที่ INT +20, MATK +15% เป็นเวลา 7 วินาที
    ประเภท : Instrument พลังโจมตี : 160
    น้ำหนัก : 70
    เลเวลของอาวุธ : 4
    เลเวลที่ต้องการ : 100
    อาชีพที่ใส่ได้ : Minstrel



    Changed
    LapineUpgradeBox
    Spoiler



    Shadow_Random_Mix
    NeedOptionNumMin: 0 NeedRefineMin: 7
    NotSocketEnchantItem: True
    NeedSourceString: +7 Shadow Item

    Target items






    Ancient_Hero_Bravery
    NeedOptionNumMin: 0 NeedRefineMin: 0
    NotSocketEnchantItem: True
    NeedSourceString: Hero's Weapon

    Target items




    Ancient_Hero_Wisdom
    NeedOptionNumMin: 0 NeedRefineMin: 0
    NotSocketEnchantItem: True
    NeedSourceString: Hero's Weapon

    Target items




    Skill_Sha_R_M_Melee
    NeedOptionNumMin: 0 NeedRefineMin: 0
    NotSocketEnchantItem: True
    NeedSourceString: Skill Shadow Equipment

    Target items




    Skill_Sha_R_M_Magic
    NeedOptionNumMin: 0 NeedRefineMin: 0
    NotSocketEnchantItem: True
    NeedSourceString: Skill Shadow Equipment

    Target items





    LapineDdukddakBox
    Spoiler



    Nyang_Costume_Recipe
    NeedCount: 1 NeedRefineMin: 0
    NeedSourceString: Costume Malangdo

    Source items





    Shadow_Mix_Recipe_TH
    NeedCount: 5 NeedRefineMin: 0
    NeedSourceString: Shadow Equipment

    Source items




    Quest
    Spoiler


    Id: 295259
    Battle Pass Daily1
    Info: กำจัด Corrupted RaydricSting 5 ตัว
    Quickinfo: กำจัด Corrupted RaydricSting 5 ตัว
    Id: 295260
    Battle Pass Daily1
    Info: กำจัด Corrupted RaydricSting สามารถรับได้เพียง 1 ครั้งต่อวัน รีเซ็ตเวลา 04:00 น.
    Quickinfo: รีเซ็ตเวลา 04:00 น.
    Id: 295261
    Battle Pass Daily2
    Info: กำจัด Flame Ghost 5Amdarais(OGH) 1 ตัว
    Quickinfo: กำจัด Flame Ghost 5Amdarais(OGH) 1 ตัว
    Id: 295262
    Battle Pass Daily2
    Info: กำจัด Flame GhostAmdarais(OGH) สามารถรับได้เพียง 1 ครั้งต่อวัน รีเซ็ตเวลา 04:00 น.
    Quickinfo: รีเซ็ตเวลา 04:00 น.
    Id: 295263
    Battle Pass Daily3
    Info: ตามหา Very Solid Purple Shell 30eaส่ง 100,000 Zeny
    Quickinfo: หา Very Solid Purple Shell 30eaส่ง 100,000 Zeny
    Id: 295264
    Battle Pass Daily3
    Info: ตามหา Very Solid Purple Shellส่ง 100,000 Zeny สามารถรับได้เพียง 1 ครั้งต่อวัน รีเซ็ตเวลา 04:00 น.
    Quickinfo: รีเซ็ตเวลา 04:00 น.
    Id: 295265
    Battle Pass Daily4
    Info: ตามหา Coagulated Spell 5Curse Eroded Crystal 3ea
    Quickinfo: หา Coagulated Spell 5Curse Eroded Crystal 3ea
    Id: 295266
    Battle Pass Daily4
    Info: ตามหา Coagulated Spelurse Eroded Crystal สามารถรับได้เพียง 1 ครั้งต่อวัน รีเซ็ตเวลา 04:00 น.
    Quickinfo: รีเซ็ตเวลา 04:00 น.
    Id: 295267
    Battle Pass Weekly1
    Info: กำจัด CursedKhalizburg Kinig Schmidtage(Normal) 310 ตัว
    Quickinfo: กำจัด 3 Cursed10 Khalizburg Kinig Schmidtage(Normal)
    Id: 295268
    Battle Pass Weekly1
    Info: กำจัด CursedKhalizburg Kinig Schmidtage(Normal) สามารถรับได้เพียง 1 ครั้งต่อสัปดาห์
    Quickinfo: การพักผ่อนหนึ่งสัปดาห์



    Item
    Spoiler


    Id: (100023)

    Ancient Hero Bravery
    จิตใจอันกล้าหาญของนักรบในอดีตที่ดึงพลังของอาวุธของเหล่าวีรชนในอดีตกาลออกมา
    สามารถมอบออปชั่นประเภทกายภาพให้กับอาวุธของเหล่าวีรชนในอดีตกาลทั้งหลายได้
    ―――――――――――――
    Royal Bow, Shadow Staff, Iron Nail, Narcissus Bow, Madogum, Aquatic Spear, Aeon Staff, Red Lotus Sword, Avenger, Exorcist's Bible, Shiver Katar, Kiri no Tsuyu, Crimson Rose, Meowmeow Foxtail, The Black, Oriental Sword, Surudoi Kaze, Demon Slayer Shot, Light Blade, Fatalist, Scarlet Dragon Leather Bow, Huuma Shuriken Clearness, Dragonic Slayer, Blade Katar, Spirit Pendulum, One Sky One Sun, Blessed Knife, Barbed Wire Whip K, Trumpet Shell,
    [Not For Sale] Royal Bow, [Not For Sale] Shadow Staff, [Not For Sale] Iron Nail, [Not For Sale] Narcissus Bow, [Not For Sale] Madogum, [Not For Sale] Aquatic Spear, [Not For Sale] Red Lotus Sword, [Not For Sale] Avenger, [Not For Sale] Exorcist's Bible, [Not For Sale] Shiver Katar, [Not For Sale] Kiri no Tsuyu, [Not For Sale] Crimson Rose, [Not For Sale] Meowmeow Foxtail, [Not For Sale] The Black, [Not For Sale] Oriental Sword, [Not For Sale] Surudoi Kaze, [Not For Sale] Demon Slayer Shot, [Not For Sale] Light Blade, [Not For Sale] Fatalist, [Not For Sale] Scarlet Dragon Leather Bow, [Not For Sale] Huuma Shuriken Clearness, [Not For Sale] Dragonic Slayer, [Not For Sale] Blade Katar, [Not For Sale] Spirit Pendulum, [Not For Sale] One Sky One Sun, [Not For Sale] Blessed Knife, [Not For Sale] Barbed Wire Whip K, [Not For Sale] Trumpet Shell
    ―――――――――――――
    น้ำหนัก : 1
    Id: (100025)

    Ancient Hero Wisdom
    สติปัญญาของนักรบในอดีตที่ดึงพลังของอาวุธของเหล่าวีรชนในอดีตกาลออกมา
    สามารถมอบออปชั่นประเภทเวทมนตร์ให้กับอาวุธของเหล่าวีรชนในอดีตกาลทั้งหลาย
    ―――――――――――――
    Royal Bow, Shadow Staff, Iron Nail, Narcissus Bow, Madogum, Aquatic Spear, Aeon Staff, Red Lotus Sword, Avenger, Exorcist's Bible, Shiver Katar, Kiri no Tsuyu, Crimson Rose, Meowmeow Foxtail, The Black, Oriental Sword, Surudoi Kaze, Demon Slayer Shot, Light Blade, Fatalist, Scarlet Dragon Leather Bow, Huuma Shuriken Clearness, Dragonic Slayer, Blade Katar, Spirit Pendulum, One Sky One Sun, Blessed Knife, Barbed Wire Whip K, Trumpet Shell,
    [Not For Sale] Royal Bow, [Not For Sale] Shadow Staff, [Not For Sale] Iron Nail, [Not For Sale] Narcissus Bow, [Not For Sale] Madogum, [Not For Sale] Aquatic Spear, [Not For Sale] Red Lotus Sword, [Not For Sale] Avenger, [Not For Sale] Exorcist's Bible, [Not For Sale] Shiver Katar, [Not For Sale] Kiri no Tsuyu, [Not For Sale] Crimson Rose, [Not For Sale] Meowmeow Foxtail, [Not For Sale] The Black, [Not For Sale] Oriental Sword, [Not For Sale] Surudoi Kaze, [Not For Sale] Demon Slayer Shot, [Not For Sale] Light Blade, [Not For Sale] Fatalist, [Not For Sale] Scarlet Dragon Leather Bow, [Not For Sale] Huuma Shuriken Clearness, [Not For Sale] Dragonic Slayer, [Not For Sale] Blade Katar, [Not For Sale] Spirit Pendulum, [Not For Sale] One Sky One Sun, [Not For Sale] Blessed Knife, [Not For Sale] Barbed Wire Whip K, [Not For Sale] Trumpet Shell
    ―――――――――――――
    น้ำหนัก : 1
    Id: (100207)

    Skill Shadow Spellbook (Melee)
    หนังสือเวทมนตร์ที่ช่วยเสริมพลัง Shadow เฉพาะสกิลให้แข็งแกร่งขึ้น
    เมื่อใช้แล้วจะมอบออปชั่นประเภทกายภาพ 1 อย่างให้โดยไม่มีการเปลี่ยนแปลงค่าอัพเกรด
    คำเตือน : Random Option ที่มีอยู่จะหายไป

    [ไอเท็มเป้าหมาย]
    Rampage, Adora, Cannon Cart, Arm, Menace, Crimson, Rainstorm, Rolling, Genesis, Dust, Arrow, Fire Breath, Cold Breath, Chain, Vanishing Cannon, Judex, Slash, Tornado Cart, Shadow Spell, Trip, Cross Shuriken, Wind Spear Petal, Arrow Vulcan, Tornado, Aimed, Super Power, Es, Tiger Cannon, Grave, Duple, Metallic, Strain, Cluster, Triangle, Sunshine Shadow
    น้ำหนัก : 1
    Id: (100208)

    Skill Shadow Spellbook (Magic)
    หนังสือเวทมนตร์ที่ช่วยเสริมพลัง Shadow เฉพาะสกิลให้แข็งแกร่งขึ้น
    เมื่อใช้แล้วจะมอบออปชั่นประเภทเวทมนตร์ 1 อย่างให้โดยไม่มีการเปลี่ยนแปลงค่าอัพเกรด
    คำเตือน : Random Option ที่มีอยู่จะหายไป

    [ไอเท็มเป้าหมาย]
    Rampage, Adora, Cannon Cart, Arm, Menace, Crimson, Rainstorm, Rolling, Genesis, Dust, Arrow, Fire Breath, Cold Breath, Chain, Vanishing Cannon, Judex, Slash, Tornado Cart, Shadow Spell, Trip, Cross Shuriken, Wind Spear Petal, Arrow Vulcan, Tornado, Aimed, Super Power, Es, Tiger Cannon, Grave, Duple, Metallic, Strain, Cluster, Triangle, Sunshine Shadow
    น้ำหนัก : 1
    Id: (1000895)

    Special JasmineMedal of Honor Exchange
    ไม่สามารถแลกเปลี่ยนกับผู้เล่นคนอื่นได้
    ดอกมะลิสีขาว เป็นดอกไม้มงคลที่คนไทยนิยมใช้ในเทศกาลต่าง ๆ เนื่องจากมีกลิ่นหอม และมีสีขาวที่สื่อถึงความบริสุทธ์เหรียญทรงเกียรติที่มอบให้กับกลุ่มอัศวินที่เข้าไปสำรวจยังพื้นที่อันตราย
    ลองนำไปวางใส่ใน <NAVI>[Exchange Machine]<INFO>itemmall,35,63,0,100,0,0</INFO></NAVI> ดูกันเถอะ
    (ไอเท็มนี้จะถูกลบในวันที่ 3 พฤษภาคม1 มิถุนายน 2566 หลังปิดปรับปรุงเซิฟเวอร์)
    น้ำหนัก : 0



  10. Changed
    HatEffect
    Spoiler


    177: HAT_EF_SUBJECT_AURA_NAVYefst_C_15th_Nov_Helmet
    hatEffectID =
    resourceFileName = efst_C_15th_Nov_Helmet\tai.str
    hatEffectPos = -11
    hatEffectPosX = 0
    isAdjustPositionWhenShrinkState = True
    isAdjustSizeWhenShrinkState = True
    isRenderBeforeCharacter = True
    isIgnoreRiding = True
    isAttachedHead =



    Item
    Spoiler


    Id: (15952)

    Naga Tailandesa
    Um chapéu de naga originária da Tailândie Ayothaya, um reino muito distante de Rune-Midgard.
    --------------------------
    Tipo: Visual
    Equipa em: Topo
    Peso: 0
    Nível necessário: 1
    Classes: Todas
    ====== auto-parsed ======
    Itemclass : Costume
    Location : Upper
    Weight : 0
    Required Level : 1
    Job : All

    Id: (20494)

    Ovrning
    Poring voador não identificado ! Com certeza esse poring está pronto para te acompanhar no espaço dimensional.
    --------------------------
    Tipo: Visual
    Equipa em: Topo
    Peso: 0
    Nível necessário: 1
    Classes: Todas
    ====== auto-parsed ======
    Itemclass : Costume
    Location : Upper
    Weight : 0
    Required Level : 1
    Job : All

    Id: (20619)

    Asas das Chamas Carnavalescase Himavanta
    Um par de asas especiais inspiradas em um famoso carnavalescocada pássaro da floresta de brasilis, que pulava tanHimavanta. O lugar é visto carnaval que parecia que ia pegar fogo!omo uma lenda entre os nativos de Ayothaya.
    --------------------------
    Exibe o visual nas costas do personagem.
    --------------------------
    Tipo: Visual
    Equipa em: Capa
    Peso: 0
    Nível necessário: 1
    Classes: Todas
    ====== auto-parsed ======
    Itemclass : Costume
    Location : Garment
    Weight : 0
    Required Level : 1
    Job : All

    Id: (20949)

    Manto da Floresta [1]
    Um manto com galhos e folhas secas para você se sentir na floresta em época de outono.
    --------------------------
    AGI e VIT +5.
    --------------------------
    Resistência as propriedade Vento e Terra +5%.
    Resistência as raças Bruto, Doram, Humano e Humanoide +5%.
    --------------------------
    Refino +7 ou mais:
    Ao derrotar monstros com ataques físicos a distância ou corpo a corpo,
    Regenera 10 de SP.
    Refino +8 ou mais:
    A cada vez que AGI e VIT somarem 20,
    ATQ +15.
    Precisão +5.
    Refino +9 ou mais:
    Ao derrotar monstros com ataques físicos a distância ou corpo a corpo,
    Regenera +10 adicional de SP.
    --------------------------
    Tipo: Capa
    DEF: 15 DEFM: 10
    Peso: 60
    Nível necessário: 100
    Classes: Todas
    ====== auto-parsed ======
    Itemclass : Garment
    Weight : 60
    Required Level : 100
    Job : All

    Id: (32293)

    Anel de Pollux
    Esse anel brilha tanto que parece uma estrela! O presente perfeito para aquela pessoa que traz luz em dias nublados e tristes.
    --------------------------
    SP máx. +100.
    Dano físico +5%.
    Velocidade de ataque +5%.
    --------------------------
    Mestres estelares e evoluções:
    Precisão perfeita +35.
    Dano de [Calor Solar] [Calor Lunar] e [Calor Estelar] +100%.
    --------------------------
    Tipo: Acessório
    DEF: 0 DEFM: 0
    Peso: 10
    Nível necessário: 1
    Classes: Todas
    ====== auto-parsed ======
    Itemclass : Accessory
    Weight : 10
    Required Level : 1
    Job : All

    Id: (420172)

    Peruca Anil de Trancinhas
    Uma peruca anil com trancinhas penduradas que complementam seu estilo !
    --------------------------
    Tipo: Visual
    Equipa em: Baixo
    Peso: 0
    Nível necessário: 1
    Classes: Todas
    ====== auto-parsed ======
    Itemclass : Costume
    Location : Lower
    Weight : 0
    Required Level : 1
    Job : All

    Id: (480154)

    Manto das Chamas [1]
    Dizem que esse manto foi achado por um aventureiro mergulhado na lava do vVulcão de tThor. Ainda bem que eles tinha luvas para resgatá-lo....
    --------------------------
    Refino +2 ou mais:
    ATQM +10.
    Refino +4 ou mais:
    Dano mágico de propriedade Fogo e Sombrio +3%.
    Refino +7 ou mais:
    Dano mágico +10%.
    Refino +9 ou mais:
    Dano de [Chamas de Hela] e [Meteoro Escarlate] +30%.
    Refino +11 ou mais:
    Pós-conjuração -12%.
    Refino +13 ou mais:
    Ignora 10% da DEFM de monstros Chefes.
    --------------------------
    Conjunto
    [Rutilus-OS]
    Dano mágico de propriedade Fogo e Sombrio +10% adicional.
    A cada 4 refinos da arma:
    Dano de [Chamas de Hela] +20%.
    Arma com refino +12 ou mais:
    Recarga de [Chamas de Hela] e [Meteoro Escarlate] -1 segundo.
    --------------------------
    Tipo: Capa
    DEF: 0 DEFM: 0
    Peso: 10
    Nível necessário: 130
    Classes: Todas
    ====== auto-parsed ======
    Itemclass : Garment
    Weight : 10
    Required Level : 130
    Job : All

    Id: (480223)

    Muranyasa
    Uma pequuena katana que pertenceu ao famoso samurai doram, Miau jack. Alguns sicários a usam como adaga, devido ao seu tamanho.
    --------------------------
    Exibe o visual nas costas do personagem.
    --------------------------
    Tipo: Visual
    Equipa em: Capa
    Peso: 0
    Nível necessário: 1
    Classes: Todas
    ====== auto-parsed ======
    Itemclass : Costume
    Location : Garment
    Weight : 0
    Required Level : 1
    Job : All

    Id: (590011)

    Maça Primordial [2]
    Arma purificada dos poderes ancestrais e que agora emana energia mais jovem.
    --------------------------
    Indestrutível em batalha.
    --------------------------
    A cada 2 refinos:
    ATQ +15.
    A cada 3 refinos:
    Dano de [Metralhadora] e [Punho Foguete] +10%.
    --------------------------
    Refino +7 ou mais:
    Dano de [Metralhadora] e [Punho Foguete] +15%.
    Refino +9 ou mais:
    Dano de [Canhão] +25%.
    Refino +11 ou mais:
    Conjuração variável -15%.
    Dano físico a distância +15%.
    --------------------------
    Tipo: Maça
    ATQ: 320 ATQM: 0
    Peso: 350
    Nível da arma: 4
    Nível necessário: 150
    Classes: Mecânicos e evoluções
    ====== auto-parsed ======
    Itemclass : Mace
    Weight : 350
    Required Level : 150

    Id: (700018)

    Balista Primordial [2]
    Arma purificada dos poderes ancestrais e que agora emana energia mais jovem.
    --------------------------
    A cada 2 refinos:
    ATQ +15.
    A cada 3 refinos:
    Dano de [Tempestade de Flechas] +12%.
    --------------------------
    Refino +7 ou mais:
    Velocidade de ataque +10%.
    Dano físico a distância +15%.
    Refino +9 ou mais:
    Dano crítico +10%.
    Dano físico a distância +12% adicional.
    Refino +11 ou mais:
    Pós-conjuração -10%.
    Dano de [Tiro Preciso] +20%.
    --------------------------
    Tipo: Arco
    ATQ: 205 ATQM: 0
    Peso: 1020
    Nível da arma: 4
    Nível necessário: 150
    Classes: Sentinelas, Renegados e evoluções
    ====== auto-parsed ======
    Itemclass : Bow
    Weight : 120
    Required Level : 150



  11. Added
    LapineDdukddakBox
    Spoiler



    Meteor_Striker_Cube
    NeedCount: 1 NeedRefineMin: 9
    NeedSourceString: Maça Ancestral

    Source items





    Royal_Bow_K_Cube
    NeedCount: 1 NeedRefineMin: 9
    NeedSourceString: Arco Ancestral

    Source items




    HatEffect
    Spoiler


    176: HAT_EF_efst_C_20th_Anniversary_Hat
    hatEffectID =
    resourceFileName = efst_C_20th_Anniversary_Hat\20th_f.str
    hatEffectPos = -6
    hatEffectPosX = 0
    isAdjustPositionWhenShrinkState = True
    isAdjustSizeWhenShrinkState = True
    isRenderBeforeCharacter =
    isIgnoreRiding = True
    isAttachedHead =

    177: HAT_EF_efst_C_15th_Nov_Helmet
    hatEffectID =
    resourceFileName = efst_C_15th_Nov_Helmet\tai.str
    hatEffectPos = -11
    hatEffectPosX = 0
    isAdjustPositionWhenShrinkState = True
    isAdjustSizeWhenShrinkState = True
    isRenderBeforeCharacter = True
    isIgnoreRiding = True
    isAttachedHead =



    Item
    Spoiler


    Id: (15952)

    Naga Tailandesa
    Um chapéu de naga originária da Tailândia, um reino muito distante de Rune-Midgard.
    --------------------------
    Tipo: Visual
    Equipa em: Topo
    Peso: 0
    Nível necessário: 1
    Classes: Todas
    ====== auto-parsed ======
    Itemclass : Costume
    Location : Upper
    Weight : 0
    Required Level : 1
    Job : All

    Id: (20619)

    Asas das Chamas Carnavalescas
    Um par de asas especiais inspiradas em um famoso carnavalesco de brasilis, que pulava tanto carnaval que parecia que ia pegar fogo!
    --------------------------
    Exibe o visual nas costas do personagem.
    --------------------------
    Tipo: Visual
    Equipa em: Capa
    Peso: 0
    Nível necessário: 1
    Classes: Todas
    ====== auto-parsed ======
    Itemclass : Costume
    Location : Garment
    Weight : 0
    Required Level : 1
    Job : All

    Id: (32293)

    Anel de Pollux
    Esse anel brilha tanto que parece uma estrela! O presente perfeito para aquela pessoa que traz luz em dias nublados e tristes.
    --------------------------
    SP máx. +100.
    Dano físico +5%.
    Velocidade de ataque +5%.
    --------------------------
    Mestres estelares e evoluções:
    Precisão perfeita +35.
    Dano de [Calor Solar] [Calor Lunar] e [Calor Estelar] +100%.
    --------------------------
    Tipo: Acessório
    DEF: 0 DEFM: 0
    Peso: 10
    Nível necessário: 1
    Classes: Todas
    ====== auto-parsed ======
    Itemclass : Accessory
    Weight : 10
    Required Level : 1
    Job : All

    Id: (100361)

    Cubo Reforçado da Maça
    Um cubo de refino que transforma uma Maça Ancestral refinada no +9 ou mais em uma versão mais potente.
    --------------------------
    Abre a janela de Combinação.
    --------------------------
    Você perderá cartas e bônus aleatórios. O refino da arma cairá para o +7..
    --------------------------
    Peso: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (100376)

    Cubo Reforçado da Balista
    Um cubo de refino que transforma uma Balista Ancestral refinado no +9 ou mais em uma versão mais potente.
    --------------------------
    Abre a janela de Combinação.
    --------------------------
    Você perderá cartas e bônus aleatórios. O refino da arma cairá para o +7.
    --------------------------
    Peso: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (400343)

    Chapéu de Bambu de Raposa
    Um chapéu de bambu usado por um antigo mestre habilidoso. E não, ele não era uma raposa, só ficava fofinho com essas orelinhas.
    Tipo: Visual
    Equipa em: Topo
    Peso: 0
    Nível necessário: 1
    Classes: Todas
    ====== auto-parsed ======
    Itemclass : Costume
    Location : Upper
    Weight : 0
    Required Level : 1
    Job : All

    Id: (420172)

    Peruca Anil de Trancinhas
    Uma peruca anil com trancinhas penduradas que complementam seu estilo !
    --------------------------
    Tipo: Visual
    Equipa em: Baixo
    Peso: 0
    Nível necessário: 1
    Classes: Todas
    ====== auto-parsed ======
    Itemclass : Costume
    Location : Lower
    Weight : 0
    Required Level : 1
    Job : All

    Id: (480154)

    Manto das Chamas
    Dizem que esse manto foi achado por um aventureiro mergulhado na lava do vulcão de thor. Ainda bem que eles tinha luvas para resgatá-lo....
    --------------------------
    Refino +2 ou mais:
    ATQM +10.
    Refino +4 ou mais:
    Dano mágico de propriedade Fogo e Sombrio +3%.
    Refino +7 ou mais:
    Dano mágico +10%.
    Refino +9 ou mais:
    Dano de [Chamas de Hela] e [Meteoro Escarlate] +30%.
    Refino +11 ou mais:
    Pós-conjuração -12%.
    Refino +13 ou mais:
    Ignora 10% da DEFM de monstros Chefes.
    --------------------------
    Conjunto
    [Rutilus-OS]
    Dano mágico de propriedade Fogo e Sombrio +10% adicional.
    A cada 4 refinos da arma:
    Dano de [Chamas de Hela] +20%.
    Arma com refino +12 ou mais:
    Recarga de [Chamas de Hela] e [Meteoro Escarlate] -1 segundo.
    --------------------------
    Tipo: Capa
    DEF: 0 DEFM: 0
    Peso: 10
    Nível necessário: 130
    Classes: Todas
    ====== auto-parsed ======
    Itemclass : Garment
    Weight : 10
    Required Level : 130
    Job : All

    Id: (480223)

    Muranyasa
    Uma pequuena katana que pertenceu ao famoso samurai doram, Miau jack. Alguns sicários a usam como adaga, devido ao seu tamanho.
    --------------------------
    Exibe o visual nas costas do personagem.
    --------------------------
    Tipo: Visual
    Equipa em: Capa
    Peso: 0
    Nível necessário: 1
    Classes: Todas
    ====== auto-parsed ======
    Itemclass : Costume
    Location : Garment
    Weight : 0
    Required Level : 1
    Job : All

    Id: (490366)

    Estatueta Misteriosa [1]
    Uma linda estatueta que foi achada por exploradores, mas ninguém sabe de onde ela realmente veio.
    --------------------------
    Pós-conjuração -10%.
    --------------------------
    Dano físico +10%.
    Dano mágico +10%.
    --------------------------
    Tipo: Aces. Esquerdo
    DEF: 0 DEFM: 0
    Peso: 10
    Nível necessário: 100
    Classes: Todas
    ====== auto-parsed ======
    Weight : 10
    Required Level : 100
    Job : All

    Id: (590011)

    Maça Primordial [2]
    Arma purificada dos poderes ancestrais e que agora emana energia mais jovem.
    --------------------------
    A cada 2 refinos:
    ATQ +15.
    A cada 3 refinos:
    Dano de [Metralhadora] e [Punho Foguete] +10%.
    --------------------------
    Refino +7 ou mais:
    Dano de [Metralhadora] e [Punho Foguete] +15%.
    Refino +9 ou mais:
    Dano de [Canhão] +25%.
    Refino +11 ou mais:
    Conjuração variável -15%.
    Dano físico a distância +15%.
    --------------------------
    Tipo: Maça
    ATQ: 320 ATQM: 0
    Peso: 350
    Nível da arma: 4
    Nível necessário: 150
    Classes: Mecânicos e evoluções
    ====== auto-parsed ======
    Itemclass : Mace
    Weight : 350
    Required Level : 150

    Id: (700018)

    Balista Primordial [2]
    Arma purificada dos poderes ancestrais e que agora emana energia mais jovem.
    --------------------------
    A cada 2 refinos:
    ATQ +15.
    A cada 3 refinos:
    Dano de [Tempestade de Flechas] +12%.
    --------------------------
    Refino +7 ou mais:
    Velocidade de ataque +10%.
    Dano físico a distância +15%.
    Refino +9 ou mais:
    Dano crítico +10%.
    Dano físico a distância +12% adicional.
    Refino +11 ou mais:
    Pós-conjuração -10%.
    Dano de [Tiro Preciso] +20%.
    --------------------------
    Tipo: Arco
    ATQ: 205 ATQM: 0
    Peso: 100
    Nível da arma: 4
    Nível necessário: 150
    Classes: Sentinelas, Renegados e evoluções
    ====== auto-parsed ======
    Itemclass : Bow
    Weight : 100
    Required Level : 150



    Changed
    Quest
    Spoiler


    Id: 60477
    Caça a Obsidiana
    Info: Hunt the monsters at Einbroch Dungeon 2 and return to Gramps at the Eden Group to get your rewardCace 400 Obsidianas. Após isso, converse com Mateus Além para resgatar sua recompensa.
    Quickinfo:
    Id: 60507
    Caça o Ursinho
    Info: Hunt the Teddy Bear monsters at Einbroch Mine dungeon and return to Gramps at the Eden Group to get your rewardCace 400 Ursinhos. Após isso, converse com Mateus Além para resgatar sua recompensa.
    Quickinfo:
    Id: 60587
    Caça o Pequeno Fatum
    Info: Passando por AjCace 400 Pequenos Fatum. Após isso, converse com Mateus Além para resgatar sua recompensa.
    Quickinfo:
    Id: 60614
    Caça o Yeti
    Info: Passando por AjustesCace 400 Yetis. Após isso, converse com Mateus Além para resgatar sua recompensa.
    Quickinfo:
    Id: 60866
    Caça a Sedora
    Info: Passando por AjustesCace 400 Sedoras. Após isso, converse com Mateus Além para resgatar sua recompensa.
    Quickinfo:



    HatEffect
    Spoiler


    135: HAT_EF_C_Disapear_Time_TW
    hatEffectID =
    resourceFileName = efst_C_Disapear_Time_TW\cdhs.str
    hatEffectPos = -613
    hatEffectPosX = 0
    isAdjustPositionWhenShrinkState = True
    isAdjustSizeWhenShrinkState = True
    isRenderBeforeCharacter =
    isIgnoreRiding =
    isAttachedHead =



    Item
    Spoiler


    Id: (7608)

    Ticket de Promoção
    Ticket temporário criado pela Corporação Kafra.
    Permite adquirir 1 item aleatório na Máquina de Promoções.
    --------------------------
    NPC: Máquina de Promoções
    Coord.: morroc 131, 102
    <NAVI>[Navegar]<INFO>morocc,131,102,0,000,0</INFO></NAVI>
    --------------------------
    Promoção limitada até o dia 17.045.05.2023.
    Este item será removido no dia 18.046.05.2023.
    --------------------------
    Atenção! Antes de utilizar o ticket, certifique-se de que há espaço e limite de peso disponível no seu inventário para receber novos itens.
    --------------------------
    Peso: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (13256)

    Kunai Terrestre
    Kunai de argila feita de terra negra.
    --------------------------
    Tipo: Munição
    ATQ: 30
    Propriedade: Terra
    Peso: 0,1
    ====== auto-parsed ======
    Itemclass : Arrow
    Attribute : Earth
    Weight : 0,1

    Id: (18934)

    Orelhas de Flor do Luar [1]
    Par de orelhinhas inspiradas na raposa-mãe do vilarejo abandonado. Elas foram decoradas com pequenos sinos, representando o enorme sino que a MVP carrega consigo. Infelizmente, não sobrou material suficiente para fazer a roupa de baixo da Flor do Luar.
    --------------------------
    AGI +2.
    Velocidade de ataque +10%.
    --------------------------
    Ao realizar ataques físicos:
    0,3% de chance de se transformar em Flor do Luar por 5 segundos.
    --------------------------
    A cada refino:
    Chance de transformação +0,3%.
    --------------------------
    Durante a transformação:
    CRIT +100.
    Dano físico a distância +5%.
    A cada refino a partir do +6:
    Dano físico a distância +1% adicional.
    --------------------------
    Tipo: Equip. para Cabeça
    Equipa em: Topo
    DEF: 4 DEFM: 0
    Peso: 40
    Nível necessário: 50
    Classes: Todas
    ====== auto-parsed ======
    Location : Upper
    Weight : 40
    Required Level : 50
    Job : All

    Id: (20259)

    ÀÇ»ó ÇÎÅ© Ŭ·Î¹öTrevo Rosa

    ====== auto-parsed ======
    Itemclass : Costume
    Location : Lower
    Weight : 0
    Required Level : 1
    Job : All

    Id: (20494)

    ÀÇ»ó ¹ÌÈ®ÀκñÇàÆ÷¸µOvring

    ====== auto-parsed ======
    Itemclass : Costume
    Location : Upper
    Weight : 0
    Required Level : 1
    Job : All

    Id: (24288)

    Luva Sombria de Cavaleiro Rúnico
    Luvas usadas como complemento para o manejo de armas convencionais.
    --------------------------
    Dano de [Onda de Choque] +20%.
    A cada refino:
    ATQ e ATQM +1.
    Dano de [Onda de Choque] +5%.
    --------------------------
    Conjunto
    Escudo Sombrio de Cavaleiro Rúnico
    Custo de SP de [Onda de Choque] -20%.
    Ao realizar ataques físicos:
    53% de chance de autoconjurar [Impacto Flamejante] nv.3.
    --------------------------
    Tipo: Equip. Sombrio
    Posição: Luvas
    Peso: 0 Nv. mín.: 99
    Classes: Cavaleiros Rúnicos e evoluções
    ====== auto-parsed ======
    Weight : 0

    Id: (470005)

    Sapatos do Sobrevivente [1]
    Um par de sapatos originado de Alfheim que possui um esquema de cores e ilustrações que remetem à natureza.
    --------------------------
    Resistência as raças Humano e Humanoide +5%.
    --------------------------
    HP e SP máx. +3%.
    Dano mágico +2%.
    Dano mágico de propriedade Terra e Vento +2%.
    Refino +5 ou mais:
    HP e SP máx. +7% adicional.
    Dano mágico +3% adicional.
    Dano mágico de propriedade Terra e Vento +3% adicional.
    Refino +7 ou mais:
    HP e SP máx. +10% adicional.
    Dano mágico +5% adicional.
    Dano mágico de propriedade Terra e Vento +5% adicional.
    --------------------------
    Conjunto
    [Capa do Sobrevivente]
    Dano mágico +10% adicional.
    Capa com refino +7 ou mais:
    Resistência as propriedades Terra e Vento +15% adicional.
    Capa com refino +10 ou mais:
    Resistência as propriedades Terra e Vento +15% adicional.
    --------------------------
    Conjunto
    [Tiara Arcana]
    Dano mágico +10% adicional.
    Tiara com refino +7 ou mais:
    Dano mágico de propriedade Terra e Vento +10% adicional.
    Tiara com refino +10 ou mais:
    Dano mágico de propriedade Terra e Vento +10% adicional.
    --------------------------
    Conjunto
    [Orbes Arcanos]
    VIT e INT +5.
    Resistência a raça Humanoide +3%.
    --------------------------
    Conjunto
    Bastão do Sobrevivente [1]
    Ignora 50% da DEFM de todas as raças.
    Resistência as raças Humano e Humanoide +10% adicional.
    Arma com refino +10 ou mais:
    Recarga de [Abalo Sísmico] -2,4 segundos.
    Dano mágico de propriedade Neutro +80%.
    Dano mágico contra as raças Humano e Humanoide +20%.
    Ao realizar ataques mágicos, 6% de chance de ativar um [efeito] por 5 segundos.
    --------------------------
    Efeito:
    Dano de [Corrente Elétrica] +100%.
    --------------------------
    Tipo: Calçado
    DEF: 15 DEFM: 15
    Peso: 50
    Nível necessário: 100
    Classes: Todas
    ====== auto-parsed ======
    Itemclass : Shoes
    Weight : 50
    Required Level : 100
    Job : All



  12. Changed
    Item
    Spoiler


    Id: (15846)

    (服飾)藝術綢緞帶帽
    是一款精美的帽子,使用高質感的絲綢和緞帶製成,呈現出藝術般的美感。
    可至綿綿島附魔
    系列 : 服飾裝備 防禦 : 0
    位置 : 頭上 重量 : 0
    要求等級 : 1
    裝備 : 全職業
    ====== auto-parsed ======
    Itemclass : Costume
    Defense : 0
    Location : Upper
    Weight : 0
    Required Level : 1



  13. Added
    Item
    Spoiler


    Id: (200303)

    コスたまMaerchenIII
    開けると衣装装備が飛び出す
    不思議なたまご。
    ―――――――――――――
    以下の衣装装備のいずれか
    1つがランダムで出現する
    ・[衣装] ワンダラーカール
    (白)
    ・[衣装] 大きなマッド
    バニー
    ・[衣装] 幸せの鍵
    ・[衣装] オーバー
    ピアメット頭巾
    ・[衣装] 鳥かごキャンドル
    ホルダー
    ・[衣装] 反逆の懐中時計
    ・[衣装] オーディンマスク
    (中段)
    ・[衣装] 不死鳥の冠
    ・[衣装] マッドハッターの
    帽子
    ・[衣装] 天使の口づけ

    ―――――――――――――
    [コスたまMaerchenIII]は
    倉庫への移動のみ可能です

    ―――――――――――――
    重量 : 1
    ====== auto-parsed ======
    Weight : 1

    Id: (400103)

    [衣装] 不死鳥の冠
    何度でも蘇るという鳥を
    かたどった衣装用の冠。
    身に着ける者に
    祝福があると言われている。
    ―――――――――――――
    系列 : 衣装
    位置 : 上段
    属性 : - スロット : 0
    Def : 0 Mdef : 0
    精錬 : 不可 破損 : しない
    重量 : 0
    要求レベル : 1
    装備 : 全ての職業
    ====== auto-parsed ======
    Itemclass : Costume
    Location : Upper
    Defense : 0
    MDef : 0
    Weight : 0
    Required Level : 1

    Id: (400104)

    [衣装] オーディンマスク(中段)
    神々の長であるオーディンの
    隻眼を模して作られた
    片目が塞がれている
    衣装用のマスク。
    視界が狭い為、
    攻撃が当て難い。
    ―――――――――――――
    系列 : 衣装
    位置 : 中段
    属性 : - スロット : 0
    Def : 0 Mdef : 0
    精錬 : 不可 破損 : しない
    重量 : 0
    要求レベル : 1
    装備 : 全ての職業
    ====== auto-parsed ======
    Itemclass : Costume
    Location : Middle
    Defense : 0
    MDef : 0
    Weight : 0
    Required Level : 1

    Id: (400435)

    [衣装] マッドハッターの帽子
    幻の帽子屋が被っていた
    帽子によく似ていると
    いわれている衣装用の帽子。
    ―――――――――――――
    系列 : 衣装
    位置 : 上段
    属性 : - スロット : 0
    Def : 0 Mdef : 0
    精錬 : 不可 破損 : しない
    重量 : 0
    要求レベル : 1
    装備 : 全ての職業
    ====== auto-parsed ======
    Itemclass : Costume
    Location : Upper
    Defense : 0
    MDef : 0
    Weight : 0
    Required Level : 1

    Id: (400436)

    [衣装] オーバーピアメット頭巾
    ピアメットをモチーフとした
    高級感漂う衣装用の頭巾。
    大きな耳と頭巾の
    組み合わせが上品。
    ―――――――――――――
    系列 : 衣装
    位置 : 上段
    属性 : - スロット : 0
    Def : 0 Mdef : 0
    精錬 : 不可 破損 : しない
    重量 : 0
    要求レベル : 1
    装備 : 全ての職業
    ====== auto-parsed ======
    Itemclass : Costume
    Location : Upper
    Defense : 0
    MDef : 0
    Weight : 0
    Required Level : 1

    Id: (400439)

    [衣装] 天使の口づけ
    スーパーノービスの
    守護天使の口づけを
    受けたといわれている
    衣装用の頭飾り。
    この頭飾りに
    口づけをすると、
    間接的に天使との口づけを
    交わした事になるだろう…。
    ―――――――――――――
    系列 : 衣装
    位置 : 上段
    属性 : - スロット : 0
    Def : 0 Mdef : 0
    精錬 : 不可 破損 : しない
    重量 : 0
    要求レベル : 1
    装備 : 全ての職業
    ====== auto-parsed ======
    Itemclass : Costume
    Location : Upper
    Defense : 0
    MDef : 0
    Weight : 0
    Required Level : 1

    Id: (410234)

    [衣装] 反逆の懐中時計
    リベリオンを取りまとめる
    長老の一人が
    愛用している懐中時計を
    模した衣装用の髪飾り。
    ―――――――――――――
    系列 : 衣装
    位置 : 中段
    属性 : - スロット : 0
    Def : 0 Mdef : 0
    精錬 : 不可 破損 : しない
    重量 : 0
    要求レベル : 1
    装備 : 全ての職業
    ====== auto-parsed ======
    Itemclass : Costume
    Location : Middle
    Defense : 0
    MDef : 0
    Weight : 0
    Required Level : 1

    Id: (410236)

    [衣装] 鳥かごキャンドルホルダー
    鳥かごの形をした衣装用の
    キャンドルホルダー。
    アンティークな雰囲気が良い
    オシャレなデザイン。
    ―――――――――――――
    系列 : 衣装
    位置 : 中段
    属性 : - スロット : 0
    Def : 0 Mdef : 0
    精錬 : 不可 破損 : しない
    重量 : 0
    要求レベル : 1
    装備 : 全ての職業
    ====== auto-parsed ======
    Itemclass : Costume
    Location : Middle
    Defense : 0
    MDef : 0
    Weight : 0
    Required Level : 1

    Id: (420218)

    [衣装] ワンダラーカール(白)
    身に着けるといつもと違う
    髪型になった気分を味わえる
    衣装用のウィッグ。
    とあるワンダラーの
    ヘアスタイルが
    モデルだといわれている。
    ―――――――――――――
    系列 : 衣装
    位置 : 下段
    属性 : - スロット : 0
    Def : 0 Mdef : 0
    精錬 : 不可 破損 : しない
    重量 : 0
    要求レベル : 1
    装備 : 全ての職業
    ====== auto-parsed ======
    Itemclass : Costume
    Location : Lower
    Defense : 0
    MDef : 0
    Weight : 0
    Required Level : 1

    Id: (480310)

    [衣装] 大きなマッドバニー
    ピアメットが持っている
    マッドバニーにそっくりな
    大きな衣装用のぬいぐるみ。
    ―――――――――――――
    キャラクターに
    グラフィックが反映される

    ―――――――――――――
    系列 : 衣装
    位置 : 肩にかける物
    属性 : - スロット : 0
    Def : 0 Mdef : 0
    精錬 : 不可 破損 : しない
    重量 : 0
    要求レベル : 1
    装備 : 全ての職業
    ====== auto-parsed ======
    Itemclass : Costume
    Defense : 0
    MDef : 0
    Weight : 0
    Required Level : 1

    Id: (480311)

    [衣装] 幸せの鍵
    皆がHAPPYになりますように
    という願いが込められた
    クローバーモチーフの
    衣装用の鍵。
    使う人によって何を開く
    鍵なのかは違うようだ。
    ―――――――――――――
    キャラクターに
    グラフィックが反映される

    ―――――――――――――
    系列 : 衣装
    位置 : 肩にかける物
    属性 : - スロット : 0
    Def : 0 Mdef : 0
    精錬 : 不可 破損 : しない
    重量 : 0
    要求レベル : 1
    装備 : 全ての職業
    ====== auto-parsed ======
    Itemclass : Costume
    Defense : 0
    MDef : 0
    Weight : 0
    Required Level : 1



    Changed
    MsgStringTable
    Spoiler


    ●特定商取引法に関する事項\n商品名:%s\n数量 :%d個\n価格 :%s ShopPoint\n 対価の支払の時期及び方法: 購入時・所持ShopPointによるお支払い\n提供時期: 即時(キャンセル・解除はできません)\n提供期間(コスたまSpringPartyVMaerchenIII):2023年4月45月2日(火)定期メンテナンス終了~2023年5月26月6日(火)定期メンテナンス開始\n提供期間(復刻コスたま2023 Season2):2023年4月25日(火)定期メンテナンス終了~2023年7月25日(火)定期メンテナンス開始\n提供期間(上記以外のアイテム):該当なし\n\n本当に購入しますか?



    Achievement
    Spoiler


    Id: (500216)
    期間限定「遺跡群Lv.3 ①」
    ゴールのフロアに到達する

    「廃亡遺跡群Lv.3」にてゴールのフロアに達した後、 「廃亡遺跡群Lv.3【はじまりは酒場】」の座標(54,70) にいるNPC「記録官」に話しかけて 「称号の確認」を行う
    Score: 1
    Id: (500217)
    期間限定「遺跡群Lv.3 ②」
    最大到達フロアが規定数以上

    「廃亡遺跡群Lv.3」にて最大到達フロアが 「200」を超えた後、 「廃亡遺跡群Lv.3【はじまりは酒場】」の座標(54,70) にいるNPC「記録官」に話しかけて 「称号の確認」を行う
    Score: 1
    Id: (500218)
    期間限定「遺跡群Lv.3(特別)」
    ヒットクイーン宝箱Lv.3を討伐する

    「廃亡遺跡群Lv.3」に出現する     「ヒットクイーン宝箱Lv.3」を1体討伐する
    Score: 1
    Id: (500219)
    期間限定「遺跡群Lv.3 従者RK」
    ゴール到達時の従者の職業

    「廃亡遺跡群Lv.3」にてゴールした後、       「廃亡遺跡群Lv.3【はじまりは酒場】」の座標(54,70) にいるNPC「記録官」に話しかけて 「称号の確認」を行う
    Score: 1
    Id: (500220)
    期間限定「遺跡群Lv.3 従者RG」
    ゴール到達時の従者の職業

    「廃亡遺跡群Lv.3」にてゴールした後、       「廃亡遺跡群Lv.3【はじまりは酒場】」の座標(54,70) にいるNPC「記録官」に話しかけて 「称号の確認」を行う
    Score: 1
    Id: (500221)
    期間限定「遺跡群Lv.3 従者MN」
    ゴール到達時の従者の職業

    「廃亡遺跡群Lv.3」にてゴールした後、       「廃亡遺跡群Lv.3【はじまりは酒場】」の座標(54,70) にいるNPC「記録官」に話しかけて 「称号の確認」を行う
    Score: 1
    Id: (500222)
    期間限定「遺跡群Lv.3 従者GN」
    ゴール到達時の従者の職業

    「廃亡遺跡群Lv.3」にてゴールした後、       「廃亡遺跡群Lv.3【はじまりは酒場】」の座標(54,70) にいるNPC「記録官」に話しかけて 「称号の確認」を行う
    Score: 1
    Id: (500223)
    期間限定「遺跡群Lv.3 従者WL」
    ゴール到達時の従者の職業

    「廃亡遺跡群Lv.3」にてゴールした後、       「廃亡遺跡群Lv.3【はじまりは酒場】」の座標(54,70) にいるNPC「記録官」に話しかけて 「称号の確認」を行う
    Score: 1
    Id: (500224)
    期間限定「遺跡群Lv.3 従者SO」
    ゴール到達時の従者の職業

    「廃亡遺跡群Lv.3」にてゴールした後、       「廃亡遺跡群Lv.3【はじまりは酒場】」の座標(54,70) にいるNPC「記録官」に話しかけて 「称号の確認」を行う
    Score: 1
    Id: (500225)
    期間限定「遺跡群Lv.3 従者RA」
    ゴール到達時の従者の職業

    「廃亡遺跡群Lv.3」にてゴールした後、       「廃亡遺跡群Lv.3【はじまりは酒場】」の座標(54,70) にいるNPC「記録官」に話しかけて 「称号の確認」を行う
    Score: 1
    Id: (500226)
    期間限定「遺跡群Lv.3 従者MI」
    ゴール到達時の従者の職業

    「廃亡遺跡群Lv.3」にてゴールした後、       「廃亡遺跡群Lv.3【はじまりは酒場】」の座標(54,70) にいるNPC「記録官」に話しかけて 「称号の確認」を行う
    Score: 1
    Id: (500227)
    期間限定「遺跡群Lv.3 従者WA」
    ゴール到達時の従者の職業

    「廃亡遺跡群Lv.3」にてゴールした後、       「廃亡遺跡群Lv.3【はじまりは酒場】」の座標(54,70) にいるNPC「記録官」に話しかけて 「称号の確認」を行う
    Score: 1
    Id: (500228)
    期間限定「遺跡群Lv.3 従者GC」
    ゴール到達時の従者の職業

    「廃亡遺跡群Lv.3」にてゴールした後、       「廃亡遺跡群Lv.3【はじまりは酒場】」の座標(54,70) にいるNPC「記録官」に話しかけて 「称号の確認」を行う
    Score: 1
    Id: (500230)
    期間限定「遺跡群Lv.3 従者AB」
    ゴール到達時の従者の職業

    「廃亡遺跡群Lv.3」にてゴールした後、       「廃亡遺跡群Lv.3【はじまりは酒場】」の座標(54,70) にいるNPC「記録官」に話しかけて 「称号の確認」を行う
    Score: 1
    Id: (500231)
    期間限定「遺跡群Lv.3 従者SR」
    ゴール到達時の従者の職業

    「廃亡遺跡群Lv.3」にてゴールした後、       「廃亡遺跡群Lv.3【はじまりは酒場】」の座標(54,70) にいるNPC「記録官」に話しかけて 「称号の確認」を行う
    Score: 1
    Id: (500232)
    期間限定「遺跡群Lv.3 従者SE」
    ゴール到達時の従者の職業

    「廃亡遺跡群Lv.3」にてゴールした後、       「廃亡遺跡群Lv.3【はじまりは酒場】」の座標(54,70) にいるNPC「記録官」に話しかけて 「称号の確認」を行う
    Score: 1
    Id: (500233)
    期間限定「遺跡群Lv.3 従者SP」
    ゴール到達時の従者の職業

    「廃亡遺跡群Lv.3」にてゴールした後、       「廃亡遺跡群Lv.3【はじまりは酒場】」の座標(54,70) にいるNPC「記録官」に話しかけて 「称号の確認」を行う
    Score: 1
    Id: (500234)
    期間限定「遺跡群Lv.3 従者KA」
    ゴール到達時の従者の職業

    「廃亡遺跡群Lv.3」にてゴールした後、       「廃亡遺跡群Lv.3【はじまりは酒場】」の座標(54,70) にいるNPC「記録官」に話しかけて 「称号の確認」を行う
    Score: 1
    Id: (500235)
    期間限定「遺跡群Lv.3 従者OB」
    ゴール到達時の従者の職業

    「廃亡遺跡群Lv.3」にてゴールした後、       「廃亡遺跡群Lv.3【はじまりは酒場】」の座標(54,70) にいるNPC「記録官」に話しかけて 「称号の確認」を行う
    Score: 1
    Id: (500236)
    期間限定「遺跡群Lv.3 従者RL」
    ゴール到達時の従者の職業

    「廃亡遺跡群Lv.3」にてゴールした後、       「廃亡遺跡群Lv.3【はじまりは酒場】」の座標(54,70) にいるNPC「記録官」に話しかけて 「称号の確認」を行う
    Score: 1
    Id: (500237)
    期間限定「遺跡群Lv.3 従者SN」
    ゴール到達時の従者の職業

    「廃亡遺跡群Lv.3」にてゴールした後、       「廃亡遺跡群Lv.3【はじまりは酒場】」の座標(54,70) にいるNPC「記録官」に話しかけて 「称号の確認」を行う
    Score: 1
    Id: (500238)
    期間限定「遺跡群Lv.3 従者DO」
    ゴール到達時の従者の職業

    「廃亡遺跡群Lv.3」にてゴールした後、       「廃亡遺跡群Lv.3【はじまりは酒場】」の座標(54,70) にいるNPC「記録官」に話しかけて 「称号の確認」を行う
    Score: 1



  14. Added
    Achievement
    Spoiler


    Id: (130005)
    King Maker
    The king I crowned myself

    Regain the glory of Terra Gloria and crown the one who was at the vanguard.
    Score: 10
    Id: (200035)
    Level 200!
    Achieved Base Lv. 200!

    Achieve Base Lv. 200.
    Score: 100



    LapineUpgradeBox
    Spoiler



    Ein_Ddbox
    NeedOptionNumMin: 0 NeedRefineMin: 0
    NotSocketEnchantItem: True
    NeedSourceString: Physical Modification System

    Target items






    Ein_Ddbox2
    NeedOptionNumMin: 0 NeedRefineMin: 0
    NotSocketEnchantItem: True
    NeedSourceString: Magic Modification System

    Target items




    Abyss_Ddbox
    NeedOptionNumMin: 0 NeedRefineMin: 0
    NotSocketEnchantItem: True
    NeedSourceString: Turbulent Dragon's Energy

    Target items




    Abyss_Ddbox2
    NeedOptionNumMin: 0 NeedRefineMin: 0
    NotSocketEnchantItem: True
    NeedSourceString: Immense Dragon's Energy

    Target items




    Abyss_Ddbox3
    NeedOptionNumMin: 0 NeedRefineMin: 0
    NotSocketEnchantItem: True
    NeedSourceString: Burning Dragon's Energy

    Target items




    Abyss_Ddbox4
    NeedOptionNumMin: 0 NeedRefineMin: 0
    NotSocketEnchantItem: True
    NeedSourceString: Hot Dragon's Energy

    Target items




    Auto_Imp_Melee_1
    NeedOptionNumMin: 0 NeedRefineMin: 0
    NotSocketEnchantItem: True
    NeedSourceString: Med. Improv. Weapon (Physical)

    Target items




    Auto_Imp_Melee_2
    NeedOptionNumMin: 0 NeedRefineMin: 0
    NotSocketEnchantItem: True
    NeedSourceString: High Improv. Weapon (Physical)

    Target items




    Auto_Imp_Melee_3
    NeedOptionNumMin: 0 NeedRefineMin: 0
    NotSocketEnchantItem: True
    NeedSourceString: Highest Improv. Weapon (Physical)

    Target items




    Auto_Imp_Magic_1
    NeedOptionNumMin: 0 NeedRefineMin: 0
    NotSocketEnchantItem: True
    NeedSourceString: Medi. Improv. Weapon (Magic)

    Target items




    Auto_Imp_Magic_2
    NeedOptionNumMin: 0 NeedRefineMin: 0
    NotSocketEnchantItem: True
    NeedSourceString: High Improv. Weapon (Magic)

    Target items




    Auto_Imp_Magic_3
    NeedOptionNumMin: 0 NeedRefineMin: 0
    NotSocketEnchantItem: True
    NeedSourceString: Highest Improv. Weapon (Magic)

    Target items




    Illu_Enhance_Cube
    NeedOptionNumMin: 0 NeedRefineMin: 4
    NotSocketEnchantItem: True
    NeedSourceString: Illusion Armor (+4 or Better)

    Target items




    Auto_Enhance_Cube
    NeedOptionNumMin: 0 NeedRefineMin: 4
    NotSocketEnchantItem: True
    NeedSourceString: Automatic Armor (+4 or Better)

    Target items





    Title
    Spoiler


    Id: 1046: King Maker



    Quest
    Spoiler


    Id: 3389
    Remove Organic Jamming Chips
    Info: Chip has been removed successfully, enabling smooth communication with Eorpa.
    Quickinfo: Talk to Eorpa again after she reboots.
    Id: 3390
    Magic Power Plant 2 Manager Eorpa
    Info: Steal potato chips from Magic-poisoned Sanares!
    Quickinfo: Collect 10 Potato Chips.
    Id: 3391
    Potato Chips of Illusion - Pending
    Info: A Daily quest. It can be repeated after its cooldown. Accept it through <NAVI>[Eorpa]<INFO>ba_maison,79,278,0,101,0</INFO></NAVI>.
    Quickinfo: Resets at 4:00 a.m.
    Id: 3392
    Potato Chips of Illusion
    Info: Steal potato chips from Magic-poisoned Sanares!
    Quickinfo: Collect 10 Potato Chips.
    Id: 5892
    Cleaner Robot Omega
    Info: Cleaner Robot Omega
    Quickinfo: Complete talking to Cleaner Robot Omega.
    Id: 5893
    Sewage Treatment Plant Cleanup ¥°
    Info: <NAVI>[Cleaner Robot Omega]<INFO>ba_in01,24,322,0,101,0</INFO></NAVI> is sad that it can't clean the plant.
    Let's punish 44 <NAVI>[Sewage Venenums]<INFO>EP17_2_VENENUM3,0,0,3,-222,1</INFO></NAVI>.

    You have to complete all of Sewage Treatment Plant Cleanup ¥°, Sewage Treatment Plant Cleanup ¥±, and Sewage Treatment Plant ¥² to receive the reward.
    Quickinfo: 44 Sewage Venenums
    Id: 5894
    Sewage Treatment Plant Cleanup ¥±
    Info: <NAVI>[Cleaner Robot Omega]<INFO>ba_in01,24,322,0,101,0</INFO></NAVI> is sad that it can't clean the plant.
    Let's punish 44 <NAVI>[Sewage Cramps]<INFO>EP17_2_CRAMP,0,0,3,-222,1</INFO></NAVI>.

    You have to complete all of Sewage Treatment Plant Cleanup ¥°, Sewage Treatment Plant Cleanup ¥±, and Sewage Treatment Plant ¥² to receive the reward.
    Quickinfo: 44 Sewage Cramps
    Id: 5895
    Sewage Treatment Plant Cleanup ¥²
    Info: <NAVI>[Cleaner Robot Omega]<INFO>ba_in01,24,322,0,101,0</INFO></NAVI> is sad that it can't clean the plant.
    Let's punish 44 <NAVI>[Sewage Waterfalls]<INFO>EP17_2_WATERFALL,0,0,3,-222,1</INFO></NAVI>.

    You have to complete all of Sewage Treatment Plant Cleanup ¥°, Sewage Treatment Plant Cleanup ¥±, and Sewage Treatment Plant ¥² to receive the reward.
    Quickinfo: 44 Sewage Waterfalls
    Id: 5896
    [Pending] Sewage Treatment Plant Cleanup
    Info: You can accept the Sewage Treatment Plant Cleanup quest again
    from <NAVI>[Cleaner Robot Omega]<INFO>ba_in01,24,322,0,101,0</INFO></NAVI> after its cooldown.
    Quickinfo: Resets at 4:00 a.m.
    Id: 5897
    Magic Power Plant 1 Cleanup ¥°
    Info: <NAVI>[Cleaner Robot Omega]<INFO>ba_in01,24,322,0,101,0</INFO></NAVI> is sad that it can't clean the plant.
    Let's punish 44 <NAVI>[Elite Bellares]<INFO>EP17_2_BELLARE3,0,0,3,-222,1</INFO></NAVI>.

    You have to complete all of Magic Power Plant 1 Cleanup ¥°, Magic Power Plant 1 Cleanup ¥±, and Magic Power Plant 1 Cleanup ¥² to receive the reward.
    Quickinfo: 44 Elite Bellares
    Id: 5898
    Magic Power Plant 1 Cleanup ¥±
    Info: <NAVI>[Cleaner Robot Omega]<INFO>ba_in01,24,322,0,101,0</INFO></NAVI> is sad that it can't clean the plant.
    Let's punish 44 <NAVI>[Magic-poisoned Dolors]<INFO>EP17_2_DOLOR3,0,0,3,-222,1</INFO></NAVI>.

    You have to complete all of Magic Power Plant 1 Cleanup ¥°, Magic Power Plant 1 Cleanup ¥±, and Magic Power Plant 1 Cleanup ¥² to receive the reward.
    Quickinfo: 44 Magic-poisoned Dolors
    Id: 5899
    Magic Power Plant 1 Cleanup ¥²
    Info: <NAVI>[Cleaner Robot Omega]<INFO>ba_in01,24,322,0,101,0</INFO></NAVI> is sad that it can't clean the plant.
    Let's punish 44 <NAVI>[Unleashed Magics]<INFO>EP17_2_PLASMA_Y,0,0,3,-222,1</INFO></NAVI>.

    You have to complete all of Magic Power Plant 1 Cleanup ¥°, Magic Power Plant 1 Cleanup ¥±, and Magic Power Plant 1 Cleanup ¥² to receive the reward.
    Quickinfo: 44 Unleashed Magics
    Id: 5900
    [Pending] Magic Power Plant 1 Cleanup
    Info: You can accept the Sewage Treatment Plant Cleanup quest again
    from <NAVI>[Cleaner Robot Omega]<INFO>ba_in01,24,322,0,101,0</INFO></NAVI> after the cooldown has been passed.
    Quickinfo: Resets at 4:00 a.m.
    Id: 7879
    New Poison Gas Research
    Info: <NAVI>[Intern Researcher Sally]<INFO>einbech,143,244,0,101,0</INFO></NAVI> near the Einbech Mine said she is researching Poisonouses and Toxiouses, which can be found in Einbech Mine Dungeon Floor 3, and asked me to hunt some.
    Quickinfo: Hunt Poisonouses and Toxiouses
    Id: 7880
    New Poison Gas Research - Pending
    Info: You can receive the New Poison Gas Research quest again from <NAVI>[Intern Researcher Sally]<INFO>einbech,143,244,0,101,0</INFO></NAVI> near the Einbech Mine after its cooldown.
    Quickinfo: Resets at 4:00 a.m.
    Id: 7881
    Unusual Mineral Research 1
    Info: <NAVI>[Intern Researcher Sally]<INFO>einbech,143,244,0,101,0</INFO></NAVI> near the Einbech Mine said she is researching Green Minerals and Red Minerals, which can be found in Einbech Mine Dungeon Floor 3, and asked me to hunt some.
    Quickinfo: Hunt Green Minerals and Red Minerals
    Id: 7882
    Unusual Mineral Research 1 - Pending
    Info: You can receive the Unusual Mineral Research 1 quest again from <NAVI>[Intern Researcher Sally]<INFO>einbech,143,244,0,101,0</INFO></NAVI> near the Einbech Mine after its cooldown.
    Quickinfo: Resets at 4:00 a.m.
    Id: 7883
    Unusual Mineral Research 2
    Info: <NAVI>[Intern Researcher Sally]<INFO>einbech,143,244,0,101,0</INFO></NAVI> near the Einbech Mine said she is researching White Minerals and Purple Minerals, which can be found in Einbech Mine Dungeon Floor 3, and asked me to hunt some.
    Quickinfo: Hunt White Minerals and Purple Minerals
    Id: 7884
    Unusual Mineral Research 2 - Pending
    Info: You can receive the Unusual Mineral Research 2 quest again from <NAVI>[Intern Researcher Sally]<INFO>einbech,143,244,0,101,0</INFO></NAVI> near the Einbech Mine after its cooldown.
    Quickinfo: Resets at 4:00 a.m.
    Id: 7885
    Abyssman Research
    Info: <NAVI>[Intern Researcher Sally]<INFO>einbech,143,244,0,101,0</INFO></NAVI> near the Einbech Mine said she is researching Abyssmen, which can be found in Einbech Mine Dungeon Floor 3, and asked me to hunt some.
    Quickinfo: Hunt Abyssmen
    Id: 7886
    Abyssman Research - Pending
    Info: You can receive the Abyssman Research quest again from <NAVI>[Intern Researcher Sally]<INFO>einbech,143,244,0,101,0</INFO></NAVI> near the Einbech Mine after its cooldown.
    Quickinfo: Resets at 4:00 a.m.
    Id: 7887
    Mine Bug Research
    Info: <NAVI>[Intern Researcher Sally]<INFO>einbech,143,244,0,101,0</INFO></NAVI>near the Einbech Mine said she is researching White Porcellios and Jeweliants, which can be found in Einbech Mine Dungeon Floor 3, and asked me to hunt some.
    Quickinfo: Hunt White Porcellios and Jeweliants
    Id: 7888
    Mine Bug Research - Pending
    Info: You can receive the Mine Bug Research quest again from <NAVI>[Intern Researcher Sally]<INFO>einbech,143,244,0,101,0</INFO></NAVI> near the Einbech Mine after its cooldown.
    Quickinfo: Resets at 4:00 a.m.
    Id: 7889
    Xth Century XXgolt
    Info: <NAVI>[Folklorist Cinnamon]<INFO>odin_tem01,108,152,0,101,0</INFO></NAVI>, who studies Odin's Temple at a small ferry nearby, asked me to help him with investigating Ancient Odin's Temple by hunting two kinds of Angelgolts.
    Quickinfo: Hunt two kinds of Angelgolts
    Id: 7890
    Xth Century XXgiold - Pending
    Info: You can receive the Xth Century XXgiold quest again from <NAVI>[Folklorist Cinnamon]<INFO>odin_tem01,108,152,0,101,0</INFO></NAVI> at the Odin's Temple Ferry after its cooldown.
    Quickinfo: Resets at 4:00 a.m.
    Id: 7891
    What Is Valkyrie?
    Info: <NAVI>[Folklorist Cinnamon]<INFO>odin_tem01,108,152,0,101,0</INFO></NAVI>, who studies Odin's Temple at a small ferry nearby, asked me to help him with investigating Ancient Odin's Temple by hunting Holy Fruses and Holy Skoguls.
    Quickinfo: Hunt Holy Fruses and Holy Skoguls
    Id: 7892
    What Is Valkyrie? - Pending
    Info: You can receive the What Is Valkyrie? quest again from <NAVI>[Folklorist Cinnamon]<INFO>odin_tem01,108,152,0,101,0</INFO></NAVI> at the Odin's Temple Ferry after its cooldown.
    Quickinfo: Resets at 4:00 a.m.
    Id: 7893
    A Strangely-colored Ferus
    Info: <NAVI>[Folklorist Marigold]<INFO>hugel,102,148,0,101,0</INFO></NAVI> at Hugel Plaza asked me to help her study Purple Ferus, an elemental mutant found in Abyss Dungeon Floor 4.
    Quickinfo: Hunt Purple Feruses
    Id: 7894
    A Strangely-colored Ferus - Pending
    Info: You can receive the Purple Ferus Research quest again from <NAVI>[Folklorist Marigold]<INFO>hugel,102,148,0,101,0</INFO></NAVI> at Hugel Plaza after its cooldown.
    Quickinfo: Resets at 4:00 a.m.
    Id: 7895
    Studying the New Mimic
    Info: <NAVI>[Folklorist Marigold]<INFO>hugel,102,148,0,101,0</INFO></NAVI> at Hugel Plaza asked me to hunt Treasure Mimic, a new type of Mimic found in Abyss Dungeon Floor 4, and collect its data.
    Quickinfo: Hunt Treasure Mimics
    Id: 7896
    Studying the New Mimic - Pending
    Info: You can receive the Studying the New Mimic quest again from <NAVI>[Folklorist Marigold]<INFO>hugel,102,148,0,101,0</INFO></NAVI> at Hugel Plaza after its cooldown.
    Quickinfo: Resets at 4:00 a.m.
    Id: 7897
    Acidus Elemental Study
    Info: <NAVI>[Folklorist Marigold]<INFO>hugel,102,148,0,101,0</INFO></NAVI> at Hugel Plaza asked me to help her study Black Acidus and Silver Acidus, which are found in Abyss Dungeon Floor 4.
    Quickinfo: Hunt Black Aciduses and Silver Aciduses
    Id: 7898
    Acidus Elemental Study - Pending
    Info: You can receive the Acidus Elemental Study quest again from <NAVI>[Folklorist Marigold]<INFO>hugel,102,148,0,101,0</INFO></NAVI> at Hugel Plaza after its cooldown.
    Quickinfo: Resets at 4:00 a.m.
    Id: 7899
    Against Providence
    Info: <NAVI>[Folklorist Marigold]<INFO>hugel,102,148,0,101,0</INFO></NAVI> at Hugel Plaza asked me to send Bone Ferus and Bone Acidus, which are found in Abyss Dungeon Floor 4, back into the natural cycle.
    Quickinfo: Kill Bone Feruses and Bone Aciduses
    Id: 7900
    Against Providence - Pending
    Info: You can receive the Against Providence quest again from <NAVI>[Folklorist Marigold]<INFO>hugel,102,148,0,101,0</INFO></NAVI> at Hugel Plaza after its cooldown.
    Quickinfo: Resets at 4:00 a.m.
    Id: 8586
    Farm Guide
    Info: I can't enter the farm unless I listen to the facility guide and precautions. I should listen to what <NAVI>[Ruinan]<INFO>ba_maison,311,205,0,101,0</INFO></NAVI> says.
    Quickinfo: Talk to Ruinan
    Id: 8587
    Daily Farm Experience - Pending
    Info: <NAVI>[Ruinan]<INFO>ba_maison,311,205,0,101,0</INFO></NAVI> will always be waiting for me. I can work and request payment again tomorrow.
    Quickinfo: Resets at 4:00 a.m.
    Id: 8588
    Collecting Tails
    Info: I should collect various Pitaya Tails while on the farm and hand them to the robot named Silk at the end of the course.
    Quickinfo: Deliver the tails to Silk at the end of the dungeon
    Id: 8589
    Boss Meow!
    Info: It seems Silk is still mad even though she reported to Ruinan through the internal server. She asked me to make a claim to <NAVI>[Ruinan]<INFO>ba_maison,311,205,0,101,0</INFO></NAVI> as a guest.
    Quickinfo: Talk to Ruinan
    Id: 8590
    Playing with Red Pitayas
    Info: Robot <NAVI>[Cotton]<INFO>ba_maison,306,205,0,101,0</INFO></NAVI> wants to do anything she can to fulfill the quota--she even makes the guests work! Cotton will pay me after I play with 20 Red Pitayas.
    Quickinfo: Hunt Red Pitayas
    Id: 8591
    Playing with Yellow Pitayas
    Info: Robot <NAVI>[Cotton]<INFO>ba_maison,306,205,0,101,0</INFO></NAVI> wants to do anything she can to fulfill the quota--she even makes the guests work! Cotton will pay me after I play with 20 Yellow Pitayas.
    Quickinfo: Hunt Yellow Pitayas
    Id: 8592
    Playing with Blue Pitayas
    Info: Robot <NAVI>[Cotton]<INFO>ba_maison,306,205,0,101,0</INFO></NAVI> wants to do anything she can to fulfill the quota--she even makes the guests work! Cotton will pay me after I play with 20 Blue Pitayas.
    Quickinfo: Hunt Blue Pitayas
    Id: 8593
    Playing with Purple Pitayas
    Info: Robot <NAVI>[Cotton]<INFO>ba_maison,306,205,0,101,0</INFO></NAVI> wants to do anything she can to fulfill the quota--she even makes the guests work! Cotton will pay me after I play with 20 Purple Pitayas.
    Quickinfo: Hunt Purple Pitayas
    Id: 8594
    Playing with Green Pitayas
    Info: Robot <NAVI>[Cotton]<INFO>ba_maison,306,205,0,101,0</INFO></NAVI> wants to do anything she can to fulfill the quota--she even makes the guests work! Cotton will pay me after I play with 20 Green Pitayas.
    Quickinfo: Hunt Green Pitayas
    Id: 8595
    Playing with Pitayas - Pending
    Info: <NAVI>[Cotton]<INFO>ba_maison,306,205,0,101,0</INFO></NAVI> will always be waiting for me. I can work and request payment again tomorrow.
    Quickinfo: Resets at 4:00 a.m.
    Id: 11615
    Straggler in the Sewer Pipe
    Info: A person has drowned and got knocked out. I should heal him using a Yggdrasil Leaf.
    Quickinfo: 1 Yggdrasil Leaf
    Id: 11616
    Straggler in the Sewer Pipe
    Info: Looks like Dew and his party got Rebellion's request to investigate the mansion too. I should join with the others.
    Quickinfo: Follow Maggie's voice
    Id: 11617
    Straggler in the Sewer Pipe
    Info: I found the door out. Let's move with them.
    Quickinfo: Go to where Alph is
    Id: 11618
    Straggler in the Sewer Pipe
    Info: I'm finally standing on the earth. I should talk to Rashis.
    Quickinfo: Talk to Rashis
    Id: 11620
    Straggler in the Sewer Pipe
    Info: The door on the inside is locked. I should get out and talk to the people.
    Quickinfo: Talk to Tamarin
    Id: 11621
    Be Quiet in the Library!
    Info: Dew suddenly ran toward the fountain. I should follow him.
    Quickinfo: Check the fountain
    Id: 11622
    Be Quiet in the Library!
    Info: Everyone is curious about the library. I should investigate that place.
    Quickinfo: Go into the library
    Id: 11623
    Be Quiet in the Library!
    Info: I put out the fire on the door and went into the library.
    Quickinfo: Talk to Library Manager Beta
    Id: 11624
    Be Quiet in the Library!
    Info: I need to register to read the books in the library. I should tell Mark about this.
    Quickinfo: Talk to Mark in the library
    Id: 11625
    Be Quiet in the Library!
    Info: I need to register to read the books in the library. I should tell Maggie about this.
    Quickinfo: Talk to Maggie in the library
    Id: 11626
    Be Quiet in the Library!
    Info: I need to register to read the books in the library. I should tell Alph about this.
    Quickinfo: Talk to Alph in the library
    Id: 11627
    Be Quiet in the Library!
    Info: I need to register to read the books in the library. I should tell Tamarin about this.
    Quickinfo: Talk to Tamarin in the library
    Id: 11628
    Be Quiet in the Library!
    Info: I need to register again to read the books in the library. I should tell Oliver about this.
    Quickinfo: Talk to Oliver in the library
    Id: 11629
    Be Quiet in the Library!
    Info: I spoke with Mark. I should go back to Library Manager Beta after speaking with all the other party members.
    Quickinfo: Go to Library Manager Beta
    Id: 11630
    Be Quiet in the Library!
    Info: I spoke with Maggie. I should go back to Library Manager Beta after speaking with all the other party members.
    Quickinfo: Go to Library Manager Beta
    Id: 11631
    Be Quiet in the Library!
    Info: I spoke with Alph. I should go back to Library Manager Beta after speaking with all the other party members.
    Quickinfo: Go to Library Manager Beta
    Id: 11632
    Be Quiet in the Library!
    Info: I spoke with Tamarin. I should go back to Library Manager Beta after speaking with all the other party members.
    Quickinfo: Go to Library Manager Beta
    Id: 11633
    Be Quiet in the Library!
    Info: I spoke with Oliver. I should go back to Library Manager Beta after speaking with all the other party members.
    Quickinfo: Go to Library Manager Beta
    Id: 11634
    Ultimate Bookworm Hunt
    Info: Bookworms, which gnaw on spellbooks, are seriously bothering Library Manager Beta. Let's hunt them and return to her.
    Quickinfo: Hunt 20 Bookworms
    Id: 11635
    Ultimate Bookworm Hunt
    Info: A Daily quest. It can be repeated after its cooldown. Accept it through <NAVI>[Library Manager Beta]<INFO>ba_lib,157,19,0,101,0</INFO></NAVI>.
    Quickinfo: Resets at 4:00 a.m.
    Id: 11636
    Ultimate Book Arrangement
    Info: Roaming Spellbooks are making a mess of the bookshelves. Let's retrieve Roaming Spellbooks and return to Library Manager Beta.
    Quickinfo: Retrieve 20 Roaming Spellbooks
    Id: 11637
    Ultimate Book Arrangement
    Info: A Daily quest. It can be repeated after its cooldown. Accept it through <NAVI>[Library Manager Beta]<INFO>ba_lib,157,19,0,101,0</INFO></NAVI>.
    Quickinfo: Resets at 4:00 a.m.
    Id: 11638
    Ultimate Scrap Metal Collecting
    Info: Tamarin says she can fix the Guardian if I get her broken parts of Guardians. Let's retrieve Guardian parts and return to her who is in front of Laboratory 1.
    Quickinfo: Retrieve 20 Guardian Remains
    Id: 11639
    Ultimate Scrap Metal Collecting
    Info: A Daily quest. It can be repeated after its cooldown. Accept it through <NAVI>[Tamarin]<INFO>ba_maison,70,145,0,101,0</INFO></NAVI>.
    Quickinfo: Resets at 4:00 a.m.
    Id: 12496
    Flower Garden Access Permission - Pending
    Info: You can enter this Memorial Dungeon again through <NAVI>[Restricted Zone Entry Manager]<INFO>ba_maison,120,321,0,101,0</INFO></NAVI> after the cooldown has been passed.
    Quickinfo: Access Permission - Pending
    Id: 12497
    Restricted Zone Access Permitted
    Info: You have been permitted to access the restricted zone.
    Quickinfo: Restricted Zone Access Permitted
    Id: 12498
    Restricted Zone Access Permission - Pending
    Info: You can enter this Memorial Dungeon again through <NAVI>[Restricted Zone Entry Manager]<INFO>ba_maison,120,321,0,101,0</INFO></NAVI> after the cooldown has been passed.
    Quickinfo: Remaining Cooldown: 1 day
    Id: 12499
    Subdue Red Pepper - Kappa
    Info: I have to subdue Red Pepper Kappa, one of the 3 restricted zone managers, and steal the administrator permission. He will recover over time, though.
    Quickinfo: Buy time
    Id: 12500
    Subdue Red Pepper - Lambda
    Info: I have to subdue Red Pepper Lambda, one of the 3 restricted zone managers, and steal the administrator permission. He will recover over time, though.
    Quickinfo: Buy time
    Id: 16427
    Poisoned
    Info: Eliumina has been exposed to toxic substances. I should go to the <NAVI>[Mansion]<INFO>ba_maison,169,270,0,101,0</INFO></NAVI> and ask for help.
    Quickinfo: Go to the Mansion
    Id: 16428
    Making the Antidote
    Info: The robots shunned Eliumina, so I got the intel myself. I should find the <NAVI>[Ferry]<INFO>ba_maison,239,47,0,101,0</INFO></NAVI> to go to the Floating Garden.
    Quickinfo: Go to the Ferry
    Id: 16429
    Silva Papilia
    Info: I should hunt a Silva Papilia to get the antidote ingredient and return to <NAVI>[Sayhue]<INFO>ba_maison,239,47,0,101,0</INFO></NAVI>.
    Quickinfo: Silva Papilia Hunt
    Id: 16430
    Finished Antidote
    Info: I should give the antidote Sayhue made for us to <NAVI>[Eliumina]<INFO>ba_maison,234,51,0,101,0</INFO></NAVI>.
    Quickinfo: Talk to Eliumina
    Id: 16431
    Silva Papilia Hunt
    Info: I should hunt a Silva Papilia in the Floating Garden and return to <NAVI>[Sayhue]<INFO>ba_maison,239,47,0,101,0</INFO></NAVI>.
    Quickinfo: Silva Papilia Hunt
    Id: 16432
    Silva Papilia Hunt - Pending
    Info: A Daily quest. It can be repeated after its cooldown. Accept it through <NAVI>[Sayhue]<INFO>ba_maison,239,47,0,101,0</INFO></NAVI>.
    Quickinfo: Resets at 4:00 a.m.
    Id: 16433
    Grand Papilia Hunt
    Info: I should hunt a Grand Papilia in the Floating Garden and return to <NAVI>[Sayhue]<INFO>ba_maison,239,47,0,101,0</INFO></NAVI>.
    Quickinfo: Grand Papilia Hunt
    Id: 16434
    Grand Papilia Hunt - Pending
    Info: A Daily quest. It can be repeated after its cooldown. Accept it through <NAVI>[Sayhue]<INFO>ba_maison,239,47,0,101,0</INFO></NAVI>.
    Quickinfo: Resets at 4:00 a.m.
    Id: 16435
    Where are the Gardeners?
    Info: Some gardeners have not come out from the Maze Garden yet. I should look for them, see if they're safe, and report to <NAVI>[Sayhue]<INFO>ba_maison,239,47,0,101,0</INFO></NAVI>.
    Quickinfo:
    Id: 16436
    Where are the Gardeners? - Pending
    Info: A Daily quest. It can be repeated after its cooldown. Accept it through <NAVI>[Sayhue]<INFO>ba_maison,239,47,0,101,0</INFO></NAVI>.
    Quickinfo: Resets at 4:00 a.m.
    Id: 16437
    Floating Garden
    Info: I challenged to Floating Garden Normal mode.
    Quickinfo: Floating Garden Normal Mode
    Id: 16438
    Floating Garden Hard Mode
    Info: I challenged to Floating Garden Hard mode.
    Quickinfo: Floating Garden Hard Mode
    Id: 16439
    Floating Garden - Pending
    Info: A Daily quest. It can be repeated after its cooldown. Accept it through <NAVI>[Sayhue]<INFO>ba_maison,239,47,0,101,0</INFO></NAVI>.
    Quickinfo: Resets at 4:00 a.m.
    Id: 16440
    That Is the Question
    Info: I should talk to <NAVI>[Dien]<INFO>ba_in01,203,103,0,101,0</INFO></NAVI> to hear why the elders are opposing Philofontes.
    Quickinfo: Talk to Dien
    Id: 16441
    That Is the Question
    Info: Let's listen to various mansion managers, and then return to the <NAVI>[Teahouse]<INFO>ba_in01,202,108,0,101,0</INFO></NAVI> and report.
    Quickinfo: Talk to the Manager
    Id: 16442
    The Story of a Manager
    Info: Let's listen to the story of a Mansion <NAVI>[Manager]<INFO>ba_maison,189,56,0,101,0</INFO></NAVI>.
    Quickinfo: Talk to the Manager
    Id: 16443
    The Story of a Manager
    Info: Let's listen to the story of a Mansion <NAVI>[Manager]<INFO>ba_maison,318,169,0,101,0</INFO></NAVI>.
    Quickinfo: Talk to the Manager
    Id: 16444
    The Story of a Manager
    Info: Let's listen to the story of a Mansion <NAVI>[Manager]<INFO>ba_maison,249,161,0,101,0</INFO></NAVI>.
    Quickinfo: Talk to the Manager
    Id: 16445
    The Story of a Manager
    Info: Let's listen to the story of a Mansion <NAVI>[Manager]<INFO>ba_maison,232,310,0,101,0</INFO></NAVI>.
    Quickinfo: Talk to the Manager
    Id: 16446
    That Is the Question
    Info: The secret keeps getting revealed. I should talk to <NAVI>[Ridsh]<INFO>ba_in01,208,110,0,101,0</INFO></NAVI> to hear the rest of the story.
    Quickinfo: Talk to Ridsh
    Id: 16447
    That Is the Question
    Info: The corporation's secret keeps getting revealed. I should talk to <NAVI>[Kaya Tos]<INFO>ba_in01,207,102,0,101,0</INFO></NAVI> to hear the rest of the story.
    Quickinfo: Talk to Kaya
    Id: 16448
    That Is the Question
    Info: Rookie spoke to me after Kaya left. Let's hear what <NAVI>[Rookie]<INFO>ba_in01,202,108,0,101,0</INFO></NAVI> says.
    Quickinfo: Talk to Rookie
    Id: 16449
    That Is the Question
    Info: Kaya Tos is out in the garden alone. Wait, is he really by himself? I should approach <NAVI>[Kaya Tos]<INFO>ba_maison,103,92,0,101,0</INFO></NAVI>.
    Quickinfo: Talk to Kaya
    Id: 16450
    That Is the Question
    Info: Maybe Dien has changed her mind a little? I should listen to <NAVI>[Dien]<INFO>ba_maison,100,90,0,101,0</INFO></NAVI>.
    Quickinfo: Talk to Dien
    Id: 16451
    That Is the Question
    Info: Kaya wants to make a progress as quickly as possible. I should listen to <NAVI>[Kaya]<INFO>ba_maison,103,92,0,101,0</INFO></NAVI>.
    Quickinfo: Talk to Kaya
    Id: 16452
    That Is the Question
    Info: <NAVI>[Tatio]<INFO>ba_in01,205,109,0,101,0</INFO></NAVI> has arrived. Let's hear what he says about the future of the corporation.
    Quickinfo: Talk to Tatio
    Id: 16453
    That Is the Question
    Info: I should go to the <NAVI>[spot]<INFO>ba_maison,357,291,0,101,0</INFO></NAVI> where Eich was talking with a stranger and investigate the area.
    Quickinfo: Follow the guidance to the destination
    Id: 17333
    Guest of the Mansion
    Info: It seems there's a problem sharing the guest list through the Mansion's internal network. I should ask <NAVI>[Mansion Manager Alpha]<INFO>ba_maison,74,150,0,101,0</INFO></NAVI> what the problem is.
    Quickinfo: Mansion Manager Alpha
    Id: 17334
    Repeater Check: Dining Area
    Info: I assume it's best to head to the <NAVI>[Dining Area]<INFO>ba_maison,146,109,0,101,0</INFO></NAVI> first. Deliver the message to a robot near the broken repeater, and it will take care of the rest.
    Quickinfo: Go to the Dining Area
    Id: 17335
    Repeater Component
    Info: Deal with the broken Betas and bring me 1 Robot Communication Chip. Hurry up so I can fix the repeater quickly. - <NAVI>[Tasty]<INFO>ba_maison,146,109,0,101,0</INFO></NAVI>
    Quickinfo: 1 Component
    Id: 17336
    Repeater Check: Gazebo
    Info: This way will lead straight to the <NAVI>[Gazebo]<INFO>ba_maison,334,143,0,101,0</INFO></NAVI>. Don't touch the broken repeater. Just tell some nearby robots about it.
    Quickinfo: Go to the Gazebo
    Id: 17337
    Repeater Check: Central Garden
    Info: To go to the <NAVI>[Central Garden]<INFO>ba_maison,245,206,0,101,0</INFO></NAVI>, go upward from the Gazebo and turn left.
    Quickinfo: To the central garden
    Id: 17338
    Repeaters Checked
    Info: I checked the broken repeaters and told the robots about them. I should return to <NAVI>[Mansion Manager Alpha]<INFO>ba_maison,74,150,0,101,0</INFO></NAVI> and report.
    Quickinfo: Go to Mansion Manager Alpha
    Id: 17339
    Securing Spare Parts
    Info: Alpha asked me to get her some spare parts.
    Quickinfo: Collect parts
    Id: 17340
    Securing Spare Parts
    Info: Please deal with broken Betas and bring me 10 Robot Communication Chips for the repeaters. That should be enough for the day. - <NAVI>[Mansion Manager Alpha]<INFO>ba_maison,74,150,0,101,0</INFO></NAVI>
    Quickinfo: 10 Components
    Id: 17341
    Pending: No Signal
    Info: If you have time, please consider helping me again after dawn tomorrow. I hope you rest well. - <NAVI>[Mansion Manager Alpha]<INFO>ba_maison,74,150,0,101,0</INFO></NAVI>
    Quickinfo: Resets at 4:00 a.m.
    Id: 17342
    Actually, I Don't Really Like It
    Info: In that case, I guess I can ask you to do it. Please dispose of 5 Broken Cleaner Robots. I hope you enjoy yourself in there. - <NAVI>[Tweet]<INFO>ba_2whs01,150,51,0,101,0</INFO></NAVI>
    Quickinfo: 5 Broken Cleaner Robots
    Id: 17343
    This is Scary...
    Info: Go down the <NAVI>[Stairs]<INFO>ba_2whs01,276,290,0,101,0</INFO></NAVI> and see what's going on in the basement.
    Quickinfo: Check the situation in the basement
    Id: 17344
    I Don't Have the Key
    Info: The door to the stairs is locked tight. I should get the key from <NAVI>[Tweet]<INFO>ba_2whs01,150,51,0,101,0</INFO></NAVI>.
    Quickinfo: Go to Tweet
    Id: 17345
    The First Key
    Info: He said every truth is hidden under the <NAVI>[rotating world]<INFO>ba_2whs01,110,218,0,101,0</INFO></NAVI>.
    Quickinfo: Find the emergency key
    Id: 17346
    The Second Key
    Info: He said everything retains its original form forever at the place <NAVI>[where even breath freezes up]<INFO>ba_2whs01,14,282,0,101,0</INFO></NAVI>.
    Quickinfo: Find the emergency key
    Id: 17347
    The Third Key
    Info: He said that air must flow, and a huge amount of energy is used for that. I don't even have a clue about <NAVI>[what place that might be]<INFO>ba_2whs01,222,257,0,101,0</INFO></NAVI>.
    Quickinfo: Find the emergency key
    Id: 17348
    Keys Secured
    Info: Now that I've got all the emergency keys, I should be able to open the <NAVI>[locked door]<INFO>ba_2whs01,276,290,0,101,0</INFO></NAVI>.
    Quickinfo: Go to the locked door
    Id: 17349
    The Door Is Open
    Info: I opened the door to the basement. I should go down and check the place <NAVI>[where the sound comes from]<INFO>ba_2whs02,37,312,0,101,0</INFO></NAVI>.
    Quickinfo: Go to the basement
    Id: 17350
    Head, Body, Arms, and Legs
    Info: <NAVI>[The room with the body]<INFO>ba_2whs02,31,50,0,101,0</INFO></NAVI> is the closest, so check there first. I'm scared, so please hurry.
    Quickinfo: Find a body
    Id: 17351
    Head, Body, Arms, and Legs
    Info: I found a body. I should look for <NAVI>[arms]<INFO>ba_2whs02,129,82,0,101,0</INFO></NAVI> next.
    Quickinfo: Find arms
    Id: 17352
    Head, Body, Arms, and Legs
    Info: I found arms. I should look for <NAVI>[legs]<INFO>ba_2whs02,239,124,0,101,0</INFO></NAVI> next.
    Quickinfo: Find legs
    Id: 17353
    Head, Body, Arms, and Legs
    Info: I've found a body, arms, and legs. I should go back to the <NAVI>[Head]<INFO>ba_2whs02,37,312,0,101,0</INFO></NAVI>.
    Quickinfo: Go to Head
    Id: 17354
    Head, Body, Arms, and Legs
    Info: I assembled a cool little robot.
    Quickinfo: Assembling complete
    Id: 17355
    Head, Body, Arms, and Legs
    Info: I assembled a cool little robot.
    Quickinfo: Assembling complete
    Id: 17356
    Head, Body, Arms, and Legs
    Info: I assembled a cool little robot.
    Quickinfo: Assembling complete
    Id: 17357
    Head, Body, Arms, and Legs
    Info: I assembled a cool little robot.
    Quickinfo: Assembling complete
    Id: 17358
    Basement Situation Checked
    Info: I can defend myself now! You said you have to go up and report to another <NAVI>[robot]<INFO>ba_2whs01,150,51,0,101,0</INFO></NAVI>, right? Goodbye!
    Quickinfo: Go to Tweet
    Id: 17359
    Cleaning the Storage (Street Level)
    Info: You really love battles. Please dispose of 20 Heart Hunter Scouts at the street level. - <NAVI>[Tweet]<INFO>ba_2whs01,150,51,0,101,0</INFO></NAVI>
    Quickinfo: 20 Heart Hunter Scouts
    Id: 17360
    Pending: Cleaning the Storage (Street Level)
    Info: I can sense that their number has decreased. I can start doing my task now. Thank you. Please come back after dawn. - <NAVI>[Tweet]<INFO>ba_2whs01,150,51,0,101,0</INFO></NAVI>
    Quickinfo: Resets at 4:00 a.m.
    Id: 17361
    Cleaning the Storage (Basement)
    Info: You really like battles. Please dispose of 20 Broken Security Betas in the basement. - <NAVI>[Tweet]<INFO>ba_2whs01,150,51,0,101,0</INFO></NAVI>
    Quickinfo: 20 Broken Security Betas in the basement
    Id: 17362
    Pending: Cleaning the Storage (Basement)
    Info: I can sense that their number has decreased. I can start doing my task now. Thank you. Please come back after dawn. - <NAVI>[Tweet]<INFO>ba_2whs01,150,51,0,101,0</INFO></NAVI>
    Quickinfo: Resets at 4:00 a.m.
    Id: 17363
    Searching the Bathhouse
    Info: We'll start searching as soon as we get <NAVI>[into]<INFO>ba_bath,165,43,0,101,0</INFO></NAVI> the bathhouse.
    Quickinfo: Go into the bathhouse
    Id: 17364
    Turn Off the Boiler
    Info: Please go to the <NAVI>[Boiler Room]<INFO>ba_bath,286,68,0,101,0</INFO></NAVI> and ask the robot there to turn off the boiler. I'll be after you soon.
    Quickinfo: Go to the boiler room
    Id: 17365
    It's Already Turned Off
    Info: The boiler had already turned off. Let's return to <NAVI>[Rookie] and report<INFO>ba_bath,270,94,0,101,0</INFO></NAVI>.
    Quickinfo: Go to Rookie
    Id: 17366
    Wait, now? Really?
    Info: If you misstep on an open drainage during the cleaning, you get ejected to the lake instead of the Sewage Treatment Plant. That's why I'm sending you <NAVI>[there]<INFO>ba_bath,165,43,0,101,0</INFO></NAVI>.
    Quickinfo: Investigate the lake
    Id: 17367
    Countermeasure
    Info: Anyway, we should wrap this up before the situation gets any more troublesome. You should go to the <NAVI>[Lounge]<INFO>ba_bath,203,58,0,101,0</INFO></NAVI> too, adventurer.
    Quickinfo: Go to the lounge
    Id: 17368
    Set the Traps 1
    Info: Adventurer, please set these on the <NAVI>[corner]<INFO>ba_bath,55,55,0,101,0</INFO></NAVI> of the bathhouse. Just lay it on the spot and fasten it so it doesn't shake.
    Quickinfo: Go to the marked spot
    Id: 17369
    Set the Traps 2
    Info: As I set the trap, it starts to emit cold air. I should move on to the <NAVI>[next spot]<INFO>ba_bath,306,121,0,101,0</INFO></NAVI>.
    Quickinfo: Go to the next spot
    Id: 17370
    Set the Traps 3
    Info: I fixed a trap on the spot that Rookie told me about. Moving on to the <NAVI>[next spot]<INFO>ba_bath,21,276,0,101,0</INFO></NAVI>.
    Quickinfo: Go to the next spot
    Id: 17371
    Set the Traps 4
    Info: I laid a trap on the marked spot and fixed it firmly. Onto the <NAVI>[next spot]<INFO>ba_bath,155,305,0,101,0</INFO></NAVI>.
    Quickinfo: Go to the next spot
    Id: 17372
    All Traps Set
    Info: Did you set all the traps? We're already started. Let's hurry to the <NAVI>[spot for operation]<INFO>ba_bath,286,298,0,101,0</INFO></NAVI>.
    Quickinfo: Go to the field of operation
    Id: 17373
    Let's Talk Anyway
    Info: The mysterious <NAVI>[person]<INFO>ba_bath,286,298,0,101,0</INFO></NAVI> disguised as Goni seems to be choosing their words. I should talk to them again.
    Quickinfo: Talk to Fake Goni
    Id: 17374
    Why Did You Do That?
    Info: Looks like Rookie is going to start a serious conversation with the <NAVI>[mermaid]<INFO>ba_bath,286,298,0,101,0</INFO></NAVI>.
    Quickinfo: Talk to the mermaid
    Id: 17375
    Boiler's Request
    Info: Take care of 20 Broken Cleaners and bring me 5 Broken Robot Parts, please. - <NAVI>[Boiler]<INFO>ba_bath,286,68,0,101,0</INFO></NAVI>
    Quickinfo: Accepted Boiler's request
    Id: 17376
    Between Hot and Cold Bath
    Info: Take care of 20 Broken Cleaners and bring me 5 Broken Robot Parts, please. - <NAVI>[Boiler]<INFO>ba_bath,286,68,0,101,0</INFO></NAVI>
    Quickinfo: Get rid of the broken robots
    Id: 17377
    Pending: Between Hot and Cold Bath
    Info: Rest up, and I'd appreciate it if you'd come back after dawn tomorrow. - <NAVI>[Boiler]<INFO>ba_bath,286,68,0,101,0</INFO></NAVI>
    Quickinfo: Resets at 4:00 a.m.
    Id: 17378
    Sweeper's Request
    Info: Please eradicate 15 Boiling Marcs and 15 Boiling Piranhas. They're all in there. - <NAVI>[Sweeper]<INFO>ba_bath,288,68,0,101,0</INFO></NAVI>
    Quickinfo: Accepted Sweeper's request
    Id: 17379
    Bathhouse Is Under Cleaning
    Info: Please eradicate 15 Boiling Marcs and 15 Boiling Piranhas. They're all in there. - <NAVI>[Sweeper]<INFO>ba_bath,288,68,0,101,0</INFO></NAVI>
    Quickinfo: 30 fish
    Id: 17380
    Pending: Bathhouse Is Under Cleaning
    Info: You should come back after dawn. There will still be plenty of fish here. - <NAVI>[Sweeper]<INFO>ba_bath,288,68,0,101,0</INFO></NAVI>
    Quickinfo: Resets at 4:00 a.m.
    Id: 17381
    Joining with the Party
    Info: The companions who arrived first are at the <NAVI>[Teahouse]<INFO>ba_in01,206,106,0,101,0</INFO></NAVI>. Take a look around there and have a chat with them.
    Quickinfo: Go to the Teahouse
    Id: 18000
    Getting Ready
    Info: Rebellion finally unlocked the sewer pipe. Rookie told me to talk to him again when I was ready to go in.
    Quickinfo: Talk to Rookie
    Id: 18024
    Collecting Cores
    Info: Almond at the airship depot asked me to patrol the garden at night and get her some Broken Robot Cores if I could spare more time.
    Quickinfo: Retrieve at least 10 Broken Cores
    Id: 18025
    Collecting Cores - Pending
    Info: You can accept this quest again from <NAVI>[Almond]<INFO>ba_in01,28,255,0,101,0</INFO></NAVI> at the airship depot after its cooldown.
    Quickinfo: Resets at 4:00 a.m.



    HatEffect
    Spoiler


    175: HAT_EF_C_Astra_Blessing
    hatEffectID =
    resourceFileName = efst_C_Astra_Blessing\astra.str
    hatEffectPos = -11
    hatEffectPosX = 0
    isAdjustPositionWhenShrinkState = True
    isAdjustSizeWhenShrinkState = True
    isRenderBeforeCharacter = True
    isIgnoreRiding = True
    isAttachedHead =



    Map
    Spoiler


    1@gol1 - Bio Test Chamber

    Music:
    Maintitle: Bio Test Chamber Subtitle: Expedition Path
    BackgroundBmp: dungeon
    paramk - Para Market

    Music:
    Maintitle: Subtitle:
    BackgroundBmp:
    vis_h02 - Corridor of Phantoms Floor 2

    Music:
    Maintitle: Corridor of Phantoms Floor 2 Subtitle:
    BackgroundBmp: dungeon_s2
    1@md_pay - Weekend Memorial

    Music:
    Maintitle: Weekend Memorial Subtitle:
    BackgroundBmp: dungeon_s2
    ein_d02_i - Nasarian Empire

    Music:
    Maintitle: Nasarian Empire Subtitle: Illusion
    BackgroundBmp: dungeon
    abyss_04 - Hugel Abyss Lake Underground Cave Floor 4

    Music: bgm\100.mp3
    Maintitle: Abyss Underground Cave Floor 4 Subtitle: Hugel Abyss Lake
    BackgroundBmp: dungeon
    odin_past - Ancient Odin's Temple

    Music: bgm\10.mp3
    Maintitle: Ancient Odin's Temple Subtitle:
    BackgroundBmp: field2_s2
    ein_dun03 - Einbech Mine Floor 3

    Music: bgm\88.mp3
    Maintitle: Einbech Mine Floor 3 Subtitle:
    BackgroundBmp: dungeon_s2
    1@ffp - Remnants Hideout

    Music:
    Maintitle: Remnants Hideout Subtitle:
    BackgroundBmp: dungeon_s2
    vis_h03 - Corridor of Phantoms Floor 3

    Music:
    Maintitle: Corridor of Phantoms Floor 3 Subtitle:
    BackgroundBmp: dungeon_s2
    lasa_sea - Nyail Cave

    Music:
    Maintitle: Nyail Cave Subtitle:
    BackgroundBmp: noname_s2
    int_land - Remote Island

    Music:
    Maintitle: Remote Island Subtitle:
    BackgroundBmp: field_s2
    com_d02_i - Northern Cave Luanda

    Music:
    Maintitle: Northern Cave Luanda Subtitle: Illusion
    BackgroundBmp: dungeon
    int_land03 - Remote Island

    Music:
    Maintitle: Remote Island Subtitle:
    BackgroundBmp: field_s2
    int_land04 - Remote Island

    Music:
    Maintitle: Remote Island Subtitle:
    BackgroundBmp: field_s2
    ice_d03_i - Frozen Memory

    Music:
    Maintitle: Frozen Memory Subtitle: Illusion
    BackgroundBmp: dungeon
    x_lhz - Lighthalzen of Parallell World

    Music:
    Maintitle: Lighthalzen Subtitle: Parallell World
    BackgroundBmp: noname
    evt_bomb - Event Labyrinth

    Music:
    Maintitle: Subtitle:
    BackgroundBmp:
    te_aldecas02 - Pavianne

    Music:
    Maintitle: Pavianne Subtitle: Kafragarten
    BackgroundBmp: siege
    te_aldecas05 - Curly Sue

    Music:
    Maintitle: Curly Sue Subtitle: Kafragarten
    BackgroundBmp: siege
    1@begi - Poring Village

    Music:
    Maintitle: Poring Village Subtitle:
    BackgroundBmp: dungeon_s2
    1@infi - Infinite Space

    Music:
    Maintitle: Infinite Space Subtitle:
    BackgroundBmp: dungeon_s2
    job_gun - Shelter of Liberation

    Music:
    Maintitle: Shelter of Liberation Subtitle:
    BackgroundBmp: noname_s2
    te_aldecas04 - Roxie

    Music:
    Maintitle: Roxie Subtitle: Kafragarten
    BackgroundBmp: siege
    1@gol2 - Morgue

    Music:
    Maintitle: Morgue Subtitle: Expedition Path
    BackgroundBmp: dungeon
    prt_mz03_i - Twisted Labyrinth Forest

    Music:
    Maintitle: Twisted Labyrinth Forest Subtitle: Illusion
    BackgroundBmp: dungeon
    int_land02 - Remote Island

    Music:
    Maintitle: Remote Island Subtitle:
    BackgroundBmp: field_s2
    lhz_d_n2 - Space of Thoughts

    Music:
    Maintitle: Space of Thoughts Subtitle:
    BackgroundBmp: noname_s2
    x_prt - Prontera of Parallell World

    Music:
    Maintitle: Prontera Subtitle: Parallell World
    BackgroundBmp: noname
    x_ra - Rachel of Parallell World

    Music:
    Maintitle: Rachel Subtitle: Parallell World
    BackgroundBmp: noname
    1@gl_he - Tainted Dimension

    Music:
    Maintitle: Tainted Dimension Subtitle: Glast Heim
    BackgroundBmp: dungeon
    vis_h01 - Corridor of Phantoms Floor 1

    Music:
    Maintitle: Corridor of Phantoms Floor 1 Subtitle:
    BackgroundBmp: dungeon_s2
    1@drdo - Legendary Dorado

    Music:
    Maintitle: Legendary Dorado Subtitle:
    BackgroundBmp: dungeon_s2
    1@crd - Volcanic Island Korodo

    Music:
    Maintitle: Volcanic Island Korodo Subtitle:
    BackgroundBmp: dungeon_s2
    int_land01 - Remote Island

    Music:
    Maintitle: Remote Island Subtitle:
    BackgroundBmp: field_s2
    vis_h04 - Corridor of Phantoms Floor 4

    Music:
    Maintitle: Corridor of Phantoms Floor 4 Subtitle:
    BackgroundBmp: dungeon_s2
    te_aldecas03 - Jasmine

    Music:
    Maintitle: Jasmine Subtitle: Kafragarten
    BackgroundBmp: siege
    te_aldecas01 - Leliah

    Music:
    Maintitle: Leliah Subtitle: Kafragarten
    BackgroundBmp: siege
    1@gl_prq - The Fall of Glast Heim

    Music:
    Maintitle: The Fall of Glast Heim Subtitle:
    BackgroundBmp: dungeon_s2
    1@lost - Farm Forgotten in Time

    Music: bgm\179.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    1@ghg - Ortus Aqua

    Music: bgm\179.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    ba_2whs02 - Tartaros Storage Lower Floor

    Music: bgm\181.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    ba_lost - Farm Lost Valley

    Music: bgm\179.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    ba_2whs01 - Tartaros Storage Upper Floor

    Music: bgm\181.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    ba_maison - Barmund Mansion Garden

    Music: bgm\177.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    1@herbs - Hidden Flower Garden

    Music: bgm\178.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    1@bamq - Airship Depot

    Music: bgm\177.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    1@bamn - Garden at Dusk

    Music: bgm\177.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    ba_go - Palm Line Battlefield

    Music: bgm\180.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    ba_lib - Library Hall of Memories

    Music: bgm\180.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    ba_pw02 - Sewage Treatment Plant

    Music: bgm\181.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    ba_pw01 - Magic Power Plant 1

    Music: bgm\181.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    ba_in01 - Inside Barmund Mansion

    Music: bgm\177.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    ba_bath - Large Meditatio Bath

    Music: bgm\179.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    ba_chess - Checkmate

    Music: bgm\180.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    ba_pw03 - Magic Power Plant 2

    Music: bgm\181.mp3
    Maintitle: Subtitle:
    BackgroundBmp:



    NpcIdentity
    Spoiler


    Id: 10344
    JT_4_EP17_MASTER_A

    Id: 10345
    JT_4_EP17_BASIC_B

    Id: 10346
    JT_4_EP17_GUARD_B

    Id: 10347
    JT_4_EP17_BASIC_B_NG

    Id: 10348
    JT_4_EP17_GUARD_B_NG

    Id: 10349
    JT_4_EP17_SWEETY

    Id: 10350
    JT_4_EP17_BOY_A

    Id: 10351
    JT_4_EP17_BOY_B

    Id: 10352
    JT_4_EP17_TAMARIN

    Id: 10353
    JT_4_EP17_SCISSORE

    Id: 10354
    JT_4_EP17_TABLET

    Id: 10355
    JT_4_EP17_BUCKETS

    Id: 10356
    JT_4_EP17_CLEANER

    Id: 10357
    JT_4_EP17_BASKET

    Id: 10358
    JT_4_EP17_BROKENBETA

    Id: 10359
    JT_4_EP17_CLEANER_W

    Id: 10360
    JT_4_EP17_MERMAID

    Id: 20516
    JT_G_BONE_FERUS

    Id: 20517
    JT_G_BONE_ACIDUS

    Id: 20534
    JT_G_REGINLEIF

    Id: 20535
    JT_G_INGRID

    Id: 20558
    JT_G_MINERAL_R

    Id: 20559
    JT_G_MINERAL_P

    Id: 20560
    JT_G_MINERAL_G

    Id: 20561
    JT_G_MINERAL_W

    Id: 20592
    JT_POISONOUS

    Id: 20593
    JT_TOXIOUS

    Id: 20594
    JT_MINERAL_G

    Id: 20595
    JT_MINERAL_R

    Id: 20596
    JT_MINERAL_W

    Id: 20597
    JT_MINERAL_P

    Id: 20598
    JT_JEWELIANT

    Id: 20599
    JT_G_JEWELIANT

    Id: 20600
    JT_JEWEL

    Id: 20601
    JT_JUNGOLIANT

    Id: 20602
    JT_PORCELLIO_W

    Id: 20603
    JT_ABYSSMAN

    Id: 20604
    JT_ANGELGOLT

    Id: 20605
    JT_ANGELGOLT2

    Id: 20606
    JT_HOLY_FRUS

    Id: 20607
    JT_HOLY_SKOGUL

    Id: 20608
    JT_PLASMA_ARCH

    Id: 20609
    JT_PLASMA_SPT

    Id: 20610
    JT_REGINLEIF

    Id: 20611
    JT_INGRID

    Id: 20612
    JT_FERUS_P

    Id: 20613
    JT_TREASURE_MIMIC

    Id: 20614
    JT_ACIDUS_B

    Id: 20615
    JT_ACIDUS_S

    Id: 20616
    JT_BONE_FERUS

    Id: 20617
    JT_BONE_ACIDUS

    Id: 20618
    JT_BONE_DETALE

    Id: 20620
    JT_MD_REDPEPPER

    Id: 20621
    JT_MD_REDPEPPER_H

    Id: 20622
    JT_MD_ASSISTANT

    Id: 20623
    JT_MD_ASSISTANT_H

    Id: 20624
    JT_MD_DRY_RAFFLESIA

    Id: 20625
    JT_MD_DRY_RAFFLESIA_H

    Id: 20626
    JT_MD_ALNOLDI_EX

    Id: 20627
    JT_MD_ALNOLDI_EX_H

    Id: 20628
    JT_EP17_2_ALPHA_MASTER

    Id: 20629
    JT_EP17_2_BETA_BASIC

    Id: 20630
    JT_EP17_2_BETA_BASIC_NG

    Id: 20631
    JT_MD_BETA_SCISSORE_NG

    Id: 20632
    JT_MD_BETA_SCISSORE_NG_H

    Id: 20633
    JT_EP17_2_BETA_CLEANER_A

    Id: 20634
    JT_EP17_2_BETA_CLEANER_B

    Id: 20635
    JT_EP17_2_BETA_BATHS_A

    Id: 20636
    JT_EP17_2_BETA_BATHS_B

    Id: 20637
    JT_EP17_2_BETA_ITEMKEEPER

    Id: 20638
    JT_EP17_2_BETA_GUARDS

    Id: 20639
    JT_EP17_2_BETA_GUARDS_NG

    Id: 20640
    JT_EP17_2_OMEGA_CLEANER

    Id: 20641
    JT_EP17_2_OMEGA_CLEANER_NG

    Id: 20642
    JT_MD_SWEETY

    Id: 20643
    JT_EP17_2_PHEN

    Id: 20644
    JT_EP17_2_MARC

    Id: 20645
    JT_EP17_2_SWORD_FISH

    Id: 20646
    JT_EP17_2_PIRANHA

    Id: 20647
    JT_EP17_2_BATH_MERMAID

    Id: 20648
    JT_EP17_2_PITAYA_BOSS

    Id: 20649
    JT_EP17_2_PITAYA_R

    Id: 20650
    JT_EP17_2_PITAYA_Y

    Id: 20651
    JT_EP17_2_PITAYA_B

    Id: 20652
    JT_EP17_2_PITAYA_V

    Id: 20653
    JT_EP17_2_PITAYA_G

    Id: 20654
    JT_G_PITAYA_R

    Id: 20655
    JT_G_PITAYA_Y

    Id: 20656
    JT_G_PITAYA_B

    Id: 20657
    JT_G_PITAYA_V

    Id: 20658
    JT_G_PITAYA_G

    Id: 20659
    JT_MD_PITAYA_BOSS

    Id: 20660
    JT_MD_PITAYA_R

    Id: 20661
    JT_MD_PITAYA_Y

    Id: 20662
    JT_MD_PITAYA_B

    Id: 20663
    JT_MD_PITAYA_V

    Id: 20664
    JT_MD_PITAYA_G

    Id: 20665
    JT_MD_VERPORTA

    Id: 20666
    JT_MD_VERPORTE_H

    Id: 20667
    JT_MD_SILVA_PAPILIA

    Id: 20668
    JT_MD_GRAN_PAPILIA

    Id: 20669
    JT_MD_PAPILA

    Id: 20670
    JT_MD_PAPILA_H

    Id: 20671
    JT_MD_PAPILA_RUBA

    Id: 20672
    JT_MD_PAPILA_RUBA_H

    Id: 20673
    JT_MD_PAPILA_RUBA2

    Id: 20674
    JT_MD_PAPILA_CAE

    Id: 20675
    JT_MD_PAPILA_CAE_H

    Id: 20676
    JT_MD_PAPILA_CAE2

    Id: 20677
    JT_MD_ARIES

    Id: 20678
    JT_MD_ARIES_H

    Id: 20679
    JT_EP17_2_GUARDIAN_PARTS

    Id: 20680
    JT_EP17_2_HEART_HUNTER

    Id: 20681
    JT_G_EP17_2_HEART_HUNTER

    Id: 20682
    JT_EP17_2_HEART_HUNTER_H

    Id: 20683
    JT_EP17_2_BOOKWORM

    Id: 20684
    JT_EP17_2_ROAMING_SPLBOOK

    Id: 20685
    JT_EP17_2_VENENUM3

    Id: 20686
    JT_EP17_2_CRAMP

    Id: 20687
    JT_EP17_2_WATERFALL

    Id: 20688
    JT_EP17_2_BELLARE3

    Id: 20689
    JT_EP17_2_DOLOR3

    Id: 20690
    JT_EP17_2_PLASMA_Y

    Id: 20691
    JT_EP17_2_PLAGA3

    Id: 20692
    JT_EP17_2_SANARE3

    Id: 20693
    JT_EP17_2_PLASMA_R

    Id: 20694
    JT_EP17_2_PLASMA_R2

    Id: 20696
    JT_EP17_2_CHILD_ADMIN1

    Id: 20697
    JT_EP17_2_CHILD_ADMIN2

    Id: 20698
    JT_G_ASSISTANT

    Id: 20699
    JT_G_BELLARE3

    Id: 20700
    JT_G_BETA_SCISSORE_NG

    Id: 21064
    JT_S_DUMMY_100_SMALL

    Id: 21065
    JT_S_DUMMY_100_MEDIUM

    Id: 21066
    JT_S_DUMMY_100_LARGE

    Id: 21067
    JT_S_DUMMY_100_NOTHING

    Id: 21068
    JT_S_DUMMY_100_DRAGON

    Id: 21069
    JT_S_DUMMY_100_ANIMAL

    Id: 21070
    JT_S_DUMMY_100_HUMAN

    Id: 21071
    JT_S_DUMMY_100_INSECT

    Id: 21072
    JT_S_DUMMY_100_FISH

    Id: 21073
    JT_S_DUMMY_100_DEMON

    Id: 21074
    JT_S_DUMMY_100_PLANT

    Id: 21075
    JT_S_DUMMY_100_ANGEL

    Id: 21076
    JT_S_DUMMY_100_UNDEAD

    Id: 21077
    JT_S_DUMMY_100_NOTHING2

    Id: 21078
    JT_S_DUMMY_100_WATER

    Id: 21079
    JT_S_DUMMY_100_GROUND

    Id: 21080
    JT_S_DUMMY_100_FIRE

    Id: 21081
    JT_S_DUMMY_100_WIND

    Id: 21082
    JT_S_DUMMY_100_POISON

    Id: 21083
    JT_S_DUMMY_100_SAINT

    Id: 21084
    JT_S_DUMMY_100_DARKNESS

    Id: 21085
    JT_S_DUMMY_100_TELEKINESIS

    Id: 21086
    JT_S_DUMMY_100_UNDEAD2



    MonsterSize
    Spoiler


    20601: 1.2


    20610: 1


    20611: 1


    20618: 1


    20648: 1


    20690: 1


    20693: 1


    20694: 1.3




    MonsterEffect
    Spoiler


    20601: 678


    20601: 679


    20601: 680


    20610: 678


    20610: 679


    20610: 680


    20611: 678


    20611: 679


    20611: 680


    20618: 678


    20618: 679


    20618: 680


    20648: 678


    20648: 679


    20648: 680




    SignBoard
    Spoiler


    Default 157, 278: Nothing Typed
    ein_dun02 16, 250: Prohibition of welfare under 180Lv
    odin_tem03 276, 236: Prohibition of welfare under 180Lv
    abyss_03 91, 110: Prohibition of welfare under 190Lv



    Item
    Spoiler


    Id: (1)

    Child Admin Beta Egg
    An egg in which Cute Pet Child Admin Beta is sleeping.
    Can be hatched with [Pet Incubator].
    If Intimacy is Neutral, Physical/Magic damage +3% on monsters of Farm Lost Valley field and Sewage Treatment Plant field.
    If Intimacy is Cordial, Physical/Magic damage +6% on monsters of Farm Lost Valley field and Sewage Treatment Plant field.
    If Intimacy is Loyal, Physical/Magic damage +10% on monsters of Farm Lost Valley field and Sewage Treatment Plant field.

    Class: Monster Egg
    Id: (1867)

    Safety Knuckle [2]
    Originally made to ensure safety for the workers of Einbroch,
    it was modified for use in battle with various attachments since it offers excellent durability.
    _
    ATK +10%.
    Knuckle Arrow damage +10%.
    When refined to +7 or higher, ATK +40, increased ASPD (ASPD +15%)
    When refined to +9 or higher, Additional Knuckle Arrow damage +15%.
    When physically attacking, create a chance to gain additional DMG +15% on enemies of all sizes for 10 sec.
    When refined to +11 or higher, After-cast delay -20%.
    _
    Class: Knuckle ATK: 210
    Weight: 180
    Weapon Level: 4
    Required Level: 170
    Job: Sura Classes
    ====== auto-parsed ======
    Weight : 180
    Weapon Level : 4
    Required Level : 170

    Id: (2058)

    Detecting Staff [2]
    A detector used to find special minerals in the Einbroch mine.
    Since it was added with an effect that boosts the wielder's magical prowess, many have used it for a purpose different from its original use.
    _
    MATK +330
    MATK +10%
    When refined to +7 or higher, MATK +60, Variable Cast Time -10%.
    When refined to +9 or higher, Fire Magic damage +15%.
    When dealing magic damage, create a chance to gain 20% bonus Magic damage on enemies of all sizes for 10 sec.
    When refined to +11 or higher, After-cast delay -20%.
    _
    Class: Two-handed Staff
    ATK: 180
    Weight: 200
    Weapon Level: 4
    Required Level: 170
    Job: Warlock Classes
    ====== auto-parsed ======
    Weight : 200
    Weapon Level : 4
    Required Level : 170

    Id: (9123)

    Child Admin Beta Egg
    An egg in which Cute Pet Child Admin Beta is sleeping.
    Can be hatched with [Pet Incubator].
    If Intimacy is Neutral, Physical/Magic damage +3% on monsters of Lost Valley and Sewage Plant.
    If Intimacy is Cordial, Physical/Magic damage +6% on monsters of Lost Valley and Sewage Plant.
    If Intimacy is Loyal, Physical/Magic damage +10% on monsters of Lost Valley and Sewage Plant.
    Type : Monster Egg
    Id: (9124)

    Child Admin Alpha Egg
    An egg in which Cute Pet Child Admin Alpha is sleeping.
    Can be hatched with [Pet Incubator].
    If Intimacy is Neutral, Physical/Magic damage +4% on monsters of Magic Power Plant field and Tartaros Storage.
    If Intimacy is Cordial, Physical/Magic damage +8% on monsters of Magic Power Plant field and Tartaros Storage.
    If Intimacy is Loyal, Physical/Magic damage +15% on monsters of Magic Power Plant field and Tartaros Storage.
    Type : Monster Egg
    Id: (9514)

    Physical Modification Permit
    A permit required for special Einbroch weapons modification.
    Allows the owner to modify a weapon physically.
    _
    [Target Items]
    Grinder Huuma Shuriken
    Rubber Hammer
    Welding Wand
    Detecting Staff
    Metal Detector Mk47
    Jewel Detector Mk47
    Blocking Lance
    Saw Axe
    Claw Sword
    Safety Knuckle
    Safety Whip
    Safety Manual
    Safety Lute
    Safety Saber
    Safety Foxtail
    Bolt Crusher
    Bolt Shooter
    Bolt Revolver
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (9515)

    Einbroch Weapon Box
    NPC will open this box for you (players cannot see this item).
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (9517)

    Unidentified Ore
    An unknown ore.
    Dusting off the soil on the surface will reveal what kind of ore it is.
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (9529)

    Magic Modification Permit
    A permit required for special Einbroch weapons modification.
    Allows the owner to modify a weapon magically.
    _
    [Target Items]
    Grinder Huuma Shuriken
    Rubber Hammer
    Welding Wand
    Detecting Staff
    Metal Detector Mk47
    Jewel Detector Mk47
    Blocking Lance
    Saw Axe
    Claw Sword
    Safety Knuckle
    Safety Whip
    Safety Manual
    Safety Lute
    Safety Saber
    Safety Foxtail
    Bolt Crusher
    Bolt Shooter
    Bolt Revolver
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (10043)

    Little Headdress Beta
    A communicative antenna for Child Admin Beta.
    The headdress adds a bit of cuteness.
    Class: Pet Accessory
    Equip: Child Admin Beta
    Id: (10044)

    Little Headdress Alpha
    Communicative antennas for Child Admin Alpha. The dual antennas provide improved performance, and the headdress adds a bit of cuteness.
    Class: Pet Accessory
    Equip: Child Admin Alpha
    Id: (13346)

    Grinder Huuma Shuriken [2]
    A grinder used in construction sites around Einbroch.
    People often use it for another purpose due to its excellent portability and cutting force.
    _
    ATK +15%.
    Swirling Petal damage +15%.
    When refined to +7 or higher, ATK +60, Variable Cast Time -15%.
    When refined to +9 or higher, Additional Swirling Petal damage +20%,
    When physically attacking, create a chance to gain additional DMG +20% on enemies of all sizes for 10 sec.
    When refined to +11 or higher, Swirling Petal cooldown -1 second, After-cast delay -20%.
    _
    Class: Huuma Shuriken
    ATK: 280
    Weight: 180
    Weapon Level: 4
    Required Level: 170
    Job: Ninja Classes
    ====== auto-parsed ======
    Weight : 180
    Weapon Level : 4
    Required Level : 170

    Id: (15391)

    Red Dragon Plate [1]
    An armor imbued with immense draconic energy accumulated over a long time.
    Just wearing it makes you feel draconic power.

    STR +2.
    MaxHP +600, MaxSP +40,
    DEF +40, MDEF +4.
    When refined to +7 or higher, Additional STR +2.
    When refined to +9 or higher, ATK +30.

    If equipped with Dragon Scale Boots, Dragon Scale Hood, and Dragon Ring,
    MaxHP +300, MaxSP +30. CRIT +3.
    ATK +8 for every 15 base STR.

    If Red Dragon Plate, Dragon Scale Boots, and Dragon Scale Hood's combined refine levels are 27 or higher,
    increased ASPD (ASPD +10%).
    Fixed Cast Time -15%.
    Incoming Physical/Magic damage creates a chance to cast Dragon's Strength.
    [Dragon's Strength]
    Incoming Physical/Magic damage creates a chance of gaining ATK +3% for 7 sec. If base STR is 90 or higher, increases the chance of casting and additional ATK +4%.
    Class: Armor DEF: 80
    Weight: 75
    Required Level: 80
    Job: All Jobs
    ====== auto-parsed ======
    Itemclass : Armor
    Weight : 75
    Required Level : 80

    Id: (15392)

    Green Dragon Plate [1]
    An armor imbued with immense draconic energy accumulated over a long time.
    Just wearing it makes you feel draconic speed.

    AGI +2.
    MaxHP +500, MaxSP +50,
    DEF +40, MDEF +4.
    When refined to +7 or higher, Additional AGI +2.
    When refined to +9 or higher, Decreases Post-attack delay (ASPD +7%).

    If equipped with Dragon Scale Boots, Dragon Scale Hood, and Dragon Ring,
    MaxHP +300, MaxSP +30.
    Critical damage +7%.
    HIT +3 for every 15 base AGI.

    If Green Dragon Plate, Dragon Scale Boots, and Dragon Scale Hood's combined refine levels are 27 or higher,
    increased ASPD (ASPD +10%).
    Fixed Cast Time -15%.
    Incoming Physical/Magic damage creates a chance to cast Dragon's Speed.
    [Dragon's Speed]
    Incoming Physical/Magic damage creates a chance of decreasing Post-attack delay (ASPD +3%) for 7 sec. If base AGI is 90 or higher, increases the chance of casting and additionally decreases Post-attack delay (ASPD + 3%).
    Class: Armor DEF: 80
    Weight: 75
    Required Level: 80
    Job: All Jobs
    ====== auto-parsed ======
    Itemclass : Armor
    Weight : 75
    Required Level : 80

    Id: (15393)

    Gold Dragon Plate [1]
    An armor imbued with immense draconic energy accumulated over a long time.
    Just wearing it makes you feel draconic vitality.

    VIT +2.
    MaxHP +600, MaxSP +40,
    DEF +40, MDEF +4.
    When refined to +7 or higher, Additional VIT +2.
    When refined to +9 or higher, MaxHP +10%.

    If equipped with Dragon Scale Boots, Dragon Scale Hood, and Dragon Ring,
    MaxHP +300, MaxSP +30.
    Damage -6% from enemies of all sizes.
    DEF +10 and MDEF +2 for every 15 base VIT.

    If Gold Dragon Plate, Dragon Scale Boots, and Dragon Scale Hood's combined refine levels are 27 or higher,
    increased ASPD (ASPD +10%).
    Fixed Cast Time -10%.
    Incoming Physical/Magic damage creates a chance to cast Dragon's Vitality.
    [Dragon's Vitality]
    Incoming Physical/Magic damage creates a chance of gaining Resistance +3% against all elements for 7 sec. If base VIT is 90 or higher, increases the chance of casting and additional Resistance +3% against all elements.
    Class: Armor DEF: 80
    Weight: 75
    Required Level: 80
    Job: All Jobs
    ====== auto-parsed ======
    Itemclass : Armor
    Weight : 75
    Required Level : 80

    Id: (15394)

    Purple Dragon Plate [1]
    An armor imbued with immense draconic energy accumulated over a long time.
    Just wearing it makes you feel draconic dexterity.

    DEX +2.
    MaxHP +500, MaxSP +50,
    DEF +40, MDEF +4.
    When refined to +7 or higher, Additional DEX +2.
    When refined to +9 or higher, FLEE +15.

    If equipped with Dragon Scale Boots, Dragon Scale Hood, and Dragon Ring,
    MaxHP +300, MaxSP +30.
    Critical damage +7%.
    ATK +8 for every 15 base DEX.

    If Purple Dragon Plate, Dragon Scale Boots, and Dragon Scale Hood's combined refine levels are 27 or higher,
    increased ASPD (ASPD +10%).
    Fixed Cast Time -15%.
    Incoming Physical/Magic damage creates a chance to cast Dragon's Dexterity.
    [Dragon's Dexterity]
    Incoming Physical/Magic damage creates a chance of gaining Long-ranged ATK +3% for 7 sec. If base DEX is 90 or higher, increases the chance of casting and additional Long-ranged ATK +4%.
    Class: Armor DEF: 80
    Weight: 75
    Required Level: 80
    Job: All Jobs
    ====== auto-parsed ======
    Itemclass : Armor
    Weight : 75
    Required Level : 80

    Id: (15395)

    Blue Dragon Plate [1]
    An armor imbued with immense draconic energy accumulated over a long time.
    Just wearing it makes you feel draconic wisdom.

    INT +2.
    MaxHP +400, MaxSP +60,
    DEF +40, MDEF +4.
    When refined to +7 or higher, Additional INT +2.
    When refined to +9 or higher, MATK +30 and Healing Recovery +10%.

    If equipped with Dragon Scale Boots, Dragon Scale Hood, and Dragon Ring,
    MaxHP +300, MaxSP +30.
    Variable Cast Time -7%,
    MATK +8 and Healing Recovery +1% for every 15 base INT

    If Blue Dragon Plate, Dragon Scale Boots, and Dragon Scale Hood's combined refine levels are 27 or higher,
    Variable Cast Time -10%.
    Fixed Cast Time -15%.
    Incoming Physical/Magic damage creates a chance to cast Dragon's Wisdom.
    [Dragon's Wisdom]
    Incoming Physical/Magic damage creates a chance of gaining MATK +3% for 7 sec. If base INT is 90 or higher, increases the chance of casting and additional MATK +4%.
    Class: Armor DEF: 80
    Weight: 75
    Required Level: 80
    Job: All Jobs
    ====== auto-parsed ======
    Itemclass : Armor
    Weight : 75
    Required Level : 80

    Id: (15396)

    Silver Dragon Plate [1]
    An armor imbued with immense draconic energy accumulated over a long time.
    Just wearing it makes you feel draconic luck.

    LUK +2.
    MaxHP +500, MaxSP +50,
    DEF +40, MDEF +4.
    When refined to +7 or higher, Additional LUK +2.
    When refined to +9 or higher, ATK +30.

    If equipped with Dragon Scale Boots, Dragon Scale Hood, and Dragon Ring,
    MaxHP +300, MaxSP +30.
    Critical damage +15%.
    CRI+1 for every 15 base LUK.

    If Silver Dragon Plate, Dragon Scale Boots, and Dragon Scale Hood's combined refine levels are 27 or higher,
    increased ASPD (ASPD +10%).
    Fixed Cast Time -15%.
    Incoming Physical/Magic damage creates a chance to cast Dragon's Luck.
    [Dragon's Luck]
    Incoming Physical/Magic damage creates a chance of gaining CRIT +6 for 7 sec. If base LUK is 90 or higher, increases the chance of casting and additional Critical damage +10%.
    Class: Armor DEF: 80
    Weight: 75
    Required Level: 80
    Job: All Jobs
    ====== auto-parsed ======
    Itemclass : Armor
    Weight : 75
    Required Level : 80

    Id: (15397)

    Soutane of Strength [1]
    Formal wear worn by the priests who revered Odin's strength.
    It's imbued with a blessing that enhances the wearer's strength.

    MaxHP +800.
    DEF +30, MDEF +8.
    Critical damage +2% for every 2 refine levels.
    STR +2 for every 3 refine levels.
    When refined to +9 or higher, ATK +40.

    If equipped with Clergy's Boots, Clergy's Manteau, and Clergy's Ring,
    STR +4.
    MaxHP +300, MaxSP +100.
    MaxHP Recovery +25%, SP Recovery +15%.

    If Soutane of Strength, Clergy's Boots, and Clergy's Manteau's combined refine levels are 27 or higher,
    increased ASPD (ASPD +10%).
    Fixed Cast Time -15%.
    ATK +7%
    Class: Armor DEF: 65
    Weight: 65
    Required Level: 90
    Job: All Jobs
    ====== auto-parsed ======
    Itemclass : Armor
    Weight : 65
    Required Level : 90

    Id: (15398)

    Soutane of Agility [1]
    Formal wear worn by the priests who revered Odin's agility.
    It's imbued with a blessing that enhances the wearer's agility.

    MaxHP +700.
    DEF +30, MDEF +8.
    Decreases Post-attack delay (ASPD +1%) for every 2 refine levels.
    AGI +2 for every 3 refine levels.
    When refined to +9 or higher, HIT +15.

    If equipped with Clergy's Boots, Clergy's Manteau, and Clergy's Ring,
    AGI +4.
    MaxHP +300, MaxSP +100.
    MaxHP Recovery +25%, SP Recovery +15%.

    If Soutane of Agility, Clergy's Boots, and Clergy's Manteau's combined refine levels are 27 or higher,
    increased ASPD (ASPD +10%).
    Fixed Cast Time -15%.
    Critical damage +15%.
    Class: Armor DEF: 65
    Weight: 65
    Required Level: 90
    Job: All Jobs
    ====== auto-parsed ======
    Itemclass : Armor
    Weight : 65
    Required Level : 90

    Id: (15399)

    Soutane of Vitality [1]
    Formal wear worn by the priests who revered Odin's vitality.
    It's imbued with a blessing that enhances the wearer's vitality.

    MaxHP +900.
    DEF +30, MDEF +8.
    DEF +4 and MDEF +1 for every 2 refine levels.
    VIT +2 for every 3 refine levels.
    When refined to +9 or higher, MaxHP +10%.

    If equipped with Clergy's Boots, Clergy's Manteau, and Clergy's Ring,
    VIT +4.
    MaxHP +300, MaxSP +100.
    MaxHP Recovery +25%, SP Recovery +15%.

    If Soutane of Vitality, Clergy's Boots, and Clergy's Manteau's combined refine levels are 27 or higher,
    increased ASPD (ASPD +10%).
    Fixed Cast Time -15%.
    Increase resistance to all Elemental Properties by 6%.
    Class: Armor DEF: 65
    Weight: 65
    Required Level: 90
    Job: All Jobs
    ====== auto-parsed ======
    Itemclass : Armor
    Weight : 65
    Required Level : 90

    Id: (15400)

    Soutane of Dexterity [1]
    Formal wear worn by the priests who revered Odin's dexterity.
    It's imbued with a blessing that enhances the wearer's dexterity.

    MaxHP +700.
    DEF +30, MDEF +8.
    Long-ranged DMG +1% for every 2 refine levels.
    DEX +2 for every 3 refine levels.
    When refined to +9 or higher, FLEE +20.

    If equipped with Clergy's Boots, Clergy's Manteau, and Clergy's Ring,
    DEX +4.
    MaxHP +300, MaxSP +100.
    MaxHP Recovery +25%, SP Recovery +15%.

    If Soutane of Dexterity, Clergy's Boots, and Clergy's Manteau's combined refine levels are 27 or higher,
    increased ASPD (ASPD +10%).
    Fixed Cast Time -15%.
    CRIT +9.
    Class: Armor DEF: 65
    Weight: 65
    Required Level: 90
    Job: All Jobs
    ====== auto-parsed ======
    Itemclass : Armor
    Weight : 65
    Required Level : 90

    Id: (15401)

    Soutane of intelligence [1]
    Formal wear worn by the priests who revered Odin's intelligence.
    It's imbued with a blessing that enhances the wearer's intelligence.

    MaxHP +700.
    DEF +30, MDEF +8.
    Variable Cast Time -1% for every 2 refine levels.
    INT +2 for every 3 refine levels.
    When refined to +9 or higher, MATK +40 and Healing Recovery +15%.

    If equipped with Clergy's Boots, Clergy's Manteau, and Clergy's Ring,
    INT +4.
    MaxHP +300, MaxSP +100.
    MaxHP Recovery +25%, SP Recovery +15%.

    If Soutane of intelligence, Clergy's Boots, and Clergy's Manteau's combined refine levels are 27 or higher,
    Variable Cast Time -10%.
    Fixed Cast Time -15%.
    MATK +7%, Healing Recovery +10%.
    Class: Armor DEF: 65
    Weight: 65
    Required Level: 90
    Job: All Jobs
    ====== auto-parsed ======
    Itemclass : Armor
    Weight : 65
    Required Level : 90

    Id: (15402)

    Soutane of Luck [1]
    Formal wear worn by the priests who revered Odin's luck.
    It's imbued with a blessing that enhances the wearer's luck.

    MaxHP +800.
    DEF +30, MDEF +8.
    Critical damage +2% for every 2 refine levels.
    LUK +2 for every 3 refine levels.
    When refined to +9 or higher, CRIT +6.

    If equipped with Clergy's Boots, Clergy's Manteau, and Clergy's Ring,
    LUK +4.
    MaxHP +300, MaxSP +100.
    MaxHP Recovery +25%, SP Recovery +15%.

    If Soutane of Luck, Clergy's Boots, and Clergy's Manteau's combined refine levels are 27 or higher,
    increased ASPD (ASPD +10%).
    Fixed Cast Time -15%.
    Critical damage +15%.
    Class: Armor DEF: 65
    Weight: 65
    Required Level: 90
    Job: All Jobs
    ====== auto-parsed ======
    Itemclass : Armor
    Weight : 65
    Required Level : 90

    Id: (16097)

    Freezing Mace [2]
    A mace that never inflicts any harm to innocent and good beings.
    People say this mace appears frightful to those who are evil.

    Indestructible.
    MATK +135.
    MATK +5%.
    When refined to +7 or higher, Healing Recovery +15%, Magnus Exorcismus damage +10%.
    When refined to +9 or higher, Additional Magnus Exorcismus damage +15%.
    Class: Mace ATK: 150
    Weight: 130
    Weapon Level: 3
    Required Level: 80
    Job: Acolyte Classes
    ====== auto-parsed ======
    Itemclass : Mace
    Weight : 130
    Weapon Level : 3
    Required Level : 80

    Id: (16099)

    Rubber Hammer [2]
    A hammer used to investigating mine shafts in Einbroch.
    It's a tool used to check shafts, but people often use it in battle due to its design and durability.
    _
    MATK +180, indestructible.
    MATK +7%
    Healing Recovery +15%, Adoramus damage +10%.
    When refined to +7 or higher, Holy Magic damage +7%, Variable Cast Time -10%.
    When refined to +9 or higher, Additional Adoramus damage +15%.
    When dealing magic damage, create a chance to gain additional Magic damage +15% on enemies of all sizes for 5 sec.
    When refined to +11 or higher, After-cast delay -20%.
    _
    Class: Mace ATK: 160
    Weight: 190
    Weapon Level: 4
    Required Level: 170
    Job: Arch Bishop Classes
    ====== auto-parsed ======
    Itemclass : Mace
    Weight : 190
    Weapon Level : 4
    Required Level : 170

    Id: (18189)

    Bloody Bow [2]
    No one knows who used this bow or how it was used.
    The body, which is tinged with a thick bloody hue, tells you all you need to know.

    Long-ranged DMG +5%.
    When refined to +7 or higher, Double Strafe damage +15%.
    When refined to +9 or higher, Arrow Shower damage +15%.
    Class: Bow ATK: 170
    Weight: 90
    Weapon Level: 3
    Required Level: 80
    Job: Archer/Rogue Classes
    ====== auto-parsed ======
    Itemclass : Bow
    Weight : 90
    Weapon Level : 3
    Required Level : 80

    Id: (18190)

    Bolt Shooter [2]
    A tool used in Einbroch to drive nails.
    It's been modified to be able to shoot stuff other than nails.
    _
    ATK +10%.
    Aimed Bolt damage +10%.
    When refined to +7 or higher, ATK +60, Variable Cast Time -10%.
    When refined to +9 or higher, Additional Aimed Bolt damage +15%.
    When physically attacking, create a chance to gain additional DMG +20% on enemies of all sizes for 10 sec.
    When refined to +11 or higher, After-cast delay -20%.
    _
    Class: Bow ATK: 210
    Weight: 170
    Weapon Level: 4
    Required Level: 170
    Job: Ranger Classes
    ====== auto-parsed ======
    Itemclass : Bow
    Weight : 170
    Weapon Level : 4
    Required Level : 170

    Id: (19429)

    Zarathustra
    An item that hurts if you try to know.
    Id: (20946)

    Dragon Scale Hood [1]
    A hood made by weaving various parts of a powerful dragon.
    Just wearing it makes you feel draconic presence.

    DEF +20, MDEF +2.
    Incoming Healing Recovery and item effects +15%.
    When refined to +7 or higher, Physical, Magic damage -5% from Dragon monsters.
    When refined to +9 or higher, Incoming Physical/Magic damage creates a chance of restoring 300 HP every second for 3 seconds.
    Class: Garment DEF: 23
    Weight: 50
    Required Level: 80
    Job: All Jobs
    ====== auto-parsed ======
    Itemclass : Garment
    Weight : 50
    Required Level : 80

    Id: (20947)

    Clergy's Manteau [1]
    A manteau worn by Odin's priests.
    The blessing imbued in the manteau gently embraces the wearer.

    Incoming Healing Recovery and item effects +15%.
    Physical/Magic damage -1% from Angel and Demon monsters for every 2 refine levels.
    FLEE +6 for every 3 refine levels.
    When refined to +9 or higher, MaxSP +300, Fixed Cast Time -5%.
    Class: Garment DEF: 20
    Weight: 45
    Required Level: 90
    Job: All Jobs
    ====== auto-parsed ======
    Itemclass : Garment
    Weight : 45
    Required Level : 90

    Id: (21054)

    Claw Sword [2]
    A tool used to remove various kinds of scrap at construction sites.
    Can be used for many purposes.
    _
    ATK +15%, CRIT +5.
    When refined to +7 or higher, Critical damage +25%, increased ASPD (ASPD +10%)
    When refined to +9 or higher, when physically attacking, create a chance to gain additional DMG +20% on enemies of all sizes for 5 sec.
    When refined to +11 or higher, CRIT +7, After-cast delay -20%.
    _
    Class: Two-handed Sword ATK: 300
    Weight: 350
    Weapon Level: 4
    Required Level: 170
    Job: Rune Knight Classes
    ====== auto-parsed ======
    Weight : 350
    Weapon Level : 4
    Required Level : 170

    Id: (22208)

    Dragon Scale Boots [1]
    A pair of boots made by weaving various parts of powerful dragons.
    Just wearing it makes you feel draconic presence.

    MaxSP +150.
    Variable Cast Time -5%.
    When refined to +7 or higher, FLEE +20.
    When refined to +9 or higher, Fixed Cast Time -5%.
    Class: Shoes DEF: 28
    Weight: 50
    Required Level: 80
    Job: All Jobs
    ====== auto-parsed ======
    Itemclass : Shoes
    Weight : 50
    Required Level : 80

    Id: (22209)

    Clergy's Boots [1]
    A pair of boots worn by Odin's priests.
    The blessing imbued in the boots makes the wearer feel lighter.

    MaxHP +100. MaxSP +30.
    HIT +2 for every 2 refine levels.
    Variable Cast Time -2% and decreases Post-attack delay (ASPD +2%) for every 3 refine levels.
    When refined to +9 or higher, Incoming Physical/Magic damage creates a chance of gaining Perfect Dodge +20 for 2 sec.
    Class: Shoes DEF: 25
    Weight: 40
    Required Level: 90
    Job: All Jobs
    ====== auto-parsed ======
    Itemclass : Shoes
    Weight : 40
    Required Level : 90

    Id: (23061)

    Sharp Arrow Quiver
    "Caution! You may lose items if there are more than 30,000 of them in your inventory."
    A quiver containing 500 Sharp Arrows.
    Weight: 25
    ====== auto-parsed ======
    Weight : 25

    Id: (23081)

    Kunai Scroll of Flame
    "Caution! If you exceed 30,000 items in the inventory, the item may be lost."
    _
    Can summon 500 Kunaki Scroll of Flames.
    _
    Weight : 25
    ====== auto-parsed ======
    Weight : 25

    Id: (23082)

    Kunai Scroll of Icicle
    "Caution! If you exceed 30,000 items in the inventory, the item may be lost."
    _
    Can summon 500 Kunaki Scroll of Icicles.
    _
    Weight : 25
    ====== auto-parsed ======
    Weight : 25

    Id: (23083)

    Kunai Scroll of Storm
    "Caution! If you exceed 30,000 items in the inventory, the item may be lost."
    _
    Can summon 500 Kunaki Scroll of Storms.
    _
    Weight : 25
    ====== auto-parsed ======
    Weight : 25

    Id: (23084)

    Kunai Scroll of Sand
    "Caution! If you exceed 30,000 items in the inventory, the item may be lost."
    _
    Can summon 500 Kunaki Scroll of Sands.
    _
    Weight : 25
    ====== auto-parsed ======
    Weight : 25

    Id: (23085)

    Kunai Scroll of Poison
    "Caution! If you exceed 30,000 items in the inventory, the item may be lost."
    _
    Can summon 500 Kunaki Scroll of Poisons.
    _
    Weight : 25
    ====== auto-parsed ======
    Weight : 25

    Id: (23280)

    Beginners Fly Wings
    Wings of the flying animals cut and incantated.Can teleport to a random spot when waved in the air.
    Required level : 98
    Weight : 0
    ====== auto-parsed ======
    Weight : 0

    Id: (23288)

    Zipped Fly Wings
    Wings of the flying animals cut and incantated.Can teleport to a random spot when waved in the air.
    Weight : 1
    ====== auto-parsed ======
    Weight : 1

    Id: (23711)

    Trap Box
    "Caution! You may lose items if there are more than 30,000 of them in your inventory."
    _
    A box containing 500 Traps.
    _
    Weight: 25
    ====== auto-parsed ======
    Weight : 25

    Id: (23981)

    Turbulent Dragon's Power
    The power of dragon is raging around this orb.
    Grants a random option to the following items.
    _
    [Target Items]
    Red Dragon Plate
    Green Dragon Plate
    Gold Dragon Plate
    Purple Dragon Plate
    Blue Dragon Plate
    Silver Dragon Plate
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (23985)

    Dragon's Treasure
    A box that contains dragon's treasure.
    Contains one of the following items.
    _
    Available Items
    Turbulent Dragon's Power
    Burning Dragon's Power
    Hot Dragon's Power
    Large Dragon Bone
    Small Dragon Bone
    Red Dragon Orb
    Green Dragon Orb
    Gold Dragon Orb
    Purple Dragon Orb
    Blue Dragon Orb
    Silver Dragon Orb
    Dragon Skin
    Dragon Canine
    Dragon Scale
    Dragon Tail
    _
    Weight: 10
    ====== auto-parsed ======
    Weight : 10

    Id: (23986)

    Odin's Relic
    A box that contains the treasure of Odin's temple.
    Contains one of the following items.
    _
    Available Items
    Soutane of Strength, Soutane of Agility
    Soutane of Vitality, Soutane of Dexterity
    Soutane of intelligence, Soutane of Luck
    Clergy's Boots, Clergy's Manteau
    Angel's Dream, Rune of Darkness
    Soft Feather
    _
    Weight: 10
    ====== auto-parsed ======
    Weight : 10

    Id: (24554)

    Psychic Shadow Armor
    Armor worn over the armor provides an additional defensive effect. It can also be used alone, but has little defensive effect.

    MaxHP +10 per 1 refine rate.
    Increase damage of Psychic Wave by 5%.
    Increase damage of Psychic Wave by additional 2% per 2 refine rates.

    SET BONUS
    Psychic Shadow Armor
    Psychic Shadow Shield
    Psychic Shadow Shoes
    Increase damage of Psychic Wave as a percentage equivalent of the sum of its refine rate.

    Type : Shadow Equipment
    Location: Armor Weight: 0
    Required Level: 99
    Class: Sorcerer Type
    ====== auto-parsed ======
    Weight : 0
    Required Level : 99

    Id: (24555)

    Psychic Shadow Shield
    A small shield that can be attached to the arm provides additional defensive effects. It can also be used alone, but has little defensive effect.

    MaxHP +10 per 1 refine rate.
    Increase neutral property magic damage by 3%.
    When refined to +7 or higher, increase neutral property magic damage by additional 3%.
    When refined to +9 or higher, increase neutral property magic damage by additional 4%.

    SET BONUS
    Psychic Shadow Armor
    Psychic Shadow Shield
    Psychic Shadow Shoes
    Increase damage of Psychic Wave as a percentage equivalent of the sum of its refine rate.

    SET BONUS
    Psychic Shadow Armor
    Sorcerer Weapon Shadow
    Ignores magical defense rate of all race monsters (except players) by 40%, additional magical defense rate ignoring equal to the sum of refine rate of Psychic Shadow Shield and Sorcerer Weapon Shadow.

    Type : Shadow Equipment
    Location : Shield Weight : 0
    Required Level : 99
    Class : Sorcerer Type
    ====== auto-parsed ======
    Weight : 0
    Required Level : 99

    Id: (24556)

    Psychic Shadow Shoes
    Shoes that can be worn in addition to shoes. It can also be used alone, but the effect is small.

    MaxHP +10 per 1 refine rate.
    Reduce SP consumption of Psychic Wave by 4%.
    Reduce SP consumption of Psychic Wave by additional 1% per 2 refine rates.

    SET BONUS
    Psychic Shadow Armor
    Psychic Shadow Shield
    Psychic Shadow Shoes
    Increase damage of Psychic Wave as a percentage equivalent of the sum of its refine rate.

    Type : Shadow Equipment
    Location : Shoes Weight : 0
    Required Level : 99
    Class: Sorcerer Type
    ====== auto-parsed ======
    Weight : 0
    Required Level : 99

    Id: (24566)

    Spore Bomb Shadow Armor
    Armor worn over the armor provides an additional defensive effect. It can also be used alone, but has little defensive effect.

    MaxHP +10 per 1 refine rate.
    Increase damage of Spore Explosion by 5%.
    Increase damage of Spore Explosion by additional 2% per 2 refine rates.

    SET BONUS
    Spore Bomb Shadow Armor
    Spore Bomb Shadow Shield
    Spore Bomb Shadow Shoes
    Increases Spore Explosion damage as percentage equal to the sum of refine rate of set.

    Type : Shadow Equipment
    Location: Armor Weight: 0
    Required Level: 99
    Class: Geneticist Type
    ====== auto-parsed ======
    Weight : 0
    Required Level : 99

    Id: (24567)

    Spore Bomb Shadow Shield
    A small shield that can be attached to the arm provides additional defensive effects. It can also be used alone, but has little defensive effect.

    MaxHP +10 per 1 refine rate.
    Increase physical damage to all size monsters by 3%.
    When refined to +7 or higher, increase physical damage to all size monsters by additional 3%.
    When refined to +9 or higher, increase physical damage to all size monsters by additional 4%.

    SET BONUS
    Spore Bomb Shadow Armor
    Spore Bomb Shadow Shield
    Spore Bomb Shadow Shoes
    Increases Spore Explosion damage as percentage equal to the sum of refine rate of set.

    SET BONUS
    Geneticist Weapon Shadow
    Ignores defense rate of all race monsters (except players) by 40%, additional defense rate ignoring equal to the sum of refine rate of Spore Bomb Shadow Shield and Geneticist Weapon Shadow.

    Type : Shadow Equipment
    Location : Shield Weight : 0
    Required Level : 99
    Class : Geneticist Type
    ====== auto-parsed ======
    Weight : 0
    Required Level : 99

    Id: (24568)

    Spore Bomb Shadow Shoes
    Shoes that can be worn in addition to shoes. It can also be used alone, but the effect is small.

    MaxHP +10 per 1 refine rate.
    Reduce cooldown of Spore Explosion by 0.2 sec.
    Reduce cooldown of Spore Explosion by additional 0.1 sec per 3 refine rates.

    SET BONUS
    Spore Bomb Shadow Armor
    Spore Bomb Shadow Shield
    Spore Bomb Shadow Shoes
    Increases Spore Explosion damage as percentage equal to the sum of refine rate of set.

    Type : Shadow Equipment
    Location : Shoes Weight : 0
    Required Level : 99
    Class : Geneticist Type
    ====== auto-parsed ======
    Weight : 0
    Required Level : 99

    Id: (25759)

    Dragon's Energy (Green)
    A mysterious, crystallized coagulation of green dragon's power.
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (25760)

    Dragon's Energy (Blue)
    A mysterious, crystallized coagulation of blue dragon's power.
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (25761)

    Dragon's Energy (Red)
    A mysterious, crystallized coagulation of red dragon's power.
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (25762)

    Dragon's Energy (Gold)
    A mysterious, crystallized coagulation of gold dragon's power.
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (25763)

    Dragon's Energy (Purple)
    A mysterious, crystallized coagulation of purple dragon's power.
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (25764)

    Dragon's Energy (Silver)
    A mysterious, crystallized coagulation of silver dragon's power.
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (25765)

    Dragon Bone (Large)
    An intact bone from a giant dragon.
    Even though it's old, you can still feel the immense power of a dragon.
    Weight: 20
    ====== auto-parsed ======
    Weight : 20

    Id: (25766)

    Dragon Bone (Small)
    An intact bone from a small dragon.
    Even though it's old, you can still feel the power of a dragon.
    Weight: 10
    ====== auto-parsed ======
    Weight : 10

    Id: (25767)

    Angel's Dream
    A strange small orb that is oval-shaped.
    It emits beautiful and warm energy.
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (25768)

    Valkyrie Ingrid's Armor Fragment
    A fragment of the armor worn by Valkyrie Ingrid.
    It is imbued with faint blue energy.
    Weight: 3
    ====== auto-parsed ======
    Weight : 3

    Id: (25769)

    Valkyrie Reginleif's Armor Fragment
    A fragment of the armor worn by Valkyrie Reginleif.
    It is imbued with faint golden energy.
    Weight: 3
    ====== auto-parsed ======
    Weight : 3

    Id: (25770)

    Valkyrie Reginleif's Armor
    The armor worn by Reginleif, a battle maiden who serves Odin.
    It's heavily damaged after a fierce battle.
    Weight: 10
    ====== auto-parsed ======
    Weight : 10

    Id: (25771)

    Valkyrie Ingrid's Armor
    The armor worn by Ingrid, a battle maiden who serves Odin.
    It's heavily damaged after a fierce battle.
    Weight: 10
    ====== auto-parsed ======
    Weight : 10

    Id: (25809)

    Redium
    A red ore discovered deep underground. It contains a mysterious power.
    Weight: 0.5
    ====== auto-parsed ======
    Weight : 0.5

    Id: (25810)

    Rindium
    A green ore discovered deep underground. It contains a mysterious power.
    Weight: 0.5
    ====== auto-parsed ======
    Weight : 0.5

    Id: (25811)

    Odium
    An orange ore discovered deep underground. It contains a mysterious power.
    Weight: 0.5
    ====== auto-parsed ======
    Weight : 0.5

    Id: (25812)

    Purdium
    A purple ore discovered deep underground. It contains a mysterious power.
    Weight: 0.5
    ====== auto-parsed ======
    Weight : 0.5

    Id: (25813)

    Whidium
    A white ore discovered deep underground. It contains a mysterious power.
    Weight: 0.5
    ====== auto-parsed ======
    Weight : 0.5

    Id: (25814)

    Dynite
    An ore made by fusing 5 refined mysterious ores.
    It emits five brilliant hues.
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (25815)

    Solidified Dust
    Various kinds of dust got together and solidified.
    Can be sold to Collectible Merchants.
    Weight: 0.1
    ====== auto-parsed ======
    Weight : 0.1

    Id: (25816)

    Dead Trap
    An installable trap carried by Pitmen.
    For some reason, it seems they don't use it anymore.
    Can be sold to Collectible Merchants.
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (25817)

    Bizarre Stone Fragment
    A stone fragment that fell off from a mineral.
    It's famous among stone collectors because of its self-indulgent shapes.
    Can be sold to Collectible Merchants.
    Weight: 5
    ====== auto-parsed ======
    Weight : 5

    Id: (26023)

    Glacis Spear [2]
    The sharp body of this spear
    allows the wielder to choose between swinging and stabbing.

    ATK +5%
    When refined to +7 or higher, Pierce damage +15%.
    When refined to +9 or higher, Brandish Spear damage +15%.
    Class: Two-handed Spear ATK: 190
    Weight: 140
    Weapon Level: 3
    Required Level: 80
    Job: Swordsman Classes
    ====== auto-parsed ======
    Weight : 140
    Weapon Level : 3
    Required Level : 80

    Id: (26162)

    Welding Wand [2]
    A magical tool used in welding.
    Many use it in battle since it significantly boosts the wielder's magical prowess.
    _
    MATK +200.
    Neutral, Water, Fire Magic damage +7%.
    When refined to +7 or higher, MATK +40, Variable Cast Time -10%.
    When refined to +9 or higher, Additional Neutral, Water, Fire Magic damage +8%.
    When dealing magic damage, create a chance to gain additional Magic damage +15% on enemies of all sizes for 10 sec.
    When refined to +11 or higher, After-cast delay -20%.
    _
    Class: One-handed Staff
    ATK: 160
    Weight: 120
    Weapon Level: 4
    Required Level: 170
    Job: Mage and Soul Linker Classes
    ====== auto-parsed ======
    Weight : 120
    Weapon Level : 4
    Required Level : 170

    Id: (26214)

    Soul Bell [2]
    A whip that generates a mysterious tinkle of a bell every time when flicked.

    Long-ranged DMG +5%.
    When refined to +7 or higher, Slinging Arrow damage +10%.
    When refined to +9 or higher, Slinging Arrow damage +15%.
    Class: Whip ATK: 130
    Weight: 90
    Weapon Level: 3
    Required Level: 80
    Job: Dancer Classes
    ====== auto-parsed ======
    Itemclass : Whip
    Weight : 90
    Weapon Level : 3
    Required Level : 80

    Id: (26215)

    Safety Whip [2]
    A rope made in Einbroch for lifesaving purposes.
    Actually, it's used more often for another purpose than saving people's lives.
    _
    Long-ranged DMG +10%.
    Severe Rainstorm damage +10%.
    When refined to +7 or higher, ATK +40, Variable Cast Time -10%.
    When refined to +9 or higher, Additional Severe Rainstorm damage +15%.
    When physically attacking, create a chance to gain additional DMG +15% on enemies of all sizes for 10 sec.
    When refined to +11 or higher, Severe Rainstorm cooldown -2 sec. and After-cast delay -20%.
    _
    Class: Whip ATK: 200
    Weight: 140
    Weapon Level: 4
    Required Level: 170
    Job: Wanderer Classes
    ====== auto-parsed ======
    Itemclass : Whip
    Weight : 140
    Weapon Level : 4
    Required Level : 170

    Id: (28043)

    Piercing Katar [2]
    A katar designed to strike at the enemy's weak spot.
    It seems you have to train quite a bit to use it skillfully.

    ATK +5%
    When refined to +7 or higher, Sonic Blow damage +15%.
    When refined to +9 or higher, Grimtooth damage +15%.
    (This item did not make it into ROZ.)
    Class: Katar ATK: 160
    Weight: 120
    Weapon Level: 3
    Required Level: 80
    Job: Assassin Classes
    ====== auto-parsed ======
    Itemclass : Katar
    Weight : 120
    Weapon Level : 3
    Required Level : 80

    Id: (28045)

    Bolt Crusher [2]
    A tool used in Einbroch to cut various metals.
    They modified it for battle use due to its superior cutting force.
    _
    ATK +10%.
    Rolling Cutter damage +10%.
    When refined to +7 or higher, ATK +60, increased ASPD (ASPD +10%)
    When refined to +9 or higher, Additional Rolling Cutter damage +15%.
    When physically attacking, create a chance to gain additional DMG +20% on enemies of all sizes for 10 sec.
    When refined to +11 or higher, After-cast delay -20%.
    _
    Class: Katar ATK: 300
    Weight: 200
    Weapon Level: 4
    Required Level: 170
    Job: Guillotine Cross Classes
    ====== auto-parsed ======
    Itemclass : Katar
    Weight : 200
    Weapon Level : 4
    Required Level : 170

    Id: (28139)

    Grudge [2]
    This ancient giant axe was once a powerful weapon,
    but the long years of obscurity and neglect made it lose its power.

    Indestructible.
    ATK +5%, CRIT +5.
    When refined to +7 or higher, Increased ASPD (ASPD +10%).
    When refined to +9 or higher, Critical Damage +10%.
    Class: Two-handed Axe
    ATK: 190
    Weight: 140
    Weapon Level: 3
    Required Level: 80
    Job: Merchant Classes
    ====== auto-parsed ======
    Weight : 140
    Weapon Level : 3
    Required Level : 80

    Id: (28140)

    Saw Axe [2]
    A weapon modified from a metal-cutting saw to a battle axe.
    The sound of the engine reverberating every time the wielder swings makes enemies cower in fear.
    _
    ATK +10%, indestructible.
    Arm Cannon damage +10%.
    When refined to +7 or higher, ATK +60, Variable Cast Time -10%.
    When refined to +9 or higher, Long-ranged DMG +10%.
    When physically attacking, create a chance to gain additional DMG +15% on enemies of all sizes for 5 sec.
    When refined to +11 or higher, After-cast delay -20%.
    _
    Class: Two-handed Axe ATK: 350
    Weight: 500
    Weapon Level: 4
    Required Level: 170
    Job: Mechanic Classes
    ====== auto-parsed ======
    Weight : 500
    Weapon Level : 4
    Required Level : 170

    Id: (28634)

    On Bolt Magic [2]
    A book titled On Bolt Magic.
    Just holding it makes you feel like you've become a master of bolt magic.

    MATK +135.
    MATK +5%.
    When refined to +7 or higher, Fire/Cold/Lightning Bolt damage +10%.
    When refined to +9 or higher, Additional Fire/Cold/Lightning Bolt damage +10%.
    Class: Book ATK: 120
    Weight: 90
    Weapon Level: 3
    Required Level: 80
    Job: Mage Classes
    ====== auto-parsed ======
    Itemclass : Book
    Weight : 90
    Weapon Level : 3
    Required Level : 80

    Id: (28635)

    Safety Manual [2]
    A book full of information on preparing for various industrial and natural accidents.
    Just holding it makes you feel safe.
    _
    ATK +10%, CRIT +3.
    When refined to +7 or higher, ATK +40, increased ASPD (ASPD +10%)
    When refined to +9 or higher, Critical damage +15%, when physically attacking, create a chance to gain additional DMG +15% on enemies of all sizes for 10 sec.
    When refined to +11 or higher, Additional Critical damage +15%, After-cast delay -20%.
    _
    Class: Book ATK: 200
    Weight: 70
    Weapon Level: 4
    Required Level: 170
    Job: Star Emperor Only
    ====== auto-parsed ======
    Itemclass : Book
    Weight : 70
    Weapon Level : 4
    Required Level : 170

    Id: (28769)

    Valkyrie Dagger [2]
    A dagger used by the beings of the ancient past.
    It seems its power has faded over the long years.

    ATK +5%
    When refined to +7 or higher, Sightless Mind damage +15%.
    When refined to +9 or higher, Back Stab damage +15%.
    Class: Dagger ATK: 130
    Weight: 85
    Weapon Level: 3
    Required Level: 80
    Job: Thief/Rogue Classes
    ====== auto-parsed ======
    Itemclass : Dagger
    Weight : 85
    Weapon Level : 3
    Required Level : 80

    Id: (28770)

    Wound Maker [2]
    A chilly bluish dagger that gives off a terrifying feeling.
    The bumps on the blade leave a critical wound on the victim.

    ATK +5%
    When refined to +7 or higher, Throw Shuriken and Haze Slasher damages +10%.
    When refined to +9 or higher, Additional Throw Shuriken and Haze Slasher damages +15%.
    Class: Dagger ATK: 130
    Weight: 85
    Weapon Level: 3
    Required Level: 80
    Job: Ninja Classes
    ====== auto-parsed ======
    Itemclass : Dagger
    Weight : 85
    Weapon Level : 3
    Required Level : 80

    Id: (28771)

    Metal Detector Mk47 [2]
    A small detector made for finding ores in mines.
    It's light and durable, so many people use it for self-protection.
    _
    ATK +10%.
    Cross Impact damage +10%.
    When refined to +7 or higher, ATK +40, increased ASPD (ASPD +10%)
    When refined to +9 or higher, Additional Cross Impact damage +15%.
    When physically attacking, create a chance to gain additional DMG +15% on enemies of all sizes for 10 sec.
    When refined to +11 or higher, After-cast delay -20%.
    _
    Class: Dagger ATK: 200
    Weight: 100
    Weapon Level: 4
    Required Level: 170
    Job: Guillotine Cross Classes
    ====== auto-parsed ======
    Itemclass : Dagger
    Weight : 100
    Weapon Level : 4
    Required Level : 170

    Id: (28772)

    Jewel Detector Mk47 [2]
    A small detector made for finding jewels in mines.
    It's used for various purposes as it boosts the wielder's strength.
    _
    MATK +180.
    MATK +10%.
    Fire and Neutral Magic damage +7%.
    When refined to +7 or higher, MATK +40, increased ASPD (ASPD +10%)
    When refined to +9 or higher, Additional Fire and Neutral Magic damage +8%.
    When physically attacking, create a chance to gain additional Magic damage +15% on enemies of all sizes for 10 sec.
    When refined to +11 or higher, After-cast delay -20%.
    _
    Class: Dagger ATK: 190
    Weight: 100
    Weapon Level: 4
    Required Level: 170
    Job: Shadow Chaser Classes
    ====== auto-parsed ======
    Itemclass : Dagger
    Weight : 100
    Weapon Level : 4
    Required Level : 170

    Id: (29241)

    Ancilla
    CRI + 10.
    Id: (32026)

    Blocking Spear [2]
    Originally used to block entrance to dangerous areas in Einbroch,
    it's now modified into a weapon due to its durability and power.
    _
    ATK +10%.
    Vanishing Point damage +10%.
    When refined to +7 or higher, ATK +40, increased ASPD (ASPD +10%)
    When refined to +9 or higher, Additional Vanishing Point damage +15%.
    When physically attacking, create a chance to gain additional DMG +15% on enemies of all sizes for 10 sec.
    When refined to +11 or higher, After-cast delay -20%.
    _
    Class: One-handed Spear ATK: 210
    Weight: 300
    Weapon Level: 4
    Required Level: 170
    Job: Royal Guard Classes
    ====== auto-parsed ======
    Weight : 300
    Weapon Level : 4
    Required Level : 170

    Id: (32109)

    Trumpet Shell [2]
    An instrument made of the shell of an ancient conch.

    Long-ranged DMG +5%.
    When refined to +7 or higher, Melody Strike damage +10%.
    When refined to +9 or higher, Melody Strike damage +15%.
    Class: Instrument ATK: 130
    Weight: 90
    Weapon Level: 3
    Required Level: 80
    Job: Bard Classes
    ====== auto-parsed ======
    Itemclass : MusicalInstrument
    Weight : 90
    Weapon Level : 3
    Required Level : 80

    Id: (32110)

    Safety Lute [2]
    Made to encourage the workers of Einbroch or signal an emergency.
    It has many flaws as a guitar but it produces the loudest sound.
    _
    Long-ranged DMG +10%.
    Severe Rainstorm damage +10%.
    When refined to +7 or higher, ATK +40, Variable Cast Time -10%.
    When refined to +9 or higher, Additional Severe Rainstorm damage +15%.
    When physically attacking, create a chance to gain additional DMG +15% on enemies of all sizes for 10 sec.
    When refined to +11 or higher, Severe Rainstorm cooldown -2 sec. and After-cast delay -20%.
    _
    Class: Instrument ATK: 200
    Weight: 140
    Weapon Level: 4
    Required Level: 170
    Job: Maestro Classes
    ====== auto-parsed ======
    Itemclass : MusicalInstrument
    Weight : 140
    Weapon Level : 4
    Required Level : 170

    Id: (32235)

    Dragon Ring
    A ring made by condensing the immense power of dragons.
    You can feel the powerful energy revolving around the ring.
    [Upgradable]

    All Stats +1
    Class: Accessory DEF: 10
    Weight: 10
    Required Level: 80
    Job: All Jobs
    ====== auto-parsed ======
    Itemclass : Accessory
    Weight : 10
    Required Level : 80

    Id: (32236)

    Clergy's Ring
    A ring worn by the highest priests of Odin.
    It's imbued with a special blessing.
    [Upgradable]

    All Stats +1

    If equipped with a Soutane, Clergy's Boots, and Clergy's Manteau,
    Physical/Magic attack creates a chance of restoring 40 SP every second for 3 seconds.
    Class: Accessory DEF: 0
    Weight: 10
    Required Level: 90
    Job: All Jobs
    ====== auto-parsed ======
    Itemclass : Accessory
    Weight : 10
    Required Level : 90

    Id: (32248)

    Safety Pendant R [1]
    A medal awarded to those who ensured the safety of the Einbroch mine.
    Only a few have been awarded this rare medal.
    All Stats +5 and increased ASPD (ASPD +5%)
    _
    If equipped with Safety Epaulet R,
    MaxHP +10% and increased ASPD (ASPD +15%)
    _
    If equipped with Safety Epaulet B,
    MaxHP +10%, Variable Cast Time -15%
    _
    If equipped with Safety Epaulet R or Safety Epaulet B and an Einbroch weapon,
    Fixed Cast Time -0.3 sec. and After-cast delay -7%
    DMG -3% from enemies of all sizes.
    _
    Class: Accessory (Right Slot)
    DEF: 10
    Weight: 10
    Required Level: 170
    Job: All Jobs
    ====== auto-parsed ======
    Weight : 10
    Required Level : 170

    Id: (32249)

    Safety Pendant B [1]
    A medal awarded to those who ensured the safety of the Einbroch mine.
    Only a few have been awarded this rare medal.
    All Stats +5, Variable Cast Time -5%
    _
    If equipped with Safety Epaulet B,
    MaxHP +10% and additional Variable Cast Time -15%
    _
    If equipped with Safety Epaulet R,
    MaxHP +10% and increased ASPD (ASPD +15%)
    _
    If equipped with Safety Epaulet R or Safety Epaulet B and an Einbroch weapon,
    Fixed Cast Time -0.3 sec. and After-cast delay -7%
    Magic damage -3% from enemies of all sizes.
    _
    Class: Accessory (Right Slot)
    DEF: 10
    Weight: 10
    Required Level: 170
    Job: All Jobs
    ====== auto-parsed ======
    Weight : 10
    Required Level : 170

    Id: (32250)

    Safety Epaulet R [1]
    An epaulet awarded to those who ensured the safety of the Einbroch mine.
    Only a few have been awarded this rare epaulet.
    _
    ATK +5%
    _
    Class: Accessory (Left Slot)
    DEF: 10
    Weight: 10
    Required Level: 170
    Job: All Jobs
    ====== auto-parsed ======
    Weight : 10
    Required Level : 170

    Id: (32251)

    Safety Epaulet B [1]
    An epaulet awarded to those who ensured the safety of the Einbroch mine.
    Only a few have been awarded this rare epaulet.
    _
    MATK +5%
    _
    Class: Accessory (Left Slot)
    DEF: 10
    Weight: 10
    Required Level: 170
    Job: All Jobs
    ====== auto-parsed ======
    Weight : 10
    Required Level : 170

    Id: (32303)

    Bolt Revolver [2]
    A tool used in Einbroch to drive nails.
    It's been modified to be able to shoot stuff other than nails.
    _
    Long-ranged DMG +15%.
    Fire Dance damage +15%.
    When refined to +7 or higher, ATK +60, increased ASPD (ASPD +10%)
    When refined to +9 or higher, Additional Fire Dance damage +20%.
    When physically attacking, create a chance to gain additional DMG +20% on enemies of all sizes for 10 sec.
    When refined to +11 or higher, After-cast delay -20%.
    _
    Class: Pistol ATK: 200
    Weight: 180
    Weapon Level: 4
    Required Level: 170
    Job: Gunslinger Classes
    ====== auto-parsed ======
    Itemclass : Pistol
    Weight : 180
    Weapon Level : 4
    Required Level : 170

    Id: (32352)

    Safety Saber [2]
    A sword used for lighting up the shaft and self-protection in a mine.
    It glitters if there is something dangerous nearby.
    _
    ATK +10%.
    Cart Cannon damage +10%.
    When refined to +7 or higher, ATK +40, Variable Cast Time -10%.
    When refined to +9 or higher, Additional Cart Cannon damage +15%, Long-ranged DMG +7%.
    When refined to +11 or higher, After-cast delay -20%.
    _
    Class: Sword ATK: 200
    Weight: 250
    Weapon Level: 4
    Required Level: 170
    Job: Geneticist Classes
    ====== auto-parsed ======
    Itemclass : Sword
    Weight : 250
    Weapon Level : 4
    Required Level : 170

    Id: (100052)

    Costume Enchant Stone Box 19
    A box containing stones that can be used to enchant costumes.
    12 new enchantment stones have been added, including Ranger Stone II (Garment), Mechanic Stone II (Garment), and Arch Bishop Stone II (Garment).
    The existing costume enchantment stones are also included.
    Weight : 1
    ====== auto-parsed ======
    Weight : 1

    Id: (100142)

    Stable Dragon's Power
    An orb that contains the stable power of dragon.
    Grants a random option to the following items.
    _
    [Target Items]
    Red Dragon Plate
    Green Dragon Plate
    Gold Dragon Plate
    Purple Dragon Plate
    Blue Dragon Plate
    Silver Dragon Plate
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (100144)

    Burning Dragon's Power
    An orb that seems to be burning by using a dragon's power in it as fuel.
    Grants a random option to the following items.
    _
    [Target Items]
    Dragon Scale Hood
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (100145)

    Hot Dragon's Power
    An orb that burns hot due to the dragon's power condensed in it.
    Grants a random option to the following item.
    _
    [Target Items]
    Dragon Scale Boots
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (100147)

    Bath Salt A
    Bath salt specially made by the bath managers of Barmund Mansion.
    Physical/Magic damage +5% against monsters of Large Meditatio Bath Dungeon in Barmund Mansion for 15 minutes.
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (100148)

    Bath Salt B
    Bath salt specially made by the bath managers of Barmund Mansion.
    Physical/Magic damage +10% against monsters of Large Meditatio Bath Dungeon in Barmund Mansion for 15 minutes.
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (100149)

    Bath Salt C
    Bath salt specially made by the bath managers of Barmund Mansion.
    Physical/Magic damage +15% against monsters of Large Meditatio Bath Dungeon in Barmund Mansion for 15 minutes.
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (100150)

    Aromatherapy Oil
    An aromatic massage oil extracted from various herbs. Very effective in improving blood circulation and overcoming fatigue.
    Physical/Magic damage -10% from monsters of Large Meditatio Bath Dungeon in Barmund Mansion for 15 minutes.
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (100160)

    Automatic Module Box
    A box containing an automatic module.
    Contains 1 Automatic Module except for Epic ones.
    Weight: 0
    ====== auto-parsed ======
    Weight : 0

    Id: (100161)

    Epic Module Box
    A box containing a magical soapstone or a very rare automatic module.
    Contains a Magical Soapstone or an Epic Module.
    Weight: 0
    ====== auto-parsed ======
    Weight : 0

    Id: (100162)

    Physical Automatic Modification Device Box
    A box containing an attachment for a certain mechanical device that improves its performance.
    Contains 1 device that improves the machine physically.
    Weight: 0
    ====== auto-parsed ======
    Weight : 0

    Id: (100163)

    Magic Automatic Modification Device Box
    A box containing an attachment for a certain mechanical device that improves its performance.
    Contains 1 device that improves the machine magically.
    Weight: 0
    ====== auto-parsed ======
    Weight : 0

    Id: (100164)

    Medium Automatic Modification Device (Physical)
    A device used for modifying certain mechanical devices.
    Imbues 1 physical effect on the machine.
    _
    [Target Items]
    Hypocrisy Machine
    Hypocrisy Edge
    Greed Wand
    Sloth Text
    Pride Steel
    Invidia Bundle
    Superbia String
    Gula Gun
    Ira Fist
    Gluttony Stick
    Luxuria Pierce
    Wrath Rack
    Avaritia Metal
    Pride Stone
    Sloth Bible
    Gula Teeth
    Pigritia Spark
    Pigritia Wave
    Pigritia Rhythm
    Wrath Wheel
    Envy Blunt
    Addiction Plant
    Lust Pointer
    Lust Shatter
    Lust Crusher
    Lust Boom
    _
    Weight: 0
    ====== auto-parsed ======
    Weight : 0

    Id: (100165)

    High Automatic Modification Device (Physical)
    A device used for modifying certain mechanical devices.
    Imbues 1 or 2 physical effects on the machine.
    _
    [Target Items]
    Hypocrisy Machine
    Hypocrisy Edge
    Greed Wand
    Sloth Text
    Pride Steel
    Invidia Bundle
    Superbia String
    Gula Gun
    Ira Fist
    Gluttony Stick
    Luxuria Pierce
    Wrath Rack
    Avaritia Metal
    Pride Stone
    Sloth Bible
    Gula Teeth
    Pigritia Spark
    Pigritia Wave
    Pigritia Rhythm
    Wrath Wheel
    Envy Blunt
    Addiction Plant
    Lust Pointer
    Lust Shatter
    Lust Crusher
    Lust Boom
    _
    Weight: 0
    ====== auto-parsed ======
    Weight : 0

    Id: (100166)

    Finest Automatic Modification Device (Physical)
    A device used for modifying certain mechanical devices.
    Imbues 3 physical effects on the machine.
    _
    [Target Items]
    Hypocrisy Machine
    Hypocrisy Edge
    Greed Wand
    Sloth Text
    Pride Steel
    Invidia Bundle
    Superbia String
    Gula Gun
    Ira Fist
    Gluttony Stick
    Luxuria Pierce
    Wrath Rack
    Avaritia Metal
    Pride Stone
    Sloth Bible
    Gula Teeth
    Pigritia Spark
    Pigritia Wave
    Pigritia Rhythm
    Wrath Wheel
    Envy Blunt
    Addiction Plant
    Lust Pointer
    Lust Shatter
    Lust Crusher
    Lust Boom
    _
    Weight: 0
    ====== auto-parsed ======
    Weight : 0

    Id: (100167)

    Medium Automatic Modification Device (Magic)
    A device used for modifying certain mechanical devices.
    Imbues 1 magical effect on the machine.
    _
    [Target Items]
    Hypocrisy Machine
    Hypocrisy Edge
    Greed Wand
    Sloth Text
    Pride Steel
    Invidia Bundle
    Superbia String
    Gula Gun
    Ira Fist
    Gluttony Stick
    Luxuria Pierce
    Wrath Rack
    Avaritia Metal
    Pride Stone
    Sloth Bible
    Gula Teeth
    Pigritia Spark
    Pigritia Wave
    Pigritia Rhythm
    Wrath Wheel
    Envy Blunt
    Addiction Plant
    Lust Pointer
    Lust Shatter
    Lust Crusher
    Lust Boom
    _
    Weight: 0
    ====== auto-parsed ======
    Weight : 0

    Id: (100168)

    High Automatic Modification Device (Magic)
    A device used for modifying certain mechanical devices.
    Imbues 1 or 2 magical effects on the machine.
    _
    [Target Items]
    Hypocrisy Machine
    Hypocrisy Edge
    Greed Wand
    Sloth Text
    Pride Steel
    Invidia Bundle
    Superbia String
    Gula Gun
    Ira Fist
    Gluttony Stick
    Luxuria Pierce
    Wrath Rack
    Avaritia Metal
    Pride Stone
    Sloth Bible
    Gula Teeth
    Pigritia Spark
    Pigritia Wave
    Pigritia Rhythm
    Wrath Wheel
    Envy Blunt
    Addiction Plant
    Lust Pointer
    Lust Shatter
    Lust Crusher
    Lust Boom
    _
    Weight: 0
    ====== auto-parsed ======
    Weight : 0

    Id: (100169)

    Finest Automatic Modification Device (Magic)
    A device used for modifying certain mechanical devices.
    Imbues 3 magical effects on the machine.
    _
    [Target Items]
    Hypocrisy Machine
    Hypocrisy Edge
    Greed Wand
    Sloth Text
    Pride Steel
    Invidia Bundle
    Superbia String
    Gula Gun
    Ira Fist
    Gluttony Stick
    Luxuria Pierce
    Wrath Rack
    Avaritia Metal
    Pride Stone
    Sloth Bible
    Gula Teeth
    Pigritia Spark
    Pigritia Wave
    Pigritia Rhythm
    Wrath Wheel
    Envy Blunt
    Addiction Plant
    Lust Pointer
    Lust Shatter
    Lust Crusher
    Lust Boom
    _
    Weight: 0
    ====== auto-parsed ======
    Weight : 0

    Id: (100171)

    Cannon Ball Box
    "Caution! You may lose items if there are more than 30,000 of them in your inventory."
    _
    Contains 500 Cannon Balls.
    Weight: 25
    ====== auto-parsed ======
    Weight : 25

    Id: (100172)

    Iron Cannon Ball Box
    "Caution! You may lose items if there are more than 30,000 of them in your inventory."
    _
    Contains 500 Iron Cannon Balls.
    Weight: 25
    ====== auto-parsed ======
    Weight : 25

    Id: (100173)

    Soul Cannon Ball Box
    "Caution! You may lose items if there are more than 30,000 of them in your inventory."
    _
    Contains 500 Soul Cannon Balls.
    Weight: 25
    ====== auto-parsed ======
    Weight : 25

    Id: (100174)

    Poison Arrow Quiver
    "Caution! You may lose items if there are more than 30,000 of them in your inventory."
    _
    A quiver containing 500 Poison Arrows.
    _
    Weight: 25
    ====== auto-parsed ======
    Weight : 25

    Id: (100176)

    Dark Cannon Ball Box
    "Caution! You may lose items if there are more than 30,000 of them in your inventory."
    _
    Contains 500 Dark Cannon Balls.
    Weight: 25
    ====== auto-parsed ======
    Weight : 25

    Id: (100177)

    Holy Cannon Ball Box
    "Caution! You may lose items if there are more than 30,000 of them in your inventory."
    _
    Contains 500 Holy Cannon Balls.
    Weight: 25
    ====== auto-parsed ======
    Weight : 25

    Id: (100178)

    Liquid Condensed Bullet Box
    "Caution! You may lose items if there are more than 30,000 of them in your inventory."
    _
    Contains 500 Liquid Condensed Bullets.
    Weight: 25
    ====== auto-parsed ======
    Weight : 25

    Id: (100179)

    Large Madogear Fuel Tank
    "Caution! You may lose items if there are more than 30,000 of them in your inventory."
    _
    Contains 500 Madogear Fuel.
    Weight: 25
    ====== auto-parsed ======
    Weight : 25

    Id: (100180)

    Repair A Box
    "Caution! You may lose items if there are more than 30,000 of them in your inventory."
    _
    Contains 500 Repair As.
    Weight: 25
    ====== auto-parsed ======
    Weight : 25

    Id: (100181)

    Repair B Box
    "Caution! You may lose items if there are more than 30,000 of them in your inventory."
    _
    Contains 500 Repair Bs.
    Weight: 25
    ====== auto-parsed ======
    Weight : 25

    Id: (100182)

    Repair C Box
    "Caution! You may lose items if there are more than 30,000 of them in your inventory."
    _
    Contains 500 Repair Cs.
    Weight: 25
    ====== auto-parsed ======
    Weight : 25

    Id: (100183)

    Flame Stone Bundle
    "Caution! You may lose items if there are more than 30,000 of them in your inventory."
    _
    A bundle of 500 Flame Stones.
    Weight: 25
    ====== auto-parsed ======
    Weight : 25

    Id: (100184)

    Ice Stone Bundle
    "Caution! You may lose items if there are more than 30,000 of them in your inventory."
    _
    A bundle of 500 Ice Stones.
    Weight: 25
    ====== auto-parsed ======
    Weight : 25

    Id: (100185)

    Wind Stone Bundle
    "Caution! You may lose items if there are more than 30,000 of them in your inventory."
    _
    A bundle of 500 Wind Stones.
    Weight: 25
    ====== auto-parsed ======
    Weight : 25

    Id: (100186)

    Shadow Orb Bundle
    "Caution! You may lose items if there are more than 30,000 of them in your inventory."
    _
    A bundle of 500 Shadow Orbs.
    Weight: 25
    ====== auto-parsed ======
    Weight : 25

    Id: (100187)

    Fire Charm Bundle
    "Caution! You may lose items if there are more than 30,000 of them in your inventory."
    _
    A bundle of 500 Fire Charms.
    Weight: 25
    ====== auto-parsed ======
    Weight : 25

    Id: (100188)

    Ice Charm Bundle
    "Caution! You may lose items if there are more than 30,000 of them in your inventory."
    _
    A bundle of 500 Ice Charms.
    Weight: 25
    ====== auto-parsed ======
    Weight : 25

    Id: (100189)

    Wind Charm Bundle
    "Caution! You may lose items if there are more than 30,000 of them in your inventory."
    _
    A bundle of 500 Wind Charms.
    Weight: 25
    ====== auto-parsed ======
    Weight : 25

    Id: (100190)

    Earth Charm Bundle
    "Caution! You may lose items if there are more than 30,000 of them in your inventory."
    _
    A bundle of 500 Earth Charms.
    Weight: 25
    ====== auto-parsed ======
    Weight : 25

    Id: (100191)

    Explosive Kunai Scroll
    "Caution! You may lose items if there are more than 30,000 of them in your inventory."
    _
    Can summon 500 Explosive Kunais.
    _
    Weight: 25
    ====== auto-parsed ======
    Weight : 25

    Id: (100192)

    Blue Gemstone Pouch
    "Caution! You may lose items if there are more than 30,000 of them in your inventory."
    _
    Contains 500 Blue Gemstones.
    Weight: 25
    ====== auto-parsed ======
    Weight : 25

    Id: (100193)

    Yellow Gemstone Pouch
    "Caution! You may lose items if there are more than 30,000 of them in your inventory."
    _
    Contains 500 Yellow Gemstones.
    Weight: 25
    ====== auto-parsed ======
    Weight : 25

    Id: (100194)

    Red Gemstone Pouch
    "Caution! You may lose items if there are more than 30,000 of them in your inventory."
    _
    Contains 500 Red Gemstones.
    Weight: 25
    ====== auto-parsed ======
    Weight : 25

    Id: (100195)

    Full Metal Jacket Case
    "Caution! You may lose items if there are more than 30,000 of them in your inventory."
    _
    A bullet case containing 500 Full Metal Jackets.
    _

    Weight: 25
    ====== auto-parsed ======
    Weight : 25

    Id: (100196)

    Projectile Mine Case
    "Caution! You may lose items if there are more than 30,000 of them in your inventory."
    _
    A case containing 500 Projectile Mines.
    _

    Weight: 25
    ====== auto-parsed ======
    Weight : 25

    Id: (100197)

    Dragon Tail Missile Case
    "Caution! You may lose items if there are more than 30,000 of them in your inventory."
    _
    A case containing 500 Dragon Tail Missiles.
    _

    Weight: 25
    ====== auto-parsed ======
    Weight : 25

    Id: (100251)

    Illusion Upgrade Cube
    A cube developed to upgrade Illusion armor.
    Upgrades +4 or above Illusion armor to +7.
    _
    [Target Items]
    Illusion Armor Type A
    Illusion Armor Type B
    Illusion Engine Wing Type A
    Illusion Engine Wing Type B
    Illusion Leg Type A
    Illusion Leg Type B
    _
    Weight: 0
    ====== auto-parsed ======
    Weight : 0

    Id: (100252)

    Automatic Upgrade Cube
    A cube developed to upgrade Automatic armor.
    Upgrades +4 or above Automatic armor to +7.
    _
    [Target Items]
    Automatic Armor Type A
    Automatic Armor Type B
    Automatic Engine Wing Type A
    Automatic Engine Wing Type B
    Automatic Leg Type A
    Automatic Leg Type B
    _
    Weight: 0
    ====== auto-parsed ======
    Weight : 0

    Id: (100461)

    Galaxy Costume Egg
    When opened gives one of the following costumes,
    Costume Galaxy Circlet
    Costume Northern Cross
    Costume Blue Emotion
    Costume Magic Heir
    Costume Star Eyepatch
    Costume Wishing Tree Hat
    Costume Starry Long Wave
    Costume Starry Ribbon Twin Tail
    Costume Back Ribbon Bell (Blue)
    Costume Astra Blessing
    Cannot be traded.
    Weight : 1
    ====== auto-parsed ======
    Weight : 1

    Id: (300001)

    Poisonous Card
    ATK +25% on Poison enemies.
    If equipped with Anacondaq Card, additional ATK +15% on Poison enemies.
    Class: Card
    Location: Weapon
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Weapon
    Weight : 1

    Id: (300002)

    Toxious Card
    MaxHP +10%, incoming Long-ranged DMG -5%.
    If equipped with Noxious Card, additional MaxHP +5% and incoming Long-ranged DMG -10%.
    Class: Card
    Location: Armor
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Armor
    Weight : 1

    Id: (300003)

    White Porcellio Card
    ATK +20, additional ATK +10 if equipped with Porcellio Card.
    ATK +1 for every shoe refine level.
    Class: Card
    Location: Shoes
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Shoes
    Weight : 1

    Id: (300004)

    Neo Mineral Card
    DEF +30, additional DEF +20 if equipped with Mineral Card.
    DEF +3 for every garment refine level.
    Class: Card
    Location: Garment
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Garment
    Weight : 1

    Id: (300005)

    Abyssman Card
    MaxHP +10%, Earth Grave damage +10%.
    If equipped with Pitman Card, additional Earth Grave damage +10% and +1% for every refine level of shoes.
    Class: Card
    Location: Shoes
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Shoes
    Weight : 1

    Id: (300006)

    Jewelry Ant Card
    When physically attacking, create a chance of auto-casting Level 1 Psychic Wave.
    If equipped with Ungoliant Card, Neutral Magic damage +30%.
    Class: Card
    Location: Accessory (Left Slot)
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Weight : 1

    Id: (300007)

    Jewel Ungoliant Card
    DMG +40% to Formless and Plant monsters, along with Fire and Water Property enemies.
    Class: Card
    Location: Armor
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Armor
    Weight : 1

    Id: (300008)

    Angelgiold Card
    MATK +10% on Demon monsters.
    If equipped with Skeggiold Card, additional MATK +3% on Demon monsters for every 2 weapon refine levels.
    Class: Card
    Location: Weapon
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Weapon
    Weight : 1

    Id: (300009)

    Spectrum Plasma Card
    When equipping a One-handed Staff or Two-handed Staff, Ghost Magic damage +10%.
    When refined to +10, Additional Ghost Magic damage +10%.
    When refined to +14, Additional Ghost Magic damage +10%.
    Class: Card
    Location: Weapon
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Weapon
    Weight : 1

    Id: (300010)

    Arch Plasma Card
    When equipping a One-handed Staff or Two-handed Staff, Wind Magic damage +10%.
    When refined to +10, Additional Wind Magic damage +10%.
    When refined to +14, Additional Wind Magic damage +10%.
    Class: Card
    Location: Weapon
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Weapon
    Weight : 1

    Id: (300011)

    Holy Frus Card
    When equipping a One-handed Staff or Two-handed Staff, Holy Magic damage +10%.
    When refined to +10, Additional Holy Magic damage +10%.
    When refined to +14, Additional Holy Magic damage +10%.
    Class: Card
    Location: Weapon
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Weapon
    Weight : 1

    Id: (300012)

    Holy Skogul Card
    Healing Recovery +5%.
    When refined to +7 or higher, Additional Healing Recovery +3%.
    When refined to +9 or higher, Additional Healing Recovery +2%.
    Class: Card
    Location: Shoes
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Shoes
    Weight : 1

    Id: (300013)

    Reginleif Card
    Indestructible.
    ATK +30%, MaxHP -15%.
    If equipped with Randgris Card, additional ATK +10%, MaxHP +5%.
    Class: Card
    Location: Armor
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Armor
    Weight : 1

    Id: (300014)

    Ingrid Card
    Indestructible.
    MaxHP +40%, ATK -15%.
    Drains 1,000 HP every 4 sec.
    Drains 10,000 HP when unequipped.
    If equipped with Randgris Card, additional MaxHP +10%, ATK +5%.
    Class: Card
    Location: Armor
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Armor
    Weight : 1

    Id: (300015)

    Purple Ferus Card
    ATK +3%, MaxHP -5%, MaxSP -5%, ATK +1% for every 4 refine levels.
    If equipped with Gold Acidus Card, additional MaxHP +4% and MaxSP +4% for every 4 shoe refine levels.
    Class: Card
    Location: Headgear
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Headgear
    Weight : 1

    Id: (300016)

    Treasure Mimic Card
    FLEE +30, CRIT +5.
    If equipped with Ancient Mimic Card, additional Critical damage +2% for every garment refine levels.
    Class: Card
    Location: Garment
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Garment
    Weight : 1

    Id: (300017)

    Black Acidus Card
    ATK +25% on Shadow enemies.
    If equipped with Santa Poring Card, additional ATK +15% on Shadow enemies.
    Class: Card
    Location: Weapon
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Weapon
    Weight : 1

    Id: (300018)

    Silver Acidus Card
    ATK +25% on Holy enemies.
    If equipped with Orc Skeleton Card, additional ATK +15% on Holy enemies.
    Class: Card
    Location: Weapon
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Weapon
    Weight : 1

    Id: (300019)

    Bone Ferus Card
    DMG +5% on Dragon enemies.
    If equipped with Bone Acidus Card, additional DMG +5% on Dragon enemies.
    Class: Card
    Location: Accessory (Left Slot)
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Weight : 1

    Id: (300020)

    Bone Acidus Card
    DMG +5% on Animal enemies.
    If equipped with Bone Ferus Card, additional DMG +5% on Animal enemies.
    Class: Card
    Location: Accessory (Right Slot)
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Weight : 1

    Id: (300021)

    Bone Detardeurus Card
    DMG +40% on Dragon monsters, Undead monsters, Undead enemies, and Ghost enemies.
    Class: Card
    Location: Armor
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Armor
    Weight : 1

    Id: (300076)

    Broken Security Beta Card
    VIT +3.
    MaxHP +10%, Vanishing Point and Cannon Spear damage +10%.
    If equipped with Verporta Card and Greater Research Assistant Bot Card, Vanishing Point and Cannon Spear damage +20%,
    additional Vanishing Point damage +5% for every 2 shoes refine levels, additional Cannon Spear damage +5% for every 2 weapon refine levels.
    Class: Card
    Location: Accessory
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Accessory
    Weight : 1

    Id: (300077)

    Broken Cleaner Robot Omega Card
    DEX +2, VIT +1.
    MaxHP +10%, Axe Boomerang and Vulcan Arm damage +10%.
    If equipped with Kick and Kick Card and Greater Papila Card, Axe Boomerang and Vulcan Arm damage +20%,
    additional Vulcan Arm damage +5% for every 2 shoes refine levels, additional Axe Boomerang damage +5% for every 2 weapon refine levels.
    Class: Card
    Location: Accessory
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Accessory
    Weight : 1

    Id: (300078)

    Sweetie Card
    Fire Dance damage +60%.
    Fire Dance SP consumption +25%.
    Class: Card
    Location: Weapon
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Weapon
    Weight : 1

    Id: (300079)

    Red Pepper Card
    Magic damage +30% on Formless and Fish enemies.
    Magic damage +30% on Holy and Water enemies.
    Class: Card
    Location: Armor
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Armor
    Weight : 1

    Id: (300080)

    Great Red Pepper Card
    Magic damage +50% on Formless and Fish enemies.
    Magic damage +50% on Holy and Water enemies.
    Class: Card
    Location: Armor
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Armor
    Weight : 1

    Id: (300081)

    Research Assistant Bot Card
    INT +2.
    MaxHP +10%, MaxSP +10%.
    Fire Ball damage +25%.
    Class: Card
    Location: Shoes
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Shoes
    Weight : 1

    Id: (300082)

    Greater Research Assistant Bot Card
    If compounded on One-handed or Two-handed Spear, Long-ranged Physical damage +10%.
    Additional Long-ranged Physical damage +2% for every 2 weapon refine levels.
    Class: Card
    Location: Weapon
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Weapon
    Weight : 1

    Id: (300083)

    Dried Rafflesia Card
    AGI +2
    MaxHP +10%, MaxSP +10%.
    Freezing Spear and Throw Kunai damage +15%.
    Class: Card
    Location: Shoes
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Shoes
    Weight : 1

    Id: (300084)

    Greater Dried Rafflesia Card
    Holy Resistance +30%
    FLEE +5
    Class: Card
    Location: Garment
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Garment
    Weight : 1

    Id: (300085)

    Special Alnoldi Card
    STR +2.
    MaxHP +10%, MaxSP +10%.
    ATK +7 per Kihop level.
    Class: Card
    Location: Shoes
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Shoes
    Weight : 1

    Id: (300086)

    Greater Special Alnoldi Card
    When equipping a Two-handed Sword, Melee Physical damage +10%.
    Additional Melee Physical damage +1% for every refine level.
    When refined to +11 or higher, Indestructible.
    Class: Card
    Location: Weapon
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Weapon
    Weight : 1

    Id: (300087)

    Broken Gardener Beta Card
    LUK +2.
    MaxHP +10%, MaxSP +10%.
    Silvervine Stem Spear and Scar of Tarou damage +10%.
    Class: Card
    Location: Shoes
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Shoes
    Weight : 1

    Id: (300088)

    Greater Broken Gardener Beta Card
    When equipping a Book, HIT +20, ATK +5%,
    additional Melee Physical damage +1% for every weapon refine level, +10 Effect: Full Moon Kick and Falling Stars damage +15%.
    Class: Card
    Location: Weapon
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Weapon
    Weight : 1

    Id: (300089)

    Verporta Card
    STR +2.
    MaxHP +10%, MaxSP +10%.
    Magnum Break damage +25%.
    Class: Card
    Location: Shoes
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Shoes
    Weight : 1

    Id: (300090)

    Verporte Card
    Earth Magic damage +10%.
    SP consumption +5%.
    When refined to +7 or higher, Additional Earth Magic damage +10%
    Class: Card
    Location: Shoes
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Shoes
    Weight : 1

    Id: (300091)

    Papila Card
    DEX +2.
    MaxHP +10%, MaxSP +10%.
    Desperado, Full Blast, Spread Shot damage +10%.
    Class: Card
    Location: Shoes
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Shoes
    Weight : 1

    Id: (300092)

    Greater Papila Card
    LUK +2.
    MaxHP +10%, MaxSP +10%.
    Cart Revolution damage +50%.
    Class: Card
    Location: Shoes
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Shoes
    Weight : 1

    Id: (300093)

    Papila Ruba Card
    INT +2.
    MaxHP +10%, MaxSP +10%.
    Holy Light damage +50%.
    Class: Card
    Location: Shoes
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Shoes
    Weight : 1

    Id: (300094)

    Greater Papila Ruba Card
    If compounded on Two-handed Sword, Critical damage +20%.
    Additional Critical damage +2% for every 2 weapon refine levels.
    Class: Card
    Location: Weapon
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Weapon
    Weight : 1

    Id: (300095)

    Papila Cae Card
    DEX +2.
    MaxHP +10%, MaxSP +10%.
    Arrow Shower damage +25%.
    Class: Card
    Location: Shoes
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Shoes
    Weight : 1

    Id: (300096)

    Greater Papila Cae Card
    When equipping a Instrument or Whip, MATK +20.
    +10 Effect: MATK +20, Variable Cast Time -10%.
    +13 Effect: MATK +20.
    Class: Card
    Location: Weapon
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Weapon
    Weight : 1

    Id: (300097)

    Aries Card
    AGI +2
    MaxHP +10%, MaxSP +10%.
    Envenom damage +25%.
    Class: Card
    Location: Shoes
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Shoes
    Weight : 1

    Id: (300098)

    Greater Aries Card
    MATK +5.
    Wind Blade, Freezing Spear, Flaming Petals damage +10%.
    When refined to +7 or higher, Variable Cast Time -5%.
    Class: Card
    Location: Garment
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Garment
    Weight : 1

    Id: (300099)

    Silva Papilia Card
    Damage -20% from Normal enemies.
    Incoming Healing Recovery +15%.
    Class: Card
    Location: Shield
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Shield
    Weight : 1

    Id: (300100)

    Gran Papilia Card
    Damage -25% from Boss enemies
    Incoming Healing Recovery +30%.
    Class: Card
    Location: Shield
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Shield
    Weight : 1

    Id: (300101)

    Broken Cleaner Card
    STR +3.
    MaxHP +10%, Dragon Breath and Dragon Water Breath damage +10%.
    If equipped with Verporta Card and Greater Papila Ruba Card, Dragon Breath and Dragon Water Breath damage +20%,
    additional Dragon Breath damage +5% for every 2 shoes refine levels, additional Dragon Water Breath damage +5% for every 2 weapon refine levels.
    Class: Card
    Location: Accessory
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Accessory
    Weight : 1

    Id: (300102)

    Bath Manager Card
    INT +3.
    MaxHP +10%, Cart Cannon and Spore Explosion damage +10%.
    If equipped with Powerful Archer Skeleton Card and Greater Papila Card, Cart Cannon and Spore Explosion damage +20%,
    additional Cart Cannon damage +5% for every 2 shoes refine levels, additional Spore Explosion damage +5% for every 2 weapon refine levels.
    Class: Card
    Location: Accessory
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Accessory
    Weight : 1

    Id: (300103)

    Azure Princess Card
    MATK +15.
    When refined to +7 or higher, Magic damage +10% on Fish and Demi-Human enemies.
    When refined to +11 or higher, Post-skill delay -3%.
    Class: Card
    Location: Shoes
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Shoes
    Weight : 1

    Id: (300104)

    Bookworm Card
    INT +2, VIT +1.
    MaxHP +10%, Psychic Wave and Diamond Dust damage +10%.
    If equipped with Blue Pitaya Card and Research Assistant Bot Card, Psychic Wave and Diamond Dust damage +20%,
    additional Psychic Wave damage +5% for every 2 shoes refine levels, additional Diamond Dust damage +5% for every 2 weapon refine levels.
    Class: Card
    Location: Accessory
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Accessory
    Weight : 1

    Id: (300105)

    Roaming Spellbook Card
    INT +3.
    MaxHP +5%, MaxSP +5%, Crimson Rock and Comet damage +10%.
    If equipped with Red Pitaya Card and Research Assistant Bot Card, Crimson Rock and Comet damage +20%,
    additional Comet damage +5% for every 2 shoes refine levels, additional Crimson Rock damage +5% for every 2 weapon refine levels.
    Class: Card
    Location: Accessory
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Accessory
    Weight : 1

    Id: (300106)

    Red Pitaya Card
    When equipping a One-handed or Two-handed Staff, Fire Magic damage +10%.
    When refined to +10, Additional Fire Magic damage +10%.
    When refined to +14, Additional Fire Magic damage +10%.
    Class: Card
    Location: Weapon
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Weapon
    Weight : 1

    Id: (300107)

    Meow Card
    Apple's and Banana's recovery rate +300%.
    Class: Card
    Location: Accessory
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Accessory
    Weight : 1

    Id: (300108)

    Sewage Venenum Card
    AGI +2, DEX +1.
    MaxHP +10%, Fatal Menace and Triangle Shot damage +10%.
    If equipped with Scimitar Buffalo Bandit Card and Aries Card, Fatal Menace and Triangle Shot damage +20%,
    additional Fatal Menace damage +5% for every 2 shoes refine levels, additional Triangle Shot damage +5% for every 2 weapon refine levels.
    Class: Card
    Location: Accessory
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Accessory
    Weight : 1

    Id: (300109)

    Sewage Cramp Card
    DEX +2, STR +1.
    MaxHP +10%, Rolling Cutter and Counter Slash damage +10%.
    If equipped with Mutant Dolor Card and Aries Card, Rolling Cutter and Counter Slash damage +20%,
    additional Rolling Cutter and Counter Slash damage +5% for every 3 shoes refine levels.
    Class: Card
    Location: Accessory
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Accessory
    Weight : 1

    Id: (300110)

    Sewage Waterfall Card
    AGI +2, INT +1.
    MaxHP +10%, Kunai Explosion and Cross Slash damage +10%.
    If equipped with Armed Guard Soheon Card and Dried Rafflesia Card, Kunai Explosion and Cross Slash damage +20%,
    additional Kunai Explosion and Cross Slash damage +5% for every 3 shoes refine levels.
    Class: Card
    Location: Accessory
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Accessory
    Weight : 1

    Id: (300111)

    Elite Bellare Card
    AGI +2, INT +1.
    MaxHP +10%, Flaming Petals, Freezing Spear, Wind Blade damage +10%.
    If equipped with E-EA1L Card and Dried Rafflesia Card, Flaming Petals, Freezing Spear, Wind Blade damage +20%,
    additional Flaming Petals, Freezing Spear, Wind Blade damage +5% for every 3 shoes refine levels.
    Class: Card
    Location: Accessory
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Accessory
    Weight : 1

    Id: (300112)

    Magic-poisoned Dolor Card
    INT +2, VIT +1.
    MaxHP +10%, Eswoo and Curse Explosion damage +10%.
    If equipped with Magic-poisoned Plaga Card and Special Alnoldi Card, Eswoo and Curse Explosion damage +20%,
    additional Curse Explosion damage +5% for every 2 shoes refine levels, additional Eswoo damage +5% for every 2 weapon refine levels.
    Class: Card
    Location: Accessory
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Accessory
    Weight : 1

    Id: (300113)

    Unleashed Magic Card
    INT +2, VIT +1.
    MaxHP +10%, Reverberation and Severe Rainstorm damage +10%.
    If equipped with Greater Papila Cae Card and Papila Cae Card, Reverberation and Severe Rainstorm damage +20%,
    additional Reverberation damage +5% for every 2 shoes refine levels, additional Severe Rainstorm damage +5% for every 2 weapon refine levels.
    Class: Card
    Location: Accessory
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Accessory
    Weight : 1

    Id: (300114)

    Magic-poisoned Plaga Card
    When equipping a One-handed or Two-handed Staff, Neutral Magic damage +10%.
    When refined to +10, Additional Neutral Magic damage +10%.
    When refined to +14, Additional Neutral Magic damage +10%.
    Class: Card
    Location: Weapon
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Weapon
    Weight : 1

    Id: (300115)

    Magic-poisoned Sanare Card
    INT + 2, DEX +1.
    MaxHP +10%, Adoramus and Judex damage +10%.
    If equipped with Sanare Card and Papila Ruba Card, Adoramus and Judex damage +20%,
    additional Adoramus damage +5% for every 2 shoes refine levels, additional Judex damage +5% for every 2 weapon refine levels.
    Class: Card
    Location: Accessory
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Accessory
    Weight : 1

    Id: (300116)

    Powerful Magic Card
    STR +2, INT +1.
    MaxHP +10%, Rampage Blast and Tiger Cannon damage +10%.
    If equipped with Mutant Plaga Card and Papila Ruba Card, Rampage Blast and Tiger Cannon damage +20%,
    additional Tiger Cannon damage +5% for every 2 Shoes refine levels, additional Rampage Blast damage +5% for every 2 Weapon refine levels.
    Class: Card
    Location: Accessory
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Accessory
    Weight : 1

    Id: (300117)

    Sharp Magic Card
    DEX +2, AGI +1.
    MaxHP +10%, Arrow Storm and Bomb Cluster damage +10%.
    If equipped with Powerful Archer Skeleton Card and Papila Cae Card, Arrow Storm and Bomb Cluster damage +20%,
    additional Bomb Cluster damage +5% for every 2 shoes refine levels, additional Arrow Storm damage +5% for every 2 weapon refine levels.
    Class: Card
    Location: Accessory
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Accessory
    Weight : 1

    Id: (300118)

    Boiling Phen Card
    STR +2, VIT +1.
    MaxHP +10%, Full Moon Kick and Falling Stars damage +10%.
    If equipped with Greater Broken Gardener Beta Card and Special Alnoldi Card, Full Moon Kick and Falling Stars damage +20%,
    additional Falling Stars damage +5% for every 2 shoes refine levels, additional Full Moon Kick damage +5% for every 2 weapon refine levels.
    Class: Card
    Location: Accessory
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Accessory
    Weight : 1

    Id: (300119)

    Boiling Swordfish Card
    DEX +2, AGI +1.
    MaxHP +10%, Round Trip and God's Hammer damage +10%.
    If equipped with Greater Bellare Card and Papila Card, Round Trip and God's Hammer damage +20%,
    additional God's Hammer damage +5% for every 2 shoes refine levels, additional Round Trip damage +5% for every 2 weapon refine levels.
    Class: Card
    Location: Accessory
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Accessory
    Weight : 1

    Id: (300120)

    Boiling Piranha Card
    MATK +2%.
    If equipped with Piranha Card, MATK +10 and Magic damage +15% on Water enemies.
    Class: Card
    Location: Accessory
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Accessory
    Weight : 1

    Id: (300121)

    Boiling Marc Card
    Holy and Water Magic damage +5%.
    Additional Holy and Water Magic damage +1% for every 2 refine levels.
    Class: Card
    Location: Shoes
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Shoes
    Weight : 1

    Id: (300122)

    Yellow Pitaya Card
    Neutral Resistance +15%.
    Holy Magic damage +3% for every refine level.
    If equipped with Boiling Marc Card, additional Neutral Resistance +5%.
    Class: Card
    Location: Garment
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Garment
    Weight : 1

    Id: (300123)

    Purple Pitaya Card
    Neutral Resistance +15%.
    Neutral Magic damage +3% for every refine level.
    If equipped with Boiling Marc Card, additional Neutral Resistance +5%.
    Class: Card
    Location: Garment
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Garment
    Weight : 1

    Id: (300124)

    Blue Pitaya Card
    When equipping a One-handed or Two-handed Staff, Water Magic damage +10%.
    When refined to +10, Additional Water Magic damage +10%.
    When refined to +14, Additional Water Magic damage +10%.
    Class: Card
    Location: Weapon
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Weapon
    Weight : 1

    Id: (300125)

    Green Pitaya Card
    LUK +2, INT +1.
    MaxHP +10%, Picky Peck and Catnip Meteor damage +10%.
    If equipped with Magic-poisoned Plaga Card and Broken Gardener Beta Card, Picky Peck and Catnip Meteor damage +20%,
    additional Catnip Meteor damage +5% for every 2 shoes refine levels, additional Picky Peck damage +5% for every 2 weapon refine levels.
    Class: Card
    Location: Accessory
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Accessory
    Weight : 1

    Id: (310000)

    Sniper Stone II(Upper)
    Increase ASPD by 1% per 2 levels of Wind Walker.
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310001)

    Sniper Stone II(Middle)
    Increases ranged physical damage by 1% per 2 levels of Beast Bane.
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310002)

    Sniper Stone II(Lower)
    ATK + 2 per 1 skill level of Falcon Eyes
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310003)

    Ranger Stone II(Garment)
    Increase damage of Aimed Bolt by 15%.
    When equipped with Sniper Stone II(Upper), increase damage of Aimed Bolt by 15%.
    When equipped with Sniper Stone II(Middle), reduce variable casting time of Aimed Bolt by 1 sec.
    When equipped with Sniper Stone II(Lower), reduce cooldown of No Limits by 45 sec
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310004)

    Mastersmith Stone II(Upper)
    Reduce cooldown of Axe Boomerang by 0.1 sec per 1 skill level of Maximum Power-Thrust
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310005)

    Mastersmith Stone II(Middle)
    Increase damage of High Speed Cart Ram by 15%
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310006)

    Mastersmith Stone II(Lower)
    Increase ranged physical damage by 1% per 1 skill level of Power Maximize
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310007)

    Mechanic Stone II(Garment)
    Increase damage of Arm Cannon by 15%.
    When equipped with Mastersmith Stone II(Upper), increase ranged physical damage by 10%.
    When equipped with Mastersmith Stone II(Middle), increase damage of Vulcan Arm by 20%.
    When equipped with Mastersmith Stone II(Lower), increase damage of Knuckle Boost by 20%.
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310008)

    High Priest Stone II(Upper)
    Increase damage of Magnus Exorcismus by 15%
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310009)

    High Priest Stone II(Middle)
    Increase holy property magic damage by 1% per 1 skill level of Assumptio
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310010)

    High Priest Stone II(Lower)
    Reduce variable casting time by 1% per 2 skill levels of Kyrie Eleison
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310011)

    Arch Bishop Stone II(Garment)
    Increase damage of Judex by 15%.
    When equipped with High Priest Stone II(Upper), increase damage of Judex by 15%.
    When equipped with High Priest Stone II(Middle), reduce SP consumption of Judex by 10%.
    When equipped with High Priest Stone II(Lower), increase holy property magic damage by 10%.
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310076)

    Blessing of Strength
    STR +10.
    DEF +25, MDEF +3.
    ATK +10%.
    If equipped on Soutane of Strength, ATK +5% and DMG +12% on all monster types.
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310077)

    Blessing of Agility
    AGI +10.
    DEF +25, MDEF +3.
    Long-ranged DMG +10%.
    If equipped on Soutane of Agility, ASPD +1 and creates a 5% chance to conduct a guided attack.
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310078)

    Blessing of Vitality
    VIT +10.
    DEF +25, MDEF +3.
    MaxHP +10%, MaxSP +10%.
    If equipped on Soutane of Vitality, MaxHP +5% and After-cast delay -5%.
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310079)

    Blessing of Dexterity
    DEX +10.
    DEF +25, MDEF +3.
    Variable Cast Time -10%, increased ASPD (ASPD +10%).
    If equipped on Soutane of Dexterity, Fixed Cast Time -0.3 sec.
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310080)

    Blessing of intelligence
    INT +10.
    DEF +25, MDEF +3.
    MATK +10%.
    If equipped on Soutane of intelligence, Variable Cast Time -10% and all elemental Magic damage +12%.
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310081)

    Blessing of Luck
    LUK +10.
    DEF +25, MDEF +3.
    Critical damage +15%.
    If equipped on Soutane of Luck, CRIT +10 and DMG +12% on enemies of all sizes.
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310082)

    Automatic Modification Orb (DEF)
    DEF +150
    When refined to +7 or higher, DEF +75 (Additional)
    When refined to +11 or higher, DEF +75 (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310083)

    Automatic Modification Orb (MDEF)
    MDEF +15
    When refined to +7 or higher, MDEF +7 (Additional)
    When refined to +11 or higher, MDEF +7 (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310084)

    Automatic Modification Orb (VIT)
    VIT +3, MaxHP +1%
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310085)

    Automatic Modification Orb (LUK)
    LUK +3, Critical damage +1%
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310086)

    Automatic Modification Orb (STR)
    STR +3, ATK +2%
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310087)

    Automatic Modification Orb (AGI)
    AGI +3, increased ASPD (ASPD +2%)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310088)

    Automatic Modification Orb (INT)
    INT +3, MATK +2%
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310089)

    Automatic Modification Orb (DEX)
    DEX +3, Long-ranged Physical damage +2%
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310090)

    Automatic Modification Orb (HP Recovery)
    Natural HP Recovery +30%
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310091)

    Automatic Modification Orb (SP Recovery)
    Natural SP Recovery +30%
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310092)

    Automatic Modification Orb (Spell)
    MATK +20, Variable Cast Time -10%
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310093)

    Automatic Modification Orb (ASPD)
    ATK +20, increased ASPD (ASPD +10%)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310094)

    Automatic Modification Orb (Fatal)
    CRIT +10, Critical damage +10%
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310095)

    Automatic Modification Orb (Expert Archer)
    HIT +10, Long-ranged Physical damage +10%
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310096)

    Automatic Modification Orb (Health)
    MaxHP +5%, MaxHP +1,500
    When refined to +7 or higher, MaxHP +2% (Additional)
    When refined to +11 or higher, MaxHP +3% (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310097)

    Automatic Modification Orb (SPR)
    MaxSP +5%, MaxSP +300
    When refined to +7 or higher, MaxSP +2% (Additional)
    When refined to +11 or higher, MaxSP +3% (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310098)

    Automatic Modification Orb (Heal)
    Healing Recovery +5%
    When refined to +7 or higher, Healing Recovery +5% (Additional)
    When refined to +11 or higher, Healing Recovery +7% (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310099)

    Automatic Modification Orb (ATK)
    ATK +5%, ATK +75
    When refined to +7 or higher, Melee Physical damage +2%
    When refined to +11 or higher, Melee Physical damage +3% (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310100)

    Automatic Modification Orb (MATK)
    MATK +5%, MATK +75
    When refined to +7 or higher, MATK +2% (Additional)
    When refined to +11 or higher, MATK +3% (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310101)

    Automatic Modification Orb (Sharpshooter)
    Long-ranged Physical damage +3%
    When refined to +7 or higher, Long-ranged Physical damage +3% (Additional)
    When refined to +11 or higher, Long-ranged Physical damage +3% (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310102)

    Automatic Modification Orb (Speed)
    ASPD +1
    When refined to +7 or higher, ASPD +5%
    When refined to +11 or higher, ASPD +5% (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310103)

    Automatic Modification Orb (Caster)
    Variable Cast Time -5%
    When refined to +7 or higher, Variable Cast Time -5% (Additional)
    When refined to +11 or higher, Variable Cast Time -5% (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310104)

    Automatic Modification Orb (Critical)
    CRIT +10
    When refined to +7 or higher, Critical damage +5%
    When refined to +11 or higher, Critical damage +7% (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310105)

    Automatic Modification Orb (Magical Force)
    MATK +20, Variable Cast Time -10%, all elemental Magic damage +2%
    When refined to +7 or higher, All elemental Magic damage +1% (Additional)
    When refined to +11 or higher, All elemental Magic damage +2% (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310106)

    Automatic Modification Orb (Attacker Force)
    ATK +20, Melee Physical damage +10%, Physical damage +3% on enemies of all sizes
    When refined to +7 or higher, Physical damage +1% on enemies of all sizes (Additional)
    When refined to +11 or higher, Physical damage +1% on enemies of all sizes (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310107)

    Automatic Modification Orb (Ranged Force)
    ATK +20, Long-ranged Physical damage +10%, Physical damage +3% on enemies of all sizes
    When refined to +7 or higher, Physical damage +1% on enemies of all sizes (Additional)
    When refined to +11 or higher, Physical damage +1% on enemies of all sizes (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310108)

    Automatic Modification Orb (Critical Force)
    CRIT +5, Critical damage +10%, Physical damage +3% on enemies of all sizes
    When refined to +7 or higher, Physical damage +1% on enemies of all sizes (Additional)
    When refined to +11 or higher, Physical damage +1% on enemies of all sizes (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310109)

    Automatic Modification Orb (Recovery Force)
    MATK +20, Variable Cast Time -10%, Healing Recovery +5%
    When refined to +7 or higher, Healing Recovery +5% (Additional)
    When refined to +11 or higher, Healing Recovery +5% (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310110)

    Automatic Modification Orb (Post-skill Delay)
    Post-skill delay -4%
    When refined to +7 or higher, Post-skill delay -6% (Additional)
    When refined to +11 or higher, Post-skill delay -6% (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310111)

    Automatic Modification Orb (Fixed Cast Time)
    Fixed Cast Time -0.1 sec.
    When refined to +7 or higher, Fixed Cast Time -0.2 sec. (Additional)
    When refined to +11 or higher, Fixed Cast Time -0.5 sec. (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310112)

    Automatic Modification Orb (Above All)
    Physical/Magic damage -7% from Normal and Boss enemies
    When refined to +7 or higher, Physical/Magic damage -7% from enemies of all sizes
    When refined to +11 or higher, Physical/Magic damage -7% from monsters of all types (Players excluded)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310113)

    Automatic Modification Orb (Drain Life)
    When physically attacking, create a 2% chance of restoring HP by 3% of inflicted damage
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310114)

    Automatic Modification Orb (Drain Soul)
    When physically attacking, create a 1% chance of restoring SP by 2% of inflicted damage.
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310115)

    Automatic Modification Orb (Magic Healing)
    When dealing magic damage, create a 2% chance of restoring 500 HP every 0.4 seconds 23 times
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310116)

    Automatic Modification Orb (Magic Soul)
    When dealing magic damage, create a 1% chance of restoring 120 SP every 0.4 seconds 23 times
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310117)

    Automatic Modification Orb (Power Force)
    ATK +3%, MATK +3%.
    When refined to +7 or higher, ATK +3%, MATK +3% (Additional)
    When refined to +11 or higher, ATK +4%, MATK +4% (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310118)

    Automatic Modification Orb (Robust)
    MaxHP +2000, MaxSP +300, MaxHP +5%, MaxSP +5%
    When refined to +7 or higher, MaxHP +2%, MaxSP +2% (Additional)
    When refined to +11 or higher, MaxHP +3%, MaxSP +3% (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310119)

    Automatic Modification Orb (Powerful)
    Melee/Long-ranged Physical damage +5%, all elemental Magic damage +5%
    When refined to +7 or higher, Melee/Long-ranged Physical damage +2%, all elemental Magic damage +2% (Additional)
    When refined to +11 or higher, Melee/Long-ranged Physical damage +3%, all elemental Magic damage +3% (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310120)

    Automatic Modification Orb (All-Force)
    Melee Physical damage +5%, Long-ranged Physical damage +5%, all elemental Magic damage +5%
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310121)

    Automatic Orb (Unlimited Vitality)
    Incoming Physical/Magic damage creates a 5% chance of casting Enhanced Undying Stamina for 10 seconds
    Enhanced Undying Stamina: VIT +50 for 10 sec., HP +800 every 0.4 sec. 23 times
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310122)

    Automatic Orb (Spell Buster)
    When dealing magic damage, create a 3% chance of casting Enhanced Mana Storm for 10 seconds
    Enhanced Mana Storm: INT +50 and MATK +25% for 10 sec.
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310123)

    Automatic Orb (Fierce Shooter)
    When physically attacking, create a 3% chance of casting Enhanced Shooter Under Fire for 10 seconds
    Enhanced Shooter Under Fire: DEX +50 and Long-ranged Physical damage +15% for 10 sec.
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310124)

    Automatic Orb (Overpower)
    When physically attacking, create a 3% chance of casting Enhanced Boiling Fighting Spirit for 10 seconds
    Enhanced Boiling Fighting Spirit: STR +50, ATK +15%, and Melee Physical damage +10% for 10 sec.
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310125)

    Automatic Orb (Fatal Flash)
    When physically attacking, create a 3% chance of casting Enhanced Lethal Speed Maniac for 10 seconds
    Enhanced Lethal Speed Maniac: AGI +50 and Critical Damage +15% for 10 sec.
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310126)

    Automatic Orb (Lucky Strike)
    When dealing magic damage, create a 3% chance of casting Enhanced Windfall for 10 seconds
    Enhanced Windfall: LUK +50 and all elemental Magic damage +15% for 10 sec.
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310127)

    Automatic Orb (Draconic Breath)
    Dragon Breath and Dragon Water Breath damage +15%
    When refined to +7 or higher, Dragon Breath and Dragon Water Breath damage +3% (Additional)
    When refined to +11 or higher, Dragon Breath and Dragon Water Breath damage +7% (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310128)

    Automatic Orb (Wave Break)
    Sonic Wave and Ignition Break damage +15%
    When refined to +7 or higher, Sonic Wave and Ignition Break damage +3% (Additional)
    When refined to +11 or higher, Sonic Wave damage +7%, Ignition Break cooldown -0.25 sec.
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310129)

    Automatic Orb (Hundred Spiral)
    Clashing Spiral and Hundred Spears damage +15%
    When refined to +7 or higher, Clashing Spiral and Hundred Spears damage +3% (Additional)
    When refined to +11 or higher, Clashing Spiral damage +7% (Additional), Hundred Spears cooldown -0.25 sec.
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310130)

    Automatic Orb (Drive Press)
    Earth Drive and Shield Press damage +15%
    When refined to +7 or higher, Earth Drive and Shield Press damage +3% (Additional)
    When refined to +11 or higher, Earth Drive and Shield Press damage +7% (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310131)

    Automatic Orb (Vanishing Cannon)
    Vanishing Point and Cannon Spear damage +15%
    When refined to +7 or higher, Vanishing Point and Cannon Spear damage +3% (Additional)
    When refined to +11 or higher, Vanishing Point and Cannon Spear damage +7% (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310132)

    Automatic Orb (Genesis Gloria)
    Gloria Domini and Genesis Ray damage +15%
    When refined to +7 or higher, Gloria Domini and Genesis Ray damage +3% (Additional)
    When refined to +11 or higher, Gloria Domini and Genesis Ray damage +7% (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310133)

    Automatic Orb (Boost Cannon)
    Knuckle Boost and Arm Cannon damage +15%
    When refined to +7 or higher, Knuckle Boost and Arm Cannon damage +3% (Additional)
    When refined to +11 or higher, Knuckle Boost and Arm Cannon damage +7% (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310134)

    Automatic Orb (Ice Flame)
    Ice Launcher and Flame Launcher damage +15%
    When refined to +7 or higher, Ice Launcher and Flame Launcher damage +3% (Additional)
    When refined to +11 or higher, Ice Launcher and Flame Launcher damage +7% (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310135)

    Automatic Orb (Tornado Swing)
    Axe Tornado and Power Swing damage +15%
    When refined to +7 or higher, Axe Tornado and Power Swing damage +3% (Additional)
    When refined to +11 or higher, Axe Tornado and Power Swing damage +7% (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310136)

    Automatic Orb (Cannon Tornado)
    Cart Tornado and Cart Cannon damage +15%
    When refined to +7 or higher, Cart Tornado and Cart Cannon damage +3% (Additional)
    When refined to +11 or higher, Cart Tornado and Cart Cannon damage +7% (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310137)

    Automatic Orb (Crazy Mandragora)
    Crazy Vines damage +15%, Mandragora Howling cooldown -0.3 sec.
    When refined to +7 or higher, Crazy Vines damage +3% (Additional), Mandragora Howling cooldown -0.3 sec. (Additional)
    When refined to +11 or higher, Crazy Vines damage +7% (Additional), Mandragora Howling cooldown -0.4 sec. (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310138)

    Automatic Orb (Acid Explosion)
    Acid Bomb and Spore Explosion damage +15%
    When refined to +7 or higher, Acid Bomb and Spore Explosion damage +3% (Additional)
    When refined to +11 or higher, Acid Bomb and Spore Explosion damage +7% (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310139)

    Automatic Orb (Sonic Impact)
    Sonic Blow and Cross Impact damage +15%
    When refined to +7 or higher, Sonic Blow and Cross Impact damage +3% (Additional)
    When refined to +11 or higher, Sonic Blow and Cross Impact damage +7% (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310140)

    Automatic Orb (Cutter Slasher)
    Cross Ripper Slasher and Rolling Cutter damage +15%
    When refined to +7 or higher, Cross Ripper Slasher and Rolling Cutter damage +3% (Additional)
    When refined to +11 or higher, Cross Ripper Slasher and Rolling Cutter damage +7% (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310141)

    Automatic Orb (Berserk Slash)
    Soul Destroyer and Counter Slash damage +15%
    When refined to +7 or higher, Soul Destroyer and Counter Slash damage +3% (Additional)
    When refined to +11 or higher, Soul Destroyer and Counter Slash damage +7% (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310142)

    Automatic Orb (Fatal Raid)
    Fatal Menace and Sightless Mind damage +15%
    When refined to +7 or higher, Fatal Menace and Sightless Mind damage +3% (Additional)
    When refined to +11 or higher, Fatal Menace and Sightless Mind damage +7% (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310143)

    Automatic Orb (Shadow Spell)
    All elemental Magic damage +15%
    When refined to +7 or higher, All elemental Magic damage +3% (Additional)
    When refined to +11 or higher, All elemental Magic damage +7% (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310144)

    Automatic Orb (Angle Shot)
    Triangle Shot damage +15%, Long-ranged Physical damage +10%
    When refined to +7 or higher, Triangle Shot damage +3% (Additional)
    When refined to +11 or higher, Triangle Shot damage +7% (Additional), Long-ranged Physical damage +5% (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310145)

    Automatic Orb (Crimson Strain)
    Crimson Rock and Earth Strain damage +15%
    When refined to +7 or higher, Crimson Rock and Earth Strain damage +3% (Additional)
    When refined to +11 or higher, Crimson Rock and Earth Strain damage +7% (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310146)

    Automatic Orb (Jack Lightning)
    Jack Frost and Chain Lightning damage +15%
    When refined to +7 or higher, Jack Frost and Chain Lightning damage +3% (Additional)
    When refined to +11 or higher, Jack Frost and Chain Lightning damage +7% (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310147)

    Automatic Orb (Comet Vortex)
    Comet and Tetra Vortex damage +15%
    When refined to +7 or higher, Comet and Tetra Vortex damage +3% (Additional)
    When refined to +11 or higher, Comet and Tetra Vortex damage +7% (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310148)

    Automatic Orb (Double Bolt)
    Fire/Cold/Lightning Bolt damage +15%
    When refined to +7 or higher, Fire/Cold/Lightning Bolt damage +3% (Additional)
    When refined to +11 or higher, Fire/Cold/Lightning Bolt damage +7% (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310149)

    Automatic Orb (Warmer Wave)
    Psychic Wave damage +15%, Warmer cooldown -1 sec.
    When refined to +7 or higher, Psychic Wave damage +3% (Additional), Warmer cooldown -2 sec. (Additional)
    When refined to +11 or higher, Psychic Wave damage +7% (Additional), Warmer cooldown -4 sec. (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310150)

    Automatic Orb (Diamond Grave)
    Diamond Dust and Earth Grave damage +15%
    When refined to +7 or higher, Diamond Dust and Earth Grave damage +3% (Additional)
    When refined to +11 or higher, Diamond Dust and Earth Grave damage +7% (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310151)

    Automatic Orb (Magnusmus)
    Magnus Exorcismus and Adoramus damage +15%
    When refined to +7 or higher, Magnus Exorcismus and Adoramus damage +3% (Additional)
    When refined to +11 or higher, Magnus Exorcismus and Adoramus damage +7% (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310152)

    Automatic Orb (Holy Judex)
    Holy Light and Judex damage +15%
    When refined to +7 or higher, Holy Light and Judex damage +3% (Additional)
    When refined to +11 or higher, Holy Light and Judex damage +7% (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310153)

    Automatic Orb (Duplelica)
    Duple Light damage +15%, Basilica cooldown -2 sec.
    When refined to +7 or higher, Duple Light damage +3% (Additional), Basilica cooldown -3 sec. (Additional)
    When refined to +11 or higher, Duple Light damage +7% (Additional), Basilica cooldown -5 sec. (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310154)

    Automatic Orb (Fallen Tiger)
    Tiger Cannon and Fallen Empire damage +15%
    When refined to +7 or higher, Tiger Cannon and Fallen Empire damage +3% (Additional)
    When refined to +11 or higher, Tiger Cannon and Fallen Empire damage +7% (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310155)

    Automatic Orb (Rampage Arrow)
    Rampage Blast and Knuckle Arrow damage +15%
    When refined to +7 or higher, Rampage Blast and Knuckle Arrow damage +3% (Additional)
    When refined to +11 or higher, Rampage Blast and Knuckle Arrow damage +7% (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310156)

    Automatic Orb (Raging Crush)
    Raging Thrust and Chain Crush Combo damage +15%
    When refined to +7 or higher, Raging Thrust and Chain Crush Combo damage +3% (Additional)
    When refined to +11 or higher, Raging Thrust and Chain Crush Combo damage +7% (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310157)

    Automatic Orb (Cluster)
    Bomb Cluster damage +15%
    When refined to +7 or higher, Bomb Cluster damage +3% (Additional)
    When refined to +11 or higher, Bomb Cluster damage +7% (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310158)

    Automatic Orb (Breeze Shooting)
    Focused Arrow Strike damage +15%, Critical damage +10%
    When refined to +7 or higher, Focused Arrow Strike damage +3% (Additional)
    When refined to +11 or higher, Focused Arrow Strike damage +7%, Critical damage +5% (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310159)

    Automatic Orb (Aimed Storm)
    Aimed Bolt and Arrow Storm damage +15%
    When refined to +7 or higher, Aimed Bolt and Arrow Storm damage +3% (Additional)
    When refined to +11 or higher, Aimed Bolt and Arrow Storm damage +7% (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310160)

    Automatic Orb (Metallic Echo)
    Metallic Sound and Great Echo damage +15%
    When refined to +7 or higher, Metallic Sound and Great Echo damage +3% (Additional)
    When refined to +11 or higher, Metallic Sound and Great Echo damage +7% (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310161)

    Automatic Orb (Reverberation)
    Reverberation damage +15%
    When refined to +7 or higher, Reverberation damage +3% (Additional)
    When refined to +11 or higher, Reverberation damage +7% (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310162)

    Automatic Orb (Vulcan Severe)
    Arrow Vulcan and Severe Rainstorm damage +15%
    When refined to +7 or higher, Arrow Vulcan and Severe Rainstorm damage +3% (Additional)
    When refined to +11 or higher, Arrow Vulcan and Severe Rainstorm damage +7% (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310163)

    Automatic Orb (Blaze Explosion)
    Blaze Kick and Solar Explosion damage +15%
    When refined to +7 or higher, Blaze Kick and Solar Explosion damage +3% (Additional)
    When refined to +11 or higher, Blaze Kick and Solar Explosion damage When refined to +7 or higher,% (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310164)

    Automatic Orb (Moon Kick)
    New Moon Kick and Full Moon Kick damage +15%
    When refined to +7 or higher, New Moon Kick and Full Moon Kick damage +3% (Additional)
    When refined to +11 or higher, New Moon Kick and Full Moon Kick damage +7% (Additional), Critical damage +5%
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310165)

    Automatic Orb (Falling Flash)
    Flash Kick and Falling Stars damage +15%
    When refined to +7 or higher, Flash Kick and Falling Stars damage +3% (Additional)
    When refined to +11 or higher, Flash Kick and Falling Stars damage +7% (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310166)

    Automatic Orb (Eswoo)
    Esma and Eswoo damage +15%
    When refined to +7 or higher, Esma and Eswoo damage +3% (Additional)
    When refined to +11 or higher, Esma and Eswoo damage +7% (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310167)

    Automatic Orb (Espa)
    Espa damage +15%
    When refined to +7 or higher, Espa damage +3% (Additional)
    When refined to +11 or higher, Espa damage +7% (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310168)

    Automatic Orb (Curse Explosion)
    Curse Explosion damage +15%
    When refined to +7 or higher, Curse Explosion damage +3% (Additional)
    When refined to +11 or higher, Curse Explosion damage +7% (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310169)

    Automatic Orb (Death Hammer Dance)
    Desperado, Fire Dance, God's Hammer damage +15%
    When refined to +7 or higher, Desperado, Fire Dance, God's Hammer damage +3% (Additional)
    When refined to +11 or higher, Desperado, Fire Dance, God's Hammer damage +7% (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310170)

    Automatic Orb (Fire Howling Tail)
    Fire Rain, Howling Mine, Dragon Tail damage +15%
    When refined to +7 or higher, Fire Rain, Howling Mine, Dragon Tail damage +3% (Additional)
    When refined to +11 or higher, Fire Rain, Howling Mine, Dragon Tail damage +7% (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310171)

    Automatic Orb (Storm Buster Trip)
    Shattering Storm, Vanishing Buster, Round Trip damage +15%
    When refined to +7 or higher, Shattering Storm, Vanishing Buster, Round Trip damage +3% (Additional)
    When refined to +11 or higher, Shattering Storm, Vanishing Buster, Round Trip damage +7% (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310172)

    Automatic Orb (Petal Spear Blade)
    Flaming Petals, Freezing Spear, Wind Blade damage +15%
    When refined to +7 or higher, Flaming Petals, Freezing Spear, Wind Blade damage +3% (Additional)
    When refined to +11 or higher, Flaming Petals, Freezing Spear, Wind Blade damage +7% (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310173)

    Automatic Orb (Cross Slash)
    Cross Slash damage +15%
    When refined to +7 or higher, Cross Slash damage +3% (Additional)
    When refined to +11 or higher, Cross Slash damage +7% (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310174)

    Automatic Orb (Dragon Draft Wind)
    Exploding Dragon, Snow Flake Draft, First Wind damage +15%
    When refined to +7 or higher, Exploding Dragon, Snow Flake Draft, First Wind damage +3% (Additional)
    When refined to +11 or higher, Exploding Dragon, Snow Flake Draft, First Wind damage +7% (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310175)

    Automatic Orb (Power of Sea)
    Tuna Party, Tasty Shrimp Party cooldown -0.5 sec.
    When refined to +7 or higher, Tuna Party, Tasty Shrimp Party cooldown -1 sec. (Additional)
    When refined to +11 or higher, Tuna Party, Tasty Shrimp Party cooldown -1.5 sec. (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310176)

    Automatic Orb (Power of Land)
    Silvervine Stem Spear and Catnip Meteor damage +15%
    When refined to +7 or higher, Silvervine Stem Spear and Catnip Meteor damage +3% (Additional)
    When refined to +11 or higher, Silvervine Stem Spear and Catnip Meteor damage +7% (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310177)

    Automatic Orb (Power of Life)
    Picky Peck and Lunatic Carrot Beat damage +15%
    When refined to +7 or higher, Picky Peck and Lunatic Carrot Beat damage +3% (Additional)
    When refined to +11 or higher, Picky Peck and Lunatic Carrot Beat damage +7% (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310178)

    Automatic Modification Orb (Mirror Counter)
    Incoming reflected damage -2%
    When refined to +7 or higher, Incoming reflected damage -2% (Additional)
    When refined to +11 or higher, Incoming reflected damage -3% (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (310179)

    Automatic Modification Orb (Reflection Reject)
    Incoming reflected damage -3%
    When refined to +7 or higher, Incoming reflected damage -2% (Additional)
    When refined to +11 or higher, Incoming reflected damage -4% (Additional)
    ====== auto-parsed ======
    Compound on : Enchant

    Id: (400124)

    Costume Majestic Goat of Dawn
    A helm that resembles the horns of a goat. The wearer will feel immensely proud as people will undoubtedly be impressed by their majestic look.
    Granted to those who have opened a new level for themselves.
    Class: Costume Equipment DEF: 0
    Location: Upper Weight: 0
    Required Level: 200
    Job: All Jobs
    ====== auto-parsed ======
    Location : Upper
    Weight : 0
    Required Level : 200

    Id: (400313)

    Costume Galaxy Circlet
    A circlet that preserves the beauty of the galaxy. The hearts of the strong seem to shine like stars.
    Type : Costume Defense : 0
    Location : Upper Weight : 0
    Required level : 1
    Class : All
    ====== auto-parsed ======
    Itemclass : Costume
    Defense : 0
    Location : Upper
    Weight : 0

    Id: (400314)

    Costume Northern Cross
    A hairband made of cloth imbued with magical power. The red jewel is very beautiful.
    Type : Costume Defense : 0
    Location : Upper Weight : 0
    Required level : 1
    Class : All
    ====== auto-parsed ======
    Itemclass : Costume
    Defense : 0
    Location : Upper
    Weight : 0

    Id: (400315)

    Costume Blue Emotion
    A crystal blue globe.
    Type : Costume Defense : 0
    Location : Upper Weight : 0
    Required level : 1
    Class : All
    ====== auto-parsed ======
    Itemclass : Costume
    Defense : 0
    Location : Upper
    Weight : 0

    Id: (410005)

    Costume Magic Heir
    A magic pendant made of rare diamond crystals.
    Because diamonds are endowed with high magical power, they are a popular item among wizards.
    <NAVI>[Heidam Fellows]<INFO>mal_in01,20,124,0,100,0,0</INFO></NAVI>[/color]
    Type: Costume Defense: 0
    Location: Middle Weight: 0
    Required level: 1
    Class: All
    ====== auto-parsed ======
    Itemclass : Costume
    Defense : 0
    Location : Middle
    Weight : 0

    Id: (410170)

    Costume Star Eyepatch
    An eye patch made for fashion coordination.
    It is popular among young people for its stylish design.
    Type : Costume Defense : 0
    Location : Middle Weight : 0
    Required level : 1
    Class : All
    ====== auto-parsed ======
    Itemclass : Costume
    Defense : 0
    Location : Middle
    Weight : 0

    Id: (410171)

    Costume Wishing Tree Hat
    A hat that looks like a tanabata wishing paper hanging on a bamboo tree.
    Type : Costume Defense : 0
    Location : Middle Weight : 0
    Required level : 1
    Class : All
    ====== auto-parsed ======
    Itemclass : Costume
    Defense : 0
    Location : Middle
    Weight : 0

    Id: (420161)

    Costume Starry Long Wave
    A costume wig that makes you feel like you've changed to a different hairstyle when you wear it.
    Soft long waves with colors reminiscent of the night sky.
    Type : Costume Defense : 0
    Location : Lower Weight : 0
    Required level : 1
    Class : All
    ====== auto-parsed ======
    Itemclass : Costume
    Defense : 0
    Location : Lower
    Weight : 0

    Id: (420162)

    Costume Starry Ribbon Twin Tail
    A starry night sky wig adorned with galaxy ribbons.
    Type : Costume Defense : 0
    Location : Lower Weight : 0
    Required level : 1
    Class : All
    ====== auto-parsed ======
    Itemclass : Costume
    Defense : 0
    Location : Lower
    Weight : 0

    Id: (450127)

    Automatic Armor Type A [1]
    Combat armor improved with the technology of Barmund Mansion, Type A.
    Various modules can be used for additional abilities.
    _
    ATK +125
    ATK +10 for every 2 refine levels
    When refined to +7 or higher, Increased ASPD (ASPD +15%)
    If equipped with Automatic Engine Wing Type A,
    ATK +50
    If equipped with Illusion Engine Wing Type B,
    Post-skill delay -10%
    Class: Armor DEF: 135
    Weight: 100
    Required Level: 160
    Job: All Jobs
    ====== auto-parsed ======
    Itemclass : Armor
    Weight : 100
    Required Level : 160

    Id: (450128)

    Automatic Armor Type B [1]
    Combat armor improved with the technology of Barmund Mansion, Type B.
    Various modules can be used for additional abilities.
    _
    MATK +125
    MATK +10 for every 2 refine levels
    When refined to +7 or higher, Variable Cast Time -15%
    If equipped with Automatic Engine Wing Type A,
    increased ASPD (ASPD +10%)
    If equipped with Illusion Engine Wing Type B,
    MATK +50
    Class: Armor DEF: 135
    Weight: 100
    Required Level: 160
    Job: All Jobs
    ====== auto-parsed ======
    Itemclass : Armor
    Weight : 100
    Required Level : 160

    Id: (470022)

    Automatic Leg Type A [1]
    Combat boots improved with the technology of Barmund Mansion, Type A.
    Various modules can be used for additional abilities.
    _
    MaxSP +250
    MaxSP +20 for every 2 refine levels
    When refined to +7 or higher, Long-ranged Physical damage +7%
    If equipped with Automatic Armor Type A,
    ATK +7%
    If equipped with Automatic Armor Type B,
    increased ASPD (ASPD +7%)
    Class: Shoes DEF: 70
    Weight: 50
    Required Level: 160
    Job: All Jobs
    ====== auto-parsed ======
    Itemclass : Shoes
    Weight : 50
    Required Level : 160

    Id: (470023)

    Automatic Leg Type B [1]
    Combat boots improved with the technology of Barmund Mansion, Type B.
    Various modules can be used for additional abilities.
    _
    MaxSP +250
    MaxSP +20 for every 2 refine levels
    When refined to +7 or higher, All elemental Magic damage +7%
    If equipped with Automatic Armor Type A,
    MaxSP +7%
    If equipped with Automatic Armor Type B,
    MATK +7%
    Class: Shoes DEF: 70
    Weight: 50
    Required Level: 160
    Job: All Jobs
    ====== auto-parsed ======
    Itemclass : Shoes
    Weight : 50
    Required Level : 160

    Id: (480020)

    Automatic Engine Wing Type A [1]
    Combat engine improved with the technology of Barmund Mansion, Type A.
    Various modules can be used for additional abilities.
    _
    MaxHP +1,500
    MaxHP +100 for every 2 refine levels
    When refined to +7 or higher, Increased ASPD (ASPD +7%)
    If equipped with Automatic Leg Type A,
    Critical damage +15%
    If equipped with Automatic Leg Type B,
    Variable Cast Time -15%
    Class: Garment DEF: 70
    Weight: 90
    Required Level: 160
    Job: All Jobs
    ====== auto-parsed ======
    Itemclass : Garment
    Weight : 90
    Required Level : 160

    Id: (480021)

    Automatic Engine Wing Type B [1]
    Combat engine improved with the technology of Barmund Mansion, Type B.
    Various modules can be used for additional abilities.
    _
    MaxHP +1,500
    MaxHP +100 for every 2 refine levels
    When refined to +7 or higher, Variable Cast Time -7%,
    If equipped with Automatic Leg Type A,
    Long-ranged Physical damage +7%
    If equipped with Automatic Leg Type B,
    All elemental Magic damage +15%
    Class: Garment DEF: 70
    Weight: 90
    Required Level: 160
    Job: All Jobs
    ====== auto-parsed ======
    Itemclass : Garment
    Weight : 90
    Required Level : 160

    Id: (480204)

    Costume Back Ribbon Bell (Blue)
    A shiny blue ribbon with a silver bell.
    Type : Costume Defense : 0
    Location : Garment Weight : 0
    Required level : 1
    Class : All
    ====== auto-parsed ======
    Itemclass : Costume
    Defense : 0
    Weight : 0

    Id: (480205)

    Costume Astra Blessing
    A magic circle for a costume with constellations drawn on it.
    I can feel the power of the stars.
    <NAVI>[Heidam Fellows]<INFO>mal_in01,20,124,0,100,0,0</INFO></NAVI>[/color]
    Type : Costume Defense : 0
    Location : Garment Weight : 0
    Required level : 1
    Class : All
    ====== auto-parsed ======
    Itemclass : Costume
    Defense : 0
    Weight : 0

    Id: (490024)

    Automatic Booster R [1]
    Battle component improved with the technology of Barmund Mansion.
    Various modules can be used for additional abilities.
    _
    ATK +5%, MaxHP +5%
    Class: Accessory (Right Slot) DEF: 0
    Weight: 10
    Required Level: 160
    Job: All Jobs
    ====== auto-parsed ======
    Weight : 10
    Required Level : 160

    Id: (490025)

    Automatic Booster L [1]
    Battle component improved with the technology of Barmund Mansion.
    Various modules can be used for additional abilities.
    _
    ATK +5%, MaxSP +5%.
    Class: Accessory (Left Slot)
    DEF: 0
    Weight: 10
    Required Level: 160
    Job: All Jobs
    ====== auto-parsed ======
    Weight : 10
    Required Level : 160

    Id: (490026)

    Automatic Battle Chip R [1]
    Battle chip improved with the technology of Barmund Mansion.
    Various modules can be used for additional abilities.
    _
    MATK +5%, MaxHP +5%
    Class: Accessory (Right Slot) DEF: 0
    Weight: 10
    Required Level: 160
    Job: All Jobs
    ====== auto-parsed ======
    Weight : 10
    Required Level : 160

    Id: (490027)

    Automatic Battle Chip L [1]
    Battle chip improved with the technology of Barmund Mansion.
    Various modules can be used for additional abilities.
    _
    MATK +5%, MaxSP +5%.
    Class: Accessory (Left Slot)
    DEF: 0
    Weight: 10
    Required Level: 160
    Job: All Jobs
    ====== auto-parsed ======
    Weight : 10
    Required Level : 160

    Id: (500007)

    Hypocrisy Machine [3]
    A one-handed sword used by the guards of Barmund Mansion.
    It has been horribly distorted by the magic-jamming device that Illusion has installed.
    Indestructible.
    Melee Physical damage +3% for every 2 refine levels.
    CRIT +2 for every 3 refine levels.
    When refined to +7 or higher, Increased ASPD (ASPD +20%).
    When refined to +9 or higher, Physical damage +25% on Small and Large enemies.
    When refined to +11 or higher, Enables to use Bowling Bash which has the same skill level as Sword Mastery.
    _
    Class: Sword ATK: 250
    Weight: 300
    Weapon Level: 4
    Required Level: 150
    Job: Novice Classes
    ====== auto-parsed ======
    Itemclass : Sword
    Weight : 300
    Weapon Level : 4
    Required Level : 150

    Id: (500008)

    Invidia Bundle [2]
    A science instrument that was stored in Barmund Mansion.
    It has been horribly distorted by the magic-jamming device that Illusion has installed.
    Cart Tornado damage +10%.
    ATK +12 for every 3 refine levels.
    When refined to +7 or higher, Additional Cart Tornado damage +15%.
    When refined to +9 or higher, Increased ASPD (ASPD +10%).
    When refined to +11 or higher, Additional Cart Tornado damage +25%.
    _
    Class: Sword ATK: 210
    Weight: 180
    Weapon Level: 4
    Required Level: 150
    Job: Geneticist Classes
    ====== auto-parsed ======
    Itemclass : Sword
    Weight : 180
    Weapon Level : 4
    Required Level : 150

    Id: (510008)

    Wrath Rack [2]
    Once it was an ordinary dagger you could see everywhere, but now
    It has been horribly distorted by the magic-jamming device that Illusion has installed.
    MATK +170.
    Flaming Petals and Freezing Spear damage +10%.
    MATK +6 for every 3 refine levels.
    When refined to +7 or higher, Additional Flaming Petals and Freezing Spear damage +10%.
    When refined to +9 or higher, Variable Cast Time -10%.
    When refined to +11 or higher, Additional Flaming Petals and Freezing Spear damage +10%.
    _
    Class: Dagger ATK: 160
    Weight: 80
    Weapon Level: 4
    Required Level: 150
    Job: Ninja Classes
    ====== auto-parsed ======
    Itemclass : Dagger
    Weight : 80
    Weapon Level : 4
    Required Level : 150

    Id: (510009)

    Gula Teeth [2]
    Once it was a tool used for various experiments, but now
    It has been horribly distorted by the magic-jamming device that Illusion has installed.
    Fatal Menace damage +10%.
    ATK +12 for every 3 refine levels.
    When refined to +7 or higher, Additional Fatal Menace damage +10%.
    When refined to +9 or higher, Post-skill delay -10%.
    When refined to +11 or higher, Additional Fatal Menace damage +15%.
    _
    Class: Dagger ATK: 180
    Weight: 90
    Weapon Level: 4
    Required Level: 150
    Job: Shadow Chaser Classes
    ====== auto-parsed ======
    Itemclass : Dagger
    Weight : 90
    Weapon Level : 4
    Required Level : 150

    Id: (520002)

    Pride Steel [2]
    A mass of fragments that got fallen apart from broken robots.
    It has been horribly distorted by the magic-jamming device that Illusion has installed.
    Indestructible.
    Power Swing damage +10%.
    ATK +12 for every 3 refine levels.
    When refined to +7 or higher, Additional Power Swing damage +15%.
    When refined to +9 or higher, Axe Tornado cooldown -1 sec.
    When refined to +11 or higher, Axe Boomerang damage +25%.
    _
    Class: One-handed Axe ATK: 250
    Weight: 300
    Weapon Level: 4
    Required Level: 150
    Job: Mechanic Classes
    ====== auto-parsed ======
    Weight : 300
    Weapon Level : 4
    Required Level : 150

    Id: (530002)

    Gluttony Stick [2]
    A spear which was decorated on a wall of Barmund Mansion.
    It has been horribly distorted by the magic-jamming device that Illusion has installed.
    MATK +200.
    Genesis Ray damage +10%.
    MATK +12 for every 3 refine levels.
    When refined to +7 or higher, Additional Genesis Ray damage +10%.
    When refined to +9 or higher, Variable Cast Time -10%.
    When refined to +11 or higher, Additional Genesis Ray damage +15%.
    _
    Class: One-handed Spear ATK: 190
    Weight: 200
    Weapon Level: 4
    Required Level: 150
    Job: Royal Guard Classes
    ====== auto-parsed ======
    Weight : 200
    Weapon Level : 4
    Required Level : 150

    Id: (540004)

    Sloth Text [2]
    A technical book which was stored in Barmund Mansion.
    It has been horribly distorted by the magic-jamming device that Illusion has installed.
    Indestructible.
    New Moon Kick damage +10%.
    ATK +12 for every 3 refine levels.
    When refined to +7 or higher, Additional New Moon Kick damage +15%.
    When refined to +9 or higher, Increased ASPD (ASPD +10%).
    When refined to +11 or higher, Full Moon Kick damage +25%.
    _
    Class: Book ATK: 210
    Weight: 50
    Weapon Level: 4
    Required Level: 150
    Job: Star Emperor
    ====== auto-parsed ======
    Itemclass : Book
    Weight : 50
    Weapon Level : 4
    Required Level : 150

    Id: (540005)

    Sloth Bible [2]
    A record storage device which was stored in Barmund Mansion.
    It has been horribly distorted by the magic-jamming device that Illusion has installed.
    MATK +220.
    Physical/Magic attacks create a chance of restoring 300 SP every second for 5 seconds, incoming damage -15% from Normal monsters.
    MATK +6 and Variable Cast Time -3% for every 3 refine levels.
    When refined to +7 or higher, Fire/Lightning Bolt damage +25%.
    When refined to +9 or higher, Increased ASPD (ASPD +10%).
    When refined to +11 or higher, Additional Fire/Lightning Bolt damage +30%.
    _
    Class: Book ATK: 160
    Weight: 70
    Weapon Level: 4
    Required Level: 150
    Job: Sorcerer Classes
    ====== auto-parsed ======
    Itemclass : Book
    Weight : 70
    Weapon Level : 4
    Required Level : 150

    Id: (550006)

    Safety Foxtail [2]
    A foxtail that was growing near a construction site in Einbroch.
    It is solid like steel, perhaps because of its mysterious ores.
    _
    MATK +350.
    ATK +7%, MATK +7%.
    Catnip Meteor and Picky Peck damages +15%.
    When refined to +7 or higher, Increased ASPD (ASPD +10%), Variable Cast Time -10%
    When refined to +9 or higher, Additional Catnip Meteor and Picky Peck damages +20%.
    Physical/Magic attacks create a chance to gain additional Physical/Magic damage +10% on enemies of all sizes for 10 sec.
    When refined to +11 or higher, After-cast delay -20%.
    _
    Class: One-handed Staff
    ATK: 300
    Weight: 150
    Weapon Level: 4
    Required Level: 170
    Job: Summoner (Doram)
    ====== auto-parsed ======
    Weight : 150
    Weapon Level : 4
    Required Level : 170

    Id: (550008)

    Greed Wand [2]
    A small stick which was used in Barmund Mansion for igniting or putting out a fire.
    It has been horribly distorted by the magic-jamming device that Illusion has installed.
    Indestructible.
    MATK +200.
    Espa damage +10%.
    MATK +12 for every 3 refine levels.
    When refined to +7 or higher, Additional Espa damage +15%.
    When refined to +9 or higher, Variable Cast Time -10%.
    When refined to +11 or higher, Eswoo damage +25%.
    _
    Class: One-handed Staff ATK: 130
    Weight: 80
    Weapon Level: 4
    Required Level: 150
    Job: Soul Reaper
    ====== auto-parsed ======
    Weight : 80
    Weapon Level : 4
    Required Level : 150

    Id: (550009)

    Addiction Plant [2]
    Once it was nothing but a weed growing in the mansion's botanical garden, but now
    It has been horribly distorted by the magic-jamming device that Illusion has installed.
    Indestructible.
    MATK +330.
    When dealing magic damage, create a chance of restoring 300 SP every second for 5 seconds, incoming damage -15% from Normal monsters.
    MATK +6 and Variable Cast Time -3% for every 3 refine levels.
    When refined to +7 or higher, Silvervine Stem Spear and Catnip Meteor damage +15%.
    When refined to +9 or higher, Catnip Meteor cooldown -1.5 sec.
    When refined to +11 or higher, Additional Silvervine Stem Spear and Catnip Meteor damage +20%.
    _
    Class: One-handed Staff
    ATK: 280
    Weight: 150
    Weapon Level: 4
    Required Level: 150
    Job: Summoner (Doram)
    ====== auto-parsed ======
    Weight : 150
    Weapon Level : 4
    Required Level : 150

    Id: (560004)

    Ira Fist [2]
    Once these were ordinary gloves used for physical labor, but now
    It has been horribly distorted by the magic-jamming device that Illusion has installed.
    Lightning Ride damage +15%
    ATK +12 for every 3 refine levels.
    When refined to +7 or higher, Lion's Howl damage +15%.
    When refined to +9 or higher, Lion's Howl cooldown -2 sec.
    When refined to +11 or higher, Additional Lightning Ride and Lion's Howl damage +10%.
    _
    Class: Knuckle ATK: 200
    Weight: 80
    Weapon Level: 4
    Required Level: 150
    Job: Sura Classes
    ====== auto-parsed ======
    Weight : 80
    Weapon Level : 4
    Required Level : 150

    Id: (570005)

    Pigritia Wave [2]
    A musical instrument which used to fill Barmund Mansion with beautiful melodies.
    It has been horribly distorted by the magic-jamming device that Illusion has installed.
    MATK +210.
    Metallic Sound and Reverberation damage +10%.
    MATK +8 for every 3 refine levels.
    When refined to +7 or higher, Variable Cast Time -10%.
    When refined to +9 or higher, Additional Metallic Sound and Reverberation damage +15%.
    When refined to +11 or higher, Metallic Sound cooldown -2 sec., Reverberation SP consumption -20%.
    _
    Class: Instrument ATK: 150
    Weight: 70
    Weapon Level: 4
    Required Level: 150
    Job: Maestro Classes
    ====== auto-parsed ======
    Itemclass : MusicalInstrument
    Weight : 70
    Weapon Level : 4
    Required Level : 150

    Id: (580005)

    Pigritia Spark [2]
    A tool which was made to flash light in an emergency.
    It has been horribly distorted by the magic-jamming device that Illusion has installed.
    MATK +210.
    Metallic Sound and Reverberation damage +10%.
    MATK +8 for every 3 refine levels.
    When refined to +7 or higher, Variable Cast Time -10%.
    When refined to +9 or higher, Additional Metallic Sound and Reverberation damage +15%.
    When refined to +11 or higher, Metallic Sound cooldown -2 sec., Reverberation SP consumption -20%.
    _
    Class: Whip ATK: 150
    Weight: 70
    Weapon Level: 4
    Required Level: 150
    Job: Wanderer Classes
    ====== auto-parsed ======
    Itemclass : Whip
    Weight : 70
    Weapon Level : 4
    Required Level : 150

    Id: (590006)

    Envy Blunt [2]
    A mass of fragments that got fallen apart from broken robots.
    It has been horribly distorted by the magic-jamming device that Illusion has installed.
    Indestructible.
    MATK +210.
    Duple Light damage +15%.
    MATK +12 for every 3 refine levels.
    When refined to +7 or higher, Additional Duple Light damage +20%.
    When refined to +9 or higher, Increased ASPD (ASPD +10%).
    When refined to +11 or higher, Additional Duple Light damage +35%, Duple Light's Fixed Cast Time -50%.
    _
    Class: Mace ATK: 180
    Weight: 150
    Weapon Level: 4
    Required Level: 150
    Job: Arch Bishop Classes
    ====== auto-parsed ======
    Itemclass : Mace
    Weight : 150
    Weapon Level : 4
    Required Level : 150

    Id: (600008)

    Hypocrisy Edge [2]
    A giant sword which was decorated on a wall of Barmund Mansion.
    It has been horribly distorted by the magic-jamming device that Illusion has installed.

    Indestructible.
    Wind Cutter damage +10%.
    ATK +12 for every 3 refine levels.
    When refined to +7 or higher, Additional Wind Cutter damage +10%.
    When refined to +9 or higher, Post-skill delay -10%.
    When refined to +11 or higher, Additional Wind Cutter damage +15%.
    Class: Two-handed Sword ATK: 280
    Weight: 300
    Weapon Level: 4
    Required Level: 150
    Job: Rune Knight Classes
    ====== auto-parsed ======
    Weight : 300
    Weapon Level : 4
    Required Level : 150

    Id: (610006)

    Avaritia Metal [2]
    A mass of fragments that got fallen apart from broken robots.
    It has been horribly distorted by the magic-jamming device that Illusion has installed.
    Rolling Cutter damage +10%.
    ATK +12 for every 3 refine levels.
    When refined to +7 or higher, Cross Ripper Slasher damage +10%.
    When refined to +9 or higher, Increased ASPD (ASPD +10%).
    When refined to +11 or higher, Additional Rolling Cutter and Cross Ripper Slasher damage +15%.
    _
    Class: Katar ATK: 220
    Weight: 180
    Weapon Level: 4
    Required Level: 150
    Job: Guillotine Cross Classes
    ====== auto-parsed ======
    Itemclass : Katar
    Weight : 180
    Weapon Level : 4
    Required Level : 150

    Id: (630003)

    Luxuria Pierce [2]
    A science instrument that was stored in Barmund Mansion.
    It has been horribly distorted by the magic-jamming device that Illusion has installed.
    Hundred Spears damage +10%.
    ATK +12 for every 3 refine levels.
    When refined to +7 or higher, Additional Hundred Spears damage +15%.
    When refined to +9 or higher, Hundred Spears cooldown -1.5 sec.
    When refined to +11 or higher, Additional Hundred Spears damage +20%.
    _
    Class: Two-handed Spear ATK: 250
    Weight: 330
    Weapon Level: 4
    Required Level: 150
    Job: Rune Knight Classes
    ====== auto-parsed ======
    Weight : 330
    Weapon Level : 4
    Required Level : 150

    Id: (640005)

    Pride Stone [2]
    A science instrument that was stored in Barmund Mansion.
    It has been horribly distorted by the magic-jamming device that Illusion has installed.
    Indestructible.
    MATK +320.
    Neutral and Water Magic damage +15%
    MATK +6 and Variable Cast Time -3% for every 3 refine levels
    When refined to +7 or higher, Comet and Jack Frost damage +10%.
    When refined to +9 or higher, Comet cooldown -10 sec., Jack Frost cooldown -1.5 sec.
    When refined to +11 or higher, Additional Comet and Jack Frost damage +20%.
    _
    Class: Two-handed Staff
    ATK: 180
    Weight: 200
    Weapon Level: 4
    Required Level: 150
    Job: Warlock Classes
    ====== auto-parsed ======
    Weight : 200
    Weapon Level : 4
    Required Level : 150

    Id: (650003)

    Wrath Wheel [2]
    A big chunk of metal that came from somewhere in Barmund Mansion.
    It has been horribly distorted by the magic-jamming device that Illusion has installed.
    Indestructible.
    Swirling Petal damage +15%.
    ATK +6 and Variable Cast Time -2% for every 3 refine levels
    When refined to +7 or higher, Cross Slash damage +15%.
    When refined to +9 or higher, Swirling Petal cooldown -2 sec., Cross Slash cooldown -1 sec.
    When refined to +11 or higher, Additional Swirling Petal and Cross Slash damage +20%.
    _
    Class: Huuma Shuriken
    ATK: 320 Property: Wind
    Weight: 180
    Weapon Level: 4
    Required Level: 150
    Job: Ninja Classes
    ====== auto-parsed ======
    Weight : 180
    Weapon Level : 4
    Required Level : 150

    Id: (700007)

    Superbia String [2]
    A bow wielded by the mercenaries who used to guard the mansion.
    It has been horribly distorted by the magic-jamming device that Illusion has installed.
    Arrow Storm damage +10%.
    ATK +12 for every 3 refine levels.
    When refined to +7 or higher, Additional Arrow Storm damage +10%.
    When refined to +9 or higher, Arrow Storm cooldown -1 sec.
    When refined to +11 or higher, Additional Arrow Storm damage +15%.
    _
    Class: Bow ATK: 220
    Weight: 140
    Weapon Level: 4
    Required Level: 150
    Job: Ranger Classes
    ====== auto-parsed ======
    Itemclass : Bow
    Weight : 140
    Weapon Level : 4
    Required Level : 150

    Id: (700008)

    Gula Gun [2]
    A portable bow that was once used for self-defense purposes.
    It has been horribly distorted by the magic-jamming device that Illusion has installed.
    Triangle Shot damage +10%.
    ATK +12 for every 3 refine levels.
    When refined to +7 or higher, Additional Triangle Shot damage +15%.
    When refined to +9 or higher, Post-skill delay -10%.
    When refined to +11 or higher, Additional Triangle Shot damage +20%.
    _
    Class: Bow ATK: 220
    Weight: 120
    Weapon Level: 4
    Required Level: 150
    Job: Shadow Chaser Classes
    ====== auto-parsed ======
    Itemclass : Bow
    Weight : 120
    Weapon Level : 4
    Required Level : 150

    Id: (700009)

    Pigritia Rhythm [2]
    A prototype of auto-firing bows applied with high technology.
    It has been horribly distorted by the magic-jamming device that Illusion has installed.

    Severe Rainstorm damage +10%.
    ATK +12 for every 3 refine levels.
    When refined to +7 or higher, Severe Rainstorm damage +15%.
    When refined to +9 or higher, Severe Rainstorm cooldown -2.5 sec.
    When refined to +11 or higher, Additional Severe Rainstorm damage +20%,
    Class: Bow ATK: 190
    Weight: 100
    Weapon Level: 4
    Required Level: 150
    Job: Maestro/Wanderer Classes
    ====== auto-parsed ======
    Itemclass : Bow
    Weight : 100
    Weapon Level : 4
    Required Level : 150

    Id: (810000)

    Lust Pointer [2]
    A Rifle wielded by the mercenaries who used to guard the mansion.
    It has been horribly distorted by the magic-jamming device that Illusion has installed.
    God's Hammer damage +10%.
    ATK +6 and increased ASPD (ASPD +3%) for every 3 refine levels.
    When refined to +7 or higher, Additional God's Hammer damage +15%.
    When refined to +9 or higher, God's Hammer cooldown -3 sec.
    When refined to +11 or higher, Additional God's Hammer cooldown -4 sec., God's Hammer damage +25% for 10 sec. upon casting Crimson Marker.
    _
    Class: Rifle ATK: 260
    Weight: 130
    Weapon Level: 4
    Required Level: 150
    Job: Gunslinger Classes
    ====== auto-parsed ======
    Itemclass : Rifle
    Weight : 130
    Weapon Level : 4
    Required Level : 150

    Id: (820000)

    Lust Shatter [2]
    A Shotgun wielded by the mercenaries who used to guard the mansion.
    It has been horribly distorted by the magic-jamming device that Illusion has installed.
    Splash damage.
    Slug Shot damage +10%.
    ATK +6 and increased ASPD (ASPD +3%) for every 3 refine levels.
    When refined to +7 or higher, Additional Slug Shot damage +15%, Shattering Storm damage +10%.
    When refined to +9 or higher, Slug Shot cooldown -2 sec., Shattering Storm cooldown -1 sec.
    When refined to +11 or higher, Additional Slug Shot damage +25%, Shattering Storm damage +25% for 10 sec. upon casting Slug Shot.
    _
    Class: Shotgun ATK: 310
    Weight: 160
    Weapon Level: 4
    Required Level: 150
    Job: Gunslinger Classes
    ====== auto-parsed ======
    Itemclass : Shotgun
    Weight : 160
    Weapon Level : 4
    Required Level : 150

    Id: (830001)

    Lust Crusher [2]
    A Gatling Gun wielded by the mercenaries who used to guard the mansion.
    It has been horribly distorted by the magic-jamming device that Illusion has installed.
    Fire Rain damage +10%.
    ATK +6 and increased ASPD (ASPD +3%) for every 3 refine levels.
    When refined to +7 or higher, Additional Fire Rain damage +15%, Round Trip damage +10%.
    When refined to +9 or higher, Fire Rain cooldown -2 sec.
    When refined to +11 or higher, Additional Fire Rain damage +25%, additional Round Trip damage +15% for 10 sec. upon casting Fire Rain.
    _
    Class: Gatling Gun ATK: 230
    Weight: 200
    Weapon Level: 4
    Required Level: 150
    Job: Gunslinger Classes
    ====== auto-parsed ======
    Weight : 200
    Weapon Level : 4
    Required Level : 150

    Id: (840000)

    Lust Boom [2]
    A Grenade Launcher wielded by the mercenaries who used to guard the mansion.
    It has been horribly distorted by the magic-jamming device that Illusion has installed.
    Howling Mine damage +10%.
    ATK +6 and increased ASPD (ASPD +3%) for every 3 refine levels.
    When refined to +7 or higher, Additional Howling Mine damage +10%, Dragon Tail damage +10%.
    When refined to +9 or higher, Howling Mine cooldown -1 sec., Dragon Tail cooldown -1 sec.
    When refined to +11 or higher, Additional Howling Mine damage +25%, additional Dragon Tail damage +25% for 10 sec. upon casting Crimson Marker.
    _
    Class: Grenade Launcher
    ATK: 330
    Weight: 240
    Weapon Level: 4
    Required Level: 150
    Job: Gunslinger Classes
    ====== auto-parsed ======
    Weight : 240
    Weapon Level : 4
    Required Level : 150

    Id: (1000008)

    Sniper Stone II(Upper)
    A stone that awakens the power of the Sniper.
    Applies the following stats to the upper slot of the costume.
    Increases ASPD by 1% per 2 levels of Wind Walker.
    <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>[/color]
    Weight : 10
    ====== auto-parsed ======
    Weight : 10

    Id: (1000009)

    Sniper Stone II(Middle)
    A stone that awakens the power of the Sniper.
    Applies the following stats to the middle slot of the costume.
    Increases ranged physical damage by 1% per 2 Beast Bane levels.
    <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>[/color]
    Weight : 10
    ====== auto-parsed ======
    Weight : 10

    Id: (1000010)

    Sniper Stone II(Lower)
    A stone that awakens the power of the Sniper.
    Applies the following stats to the lower slot of the costume.
    ATK + 2 per 1 skill level of Falcon Eyes
    <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>[/color]
    Weight : 10
    ====== auto-parsed ======
    Weight : 10

    Id: (1000011)

    Ranger Stone II(Garment)
    A stone that awakens the power of the Ranger.
    Applies the following stats to the garment slot of the costume.
    Increase damage of Aimed Bolt by 15%.
    When equipped with Sniper Stone II(Upper), increase damage of Aimed Bolt by 15%.
    When equipped with Sniper Stone II(Middle), reduce variable casting time of Aimed Bolt by 1 sec.
    When equipped with Sniper Stone II(Lower), reduce cooldown of No Limits by 45 sec
    <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>[/color]
    Weight : 10
    ====== auto-parsed ======
    Weight : 10

    Id: (1000012)

    Mastersmith Stone II(Upper)
    A stone that awakens the power of the Mastersmith.
    Applies the following stats to the upper slot of the costume.
    Reduce cooldown of Axe Boomerang by 0.1 sec per 1 skill level of Maximum Power-Thrust
    <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>[/color]
    Weight : 10
    ====== auto-parsed ======
    Weight : 10

    Id: (1000013)

    Mastersmith Stone II(Middle)
    A stone that awakens the power of the Mastersmith.
    Applies the following stats to the middle slot of the costume.
    Increase damage of High Speed Cart Ram by 15%
    <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>[/color]
    Weight : 10
    ====== auto-parsed ======
    Weight : 10

    Id: (1000014)

    Mastersmith Stone II(Lower)
    A stone that awakens the power of the Mastersmith.
    Applies the following stats to the lower slot of the costume.
    Increase ranged physical damage by 1% per 1 skill level of Power Maximize
    <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>[/color]
    Weight : 10
    ====== auto-parsed ======
    Weight : 10

    Id: (1000015)

    Mechanic Stone II(Garment)
    A stone that awakens the power of the Mechanic.
    Applies the following stats to the garment slot of the costume.
    Increase damage of Arm Cannon by 15%.
    When equipped with Mastersmith Stone II(Upper), increase ranged physical damage by 10%.
    When equipped with Mastersmith Stone II(Middle), increase damage of Vulcan Arm by 20%.
    When equipped with Mastersmith Stone II(Lower), increase damage of Knuckle Boost by 20%.
    <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>[/color]
    Weight : 10
    ====== auto-parsed ======
    Weight : 10

    Id: (1000016)

    High Priest Stone II(Upper)
    A stone that awakens the power of the High Priest.
    Applies the following stats to the upper slot of the costume.
    Increase damage of Magnus Exorcismus by 15%
    <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>[/color]
    Weight : 10
    ====== auto-parsed ======
    Weight : 10

    Id: (1000017)

    High Priest Stone II(Middle)
    A stone that awakens the power of the High Priest.
    Applies the following stats to the middle slot of the costume.
    Increase holy property magic damage by 1% per 1 skill level of Assumptio.
    <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>[/color]
    Weight : 10
    ====== auto-parsed ======
    Weight : 10

    Id: (1000018)

    High Priest Stone II(Lower)
    A stone that awakens the power of the High Priest.
    Applies the following stats to the lower slot of the costume.
    Reduce variable casting time by 1% per 2 skill levels of Kyrie Eleison
    <NAVI>[Aver De Dosh]<INFO>mal_in01,23,113,0,100,0,0</INFO></NAVI>[/color]
    Weight : 10
    ====== auto-parsed ======
    Weight : 10

    Id: (1000019)

    Arch Bishop Stone II(Garment)
    A stone that awakens the power of the Arch Bishop.
    Applies the following stats to the garment slot of the costume.
    Increase damage of Judex by 15%.
    When equipped with High Priest Stone II(Upper), increase damage of Judex by 15%.
    When equipped with High Priest Stone II(Middle), reduce Sp consumption of Judex by 10%.
    When equipped with High Priest Stone II(Lower), increase holy property magic damage by 10%.
    <NAVI>[Lace La Zard]<INFO>mal_in01,20,107,0,100,0,0</INFO></NAVI>[/color]
    Weight : 10
    ====== auto-parsed ======
    Weight : 10

    Id: (1000092)

    Eliumina Radar
    An Illusion tracker Eliumina developed to chase the traitor (?), even to hell, before giving the most beautiful sucker punch ever. It makes a loud noise if an executive member of Illusion is sensed nearby.
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000093)

    Red Pitaya Tail
    A pitaya tail that gives off a sweet, fruity fragrance. People say it's best to eat while it's still fresh.
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000094)

    Yellow Pitaya Tail
    A pitaya tail that gives off a sweet, fruity fragrance. People usually ripen it a bit before eating it.
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000095)

    Blue Pitaya Tail
    A pitaya tail that gives off a sweet, fruity fragrance. The ones with a thin peel are tastier.
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000096)

    Green Pitaya Tail
    A pitaya tail that gives off a sour, fruity fragrance. It's too acidic to be eaten raw. Usually, it's juiced for cooking purposes.
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000097)

    Purple Pitaya Tail
    A pitaya tail that gives off a sweet, fruity fragrance. Scientists put a lot of work into plant breeding for the purple tail to make it easier for people to eat.
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000098)

    Boss Pitaya Tail
    A pitaya tail that gives off a sweet, fruity fragrance. Its sugar content is very high, thanks to the efforts to cultivate this breed.

    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000099)

    Gardener's Cookie
    A cookie calmly given by the non-so-calm gardener. What's this crunchy stuff in it?
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000100)

    Freezing Trap
    A freezing trap created by modifying Special Alloy Trap. It emits icy air upon getting touched, freezing up everything around in an instant.
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000101)

    Robot Part
    A part used for a robot's body, legs, arms, etc.
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000102)

    Emergency Key
    An emergency key that opens the door to the storage's basement.
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000103)

    Barmeal Ticket
    A ticket issued by the managers of Barmund Mansion to treat the mercenaries efficiently.
    It has become monetized inside Barmund Mansion; you can buy practically everything with this ticket there.
    Weight: 0
    ====== auto-parsed ======
    Weight : 0

    Id: (1000104)

    Magical Soapstone
    An ore that contains powerful mana.
    No one knows how it came into existence.
    Weight: 0
    ====== auto-parsed ======
    Weight : 0

    Id: (1000105)

    Automatic Modification Module (DEF)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Modification Orb (DEF) effect.
    [Enchant Effect]
    DEF +150
    When refined to +7 or higher, DEF +75 (Additional)
    When refined to +11 or higher, DEF +75 (Additional)
    [Applicable Equipment]
    Automatic Armor Type A
    Automatic Armor Type B
    Automatic Engine Wing Type A
    Automatic Engine Wing Type B
    Automatic Leg Type A
    Automatic Leg Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000106)

    Automatic Modification Module (MDEF)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Modification Orb (MDEF) effect.
    [Enchant Effect]
    MDEF +15
    When refined to +7 or higher, MDEF +7 (Additional)
    When refined to +11 or higher, MDEF +7 (Additional)
    [Applicable Equipment]
    Automatic Armor Type A
    Automatic Armor Type B
    Automatic Engine Wing Type A
    Automatic Engine Wing Type B
    Automatic Leg Type A
    Automatic Leg Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000107)

    Automatic Modification Module (VIT)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Modification Orb (VIT) effect.
    [Enchant Effect]
    VIT +3, MaxHP +1%
    [Applicable Equipment]
    Automatic Booster R
    Automatic Booster L
    Automatic Battle Chip R
    Automatic Battle Chip L
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000108)

    Automatic Modification Module (LUK)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Modification Orb (LUK) effect.
    [Enchant Effect]
    LUK +3, Critical damage +1%
    [Applicable Equipment]
    Automatic Booster R
    Automatic Booster L
    Automatic Battle Chip R
    Automatic Battle Chip L
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000109)

    Automatic Modification Module (STR)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Modification Orb (STR) effect.
    [Enchant Effect]
    STR +3, ATK +2%
    [Applicable Equipment]
    Automatic Booster R
    Automatic Battle Chip R
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000110)

    Automatic Modification Module (AGI)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Modification Orb (AGI) effect.
    [Enchant Effect]
    AGI +3, increased ASPD (ASPD +2%)
    [Applicable Equipment]
    Automatic Booster R
    Automatic Battle Chip R
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000111)

    Automatic Modification Module (INT)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Modification Orb (INT) effect.
    [Enchant Effect]
    INT +3, MATK +2%
    [Applicable Equipment]
    Automatic Booster L
    Automatic Battle Chip L
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000112)

    Automatic Modification Module (DEX)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Modification Orb (DEX) effect.
    [Enchant Effect]
    DEX +3, Long-ranged Physical damage +2%
    [Applicable Equipment]
    Automatic Booster L
    Automatic Battle Chip L
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000113)

    Automatic Modification Module (HP Recovery)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Modification Orb (HP Recovery) effect.
    [Enchant Effect]
    Natural HP Recovery +30%
    [Applicable Equipment]
    Automatic Booster R
    Automatic Battle Chip R
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000114)

    Automatic Modification Module (SP Recovery)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Modification Orb (SP Recovery) effect.
    [Enchant Effect]
    Natural SP Recovery +30%
    [Applicable Equipment]
    Automatic Booster L
    Automatic Battle Chip L
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000115)

    Automatic Modification Module (Spell)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Modification Orb (Spell) effect.
    [Enchant Effect]
    MATK +20, Variable Cast Time -10%
    [Applicable Equipment]
    Automatic Booster R
    Automatic Booster L
    Automatic Battle Chip R
    Automatic Battle Chip L
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000116)

    Automatic Modification Module (ASPD)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Modification Orb (ASPD) effect.
    [Enchant Effect]
    ATK +20, increased ASPD (Post-attack delay -10%)
    [Applicable Equipment]
    Automatic Booster R
    Automatic Booster L
    Automatic Battle Chip R
    Automatic Battle Chip L
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000117)

    Automatic Modification Module (Fatal)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Modification Orb (Fatal) effect.
    [Enchant Effect]
    CRIT +10, Critical damage +10%
    [Applicable Equipment]
    Automatic Booster R
    Automatic Booster L
    Automatic Battle Chip R
    Automatic Battle Chip L
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000118)

    Automatic Modification Module (Expert Archer)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Modification Orb (Expert Archer) effect.
    [Enchant Effect]
    HIT +10, Long-ranged Physical damage +10%
    [Applicable Equipment]
    Automatic Booster R
    Automatic Booster L
    Automatic Battle Chip R
    Automatic Battle Chip L
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000119)

    Automatic Modification Module (Health)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Modification Orb (Health) effect.
    [Enchant Effect]
    MaxHP +5%, MaxHP +1,500
    When refined to +7 or higher, MaxHP +2% (Additional)
    When refined to +11 or higher, MaxHP +3% (Additional)
    [Applicable Equipment]
    Automatic Leg Type A
    Automatic Leg Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000120)

    Automatic Modification Module (SPR)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Modification Orb (SPR) effect.
    [Enchant Effect]
    MaxSP +5%, MaxSP +300
    When refined to +7 or higher, MaxSP +2% (Additional)
    When refined to +11 or higher, MaxSP +3% (Additional)
    [Applicable Equipment]
    Automatic Leg Type A
    Automatic Leg Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000121)

    Automatic Modification Module (Heal)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Modification Orb (Heal) effect.
    [Enchant Effect]
    Healing Recovery +5%
    When refined to +7 or higher, Healing Recovery +5% (Additional)
    When refined to +11 or higher, Healing Recovery +7% (Additional)
    [Applicable Equipment]
    Automatic Leg Type A
    Automatic Leg Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000122)

    Automatic Modification Module (ATK)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Modification Orb (ATK) effect.
    [Enchant Effect]
    ATK +5%, ATK +75
    When refined to +7 or higher, Melee Physical damage +2%
    When refined to +11 or higher, Melee Physical damage +3% (Additional)
    [Applicable Equipment]
    Automatic Armor Type A
    Automatic Armor Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000123)

    Automatic Modification Module (MATK)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Modification Orb (MATK) effect.
    [Enchant Effect]
    MATK +5%, MATK +75
    When refined to +7 or higher, MATK +2% (Additional)
    When refined to +11 or higher, MATK +3% (Additional)
    [Applicable Equipment]
    Automatic Armor Type A
    Automatic Armor Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000124)

    Automatic Modification Module (Sharpshooter)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Modification Orb (Sharpshooter) effect.
    [Enchant Effect]
    Long-ranged Physical damage +3%
    When refined to +7 or higher, Long-ranged Physical damage +3% (Additional)
    When refined to +11 or higher, Long-ranged Physical damage +3% (Additional)
    [Applicable Equipment]
    Automatic Armor Type A
    Automatic Armor Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000125)

    Automatic Modification Module (Speed)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Modification Orb (Speed) effect.
    [Enchant Effect]
    ASPD +1
    When refined to +7 or higher, ASPD +5%
    When refined to +11 or higher, ASPD +5% (Additional)
    [Applicable Equipment]
    Automatic Engine Wing Type A
    Automatic Engine Wing Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000126)

    Automatic Modification Module (Caster)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Modification Orb (Caster) effect.
    [Enchant Effect]
    Variable Cast Time -5%
    When refined to +7 or higher, Variable Cast Time -5% (Additional)
    When refined to +11 or higher, Variable Cast Time -5% (Additional)
    [Applicable Equipment]
    Automatic Engine Wing Type A
    Automatic Engine Wing Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000127)

    Automatic Modification Module (Critical)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Modification Orb (Critical) effect.
    [Enchant Effect]
    CRIT +10
    When refined to +7 or higher, Critical damage +5%
    When refined to +11 or higher, Critical damage +7% (Additional)
    [Applicable Equipment]
    Automatic Engine Wing Type A
    Automatic Engine Wing Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000128)

    Automatic Modification Module (Magical Force)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Modification Orb (Magical Force) effect.
    [Enchant Effect]
    MATK +20, Variable Cast Time -10%, all elemental Magic damage +2%
    When refined to +7 or higher, All elemental Magic damage +1% (Additional)
    When refined to +11 or higher, All elemental Magic damage +2% (Additional)
    [Applicable Equipment]
    Automatic Armor Type A
    Automatic Armor Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000129)

    Automatic Modification Module (Attacker Force)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Modification Orb (Attacker Force) effect.
    [Enchant Effect]
    ATK +20, Melee Physical damage +10%, Physical damage +3% on enemies of all sizes
    When refined to +7 or higher, Physical damage +1% on enemies of all sizes (Additional)
    When refined to +11 or higher, Physical damage +1% on enemies of all sizes (Additional)
    [Applicable Equipment]
    Automatic Armor Type A
    Automatic Armor Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000130)

    Automatic Modification Module (Ranged Force)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Modification Orb (Ranged Force) effect.
    [Enchant Effect]
    ATK +20, Long-ranged Physical damage +10%, Physical damage +3% on enemies of all sizes
    When refined to +7 or higher, Physical damage +1% on enemies of all sizes (Additional)
    When refined to +11 or higher, Physical damage +1% on enemies of all sizes (Additional)
    [Applicable Equipment]
    Automatic Armor Type A
    Automatic Armor Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000131)

    Automatic Modification Module (Critical Force)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Modification Orb (Critical Force) effect.
    [Enchant Effect]
    CRIT +5, Critical damage +10%, Physical damage +3% on enemies of all sizes
    When refined to +7 or higher, Physical damage +1% on enemies of all sizes (Additional)
    When refined to +11 or higher, Physical damage +1% on enemies of all sizes (Additional)
    [Applicable Equipment]
    Automatic Armor Type A
    Automatic Armor Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000132)

    Automatic Modification Module (Recovery Force)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Modification Orb (Recovery Force) effect.
    [Enchant Effect]
    MATK +20, Variable Cast Time -10%, Healing Recovery +5%
    When refined to +7 or higher, Healing Recovery +5% (Additional)
    When refined to +11 or higher, Healing Recovery +5% (Additional)
    [Applicable Equipment]
    Automatic Armor Type A
    Automatic Armor Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000133)

    Automatic Modification Module (Post-skill Delay)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Modification Orb (Post-skill delay) effect.
    [Enchant Effect]
    Post-skill delay -4%
    When refined to +7 or higher, Post-skill delay -6% (Additional)
    When refined to +11 or higher, Post-skill delay -6% (Additional)
    [Applicable Equipment]
    Automatic Armor Type A
    Automatic Armor Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000134)

    Automatic Modification Module (Fixed Cast Time)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Modification Orb (Fixed Cast Time) effect.
    [Enchant Effect]
    Fixed Cast Time -0.1 sec.
    When refined to +7 or higher, Fixed Cast Time -0.2 sec. (Additional)
    When refined to +11 or higher, Fixed Cast Time -0.5 sec. (Additional)
    [Applicable Equipment]
    Automatic Leg Type A
    Automatic Leg Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000135)

    Automatic Modification Module (Above All)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Modification Orb (Above All) effect.
    [Enchant Effect]
    Physical/Magic damage -7% from Normal and Boss enemies
    When refined to +7 or higher, Physical/Magic damage -7% from enemies of all sizes
    When refined to +11 or higher, Physical/Magic damage -7% from monsters of all types (Players excluded)
    [Applicable Equipment]
    Automatic Engine Wing Type A
    Automatic Engine Wing Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000136)

    Automatic Modification Module (Drain Life)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Modification Orb (Drain Life) effect.
    [Enchant Effect]
    When physically attacking, create a 2% chance of restoring HP by 3% of inflicted damage
    [Applicable Equipment]
    Automatic Booster R
    Automatic Battle Chip R
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000137)

    Automatic Modification Module (Drain Soul)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Modification Orb (Drain Soul) effect.
    [Enchant Effect]
    When physically attacking, create a 1% chance of restoring SP by 2% of inflicted damage.
    [Applicable Equipment]
    Automatic Booster L
    Automatic Battle Chip L
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000138)

    Automatic Modification Module (Magic Healing)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Modification Orb (Magic Healing) effect.
    [Enchant Effect]
    When dealing magic damage, create a 2% chance of restoring 500 HP every 0.4 seconds 23 times
    [Applicable Equipment]
    Automatic Booster R
    Automatic Battle Chip R
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000139)

    Automatic Modification Module (Magic Soul)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Modification Orb (Magic Soul) effect.
    [Enchant Effect]
    When dealing magic damage, create a 1% chance of restoring 120 SP every 0.4 seconds 23 times
    [Applicable Equipment]
    Automatic Booster L
    Automatic Battle Chip L
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000140)

    Automatic Modification Module (Power Force)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Modification Orb (Power Force) effect.
    [Enchant Effect]
    ATK +3%, MATK +3%.
    When refined to +7 or higher, ATK +3%, MATK +3% (Additional)
    When refined to +11 or higher, ATK +4%, MATK +4% (Additional)
    [Applicable Equipment]
    Automatic Armor Type A
    Automatic Armor Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000141)

    Automatic Modification Module (Robust)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Modification Orb (Robust) effect.
    [Enchant Effect]
    MaxHP +2000, MaxSP +300, MaxHP +5%, MaxSP +5%
    When refined to +7 or higher, MaxHP +2%, MaxSP +2% (Additional)
    When refined to +11 or higher, MaxHP +3%, MaxSP +3% (Additional)
    [Applicable Equipment]
    Automatic Leg Type A
    Automatic Leg Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000142)

    Automatic Modification Module (Powerful)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Modification Orb (Powerful) effect.
    [Enchant Effect]
    Melee/Long-ranged Physical damage +5%, all elemental Magic damage +5%
    When refined to +7 or higher, Melee/Long-ranged Physical damage +2%, all elemental Magic damage +2% (Additional)
    When refined to +11 or higher, Melee/Long-ranged Physical damage +3%, all elemental Magic damage +3% (Additional)
    [Applicable Equipment]
    Automatic Engine Wing Type A
    Automatic Engine Wing Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000143)

    Automatic Modification Module (All-Force)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Modification Orb (All-Force) effect.
    [Enchant Effect]
    Melee Physical damage +5%, Long-ranged Physical damage +5%, all elemental Magic damage +5%
    [Applicable Equipment]
    Automatic Booster R
    Automatic Booster L
    Automatic Battle Chip R
    Automatic Battle Chip L
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000144)

    Automatic Module (Unlimited Vitality)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Orb (Unlimited Vitality) effect.
    [Enchant Effect]
    Incoming Physical/Magic damage creates a 5% chance of casting Enhanced Undying Stamina for 10 seconds
    Enhanced Undying Stamina: VIT +50 for 10 sec., HP +800 every 0.4 sec. 23 times
    [Applicable Equipment]
    Automatic Leg Type A
    Automatic Leg Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000145)

    Automatic Module (Spell Buster)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Orb (Spell Buster) effect.
    [Enchant Effect]
    When dealing magic damage, create a 3% chance of casting Enhanced Mana Storm for 10 seconds
    Enhanced Mana Storm: INT +50 and MATK +25% for 10 sec.
    [Applicable Equipment]
    Automatic Leg Type A
    Automatic Leg Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000146)

    Automatic Module (Fierce Shooter)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Orb (Fierce Shooter) effect.
    [Enchant Effect]
    When physically attacking, create a 3% chance of casting Enhanced Shooter Under Fire for 10 seconds
    Enhanced Shooter Under Fire: DEX +50 and Long-ranged Physical damage +15% for 10 sec.
    [Applicable Equipment]
    Automatic Leg Type A
    Automatic Leg Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000147)

    Automatic Module (Overpower)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Orb (Overpower) effect.
    [Enchant Effect]
    When physically attacking, create a 3% chance of casting Enhanced Boiling Fighting Spirit for 10 seconds
    Enhanced Boiling Fighting Spirit: STR +50, ATK +15%, and Melee Physical damage +10% for 10 sec.
    [Applicable Equipment]
    Automatic Leg Type A
    Automatic Leg Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000148)

    Automatic Module (Fatal Flash)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Orb (Fatal Flash) effect.
    [Enchant Effect]
    When physically attacking, create a 3% chance of casting Enhanced Lethal Speed Maniac for 10 seconds
    Enhanced Lethal Speed Maniac: AGI +50 and Critical Damage +15% for 10 sec.
    [Applicable Equipment]
    Automatic Leg Type A
    Automatic Leg Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000149)

    Automatic Module (Lucky Strike)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Orb (Lucky Strike) effect.
    [Enchant Effect]
    When dealing magic damage, create a 3% chance of casting Enhanced Windfall for 10 seconds
    Enhanced Windfall: LUK +50 and all elemental Magic damage +15% for 10 sec.
    [Applicable Equipment]
    Automatic Leg Type A
    Automatic Leg Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000152)

    Automatic Module (Draconic Breath)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Orb (Draconic Breath) effect.
    [Enchant Effect]
    Dragon Breath and Dragon Water Breath damage +15%
    When refined to +7 or higher, Dragon Breath and Dragon Water Breath damage +3% (Additional)
    When refined to +11 or higher, Dragon Breath and Dragon Water Breath damage +7% (Additional)
    [Applicable Equipment]
    Automatic Armor Type A
    Automatic Armor Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000153)

    Automatic Module (Wave Break)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Orb (Wave Break) effect.
    [Enchant Effect]
    Sonic Wave and Ignition Break damage +15%
    When refined to +7 or higher, Sonic Wave and Ignition Break damage +3% (Additional)
    When refined to +11 or higher, Sonic Wave damage +7%, Ignition Break cooldown -0.25 sec.
    [Applicable Equipment]
    Automatic Armor Type A
    Automatic Armor Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000154)

    Automatic Module (Hundred Spiral)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Orb (Hundred Spiral) effect.
    [Enchant Effect]
    Clashing Spiral and Hundred Spears damage +15%
    When refined to +7 or higher, Clashing Spiral and Hundred Spears damage +3% (Additional)
    When refined to +11 or higher, Clashing Spiral damage +7% (Additional), Hundred Spears cooldown -0.25 sec.
    [Applicable Equipment]
    Automatic Armor Type A
    Automatic Armor Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000155)

    Automatic Module (Drive Press)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Orb (Drive Press) effect.
    [Enchant Effect]
    Earth Drive and Shield Press damage +15%
    When refined to +7 or higher, Earth Drive and Shield Press damage +3% (Additional)
    When refined to +11 or higher, Earth Drive and Shield Press damage +7% (Additional)
    [Applicable Equipment]
    Automatic Armor Type A
    Automatic Armor Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000156)

    Automatic Module (Vanishing Cannon)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Orb (Vanishing Cannon) effect.
    [Enchant Effect]
    Vanishing Point and Cannon Spear damage +15%
    When refined to +7 or higher, Vanishing Point and Cannon Spear damage +3% (Additional)
    When refined to +11 or higher, Vanishing Point and Cannon Spear damage +7% (Additional)
    [Applicable Equipment]
    Automatic Armor Type A
    Automatic Armor Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000157)

    Automatic Module (Genesis Gloria)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Orb (Genesis Gloria) effect.
    [Enchant Effect]
    Gloria Domini and Genesis Ray damage +15%
    When refined to +7 or higher, Gloria Domini and Genesis Ray damage +3% (Additional)
    When refined to +11 or higher, Gloria Domini and Genesis Ray damage +7% (Additional)
    [Applicable Equipment]
    Automatic Armor Type A
    Automatic Armor Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000158)

    Automatic Module (Boost Cannon)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Orb (Boost Cannon) effect.
    [Enchant Effect]
    Knuckle Boost and Arm Cannon damage +15%
    When refined to +7 or higher, Knuckle Boost and Arm Cannon damage +3% (Additional)
    When refined to +11 or higher, Knuckle Boost and Arm Cannon damage +7% (Additional)
    [Applicable Equipment]
    Automatic Armor Type A
    Automatic Armor Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000159)

    Automatic Module (Ice Flame)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Orb (Ice Flame) effect.
    [Enchant Effect]
    Ice Launcher and Flame Launcher damage +15%
    When refined to +7 or higher, Ice Launcher and Flame Launcher damage +3% (Additional)
    When refined to +11 or higher, Ice Launcher and Flame Launcher damage +7% (Additional)
    [Applicable Equipment]
    Automatic Armor Type A
    Automatic Armor Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000160)

    Automatic Module (Tornado Swing)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Orb (Tornado Swing) effect.
    [Enchant Effect]
    Axe Tornado and Power Swing damage +15%
    When refined to +7 or higher, Axe Tornado and Power Swing damage +3% (Additional)
    When refined to +11 or higher, Axe Tornado and Power Swing damage +7% (Additional)
    [Applicable Equipment]
    Automatic Armor Type A
    Automatic Armor Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000161)

    Automatic Module (Cannon Tornado)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Orb (Cannon Tornado) effect.
    [Enchant Effect]
    Cart Tornado and Cart Cannon damage +15%
    When refined to +7 or higher, Cart Tornado and Cart Cannon damage +3% (Additional)
    When refined to +11 or higher, Cart Tornado and Cart Cannon damage +7% (Additional)
    [Applicable Equipment]
    Automatic Armor Type A
    Automatic Armor Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000162)

    Automatic Module (Crazy Mandragora)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Orb (Crazy Mandragora) effect.
    [Enchant Effect]
    Crazy Vines damage +15%, Mandragora Howling cooldown -0.3 sec.
    When refined to +7 or higher, Crazy Vines damage +3% (Additional), Mandragora Howling cooldown -0.3 sec. (Additional)
    When refined to +11 or higher, Crazy Vines damage +7% (Additional), Mandragora Howling cooldown -0.4 sec. (Additional)
    [Applicable Equipment]
    Automatic Armor Type A
    Automatic Armor Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000163)

    Automatic Module (Acid Explosion)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Orb (Acid Explosion) effect.
    [Enchant Effect]
    Acid Bomb and Spore Explosion damage +15%
    When refined to +7 or higher, Acid Bomb and Spore Explosion damage +3% (Additional)
    When refined to +11 or higher, Acid Bomb and Spore Explosion damage +7% (Additional)
    [Applicable Equipment]
    Automatic Armor Type A
    Automatic Armor Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000164)

    Automatic Module (Sonic Impact)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Orb (Sonic Impact) effect.
    [Enchant Effect]
    Sonic Blow and Cross Impact damage +15%
    When refined to +7 or higher, Sonic Blow and Cross Impact damage +3% (Additional)
    When refined to +11 or higher, Sonic Blow and Cross Impact damage +7% (Additional)
    [Applicable Equipment]
    Automatic Armor Type A
    Automatic Armor Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000165)

    Automatic Module (Cutter Slasher)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Orb (Cutter Slasher) effect.
    [Enchant Effect]
    Cross Ripper Slasher and Rolling Cutter damage +15%
    When refined to +7 or higher, Cross Ripper Slasher and Rolling Cutter damage +3% (Additional)
    When refined to +11 or higher, Cross Ripper Slasher and Rolling Cutter damage +7% (Additional)
    [Applicable Equipment]
    Automatic Armor Type A
    Automatic Armor Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000166)

    Automatic Module (Berserk Slash)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Orb (Berserk Slash) effect.
    [Enchant Effect]
    Soul Destroyer and Counter Slash damage +15%
    When refined to +7 or higher, Soul Destroyer and Counter Slash damage +3% (Additional)
    When refined to +11 or higher, Soul Destroyer and Counter Slash damage +7% (Additional)
    [Applicable Equipment]
    Automatic Armor Type A
    Automatic Armor Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000167)

    Automatic Module (Fatal Raid)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Orb (Fatal Raid) effect.
    [Enchant Effect]
    Fatal Menace and Sightless Mind damage +15%
    When refined to +7 or higher, Fatal Menace and Sightless Mind damage +3% (Additional)
    When refined to +11 or higher, Fatal Menace and Sightless Mind damage +7% (Additional)
    [Applicable Equipment]
    Automatic Armor Type A
    Automatic Armor Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000168)

    Automatic Module (Shadow Spell)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Orb (Shadow Spell) effect.
    [Enchant Effect]
    All elemental Magic damage +15%
    When refined to +7 or higher, All elemental Magic damage +3% (Additional)
    When refined to +11 or higher, All elemental Magic damage +7% (Additional)
    [Applicable Equipment]
    Automatic Armor Type A
    Automatic Armor Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000169)

    Automatic Module (Angle Shot)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Orb (Angle Shot) effect.
    [Enchant Effect]
    Triangle Shot damage +15%, Long-ranged Physical damage +10%
    When refined to +7 or higher, Triangle Shot damage +3% (Additional)
    When refined to +11 or higher, Triangle Shot damage +7% (Additional), Long-ranged Physical damage +5% (Additional)
    [Applicable Equipment]
    Automatic Armor Type A
    Automatic Armor Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000170)

    Automatic Module (Crimson Strain)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Orb (Crimson Strain) effect.
    [Enchant Effect]
    Crimson Rock and Earth Strain damage +15%
    When refined to +7 or higher, Crimson Rock and Earth Strain damage +3% (Additional)
    When refined to +11 or higher, Crimson Rock and Earth Strain damage +7% (Additional)
    [Applicable Equipment]
    Automatic Armor Type A
    Automatic Armor Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000171)

    Automatic Module (Jack Lightning)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Orb (Jack Lightning) effect.
    [Enchant Effect]
    Jack Frost and Chain Lightning damage +15%
    When refined to +7 or higher, Jack Frost and Chain Lightning damage +3% (Additional)
    When refined to +11 or higher, Jack Frost and Chain Lightning damage +7% (Additional)
    [Applicable Equipment]
    Automatic Armor Type A
    Automatic Armor Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000172)

    Automatic Module (Comet Vortex)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Orb (Comet Vortex) effect.
    [Enchant Effect]
    Comet and Tetra Vortex damage +15%
    When refined to +7 or higher, Comet and Tetra Vortex damage +3% (Additional)
    When refined to +11 or higher, Comet and Tetra Vortex damage +7% (Additional)
    [Applicable Equipment]
    Automatic Armor Type A
    Automatic Armor Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000173)

    Automatic Module (Double Bolt)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Orb (Double Bolt) effect.
    [Enchant Effect]
    Fire/Cold/Lightning Bolt damage +15%
    When refined to +7 or higher, Fire/Cold/Lightning Bolt damage +3% (Additional)
    When refined to +11 or higher, Fire/Cold/Lightning Bolt damage +7% (Additional)
    [Applicable Equipment]
    Automatic Armor Type A
    Automatic Armor Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000174)

    Automatic Module (Warmer Wave)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Orb (Warmer Wave) effect.
    [Enchant Effect]
    Psychic Wave damage +15%, Warmer cooldown -1 sec.
    When refined to +7 or higher, Psychic Wave damage +3% (Additional), Warmer cooldown -2 sec. (Additional)
    When refined to +11 or higher, Psychic Wave damage +7% (Additional), Warmer cooldown -4 sec. (Additional)
    [Applicable Equipment]
    Automatic Armor Type A
    Automatic Armor Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000175)

    Automatic Module (Diamond Grave)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Orb (Diamond Grave) effect.
    [Enchant Effect]
    Diamond Dust and Earth Grave damage +15%
    When refined to +7 or higher, Diamond Dust and Earth Grave damage +3% (Additional)
    When refined to +11 or higher, Diamond Dust and Earth Grave damage +7% (Additional)
    [Applicable Equipment]
    Automatic Armor Type A
    Automatic Armor Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000176)

    Automatic Module (Magnusmus)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Orb (Magnusmus) effect.
    [Enchant Effect]
    Magnus Exorcismus and Adoramus damage +15%
    When refined to +7 or higher, Magnus Exorcismus and Adoramus damage +3% (Additional)
    When refined to +11 or higher, Magnus Exorcismus and Adoramus damage +7% (Additional)
    [Applicable Equipment]
    Automatic Armor Type A
    Automatic Armor Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000177)

    Automatic Module (Holy Judex)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Orb (Holy Judex) effect.
    [Enchant Effect]
    Holy Light and Judex damage +15%
    When refined to +7 or higher, Holy Light and Judex damage +3% (Additional)
    When refined to +11 or higher, Holy Light and Judex damage +7% (Additional)
    [Applicable Equipment]
    Automatic Armor Type A
    Automatic Armor Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000178)

    Automatic Module (Duplelica)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Orb (Duplelica) effect.
    [Enchant Effect]
    Duple Light damage +15%, Basilica cooldown -2 sec.
    When refined to +7 or higher, Duple Light damage +3% (Additional), Basilica cooldown -3 sec. (Additional)
    When refined to +11 or higher, Duple Light damage +7% (Additional), Basilica cooldown -5 sec. (Additional)
    [Applicable Equipment]
    Automatic Armor Type A
    Automatic Armor Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000179)

    Automatic Module (Fallen Tiger)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Orb (Fallen Tiger) effect.
    [Enchant Effect]
    Tiger Cannon and Fallen Empire damage +15%
    When refined to +7 or higher, Tiger Cannon and Fallen Empire damage +3% (Additional)
    When refined to +11 or higher, Tiger Cannon and Fallen Empire damage +7% (Additional)
    [Applicable Equipment]
    Automatic Armor Type A
    Automatic Armor Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000180)

    Automatic Module (Rampage Arrow)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Orb (Rampage Arrow) effect.
    [Enchant Effect]
    Rampage Blast and Knuckle Arrow damage +15%
    When refined to +7 or higher, Rampage Blast and Knuckle Arrow damage +3% (Additional)
    When refined to +11 or higher, Rampage Blast and Knuckle Arrow damage +7% (Additional)
    [Applicable Equipment]
    Automatic Armor Type A
    Automatic Armor Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000181)

    Automatic Module (Raging Crush)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Orb (Raging Crush) effect.
    [Enchant Effect]
    Raging Thrust and Chain Crush Combo damage +15%
    When refined to +7 or higher, Raging Thrust and Chain Crush Combo damage +3% (Additional)
    When refined to +11 or higher, Raging Thrust and Chain Crush Combo damage +7% (Additional)
    [Applicable Equipment]
    Automatic Armor Type A
    Automatic Armor Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000182)

    Automatic Module (Cluster)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Orb (Cluster) effect.
    [Enchant Effect]
    Bomb Cluster damage +15%
    When refined to +7 or higher, Bomb Cluster damage +3% (Additional)
    When refined to +11 or higher, Bomb Cluster damage +7% (Additional)
    [Applicable Equipment]
    Automatic Armor Type A
    Automatic Armor Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000183)

    Automatic Module (Breeze Shooting)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Orb (Breeze Shooting) effect.
    [Enchant Effect]
    Focused Arrow Strike damage +15%, Critical damage +10%
    When refined to +7 or higher, Focused Arrow Strike damage +3% (Additional)
    When refined to +11 or higher, Focused Arrow Strike damage +7%, Critical damage +5% (Additional)
    [Applicable Equipment]
    Automatic Armor Type A
    Automatic Armor Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000184)

    Automatic Module (Aimed Storm)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Orb (Aimed Storm) effect.
    [Enchant Effect]
    Aimed Bolt and Arrow Storm damage +15%
    When refined to +7 or higher, Aimed Bolt and Arrow Storm damage +3% (Additional)
    When refined to +11 or higher, Aimed Bolt and Arrow Storm damage +7% (Additional)
    [Applicable Equipment]
    Automatic Armor Type A
    Automatic Armor Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000185)

    Automatic Module (Metallic Echo)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Orb (Metallic Echo) effect.
    [Enchant Effect]
    Metallic Sound and Great Echo damage +15%
    When refined to +7 or higher, Metallic Sound and Great Echo damage +3% (Additional)
    When refined to +11 or higher, Metallic Sound and Great Echo damage +7% (Additional)
    [Applicable Equipment]
    Automatic Armor Type A
    Automatic Armor Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000186)

    Automatic Module (Reverberation)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Orb (Reverberation) effect.
    [Enchant Effect]
    Reverberation damage +15%
    When refined to +7 or higher, Reverberation damage +3% (Additional)
    When refined to +11 or higher, Reverberation damage +7% (Additional)
    [Applicable Equipment]
    Automatic Armor Type A
    Automatic Armor Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000187)

    Automatic Module (Vulcan Severe)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Orb (Vulcan Severe) effect.
    [Enchant Effect]
    Arrow Vulcan and Severe Rainstorm damage +15%
    When refined to +7 or higher, Arrow Vulcan and Severe Rainstorm damage +3% (Additional)
    When refined to +11 or higher, Arrow Vulcan and Severe Rainstorm damage +7% (Additional)
    [Applicable Equipment]
    Automatic Armor Type A
    Automatic Armor Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000188)

    Automatic Module (Blaze Explosion)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Orb (Blaze Explosion) effect.
    [Enchant Effect]
    Blaze Kick and Solar Explosion damage +15%
    When refined to +7 or higher, Blaze Kick and Solar Explosion damage +3% (Additional)
    When refined to +11 or higher, Blaze Kick and Solar Explosion damage When refined to +7 or higher,% (Additional)
    [Applicable Equipment]
    Automatic Armor Type A
    Automatic Armor Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000189)

    Automatic Module (Moon Kick)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Orb (Moon Kick) effect.
    [Enchant Effect]
    New Moon Kick and Full Moon Kick damage +15%
    When refined to +7 or higher, New Moon Kick and Full Moon Kick damage +3% (Additional)
    When refined to +11 or higher, New Moon Kick and Full Moon Kick damage +7% (Additional), Critical damage +5%
    [Applicable Equipment]
    Automatic Armor Type A
    Automatic Armor Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000190)

    Automatic Module (Falling Flash)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Orb (Falling Flash) effect.
    [Enchant Effect]
    Flash Kick and Falling Stars damage +15%
    When refined to +7 or higher, Flash Kick and Falling Stars damage +3% (Additional)
    When refined to +11 or higher, Flash Kick and Falling Stars damage +7% (Additional)
    [Applicable Equipment]
    Automatic Armor Type A
    Automatic Armor Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000191)

    Automatic Module (Eswoo)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Orb (Eswoo) effect.
    [Enchant Effect]
    Esma and Eswoo damage +15%
    When refined to +7 or higher, Esma and Eswoo damage +3% (Additional)
    When refined to +11 or higher, Esma and Eswoo damage +7% (Additional)
    [Applicable Equipment]
    Automatic Armor Type A
    Automatic Armor Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000192)

    Automatic Module (Espa)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Orb (Espa) effect.
    [Enchant Effect]
    Espa damage +15%
    When refined to +7 or higher, Espa damage +3% (Additional)
    When refined to +11 or higher, Espa damage +7% (Additional)
    [Applicable Equipment]
    Automatic Armor Type A
    Automatic Armor Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000193)

    Automatic Module (Curse Explosion)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Orb (Curse Explosion) effect.
    [Enchant Effect]
    Curse Explosion damage +15%
    When refined to +7 or higher, Curse Explosion damage +3% (Additional)
    When refined to +11 or higher, Curse Explosion damage +7% (Additional)
    [Applicable Equipment]
    Automatic Armor Type A
    Automatic Armor Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000194)

    Automatic Module (Death Hammer Dance)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Orb (Death Hammer Dance) effect.
    [Enchant Effect]
    Desperado, Fire Dance, God's Hammer damage +15%
    When refined to +7 or higher, Desperado, Fire Dance, God's Hammer damage +3% (Additional)
    When refined to +11 or higher, Desperado, Fire Dance, God's Hammer damage +7% (Additional)
    [Applicable Equipment]
    Automatic Armor Type A
    Automatic Armor Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000195)

    Automatic Module (Fire Howling Tail)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Orb (Fire Howling Tail) effect.
    [Enchant Effect]
    Fire Rain, Howling Mine, Dragon Tail damage +15%
    When refined to +7 or higher, Fire Rain, Howling Mine, Dragon Tail damage +3% (Additional)
    When refined to +11 or higher, Fire Rain, Howling Mine, Dragon Tail damage +7% (Additional)
    [Applicable Equipment]
    Automatic Armor Type A
    Automatic Armor Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000196)

    Automatic Module (Storm Buster Trip)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Orb (Storm Buster Trip) effect.
    [Enchant Effect]
    Shattering Storm, Vanishing Buster, Round Trip damage +15%
    When refined to +7 or higher, Shattering Storm, Vanishing Buster, Round Trip damage +3% (Additional)
    When refined to +11 or higher, Shattering Storm, Vanishing Buster, Round Trip damage +7% (Additional)
    [Applicable Equipment]
    Automatic Armor Type A
    Automatic Armor Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000197)

    Automatic Module (Petal Spear Blade)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Orb (Petal Spear Blade) effect.
    [Enchant Effect]
    Flaming Petals, Freezing Spear, Wind Blade damage +15%
    When refined to +7 or higher, Flaming Petals, Freezing Spear, Wind Blade damage +3% (Additional)
    When refined to +11 or higher, Flaming Petals, Freezing Spear, Wind Blade damage +7% (Additional)
    [Applicable Equipment]
    Automatic Armor Type A
    Automatic Armor Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000198)

    Automatic Module (Cross Slash)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Orb (Cross Slash) effect.
    [Enchant Effect]
    Cross Slash damage +15%
    When refined to +7 or higher, Cross Slash damage +3% (Additional)
    When refined to +11 or higher, Cross Slash damage +7% (Additional)
    [Applicable Equipment]
    Automatic Armor Type A
    Automatic Armor Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000199)

    Automatic Module (Dragon Draft Wind)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Orb (Dragon Draft Wind) effect.
    [Enchant Effect]
    Exploding Dragon, Snow Flake Draft, First Wind damage +15%
    When refined to +7 or higher, Exploding Dragon, Snow Flake Draft, First Wind damage +3% (Additional)
    When refined to +11 or higher, Exploding Dragon, Snow Flake Draft, First Wind damage +7% (Additional)
    [Applicable Equipment]
    Automatic Armor Type A
    Automatic Armor Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000200)

    Automatic Module (Power of Sea)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Orb (Power of Sea) effect.
    [Enchant Effect]
    Tuna Party, Tasty Shrimp Party cooldown -0.5 sec.
    When refined to +7 or higher, Tuna Party, Tasty Shrimp Party cooldown -1 sec. (Additional)
    When refined to +11 or higher, Tuna Party, Tasty Shrimp Party cooldown -1.5 sec. (Additional)
    [Applicable Equipment]
    Automatic Armor Type A
    Automatic Armor Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000201)

    Automatic Module (Power of Land)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Orb (Power of Land) effect.
    [Enchant Effect]
    Silvervine Stem Spear and Catnip Meteor damage +15%
    When refined to +7 or higher, Silvervine Stem Spear and Catnip Meteor damage +3% (Additional)
    When refined to +11 or higher, Silvervine Stem Spear and Catnip Meteor damage +7% (Additional)
    [Applicable Equipment]
    Automatic Armor Type A
    Automatic Armor Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000202)

    Automatic Module (Power of Life)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Orb (Power of Life) effect.
    [Enchant Effect]
    Picky Peck and Lunatic Carrot Beat damage +15%
    When refined to +7 or higher, Picky Peck and Lunatic Carrot Beat damage +3% (Additional)
    When refined to +11 or higher, Picky Peck and Lunatic Carrot Beat damage +7% (Additional)
    [Applicable Equipment]
    Automatic Armor Type A
    Automatic Armor Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000207)

    Automatic Modification Module (Mirror Counter)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Modification Orb (Mirror Counter) effect.
    [Enchant Effect]
    Incoming reflected damage -2%
    When refined to +7 or higher, Incoming reflected damage -2% (Additional)
    When refined to +11 or higher, Incoming reflected damage -3% (Additional)
    [Applicable Equipment]
    Automatic Armor Type A
    Automatic Armor Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000208)

    Automatic Modification Module (Reflection Reject)
    A modification module that can be used on Automatic armor.
    Adds the Automatic Modification Orb (Reflection Reject) effect.
    [Enchant Effect]
    Incoming reflected damage -3%
    When refined to +7 or higher, Incoming reflected damage -2% (Additional)
    When refined to +11 or higher, Incoming reflected damage -4% (Additional)
    [Applicable Equipment]
    Automatic Engine Wing Type A
    Automatic Engine Wing Type B
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000225)

    Potato Chip
    A bio-potato chip attached to Illusion.
    It plays an important role of absorbing the electromagnetic waves
    generated by overheating.
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000226)

    Broken Robot Core
    The mansion manager's core, now broken by infiltrator's assault. It seems the unstable light surrounding the core is screaming at you to fix it.
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000227)

    Cloud Cotton
    Fine cotton that Child Admin Beta likes.
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1000231)

    Broken Robot Part
    A part of a broken robot. It might be useful for something.
    Weight: 0
    ====== auto-parsed ======
    Weight : 0

    Id: (1000232)

    Robot Communication Chip
    A standard communication chip built into a robot. It can be used for anything.
    Weight: 0
    ====== auto-parsed ======
    Weight : 0



    Card
    Spoiler


    Id: 300001

    Id: 300002

    Id: 300003

    Id: 300004

    Id: 300005

    Id: 300006

    Id: 300007

    Id: 300008

    Id: 300009

    Id: 300010

    Id: 300011

    Id: 300012

    Id: 300013

    Id: 300014

    Id: 300015

    Id: 300016

    Id: 300017

    Id: 300018

    Id: 300019

    Id: 300020

    Id: 300021

    Id: 300076

    Id: 300077

    Id: 300078

    Id: 300079

    Id: 300080

    Id: 300081

    Id: 300082

    Id: 300083

    Id: 300084

    Id: 300085

    Id: 300086

    Id: 300087

    Id: 300088

    Id: 300089

    Id: 300090

    Id: 300091

    Id: 300092

    Id: 300093

    Id: 300094

    Id: 300095

    Id: 300096

    Id: 300097

    Id: 300098

    Id: 300099

    Id: 300100

    Id: 300101

    Id: 300102

    Id: 300103

    Id: 300104

    Id: 300105

    Id: 300106

    Id: 300107

    Id: 300108

    Id: 300109

    Id: 300110

    Id: 300111

    Id: 300112

    Id: 300113

    Id: 300114

    Id: 300115

    Id: 300116

    Id: 300117

    Id: 300118

    Id: 300119

    Id: 300120

    Id: 300121

    Id: 300122

    Id: 300123

    Id: 300124

    Id: 300125



    Changed
    MsgStringTable
    Spoiler


    There is aMovement restriction on movitement



    LapineUpgradeBox
    Spoiler



    Shadow_Refine_Hammer
    NeedOptionNumMin: 0 NeedRefineMin: 0
    NotSocketEnchantItem: False
    NeedSourceString: Shadow Item

    Target items






    Shadow_Random_Mix
    NeedOptionNumMin: 0 NeedRefineMin: 7
    NotSocketEnchantItem: True
    NeedSourceString: +7 Shadow Equipment

    Target items




    Shadow_9_Refine_Hammer
    NeedOptionNumMin: 0 NeedRefineMin: 0
    NotSocketEnchantItem: False
    NeedSourceString: Shadow Item

    Target items





    ItemRandOption
    Spoiler


    Id: 54 (DAMAGE_PROPERTY_UNDEAD_USER), Undead Property Enemy Resistance +%d%%.
    Id: 55 (DAMAGE_PROPERTY_UNDEAD_TARGET), Damage to Undead Property Enemies +%d%%.
    Id: 74 (MDAMAGE_PROPERTY_UNDEAD_USER), Undead Property Enemy Magic Resistance +%d%%.
    Id: 148 (CLASS_DAMAGE_BOSS_TARGET), Damage to Damage to Boss Enemies +%d%%.



    Quest
    Spoiler


    Id: 18001
    A Tiny Hole in the Mansion
    Info: Find Lasda Midar and deliverRookie of Cor told me to infiltrate through the sewer pipe. He also said that if I find a companion who got lost in there, I should move together for Rooneywith them.
    Quickinfo: Lasda MidarTalk to Durian
    Id: 18002
    Retrieve Broken Cores
    Info: GiRookie and I decided to retrieve the moneycores of the robots attacked by Heart Hunters. Lasda gaet's retrieve to youhe cores while heading to Rooneythe rendezvous point.
    Quickinfo: Rooneyetrieve at least 5 Broken Cores
    Id: 18003
    Broken Core 01
    Info: Go baCheck to Lasda Midarhe core from the body of a broken manager.
    Quickinfo:
    Id: 18004
    Broken Core 02
    Info: Lasda has asked you to find his friend in a temporary prison in MorrocCheck the core from the body of a broken manager.
    Quickinfo:
    Id: 18005
    Broken Core 03
    Info: Prison Ward Jesse has asked you to bring him 1 dish of Fried Monkey Tails. If you bring it to him he said he will let you in the temporary prisonCheck the core from the body of a broken manager.
    Quickinfo:
    Id: 18006
    Broken Core 04
    Info: Find Sir Krieg somewhere in Morroc. If you get his approval, Jesse will let you into the temporary prisonCheck the core from the body of a broken manager.
    Quickinfo:
    Id: 18007
    Broken Core 05
    Info: Gain Sir Krieg's Trust by getting a letter of approval. Maybe you should ask someone who knows something about Vitre..Check the core from the body of a broken manager.
    Quickinfo:
    Id: 18008
    Broken Core 06
    Info: You have obtained a letter of Check the corecommendation from Lasda Midar. Bring ithe back to Sir Krieg and he might let you into the prisonody of a broken manager.
    Quickinfo:
    Id: 18009
    Broken Core 07
    Info: Sir Krieg has sent word toCheck the core from the prison ward to let you talk to Vitrebody of a broken manager.
    Quickinfo:
    Id: 18010
    Broken Core 08
    Info: Vitre needs some itemsCheck the core from to help him get out body of the temporary prison. Find someone who knows wha broken managere to get the items he needs.
    Quickinfo:
    Id: 18011
    Broken Core 09
    Info: Hianna will lend you her Megaphone for 500,000 zeny if you act asCheck the core from the bodyguard to her Dancers. Find the Dancers and escort them to the Schwaltzvalt Republic of a broken manager.
    Quickinfo:
    Id: 18012
    Broken Core 10
    Info: Talk to Hianna's DancCheck the core from the body of a broken managers.
    Quickinfo:
    Id: 18013
    To the Rendezvous Spot
    Info: Talk toI retrieved some cores from broken managers. I should join Rookie at the Hotel Managerpromised rendezvous <NAVI>[spot]<INFO>ba_maison,303,141,0,101,0</INFO></NAVI>.
    Quickinfo:
    Id: 18014
    Unexpected Luck
    Info: SpeakWe caught Eisen Werner alive thanks to the mysElena's wits. Elena took Eisen Werner to <NAVI>[Servant's Quarters]<INFO>ba_maison,100,320,0,101,0</INFO></NAVI> where Eliumina was detained. I should join them and interrogate Eisen.
    Quickinfo:
    Id: 18015
    Illusion Tracker
    Info: Talk to the Hotel ManagerEliumina said he'd make a tracker that tracks Illusion for me. I need 10 <ITEM>[Fluorescent Liquids]<INFO>7326</INFO></ITEM> 10, <ITEM>[Broken Sword]<INFO>7110</INFO></ITEM> for that.
    Quickinfo:
    Id: 18016
    Strategic Meeting
    Info: Go back to HiLet's planna and get the Megahpone. Remember you also need to pay her 500,000 zeny to borrow it operation with Est to search Barmund Mansion and find out hiding Heart Hunters and Illusion.
    Quickinfo: HiannaTalk to Est
    Id: 18017
    Operation Pest Control
    Info: Bring 1 Megaphone and 1 Violin to VitreLet's search the garden after sunset to help him escape the tempoary prison in Mpressure Illusion. Hunting is all about driving the prey into the corneroc.
    Quickinfo: VitrDefeat Sweetie
    Id: 18018
    To the Airship Depot
    Info: Talk to VitrePerhaps we can get some information out of Sweetie. Let's go to the airship depot.
    Quickinfo:
    Id: 18019
    Talk to Sweetie
    Info: Find Vitre's Friends in this order: Chada in Prontera, Ghez in Geffen, and Nosdan in Comodo listenAlmond fixed Sweetie at the airship depot. She told me to talk to their songshim and sing them back to Vitre woke up.
    Quickinfo: Find Chada, Ghez and NosdanTalk to Sweetie
    Id: 18020
    Salutations
    Info: You've heard Chada's song, now it's time to find Ghez in GeffenI talked briefly with Nihil.
    Quickinfo: Find GhezTalk to Nihil
    Id: 18021
    A Guest From the Capital
    Info: You've hearProntera Palace sent Crux to me. He said Ghez's song, now it's ti was here to take me to find Nosdanthe palace. I should talk to him in ComodoServant's Quarters.
    Quickinfo: Find NosdanTalk to Crux
    Id: 18022
    Hey, Sweetie!
    Info: You've heard the final song from Nosdan. TimeI should take care of Sweetie if he starts to go back and sing allrun amok at three songs to Vitreairship depot.
    Quickinfo: VitrFight Sweetie
    Id: 18023
    Hey, Sweetie! - Pending
    Info: The Swecret Service have taken Vitie's body needs repair and relax away for Espionagefter the bucking. You should probably go back to Lasda and let him know what happened to Vitrecan accept this quest again from <NAVI>[Sweetie]<INFO>ba_in01,32,250,0,101,0</INFO></NAVI> at the airship depot after its cooldown.
    Quickinfo: Lasda MidarResets at 4:00 a.m.



    Map
    Spoiler


    06guild_01 - Guild War Arena

    Music: bgm\07.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    06guild_02 - Guild War Arena

    Music: bgm\07.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    06guild_03 - Guild War Arena

    Music: bgm\07.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    06guild_04 - Guild War Arena

    Music: bgm\07.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    06guild_05 - Guild War Arena

    Music: bgm\07.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    06guild_06 - Guild War Arena

    Music: bgm\07.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    06guild_07 - Guild War Arena

    Music: bgm\07.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    06guild_08 - Guild War Arena

    Music: bgm\07.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    1@air1 - Aircraftship

    Music: bgm\87.mp3
    Maintitle: Airship Subtitle:
    BackgroundBmp: dungeon_s2
    1@air2 - Aircraftship

    Music: bgm\87.mp3
    Maintitle: Airship Subtitle:
    BackgroundBmp: dungeon_s2
    1@cash - Octopus Cave

    Music: bgm\147.mp3
    Maintitle: Octopus Cave Subtitle:
    BackgroundBmp: dungeon_s2
    1@cata - Catacomb

    Music: bgm\124.mp3
    Maintitle: Catacomb Subtitle:
    BackgroundBmp: dungeon_s2
    1@cor - Cor Memorial

    Music: bgm\103.mp3
    Maintitle: Cor Subtitle:
    BackgroundBmp: dungeon_s2
    1@def01 - Wave Dungeon - fForest

    Music: bgm\19.mp3
    Maintitle: Forest Subtitle: Wave Dungeon
    BackgroundBmp: dungeon
    1@def02 - Wave Dungeon - Sky

    Music: bgm\75.mp3
    Maintitle: Sky Subtitle: Wave Dungeon
    BackgroundBmp: dungeon
    1@def03 - Wave Dungeon - Lava

    Music: bgm\152.mp3
    Maintitle: Lava Subtitle: Wave Dungeon
    BackgroundBmp: dungeon
    1@dth1 - Isle of Bios Island

    Music: bgm\157.mp3
    Maintitle: Isle of Bios Subtitle:
    BackgroundBmp: field_s2
    1@dth2 - Isle of Bios Island

    Music: bgm\157.mp3
    Maintitle: Isle of Bios Subtitle:
    BackgroundBmp: dungeon_s2
    1@dth3 - Isle of Bios Island

    Music: bgm\157.mp3
    Maintitle: Isle of Bios Subtitle:
    BackgroundBmp: dungeon_s2
    1@ecl - Inside Eclage Interior

    Music: bgm\155.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    1@eom - Masin warTemple of Demon God

    Music: bgm\156.mp3
    Maintitle: Temple of Demon God Subtitle:
    BackgroundBmp: dungeon_s2
    1@face - Faceworm's Nest

    Music: bgm\36.mp3
    Maintitle: Faceworm Nest Subtitle:
    BackgroundBmp: dungeon_s2
    1@ge_st - Geffen Magic CompetitionTournament

    Music: bgm\103.mp3
    Maintitle: Geffen Magic Tournament Subtitle:
    BackgroundBmp: dungeon_s2
    1@gef - Geffen Magic CompetitionTournament

    Music: bgm\13.mp3
    Maintitle: Geffen Magic Tournament Subtitle:
    BackgroundBmp: dungeon_s2
    1@gef_in - Geffen Magic CompetitionTournament

    Music: bgm\13.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    1@gl_k - 2nd floor of Old Glast Heim Chivalry Floor 1

    Music: bgm\44.mp3
    Maintitle: Old Chivalry Floor 1 Subtitle: Old Glast Heim
    BackgroundBmp: dungeon
    1@gl_k2 - Old Chivalry Floor 1

    Music:
    Maintitle: Old Chivalry Floor 1 Subtitle: Glast Heim
    BackgroundBmp: dungeon
    1@gl_kh - Old Chivalry Floor 1

    Music: bgm\44.mp3
    Maintitle: Old Chivalry Floor 1 Subtitle: Glast Heim
    BackgroundBmp: dungeon
    1@glast - Old Glasth Heim of the Past

    Music: bgm\95.mp3
    Maintitle: Glast Heim of the Past Subtitle:
    BackgroundBmp: dungeon_s2
    1@halo - Halloween Festival Site

    Music: bgm\84.mp3
    Maintitle: Halloween Festival Site Subtitle:
    BackgroundBmp: noname_s2
    1@jtb - Jitterbug of NightmareDreams and Shadows

    Music: bgm\160.mp3
    Maintitle: Dreams and Shadows Subtitle:
    BackgroundBmp: dungeon_s2
    1@lab - Centeral Laboratory

    Music: bgm\162.mp3
    Maintitle: Central Laboratory Subtitle:
    BackgroundBmp: dungeon_s2
    1@lhz - WolfchevVorseff's Laboratory

    Music: bgm\92.mp3
    Maintitle: Vorseff's Laboratory Subtitle:
    BackgroundBmp: dungeon_s2
    1@ma_b - Bakonawa Hideout

    Music: bgm\151.mp3
    Maintitle: Bakonawa Hideout Subtitle:
    BackgroundBmp: dungeon_s2
    1@ma_c - Buwaya Cave

    Music: bgm\152.mp3
    Maintitle: Buwaya Cave Subtitle:
    BackgroundBmp: dungeon_s2
    1@ma_h - Bangungot Hospital Floor 2F

    Music: bgm\150.mp3
    Maintitle: Bangungot Hospital Floor 2 Subtitle:
    BackgroundBmp: dungeon_s2
    1@mcd - Charlston FactoryAt the King's Heel

    Music: bgm\160.mp3
    Maintitle: At the King's Heel Subtitle:
    BackgroundBmp: dungeon_s2
    1@md_gef - Fri-day Memorial

    Music: bgm\50.mp3
    Maintitle: Friday Memorial Subtitle:
    BackgroundBmp: dungeon
    1@mir - Ritual RoomChamber

    Music: bgm\166.mp3
    Maintitle: Ritual Chamber Subtitle:
    BackgroundBmp: noname_s2
    1@mist - The Hazy Maze Forest

    Music: bgm\141.mp3
    Maintitle: Hazy Forest Subtitle:
    BackgroundBmp: dungeon_s2
    1@nyd - Nidhoggur's Nest

    Music: bgm\129.mp3
    Maintitle: Nidhoggur's Nest Subtitle:
    BackgroundBmp: dungeon_s2
    1@orcs - Subterranean Orc Cave

    Music: bgm\48.mp3
    Maintitle: Orc Cave Subtitle:
    BackgroundBmp: dungeon_s2
    1@os_a - Os Occupation

    Music: bgm\102.mp3
    Maintitle: Os Occupation Subtitle:
    BackgroundBmp: dungeon_s2
    1@os_b - Blockaded Os

    Music: bgm\87.mp3
    Maintitle: Blockaded Os Subtitle:
    BackgroundBmp: dungeon_s2
    1@pop1 - Pope's Office

    Music: bgm\95.mp3
    Maintitle: Pope's Office Subtitle: Half Moon in the Daylight
    BackgroundBmp: dungeon
    1@pop2 - The Way Back Home

    Music: bgm\94.mp3
    Maintitle: Way Back Home Subtitle: Half Moon in the Daylight
    BackgroundBmp: dungeon
    1@pop3 - SkyThe Garden of Heaven

    Music: bgm\138.mp3
    Maintitle: The Garden of Heaven Subtitle: Half Moon in the Daylight
    BackgroundBmp: dungeon
    1@pump - Culvert

    Music: bgm\148.mp3
    Maintitle: Culvert Subtitle:
    BackgroundBmp: dungeon_s2
    1@rev - Morse's Cave

    Music: bgm\158.mp3
    Maintitle: Morse's Cave Subtitle:
    BackgroundBmp: dungeon_s2
    1@rgsr - Regenschirm

    Music: bgm\162.mp3
    Maintitle: Regenschirm Subtitle: Corporate Laboratory
    BackgroundBmp: dungeon
    1@sara - Sarah's Memory

    Music: bgm\37.mp3
    Maintitle: Sarah's Memory Subtitle:
    BackgroundBmp: dungeon_s2
    1@slw - Central Room of Werner_'s Laboratory central_room

    Music: bgm\124.mp3
    Maintitle: Central Room Subtitle: Werner's Laboratory
    BackgroundBmp: dungeon
    1@soul - Passage Of Soul Path

    Music: bgm\40.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    1@spa - Ghost Palace of Ghost

    Music: bgm\117.mp3
    Maintitle: Ghost Palace Subtitle:
    BackgroundBmp: dungeon_s2
    1@spx5 - Morroc Sphinx Dungeon Floor 5

    Music: bgm\38.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    1@sthb - Inside Air Pthe Sky Fortress

    Music: bgm\165.mp3
    Maintitle: Inside the Sky Fortress Subtitle:
    BackgroundBmp: dungeon_s2
    1@sthc - Sky Fortress Secret Room Air Portress

    Music: bgm\165.mp3
    Maintitle: Sky Fortress Secret Rooms Subtitle:
    BackgroundBmp: dungeon_s2
    1@sthd - TopSky Floor Air Portress Top Floor

    Music: bgm\165.mp3
    Maintitle: Sky Fortress Top Floor Subtitle:
    BackgroundBmp: dungeon_s2
    1@swat - Heart_ Hunter War_Military Base

    Music: bgm\87.mp3
    Maintitle: Heart Hunter Military Base Subtitle:
    BackgroundBmp: dungeon_s2
    1@tnm1 - MasinDevil's Tower Top fUpper Floor

    Music: bgm\102.mp3
    Maintitle: Devil's Tower Upper Floor Subtitle:
    BackgroundBmp: dungeon_s2
    1@tnm2 - MasinDevil's Tower Top fFloor

    Music: bgm\113.mp3
    Maintitle: Devil's Tower Top Floor Subtitle:
    BackgroundBmp: dungeon_s2
    1@tnm3 - Morrocc Castle's basement Underground

    Music: bgm\112.mp3
    Maintitle: Morroc Castle Underground Subtitle:
    BackgroundBmp: dungeon_s2
    1@tower - Endless Tower Lowest Floor

    Music: bgm\125.mp3
    Maintitle: Endless Tower Lowest Floor Subtitle:
    BackgroundBmp: dungeon_s2
    1@tre - Alberta Sunken Ship Floor 1

    Music:
    Maintitle: Suspicious Shipwreck Subtitle:
    BackgroundBmp: dungeon_s2
    1@uns - The Last Room

    Music: bgm\163.mp3
    Maintitle: The Last Room Subtitle:
    BackgroundBmp: dungeon_s2
    1@xm_d - Horror Toy Factory

    Music: bgm\997.mp3
    Maintitle: Horror Toy Factory Subtitle:
    BackgroundBmp: dungeon_s2
    1@xm_d2 - Horror Toy Factory

    Music:
    Maintitle: Horror Toy Factory Subtitle:
    BackgroundBmp: dungeon_s2
    2@cata - Sealed Shrine

    Music: bgm\124.mp3
    Maintitle: Sealed Shrine Subtitle:
    BackgroundBmp: dungeon_s2
    2@gl_k - 1st floor of Old Glast Heim Chivalry Floor 2

    Music: bgm\44.mp3
    Maintitle: Old Chivalry Floor 2 Subtitle: Old Glast Heim
    BackgroundBmp: dungeon
    2@gl_k2 - Old Chivalry Floor 2

    Music:
    Maintitle: Old Chivalry Floor 2 Subtitle: Glast Heim
    BackgroundBmp: dungeon
    2@gl_kh - Old Chivalry Floor 2

    Music: bgm\44.mp3
    Maintitle: Old Chivalry Floor 2 Subtitle: Glast Heim
    BackgroundBmp: dungeon
    2@mir - Ritual RoomChamber

    Music: bgm\10.mp3
    Maintitle: Ritual Chamber Subtitle:
    BackgroundBmp: noname
    2@nyd - Nidhoggur's Nest

    Music: bgm\130.mp3
    Maintitle: Nidhoggur's Nest Subtitle:
    BackgroundBmp: dungeon_s2
    2@orcs - Subterranean Orc Cave

    Music: bgm\48.mp3
    Maintitle: Orc Cave Subtitle:
    BackgroundBmp: dungeon_s2
    2@pump - Culvert

    Music: bgm\148.mp3
    Maintitle: Culvert Subtitle:
    BackgroundBmp: dungeon_s2
    2@tower - Endless Tower Lower Floor

    Music: bgm\125.mp3
    Maintitle: Endless Tower Lower Floor Subtitle:
    BackgroundBmp: dungeon_s2
    2010rwc_01 - Guild War Arena

    Music: bgm\07.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    2010rwc_02 - Guild War Arena

    Music: bgm\07.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    2011rwc_01 - Guild War Arena

    Music: bgm\07.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    2011rwc_02 - Guild War Arena

    Music: bgm\07.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    3@tower - Endless Tower Middle Floor

    Music: bgm\125.mp3
    Maintitle: Endless Tower Middle Floor Subtitle:
    BackgroundBmp: dungeon_s2
    4@tower - Endless Tower Upper Floor

    Music: bgm\125.mp3
    Maintitle: Endless Tower Upper Floor Subtitle:
    BackgroundBmp: dungeon_s2
    5@tower - Endless Tower Top Floor

    Music: bgm\125.mp3
    Maintitle: Endless Tower Top Floor Subtitle:
    BackgroundBmp: dungeon_s2
    6@tower - Endless Tower (Unknown Area)

    Music: bgm\125.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    abbey01 - CurseNameless Island Monastery Floor 1

    Music: bgm\113.mp3
    Maintitle: Monastery Floor 1 Subtitle: Nameless Island
    BackgroundBmp: dungeon
    abbey02 - CurseNameless Island Monastery Basement Floor 1

    Music: bgm\113.mp3
    Maintitle: Monastery Basement Floor 1 Subtitle: Nameless Island
    BackgroundBmp: dungeon
    abbey03 - CurseNameless Island Monastery Basement Floor 2

    Music: bgm\113.mp3
    Maintitle: Monastery Basement Floor 2 Subtitle: Nameless Island
    BackgroundBmp: dungeon
    abyss_01 - Hugel Abyss Lake Underground Cave Floor 1

    Music: bgm\100.mp3
    Maintitle: Underground Cave Floor 1 Subtitle: Abyss Lake, Hugel
    BackgroundBmp: dungeon
    abyss_02 - Hugel Abyss Lake Underground Cave Floor 2

    Music: bgm\100.mp3
    Maintitle: Underground Cave Floor 2 Subtitle: Abyss Lake, Hugel
    BackgroundBmp: dungeon
    abyss_03 - Hugel Abyss Lake Underground Cave Floor 3

    Music: bgm\100.mp3
    Maintitle: Underground Cave Floor 3 Subtitle: Abyss Lake, Hugel
    BackgroundBmp: dungeon
    airplane - Airship

    Music: bgm\87.mp3
    Maintitle: Airship Subtitle:
    BackgroundBmp: noname_s2
    airplane_01 - Airship

    Music: bgm\87.mp3
    Maintitle: Airship Subtitle:
    BackgroundBmp: noname_s2
    airport - Einbroch Airport

    Music: bgm\86.mp3
    Maintitle: Einbroch Airport Subtitle:
    BackgroundBmp: noname_s2
    alb_ship - Inside Alberta Ship

    Music: bgm\52.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    alb2trea - Alberta Island

    Music: bgm\52.mp3
    Maintitle: Alberta Island Subtitle: Alberta
    BackgroundBmp: field
    alberta - Alberta, the Port City

    Music: bgm\15.mp3
    Maintitle: Alberta Subtitle: Port City in Rune-Midgarts Kingdom
    BackgroundBmp: village
    alde_alche - Alchemist RealmJob Change Center

    Music: bgm\39.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    alde_dun01 - Al De Baran Clock Tower B1fUnderground Floor 1

    Music: bgm\61.mp3
    Maintitle: Clock Tower Underground Floor 1 Subtitle: Al De Baran
    BackgroundBmp: dungeon
    alde_dun02 - Al De Baran Clock Tower B2fUnderground Floor 2

    Music: bgm\61.mp3
    Maintitle: Clock Tower Underground Floor 2 Subtitle: Al De Baran
    BackgroundBmp: dungeon
    alde_dun03 - Al De Baran Clock Tower B3fUnderground Floor 3

    Music: bgm\61.mp3
    Maintitle: Clock Tower Underground Floor 3 Subtitle: Al De Baran
    BackgroundBmp: dungeon
    alde_dun04 - Al De Baran Clock Tower B4fUnderground Floor 4

    Music: bgm\61.mp3
    Maintitle: Clock Tower Underground Floor 4 Subtitle: Al De Baran
    BackgroundBmp: dungeon
    alde_gld - Luina, the sSatellite City of Al De Baran

    Music: bgm\66.mp3
    Maintitle: Luina Subtitle: Satellite City of Al De Baran
    BackgroundBmp: siege
    aldebaran - Al De Baran, the Border City

    Music: bgm\39.mp3
    Maintitle: Al De Baran Subtitle: Border City in Rune-Midgarts Kingdom
    BackgroundBmp: village
    aldeg_cas01 - LuNeuschwansteina Guild

    Music: bgm\66.mp3
    Maintitle: Neuschwanstein Subtitle: Luina
    BackgroundBmp: siege
    aldeg_cas02 - Luina GuildHohenschwangau

    Music: bgm\66.mp3
    Maintitle: Hohenschwangau Subtitle: Luina
    BackgroundBmp: siege
    aldeg_cas03 - Luina GuildNuenberg

    Music: bgm\66.mp3
    Maintitle: Nuenberg Subtitle: Luina
    BackgroundBmp: siege
    aldeg_cas04 - Luina GuildWuerzburg

    Music: bgm\66.mp3
    Maintitle: Wuerzburg Subtitle: Luina
    BackgroundBmp: siege
    aldeg_cas05 - Luina GuildRothenburg

    Music: bgm\66.mp3
    Maintitle: Rothenburg Subtitle: Luina
    BackgroundBmp: siege
    ama_dun01 - Amatsu Tatami Maze

    Music: bgm\77.mp3
    Maintitle: Amatsu Tatami Maze Subtitle:
    BackgroundBmp: dungeon_s2
    ama_dun02 - Battle Field in theAmatsu Underground Forest Battleground

    Music: bgm\77.mp3
    Maintitle: Amatsu Underground Forest Battleground Subtitle:
    BackgroundBmp: dungeon_s2
    ama_dun03 - Amatsu Underground Shrine

    Music: bgm\77.mp3
    Maintitle: Amatsu Underground Shrine Subtitle:
    BackgroundBmp: dungeon_s2
    ama_fild01 - Amatsu Field

    Music: bgm\73.mp3
    Maintitle: Amatsu Field Subtitle:
    BackgroundBmp: field_s2
    ama_in02 - Inside Himezi CastleTengugak

    Music: bgm\76.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    ama_test - Momotaro Experience Place, Amatsu

    Music: bgm\77.mp3
    Maintitle: Momotaro Experience Place, Amatsu Subtitle:
    BackgroundBmp: noname_s2
    amatsu - Amatsu, the Land of DestinyTengus

    Music: bgm\76.mp3
    Maintitle: Amatsu Subtitle: Land of Tengus
    BackgroundBmp: village
    anthell01 - Morroc Ant Hell Floor 1

    Music: bgm\46.mp3
    Maintitle: Ant Hell Floor 1 Subtitle: Sograt Desert
    BackgroundBmp: dungeon
    anthell02 - Morroc Ant Hell Dungeon Floor 2

    Music: bgm\46.mp3
    Maintitle: Ant Hell Floor 2 Subtitle: Sograt Desert
    BackgroundBmp: dungeon
    arena_room - Arena Waiting rRoom

    Music: bgm\52.mp3
    Maintitle: Arena Waiting Room Subtitle:
    BackgroundBmp: noname_s2
    aru_gld - Valfreyja

    Music: bgm\66.mp3
    Maintitle: Valfreyja Subtitle: Rachel
    BackgroundBmp: siege
    arug_cas01 - Valfreyja GuildMardoll

    Music: bgm\66.mp3
    Maintitle: Mardoll Subtitle: Valfreyja
    BackgroundBmp: siege
    arug_cas02 - Valfreyja GuildCyr

    Music: bgm\66.mp3
    Maintitle: Cyr Subtitle: Valfreyja
    BackgroundBmp: siege
    arug_cas03 - Valfreyja GuildHorn

    Music: bgm\66.mp3
    Maintitle: Horn Subtitle: Valfreyja
    BackgroundBmp: siege
    arug_cas04 - Valfreyja GuildHorn

    Music: bgm\66.mp3
    Maintitle: Gefn Subtitle: Valfreyja
    BackgroundBmp: siege
    arug_cas05 - Valfreyja GuildHorn

    Music: bgm\66.mp3
    Maintitle: Badanis Subtitle: Valfreyja
    BackgroundBmp: siege
    arug_dun01 - Subterranean GuilGuild Underground Dungeon

    Music: bgm\44.mp3
    Maintitle: Guild Underground Dungeon Subtitle: Valfreyja
    BackgroundBmp: dungeon
    arug_que01 - Morestone Prairie

    Music: bgm\109.mp3
    Maintitle: Morestone Prairie Subtitle:
    BackgroundBmp: noname_s2
    ayo_dun01 - Ayothaya Ancient Shrine Maze

    Music: bgm\82.mp3
    Maintitle: Ayothaya Ancient Shrine Maze Subtitle:
    BackgroundBmp: dungeon_s2
    ayo_dun02 - Inside Ayothaya Ancient Shrine

    Music: bgm\82.mp3
    Maintitle: Inside Ayothaya Ancient Shrine Subtitle:
    BackgroundBmp: dungeon_s2
    ayo_fild01 - Ayothaya Field

    Music: bgm\81.mp3
    Maintitle: Ayothaya Field Subtitle:
    BackgroundBmp: field_s2
    ayo_fild02 - Ayothaya Field

    Music: bgm\82.mp3
    Maintitle: Ayothaya Field Subtitle:
    BackgroundBmp: field_s2
    ayo_in01 - Inside Ayothaya

    Music: bgm\81.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    ayo_in02 - Inside Ayothaya

    Music: bgm\81.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    ayothaya - Ayothaya

    Music: bgm\81.mp3
    Maintitle: Ayothaya Subtitle:
    BackgroundBmp: village_s2
    ayothaya_e - Ayothaya

    Music: bgm\81.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    bat_a01 - Tierra Canyon

    Music: bgm\123.mp3
    Maintitle: Tierra Canyon Subtitle: Battleground
    BackgroundBmp: noname
    bat_a02 - Tierra Canyon

    Music: bgm\123.mp3
    Maintitle: Tierra Canyon Subtitle: Battleground
    BackgroundBmp: noname
    bat_b01 - Flavianus

    Music: bgm\123.mp3
    Maintitle: Flavius Subtitle: Battleground
    BackgroundBmp: noname
    bat_b02 - Flavianus

    Music: bgm\123.mp3
    Maintitle: Flavius Subtitle: Battleground
    BackgroundBmp: noname
    bat_c01 - Krieger von Midgards

    Music: bgm\123.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    bat_c02 - Krieger von Midgards

    Music: bgm\123.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    bat_c03 - Krieger von Midgards

    Music: bgm\123.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    bat_room - Battle Fielground Waiting Room

    Music: bgm\102.mp3
    Maintitle: Battleground Waiting Room Subtitle:
    BackgroundBmp: noname_s2
    bat_room2 - Battle Fielground Waiting Room

    Music: bgm\102.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    beach_dun - Karu, theComodo West cern Cave Karu

    Music: bgm\41.mp3
    Maintitle: Western Cave Karu Subtitle: Comodo
    BackgroundBmp: dungeon
    beach_dun2 - Ruande the nNorthern cComodo Cave Luanda

    Music: bgm\41.mp3
    Maintitle: Northern Cave Luanda Subtitle: Comodo
    BackgroundBmp: dungeon
    beach_dun3 - Mao, theComodo Eastern Cave Mao

    Music: bgm\41.mp3
    Maintitle: Eastern Cave Mao Subtitle: Comodo
    BackgroundBmp: dungeon
    bif_fild01 - South of Bifrost Bridge

    Music: bgm\140.mp3
    Maintitle: South of Bifrost Subtitle:
    BackgroundBmp: field_s2
    bif_fild02 - North of Bifrost Bridge

    Music: bgm\140.mp3
    Maintitle: North of Bifrost Subtitle:
    BackgroundBmp: field_s2
    bossnia_01 - Geffenia Dungeon

    Music: bgm\50.mp3
    Maintitle: Bossnia Subtitle:
    BackgroundBmp: dungeon_s2
    bossnia_02 - Geffenia Dungeon

    Music: bgm\50.mp3
    Maintitle: Bossnia Subtitle:
    BackgroundBmp: dungeon_s2
    bossnia_03 - Geffenia Dungeon

    Music: bgm\50.mp3
    Maintitle: Bossnia Subtitle:
    BackgroundBmp: dungeon_s2
    bossnia_04 - Geffenia Dungeon

    Music: bgm\50.mp3
    Maintitle: Bossnia Subtitle:
    BackgroundBmp: dungeon_s2
    bra_dun01 - Beyond therasillis Waterfall Cave Entrance

    Music: bgm\135.mp3
    Maintitle: Waterfall Cave Entrance Subtitle: Brasilis
    BackgroundBmp: dungeon
    bra_dun02 - Beyond thInside Brasilis Waterfall Cave

    Music: bgm\135.mp3
    Maintitle: Inside Waterfall Cave Subtitle: Brasilis
    BackgroundBmp: dungeon
    bra_fild01 - Brasilis Field

    Music: bgm\134.mp3
    Maintitle: Brasilis Field Subtitle:
    BackgroundBmp: field_s2
    brasilis - Brasilis

    Music: bgm\133.mp3
    Maintitle: Brasilis Subtitle:
    BackgroundBmp: village_s2
    c_tower1 - Al De Baran Clock Tower Floor 1f

    Music: bgm\60.mp3
    Maintitle: Clock Tower Floor 1 Subtitle: Al De Baran
    BackgroundBmp: dungeon
    c_tower2 - Al De Baran Clock Tower Floor 2f

    Music: bgm\60.mp3
    Maintitle: Clock Tower Floor 2 Subtitle: Al De Baran
    BackgroundBmp: dungeon
    c_tower2_ - Clock Towner of tTwisted tTime 2nd fFloor 2

    Music: bgm\60.mp3
    Maintitle: Clock Tower Floor 2 Subtitle: Twisted Time
    BackgroundBmp: dungeon
    c_tower3 - Al De Baran Clock Tower Floor 3f

    Music: bgm\60.mp3
    Maintitle: Clock Tower Floor 3 Subtitle: Al De Baran
    BackgroundBmp: dungeon
    c_tower3_ - Clock Towner of tTwisted tTime 3rd fFloor 3

    Music: bgm\60.mp3
    Maintitle: Clock Tower Floor 3 Subtitle: Twisted Time
    BackgroundBmp: dungeon
    c_tower4 - Al De Baran Clock Tower Floor 4f

    Music: bgm\60.mp3
    Maintitle: Clock Tower Floor 4 Subtitle: Al De Baran
    BackgroundBmp: dungeon
    cave - Cave vVillage

    Music: bgm\122.mp3
    Maintitle: Cave Village Subtitle:
    BackgroundBmp: noname_s2
    cmd_fild01 - Comodo Papuchicha Forest

    Music: bgm\63.mp3
    Maintitle: Comodo Papuchicha Forest Subtitle: Comodo
    BackgroundBmp: field
    cmd_fild02 - Comodo Kokomo bBeach

    Music: bgm\63.mp3
    Maintitle: Kokomo Beach Subtitle: Comodo
    BackgroundBmp: field
    cmd_fild03 - Zenhai Marsh

    Music: bgm\63.mp3
    Maintitle: Zenhai Marsh Subtitle: Comodo
    BackgroundBmp: field
    cmd_fild04 - Comodo Kokomo bBeach

    Music: bgm\63.mp3
    Maintitle: Kokomo Beach Subtitle: Comodo
    BackgroundBmp: field
    cmd_fild06 - Fortress Saint Darmain(, West) Side

    Music: bgm\63.mp3
    Maintitle: West of Fortress Saint Darmain Subtitle:
    BackgroundBmp: field_s2
    cmd_fild07 - Beacon Island, PharosPharos Lighthouse

    Music: bgm\63.mp3
    Maintitle: Pharos Lighthouse Subtitle:
    BackgroundBmp: field_s2
    cmd_fild08 - Fortress Saint Darmain (, East) Side

    Music: bgm\37.mp3
    Maintitle: East of Fortress Saint Darmain Subtitle:
    BackgroundBmp: field_s2
    cmd_fild09 - Fortress Saint Darmain, (South) Side

    Music: bgm\63.mp3
    Maintitle: South of Fortress Saint Darmain Subtitle:
    BackgroundBmp: field_s2
    comodo - Comodo, the Beach tTown,Comodo

    Music: bgm\62.mp3
    Maintitle: Comodo Subtitle: Rune-Midgarts Kingdom Beach town
    BackgroundBmp: village
    conch_in - Inside the Kon-Kilina

    Music: bgm\170.mp3
    Maintitle: Inside the Kon-Kilina Subtitle: Port City Lasagna
    BackgroundBmp: village
    dali - Dimensional Gap

    Music: bgm\60.mp3
    Maintitle: Dimensional Gap Subtitle:
    BackgroundBmp: noname_s2
    dali02 - Dimensional Gap

    Music: bgm\60.mp3
    Maintitle: Dimensional Gap Subtitle:
    BackgroundBmp: noname_s2
    dew_dun01 - Krakatau Volcanoic Island

    Music: bgm\144.mp3
    Maintitle: Krakatau Volcanic Island Subtitle:
    BackgroundBmp: dungeon
    dew_dun02 - Dewata DungeonIstana Cave

    Music: bgm\144.mp3
    Maintitle: Istana Cave Subtitle:
    BackgroundBmp: dungeon
    dew_fild01 - Dewata Field_Zati Tribe's Village

    Music: bgm\143.mp3
    Maintitle: Inside Zati Tribe's Village Subtitle: Dewata
    BackgroundBmp: field
    dew_in01 - Inside Dewthe Zati Tribe's Village

    Music: bgm\143.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    dewata - Dewata

    Music: bgm\142.mp3
    Maintitle: Dewata Subtitle:
    BackgroundBmp: village_s2
    dic_dun01 - Kamidal Tunnel

    Music: bgm\136.mp3
    Maintitle: Kamidal Tunnel Subtitle: Jotunheim
    BackgroundBmp: dungeon
    dic_dun02 - Scaraba Hallole

    Music: bgm\136.mp3
    Maintitle: Scaraba Hole Subtitle: Kamidal Tunnel
    BackgroundBmp: dungeon
    dic_dun03 - Scaraba Hallole

    Music: bgm\136.mp3
    Maintitle: Scaraba Hole Subtitle: Kamidal Tunnel
    BackgroundBmp: dungeon
    dic_fild01 - Outskirts of Kamidal Mountain

    Music: bgm\138.mp3
    Maintitle: Outskirts of Kamidal Mountain Subtitle: Jotunheim
    BackgroundBmp: field
    dic_fild02 - Outskirts of Kamidal Mountain

    Music: bgm\138.mp3
    Maintitle: Outskirts of Kamidal Mountain Subtitle: Jotunheim
    BackgroundBmp: field
    dic_in01 - Inside ofthe El Dicastes

    Music: bgm\137.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    dicastes01 - El Dicastes, the Sapha CapitalCapital of Sapha

    Music: bgm\137.mp3
    Maintitle: El Dicastes Subtitle: Capital of Sapha, Jotunheim
    BackgroundBmp: village
    dicastes02 - Dicastes DiJorhi Forest of Brumbeld

    Music: bgm\137.mp3
    Maintitle: Jorhi Forest of Brumbeld Subtitle: El Dicastes
    BackgroundBmp: village
    e_hugel - Hugel, the Quaint Garden Village

    Music: bgm\93.mp3
    Maintitle: Invaded Hugel Subtitle:
    BackgroundBmp: field_s2
    e_tower - Misty Island

    Music: bgm\100.mp3
    Maintitle: Misty Island Subtitle:
    BackgroundBmp: noname_s2
    eabyss_01h - Hugel Abyss Lake Underground Cave Floor 1

    Music: bgm\100.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    eabyss_01l - Hugel Abyss Lake Underground Cave Floor 1

    Music: bgm\100.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    eabyss_01m - Hugel Abyss Lake Underground Cave Floor 1

    Music: bgm\100.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    eabyss_03h - Hugel Abyss Lake Underground Cave Floor 3

    Music: bgm\100.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    eabyss_03l - Hugel Abyss Lake Underground Cave Floor 3

    Music: bgm\100.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    eabyss_03m - Hugel Abyss Lake Underground Cave Floor 3

    Music: bgm\100.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    ebeach_dunh - Karu, theComodo West cern Cave Karu

    Music: bgm\41.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    ebeach_dunl - Karu, theComodo West cern Cave Karu

    Music: bgm\41.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    ebeach_dunm - Karu, theComodo West cern Cave Karu

    Music: bgm\41.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    ebif_fld01h - South of Bifrost Bridge

    Music: bgm\140.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    ebif_fld01l - South of Bifrost Bridge

    Music: bgm\140.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    ebif_fld01m - South of Bifrost Bridge

    Music: bgm\140.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    ecl_fild01 - Blooming Flower Land

    Music: bgm\140.mp3
    Maintitle: Blooming Flower Land Subtitle:
    BackgroundBmp: field2_s2
    ecl_in01 - Inside of Eclage

    Music: bgm\155.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    ecl_in02 - Inside of Eclage

    Music: bgm\155.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    ecl_in03 - Inside of Eclage

    Music: bgm\155.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    ecl_in04 - Inside of Eclage

    Music: bgm\155.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    ecl_tdun01 - Bifrost Tower Floor 1

    Music: bgm\154.mp3
    Maintitle: Bifrost Tower Floor 1 Subtitle:
    BackgroundBmp: dungeon_s2
    ecl_tdun02 - Bifrost Tower Floor 2

    Music: bgm\154.mp3
    Maintitle: Bifrost Tower Floor 2 Subtitle:
    BackgroundBmp: dungeon_s2
    ecl_tdun03 - Bifrost Tower Floor 3

    Music: bgm\154.mp3
    Maintitle: Bifrost Tower Floor 3 Subtitle:
    BackgroundBmp: dungeon_s2
    ecl_tdun04 - Bifrost Tower Floor 4

    Music: bgm\154.mp3
    Maintitle: Bifrost Tower Floor 4 Subtitle:
    BackgroundBmp: dungeon_s2
    eclage - Eclage, the Capital of Laphine

    Music: bgm\155.mp3
    Maintitle: Eclage Subtitle: Capital of Laphine, Alfheim
    BackgroundBmp: village
    edic_dun02h - Scaraba Hallole

    Music: bgm\136.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    edic_dun02l - Scaraba Hallole

    Music: bgm\136.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    edic_dun02m - Scaraba Hallole

    Music: bgm\136.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    egef_dun03h - Geffenia Dungeon

    Music: bgm\50.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    egef_dun03l - Geffenia Dungeon

    Music: bgm\50.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    egef_dun03m - Geffenia Dungeon

    Music: bgm\50.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    egeffen - Geffen, the City of Magic

    Music: bgm\13.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    egl_chyardh - Glast Heim Churchyardatacombs

    Music: bgm\40.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    egl_chyardl - Glast Heim Churchyardatacombs

    Music: bgm\40.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    egl_chyardm - Glast Heim Churchyardatacombs

    Music: bgm\40.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    ehu_fild01h - Thanatos Tower Entrance

    Music: bgm\72.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    ehu_fild01l - Thanatos Tower Entrance

    Music: bgm\72.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    ehu_fild01m - Thanatos Tower Entrance

    Music: bgm\72.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    ein_dun01 - Einbech Mine Dungeon Floor 1

    Music: bgm\88.mp3
    Maintitle: Einbech Mine Dungeon Floor 1 Subtitle:
    BackgroundBmp: dungeon_s2
    ein_dun02 - Einbech Mine Dungeon Floor 2

    Music: bgm\88.mp3
    Maintitle: Einbech Mine Dungeon Floor 2 Subtitle:
    BackgroundBmp: dungeon_s2
    ein_fild01 - Einbroch Field

    Music: bgm\87.mp3
    Maintitle: Einbroch Field Subtitle:
    BackgroundBmp: field_s2
    ein_fild03 - Einbroch Field

    Music: bgm\87.mp3
    Maintitle: Einbroch Field Subtitle:
    BackgroundBmp: field_s2
    ein_fild04 - Einbroch Field

    Music: bgm\87.mp3
    Maintitle: Einbroch Field Subtitle:
    BackgroundBmp: field_s2
    ein_fild05 - Einbroch Field

    Music: bgm\87.mp3
    Maintitle: Einbroch Field Subtitle:
    BackgroundBmp: field_s2
    ein_fild06 - Einbroch Field

    Music: bgm\87.mp3
    Maintitle: Einbroch Field Subtitle:
    BackgroundBmp: field_s2
    ein_fild07 - Einbroch Field

    Music: bgm\87.mp3
    Maintitle: Einbroch Field Subtitle:
    BackgroundBmp: field_s2
    ein_fild08 - Einbroch Field

    Music: bgm\87.mp3
    Maintitle: Einbroch Field Subtitle:
    BackgroundBmp: field_s2
    ein_fild09 - Einbroch Field

    Music: bgm\87.mp3
    Maintitle: Einbroch Field Subtitle:
    BackgroundBmp: field_s2
    ein_in01 - Inside Einbrochterior

    Music: bgm\86.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    einbech - Einbech, the mMining vVillage

    Music: bgm\86.mp3
    Maintitle: Einbech Subtitle: Mining village, Schwarzwald Republic
    BackgroundBmp: village
    einbroch - Einbroch, the city of steelIndustrial City

    Music: bgm\86.mp3
    Maintitle: Einbroch Subtitle: Industrial City, Schwarzwald Republic
    BackgroundBmp: village
    ejob_star - The Sun, the Moon, and the Stars

    Music: bgm\65.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    emag_dun02m - Juno Nogg Rrgroad Floor 2

    Music: bgm\06.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    enif_in - Inside Nifflhieim

    Music: bgm\84.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    era_fild12h - The Plain of Ida, Rachel

    Music: bgm\97.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    era_fild12l - The Plain of Ida, Rachel

    Music: bgm\97.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    era_fild12m - The Plain of Ida, Rachel

    Music: bgm\97.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    era_san04h - Rachel Holy Ground Floor 1, South Side

    Music: bgm\95.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    era_san04l - Rachel Holy Ground Floor 1, South Side

    Music: bgm\95.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    era_san04m - Rachel Holy Ground Floor 1, South Side

    Music: bgm\95.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    etha_t04h - Thanatos Tower - Lower LevelFloor Abandoned Space

    Music: bgm\107.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    etha_t04l - Thanatos Tower - Lower LevelFloor Abandoned Space

    Music: bgm\107.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    etha_t04m - Thanatos Tower - Lower LevelFloor Abandoned Space

    Music: bgm\107.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    ethana_boss - Thanatos Tower - (Unknown Area)

    Music: bgm\103.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    ethor_v02h - Thor Volcano Dungeon Floor 2

    Music: bgm\106.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    ethor_v02l - Thor Volcano Dungeon Floor 2

    Music: bgm\106.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    ethor_v02m - Thor Volcano Dungeon Floor 2

    Music: bgm\106.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    evt_hello - Payon Cave Floor 4 (Abandoned Village)

    Music: bgm\47.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    evt_xmas - Lutie Toy Monitoring Room

    Music: bgm\58.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    evt_zombie - Payon Town, the Mountain Village

    Music: bgm\14.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    force_1-1 - Time Limit FightAttack Mode

    Music: bgm\18.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    force_1-2 - Time Limit FightAttack Mode

    Music: bgm\18.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    force_1-3 - Time Limit FightAttack Mode

    Music: bgm\18.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    force_2-1 - Time Limit FightAttack Mode

    Music: bgm\18.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    force_2-2 - Time Limit FightAttack Mode

    Music: bgm\18.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    force_2-3 - Time Limit FightAttack Mode

    Music: bgm\18.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    force_3-1 - Time Limit FightAttack Mode

    Music: bgm\18.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    force_3-2 - Time Limit FightAttack Mode

    Music: bgm\18.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    force_3-3 - Time Limit FightAttack Mode

    Music: bgm\18.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    g_room1-1 - Quiz RevolrutioArena

    Music: bgm\18.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    g_room1-2 - Quiz RevolrutioArena

    Music: bgm\18.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    g_room1-3 - Quiz RevolrutioArena

    Music: bgm\18.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    g_room2 - Quiz RevolrutioArena

    Music: bgm\18.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    gef_d01_i - 250 Page 250

    Music: bgm\51.mp3
    Maintitle: Page 250 Subtitle: Illusion
    BackgroundBmp: dungeon
    gef_dun00 - Geffen Underground Dungeon Floor 1

    Music: bgm\21.mp3
    Maintitle: Geffen Dungeon Floor 1 Subtitle:
    BackgroundBmp: dungeon_s2
    gef_dun01 - Geffen Underground Dungeon Floor 2

    Music: bgm\21.mp3
    Maintitle: Geffen Dungeon Floor 2 Subtitle:
    BackgroundBmp: dungeon_s2
    gef_dun02 - Geffenia Underground Dungeon Floor 3

    Music: bgm\50.mp3
    Maintitle: Geffen Dungeon Floor 3 Subtitle:
    BackgroundBmp: dungeon_s2
    gef_dun03 - Geffenia Dungeon

    Music: bgm\50.mp3
    Maintitle: Geffenia Subtitle: Geffen
    BackgroundBmp: dungeon
    gef_fild00 - Geffen Field

    Music: bgm\25.mp3
    Maintitle: Geffen Field Subtitle:
    BackgroundBmp: field_s2
    gef_fild01 - Geffen Field

    Music: bgm\23.mp3
    Maintitle: Geffen Field Subtitle:
    BackgroundBmp: field_s2
    gef_fild02 - Geffen Field

    Music: bgm\35.mp3
    Maintitle: Geffen Field Subtitle:
    BackgroundBmp: field_s2
    gef_fild03 - Geffen Field

    Music: bgm\35.mp3
    Maintitle: Geffen Field Subtitle:
    BackgroundBmp: field_s2
    gef_fild04 - Geffen Field

    Music: bgm\25.mp3
    Maintitle: Geffen Field Subtitle:
    BackgroundBmp: field_s2
    gef_fild05 - Geffen Fieldypsy Village

    Music: bgm\23.mp3
    Maintitle: Gypsy Village Subtitle: Geffen Field
    BackgroundBmp: field
    gef_fild06 - Geffen Field

    Music: bgm\23.mp3
    Maintitle: Geffen Field Subtitle:
    BackgroundBmp: field_s2
    gef_fild07 - Geffen Field

    Music: bgm\25.mp3
    Maintitle: Geffen Field Subtitle:
    BackgroundBmp: field_s2
    gef_fild08 - Geffen Field

    Music: bgm\23.mp3
    Maintitle: Geffen Field Subtitle:
    BackgroundBmp: field_s2
    gef_fild09 - Geffen Field

    Music: bgm\23.mp3
    Maintitle: Geffen Field Subtitle:
    BackgroundBmp: field_s2
    gef_fild10 - Geffen FieldOrc Village

    Music: bgm\35.mp3
    Maintitle: Orc Village Subtitle: Geffen Field
    BackgroundBmp: field
    gef_fild11 - Geffen Field

    Music: bgm\04.mp3
    Maintitle: Geffen Field Subtitle:
    BackgroundBmp: field_s2
    gef_fild13 - Britoniah

    Music: bgm\66.mp3
    Maintitle: Britoniah Subtitle: Geffen Field
    BackgroundBmp: noname
    gef_tower - Geffen Tower

    Music: bgm\13.mp3
    Maintitle: Tower Subtitle: Geffen
    BackgroundBmp: village
    gefenia01 - Geffenia

    Music: bgm\44.mp3
    Maintitle: Geffenia Subtitle:
    BackgroundBmp: dungeon_s2
    gefenia02 - Geffenia

    Music: bgm\44.mp3
    Maintitle: Geffenia Subtitle:
    BackgroundBmp: dungeon_s2
    gefenia03 - Geffenia

    Music: bgm\44.mp3
    Maintitle: Geffenia Subtitle:
    BackgroundBmp: dungeon_s2
    gefenia04 - Geffenia

    Music: bgm\44.mp3
    Maintitle: Geffenia Subtitle:
    BackgroundBmp: dungeon_s2
    geffen - Geffen, the City of Magic

    Music: bgm\13.mp3
    Maintitle: Geffen Subtitle: City of Magic in Rune-Midgarts Kingdom
    BackgroundBmp: village
    gefg_cas01 - BRepheritoniah Guild

    Music: bgm\66.mp3
    Maintitle: Repherion Subtitle: Britoniah
    BackgroundBmp: siege
    gefg_cas02 - Britoniah GuildEeyolbriggar

    Music: bgm\66.mp3
    Maintitle: Eeyolbriggar Subtitle: Britoniah
    BackgroundBmp: siege
    gefg_cas03 - Britoniah GuildYesnelph

    Music: bgm\66.mp3
    Maintitle: Yesnelph Subtitle: Britoniah
    BackgroundBmp: siege
    gefg_cas04 - Britoniah Guildergel

    Music: bgm\66.mp3
    Maintitle: Bergel Subtitle: Britoniah
    BackgroundBmp: siege
    gefg_cas05 - Britoniah GuildMersetzdeitz

    Music: bgm\66.mp3
    Maintitle: Mersetzdeitz Subtitle: Britoniah
    BackgroundBmp: siege
    gl_cas01 - Glast Heim Castle Floor 1f

    Music: bgm\43.mp3
    Maintitle: Glast Heim Castle Floor 1 Subtitle: Glast Heim
    BackgroundBmp: dungeon
    gl_cas01_ - Glast Heim Abyss Floor 1

    Music: bgm\43.mp3
    Maintitle: Abyss Floor 1 Subtitle: Glast Heim
    BackgroundBmp: dungeon
    gl_cas02 - Glast Heim Castle Floor 2f

    Music: bgm\43.mp3
    Maintitle: Glast Heim Castle Floor 2 Subtitle: Glast Heim
    BackgroundBmp: dungeon
    gl_cas02_ - 2nd HallFloor 2 Corridor

    Music: bgm\43.mp3
    Maintitle: Floor 2 Corridor Subtitle: Old Glast Heim
    BackgroundBmp: dungeon
    gl_ch_evt - Glast Heim St. AbbeMonastery

    Music: bgm\40.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    gl_church - Glast Heim St. AbbeMonastery

    Music: bgm\40.mp3
    Maintitle: Monastery Subtitle: Glast Heim
    BackgroundBmp: dungeon
    gl_chyard - Glast Heim Churchyardatacombs

    Music: bgm\40.mp3
    Maintitle: Catacombs Subtitle: Glast Heim
    BackgroundBmp: dungeon
    gl_chyard_ - ChurchMonastery Graveyard

    Music: bgm\40.mp3
    Maintitle: Monastery Graveyard Subtitle: Old Glast Heim
    BackgroundBmp: dungeon
    gl_dun01 - The LowestGlast Heim Underground Cave in Glast HeimFloor 1

    Music: bgm\42.mp3
    Maintitle: Underground Cave Floor 1 Subtitle: Glast Heim
    BackgroundBmp: dungeon
    gl_dun02 - The LowestGlast Heim Underground Cave in Glast HeimFloor 2

    Music: bgm\42.mp3
    Maintitle: Underground Cave Floor 2 Subtitle: Glast Heim
    BackgroundBmp: dungeon
    gl_in01 - Inside Glast Heim

    Music: bgm\42.mp3
    Maintitle: Inside Glast Heim Subtitle: Glast Heim
    BackgroundBmp: dungeon
    gl_knt01 - Inside Glast Heim Chivalry Floor 1

    Music: bgm\44.mp3
    Maintitle: Chivalry Floor 1 Subtitle: Glast Heim
    BackgroundBmp: dungeon
    gl_knt02 - Inside Glast Heim Chivalry Floor 2

    Music: bgm\44.mp3
    Maintitle: Chivalry Floor 2 Subtitle: Glast Heim
    BackgroundBmp: dungeon
    gl_prison - Glast Heim Underpground Prison Floor 1

    Music: bgm\40.mp3
    Maintitle: Underprison Floor 1 Subtitle: Glast Heim
    BackgroundBmp: dungeon
    gl_prison1 - Glast Heim Underprison Floor 2

    Music: bgm\40.mp3
    Maintitle: Underprison Floor 2 Subtitle: Glast Heim
    BackgroundBmp: dungeon
    gl_sew01 - Glast Heim Culvert Floor 1

    Music: bgm\48.mp3
    Maintitle: Culvert Floor 1 Subtitle: Glast Heim
    BackgroundBmp: dungeon
    gl_sew02 - Glast Heim Culvert Floor 2

    Music: bgm\48.mp3
    Maintitle: Culvert Floor 2 Subtitle: Glast Heim
    BackgroundBmp: dungeon
    gl_sew03 - Glast Heim Culvert Floor 3

    Music: bgm\48.mp3
    Maintitle: Culvert Floor 3 Subtitle: Glast Heim
    BackgroundBmp: dungeon
    gl_sew04 - Glast Heim Culvert Floor 4

    Music: bgm\48.mp3
    Maintitle: Culvert Floor 4 Subtitle: Glast Heim
    BackgroundBmp: dungeon
    gl_step - Glast Heim Staircase Dungeon

    Music: bgm\42.mp3
    Maintitle: Staircase Dungeon Subtitle: Glast Heim
    BackgroundBmp: dungeon
    glast_01 - Glast Heim

    Music: bgm\42.mp3
    Maintitle: Glast Heim Subtitle:
    BackgroundBmp: field_s2
    gld_dun01 - Guilreenwood Lake Underground Dungeon

    Music: bgm\44.mp3
    Maintitle: Guild Underground Dungeon Floor 1 Subtitle: Greenwood Lake
    BackgroundBmp: dungeon
    gld_dun01_2 - Guilreenwood Lake Underground Dungeon

    Music: bgm\44.mp3
    Maintitle: Guild Underground Dungeon Floor 2 Subtitle: Greenwood Lake
    BackgroundBmp: dungeon
    gld_dun02 - GuilLuina Underground Dungeon

    Music: bgm\44.mp3
    Maintitle: Guild Underground Dungeon Floor 1 Subtitle: Luina
    BackgroundBmp: dungeon
    gld_dun02_2 - GuilLuina Underground Dungeon

    Music: bgm\44.mp3
    Maintitle: Guild Underground Dungeon Floor 2 Subtitle: Luina
    BackgroundBmp: dungeon
    gld_dun03 - GuilValkyrie Realm Underground Dungeon

    Music: bgm\44.mp3
    Maintitle: Guild Underground Dungeon Floor 1 Subtitle: Valkyrie Realm
    BackgroundBmp: dungeon
    gld_dun03_2 - GuilValkyrie Realm Underground Dungeon

    Music: bgm\44.mp3
    Maintitle: Guild Underground Dungeon Floor 2 Subtitle: Valkyrie Realm
    BackgroundBmp: dungeon
    gld_dun04 - GuilBritoniah Underground Dungeon Floor 1

    Music: bgm\44.mp3
    Maintitle: Guild Underground Dungeon Floor 1 Subtitle: Britoniah
    BackgroundBmp: dungeon
    gld_dun04_2 - GuilBritoniah Underground Dungeon Floor 1

    Music: bgm\44.mp3
    Maintitle: Guild Underground Dungeon Floor 2 Subtitle: Britoniah
    BackgroundBmp: dungeon
    gld2_ald - Hall of the Abyss : Tear of HeroHero's Tears

    Music: bgm\44.mp3
    Maintitle: Hero's Tears Subtitle: Luina Hall of Abyss
    BackgroundBmp: dungeon
    gld2_gef - Hall of the Abyss : Hill of deathe Dead

    Music: bgm\44.mp3
    Maintitle: Hill of the Dead Subtitle: Hall of Abyss, Britoniah
    BackgroundBmp: dungeon
    gld2_pay - Hall of the Abyss : Wind of beginningAncient Wind

    Music: bgm\44.mp3
    Maintitle: Ancient Wind Subtitle: Hall of Abyss, Greenwood Lake
    BackgroundBmp: dungeon
    gld2_prt - Hall of the Abyss : Warrior r's Road

    Music: bgm\44.mp3
    Maintitle: Warrior's Road Subtitle: Hall of Abyss, Valkyrie Realm
    BackgroundBmp: dungeon
    gon_dun01 - Shrine of GonryKunlun Queen

    Music: bgm\75.mp3
    Maintitle: Shrine of Kunlun Queen Subtitle: Kunlun
    BackgroundBmp: dungeon
    gon_dun02 - Hermit's Checkers in Kunlun

    Music: bgm\75.mp3
    Maintitle: Hermit's Checkers Subtitle: Kunlun
    BackgroundBmp: dungeon
    gon_dun03 - Kunlun Arcadia

    Music: bgm\75.mp3
    Maintitle: Arcadia Subtitle: Kunlun
    BackgroundBmp: dungeon
    gon_fild01 - GonryKunlun Field

    Music: bgm\73.mp3
    Maintitle: Kunlun Field Subtitle:
    BackgroundBmp: dungeon_s2
    gon_in - Inside GonryKunlun

    Music: bgm\74.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    gon_test - Kunlun Battle Arena

    Music: bgm\75.mp3
    Maintitle: Kunlun Battle Arena Subtitle:
    BackgroundBmp: noname_s2
    gonryun - GonryKunlun, the Hermit Land

    Music: bgm\74.mp3
    Maintitle: Kunlun Subtitle: Hermit Land
    BackgroundBmp: village
    guild_room - Quiz RevolrutioArena

    Music: bgm\18.mp3
    Maintitle: Guild War Arena Waiting Room Subtitle:
    BackgroundBmp: noname_s2
    guild_vs01 - Guild War Arena

    Music: bgm\07.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    guild_vs1 - Guild War Arena

    Music: bgm\07.mp3
    Maintitle: Guild War Arena Subtitle:
    BackgroundBmp: noname_s2
    guild_vs1-1 - Guild War Arena

    Music: bgm\07.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    guild_vs1-2 - Guild War Arena

    Music: bgm\07.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    guild_vs1-3 - Guild War Arena

    Music: bgm\07.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    guild_vs1-4 - Guild War Arena

    Music: bgm\07.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    guild_vs2 - Guild War Arena

    Music: bgm\07.mp3
    Maintitle: Guild War Arena Subtitle:
    BackgroundBmp: noname_s2
    guild_vs2-1 - Guild War Arena

    Music: bgm\07.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    guild_vs2-2 - Guild War Arena

    Music: bgm\07.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    guild_vs3 - Guild War Arena

    Music: bgm\07.mp3
    Maintitle: Guild War Arena Subtitle:
    BackgroundBmp: noname_s2
    guild_vs4 - Guild War Arena

    Music: bgm\07.mp3
    Maintitle: Guild War Arena Subtitle:
    BackgroundBmp: noname_s2
    guild_vs5 - Guild War Arena

    Music: bgm\07.mp3
    Maintitle: Guild War Arena Subtitle:
    BackgroundBmp: noname_s2
    harboro1 - Rock Ridge

    Music: bgm\171.mp3
    Maintitle: Rock Ridge Subtitle:
    BackgroundBmp: village_s2
    harboro2 - Culvert

    Music: bgm\171.mp3
    Maintitle: Culvert Subtitle: Rock Ridge
    BackgroundBmp: dungeon
    himinn - Valkyrie Hall, t (The Hall of Honor)

    Music: bgm\09.mp3
    Maintitle: Valkyrie Hall Subtitle:
    BackgroundBmp: noname_s2
    hu_fild01 - Thanatos Tower Entrance

    Music: bgm\72.mp3
    Maintitle: Thanatos Tower Entrance Subtitle:
    BackgroundBmp: field_2
    hu_fild02 - Hugel Field

    Music: bgm\91.mp3
    Maintitle: Hugel Field Subtitle:
    BackgroundBmp: field_s2
    hu_fild03 - Royal Hugel Fielnting Ground

    Music: bgm\91.mp3
    Maintitle: Royal Hunting Ground Subtitle:
    BackgroundBmp: field_s2
    hu_fild04 - Hugel Field

    Music: bgm\72.mp3
    Maintitle: Hugel Field Subtitle:
    BackgroundBmp: field_2
    hu_fild05 - The Abyss Lake, Hugel

    Music: bgm\99.mp3
    Maintitle: Abyss Lake, Hugel Subtitle:
    BackgroundBmp: field_2
    hu_fild06 - Hugel Field

    Music: bgm\109.mp3
    Maintitle: Hugel Field Subtitle:
    BackgroundBmp: field_s2
    hugel - Hugel, the Quaint Garden Village

    Music: bgm\93.mp3
    Maintitle: Hugel Subtitle: Garden Village, Schwarzwald Republic
    BackgroundBmp: village
    hunter_1-1 - Hunter GuildJob Change Center

    Music: bgm\51.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    hunter_2-1 - Hunter GuildJob Change Center

    Music: bgm\51.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    hunter_3-1 - Hunter GuildJob Change Center

    Music: bgm\51.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    ice_dun01 - Rachel Ice Cave Floor 1

    Music: bgm\96.mp3
    Maintitle: Rachel Ice Cave Floor 1 Subtitle:
    BackgroundBmp: dungeon_s2
    ice_dun02 - Rachel Ice Cave Floor 2

    Music: bgm\96.mp3
    Maintitle: Rachel Ice Cave Floor 2 Subtitle:
    BackgroundBmp: dungeon_s2
    ice_dun03 - Rachel Ice Cave Floor 3

    Music: bgm\96.mp3
    Maintitle: Rachel Ice Cave Floor 3 Subtitle:
    BackgroundBmp: dungeon_s2
    ice_dun04 - Rachel Ice Cave, Sealed Space

    Music: bgm\96.mp3
    Maintitle: Rachel Ice Cave, Sealed Space Subtitle:
    BackgroundBmp: noname_s2
    in_hunter - Hunter Guild

    Music: bgm\51.mp3
    Maintitle: Hunter Guild Subtitle:
    BackgroundBmp: noname_s2
    in_moc_16 - Assassin ClanGuild

    Music: bgm\45.mp3
    Maintitle: Sograt Desert Subtitle: Assassin Guild
    BackgroundBmp: field
    in_orcs01 - Inside Orc vVillage

    Music: bgm\35.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    in_sphinx1 - Morroc Sphinx Dungeon Floor 1

    Music: bgm\38.mp3
    Maintitle: Sphinx Dungeon Floor 1 Subtitle: Sograt Desert
    BackgroundBmp: dungeon
    in_sphinx2 - Morroc Sphinx Dungeon Floor 2

    Music: bgm\38.mp3
    Maintitle: Sphinx Dungeon Floor 2 Subtitle: Sograt Desert
    BackgroundBmp: dungeon
    in_sphinx3 - Morroc Sphinx Dungeon Floor 3

    Music: bgm\38.mp3
    Maintitle: Sphinx Dungeon Floor 3 Subtitle: Sograt Desert
    BackgroundBmp: dungeon
    in_sphinx4 - Morroc Sphinx Dungeon Floor 4

    Music: bgm\38.mp3
    Maintitle: Sphinx Dungeon Floor 4 Subtitle: Sograt Desert
    BackgroundBmp: dungeon
    in_sphinx5 - Morroc Sphinx Dungeon Floor 5

    Music: bgm\38.mp3
    Maintitle: Sphinx Dungeon Floor 5 Subtitle: Sograt Desert
    BackgroundBmp: dungeon
    iz_ac01 - Criatura Academy1st f Floor 1

    Music: bgm\26.mp3
    Maintitle: Subtitle: Criatura Academy Floor 1
    BackgroundBmp: noname_s1
    iz_ac01_a - Criatura Academy1st f Floor 1

    Music: bgm\26.mp3
    Maintitle: Subtitle: Criatura Academy Floor 1
    BackgroundBmp: noname_s1
    iz_ac01_b - Criatura Academy1st f Floor 1

    Music: bgm\26.mp3
    Maintitle: Subtitle: Criatura Academy Floor 1
    BackgroundBmp: noname_s1
    iz_ac01_c - Criatura Academy1st f Floor 1

    Music: bgm\26.mp3
    Maintitle: Subtitle: Criatura Academy Floor 1
    BackgroundBmp: noname_s1
    iz_ac01_d - Criatura Academy1st f Floor 1

    Music: bgm\26.mp3
    Maintitle: Subtitle: Criatura Academy Floor 1
    BackgroundBmp: noname_s1
    iz_ac02 - Criatura Academy2nd f Floor 2

    Music: bgm\26.mp3
    Maintitle: Subtitle: Criatura Academy Floor 2
    BackgroundBmp: noname_s1
    iz_ac02_a - Criatura Academy2nd f Floor 2

    Music: bgm\26.mp3
    Maintitle: Subtitle: Criatura Academy Floor 2
    BackgroundBmp: noname_s1
    iz_ac02_b - Criatura Academy2nd f Floor 2

    Music: bgm\26.mp3
    Maintitle: Subtitle: Criatura Academy Floor 2
    BackgroundBmp: noname_s1
    iz_ac02_c - Criatura Academy2nd f Floor 2

    Music: bgm\26.mp3
    Maintitle: Subtitle: Criatura Academy Floor 2
    BackgroundBmp: noname_s1
    iz_ac02_d - Criatura Academy2nd f Floor 2

    Music: bgm\26.mp3
    Maintitle: Subtitle: Criatura Academy Floor 2
    BackgroundBmp: noname_s1
    iz_d03_evt - Izlude Undersea Tunnelwater Cave Dungeon Floor 4

    Music: bgm\49.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    iz_dun00 - Izlude Undersea Tunnelwater Cave Dungeon Floor 1

    Music: bgm\29.mp3
    Maintitle: Izlude Underwater Cave Floor 1 Subtitle: Byalan Island
    BackgroundBmp: dungeon
    iz_dun01 - Izlude Undersea Tunnelwater Cave Dungeon Floor 2

    Music: bgm\29.mp3
    Maintitle: Izlude Underwater Cave Floor 2 Subtitle: Byalan Island
    BackgroundBmp: dungeon
    iz_dun02 - Izlude Undersea Tunnelwater Cave Dungeon Floor 3

    Music: bgm\29.mp3
    Maintitle: Izlude Underwater Cave Floor 3 Subtitle: Byalan Island
    BackgroundBmp: dungeon
    iz_dun03 - Izlude Undersea Tunnelwater Cave Dungeon Floor 4

    Music: bgm\49.mp3
    Maintitle: Izlude Underwater Cave Floor 4 Subtitle: Byalan Island
    BackgroundBmp: dungeon
    iz_dun04 - Izlude Undersea Tunnelwater Cave Dungeon Floor 5

    Music: bgm\49.mp3
    Maintitle: Izlude Underwater Cave Floor 5 Subtitle: Byalan Island
    BackgroundBmp: dungeon
    iz_dun05 - Izlude Undersea Tunnelwater Cave Dungeon Floor 6

    Music: bgm\49.mp3
    Maintitle: Underwater Cave Floor 6 Subtitle: Izlude
    BackgroundBmp: dungeon
    iz_int - IntroStranded Ferry

    Music: bgm\26.mp3
    Maintitle: Stranded Ferry Subtitle:
    BackgroundBmp: noname_s2
    iz_int01 - IntroStranded Ferry

    Music: bgm\26.mp3
    Maintitle: Stranded Ferry Subtitle:
    BackgroundBmp: noname_s2
    iz_int02 - IntroStranded Ferry

    Music: bgm\26.mp3
    Maintitle: Stranded Ferry Subtitle:
    BackgroundBmp: noname_s2
    iz_int03 - IntroStranded Ferry

    Music: bgm\26.mp3
    Maintitle: Stranded Ferry Subtitle:
    BackgroundBmp: noname_s2
    iz_int04 - IntroStranded Ferry

    Music: bgm\26.mp3
    Maintitle: Stranded Ferry Subtitle:
    BackgroundBmp: noname_s2
    iz_ng01 - Ninja Tutorial mMap

    Music: bgm\26.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    izlu2dun - Byalan Island

    Music: bgm\52.mp3
    Maintitle: Byalan Island Subtitle: Izlude
    BackgroundBmp: field
    izlude - Izlude Town, the Satellite City

    Music: bgm\26.mp3
    Maintitle: Izlude Subtitle: Satelite City of Prontera, Rune-Midgarts Kingdom
    BackgroundBmp: village
    izlude_a - Izlude Town, the Satellite City

    Music: bgm\26.mp3
    Maintitle: Izlude Subtitle: Satelite City of Prontera, Rune-Midgarts Kingdom
    BackgroundBmp: village
    izlude_b - Izlude Town, the Satellite City

    Music: bgm\26.mp3
    Maintitle: Izlude Subtitle: Satelite City of Prontera, Rune-Midgarts Kingdom
    BackgroundBmp: village
    izlude_c - Izlude Town, the Satellite City

    Music: bgm\26.mp3
    Maintitle: Izlude Subtitle: Satelite City of Prontera, Rune-Midgarts Kingdom
    BackgroundBmp: village
    izlude_d - Izlude Town, the Satellite City

    Music: bgm\26.mp3
    Maintitle: Izlude Subtitle: Satelite City of Prontera, Rune-Midgarts Kingdom
    BackgroundBmp: village
    jawaii - Jawaii, the Honeymoon Island

    Music: bgm\28.mp3
    Maintitle: Jawaii Subtitle: Honeymoon Island
    BackgroundBmp: village
    job_cru - Priest RealmJob Change Test Hall

    Music: bgm\02.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    job_hunte - Hunter Job Change PlaceTest Hall

    Music: bgm\02.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    job_knt - Knight RealmJob Change Test Hall

    Music: bgm\02.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    job_monk - Saint. Capitolina Abbey

    Music: bgm\28.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    job_prist - Priest RealmJob Change Test Hall

    Music: bgm\02.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    job_sage - Wizard RealmJob Change Test Hall

    Music: bgm\02.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    job_star - The Sun, the Moon, and the Stars

    Music: bgm\65.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    job_thief1 - Mushroom FarmThief Job Change Center

    Music: bgm\51.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    job_wiz - Wizard RealmJob Change Test Hall

    Music: bgm\02.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    job3_arch01 - Waiting room for Arch Bishop Job Change Waiting Room

    Music: bgm\110.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    job3_arch02 - Hugel Odin's Temple

    Music: bgm\110.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    job3_arch03 - Waiting room for Arch Bishop Job Change Waiting Room

    Music: bgm\110.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    job3_gen01 - Geneticist Laboratory

    Music: bgm\90.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    job3_guil03 - An iIsolated mMansion

    Music: bgm\105.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    job3_rang01 - Waiting rRoom for Ranger Job Change

    Music: bgm\65.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    job3_rang02 - Test room for Ranger Job Change Test Hall

    Music: bgm\65.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    job3_rune02 - Test room for Rune Knight Job Change Test Hall

    Music: bgm\44.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    job3_rune03 - Test room for Rune Knight Job Change Test Hall

    Music: bgm\44.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    job3_war01 - Test room for Warlock Job Change Test Hall

    Music: bgm\128.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    job3_war02 - Test room for Warlock Job Change Test Hall

    Music: bgm\128.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    jupe_area1 - Juperos, Restricted Zone

    Music: bgm\89.mp3
    Maintitle: Juperos Restricted Zone Subtitle:
    BackgroundBmp: noname_s2
    jupe_area2 - Juperos, Restricted Zone

    Music: bgm\89.mp3
    Maintitle: Juperos Restricted Zone Subtitle:
    BackgroundBmp: noname_s2
    jupe_cave - Ruins of Juperos Cave Entrance

    Music: bgm\89.mp3
    Maintitle: Juperos Cave Entrance Subtitle:
    BackgroundBmp: noname_s2
    jupe_core - Center of Juperos Core

    Music: bgm\89.mp3
    Maintitle: Juperos Core Subtitle:
    BackgroundBmp: dungeon
    jupe_core2 - Center of Juperos Core

    Music: bgm\89.mp3
    Maintitle: Juperos Core Subtitle:
    BackgroundBmp: dungeon_s2
    jupe_ele - Juperos Elevator

    Music: bgm\89.mp3
    Maintitle: Juperos Elevator Subtitle:
    BackgroundBmp: noname_s2
    jupe_ele_r - Juperos Elevator Room

    Music: bgm\89.mp3
    Maintitle: Juperos Elevator Room Subtitle:
    BackgroundBmp: noname_s2
    jupe_gate - Juperos, Restricted Zone

    Music: bgm\89.mp3
    Maintitle: Juperos Restricted Zone Subtitle:
    BackgroundBmp: noname_s2
    juperos_01 - Outside the Ruins of Juperos

    Music: bgm\89.mp3
    Maintitle: Outside the Ruins of Juperos Subtitle:
    BackgroundBmp: dungeon_2
    juperos_02 - Inside the Ruins of Juperos

    Music: bgm\89.mp3
    Maintitle: Inside the Ruins of Juperos Subtitle:
    BackgroundBmp: dungeon_2
    kh_dun01 - Robot Factory levelFloor 1

    Music: bgm\92.mp3
    Maintitle: Robot Factory Floor 1 Subtitle:
    BackgroundBmp: dungeon_s2
    kh_dun02 - Robot Factory levelFloor 2

    Music: bgm\92.mp3
    Maintitle: Robot Factory Floor 2 Subtitle:
    BackgroundBmp: dungeon_s2
    kh_kiehl02 - Kiehl's Last Room

    Music: bgm\86.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    kh_mansion - Kiel Hyre's Mansion

    Music: bgm\101.mp3
    Maintitle: Kiel Hyre's Mansion Subtitle:
    BackgroundBmp: noname_s2
    kh_rossi - The Rosimier's Mansion

    Music: bgm\70.mp3
    Maintitle: The Rosimier's Mansion Subtitle:
    BackgroundBmp: noname_s2
    kh_school - Kiel Hyre Academy

    Music: bgm\101.mp3
    Maintitle: Kiel Hyre Academy Subtitle:
    BackgroundBmp: noname_s2
    kh_vila - Kiel Hyre's Cottage

    Music: bgm\101.mp3
    Maintitle: Kiel Hyre's Cottage Subtitle:
    BackgroundBmp: noname_s2
    knight_1-1 - The ChivalryKnight Job Change Center

    Music: bgm\51.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    knight_2-1 - The ChivalryKnight Job Change Center

    Music: bgm\51.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    knight_3-1 - The ChivalryKnight Job Change Center

    Music: bgm\51.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    lasa_dun_q - Dragon's NestLair

    Music: bgm\168.mp3
    Maintitle: Dragon's Lair Subtitle:
    BackgroundBmp: dungeon_s2
    lasa_dun01 - Dragon's NestLair

    Music: bgm\168.mp3
    Maintitle: Dragon's Lair Floor 1 Subtitle:
    BackgroundBmp: dungeon_s2
    lasa_dun02 - Dragon's NestLair

    Music: bgm\168.mp3
    Maintitle: Dragon's Lair Floor 2 Subtitle:
    BackgroundBmp: dungeon_s2
    lasa_dun03 - Dragon's NestLair

    Music: bgm\168.mp3
    Maintitle: Dragon's Lair Floor 3 Subtitle:
    BackgroundBmp: dungeon_s2
    lasa_fild01 - Ravioli Plain Watch

    Music: bgm\169.mp3
    Maintitle: Ravioli Plain Watch Subtitle: Lasagna
    BackgroundBmp: field
    lasa_fild02 - Ravioli Forest

    Music: bgm\169.mp3
    Maintitle: Ravioli Forest Subtitle:
    BackgroundBmp: field2_s2
    lasagna - Port cCity of Lasagna

    Music: bgm\170.mp3
    Maintitle: Lasagna Subtitle: Port City of Pasta Continent
    BackgroundBmp: village
    lhz_airport - Einbroch Airport

    Music: bgm\86.mp3
    Maintitle: Lighthalzen Airport Subtitle:
    BackgroundBmp: noname_s2
    lhz_dun_n - The Bedomb of Honorthe Fallen

    Music: bgm\124.mp3
    Maintitle: Tomb of the Fallen Subtitle:
    BackgroundBmp: dungeon_s2
    lhz_dun01 - SomatologyBio Laboratory Basement Floor 1

    Music: bgm\92.mp3
    Maintitle: Bio Lab Basement Floor 1 Subtitle:
    BackgroundBmp: dungeon_s2
    lhz_dun02 - SomatologyBio Laboratory Basement Floor 2

    Music: bgm\92.mp3
    Maintitle: Bio Lab Basement Floor 2 Subtitle:
    BackgroundBmp: dungeon_s2
    lhz_dun03 - SomatologyBio Laboratory Basement Floor 3

    Music: bgm\92.mp3
    Maintitle: Bio Lab Basement Floor 3 Subtitle:
    BackgroundBmp: dungeon_s2
    lhz_dun04 - Human ExperiBio Lab Basementation Laborat Floory B4

    Music: bgm\92.mp3
    Maintitle: Bio Lab Basement Floor 4 Subtitle:
    BackgroundBmp: dungeon_s2
    lhz_fild01 - Lighthalzen Field

    Music: bgm\91.mp3
    Maintitle: Lighthalzen Field Subtitle:
    BackgroundBmp: field_s2
    lhz_fild02 - Lighthalzen Field (Grim Reaper's Valley)

    Music: bgm\91.mp3
    Maintitle: Grim Reaper's Valley Subtitle: Lighthalzen Field
    BackgroundBmp: field
    lhz_fild03 - Lighthalzen Field

    Music: bgm\91.mp3
    Maintitle: Lighthalzen Field Subtitle:
    BackgroundBmp: field_s2
    lhz_in01 - Rekenber Corporation Headquarters

    Music: bgm\90.mp3
    Maintitle: Rekenber Corporation Headquarters Subtitle:
    BackgroundBmp: noname_s2
    lighthalzen - Lightharlzen, the City-Storporate of ProsperCity

    Music: bgm\90.mp3
    Maintitle: Lighthalzen Subtitle: Corporate City, Schwarzwald Republic
    BackgroundBmp: village
    lou_dun01 - The Royal Tomb

    Music: bgm\80.mp3
    Maintitle: The Royal Tomb Subtitle:
    BackgroundBmp: dungeon_s2
    lou_dun02 - Inside the Royal Tomb

    Music: bgm\80.mp3
    Maintitle: Inside the Royal Tomb Subtitle:
    BackgroundBmp: dungeon_s2
    lou_dun03 - Suei Long Gon

    Music: bgm\80.mp3
    Maintitle: Suei Long Gon Subtitle:
    BackgroundBmp: dungeon_s2
    lou_fild01 - Louyang Field

    Music: bgm\79.mp3
    Maintitle: Louyang Field Subtitle:
    BackgroundBmp: field_s2
    louyang - Louyang, the hHighland

    Music: bgm\79.mp3
    Maintitle: Louyang Subtitle: Highland
    BackgroundBmp: village
    louyang_e - Louyang, the hHighland

    Music: bgm\79.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    ma_dun01 - Bangungot Hospital Floor 1F

    Music: bgm\150.mp3
    Maintitle: Bangungot Hospital Floor 1 Subtitle:
    BackgroundBmp: dungeon_s2
    ma_fild01 - Baryo Mahiwaga

    Music: bgm\153.mp3
    Maintitle: Baryo Mahiwaga Subtitle: Port Malaya
    BackgroundBmp: field
    ma_fild02 - Forest

    Music: bgm\153.mp3
    Maintitle: Forest Subtitle: Port Malaya
    BackgroundBmp: field
    ma_in01 - Inside of Malaya

    Music: bgm\149.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    ma_scene01 - Bakonawa Lake

    Music: bgm\153.mp3
    Maintitle: Bakonawa Lake Subtitle: Port Malaya
    BackgroundBmp: field
    ma_zif01 - Inside of Jeepney

    Music: bgm\149.mp3
    Maintitle: Jeepney Subtitle:
    BackgroundBmp: noname_s2
    ma_zif02 - Inside of Jeepney

    Music: bgm\149.mp3
    Maintitle: Jeepney Subtitle:
    BackgroundBmp: noname_s2
    ma_zif03 - Inside of Jeepney

    Music: bgm\149.mp3
    Maintitle: Jeepney Subtitle:
    BackgroundBmp: noname_s2
    ma_zif04 - Inside of Jeepney

    Music: bgm\149.mp3
    Maintitle: Jeepney Subtitle:
    BackgroundBmp: noname_s2
    ma_zif05 - Inside of Jeepney

    Music: bgm\149.mp3
    Maintitle: Jeepney Subtitle:
    BackgroundBmp: noname_s2
    ma_zif06 - Inside of Jeepney

    Music: bgm\149.mp3
    Maintitle: Jeepney Subtitle:
    BackgroundBmp: noname_s2
    ma_zif07 - Inside of Jeepney

    Music: bgm\149.mp3
    Maintitle: Jeepney Subtitle:
    BackgroundBmp: noname_s2
    ma_zif08 - Inside of Jeepney

    Music: bgm\149.mp3
    Maintitle: Jeepney Subtitle:
    BackgroundBmp: noname_s2
    ma_zif09 - Inside of Jeepney

    Music: bgm\149.mp3
    Maintitle: Jeepney Subtitle:
    BackgroundBmp: noname_s2
    mag_dun01 - Juno Nogg Rrgroad Floor 1

    Music: bgm\06.mp3
    Maintitle: Juno Norgroad Floor 1 Subtitle:
    BackgroundBmp: dungeon_s2
    mag_dun02 - Juno Nogg Rrgroad Floor 2

    Music: bgm\06.mp3
    Maintitle: Juno Norgroad Floor 2 Subtitle:
    BackgroundBmp: dungeon_s2
    mag_dun03 - Juno Nogg Rrgroad Floor 3

    Music: bgm\06.mp3
    Maintitle: Norgroad Floor 3 Subtitle:
    BackgroundBmp: dungeon_s2
    mal_dun01 - Starry Coral Area

    Music: bgm\146.mp3
    Maintitle: Starry Coral Area Subtitle:
    BackgroundBmp: dungeon_s2
    mal_in01 - Inside the Malangdo Insidesland

    Music: bgm\145.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    mal_in02 - Inside the Ship

    Music: bgm\145.mp3
    Maintitle: Inside the Butterfly Ship Subtitle: Malangdo Island
    BackgroundBmp: village
    malangdo - Malangdo Island

    Music: bgm\145.mp3
    Maintitle: Malangdo Island Subtitle:
    BackgroundBmp: village_s2
    malaya - Port Malaya

    Music: bgm\149.mp3
    Maintitle: Port Malaya Subtitle:
    BackgroundBmp: village_s2
    man_fild02 - Manuk Field

    Music: bgm\127.mp3
    Maintitle: Manuk Field Subtitle:
    BackgroundBmp: field_s2
    man_fild03 - Manuk Field

    Music: bgm\127.mp3
    Maintitle: Manuk Field Subtitle:
    BackgroundBmp: field_s2
    manuk - Mining Village Manuk

    Music: bgm\131.mp3
    Maintitle: Manuk Subtitle: Mining Village of Sapha, Jotunheim
    BackgroundBmp: village
    mid_camp - Rune Midgard Allied Forces Post

    Music: bgm\126.mp3
    Maintitle: Midgard Allied Forces Post Subtitle: Jotunheim
    BackgroundBmp: village
    mid_campin - Inside of the Rune Midgard Allied Forces Post

    Music: bgm\126.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    mjo_dun01 - Mjolnir Dead Pit Floor 1

    Music: bgm\27.mp3
    Maintitle: Dead Pit Floor 1 Subtitle: North Side of Mt. Mjolnir
    BackgroundBmp: dungeon
    mjo_dun02 - Mjolnir Dead Pit Floor 2

    Music: bgm\27.mp3
    Maintitle: Dead Pit Floor 2 Subtitle: North Side of Mt. Mjolnir
    BackgroundBmp: dungeon
    mjo_dun03 - Mjolnir Dead Pit Floor 3

    Music: bgm\27.mp3
    Maintitle: Dead Pit Floor 3 Subtitle: North Side of Mt. Mjolnir
    BackgroundBmp: dungeon
    mjolnir_01 - Mt. Mjolnir North Side

    Music: bgm\31.mp3
    Maintitle: Mt. Mjolnir North Side Subtitle:
    BackgroundBmp: field_s2
    mjolnir_02 - Mt. Mjolnir North Side

    Music: bgm\33.mp3
    Maintitle: Mt. Mjolnir North Side Subtitle:
    BackgroundBmp: field_s2
    mjolnir_03 - Mt. Mjolnir North Side

    Music: bgm\33.mp3
    Maintitle: Mt. Mjolnir North Side Subtitle:
    BackgroundBmp: field_s2
    mjolnir_04 - Mt. Mjolnir North Side

    Music: bgm\33.mp3
    Maintitle: Mt. Mjolnir North Side Subtitle:
    BackgroundBmp: field_s2
    mjolnir_05 - Mt. Mjolnir North Side

    Music: bgm\34.mp3
    Maintitle: Mt. Mjolnir North Side Subtitle:
    BackgroundBmp: field_s2
    mjolnir_06 - Mt. Mjolnir South Side

    Music: bgm\31.mp3
    Maintitle: Mt. Mjolnir South Side Subtitle:
    BackgroundBmp: field_s2
    mjolnir_07 - Mt. Mjolnir South Side

    Music: bgm\31.mp3
    Maintitle: Mt. Mjolnir South Side Subtitle:
    BackgroundBmp: field_s2
    mjolnir_08 - Mt. Mjolnir South Side

    Music: bgm\33.mp3
    Maintitle: Mt. Mjolnir South Side Subtitle:
    BackgroundBmp: field_s2
    mjolnir_09 - Mt. Mjolnir Southern Foot

    Music: bgm\31.mp3
    Maintitle: Mt. Mjolnir Southern Foot Subtitle:
    BackgroundBmp: field_s2
    mjolnir_10 - Mt. Mjolnir South Side

    Music: bgm\34.mp3
    Maintitle: Mt. Mjolnir South Side Subtitle:
    BackgroundBmp: field_s2
    mjolnir_11 - Mt. Mjolnir South Side

    Music: bgm\34.mp3
    Maintitle: Mt. Mjolnir South Side Subtitle:
    BackgroundBmp: field_s2
    mjolnir_12 - Mt. Mjolnir Northern Foot

    Music: bgm\34.mp3
    Maintitle: Mt. Mjolnir Northern Foot Subtitle:
    BackgroundBmp: field_s2
    moc_fild01 - Sograt Desert

    Music: bgm\24.mp3
    Maintitle: Sograt Desert Subtitle:
    BackgroundBmp: field_s2
    moc_fild02 - Sograt Desert

    Music: bgm\03.mp3
    Maintitle: Sograt Desert Subtitle:
    BackgroundBmp: field_s2
    moc_fild03 - Sograt Desert

    Music: bgm\03.mp3
    Maintitle: Sograt Desert Subtitle:
    BackgroundBmp: field_s2
    moc_fild07 - Sograt Desert

    Music: bgm\24.mp3
    Maintitle: Sograt Desert Subtitle:
    BackgroundBmp: field_s2
    moc_fild11 - Sograt Desert

    Music: bgm\37.mp3
    Maintitle: Sograt Desert Subtitle:
    BackgroundBmp: field_s2
    moc_fild12 - Sograt Desert

    Music: bgm\37.mp3
    Maintitle: Sograt Desert Subtitle:
    BackgroundBmp: field_s2
    moc_fild13 - Sograt Desert

    Music: bgm\03.mp3
    Maintitle: Sograt Desert Subtitle:
    BackgroundBmp: field_s2
    moc_fild16 - Sograt Desert

    Music: bgm\45.mp3
    Maintitle: Sograt Desert Subtitle:
    BackgroundBmp: field_s2
    moc_fild17 - Sograt Desert

    Music: bgm\37.mp3
    Maintitle: Sograt Desert Subtitle:
    BackgroundBmp: field_s2
    moc_fild18 - Sograt Desert

    Music: bgm\37.mp3
    Maintitle: Sograt Desert Subtitle:
    BackgroundBmp: field_s2
    moc_fild19 - Sograt Desert

    Music: bgm\37.mp3
    Maintitle: Sograt Desert Subtitle:
    BackgroundBmp: field_s2
    moc_fild20 - Sograt Desert - CDimensiontinental Guard Quarantineap in Sograt Desert

    Music: bgm\120.mp3
    Maintitle: Dimensional Gap Subtitle: Sograt Desert
    BackgroundBmp: field
    moc_fild21 - Dimensional Gorgeap in Sograt Desert

    Music: bgm\120.mp3
    Maintitle: Dimensional Gap Subtitle: Sograt Desert
    BackgroundBmp: field
    moc_fild22 - Dimensional Gorgeap in Sograt Desert

    Music: bgm\121.mp3
    Maintitle: Dimensional Gap Subtitle: Sograt Desert
    BackgroundBmp: field
    moc_fild22b - Dimensional Gorgeap in Sograt Desert

    Music: bgm\121.mp3
    Maintitle: Dimensional Gap Subtitle: Sograt Desert
    BackgroundBmp: field2
    moc_para01 - Inside of ParadiseMorroc Eden Group Building in Morroc

    Music: bgm\11.mp3
    Maintitle: Eden Group Subtitle:
    BackgroundBmp: village_s2
    moc_paraup - Inside of ParadiseMorroc Eden Group Building in Morroc

    Music: bgm\11.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    moc_pryd01 - InsideMorroc Pyramid Floor 1

    Music: bgm\22.mp3
    Maintitle: Pyramid Floor 1 Subtitle: Morroc
    BackgroundBmp: dungeon
    moc_pryd02 - InsideMorroc Pyramid Floor 2

    Music: bgm\22.mp3
    Maintitle: Pyramid Floor 2 Subtitle: Morroc
    BackgroundBmp: dungeon
    moc_pryd03 - InsideMorroc Pyramid Floor 3

    Music: bgm\22.mp3
    Maintitle: Pyramid Floor 3 Subtitle: Morroc
    BackgroundBmp: dungeon
    moc_pryd04 - InsideMorroc Pyramid Floor 4

    Music: bgm\22.mp3
    Maintitle: Pyramid Floor 4 Subtitle: Morroc
    BackgroundBmp: dungeon
    moc_pryd05 - InsideMorroc Pyramid Underground Floor 1

    Music: bgm\22.mp3
    Maintitle: Pyramid Underground Floor 1 Subtitle: Morroc
    BackgroundBmp: dungeon
    moc_pryd06 - InsideMorroc Pyramid Underground Floor 2

    Music: bgm\22.mp3
    Maintitle: Pyramid Underground Floor 2 Subtitle: Morroc
    BackgroundBmp: dungeon
    moc_prydb1 - Thief Guild

    Music: bgm\22.mp3
    Maintitle: Thief Guild Subtitle: Morroc
    BackgroundBmp: noname
    moc_prydn1 - Morrocc Pyramid Underground 1st Floor 1 - ChallengNightmare

    Music: %MP3%
    Maintitle: Pyramid Underground Floor 1 Subtitle:
    BackgroundBmp: dungeon_s2
    moc_prydn2 - Morrocc Pyramid Underground 2nd Floor 2 - ChallengNightmare

    Music: %MP3%
    Maintitle: Pyramid Underground Floor 2 Subtitle:
    BackgroundBmp: dungeon_s2
    moc_ruins - Morroc Ruins

    Music: bgm\52.mp3
    Maintitle: Morroc Ruins Subtitle:
    BackgroundBmp: village_s2
    monk_in - Inside St. Capitolina Abbey

    Music: bgm\28.mp3
    Maintitle: St. Capitolina Abbey Subtitle:
    BackgroundBmp: noname_s2
    monk_test - Saint. Capitolina Abbey

    Music: bgm\28.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    mora - Mora, the Laphine Village

    Music: bgm\139.mp3
    Maintitle: Mora Subtitle: Laphine Village, Bifrost
    BackgroundBmp: village
    moro_cav - Flame cCave

    Music: bgm\159.mp3
    Maintitle: Flame Cave Subtitle:
    BackgroundBmp: noname_s2
    moro_vol - Flame Basin

    Music: bgm\159.mp3
    Maintitle: Flame Basin Subtitle:
    BackgroundBmp: field_s2
    morocc - Morroc Town, the Desert City

    Music: bgm\119.mp3
    Maintitle: Morroc Subtitle: Desert City in Rune-Midgarts Kingdom
    BackgroundBmp: village
    moscovia - Moscovia

    Music: bgm\114.mp3
    Maintitle: Moscovia Subtitle:
    BackgroundBmp: village_s2
    mosk_dun01 - LesMoscovia Forest

    Music: bgm\116.mp3
    Maintitle: Moscovia Forest Subtitle:
    BackgroundBmp: field_s2
    mosk_dun02 - TemnyMoscovia Deep Forest

    Music: bgm\116.mp3
    Maintitle: Deep Forest Subtitle: Moscovia
    BackgroundBmp: field
    mosk_dun03 - DremuciMoscovia Very Deep Forest

    Music: bgm\116.mp3
    Maintitle: Very Deep Forest Subtitle: Moscovia
    BackgroundBmp: field
    mosk_fild01 - somewhere in MoscoviaWhale Island

    Music: bgm\117.mp3
    Maintitle: Whale Island Subtitle: Moscovia
    BackgroundBmp: field
    mosk_fild02 - Okrestnosti of Moscovia Field

    Music: bgm\115.mp3
    Maintitle: Moscovia Field Subtitle:
    BackgroundBmp: field_s2
    mosk_ship - CharabelShip

    Music: bgm\115.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    nameless_i - Nameless Island

    Music: bgm\111.mp3
    Maintitle: Nameless Island Subtitle:
    BackgroundBmp: field_s2
    nameless_in - Inside the Nameless Island

    Music: bgm\111.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    nameless_n - Nameless Island

    Music: bgm\112.mp3
    Maintitle: Nameless Island Subtitle:
    BackgroundBmp: field_s2
    new_1-1 - Novice Training Ground

    Music: bgm\30.mp3
    Maintitle: Novice Training Ground Subtitle:
    BackgroundBmp: field_s2
    new_1-2 - Novice Training Ground

    Music: bgm\30.mp3
    Maintitle: Novice Training Ground Subtitle:
    BackgroundBmp: field_s2
    new_1-3 - Novice Training Ground

    Music: bgm\30.mp3
    Maintitle: Novice Training Ground Subtitle:
    BackgroundBmp: field_s2
    new_1-4 - Novice Training Ground

    Music: bgm\30.mp3
    Maintitle: Novice Training Ground Subtitle:
    BackgroundBmp: field_s2
    new_2-1 - Novice Training Ground

    Music: bgm\30.mp3
    Maintitle: Novice Training Ground Subtitle:
    BackgroundBmp: field_s2
    new_2-2 - Novice Training Ground

    Music: bgm\30.mp3
    Maintitle: Novice Training Ground Subtitle:
    BackgroundBmp: field_s2
    new_2-3 - Novice Training Ground

    Music: bgm\30.mp3
    Maintitle: Novice Training Ground Subtitle:
    BackgroundBmp: field_s2
    new_2-4 - Novice Training Ground

    Music: bgm\30.mp3
    Maintitle: Novice Training Ground Subtitle:
    BackgroundBmp: field_s2
    new_3-1 - Novice Training Ground

    Music: bgm\30.mp3
    Maintitle: Novice Training Ground Subtitle:
    BackgroundBmp: field_s2
    new_3-2 - Novice Training Ground

    Music: bgm\30.mp3
    Maintitle: Novice Training Ground Subtitle:
    BackgroundBmp: field_s2
    new_3-3 - Novice Training Ground

    Music: bgm\30.mp3
    Maintitle: Novice Training Ground Subtitle:
    BackgroundBmp: field_s2
    new_3-4 - Novice Training Ground

    Music: bgm\30.mp3
    Maintitle: Novice Training Ground Subtitle:
    BackgroundBmp: field_s2
    new_4-1 - Novice Training Ground

    Music: bgm\30.mp3
    Maintitle: Novice Training Ground Subtitle:
    BackgroundBmp: field_s2
    new_4-2 - Novice Training Ground

    Music: bgm\30.mp3
    Maintitle: Novice Training Ground Subtitle:
    BackgroundBmp: field_s2
    new_4-3 - Novice Training Ground

    Music: bgm\30.mp3
    Maintitle: Novice Training Ground Subtitle:
    BackgroundBmp: field_s2
    new_4-4 - Novice Training Ground

    Music: bgm\30.mp3
    Maintitle: Novice Training Ground Subtitle:
    BackgroundBmp: field_s2
    new_5-1 - Novice Training Ground

    Music: bgm\30.mp3
    Maintitle: Novice Training Ground Subtitle:
    BackgroundBmp: field_s2
    new_5-2 - Novice Training Ground

    Music: bgm\30.mp3
    Maintitle: Novice Training Ground Subtitle:
    BackgroundBmp: field_s2
    new_5-3 - Novice Training Ground

    Music: bgm\30.mp3
    Maintitle: Novice Training Ground Subtitle:
    BackgroundBmp: field_s2
    nguild_alde - LuNeuschwansteina Guild

    Music: bgm\66.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    nguild_gef - BRepheritoniah Guild

    Music: bgm\66.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    nguild_pay - Greenwood Lake GuildBright Arbor

    Music: bgm\66.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    nguild_prt - Valkyrie Realm GuKriemhild

    Music: bgm\66.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    nif_fild01 - Skellington, a Solithe fary V village inof Nifflheiem

    Music: bgm\85.mp3
    Maintitle: Far village Skelington Subtitle: Niflhiem
    BackgroundBmp: field
    nif_fild02 - Valley of Gyoll in Niflhiem

    Music: bgm\85.mp3
    Maintitle: Valley of Gyoll Subtitle: Niflhiem
    BackgroundBmp: field
    nif_in - Inside Nifflhieim

    Music: bgm\84.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    niflheim - Nifflheiem, the Realm of the Dead

    Music: bgm\84.mp3
    Maintitle: Niflhiem Subtitle: Realm of the Dead
    BackgroundBmp: village
    nyd_dun01 - YggdBrasillis Rootavager's Wound Floor 1

    Music: bgm\129.mp3
    Maintitle: Ravager's Wound Floor 1 Subtitle:
    BackgroundBmp: dungeon_s2
    nyd_dun02 - YggdBrasillis Rootavager's Wound Floor 2

    Music: bgm\129.mp3
    Maintitle: Ravager's Wound Floor 2 Subtitle:
    BackgroundBmp: dungeon_s2
    odin_tem01 - Hugel Odin's Temple, West Shirinide

    Music: bgm\110.mp3
    Maintitle: Odin's Temple, West Side Subtitle:
    BackgroundBmp: field_s2
    odin_tem02 - Hugel Odin's Temple, Shirinouth Side

    Music: bgm\110.mp3
    Maintitle: Odin's Temple South Side Subtitle:
    BackgroundBmp: field_s2
    odin_tem03 - Hugel Odin Shirin's Temple North Side

    Music: bgm\110.mp3
    Maintitle: Odin's Temple North Side Subtitle:
    BackgroundBmp: field_s2
    orcsdun01 - Geffen Orc DungeonCave Floor 1

    Music: bgm\48.mp3
    Maintitle: Orc Cave Floor 1 Subtitle: Orc Village
    BackgroundBmp: dungeon
    orcsdun02 - Geffen Orc DungeonCave Floor 2

    Music: bgm\48.mp3
    Maintitle: Orc Cave Floor 2 Subtitle: Orc Village
    BackgroundBmp: dungeon
    p_track01 - Monster Race ArenaStadium

    Music: bgm\02.mp3
    Maintitle: Monster Race Stadium Subtitle:
    BackgroundBmp: noname_s2
    p_track02 - Monster Race ArenaStadium

    Music: bgm\02.mp3
    Maintitle: Monster Race Stadium Subtitle:
    BackgroundBmp: noname_s2
    pay_arche - Payon Archer Village

    Music: bgm\14.mp3
    Maintitle: Archer Village Subtitle: Payon
    BackgroundBmp: village
    pay_d00_evt - Payon Cave Floor 1

    Music: bgm\20.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    pay_d03_i - Nightmare_of_the_ of Moonlight_ Flower

    Music: bgm\47.mp3
    Maintitle: Nightmare of Moonlight Flower Subtitle: Illusion
    BackgroundBmp: dungeon
    pay_dun00 - Payon Cave Floor 1

    Music: bgm\20.mp3
    Maintitle: Payon Cave Floor 1 Subtitle: Payon Archer Village
    BackgroundBmp: dungeon
    pay_dun01 - Payon Cave Floor 2

    Music: bgm\20.mp3
    Maintitle: Payon Cave Floor 2 Subtitle: Payon Archer Village
    BackgroundBmp: dungeon
    pay_dun02 - Payon Cave Floor 3

    Music: bgm\20.mp3
    Maintitle: Payon Cave Floor 3 Subtitle: Payon Archer Village
    BackgroundBmp: dungeon
    pay_dun03 - Payon Cave Floor 4 (Abandoned Village)

    Music: bgm\47.mp3
    Maintitle: Payon Cave Floor 4 Abandoned Village Subtitle: Payon Archer Village
    BackgroundBmp: dungeon
    pay_dun04 - Payon Cave Floor 5 (Abandoned Village)

    Music: bgm\47.mp3
    Maintitle: Payon Cave Floor 5 Abandoned Village Subtitle: Payon Archer Village
    BackgroundBmp: dungeon
    pay_fild01 - Payon Forest

    Music: bgm\03.mp3
    Maintitle: Payon Forest Subtitle:
    BackgroundBmp: field_s2
    pay_fild02 - Payon Forest

    Music: bgm\03.mp3
    Maintitle: Payon Forest Subtitle:
    BackgroundBmp: field_s2
    pay_fild03 - Payon Forest

    Music: bgm\03.mp3
    Maintitle: Payon Forest Subtitle:
    BackgroundBmp: field_s2
    pay_fild04 - Sograt Desert

    Music: bgm\03.mp3
    Maintitle: Sograt Desert Subtitle:
    BackgroundBmp: field_s2
    pay_fild06 - Payon Forest

    Music: bgm\36.mp3
    Maintitle: Payon Forest Subtitle:
    BackgroundBmp: field_s2
    pay_fild07 - Payon Forest

    Music: bgm\36.mp3
    Maintitle: Payon Forest Subtitle:
    BackgroundBmp: field_s2
    pay_fild08 - Payon Forest

    Music: bgm\03.mp3
    Maintitle: Payon Forest Subtitle:
    BackgroundBmp: field_s2
    pay_fild09 - Payon Forest

    Music: bgm\36.mp3
    Maintitle: Payon Forest Subtitle:
    BackgroundBmp: field_s2
    pay_fild10 - Payon Forest

    Music: bgm\36.mp3
    Maintitle: Payon Forest Subtitle:
    BackgroundBmp: field_s2
    pay_gld - Greenwood Lake

    Music: bgm\66.mp3
    Maintitle: Greenwood Lake Subtitle: Payon
    BackgroundBmp: siege
    payg_cas01 - Greenwood Lake GuildBright Arbor

    Music: bgm\66.mp3
    Maintitle: Bright Arbor Subtitle: Greenwood Lake
    BackgroundBmp: siege
    payg_cas02 - GSacreenwood Lake GuildAltar

    Music: bgm\66.mp3
    Maintitle: Sacred Altar Subtitle: Greenwood Lake
    BackgroundBmp: siege
    payg_cas03 - Greenwood Lake GuildHoly Shadow

    Music: bgm\66.mp3
    Maintitle: Holy Shadow Subtitle: Greenwood Lake
    BackgroundBmp: siege
    payg_cas04 - Greenwood Lake GuildScarlet Palace

    Music: bgm\66.mp3
    Maintitle: Scarlet Palace Subtitle: Greenwood Lake
    BackgroundBmp: siege
    payg_cas05 - Bamboo Greenwood Lake Guildove Hill

    Music: bgm\66.mp3
    Maintitle: Bamboo Grove Hill Subtitle: Greenwood Lake
    BackgroundBmp: siege
    payon - Payon Town, the Mountain Village

    Music: bgm\14.mp3
    Maintitle: Payon Subtitle: Mountain Village in Rune-Midgarts Kingdom
    BackgroundBmp: village
    payon_in03 - Inside Payon

    Music: bgm\14.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    poring_w01 - Poring War - Waiting Room

    Music: bgm\52.mp3
    Maintitle: Poring War Waiting Room Subtitle:
    BackgroundBmp: noname_s2
    poring_w02 - Poring War Zone

    Music: bgm\102.mp3
    Maintitle: Poring War Zone Subtitle:
    BackgroundBmp: noname_s2
    priest_1-1 - The SanctumPriest Job Change Center

    Music: bgm\51.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    priest_2-1 - The SanctumPriest Job Change Center

    Music: bgm\51.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    priest_3-1 - The SanctumPriest Job Change Center

    Music: bgm\51.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    prontera - Prontera City,, the Capitoal of Rune-Midgarts Kingdom

    Music: bgm\08.mp3
    Maintitle: Prontera Subtitle: Capital of Rune-Midgarts Kingdom
    BackgroundBmp: village
    prt_are_in - Arena Waiting rRoom

    Music: bgm\52.mp3
    Maintitle: Arena Waiting Room Subtitle:
    BackgroundBmp: noname_s2
    prt_are01 - ARENArena

    Music: bgm\02.mp3
    Maintitle: Arena Subtitle:
    BackgroundBmp: noname_s2
    prt_arena01 - ARENArena

    Music: bgm\02.mp3
    Maintitle: Arena Subtitle:
    BackgroundBmp: noname_s2
    prt_cas - Prontera Centeral Palace of Prontera

    Music: bgm\09.mp3
    Maintitle: Central Palace Subtitle: Prontera Palace
    BackgroundBmp: village
    prt_cas_evt - Inside Prontera Castle

    Music: bgm\09.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    prt_cas_q - Detached Palace of Prontera Royal Villa

    Music: bgm\09.mp3
    Maintitle: Detached Palace Subtitle: Prontera Palace
    BackgroundBmp: village
    prt_castle - Inside Prontera Castle

    Music: bgm\09.mp3
    Maintitle: Prontera Castle Subtitle:
    BackgroundBmp: village_s2
    prt_ch_evt - Inside Pronthera Sanctuary

    Music: bgm\10.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    prt_church - Inside Pronthera Sanctuary

    Music: bgm\10.mp3
    Maintitle: Prontera Sanctuary Subtitle:
    BackgroundBmp: village_s2
    prt_evt - Prontera City,, the Capitoal of Rune-Midgarts Kingdom

    Music: bgm\08.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    prt_evt_in - Shack onHunting Ground Cabin

    Music:
    Maintitle: Subtitle:
    BackgroundBmp:
    prt_fild00 - Prontera Field

    Music: bgm\05.mp3
    Maintitle: Prontera Field Subtitle:
    BackgroundBmp: field_s2
    prt_fild01 - Prontera Field

    Music: bgm\12.mp3
    Maintitle: Prontera Field Subtitle:
    BackgroundBmp: field_s2
    prt_fild02 - Prontera Field

    Music: bgm\05.mp3
    Maintitle: Prontera Field Subtitle:
    BackgroundBmp: field_s2
    prt_fild03 - Prontera Field

    Music: bgm\05.mp3
    Maintitle: Prontera Field Subtitle:
    BackgroundBmp: field_s2
    prt_fild04 - Prontera Field

    Music: bgm\05.mp3
    Maintitle: Prontera Field Subtitle:
    BackgroundBmp: field_s2
    prt_fild05 - Prontera Field

    Music: bgm\12.mp3
    Maintitle: Prontera Field Subtitle:
    BackgroundBmp: field_s2
    prt_fild06 - Prontera Field

    Music: bgm\12.mp3
    Maintitle: Prontera Field Subtitle:
    BackgroundBmp: field_s2
    prt_fild07 - Prontera Field

    Music: bgm\05.mp3
    Maintitle: Prontera Field Subtitle:
    BackgroundBmp: field_s2
    prt_fild08 - Prontera Field

    Music: bgm\12.mp3
    Maintitle: Prontera Field Subtitle:
    BackgroundBmp: field_s2
    prt_fild08a - Prontera Field

    Music: bgm\12.mp3
    Maintitle: Prontera South Field Subtitle:
    BackgroundBmp: field_s2
    prt_fild08b - Prontera Field

    Music: bgm\12.mp3
    Maintitle: Prontera South Field Subtitle:
    BackgroundBmp: field_s2
    prt_fild08c - Prontera Field

    Music: bgm\12.mp3
    Maintitle: Subtitle: Prontera South Field
    BackgroundBmp: field_s2
    prt_fild08d - Prontera Field

    Music: bgm\12.mp3
    Maintitle: Prontera South Field Subtitle:
    BackgroundBmp: field_s2
    prt_fild09 - Prontera Field

    Music: bgm\04.mp3
    Maintitle: Prontera Field Subtitle:
    BackgroundBmp: field_s2
    prt_fild10 - Prontera Field

    Music: bgm\04.mp3
    Maintitle: Prontera Field Subtitle:
    BackgroundBmp: field_s2
    prt_fild11 - Prontera Field

    Music: bgm\04.mp3
    Maintitle: Prontera Field Subtitle:
    BackgroundBmp: field_s2
    prt_gld - Valkyrie Realm

    Music: bgm\66.mp3
    Maintitle: Valkyrie Realm Subtitle: Prontera
    BackgroundBmp: siege
    prt_lib - Royal Memory

    Music: bgm\10.mp3
    Maintitle: Royal Memory Subtitle: Prontera Palace
    BackgroundBmp: noname
    prt_lib_q - OldRoyal Memoiry of Royal Familythe Past

    Music: bgm\10.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    prt_maze01 - Prontera Labyrinth Forest Floor 1

    Music: bgm\16.mp3
    Maintitle: Labyrinth Forest Floor 1 Subtitle: Prontera Field
    BackgroundBmp: dungeon
    prt_maze02 - Prontera Labyrinth Forest Floor 2

    Music: bgm\16.mp3
    Maintitle: Labyrinth Forest Floor 2 Subtitle: Prontera Field
    BackgroundBmp: dungeon
    prt_maze03 - Prontera Labyrinth Forest Floor 3

    Music: bgm\16.mp3
    Maintitle: Labyrinth Forest Floor 3 Subtitle: Prontera Field
    BackgroundBmp: dungeon
    prt_monk - St. Capitolina Abbey

    Music: bgm\28.mp3
    Maintitle: St. Capitolina Abbey Subtitle:
    BackgroundBmp: noname_s2
    prt_pri00 - Prisontera of Prisontera

    Music: bgm\09.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    prt_prison - Prontera Underground Prison of Prontera

    Music: bgm\125.mp3
    Maintitle: Underground Prison Subtitle: Prontera Palace
    BackgroundBmp: dungeon
    prt_q - Invaded Prontera Invasion

    Music: bgm\167.mp3
    Maintitle: Invaded Prontera Subtitle:
    BackgroundBmp: dungeon_s2
    prt_sewb1 - Prontera Culvert Floor 1

    Music: bgm\19.mp3
    Maintitle: Culvert Floor 1 Subtitle: Prontera Field
    BackgroundBmp: dungeon
    prt_sewb2 - Prontera Culvert Floor 2

    Music: bgm\19.mp3
    Maintitle: Culvert Floor 2 Subtitle: Prontera Field
    BackgroundBmp: dungeon
    prt_sewb3 - Prontera Culvert Floor 3

    Music: bgm\19.mp3
    Maintitle: Culvert Floor 3 Subtitle: Prontera Field
    BackgroundBmp: dungeon
    prt_sewb4 - Prontera Culvert Floor 4

    Music: bgm\19.mp3
    Maintitle: Culvert Floor 4 Subtitle: Prontera Field
    BackgroundBmp: dungeon
    prtg_cas01 - Valkyrie Realm GuKriemhild

    Music: bgm\66.mp3
    Maintitle: Kriemhild Subtitle: Valkyrie Realm
    BackgroundBmp: siege
    prtg_cas02 - Valkyrie Realm GuSwanhild

    Music: bgm\66.mp3
    Maintitle: Swanhild Subtitle: Valkyrie Realm
    BackgroundBmp: siege
    prtg_cas03 - ValkyFadhgrie Realm Guildh

    Music: bgm\66.mp3
    Maintitle: Fadhgridh Subtitle: Valkyrie Realm
    BackgroundBmp: siege
    prtg_cas04 - Valkyrie Realm GuildSkoegul

    Music: bgm\66.mp3
    Maintitle: Skoegul Subtitle: Valkyrie Realm
    BackgroundBmp: siege
    prtg_cas05 - Valkyrie Realm Gonduild

    Music: bgm\66.mp3
    Maintitle: Gondul Subtitle: Valkyrie Realm
    BackgroundBmp: siege
    pub_cat - Cat on a Bullet

    Music: bgm\175.mp3
    Maintitle: Cat on a Bullet Subtitle: Einbroch Rebellion Pub
    BackgroundBmp: village
    pvp_2vs2 - PvP : Event Coliseum

    Music: bgm\02.mp3
    Maintitle: PvP Event Coliseum Subtitle:
    BackgroundBmp: noname_s2
    pvp_c_room -

    Music: bgm\52.mp3
    Maintitle: PvP Waiting Room Subtitle:
    BackgroundBmp: noname_s2
    pvp_n_1-1 - Prontera Labyrinth Forest Floor 2

    Music: bgm\16.mp3
    Maintitle: PvP Room Sandwich Subtitle:
    BackgroundBmp: noname_s2
    pvp_n_1-2 - PvP : Room Rock On

    Music: bgm\18.mp3
    Maintitle: PvP Room Rock On Subtitle:
    BackgroundBmp: noname_s2
    pvp_n_1-3 - PvP : Four Room

    Music: bgm\17.mp3
    Maintitle: PvP Four Room Subtitle:
    BackgroundBmp: noname_s2
    pvp_n_1-4 - PvP : Room Undercross

    Music: bgm\19.mp3
    Maintitle: PvP Room Undercross Subtitle:
    BackgroundBmp: noname_s2
    pvp_n_1-5 - PvP : Room Compass

    Music: bgm\21.mp3
    Maintitle: PvP Room Compass Subtitle:
    BackgroundBmp: noname_s2
    pvp_n_2-1 - Prontera Labyrinth Forest Floor 2

    Music: bgm\16.mp3
    Maintitle: PvP Room Sandwich Subtitle:
    BackgroundBmp: noname_s2
    pvp_n_2-2 - PvP : Room Rock On

    Music: bgm\18.mp3
    Maintitle: PvP Room Rock On Subtitle:
    BackgroundBmp: noname_s2
    pvp_n_2-3 - PvP : Four Room

    Music: bgm\17.mp3
    Maintitle: PvP Four Room Subtitle:
    BackgroundBmp: noname_s2
    pvp_n_2-4 - PvP : Room Undercross

    Music: bgm\19.mp3
    Maintitle: PvP Room Undercross Subtitle:
    BackgroundBmp: noname_s2
    pvp_n_2-5 - PvP : Room Compass

    Music: bgm\21.mp3
    Maintitle: PvP Room Compass Subtitle:
    BackgroundBmp: noname_s2
    pvp_n_3-1 - Prontera Labyrinth Forest Floor 2

    Music: bgm\16.mp3
    Maintitle: PvP Room Sandwich Subtitle:
    BackgroundBmp: noname_s2
    pvp_n_3-2 - PvP : Room Rock On

    Music: bgm\18.mp3
    Maintitle: PvP Room Rock On Subtitle:
    BackgroundBmp: noname_s2
    pvp_n_3-3 - PvP : Four Room

    Music: bgm\17.mp3
    Maintitle: PvP Four Room Subtitle:
    BackgroundBmp: noname_s2
    pvp_n_3-4 - PvP : Room Undercross

    Music: bgm\19.mp3
    Maintitle: PvP Room Undercross Subtitle:
    BackgroundBmp: noname_s2
    pvp_n_3-5 - PvP : Room Compass

    Music: bgm\21.mp3
    Maintitle: PvP Room Compass Subtitle:
    BackgroundBmp: noname_s2
    pvp_n_4-1 - Prontera Labyrinth Forest Floor 2

    Music: bgm\16.mp3
    Maintitle: PvP Room Sandwich Subtitle:
    BackgroundBmp: noname_s2
    pvp_n_4-2 - PvP : Room Rock On

    Music: bgm\18.mp3
    Maintitle: PvP Room Rock On Subtitle:
    BackgroundBmp: noname_s2
    pvp_n_4-3 - PvP : Four Room

    Music: bgm\17.mp3
    Maintitle: PvP Four Room Subtitle:
    BackgroundBmp: noname_s2
    pvp_n_4-4 - PvP : Room Undercross

    Music: bgm\19.mp3
    Maintitle: PvP Room Undercross Subtitle:
    BackgroundBmp: noname_s2
    pvp_n_4-5 - PvP : Room Compass

    Music: bgm\21.mp3
    Maintitle: PvP Room Compass Subtitle:
    BackgroundBmp: noname_s2
    pvp_n_5-1 - Prontera Labyrinth Forest Floor 2

    Music: bgm\16.mp3
    Maintitle: PvP Room Sandwich Subtitle:
    BackgroundBmp: noname_s2
    pvp_n_5-2 - PvP : Room Rock On

    Music: bgm\18.mp3
    Maintitle: PvP Room Rock On Subtitle:
    BackgroundBmp: noname_s2
    pvp_n_5-3 - PvP : Four Room

    Music: bgm\17.mp3
    Maintitle: PvP Four Room Subtitle:
    BackgroundBmp: noname_s2
    pvp_n_5-4 - PvP : Room Undercross

    Music: bgm\19.mp3
    Maintitle: PvP Room Undercross Subtitle:
    BackgroundBmp: noname_s2
    pvp_n_5-5 - PvP : Room Compass

    Music: bgm\21.mp3
    Maintitle: PvP Room Compass Subtitle:
    BackgroundBmp: noname_s2
    pvp_n_6-1 - Prontera Labyrinth Forest Floor 2

    Music: bgm\16.mp3
    Maintitle: PvP Room Sandwich Subtitle:
    BackgroundBmp: noname_s2
    pvp_n_6-2 - PvP : Room Rock On

    Music: bgm\18.mp3
    Maintitle: PvP Room Rock On Subtitle:
    BackgroundBmp: noname_s2
    pvp_n_6-3 - PvP : Four Room

    Music: bgm\17.mp3
    Maintitle: PvP Four Room Subtitle:
    BackgroundBmp: noname_s2
    pvp_n_6-4 - PvP : Room Undercross

    Music: bgm\19.mp3
    Maintitle: PvP Room Undercross Subtitle:
    BackgroundBmp: noname_s2
    pvp_n_6-5 - PvP : Room Compass

    Music: bgm\21.mp3
    Maintitle: PvP Room Compass Subtitle:
    BackgroundBmp: noname_s2
    pvp_n_7-1 - Prontera Labyrinth Forest Floor 2

    Music: bgm\16.mp3
    Maintitle: PvP Room Sandwich Subtitle:
    BackgroundBmp: noname_s2
    pvp_n_7-2 - PvP : Room Rock On

    Music: bgm\18.mp3
    Maintitle: PvP Room Rock On Subtitle:
    BackgroundBmp: noname_s2
    pvp_n_7-3 - PvP : Four Room

    Music: bgm\17.mp3
    Maintitle: PvP Four Room Subtitle:
    BackgroundBmp: noname_s2
    pvp_n_7-4 - PvP : Room Undercross

    Music: bgm\19.mp3
    Maintitle: PvP Room Undercross Subtitle:
    BackgroundBmp: noname_s2
    pvp_n_7-5 - PvP : Room Compass

    Music: bgm\21.mp3
    Maintitle: PvP Room Compass Subtitle:
    BackgroundBmp: noname_s2
    pvp_n_8-1 - Prontera Labyrinth Forest Floor 2

    Music: bgm\16.mp3
    Maintitle: PvP Room Sandwich Subtitle:
    BackgroundBmp: noname_s2
    pvp_n_8-2 - PvP : Room Rock On

    Music: bgm\18.mp3
    Maintitle: PvP Room Rock On Subtitle:
    BackgroundBmp: noname_s2
    pvp_n_8-3 - PvP : Four Room

    Music: bgm\17.mp3
    Maintitle: PvP Four Room Subtitle:
    BackgroundBmp: noname_s2
    pvp_n_8-4 - PvP : Room Undercross

    Music: bgm\19.mp3
    Maintitle: PvP Room Undercross Subtitle:
    BackgroundBmp: noname_s2
    pvp_n_8-5 - PvP : Room Compass

    Music: bgm\21.mp3
    Maintitle: PvP Room Compass Subtitle:
    BackgroundBmp: noname_s2
    pvp_n_room -

    Music: bgm\52.mp3
    Maintitle: PvP Waiting Room Subtitle:
    BackgroundBmp: noname_s2
    pvp_y_1-1 - Prontera City,, the Capitoal of Rune-Midgarts Kingdom

    Music: bgm\08.mp3
    Maintitle: PvP Prontera Subtitle:
    BackgroundBmp: noname_s2
    pvp_y_1-2 - Izlude Town, the Satellite City

    Music: bgm\26.mp3
    Maintitle: PvP Izlude Subtitle:
    BackgroundBmp: noname_s2
    pvp_y_1-3 - Payon Town, the Mountain Village

    Music: bgm\14.mp3
    Maintitle: PvP Payon Subtitle:
    BackgroundBmp: noname_s2
    pvp_y_1-4 - Alberta, the Port City

    Music: bgm\15.mp3
    Maintitle: PvP Alberta Subtitle:
    BackgroundBmp: noname_s2
    pvp_y_1-5 - Morroc Town, the Desert City

    Music: bgm\119.mp3
    Maintitle: PvP Morroc Subtitle:
    BackgroundBmp: noname_s2
    pvp_y_2-1 - Prontera City,, the Capitoal of Rune-Midgarts Kingdom

    Music: bgm\08.mp3
    Maintitle: PvP Prontera Subtitle:
    BackgroundBmp: noname_s2
    pvp_y_2-2 - Izlude Town, the Satellite City

    Music: bgm\26.mp3
    Maintitle: PvP Izlude Subtitle:
    BackgroundBmp: noname_s2
    pvp_y_2-3 - Payon Town, the Mountain Village

    Music: bgm\14.mp3
    Maintitle: PvP Payon Subtitle:
    BackgroundBmp: noname_s2
    pvp_y_2-4 - Alberta, the Port City

    Music: bgm\15.mp3
    Maintitle: PvP Alberta Subtitle:
    BackgroundBmp: noname_s2
    pvp_y_2-5 - Morroc Town, the Desert City

    Music: bgm\119.mp3
    Maintitle: PvP Morroc Subtitle:
    BackgroundBmp: noname_s2
    pvp_y_3-1 - Prontera City,, the Capitoal of Rune-Midgarts Kingdom

    Music: bgm\08.mp3
    Maintitle: PvP Prontera Subtitle:
    BackgroundBmp: noname_s2
    pvp_y_3-2 - Izlude Town, the Satellite City

    Music: bgm\26.mp3
    Maintitle: PvP Izlude Subtitle:
    BackgroundBmp: noname_s2
    pvp_y_3-3 - Payon Town, the Mountain Village

    Music: bgm\14.mp3
    Maintitle: PvP Payon Subtitle:
    BackgroundBmp: noname_s2
    pvp_y_3-4 - Alberta, the Port City

    Music: bgm\15.mp3
    Maintitle: PvP Alberta Subtitle:
    BackgroundBmp: noname_s2
    pvp_y_3-5 - Morroc Town, the Desert City

    Music: bgm\119.mp3
    Maintitle: PvP Morroc Subtitle:
    BackgroundBmp: noname_s2
    pvp_y_4-1 - Prontera City,, the Capitoal of Rune-Midgarts Kingdom

    Music: bgm\08.mp3
    Maintitle: PvP Prontera Subtitle:
    BackgroundBmp: noname_s2
    pvp_y_4-2 - Izlude Town, the Satellite City

    Music: bgm\26.mp3
    Maintitle: PvP Izlude Subtitle:
    BackgroundBmp: noname_s2
    pvp_y_4-3 - Payon Town, the Mountain Village

    Music: bgm\14.mp3
    Maintitle: PvP Payon Subtitle:
    BackgroundBmp: noname_s2
    pvp_y_4-4 - Alberta, the Port City

    Music: bgm\15.mp3
    Maintitle: PvP Alberta Subtitle:
    BackgroundBmp: noname_s2
    pvp_y_4-5 - Morroc Town, the Desert City

    Music: bgm\119.mp3
    Maintitle: PvP Morroc Subtitle:
    BackgroundBmp: noname_s2
    pvp_y_5-1 - Prontera City,, the Capitoal of Rune-Midgarts Kingdom

    Music: bgm\08.mp3
    Maintitle: PvP Prontera Subtitle:
    BackgroundBmp: noname_s2
    pvp_y_5-2 - Izlude Town, the Satellite City

    Music: bgm\26.mp3
    Maintitle: PvP Izlude Subtitle:
    BackgroundBmp: noname_s2
    pvp_y_5-3 - Payon Town, the Mountain Village

    Music: bgm\14.mp3
    Maintitle: PvP Payon Subtitle:
    BackgroundBmp: noname_s2
    pvp_y_5-4 - Alberta, the Port City

    Music: bgm\15.mp3
    Maintitle: PvP Alberta Subtitle:
    BackgroundBmp: noname_s2
    pvp_y_5-5 - Morroc Town, the Desert City

    Music: bgm\119.mp3
    Maintitle: PvP Morroc Subtitle:
    BackgroundBmp: noname_s2
    pvp_y_6-1 - Prontera City,, the Capitoal of Rune-Midgarts Kingdom

    Music: bgm\08.mp3
    Maintitle: PvP Prontera Subtitle:
    BackgroundBmp: noname_s2
    pvp_y_6-2 - Izlude Town, the Satellite City

    Music: bgm\26.mp3
    Maintitle: PvP Izlude Subtitle:
    BackgroundBmp: noname_s2
    pvp_y_6-3 - Payon Town, the Mountain Village

    Music: bgm\14.mp3
    Maintitle: PvP Payon Subtitle:
    BackgroundBmp: noname_s2
    pvp_y_6-4 - Alberta, the Port City

    Music: bgm\15.mp3
    Maintitle: PvP Alberta Subtitle:
    BackgroundBmp: noname_s2
    pvp_y_6-5 - Morroc Town, the Desert City

    Music: bgm\119.mp3
    Maintitle: PvP Morroc Subtitle:
    BackgroundBmp: noname_s2
    pvp_y_7-1 - Prontera City,, the Capitoal of Rune-Midgarts Kingdom

    Music: bgm\08.mp3
    Maintitle: PvP Prontera Subtitle:
    BackgroundBmp: noname_s2
    pvp_y_7-2 - Izlude Town, the Satellite City

    Music: bgm\26.mp3
    Maintitle: PvP Izlude Subtitle:
    BackgroundBmp: noname_s2
    pvp_y_7-3 - Payon Town, the Mountain Village

    Music: bgm\14.mp3
    Maintitle: PvP Payon Subtitle:
    BackgroundBmp: noname_s2
    pvp_y_7-4 - Alberta, the Port City

    Music: bgm\15.mp3
    Maintitle: PvP Alberta Subtitle:
    BackgroundBmp: noname_s2
    pvp_y_7-5 - Morroc Town, the Desert City

    Music: bgm\119.mp3
    Maintitle: PvP Morroc Subtitle:
    BackgroundBmp: noname_s2
    pvp_y_8-1 - Prontera City,, the Capitoal of Rune-Midgarts Kingdom

    Music: bgm\08.mp3
    Maintitle: PvP Prontera Subtitle:
    BackgroundBmp: noname_s2
    pvp_y_8-2 - Izlude Town, the Satellite City

    Music: bgm\26.mp3
    Maintitle: PvP Izlude Subtitle:
    BackgroundBmp: noname_s2
    pvp_y_8-3 - Payon Town, the Mountain Village

    Music: bgm\14.mp3
    Maintitle: PvP Payon Subtitle:
    BackgroundBmp: noname_s2
    pvp_y_8-4 - Alberta, the Port City

    Music: bgm\15.mp3
    Maintitle: PvP Alberta Subtitle:
    BackgroundBmp: noname_s2
    pvp_y_8-5 - Morroc Town, the Desert City

    Music: bgm\119.mp3
    Maintitle: PvP Morroc Subtitle:
    BackgroundBmp: noname_s2
    pvp_y_room -

    Music: bgm\52.mp3
    Maintitle: PvP Waiting Room Subtitle:
    BackgroundBmp: noname_s2
    que_dan02 - Inside of the Abandoned House in Juno

    Music: bgm\71.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    que_house_s - Weird hHouse

    Music: bgm\05.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    que_hugel - Odin Shrine's Temple Underground

    Music: bgm\69.mp3
    Maintitle: Odin's Temple Underground Subtitle:
    BackgroundBmp: noname_s2
    que_job01 - Private PubSecret Tavern

    Music: bgm\11.mp3
    Maintitle: Secret Tavern Subtitle:
    BackgroundBmp: noname_s2
    que_lhz - Human ExperiBio Lab Basementation Laborat Floory B4

    Music: bgm\92.mp3
    Maintitle: Bio Lab Basement Floor 4 Subtitle:
    BackgroundBmp: noname_s2
    que_moc_16 - Assassin ClanGuild

    Music: bgm\45.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    que_moon - The Sun, the Moon, and the Stars

    Music: bgm\65.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    que_ng - Unknown Area

    Music: bgm\77.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    que_qaru01 - Fallacious Okolnir

    Music: bgm\110.mp3
    Maintitle: Fallacious Okolnir Subtitle:
    BackgroundBmp: dungeon_s2
    que_qaru02 - Fallacious Okolnir

    Music: bgm\110.mp3
    Maintitle: Fallacious Okolnir Subtitle:
    BackgroundBmp: dungeon_s2
    que_qaru03 - Fallacious Okolnir

    Music: bgm\110.mp3
    Maintitle: Fallacious Okolnir Subtitle:
    BackgroundBmp: dungeon_s2
    que_qaru04 - Fallacious Okolnir

    Music: bgm\110.mp3
    Maintitle: Fallacious Okolnir Subtitle:
    BackgroundBmp: dungeon_s2
    que_qaru05 - Fallacious Okolnir

    Music: bgm\110.mp3
    Maintitle: Fallacious Okolnir Subtitle:
    BackgroundBmp: dungeon_s2
    que_qsch01 - Fallacious Okolnir

    Music: bgm\110.mp3
    Maintitle: Fallacious Okolnir Subtitle:
    BackgroundBmp: dungeon_s2
    que_qsch02 - Fallacious Okolnir

    Music: bgm\110.mp3
    Maintitle: Fallacious Okolnir Subtitle:
    BackgroundBmp: dungeon_s2
    que_qsch03 - Fallacious Okolnir

    Music: bgm\110.mp3
    Maintitle: Fallacious Okolnir Subtitle:
    BackgroundBmp: dungeon_s2
    que_qsch04 - Fallacious Okolnir

    Music: bgm\110.mp3
    Maintitle: Fallacious Okolnir Subtitle:
    BackgroundBmp: dungeon_s2
    que_qsch05 - Fallacious Okolnir

    Music: bgm\110.mp3
    Maintitle: Fallacious Okolnir Subtitle:
    BackgroundBmp: dungeon_s2
    que_rachel - Inside the Temple

    Music: bgm\95.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    que_san04 - Rachel Holy Ground Floor 1, South Side

    Music: bgm\95.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    que_sign02 - Valley of Gyoll in Niflhiem

    Music: bgm\85.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    que_swat - Heart_ Hunter War_Military Base

    Music: bgm\87.mp3
    Maintitle: Heart Hunter Military Base Subtitle:
    BackgroundBmp: dungeon_s2
    que_temsky - Pope's Office - (The Garden of Heaven)

    Music: bgm\95.mp3
    Maintitle: The Garden of Heaven Subtitle: Pope's Office in Cheshrumnir
    BackgroundBmp: noname
    que_thor - Thor Volcano Dungeon

    Music: bgm\106.mp3
    Maintitle: Thor Volcano Dungeon Subtitle:
    BackgroundBmp: noname_s2
    quiz_00 - Quiz RevolrutionArena

    Music: bgm\07.mp3
    Maintitle: Quiz Arena Subtitle:
    BackgroundBmp: noname_s2
    quiz_01 - Quiz RevolrutioArena

    Music: bgm\18.mp3
    Maintitle: Quiz Arena Subtitle:
    BackgroundBmp: noname_s2
    quiz_test - Saint. Capitolina Abbey

    Music: bgm\28.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    ra_fild01 - Audhumbla Grassland, Rachel

    Music: bgm\98.mp3
    Maintitle: Audumbla Grassland Subtitle:
    BackgroundBmp: field_s2
    ra_fild03 - The Plain of Ida, Rachel

    Music: bgm\97.mp3
    Maintitle: Plain of Ida Subtitle:
    BackgroundBmp: field_s2
    ra_fild04 - Audhumbla Grassland, Rachel

    Music: bgm\98.mp3
    Maintitle: Audumbla Grassland Subtitle:
    BackgroundBmp: field_s2
    ra_fild05 - Audhumbla Grassland, Rachel

    Music: bgm\98.mp3
    Maintitle: Audumbla Grassland Subtitle:
    BackgroundBmp: field_s2
    ra_fild06 - Portus Luna

    Music: bgm\98.mp3
    Maintitle: Portus Luna Subtitle:
    BackgroundBmp: field_s2
    ra_fild08 - The Plain of Ida, Rachel

    Music: bgm\97.mp3
    Maintitle: Plain of Ida Subtitle:
    BackgroundBmp: field_s2
    ra_fild12 - The Plain of Ida, Rachel

    Music: bgm\97.mp3
    Maintitle: Plain of Ida Subtitle:
    BackgroundBmp: field_s2
    ra_san01 - Rachel Holy Ground Floor 1, North Side

    Music: bgm\95.mp3
    Maintitle: Holy Ground Floor 1, North Side Subtitle: Temple Cheshrumnir, Rachel
    BackgroundBmp: dungeon
    ra_san02 - Rachel Holy Ground Floor 1, West Side

    Music: bgm\95.mp3
    Maintitle: Holy Ground Floor 1, West Side Subtitle: Temple Cheshrumnir, Rachel
    BackgroundBmp: dungeon
    ra_san03 - Rachel Holy Ground Floor 1, East Side

    Music: bgm\95.mp3
    Maintitle: Holy Ground Floor 1, East Side Subtitle: Temple Cheshrumnir, Rachel
    BackgroundBmp: dungeon
    ra_san04 - Rachel Holy Ground Floor 1, South Side

    Music: bgm\95.mp3
    Maintitle: Holy Ground Floor 1, South Side Subtitle: Temple Cheshrumnir, Rachel
    BackgroundBmp: dungeon
    ra_san05 - Rachel Holy Ground Floor 2, Center

    Music: bgm\95.mp3
    Maintitle: Holy Ground Floor 2, Center Subtitle: Temple Cheshrumnir, Rachel
    BackgroundBmp: dungeon
    ra_temin - Inside the Temple

    Music: bgm\95.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    ra_temple - Freyja Grand Temple - (Cheshrumnir)

    Music: bgm\95.mp3
    Maintitle: Cheshrumnir Subtitle: Freyja Grand Temple, Arunafeltz
    BackgroundBmp: village
    ra_temsky - Pope's Office - (The Garden of Heaven)

    Music: bgm\95.mp3
    Maintitle: The Garden of Heaven Subtitle: Pope's Office in Cheshrumnir
    BackgroundBmp: noname
    rachel - Rachel, the Capital of Arunafeltz States, Rachel

    Music: bgm\94.mp3
    Maintitle: Rachel Subtitle: Capital of Arunafeltz States
    BackgroundBmp: village
    rebel_in - Clana Nemieri

    Music: bgm\86.mp3
    Maintitle: Clana Nemieri Subtitle:
    BackgroundBmp: noname_s2
    rgsr_in - Regenschirmkenber Laboratory

    Music: bgm\90.mp3
    Maintitle: Rekenber Laboratory Subtitle:
    BackgroundBmp: village_s2
    rockmi1 - Rock Ridge Mine

    Music: bgm\172.mp3
    Maintitle: Rock Ridge Mine Floor 1 Subtitle:
    BackgroundBmp: dungeon
    rockmi2 - Rock Ridge Mine

    Music: bgm\172.mp3
    Maintitle: Rock Ridge Mine Floor 2 Subtitle:
    BackgroundBmp: dungeon
    rockrdg1 - Kiwawa Desert

    Music: bgm\172.mp3
    Maintitle: Kiwawa Desert Subtitle: Rock Ridge
    BackgroundBmp: field
    rockrdg2 - Kiwawa Desert

    Music: bgm\172.mp3
    Maintitle: Kiwawa Desert Subtitle: Rock Ridge
    BackgroundBmp: field
    sch_gld - Nidhoggurabehl

    Music: bgm\66.mp3
    Maintitle: Nidabehl Subtitle: Juno
    BackgroundBmp: siege
    schg_cas01 - Nidhoggur GuildHiminn

    Music: bgm\66.mp3
    Maintitle: Himinn Subtitle: Nidabehl
    BackgroundBmp: siege
    schg_cas02 - Nidhoggur GuildAndlangr

    Music: bgm\66.mp3
    Maintitle: Andlangr Subtitle: Nidabehl
    BackgroundBmp: siege
    schg_cas03 - Nidhoggur GuildVidblainn

    Music: bgm\66.mp3
    Maintitle: Vidblainn Subtitle: Nidabehl
    BackgroundBmp: siege
    schg_cas04 - Nidhoggur GuildHiminn

    Music: bgm\66.mp3
    Maintitle: Hljod Subtitle: Nidabehl
    BackgroundBmp: siege
    schg_cas05 - Nidhoggur GuildHiminn

    Music: bgm\66.mp3
    Maintitle: Schatirnil Subtitle: Nidabehl
    BackgroundBmp: siege
    schg_dun01 - Subterranean GuilGuild Underground Dungeon

    Music: bgm\44.mp3
    Maintitle: Guild Underground Dungeon Subtitle: Nidabehl
    BackgroundBmp: dungeon
    schg_que01 - Morestone Prairie

    Music: bgm\109.mp3
    Maintitle: Morestone Prairie Subtitle:
    BackgroundBmp: noname_s2
    silk_lair - Octopus Cave

    Music: bgm\147.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    slabw01 - Werner's Laboratory

    Music: bgm\87.mp3
    Maintitle: Werner's Laboratory Subtitle:
    BackgroundBmp: dungeon_s2
    sp_cor - Special Security Area, Cor

    Music: bgm\174.mp3
    Maintitle: Cor Subtitle: Special Security Area
    BackgroundBmp: field
    sp_os - Special Security Area, Os

    Music: bgm\174.mp3
    Maintitle: Os Subtitle: Special Security Area
    BackgroundBmp: dungeon
    sp_rudus - Laboratory Waste Disposal Plant Rudus Floor 1

    Music: bgm\176.mp3
    Maintitle: Rudus Floor 1 Subtitle: Laboratory Waste Disposal Plant
    BackgroundBmp: dungeon
    sp_rudus2 - Laboratory Waste Disposal Plant Rudus Floor 2

    Music: bgm\176.mp3
    Maintitle: Rudus Floor 2 Subtitle: Laboratory Waste Disposal Plant
    BackgroundBmp: dungeon
    sp_rudus3 - Laboratory Waste Disposal Plant Rudus Floor 3

    Music: bgm\176.mp3
    Maintitle: Rudus Floor 3 Subtitle: Laboratory Waste Disposal Plant
    BackgroundBmp: dungeon
    spl_fild01 - Splendide Field

    Music: bgm\128.mp3
    Maintitle: Splendide Field Subtitle:
    BackgroundBmp: field_s2
    spl_fild02 - Splendide Field

    Music: bgm\128.mp3
    Maintitle: Splendide Field Subtitle:
    BackgroundBmp: field_s2
    spl_fild03 - Splendide Field

    Music: bgm\128.mp3
    Maintitle: Splendide Field Subtitle:
    BackgroundBmp: field_s2
    spl_in01 - Inside Splendide Field Command Center

    Music: bgm\132.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    splendide - Laphine Advanced Base Splendide

    Music: bgm\132.mp3
    Maintitle: Splendide Subtitle: Laphine Advanced Base, Jotunheim
    BackgroundBmp: village
    star_frst - Meteor Forest

    Music: bgm\14.mp3
    Maintitle: Meteor Forest Subtitle:
    BackgroundBmp: noname_s2
    star_in - Inside Meteor Forest indoor

    Music: bgm\14.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    sword_3-1 - Swordsman Test HallJob Change Center

    Music: bgm\51.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    te_alde_gld - Luina, the sSatellite City of Al De Baran

    Music: bgm\66.mp3
    Maintitle: Kafragarten Subtitle: Rune-Midgarts
    BackgroundBmp: siege
    te_aldecas1 - LuNeuschwansteina Guild

    Music: bgm\66.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    te_aldecas2 - Luina GuildHohenschwangau

    Music: bgm\66.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    te_aldecas3 - Luina GuildNuenberg

    Music: bgm\66.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    te_aldecas4 - Luina GuildWuerzburg

    Music: bgm\66.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    te_aldecas5 - Luina GuildRothenburg

    Music: bgm\66.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    te_prt_gld - Valkyrie Realm

    Music: bgm\66.mp3
    Maintitle: Gloria Subtitle: Rune-Midgarts
    BackgroundBmp: siege
    te_prtcas01 - Valkyrie Realm GuKriemhild

    Music: bgm\66.mp3
    Maintitle: Gaebolg Subtitle: Gloria
    BackgroundBmp: siege
    te_prtcas02 - Valkyrie Realm GuSwanhild

    Music: bgm\66.mp3
    Maintitle: Richard Subtitle: Gloria
    BackgroundBmp: siege
    te_prtcas03 - ValkyFadhgrie Realm Guildh

    Music: bgm\66.mp3
    Maintitle: Wigner Subtitle: Gloria
    BackgroundBmp: siege
    te_prtcas04 - Valkyrie Realm GuildSkoegul

    Music: bgm\66.mp3
    Maintitle: Gaebolg Subtitle: Gloria
    BackgroundBmp: siege
    te_prtcas05 - Valkyrie Realm Gonduild

    Music: bgm\66.mp3
    Maintitle: Nerius Subtitle: Gloria
    BackgroundBmp: siege
    teg_dun01 - GuilValkyrie Realm Underground Dungeon

    Music: bgm\44.mp3
    Maintitle: Guild Underground Dungeon Subtitle: Gloria
    BackgroundBmp: dungeon
    teg_dun02 - GuilLuina Underground Dungeon

    Music: bgm\44.mp3
    Maintitle: Guild Underground Dungeon Subtitle: Kafragarten
    BackgroundBmp: dungeon
    tha_t01 - Thanatos Tower - Lower LevelFloor Museum Entrance

    Music: bgm\102.mp3
    Maintitle: Museum Entrance Subtitle: Thanatos Tower Lower Floor
    BackgroundBmp: dungeon
    tha_t02 - Thanatos Tower - Lower LevelFloor Museum

    Music: bgm\102.mp3
    Maintitle: Museum Subtitle: Thanatos Tower Lower Floor
    BackgroundBmp: dungeon
    tha_t03 - Thanatos Tower - Lower LevelFloor Abandoned Space

    Music: bgm\107.mp3
    Maintitle: Abandoned Space Subtitle: Thanatos Tower Lower Floor
    BackgroundBmp: dungeon
    tha_t04 - Thanatos Tower - Lower LevelFloor Abandoned Space

    Music: bgm\107.mp3
    Maintitle: Abandoned Space Subtitle: Thanatos Tower Lower Floor
    BackgroundBmp: dungeon
    tha_t05 - Thanatos Tower - Upper LevelFloor

    Music: bgm\107.mp3
    Maintitle: Thanatos Tower Upper Floor Subtitle:
    BackgroundBmp: dungeon_s2
    tha_t06 - Thanatos Tower - Upper LevelFloor

    Music: bgm\107.mp3
    Maintitle: Thanatos Tower Upper Floor Subtitle:
    BackgroundBmp: dungeon_s2
    tha_t07 - Thanatos Tower - Upper LevFloor Room of Angel

    Music: bgm\108.mp3
    Maintitle: Room of Angel Subtitle: Thanatos Tower Upper Floor
    BackgroundBmp: dungeon
    tha_t08 - Thanatos Tower - Upper LevFloor Room of Angel

    Music: bgm\108.mp3
    Maintitle: Room of Angel Subtitle: Thanatos Tower Upper Floor
    BackgroundBmp: dungeon
    tha_t09 - Thanatos Tower - Upper LevelFloor Room of Anguish

    Music: bgm\108.mp3
    Maintitle: Room of Anguish Subtitle: Thanatos Tower Upper Floor
    BackgroundBmp: dungeon
    tha_t10 - Thanatos Tower - Upper LevelFloor Room of Sadness

    Music: bgm\108.mp3
    Maintitle: Room of Sadness Subtitle: Thanatos Tower Upper Floor
    BackgroundBmp: dungeon
    tha_t11 - Thanatos Tower - Upper LevelFloor Room of Despair

    Music: bgm\108.mp3
    Maintitle: Room of Despair Subtitle: Thanatos Tower Upper Floor
    BackgroundBmp: dungeon
    tha_t12 - Thanatos Tower - Upper LevelFloor Room of Hatred

    Music: bgm\108.mp3
    Maintitle: Room of Hatred Subtitle: Thanatos Tower Upper Floor
    BackgroundBmp: dungeon
    thana_boss - Thanatos Tower - (Unknown Area)

    Music: bgm\103.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    thana_scene01 - Thanatos Tower Entrance

    Music: %MP3%
    Maintitle: Thanatos Tower Entrance Subtitle:
    BackgroundBmp: field_s2
    thana_step - Thanatos Tower - Upper LevelFloor Staircase

    Music: bgm\108.mp3
    Maintitle: Thanatos Tower Upper Floor Staircase Subtitle:
    BackgroundBmp:
    thief_1-1 - Mushroom FarmThief Job Change Center

    Music: bgm\51.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    thief_2-1 - Mushroom FarmThief Job Change Center

    Music: bgm\51.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    thief_3-1 - Mushroom FarmThief Job Change Center

    Music: bgm\51.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    thor_camp - Thor Volcano Camp

    Music: bgm\106.mp3
    Maintitle: Thor Volcano Camp Subtitle:
    BackgroundBmp: noname_s2
    thor_v01 - Thor Volcano Dungeon Floor 1

    Music: bgm\106.mp3
    Maintitle: Thor Volcano Dungeon Floor 1 Subtitle:
    BackgroundBmp: dungeon_s2
    thor_v02 - Thor Volcano Dungeon Floor 2

    Music: bgm\106.mp3
    Maintitle: Thor Volcano Dungeon Floor 2 Subtitle:
    BackgroundBmp: dungeon_s2
    thor_v03 - Thor Volcano Dungeon Floor 3

    Music: bgm\106.mp3
    Maintitle: Thor Volcano Dungeon Floor 3 Subtitle:
    BackgroundBmp: dungeon_s2
    treasure_n1 - Alberta Sunken Ship Floor 1

    Music: bgm\17.mp3
    Maintitle: Izlude Shipwreck Floor 1 Subtitle:
    BackgroundBmp: dungeon_s2
    treasure_n2 - Alberta Sunken Ship Floor 2

    Music: bgm\17.mp3
    Maintitle: Izlude Shipwreck Floor 2 Subtitle:
    BackgroundBmp: dungeon_s2
    treasure01 - Alberta Sunken Ship Floor 1

    Music: bgm\17.mp3
    Maintitle: Sunken Ship Floor 1 Subtitle: Alberta
    BackgroundBmp: dungeon
    treasure02 - Alberta Sunken Ship Floor 2

    Music: bgm\17.mp3
    Maintitle: Sunken Ship Floor 2 Subtitle: Alberta
    BackgroundBmp: dungeon
    tur_d03_i - Lonesome Good Turtles Village

    Music: bgm\65.mp3
    Maintitle: Lonesome Good Turtles Village Subtitle: Illusion
    BackgroundBmp: dungeon
    tur_d04_i - Gloomy Turtle Palace

    Music: bgm\65.mp3
    Maintitle: Gloomy Turtle Palace Subtitle: Illusion
    BackgroundBmp: dungeon
    tur_dun01 - Turtle Island

    Music: bgm\65.mp3
    Maintitle: Turtle Island Subtitle:
    BackgroundBmp: field_s2
    tur_dun02 - Turtle Island Dungeon

    Music: bgm\65.mp3
    Maintitle: Turtle Island Dungeon Subtitle:
    BackgroundBmp: dungeon_s2
    tur_dun03 - Good Turtles Village

    Music: bgm\65.mp3
    Maintitle: Good Turtles Village Subtitle:
    BackgroundBmp: dungeon_s2
    tur_dun04 - Turtle Palace

    Music: bgm\65.mp3
    Maintitle: Turtle Palace Subtitle:
    BackgroundBmp: dungeon_s2
    tur_dun05 - Underground sSwamp zZone

    Music: bgm\65.mp3
    Maintitle: Underground Swamp Zone Subtitle:
    BackgroundBmp: dungeon_s2
    tur_dun06 - Underground sSwamp zZone

    Music: bgm\65.mp3
    Maintitle: Underground Swamp Zone Subtitle:
    BackgroundBmp: dungeon_s2
    turbo_room - Turbo Track Waiting Room

    Music: bgm\52.mp3
    Maintitle: Turbo Track Waiting Room Subtitle:
    BackgroundBmp: noname_s2
    um_dun01 - Umbala Carpenter's Shop in the Tree

    Music: bgm\69.mp3
    Maintitle: Carpenter's Shop in the Tree Subtitle: Umbala
    BackgroundBmp: dungeon
    um_dun02 - Umbala Passage to a Foreign World

    Music: bgm\69.mp3
    Maintitle: Passage in the Tree Subtitle: Umbala
    BackgroundBmp: dungeon
    um_fild01 - Luluka Forest in Umbala

    Music: bgm\63.mp3
    Maintitle: Luluka Forest Subtitle: Umbala
    BackgroundBmp: field
    um_fild02 - Umbala Hoomga Forest

    Music: bgm\78.mp3
    Maintitle: Hoomga Forest Subtitle: Umbala
    BackgroundBmp: field
    um_fild03 - Kalala Swamp in Umbala

    Music: bgm\63.mp3
    Maintitle: Kalala Swamp Subtitle: Umbala
    BackgroundBmp: field
    um_fild04 - Hoomga Jungle in Umbala

    Music: bgm\78.mp3
    Maintitle: Hoomga Forest Subtitle: Umbala
    BackgroundBmp: field
    umbala - Wootan Tribe's Village, Umbala

    Music: bgm\68.mp3
    Maintitle: Umbala Subtitle: Wootan Tribe's Village
    BackgroundBmp: village
    un_bk_q - Underground Bunker

    Music: bgm\122.mp3
    Maintitle: Underground Bunker Subtitle:
    BackgroundBmp: noname_s2
    un_bunker - Underground Bunker

    Music: bgm\124.mp3
    Maintitle: Underground Bunker Subtitle:
    BackgroundBmp: noname_s2
    un_myst - Underground Tunnel

    Music: bgm\121.mp3
    Maintitle: Underground Tunnel Subtitle:
    BackgroundBmp: noname_s2
    valkyrie - Valkyrie Hall, t (The Hall of Honor)

    Music: bgm\09.mp3
    Maintitle: Valkyrie Hall Subtitle: The Hall of Honor
    BackgroundBmp: noname
    ve_fild01 - Veins Field

    Music: bgm\105.mp3
    Maintitle: Veins Field Subtitle:
    BackgroundBmp: field_s2
    ve_fild02 - Veins Field

    Music: bgm\105.mp3
    Maintitle: Veins Field Subtitle:
    BackgroundBmp: field_s2
    ve_fild03 - Veins Field

    Music: bgm\105.mp3
    Maintitle: Veins Field Subtitle:
    BackgroundBmp: field_s2
    ve_fild04 - Veins Field

    Music: bgm\105.mp3
    Maintitle: Veins Field Subtitle:
    BackgroundBmp: field_s2
    ve_fild06 - Veins Field

    Music: bgm\104.mp3
    Maintitle: Veins Field Subtitle:
    BackgroundBmp: field_s2
    ve_fild07 - Veins Field

    Music: bgm\105.mp3
    Maintitle: Veins Field Subtitle:
    BackgroundBmp: field_s2
    veins - Veins, the Canyon Village

    Music: bgm\104.mp3
    Maintitle: Veins Subtitle: Canyon village, Arunafeltz
    BackgroundBmp: village
    ver_eju - Yuperos Eastern Ruins of Juperos

    Music: bgm\89.mp3
    Maintitle: Eastern Ruins Subtitle: Juperos
    BackgroundBmp: dungeon
    ver_tunn - Verus Outter tTunnel of Verus

    Music: bgm\89.mp3
    Maintitle: Outer Tunnel Subtitle: Verus
    BackgroundBmp: dungeon
    verus01 - Laboratory - OPTATIO

    Music: bgm\161.mp3
    Maintitle: Laboratory - OPTATIO Subtitle: Verus City
    BackgroundBmp: dungeon
    verus02 - R&D-esearch Building - WISH

    Music: bgm\161.mp3
    Maintitle: Research Building - WISH Subtitle: Verus City
    BackgroundBmp: dungeon
    verus03 - Verus Centeral Square

    Music: bgm\164.mp3
    Maintitle: Central Square Subtitle: Verus City
    BackgroundBmp: dungeon
    verus04 - Excavation Site of Verus Findspot

    Music: bgm\164.mp3
    Maintitle: Residential Building - HOPE Subtitle: Excavation Site, Verus City
    BackgroundBmp: noname
    wizard_1-1 - Wizard AcademyJob Change Center

    Music: bgm\51.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    wizard_2-1 - Wizard AcademyJob Change Center

    Music: bgm\51.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    wizard_3-1 - Wizard AcademyJob Change Center

    Music: bgm\51.mp3
    Maintitle: Subtitle:
    BackgroundBmp:
    xmas - Lutie, the Snow Village

    Music: bgm\59.mp3
    Maintitle: Lutie Subtitle: Snow Village
    BackgroundBmp: village
    xmas_dun01 - Lutie Toy Factory Warehouse

    Music: bgm\58.mp3
    Maintitle: Toy Factory Warehouse Subtitle: Lutie
    BackgroundBmp: dungeon
    xmas_dun02 - Lutie Toy Monitoring Room

    Music: bgm\58.mp3
    Maintitle: Toy Monitoring Room Subtitle: Lutie
    BackgroundBmp: dungeon
    xmas_fild01 - Lutie Field

    Music: bgm\55.mp3
    Maintitle: Lutie Field Subtitle:
    BackgroundBmp: field_s2
    y_airport - Einbroch Airport

    Music: bgm\86.mp3
    Maintitle: Juno Airport Subtitle:
    BackgroundBmp: noname_s2
    yggdrasil01 - Hvergelmir's Fountain (Trunk of Yggdrasil)

    Music: bgm\83.mp3
    Maintitle: Hvergelmir's Fountain Subtitle:
    BackgroundBmp: noname_s2
    yuno - Juno, the cCapital of Schwarzwald Republic

    Music: bgm\70.mp3
    Maintitle: Juno Subtitle: The Capital of Schwarzwald Republic
    BackgroundBmp: village
    yuno_fild01 - Schwarzwald Border PostsCheckpoint

    Music: bgm\71.mp3
    Maintitle: Schwarzwald Border Checkpoint Subtitle:
    BackgroundBmp: field_s2
    yuno_fild02 - Kiel Hyre's Cottage

    Music: bgm\71.mp3
    Maintitle: Kiel Hyre's Cottage Subtitle:
    BackgroundBmp: field_s2
    yuno_fild03 - El Mes Plateau

    Music: bgm\72.mp3
    Maintitle: El Mes Plateau Subtitle:
    BackgroundBmp: field_s2
    yuno_fild04 - El Mes Plateau

    Music: bgm\72.mp3
    Maintitle: El Mes Plateau Subtitle:
    BackgroundBmp: field_s2
    yuno_fild06 - El Mes Plateau

    Music: bgm\72.mp3
    Maintitle: El Mes Plateau Subtitle:
    BackgroundBmp: field_2
    yuno_fild07 - El Mes Gorge (Valley of Abyss)

    Music: bgm\72.mp3
    Maintitle: El Mes Gorge Subtitle: Valley of Abyss
    BackgroundBmp: field
    yuno_fild08 - Kiel Hyre's Academy, Juno

    Music: bgm\71.mp3
    Maintitle: Kiel Hyre Academy, Juno Subtitle:
    BackgroundBmp: field_s2
    yuno_fild09 - Schwaltrzwald Guards Camp

    Music: bgm\71.mp3
    Maintitle: Schwarzwald Guards Camp Subtitle:
    BackgroundBmp: field_s2
    yuno_fild11 - Juno Field

    Music: bgm\71.mp3
    Maintitle: Juno Field Subtitle:
    BackgroundBmp: field_s2
    yuno_fild12 - Schwarzwald Border Checkpoint

    Music: bgm\71.mp3
    Maintitle: Schwarzwald Border Checkpoint Subtitle:
    BackgroundBmp: field_s2
    yuno_in04 - Republic Library

    Music: bgm\70.mp3
    Maintitle: Republic Library Subtitle:
    BackgroundBmp: noname_s2
    yuno_in05 - Power Plant of Ymir's Heart

    Music: bgm\70.mp3
    Maintitle: Power Plant of Ymir's Heart Subtitle:
    BackgroundBmp: noname_s2
    yuno_pre - Schwaltzvaltrzwald Government Buildings

    Music: bgm\70.mp3
    Maintitle: Schwarzwald Government Buildings Subtitle:
    BackgroundBmp: noname_s2
    z_agit - Priest RealmJob Change Test Hall

    Music: bgm\02.mp3
    Maintitle: Z Gang's Hideout Subtitle:
    BackgroundBmp: noname_s2



    Skill
    Spoiler


    Id: (1011)

    Charming Wink
    Wink of Charming Wink
    Skill Requirement : Quest complete
    Skill Form : Active
    Type : Debuff
    Target: 1 Target
    Description: Sends a perturbing wink toward the target at the cost of 40 SP. Creates a high chance of Confusing and Hallucinating them.
    Not applicable to Boss monsters.



    Item
    Spoiler


    Id: (715)

    Yellow Gemstone
    An enchanted crystal that is used in conjunction with certain magical ore. When a magic spells. Once usede casts magic, it becomes powerlessabsorbs the reaction for the caster and is destroyedshatters.
    _

    Weight: 30.1
    ====== auto-parsed ======
    Weight : 0.1

    Id: (716)

    Red Gemstone
    An enchanted crystal that is used in conjunction with certain magical ore. When a mage casts magic spells. Once used, it becomes powerless and is destroyed.
    This is considered food for Hun
    absorbs the reaction for the caster and shatter Fly pets.
    Class: Generic_
    Weight: 30.1
    ====== auto-parsed ======
    Weight : 0.1

    Id: (717)

    Blue Gemstone
    An enchanted crystal that is used in conjunction with certain magical ore. When a mage casts magic spells. Once used, it becomes pow, it absorbs the reaction for the casterless and is destroyed.shatters.
    _

    Weight: 30.1
    ====== auto-parsed ======
    Weight : 0.1

    Id: (1065)

    Trap
    A device used to catch and retabase item required for setting animals trap.
    _
    Weight: 10.2
    ====== auto-parsed ======
    Weight : 0.2

    Id: (1750)

    Arrow
    An ordinary regular arrow universally used as it common arrowan be produced anywhere and does not require rare materials to craft.
    Class: Arrow
    Attack
    ATK: 25
    Weight: 0.1 Property: Neutral
    Weight: 0.1

    ====== auto-parsed ======
    Itemclass : Arrow
    Weight : 0.1

    Id: (1751)

    Silver Arrow
    An arrow tipped with amade of blessed silver point enchanted with thet holds holy power of holiness.
    Class: Arrow
    Attack
    ATK: 30
    Weight: 0.1 Property: Holy
    Weight: 0.2

    ====== auto-parsed ======
    Itemclass : Arrow
    Weight : 0.1

    Id: (1752)

    Fire Arrow
    A flaming arrow that wOill inflict Fire property damage.
    Class:
    Arrow
    Atta
    ck: 30
    Pr
    operty: Fire
    Weigh
    t: 0.2
    Set B
    onus
    Burning Bow
    [1]
    F
    ire Arrow
    Increase
    s long-ranged damage on targets by 25%.

    Set Bonus
    Elemental Tights [1]
    Burning Bow [1]
    Fire A
    attached to the arrow
    Increases long-ranged damage on targets by 20%.
    Disables th
    head to be following effects of Burning Bow [1], Reduces damage taken from Fited before property attacks by 10%.
    I
    f Burning Bow [1] upgrade level is +10 or higher,
    Aspd + 1

    Set Bonus
    Elemental Towel [1]
    Burn
    ing Bow [1]
    Fire Arrow
    Increases the damage of
    .
    Class:
    Arrow Storm by 5% per upgrade level of Elemental Towel [1].
    Increases the damage of Severe Rainstorm by 5% per upgrade level of Elemental Towel [1].
    If Burning Bow [1] upgrade level is +10 or higher,
    Aspd + 1

    Set Bonus
    Rainbow Muffler
    Fire Arrow
    Reduces damage taken from Fire p
    ATK: 30
    Weight: 0.1 P
    roperty attacks by 75%.

    Set Bonus
    Prism Rangers Scarf
    Fire Arrow
    Reduces damage taken from
    : Fire property attacks by 75%.
    ====== auto-parsed ======
    Itemclass : Arrow
    Weight : 0.1

    Id: (1753)

    Steel Arrow
    An arrow constructed from hardened steelmade of steel. Inflicts greater damage.
    Class: Arrow
    Attack
    ATK: 40
    Property: Neutral
    Weight: 0.2
    Set Bonus
    Orc Archer Bow
    Steel Arrow
    Increases long-ranged damage on targets by 50%.
    1 Property: Neutral
    ====== auto-parsed ======
    Itemclass : Arrow
    Weight : 0.1

    Id: (1754)

    Crystal Arrow
    An arrow made of blue crystal imbued with the power of Water.
    Class:
    Arrow
    Attack: 30
    Property: Water
    Weight: 0.2
    Set Bonus
    Frozen Bow [1]
    Crystal Arrow
    Increases l
    ong-ranged damage on targets by 25%.

    Set Bonus
    Frozen Bow [1]
    Elemental T
    ights [1]
    Crystal Arrow
    I
    ncreases long-ranged damage on targets by an additional 20%.
    Disable
    s the follpowing effects of Frozen Bow [1], Adds a 10% chance of inflicting Frozen on the target when performing a long-ranged attack.
    If Frozen Bow [1] upgrade level is +10 or high
    er,
    Aspd + 1

    Set Bonus
    Frozen Bow [1]
    Elemental Towel [1]
    .
    Crystal Arrow
    Incre
    ases the damage ofs: Arrow Storm by 5% per upgrade level of Elemental Towel [1].
    Increases the damage of Severe Rainstorm by 5% per upgrade level of Elemental Towel [1].
    If Frozen Bow [1] upgrade level is +10 or higher,
    Aspd + 1

    Set Bonus
    ATK: 30
    Weight: 0.1
    Prism Rangers Scarf
    Crystal Arrow
    Reduces damage taken from Water pr
    operty attacks by 75%.

    Set Bonus
    Rainbow Muffler
    Crystal Arrow
    Reduces damage taken from
    : Water property attacks by 75%.
    ====== auto-parsed ======
    Itemclass : Arrow
    Weight : 0.1

    Id: (1755)

    Wind Arrow of Wind
    An arrow enchanted by the power of the Wind.
    Class: Arrow
    Attack: 30
    Property: Wind
    Weight: 0.2
    Set Bonus
    Gust Bow [1]
    Arrow of Wind
    Increases long-ranged da
    mage on targets by 25%.
    Adds a 10% chance of cast
    ing Level 5 Wind Blade on the target when performing a long-ranged attack.
    If
    the user's base Int is 40 or higher, Adds an additional chance of casting Level 5 Wind Blade.

    Set Bonus
    Elemental Tights [1]
    Gust B
    ow [1]
    Arrow of Wind
    In
    creases long-ranged damage on targets by an additional 20%.
    Disables the follow
    ing effects of Gust Bow [1], Adds a 10% chance of casting Level 5 Wind Blade on the target when performing a physical attack.
    If Gust B
    ow upgrade level is +10 or higher,
    Aspd + 1

    Set Bonus
    Elemental Towel [1]
    Gust Bow [1]
    Arrow of Wind
    Increases the damage of
    of wind.
    Class:
    Arrow Storm by 5% per upgrade level of Elemental Towel [1].
    Increases the damage of Severe Rainstorm by 5% per upgrade level of Elemental Towel [1].
    If Gust Bow [1] upgrade level is +10 or higher,
    Aspd + 1

    Set Bonus
    ATK: 30
    Weight: 0.1
    Prism Rangers Scarf
    Arrow of Wind
    Reduces damage taken from Wind pr
    operty attacks by 75%.

    Set Bonus
    Rainbow Muffler
    Arrow of
    : Wind
    Reduces damage taken from Wind property attacks by 75%.

    ====== auto-parsed ======
    Itemclass : Arrow
    Weight : 0.1

    Id: (1756)

    Stone Arrow
    An arrow made of stone imbued with the power of Earth.
    Class: Arrow
    Atta
    ck: 30
    Property: E
    arth
    Weight: 0.2
    Set Bonus
    Earth Bow [1]
    Stone Arrow
    Increases long-rang
    ved damage on targets by 25%.
    Adds a 10% chance o
    f inflicting Stone on the target when performing ha long-ranged attack.

    Set Bonu
    s
    Elemental Tights [1]
    Earth Bow [1]
    S
    tone Arrow
    Increases long-ranged damage on
    . Contargets by an additional 20%.
    Disable
    s the follpowing effects of Earth Bow [1], Adds a 10% chance of inflicting Stone on the target when performing a long-ranged attack.
    If E
    arth Bow [1] upgrade level is +10 or higher,
    Aspd + 1

    Set Bonus
    Elemental Towel [1]
    Earth Bow [1]
    Stone Arrow
    Increases the damage of
    .
    Class:
    Arrow Storm by 5% per upgrade level of Elemental Towel [1].
    Increases the damage of Severe Rainstorm by 5% per upgrade level of Elemental Towel [1].
    If Earth Bow [1] upgrade level is +10 or higher,
    Aspd + 1

    Set Bonus
    ATK: 30
    Weight: 0.1
    Prism Rangers Scarf
    Stone Arrow
    Reduces damage taken from Earth pr
    operty attacks by 75%.

    Set Bonus
    Rainbow Muffler
    Stone Arrow
    Reduces damage taken from
    : Earth property attacks by 75%.
    ====== auto-parsed ======
    Itemclass : Arrow
    Weight : 0.1

    Id: (1757)

    Immaterial Arrow
    A shining, immaterial arrow that doesn't have a discernible shap. Everyone wonders how it can fly, but it flies just fine.
    Class: Arrow
    Attack
    ATK: 30
    Weight: 0.1 Property: Ghost
    Weight: 0.1

    ====== auto-parsed ======
    Itemclass : Arrow
    Weight : 0.1

    Id: (1758)

    Stun Arrow
    A thick,very blunt and heavy arrow.
    Class: Arrow
    Attack: 1
    Property: Neutral
    Weight: 0.3
    Add
    Creates a 10% chance of inflicting Stun oning the target when performing a long-ranged attack..
    Class: Arrow ATK: 1
    Weight: 0.1 Property: Neutral

    ====== auto-parsed ======
    Itemclass : Arrow
    Weight : 0.1

    Id: (1759)

    Frozeneezing Arrow
    An arrow enchanted withcontaining the power of ice.
    Class: Arrow
    Attack: 1
    Property: W
    Creater
    Weight: 0.3
    Add
    s a 10% chance of inflictcausing Frozen ton the target when performing a long-ranged attack..
    Class: Arrow ATK: 1
    Weight: 0.1 Property: Water

    ====== auto-parsed ======
    Itemclass : Arrow
    Weight : 0.1

    Id: (1760)

    Flash Arrow
    An arrow that explodes with a flash ofblinding light upon impact.
    Class: Arrow
    Attack: 1
    Property: Neutral
    Weight: 0.3
    Add
    when it gets close to the target. Creates a 10% chance of inflicting Blind oning the target when performing a long-ranged attack.enemy.
    Class: Arrow ATK: 1
    Weight: 0.1 Property: Neutral

    ====== auto-parsed ======
    Itemclass : Arrow
    Weight : 0.1

    Id: (1761)

    Cursed Arrow
    An arrow containing someone's curse. Creates a chanted with cce of Cursing the magictarget.
    Class: Arrow
    Attack
    ATK: 1
    Property: Neutral
    Weight: 0.3
    Adds a 10% chance of inflicting Curse on the target when performing a long-ranged attack.
    1 Property: Neutral
    ====== auto-parsed ======
    Itemclass : Arrow
    Weight : 0.1

    Id: (1762)

    Rusty Arrow
    An old, rusty arrow.
    Class: Arrow
    Attack
    ATK: 30
    Weight: 0.1 Property: Poison
    Weight: 0.2

    ====== auto-parsed ======
    Itemclass : Arrow
    Weight : 0.1

    Id: (1763)

    Poison Arrow
    An arrow whose tipthat has been dipoison applied in lethal pat the tip. Creates a chance of Poisoning the target.
    Class: Arrow
    Attack
    ATK: 1
    Property: Poison
    Weight: 0.3
    Adds a 20% chance of inflicting Poison on the target when performing a l
    1 Property: Poisong-ranged attack.
    ====== auto-parsed ======
    Itemclass : Arrow
    Weight : 0.1

    Id: (1764)

    Sharp Arrow
    An arrow with topped with a serrated blade.
    _
    Type: Ammun
    at has a jagged tip. Firing it ioncreases CRIT.
    Class: Arrow
    Attack
    ATK: 10
    Property: Neutral
    Weight: 0.3
    _
    CRIT + 20
    _
    Set Bonus
    Little Feather Hat [1]
    Sharp Arrow
    Increases critical damage on targets by 5%.
    _
    If Little Feather Hat [1] upg
    1 Property: Neutrade level is +7 or higher,
    Increases critical damage on targets by 5%.

    ====== auto-parsed ======
    Itemclass : Arrow
    Weight : 0.1

    Id: (1765)

    Oridecon Arrow
    A very powerful arrow made out of Oridecon.
    Class: Arrow
    Attack
    ATK: 50
    Weight: 0.1 Property: Neutral
    Weight: 0.3

    ====== auto-parsed ======
    Itemclass : Arrow
    Weight : 0.1

    Id: (1767)

    Arrow of Shadow Arrow
    An dark arrow imbued with thmade power of darknessshadow.
    Class: Arrow
    Attack
    ATK: 30
    Weight: 0.1 Property: Shadow
    Weight: 0.2

    ====== auto-parsed ======
    Itemclass : Arrow
    Weight : 0.1

    Id: (1768)

    Sleep Arrow
    An arrow that can rendermakes the targets unconscious.
    Class: Arrow
    Attack: 1
    Property: Neutral
    Weight: 0.3
    Add
    fall into deep sleep. Creates a 20% chance of inflictcausing Sleep ton the target when performing a long-ranged attack..
    Class: Arrow ATK: 1
    Weight: 0.1 Property: Neutral

    ====== auto-parsed ======
    Itemclass : Arrow
    Weight : 0.1

    Id: (1769)

    MutSilence Arrow
    An arrow coatapplied with a chemical that will paralyze a target's moutongue-petrifying poison. Creates a chance of Silencing the enemy.
    Class: Arrow
    Attack
    ATK: 1
    Property: Neutral
    Weight: 0.3
    Adds a 10% chance of inflicting Silence on the target when performing a long-ranged attack.
    1 Property: Neutral
    ====== auto-parsed ======
    Itemclass : Arrow
    Weight : 0.1

    Id: (1770)

    Iron Arrow
    Forged outAn arrow made of iron, this ar. Much strow will inflict more damager than one crafted of woodan ordinary arrow.
    Class: Arrow
    Attack
    ATK: 30
    Weight: 0.1 Property: Neutral
    Weight: 0.3

    ====== auto-parsed ======
    Itemclass : Arrow
    Weight : 0.1

    Id: (1772)

    Holy Arrow
    An arrow made of evil-defying metal arrownd blessed with holy water.
    Damage +5% on Demon enemies.
    Class: Arrow
    Attack
    ATK: 50
    Property: Holy
    Weight: 0.2
    Increases physical damage on Demon race targets by 5%.
    1 Property: Holy
    ====== auto-parsed ======
    Itemclass : Arrow
    Weight : 0.1

    Id: (1773)

    Elven Arrow
    An arrows once used by the ancient elves guardingwho protected their forest. Long-ranged Physical damage +50% if used with Elven Bow.
    Class: Arrow
    Attack
    ATK: 45
    Weight: 0.1 Property: Neutral
    Weight: 0.1
    Requiresd Level: 100
    Set Bonus
    Elven Bow [1]
    Elven Arrow
    Increases long-ranged damage on targets by 50%.

    ====== auto-parsed ======
    Itemclass : Arrow
    Weight : 0.1
    Required Level : 100

    Id: (1774)

    Hunting Arrow
    StrongA sturdy and rough arrows i madeal for hunting large animbig game. Long-ranged Physical damage +50% if used with Hunter Bow.
    Class: Arrow
    Attack
    ATK: 35
    Property: Neutral
    Weight: 0.1
    Set Bonus
    Hunter Bow or Hunter Bow [1]
    Hunting Arrow
    Increases long-ranged damage on targets by 50%.
    Property: Neutral
    ====== auto-parsed ======
    Itemclass : Arrow
    Weight : 0.1

    Id: (1775)

    WoE Arrow S
    PorousAn arrow mass -produced arrows for War of Emperium.
    Class: Arrow
    Attack: 45
    Property: Neutral
    Weight: 0.1
    Requires Level: 130
    Stats during
    Bonus option if participating in PvP or WoE, WoE TE, PvP
    Set Bonus

    Long-ranged damage +70% if used with
    Bellum Crossbow
    WoE
    .
    Class:
    Arrow S
    Increases long-ranged damage on Human Player and Doram Play
    ATK: 45
    Weight: 0.1 Prop
    erty: Neutrace targets by 70%.l
    Required Level: 95

    ====== auto-parsed ======
    Itemclass : Arrow
    Weight : 0.1
    Required Level : 95

    Id: (1776)

    WoE Arrow A
    Mass An arrow mass-produced arrows for War of Emperium.
    Class: Arrow
    Attack: 30
    Property: Neutral
    Weight: 0.1
    Requires Level: 95
    Stats during
    Bonus option if participating in PvP or WoE, WoE TE, PvP
    Set Bonus

    Long-ranged damage +40% if used with
    Bellum Crossbow
    WoE
    .
    Class:
    Arrow A
    Increases long-ranged damage on Human Player and Doram Play
    TK: 30
    Weight: 0.1 Prop
    erty: Neutrace targets by 40%.l
    Required Level: 95

    ====== auto-parsed ======
    Itemclass : Arrow
    Weight : 0.1
    Required Level : 95

    Id: (6145)

    Vulcan Bullet
    A bullet which is used for skills.
    Us
    mmunition required for Mechaniccasting skills.
    Class: Generic_
    Weight: 0.21
    ====== auto-parsed ======
    Weight : 0.1

    Id: (6146)

    Madogic Gear Fuel
    A fFuel that is usrequired for a large number ofvarious Madogic Gear skills. StrongThe more powerful the skills consumes is, the more fuel.
    Used for Mechanic skills.
    Class: Generic
    it consumes.
    _

    Weight: 30.1
    ====== auto-parsed ======
    Weight : 0.1

    Id: (6147)

    Liquid Condensed Bullet
    A bullet which effusethat emits cold air.
    Used for Mechanic skills.
    Class: Bullet
    _
    Weight: 0.31
    ====== auto-parsed ======
    Weight : 0.1

    Id: (6512)

    Fire Charm Fire
    A charm nNinjas carry with them to protect themselves from harm. Skilled n. People say that an experienced Ninjas can use this periapt to castese for various spelltechniques.
    Weight : 0.1
    ====== auto-parsed ======
    Weight : 0.1

    Id: (6513)

    Ice Charm Ice
    A charm nNinjas carry with them to protect themselves from harm. Skilled n. People say that an experienced Ninjas can use this periapt to castese for various spelltechniques.
    Weight : 0.1
    ====== auto-parsed ======
    Weight : 0.1

    Id: (6514)

    Wind Charm Wind
    A charm nNinjas carry with them to protect themselves from harm. Skilled n. People say that an experienced Ninjas can use this periapt to castese for various spelltechniques.
    Weight : 0.1
    ====== auto-parsed ======
    Weight : 0.1

    Id: (6515)

    Charm Earth Charm
    A charm nNinjas carry with them to protect themselves from harm. Skilled n. People say that an experienced Ninjas can use this periapt to castese for various spelltechniques.
    Weight : 0.1
    ====== auto-parsed ======
    Weight : 0.1

    Id: (7521)

    Flame Stone
    A bead, imbued with containing the power of Ffire. It servesUsed as a catalyst for the ways of the Ninja.
    Used for Ninja skills.
    Class: Generic
    utsu.
    _

    Weight: 0.1
    ====== auto-parsed ======
    Weight : 0.1

    Id: (7522)

    Ice Stone
    A bead, imbued with containing the power of Water. It servesice. Used as a catalyst for the ways of the Ninja.
    Used for Ninja skills.
    Class: Generic
    utsu.
    _

    Weight: 0.1
    ====== auto-parsed ======
    Weight : 0.1

    Id: (7523)

    Wind Stone
    A bead, imbued with containing the power of Wwind. It servesUsed as a catalyst for the ways of the Ninja.
    Used for Ninja skills.
    Class: Generic
    utsu.
    _

    Weight: 0.1
    ====== auto-parsed ======
    Weight : 0.1

    Id: (7524)

    Shadow Orb
    An orb that is used as a catalyst to enable a Ninja to realize hihat brings forth a Ninja's latent abilitiespower and skills.
    Used for
    enables them to cast more powerful Ninja skills.
    Class: Generic
    utsu.
    _

    Weight: 20.1
    ====== auto-parsed ======
    Weight : 0.1

    Id: (7663)

    Full Metal Jacket
    Full metal jacket, known as FMJ. Penetration will be. FMJ for short.
    A bullet whose piercing power is
    maximized to give highinflict more damage.
    Used for Rebel skills.
    Class: Bullet
    Automatically consumed when casting Mass Spiral.
    Weight: 0.21
    ====== auto-parsed ======
    Weight : 0.1

    Id: (7664)

    Grenade LauncherProjectile Mine
    Athletic type of projectile mine that can be used for gshot with a Grenade lLauncher.
    Used for Rebel skills.
    Class: Generic
    Automatically consumed when casting Howling Mine.
    Weight: 0.31
    ====== auto-parsed ======
    Weight : 0.1

    Id: (7665)

    Dragon Tail Missile
    MA missile for grenade launcher that has the nickname 'Evil Tail'. that's been nicknamed beast tail. Can be shot with a Grenade Launcher.
    Traceks the target and giveed enemy to inflict damage.
    Used for Rebel skills.
    Class: Generic
    Automatically consumed when casting Dragon Tail.
    Weight: 0.10
    ====== auto-parsed ======
    Weight : 0.1

    Id: (7940)

    Special Alloy Trap
    A trap that is reformed to be light and sturdy for hHunters whose weights were a burden.
    Class: Generic
    suffer from transporting around too much weight.
    _

    Weight: 0.21
    ====== auto-parsed ======
    Weight : 0.1

    Id: (12004)

    Arrow Quiver
    Ammuni"Caution case, contains a stack of! You may lose items if there arrows.
    Us
    er may only holdore than 30,000 arrow of same typethem in theyour inventory.
    Class: Item G
    "
    _
    A qu
    iver
    Weight: 25
    Produces
    containing 500 Arrows.
    _
    Weight: 25

    ====== auto-parsed ======
    Weight : 25

    Id: (12005)

    Iron Arrow Quiver
    Ammuni"Caution case, contains a stack of! You may lose items if there arrows.
    Us
    er may only holdore than 30,000 arrow of same typethem in theyour inventory.
    Class: Item G
    "
    _
    A qu
    iver
    Weight: 25
    Produces
    containing 500 Iron Arrows.
    _
    Weight: 25

    ====== auto-parsed ======
    Weight : 25

    Id: (12006)

    Steel Arrow Quiver
    Ammuni"Caution case, contains a stack of! You may lose items if there arrows.
    Us
    er may only holdore than 30,000 arrow of same typethem in theyour inventory.
    Class: Item G
    "
    _
    A qu
    iver
    Weight: 25
    Produces
    containing 500 Steel Arrows.
    _
    Weight: 25

    ====== auto-parsed ======
    Weight : 25

    Id: (12007)

    Oridecon Arrow Quiver
    Ammuni"Caution case, contains a stack of! You may lose items if there arrows.
    Us
    er may only holdore than 30,000 arrow of same typethem in theyour inventory.
    Class: Item G
    "
    _
    A qu
    iver
    Weight: 25
    Produces
    containing 500 Oridecon Arrows.
    _
    Weight: 25

    ====== auto-parsed ======
    Weight : 25

    Id: (12008)

    Fire Arrow Quiver
    Ammuni"Caution case, contains a stack of! You may lose items if there arrows.
    Us
    er may only holdore than 30,000 arrow of same typethem in theyour inventory.
    Class: Item G
    "
    _
    A qu
    iver
    Weight: 25
    Produces
    containing 500 Fire Arrows.
    _
    Weight: 25

    ====== auto-parsed ======
    Weight : 25

    Id: (12009)

    Silver Arrow Quiver
    Ammuni"Caution case, contains a stack of! You may lose items if there arrows.
    Us
    er may only holdore than 30,000 arrow of same typethem in theyour inventory.
    Class: Item G
    "
    _
    A qu
    iver
    Weight: 25
    Produces
    containing 500 Silver Arrows.
    _
    Weight: 25

    ====== auto-parsed ======
    Weight : 25

    Id: (12010)

    Wind Arrow Quiver
    Ammuni"Caution case, contains a stack of! You may lose items if there arrows.
    Us
    er may only holdore than 30,000 arrow of same typethem in theyour inventory.
    Class: Item G
    "
    _
    A qu
    iver
    Weight: 25
    Produces
    containing 500 Wind Arrows.
    _
    Weight: 25

    ====== auto-parsed ======
    Weight : 25

    Id: (12011)

    Stone Arrow Quiver
    Ammuni"Caution case, contains a stack of! You may lose items if there arrows.
    Us
    er may only holdore than 30,000 arrow of same typethem in theyour inventory.
    Class: Item G
    "
    _
    A qu
    iver
    Weight: 25
    Produces
    containing 500 Stone Arrows.
    _
    Weight: 25

    ====== auto-parsed ======
    Weight : 25

    Id: (12012)

    Crystal Arrow Quiver
    Ammuni"Caution case, contains a stack of! You may lose items if there arrows.
    Us
    er may only holdore than 30,000 arrow of same typethem in theyour inventory.
    Class: Item G
    "
    _
    A qu
    iver
    Weight: 25
    Produces
    containing 500 Crystal Arrows.
    _
    Weight: 25

    ====== auto-parsed ======
    Weight : 25

    Id: (12013)

    Shadow Arrow Quiver
    Ammuni"Caution case, contains a stack of! You may lose items if there arrows.
    Us
    er may only holdore than 30,000 arrow of same typethem in theyour inventory.
    Class: Item G
    "
    _
    A qu
    iver
    Weight: 25
    Produces
    containing 500 Shadow Arrows.
    _
    Weight: 25

    ====== auto-parsed ======
    Weight : 25

    Id: (12014)

    Immaterial Arrow Quiver
    Ammuni"Caution case, contains a stack of! You may lose items if there arrows.
    Us
    er may only holdore than 30,000 arrow of same typethem in theyour inventory.
    Class: Item G
    "
    _
    A qu
    iver
    Weight: 25
    Produces
    containing 500 Immaterial Arrows.
    _
    Weight: 25

    ====== auto-parsed ======
    Weight : 25

    Id: (12015)

    Rusty Arrow Quiver
    Ammuni"Caution case, contains a stack of! You may lose items if there arrows.
    Us
    er may only holdore than 30,000 arrow of same typethem in theyour inventory.
    Class: Item G
    "
    _
    A qu
    iver
    Weight: 25
    Produces
    containing 500 Rusty Arrows.
    _
    Weight: 25

    ====== auto-parsed ======
    Weight : 25

    Id: (12149)

    Bullet Cartridgse
    A bullet cartridge
    that
    "Caution! You may lose items if there are more than 30,000 of them in your inventory."
    _
    A bullet case
    containsing 500
    regular B
    ordinary bullets that anyone can easily get.
    _
    Weight : 25
    ====== auto-parsed ======
    Weight : 25

    Id: (12150)

    Bloody Bullet Cartridgse
    A bullet cartridge
    that
    "Caution! You may lose items if there are more than 30,000 of them in your inventory."
    _
    A bullet case
    containsing 500
    B
    crimson, bloody Bbullets.
    _
    Weight : 25
    ====== auto-parsed ======
    Weight : 25

    Id: (12151)

    Silver Bullet Cartridgse
    A bullet cartridge
    that
    "Caution! You may lose items if there are more than 30,000 of them in your inventory."
    _
    A bullet case
    containsing 500
    S
    blessed silver Bholy bullets.
    _
    Weight : 25
    ====== auto-parsed ======
    Weight : 25

    Id: (12183)

    Holy Arrow Quiver
    Ammuni"Caution case, contains a stack of! You may lose items if there arrows.
    Us
    er may only holdore than 30,000 arrow of same typethem in theyour inventory.
    Class: Item G
    "
    _
    A qu
    iver
    Weight: 25
    Produces 500 H
    containing 500 arrows blessed with holy Arrow.water.
    _
    Weight: 25

    ====== auto-parsed ======
    Weight : 25

    Id: (12341)

    Special Alloy Trap Box
    A box that is filled with one hundredcontaining 500 reformed tTraps.
    _
    Weight : 10
    ====== auto-parsed ======
    Weight : 10

    Id: (12383)

    Vulcan Bullet Magazine
    A magazine wi"Caution! You may lose items if there are more thousand Vulcan Bullets. It's 30,000 of them in your inventory."
    A
    portable. magazine containing 1,000 vulcan bullets.
    _
    Weight : 50
    ====== auto-parsed ======
    Weight : 50

    Id: (12392)

    Repair A
    Restores a certain amount ofsome HP tofor Madogic Gear.
    Weight :: 0.10
    ====== auto-parsed ======
    Weight : 0.1

    Id: (12393)

    Repair B
    Restores a propern adequate amount of HP tofor Madogic Gear.
    Weight :: 0.14
    ====== auto-parsed ======
    Weight : 0.1

    Id: (12394)

    Repair C
    Restores a massive amount of HP tofor Madogic Gear.
    Weight :: 0.18
    ====== auto-parsed ======
    Weight : 0.1

    Id: (12575)

    Elven Arrow Quiver
    Ammuni"Caution case, contains a stack of! You may lose items if there arrows.
    Us
    er may only holdore than 30,000 arrow of same typethem in theyour inventory.
    Class: Item Gi
    "
    _
    A quiver containing 500 El
    ven Arrows.
    Weight: 25
    Requiresd Level: 100
    Produces 500 Elven Arrow.

    ====== auto-parsed ======
    Weight : 25
    Required Level : 100

    Id: (12576)

    Hunting Arrow Quiver
    Ammuni"Caution case, contains a stack of! You may lose items if there arrows.
    Us
    er may only holdore than 30,000 arrow of same typethem in theyour inventory.
    Class: Item G
    "
    _
    A qu
    iver
    Weight: 25
    Produces
    containing 500 Hunting Arrows.
    Weight: 25

    ====== auto-parsed ======
    Weight : 25

    Id: (12677)

    WoE Arrow Quiver S
    Ammuni"Caution case, contains a stack of! You may lose items if there arrows.
    Us
    er may only holdore than 30,000 arrow of same typethem in theyour inventory.
    Class: Item G
    "
    _
    A qu
    iver
    Weight: 10
    containing 500 WoE Arrow S.
    Requiresd Level: 130
    Produces 200 WoE Arrow S.Weight: 10
    ====== auto-parsed ======
    Required Level : 130
    Weight : 10

    Id: (12678)

    WoE Arrow Quiver A
    Ammuni"Caution case, contains a stack of arrows.
    Class: It
    ! You may lose items if there are more than 30,000 of them Gin your inver
    Weight: 10
    ntory."
    _
    A quiver containing 500 WoE Arrow As.

    Requiresd Level: 95
    Produces 200 WoE Arrow A.Weight: 10
    ====== auto-parsed ======
    Required Level : 95
    Weight : 10

    Id: (13200)

    Bullet
    A smallMade mainly of metal, this piercing bullet that can be fired from a gun to damage enemis the power to kill and destroy.
    Class : Bullet ATK : 25
    Weight : 0.1 Property : Neutral
    ====== auto-parsed ======
    Itemclass : Bullet
    Weight : 0.1

    Id: (13215)

    Armor Pierceing Bullet
    Armor bullet made to piercing ammunition created on requeste armor.
    Class : Bullet ATK : 50
    Weight : 0.2 1 Property : Neutral
    Required Level : 100
    ====== auto-parsed ======
    Itemclass : Bullet
    Weight : 0.1
    Required Level : 100

    Id: (13216)

    Blazing Bullet
    Ammunition custom tha bullet containing an aurathe energy of fire.
    Class : Bullet ATK : 40
    Weight : 0.2 1 Property : Fire
    Required Level : 100
    ====== auto-parsed ======
    Itemclass : Bullet
    Weight : 0.1
    Required Level : 100

    Id: (13217)

    Freezing Bullet
    Ammunition custom tha bullet containing an aurathe energy of ice.
    Class : Bullet ATK : 40
    Weight : 0.2 1 Property : Water
    Required Level : 100
    ====== auto-parsed ======
    Itemclass : Bullet
    Weight : 0.1
    Required Level : 100

    Id: (13218)

    LightningElectric Bullet
    Ammunition custom tha bullet containing an aurathe energy of lightning.
    Class : Bullet ATK : 40
    Weight : 0.2 1 Property : Wind
    Required Level : 100
    ====== auto-parsed ======
    Itemclass : Bullet
    Weight : 0.1
    Required Level : 100

    Id: (13219)

    Magic Stone Bullet
    A bullet that is endowed withcontaining the powenergy of Eearth.
    _
    Type: Ammunition
    Class: Bullet
    Base
    AttackTK: 40
    Weight: 0.1 Property: Earth
    Weight: 0.2

    Required Level: 100
    ====== auto-parsed ======
    Itemclass : Bullet
    Weight : 0.1
    Required Level : 100

    Id: (13220)

    Purifying Bullet
    A silver bullet that is dipped inpurified with holy water.
    _
    Type: Ammunition
    to enhance its performance.
    Class: Bullet
    Base
    AttackTK: 40
    Weight: 0.1 Property: Holy
    Weight: 0.2

    Required Level: 100
    ====== auto-parsed ======
    Itemclass : Bullet
    Weight : 0.1
    Required Level : 100

    Id: (13221)

    Silver Bullet
    A small silvery bullet imbued with holy powenergy.
    _
    Type: Ammunition
    Class: Bullet
    Base
    AttackTK: 15
    Property: Holy
    Weight: 0.2
    Silver bullet that is holy spirit.
    _
    Type: Ammunition
    Class: Bullet
    Base Attack: 15
    1 Property: Holy
    Weight: 0.2

    ====== auto-parsed ======
    Itemclass : Bullet
    Weight : 0.1

    Id: (13222)

    Bloody Shell
    A bullet of bloody red bullet that may cause the Bleed effect on an enemy bycolor.
    Attacks create
    a low chance.
    _
    Type:
    Ammunitiof Bleeding the target.
    Class: Bullet
    Base
    AttackTK: 30
    Property: Neutral
    Weight: 0.2
    _
    A X% chance of inflicting Bleed status on the target when de
    1 Property: Neutraling physical attacks.
    ====== auto-parsed ======
    Itemclass : Bullet
    Weight : 0.1

    Id: (13228)

    Flare Bullet
    A bullet endowimbued with fire element.
    Class: Bullet
    Attack
    ATK: 20
    Weight: 0.21 Property: Fire
    ====== auto-parsed ======
    Itemclass : Bullet
    Weight : 0.1

    Id: (13229)

    Lightning Bullet
    A bullet endowimbued with lightning element.
    Class: Bullet
    Attack
    ATK: 20
    Weight: 0.21 Property: Wind
    ====== auto-parsed ======
    Itemclass : Bullet
    Weight : 0.1

    Id: (13230)

    Ice Bullet
    A bullet endowimbued with ice element.
    Class: Bullet
    Attack
    ATK: 20
    Weight: 0.21 Property: Water
    ====== auto-parsed ======
    Itemclass : Bullet
    Weight : 0.1

    Id: (13231)

    Poison Bullet
    A bullet coatapplied with deadly poison.
    Class: Bullet
    Attack: 20
    Property: Poison
    Weight: 0.2
    Adds a 5%
    s create a low chance of inflicting Poison oning the target when performing a physical attack..
    Class: Bullet ATK: 20
    Weight: 0.1 Property: Poison

    ====== auto-parsed ======
    Itemclass : Bullet
    Weight : 0.1

    Id: (13232)

    Blinding Bullet
    A bullet shroudimbued with blin darkness.
    Class: Bullet
    d element.
    Attack: 20
    Weight: 0.2
    Adds a 5%
    s create a low chance of inflicting Blind oning the target when performing a physical attack..
    Class: Bullet ATK: 20
    Weight: 0.1 Property: Shadow

    ====== auto-parsed ======
    Itemclass : Bullet
    Weight : 0.1

    Id: (13250)

    Shuriken
    A cross shaped dagger
    that is small enough to conceal in your hand
    blade you can easily conceal in your hand. It's often called cross blade because of its shape.
    Class : Throwing Weapon
    Attack TK: 10
    Weight : 0.5
    1 Property: Neutral
    ====== auto-parsed ======
    Weight : 0.1

    Id: (13251)

    Nimbus Shuriken
    A shuriken that is
    rumored to show its
    tru
    become even more powerful during
    a rainstorm.
    Class : Throwing Weapon
    Attack TK: 30
    Required Level : 20
    Weight : 0.5
    1 Property: Neutral
    ====== auto-parsed ======
    Required Level : 20
    Weight : 0.1

    Id: (13252)

    Flash Shuriken
    A shuriken that
    can be thrown at
    the speed of light.
    Class : Throwing Weapon
    Attack TK: 45
    Required Level : 40
    Weight : 0.5
    1 Property: Neutral
    ====== auto-parsed ======
    Required Level : 40
    Weight : 0.1

    Id: (13253)

    Sharp Leaf Shuriken
    A sharpvery thin shuriken
    that is surprisingly
    as thin as
    looks like a leaf.
    Class : Throwing Weapon
    Attack TK: 70
    Required Level : 60
    Weight : 0.5
    1 Property: Neutral
    ====== auto-parsed ======
    Required Level : 60
    Weight : 0.1

    Id: (13254)

    Thorn Needle Shuriken
    A dreadful shuriken
    with thorn barb-like barbs
    thorns that hook into its
    the target, making them
    painful to pull out
    's body.
    Class : Throwing Weapon
    Attack TK: 100
    Required Level : 80
    Weight : 0.5
    1 Property: Neutral
    ====== auto-parsed ======
    Required Level : 80
    Weight : 0.1

    Id: (13255)

    Icicle Kunai
    A freezing kunai imbued
    with freezing cold
    . It seems cold enough to chill deep enough into the bone.
    Class : Throwing Weapon
    Attack TK: 30
    Weight : 2
    0.1 Property: Water
    ====== auto-parsed ======
    Weight : 0.1

    Id: (13256)

    Black Earth Kunai
    An Earth property
    kunai
    kunai imbued with the energy of the earth that inflicts
    blunt trauma upon
    targeted enemies
    .
    Class : Throwing Weapon
    Attack TK: 30
    Weight : 2
    0.1 Property: Earth
    ====== auto-parsed ======
    Weight : 0.1

    Id: (13257)

    High Wind Kunai
    A Wind property kunai that emits especially sharpsharp wind energy. It rips the flesh, almost like a hot knife through butter.
    Class : Throwing Weapon
    Attack TK: 30
    Weight : 2
    0.1 Property: Wind
    ====== auto-parsed ======
    Weight : 0.1

    Id: (13258)

    Heat Wave Kunai
    An eExplosive kunai
    des when it contacts with the target willto inflict
    splashed damage
    arou
    . Handle wits th carget.
    Class : Throwing Weapon
    Attack TK: 30
    Weight : 2
    : 0.1 Property: Fire
    ====== auto-parsed ======
    Weight : 0.1

    Id: (13259)

    Fell Poison Kunai
    A kunai coated with
    deadly poison that
    has a low chance
    of inflicting
    . You can say that it's the
    Poison status on
    a targeted enemy
    when used in a l
    most effective anti-persong
    ra
    nge physical attackkunai.
    Class : Throwing Weapon
    Attack TK: 30
    Weight : 2
    : 0.1 Property: Poison
    ====== auto-parsed ======
    Weight : 0.1

    Id: (13294)

    Explosive Kunai
    SA special Kkunai designed to hold gunpowder in the handle forand exploside on contact with the target and surroundings. Careful hto inflict splash damage. Handling is requie with extra cared!
    Class : Throwing Weapon
    Attack TK: 50
    Weight : 30.1 Property : ¹«Neutral
    Level Limit : 100
    ====== auto-parsed ======
    Weight : 0.1

    Id: (18000)

    Cannon Ball
    Ammunition used for Mechanic and Geneticistcasting Cannon skills Arm Cannon and Cart Cannon.
    Class: Cannonball
    Attack
    ATK: 100
    Weight: 0.1 Property: Neutral
    Weight: 1

    ====== auto-parsed ======
    Itemclass : Cannonball
    Weight : 0.1

    Id: (18001)

    Holy Cannon Ball
    Ammunition used for Mechanic and Geneticistcasting Cannon skills Arm Cannon and Cart Cannon.
    Class: Cannonball
    Attack
    ATK: 120
    Weight: 0.1 Property: Holy
    Weight: 1

    ====== auto-parsed ======
    Itemclass : Cannonball
    Weight : 0.1

    Id: (18002)

    Dark Cannon Ball
    Ammunition used for Mechanic and Geneticistcasting Cannon skills Arm Cannon and Cart Cannon.
    Class: Cannonball
    Attack
    ATK: 120
    Weight: 0.1 Property: Shadow
    Weight: 1

    ====== auto-parsed ======
    Itemclass : Cannonball
    Weight : 0.1

    Id: (18003)

    Soul Cannon Ball
    Ammunition used for Mechanic and Geneticistcasting Cannon skills Arm Cannon and Cart Cannon.
    Class: Cannonball
    Attack
    ATK: 120
    Weight: 0.1 Property: Ghost
    Weight: 1

    ====== auto-parsed ======
    Itemclass : Cannonball
    Weight : 0.1

    Id: (18004)

    Iron Cannon Ball
    Ammunition used for Mechanic and Geneticistcasting Cannon skills Arm Cannon and Cart Cannon.
    Class: Cannonball
    Attack
    ATK: 250
    Weight: 0.1 Property: Neutral
    Weight: 1

    ====== auto-parsed ======
    Itemclass : Cannonball
    Weight : 0.1

    Id: (22737)

    Bloody Bullet Case
    Contains 500 bullet"Caution! You may lose items if that have a chance to cause bleeding.
    _
    I
    ere are more than 30,000 of the ammunition in your inventory exceeds over 30,000, it can."
    _
    A bullet case containing 500 crimson,
    be lost.
    _
    Type: Consumable
    Class: Item Producer
    ody bullets.
    _

    Weight: 25
    ====== auto-parsed ======
    Weight : 25

    Id: (22738)

    Silver Bullet Case
    500 holy silver bullet i"Caution! You may lose items in it.
    _
    I
    f there ammunitionre more than 30,000 of them in your inventory exceeded over 30,000, i."
    _
    A bulle
    t can be lost.
    _
    Type: Consuma
    se containing 500 ble
    Cla
    ss: Item Producered silver holy bullets.
    _

    Weight: 25
    ====== auto-parsed ======
    Weight : 25

    Id: (22744)

    Amrmor APiercing Bullet Case
    Contains 500 armor-piercing shell"Caution! You may lose items if that penetrate even thare more thickest armor.
    _
    I
    an 30,000 of the ammunition in your inventory exceeds over 30,000, i."
    _
    A bulle
    t can be lost.
    _
    Type: Consumable
    Class: Item Producer
    se containing 500 Armor Piercing Bullets.
    _

    Weight: 25
    ====== auto-parsed ======
    Weight : 25

    Id: (22745)

    Ammo Blazing Bullet Case
    Contains 500 bullet"Caution! You may lose items if thatere are endowed with the powermore than 30,000 of Fire.
    _
    If
    the ammunition in your inventory exceeds over 30,000, it can be lost."
    _
    A bullet case containing 500 Blazing Bullets
    .
    _
    Type: Consumable
    Class: Item Producer

    Weight: 25
    ====== auto-parsed ======
    Weight : 25

    Id: (22746)

    Ammo Freezing Bullet Case
    Contains 500 bullet"Caution! You may lose items if thatere are endowed with the powermore than 30,000 of Ice.
    _
    If
    the ammunition in your inventory exceeds over 30,000, it can be lost."
    _
    A bullet case containing 500 Freezing Bullets
    .
    _
    Type: Consumable
    Class: Item Producer

    Weight: 25
    ====== auto-parsed ======
    Weight : 25

    Id: (22747)

    Ammo LightningElectric Bullet Case
    Contains 500 bullet"Caution! You may lose items if thatere are endowed with the powermore than 30,000 of Lightning.
    _
    If
    the ammunition in your inventory exceeds over 30,000, i."
    _
    A bulle
    t can be lost.
    _
    Type: Consumable
    Class: Item Producer
    se containing 500 Electric Bullets.
    _

    Weight: 25
    ====== auto-parsed ======
    Weight : 25

    Id: (22748)

    Ammo Magic Stone Bullet Case
    Contains 500 magic stone bullets that"Caution! You may lose items if there are endowed with the powermore than 30,000 of Earth.
    _
    If
    the ammunition in your inventory exceeds over 30,000, it can be lost.
    _
    Type: Consumable
    Class: Item Producer
    ."
    _
    A bullet case containing 500 Magic Stone Bullets.
    _

    Weight: 25
    ====== auto-parsed ======
    Weight : 25

    Id: (22749)

    Ammo Purifying Bullet Case
    Contains bullet"Caution! You may lose items if thatere are dipped in holy water.
    _
    I
    more than 30,000 of the ammunition in your inventory exceeds over 30,000, i."
    _
    A bulle
    t can be lost.
    _
    Type: Consumable
    Class: Item Producer
    se containing 500 Purifying Bullets.
    _

    Weight: 25
    ====== auto-parsed ======
    Weight : 25

    Id: (23123)

    Flare Bullet Case
    "Caution! You may lose items if there are more than 30,000 of them in your inventory."
    _
    A bullet case containing 500 fFlare bBullets.
    Class: Item Giver

    Weight: 25
    ====== auto-parsed ======
    Weight : 25

    Id: (23124)

    Lightning Bullet Case
    "Caution! You may lose items if there are more than 30,000 of them in your inventory."
    _
    A bullet case containing 500 lLightning bBullets.
    Class: Item Giver

    Weight: 25
    ====== auto-parsed ======
    Weight : 25

    Id: (23125)

    Ice Bullet Case
    "Caution! You may lose items if there are more than 30,000 of them in your inventory."
    _
    A bullet case containing 500 ice bIce Bullets.
    Class: Item Giver

    Weight: 25
    ====== auto-parsed ======
    Weight : 25

    Id: (23126)

    Poison Bullet Case
    "Caution! You may lose items if there are more than 30,000 of them in your inventory."
    _
    A bullet case containing 500 pPoison bBullets.
    Class: Item Giver

    Weight: 25
    ====== auto-parsed ======
    Weight : 25

    Id: (23127)

    Blinding Bullet Case
    "Caution! You may lose items if there are more than 30,000 of them in your inventory."
    _
    A bullet case containing 500 bBlinding bBullets.
    Class: Item Giver

    Weight: 25
    ====== auto-parsed ======
    Weight : 25

    Id: (23919)

    Kachua's Secret Key
    The key to unlocking Kachua's Secret Box. It contains various treasures!
    The contents of the secret box change every month, so please check before using it.
    When opened gives one of the following
    Shadow Smelting Hammer 0.40%
    Advanced Refining Certificate Envelope 0.80%
    Pump Of Spirit 0.40%
    Essence of Powerful Soul 0.76%
    Victory Wing Ear 0.19%
    EXP Advisor 0.19%
    New Wave Sunglasses 0.19%
    Deep Blue Sunglasses 0.19%
    Battle Processor 0.19%
    Spirit of Chung E 0.19%
    RollingPsychic Shadow Armor 1.15%
    RollingPsychic Shadow Shield 1.15%
    RollingPsychic Shadow Shoes 1.15%
    ChainSpore Bomb Shadow WeaponArmor 1.15%
    ChainSpore Bomb Shadow PendantShield 1.15%
    ChainSpore Bomb Shadow EarringShoes 1.15%
    Refining Certificate Envelope 5.00%
    Shadow Cube (Weapon) 5.00%
    Shadow Cube (Armor) 5.00%
    Class Weapon Shadow Cube 2.94%
    Class Armor Shadow Cube 2.94%
    Class Shoes Shadow Cube 2.93%
    Class Shield Shadow Cube 2.93%
    Class Pendant Shadow Cube 2.93%
    Class Earring Shadow Cube 2.93%
    HE Battle Manual x2 14.25%
    Bloody Branch x2 14.25%
    Yggdrasilberry Box 14.25%
    Alchemist Box 14.25%
    In addition every Kachua opened will award
    HE Bubble Gum 100.00%
    Type: Usable
    Weight: 0
    ====== auto-parsed ======
    Weight : 0

    Id: (25187)

    Slug Bullet
    A slug bullet that is madeexclusively used for the Slug Shot skill. It can be used as a normal shot but does not give h
    Its heavy price and we
    ight damage. It'kes expensive aople wond very heavy... just what is this th what it's made of.
    Automatically consumed when cast
    ing made of?Slug Shot.
    Weight: 120
    ====== auto-parsed ======
    Weight : 120



  15. Added
    Quest
    Spoiler


    Id: 291141
    Making of SIOPAO - Sweet Nyangvine (Cooldown)
    Info: Bring Nyangvine Fruit to <NAVI>[Meow]<INFO>prontera,156,226,0,101,0</INFO></NAVI> again tomorrow.
    Quickinfo: Reset at 4am
    Id: 291142
    Making of SIOPAO - I Want My Pao Pao!
    Info: <NAVI>[Cai]<INFO>prontera,158,226,0,101,0</INFO></NAVI> is too hungry. Could you bring 1 SIOPAO for him?
    Quickinfo: Bring SIOPAO to Cai
    Id: 291143
    Making of SIOPAO - I Want My Pao Pao! (Cooldown)
    Info: <NAVI>[Cai]<INFO>prontera,158,226,0,101,0</INFO></NAVI> is full now. Please come back tomorrow.
    Quickinfo: Reset at 4am
    Id: 291144
    Making of SIOPAO - Population Control
    Info: Hunt 10 Les, 10 Wood Goblins and 10 Mavkas for <NAVI>[Cai]<INFO>prontera,158,226,0,101,0</INFO></NAVI>.
    Quickinfo: Hunt Moscovia monsters
    Id: 291145
    Making of SIOPAO - Population Control (Cooldown)
    Info: Hunt the Moscovia monsters again tomorrow for <NAVI>[Cai]<INFO>prontera,158,226,0,101,0</INFO></NAVI>.
    Quickinfo: Reset at 4am
    Id: 291146
    Making of SIOPAO - Juicy Carrots
    Info: Bring 5 Juicy Rainbow Carrot to exchange Organic Wheat Flour with <NAVI>[Rime]<INFO>mosk_dun01,216,255,0,101,0</INFO></NAVI>.
    Quickinfo: Bring materials to Rime
    Id: 291147
    Making of SIOPAO - Juicy Carrots (Cooldown)
    Info: <NAVI>[Rime]<INFO>mosk_dun01,216,255,0,101,0</INFO></NAVI> are run out of Organic Wheat Flour. Please come back tomorrow.
    Quickinfo: Reset at 4am
    Id: 291148
    Making of SIOPAO - The Great Boar Hunt
    Info: Hunt 10 Golden Savages for <NAVI>[Rime]<INFO>mosk_dun01,216,255,0,101,0</INFO></NAVI> to exchange for Vegetable Oil.
    Quickinfo: Hunt 10 Golden Savages
    Id: 291149
    Making of SIOPAO - The Great Boar Hunt (Cooldown)
    Info: <NAVI>[Rime]<INFO>mosk_dun01,216,255,0,101,0</INFO></NAVI> are run out of Vegetable Oil. Please come back tomorrow.
    Quickinfo: Reset at 4am



    NpcIdentity
    Spoiler


    Id: 23062
    JT_E_GOLDEN_SAVAGE



    Item
    Spoiler


    Id: (20973)

    Spiritual Cloth [1]
    A rare cloth made from the power of the spirits.
    This cloth has a good defense against spiritual attacks.
    MDEF +10

    Max HP +3%, Max SP +3%
    Dalay after skill -5%.
    Resistance against Demi-human enemies +5%.

    If refine level is +5 or above, Max HP +7%, Max SP +7% and delay after skill -5% additionally.
    If refine level is +7 or above, Max HP +10%, Max SP +10% and delay after skill -5% additionally.

    Equip with Eclipse Card,
    resistance against Holy property attack +75%.
    For every level of [Faith], damage taken from Holy property attack +5%

    Equip with Orc Zombie Card,
    resistance against Undead property attack +45%.

    Equip with Marionette Card,
    resistance against Ghost property attack +45%.

    Equip with Myst Card,
    resistance against Poison property attack +45%.

    Class: Garment Defense: 12
    Weight: 90
    Required Level: 100
    Jobs : All Jobs
    ====== auto-parsed ======
    Itemclass : Garment
    Defense : 12
    Weight : 90
    Required Level : 100

    Id: (24778)

    1Lv Shadow Armor
    An old and useless Shadow Armor.

    Class : Shadow Equipment
    Location : ¾Æ¸Ó Weight : 0
    Required Level: 1
    Jobs : All Jobs
    ====== auto-parsed ======
    Weight : 0
    Required Level : 1

    Id: (24779)

    1Lv Shadow Weapon
    An old and useless Shadow Weapon.

    Class : Shadow Equipment
    Location : Weapon Weight : 0
    Required Level: 1
    Jobs : All Jobs
    ====== auto-parsed ======
    Weight : 0
    Required Level : 1

    Id: (24780)

    1Lv Shadow Shield
    An old and useless Shadow Shield.

    Class : Shadow Equipment
    Location : Shield Weight : 0
    Required Level: 1
    Jobs : All Jobs
    ====== auto-parsed ======
    Weight : 0
    Required Level : 1

    Id: (24781)

    1Lv Shadow Shoes
    An old and useless Shadow Shoes.

    Class : Shadow Equipment
    Location : Shoes Weight : 0
    Required Level: 1
    Jobs : All Jobs
    ====== auto-parsed ======
    Weight : 0
    Required Level : 1

    Id: (24782)

    1Lv Shadow Earring
    An old and useless Shadow Earring.

    Class : Shadow Equipment
    Location : Earring Weight : 0
    Required Level: 1
    Jobs : All Jobs
    ====== auto-parsed ======
    Weight : 0
    Required Level : 1

    Id: (24783)

    1Lv Shadow Pendant
    An old and useless Shadow Pendant.

    Class : Shadow Equipment
    Location : Pendant Weight : 0
    Required Level: 1
    Jobs : All Jobs
    ====== auto-parsed ======
    Weight : 0
    Required Level : 1

    Id: (28564)

    Valkyrie Drop [1]
    Crystallized teardrops of a Valkyrie who mourned for the death of a comrade. The drop possesses the divine powers.

    Variable cast time -10%, Natural SP recovery +50%, delay after skill -5%.
    Variable cast time of [Oratio] -50%, fixed cast time -50%.

    For every level of [Impositio Manus],
    magic damage to all size monsters +3%,
    If Lv5 [Impositio Manus] is acquired,
    able to cast Lv2 [Odin's Power].

    For every 2 Base Level,
    [Magnus Exorcismus] damage +3%.

    Class : Accessory Defense : 0
    Weight : 30
    Required Level : 100
    Jobs : All Jobs
    ====== auto-parsed ======
    Itemclass : Accessory
    Defense : 0
    Weight : 30
    Required Level : 100

    Id: (28596)

    Toy Ring [1]
    A ring that makes a hitting sound when struck.
    This sound makes you feel that your attack is getting stronger.

    STR +5, VIT +5, AGI +5

    Able to cast Lv5 [Hammerfall].

    For every Base Level, [Bash] damage +1%.
    For every 5 Base Level, [Bowling Bash] damage +3%.
    For every 2 level of [Sword Mastery], STR +1, VIT +1, AGI +1, ATK +10 additionally.

    Equip with Meteor Striker,
    ATK +100, [Bowling Bash] damage +50%.

    Class : Accessary Defense : 0
    Weight : 50
    Required Level : 100
    Jobs : All Jobs
    ====== auto-parsed ======
    Defense : 0
    Weight : 50
    Required Level : 100

    Id: (28955)

    Fotia Shield [1]
    A shield with the power of fire.
    There are various effects depending on the user's stats.

    Indestructible
    MDEF +10

    Resistance against Fire property attack +10%.
    Physical and magic damage to Fire property enemies +5%.

    If refine level is +6 or above, resistance against Fire property attack +15%, physical and magic damage to Fire property enemies +10% additionally.
    If refine level is +8 or above and,
    If pure STR is 90 or above,
    ATK +50.

    If pure AGI is 90 or above,
    increase ASPD (delay after attack -5%).

    If pure VIT is 90 or above,
    Heal effect +10%.

    If pure INT is 90 or above,
    MATK +30.

    If pure DEX is 90 or above,
    variable cast time -5%.

    If pure LUK is 90 or above,
    critical damage +5%.

    Class : Shield Defense : 120
    Weight : 100
    Required Level : 90
    Jobs : All Jobs
    ====== auto-parsed ======
    Itemclass : Shield
    Defense : 120
    Weight : 100
    Required Level : 90

    Id: (31205)

    C Big Orc Hero's Helmet
    The helmet of an Orc Hero. But it's so big, you feel like you're going to break your neck if you wear it without caution.

    Class : Costume
    Defense : 0
    Location : Upper/Middle Weight : 0
    Required Level : 1
    Jobs : All Jobs
    ====== auto-parsed ======
    Itemclass : Costume
    Defense : 0
    Weight : 0
    Required Level : 1

    Id: (31595)

    Costume ROGGH Librarian
    A garment to show the ROGGH Librarian's undying love for books.

    Class : Costume Defense : 0
    Location : Upper Weight : 0
    Required Level : 1
    Jobs : All Jobs
    ====== auto-parsed ======
    Itemclass : Costume
    Defense : 0
    Location : Upper
    Weight : 0
    Required Level : 1

    Id: (102330)

    Orc Hero Egg
    An egg that has a look of a Orc Hero.

    Weight : 1
    ====== auto-parsed ======
    Weight : 1

    Id: (400359)

    1Lv Hat [1]
    An old and useless Hat.

    Class : Headgear Defense : 0
    Location : Upper Weight : 0
    Required Level: 1
    Jobs : All Jobs
    ====== auto-parsed ======
    Itemclass : Headgear
    Defense : 0
    Location : Upper
    Weight : 0
    Required Level : 1

    Id: (410208)

    1Lv Glasses [1]
    An old and useless Glasses.

    Class : Headgear Defense : 0
    Location : Middle Weight : 0
    Required Level: 1
    Jobs : All Jobs
    ====== auto-parsed ======
    Itemclass : Headgear
    Defense : 0
    Location : Middle
    Weight : 0
    Required Level : 1

    Id: (420010)

    Costume Shadowbender
    A costume with a dark aura rising from the ground.
    It is said that it makes you look incredibly strong just by wearing it.

    Class : Costume Defense : 0
    Location : Lower Weight : 0
    Required Level : 1
    Jobs : All Jobs
    ====== auto-parsed ======
    Itemclass : Costume
    Defense : 0
    Location : Lower
    Weight : 0
    Required Level : 1

    Id: (420069)

    Costume Lord of Royals
    A costume used by the king who commanded the royal guard in the old days.

    Class : Costume Defense : 0
    Location : Lower Weight : 0
    Required Level : 1
    Jobs : All Jobs
    ====== auto-parsed ======
    Itemclass : Costume
    Defense : 0
    Location : Lower
    Weight : 0
    Required Level : 1

    Id: (420178)

    1Lv Mask
    An old and useless Mask.

    Class : Headgear Defense : 0
    Location : Lower Weight : 0
    Required Level: 1
    Jobs : All Jobs
    ====== auto-parsed ======
    Itemclass : Headgear
    Defense : 0
    Location : Lower
    Weight : 0
    Required Level : 1

    Id: (450249)

    1Lv Shirts [1]
    An old and useless Shirts.

    Class : Armor Defense : 0
    Weight : 0
    Required Level: 1
    Jobs : All Jobs
    ====== auto-parsed ======
    Itemclass : Armor
    Defense : 0
    Weight : 0
    Required Level : 1

    Id: (460048)

    1Lv Shiled [1]
    An old and useless Shiled.

    Class : Shield Defense : 0
    Weight : 0
    Required Level: 1
    Jobs : All Jobs
    ====== auto-parsed ======
    Itemclass : Shield
    Defense : 0
    Weight : 0
    Required Level : 1

    Id: (470178)

    1Lv Sandals [1]
    An old and useless Sandals.

    Class : Shoes Defense : 0
    Weight : 0
    Required Level: 1
    Jobs : All Jobs
    ====== auto-parsed ======
    Itemclass : Shoes
    Defense : 0
    Weight : 0
    Required Level : 1

    Id: (480249)

    1Lv Hood [1]
    An old and useless Hood.

    Class : Garment Defense : 0
    Weight : 0
    Required Level: 1
    Jobs : All Jobs
    ====== auto-parsed ======
    Itemclass : Garment
    Defense : 0
    Weight : 0
    Required Level : 1

    Id: (490286)

    1Lv Clip [1]
    An old and useless Clip.

    Class : Accessory Defense : 0
    Weight : 0
    Required Level: 1
    Jobs : All Jobs
    ====== auto-parsed ======
    Itemclass : Accessory
    Defense : 0
    Weight : 0
    Required Level : 1

    Id: (500067)

    1Lv One-handed Swords [4]
    An old and useless One-handed Swords.
    MATK + 10

    Class : Swords Attack : 10
    Weight : 0
    Weapon Level : 1
    Required Level: 1
    Jobs : Novice jobs, Swordsman jobs, Merchant jobs, Thief jobs
    ====== auto-parsed ======
    Attack : 10
    Weight : 0
    Weapon Level : 1
    Required Level : 1

    Id: (500068)

    2Lv One-handed Swords [4]
    An old and useless One-handed Swords.
    MATK + 10

    Class : Swords Attack : 10
    Weight : 0
    Weapon Level : 2
    Required Level: 1
    Jobs : Novice jobs, Swordsman jobs, Merchant jobs, Thief jobs
    ====== auto-parsed ======
    Attack : 10
    Weight : 0
    Weapon Level : 2
    Required Level : 1

    Id: (500069)

    3Lv One-handed Swords [4]
    An old and useless One-handed Swords.
    MATK + 10

    Class : Swords Attack : 10
    Weight : 0
    Weapon Level : 3
    Required Level: 1
    Jobs : Novice jobs, Swordsman jobs, Merchant jobs, Thief jobs
    ====== auto-parsed ======
    Attack : 10
    Weight : 0
    Weapon Level : 3
    Required Level : 1

    Id: (500070)

    4Lv One-handed Swords [4]
    An old and useless One-handed Swords.
    MATK + 10

    Class : Swords Attack : 10
    Weight : 0
    Weapon Level : 4
    Required Level: 1
    Jobs : Novice jobs, Swordsman jobs, Merchant jobs, Thief jobs
    ====== auto-parsed ======
    Attack : 10
    Weight : 0
    Weapon Level : 4
    Required Level : 1

    Id: (510096)

    1Lv Dagger [4]
    An old and useless Dagger.
    MATK + 10

    Class : Dagger Attack : 10
    Weight : 0
    Weapon Level : 1
    Required Level: 1
    Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs
    ====== auto-parsed ======
    Itemclass : Dagger
    Attack : 10
    Weight : 0
    Weapon Level : 1
    Required Level : 1

    Id: (510097)

    2Lv Dagger [4]
    An old and useless Dagger.
    MATK + 10

    Class : Dagger Attack : 10
    Weight : 0
    Weapon Level : 2
    Required Level: 1
    Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs
    ====== auto-parsed ======
    Itemclass : Dagger
    Attack : 10
    Weight : 0
    Weapon Level : 2
    Required Level : 1

    Id: (510098)

    3Lv Dagger [4]
    An old and useless Dagger.
    MATK + 10

    Class : Dagger Attack : 10
    Weight : 0
    Weapon Level : 3
    Required Level: 1
    Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs
    ====== auto-parsed ======
    Itemclass : Dagger
    Attack : 10
    Weight : 0
    Weapon Level : 3
    Required Level : 1

    Id: (510099)

    4Lv Dagger [4]
    An old and useless Dagger.
    MATK + 10

    Class : Dagger Attack : 10
    Weight : 0
    Weapon Level : 4
    Required Level: 1
    Jobs : Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs
    ====== auto-parsed ======
    Itemclass : Dagger
    Attack : 10
    Weight : 0
    Weapon Level : 4
    Required Level : 1

    Id: (520024)

    1Lv One-handed Axe. [4]
    An old and useless One-handed Axe.
    MATK + 10

    Class : One-handed Axe Attack : 10
    Weight : 0
    Weapon Level : 1
    Required Level: 1
    Jobs : Novice Jobs, Swordsman and Merchant Classes, Assassin Jobs
    ====== auto-parsed ======
    Attack : 10
    Weight : 0
    Weapon Level : 1
    Required Level : 1

    Id: (520027)

    2Lv One-handed Axe. [4]
    An old and useless One-handed Axe.
    MATK + 10

    Class : One-handed Axe Attack : 10
    Weight : 0
    Weapon Level : 2
    Required Level: 1
    Jobs : Novice Jobs, Swordsman and Merchant Classes, Assassin Jobs
    ====== auto-parsed ======
    Attack : 10
    Weight : 0
    Weapon Level : 2
    Required Level : 1

    Id: (520028)

    3Lv One-handed Axe. [4]
    An old and useless One-handed Axe.
    MATK + 10

    Class : One-handed Axe Attack : 10
    Weight : 0
    Weapon Level : 3
    Required Level: 1
    Jobs : Novice Jobs, Swordsman and Merchant Classes, Assassin Jobs
    ====== auto-parsed ======
    Attack : 10
    Weight : 0
    Weapon Level : 3
    Required Level : 1

    Id: (520029)

    4Lv One-handed Axe. [4]
    An old and useless One-handed Axe.
    MATK + 10

    Class : One-handed Axe Attack : 10
    Weight : 0
    Weapon Level : 4
    Required Level: 1
    Jobs : Novice Jobs, Swordsman and Merchant Classes, Assassin Jobs
    ====== auto-parsed ======
    Attack : 10
    Weight : 0
    Weapon Level : 4
    Required Level : 1

    Id: (530040)

    1Lv One-handed Spear [4]
    An old and useless One-handed Spear.
    MATK + 10

    Class : One-handed Spear Attack : 10
    Weight : 0
    Weapon Level : 1
    Required Level: 1
    Jobs : Swordsman Classes
    ====== auto-parsed ======
    Attack : 10
    Weight : 0
    Weapon Level : 1
    Required Level : 1

    Id: (530041)

    2Lv One-handed Spear [4]
    An old and useless One-handed Spear.
    MATK + 10

    Class : One-handed Spear Attack : 10
    Weight : 0
    Weapon Level : 2
    Required Level: 1
    Jobs : Swordsman Classes
    ====== auto-parsed ======
    Attack : 10
    Weight : 0
    Weapon Level : 2
    Required Level : 1

    Id: (530042)

    3Lv One-handed Spear [4]
    An old and useless One-handed Spear.
    MATK + 10

    Class : One-handed Spear Attack : 10
    Weight : 0
    Weapon Level : 3
    Required Level: 1
    Jobs : Swordsman Classes
    ====== auto-parsed ======
    Attack : 10
    Weight : 0
    Weapon Level : 3
    Required Level : 1

    Id: (530043)

    4Lv One-handed Spear [4]
    An old and useless One-handed Spear.
    MATK + 10

    Class : One-handed Spear Attack : 10
    Weight : 0
    Weapon Level : 4
    Required Level: 1
    Jobs : Swordsman Classes
    ====== auto-parsed ======
    Attack : 10
    Weight : 0
    Weapon Level : 4
    Required Level : 1

    Id: (540068)

    1Lv Book [4]
    An old and useless Book.
    MATK + 10

    Class : Book Attack : 10
    Weight : 0
    Weapon Level : 1
    Required Level: 1
    Jobs : Priest Jobs, Sage Jobs, Taekwon Master
    ====== auto-parsed ======
    Itemclass : Book
    Attack : 10
    Weight : 0
    Weapon Level : 1
    Required Level : 1

    Id: (540069)

    2Lv Book [4]
    An old and useless Book.
    MATK + 10

    Class : Book Attack : 10
    Weight : 0
    Weapon Level : 2
    Required Level: 1
    Jobs : Priest Jobs, Sage Jobs, Taekwon Master
    ====== auto-parsed ======
    Itemclass : Book
    Attack : 10
    Weight : 0
    Weapon Level : 2
    Required Level : 1

    Id: (540071)

    3Lv Book [4]
    An old and useless Book.
    MATK + 10

    Class : Book Attack : 10
    Weight : 0
    Weapon Level : 3
    Required Level: 1
    Jobs : Priest Jobs, Sage Jobs, Taekwon Master
    ====== auto-parsed ======
    Itemclass : Book
    Attack : 10
    Weight : 0
    Weapon Level : 3
    Required Level : 1

    Id: (540072)

    4Lv Book [4]
    An old and useless Book.
    MATK + 10

    Class : Book Attack : 10
    Weight : 0
    Weapon Level : 4
    Required Level: 1
    Jobs : Priest Jobs, Sage Jobs, Taekwon Master
    ====== auto-parsed ======
    Itemclass : Book
    Attack : 10
    Weight : 0
    Weapon Level : 4
    Required Level : 1

    Id: (550108)

    1Lv One-handed Staff [4]
    An old and useless One-handed Staff.
    MATK + 10

    Class : One-handed Staff Attack : 10
    Weight : 0
    Weapon Level : 1
    Required Level: 1
    Jobs : Novice Jobs, Acolyte Jobs, Mage Jobs, Soul Linker
    ====== auto-parsed ======
    Attack : 10
    Weight : 0
    Weapon Level : 1
    Required Level : 1

    Id: (550110)

    2Lv One-handed Staff [4]
    An old and useless One-handed Staff.
    MATK + 10

    Class : One-handed Staff Attack : 10
    Weight : 0
    Weapon Level : 2
    Required Level: 1
    Jobs : Novice Jobs, Acolyte Jobs, Mage Jobs, Soul Linker
    ====== auto-parsed ======
    Attack : 10
    Weight : 0
    Weapon Level : 2
    Required Level : 1

    Id: (550111)

    3Lv One-handed Staff [4]
    An old and useless One-handed Staff.
    MATK + 10

    Class : One-handed Staff Attack : 10
    Weight : 0
    Weapon Level : 3
    Required Level: 1
    Jobs : Novice Jobs, Acolyte Jobs, Mage Jobs, Soul Linker
    ====== auto-parsed ======
    Attack : 10
    Weight : 0
    Weapon Level : 3
    Required Level : 1

    Id: (550112)

    4Lv One-handed Staff [4]
    An old and useless One-handed Staff.
    MATK + 10

    Class : One-handed Staff Attack : 10
    Weight : 0
    Weapon Level : 4
    Required Level: 1
    Jobs : Novice Jobs, Acolyte Jobs, Mage Jobs, Soul Linker
    ====== auto-parsed ======
    Attack : 10
    Weight : 0
    Weapon Level : 4
    Required Level : 1

    Id: (560043)

    1Lv Knuckle [4]
    An old and useless Knuckle.
    MATK + 10

    Class : Knuckle Attack : 10
    Weight : 0
    Weapon Level : 1
    Required Level: 1
    Jobs : Priest Jobs, Monk Jobs
    ====== auto-parsed ======
    Attack : 10
    Weight : 0
    Weapon Level : 1
    Required Level : 1

    Id: (560044)

    2Lv Knuckle [4]
    An old and useless Knuckle.
    MATK + 10

    Class : Knuckle Attack : 10
    Weight : 0
    Weapon Level : 2
    Required Level: 1
    Jobs : Priest Jobs, Monk Jobs
    ====== auto-parsed ======
    Attack : 10
    Weight : 0
    Weapon Level : 2
    Required Level : 1

    Id: (560045)

    3Lv Knuckle [4]
    An old and useless Knuckle.
    MATK + 10

    Class : Knuckle Attack : 10
    Weight : 0
    Weapon Level : 3
    Required Level: 1
    Jobs : Priest Jobs, Monk Jobs
    ====== auto-parsed ======
    Attack : 10
    Weight : 0
    Weapon Level : 3
    Required Level : 1

    Id: (560046)

    4Lv Knuckle [4]
    An old and useless Knuckle.
    MATK + 10

    Class : Knuckle Attack : 10
    Weight : 0
    Weapon Level : 4
    Required Level: 1
    Jobs : Priest Jobs, Monk Jobs
    ====== auto-parsed ======
    Attack : 10
    Weight : 0
    Weapon Level : 4
    Required Level : 1

    Id: (570040)

    1Lv Instrument [4]
    An old and useless Instrument.
    MATK + 10

    Class : Instrument Attack : 10
    Weight : 0
    Weapon Level : 1
    Required Level: 1
    Jobs : Bard Jobs
    ====== auto-parsed ======
    Itemclass : MusicalInstrument
    Attack : 10
    Weight : 0
    Weapon Level : 1
    Required Level : 1

    Id: (570041)

    2Lv Instrument [4]
    An old and useless Instrument.
    MATK + 10

    Class : Instrument Attack : 10
    Weight : 0
    Weapon Level : 2
    Required Level: 1
    Jobs : Bard Jobs
    ====== auto-parsed ======
    Itemclass : MusicalInstrument
    Attack : 10
    Weight : 0
    Weapon Level : 2
    Required Level : 1

    Id: (570042)

    3Lv Instrument [4]
    An old and useless Instrument.
    MATK + 10

    Class : Instrument Attack : 10
    Weight : 0
    Weapon Level : 3
    Required Level: 1
    Jobs : Bard Jobs
    ====== auto-parsed ======
    Itemclass : MusicalInstrument
    Attack : 10
    Weight : 0
    Weapon Level : 3
    Required Level : 1

    Id: (570043)

    4Lv Instrument [4]
    An old and useless Instrument.
    MATK + 10

    Class : Instrument Attack : 10
    Weight : 0
    Weapon Level : 4
    Required Level: 1
    Jobs : Bard Jobs
    ====== auto-parsed ======
    Itemclass : MusicalInstrument
    Attack : 10
    Weight : 0
    Weapon Level : 4
    Required Level : 1

    Id: (580041)

    1Lv Whip [4]
    An old and useless Whip.
    MATK + 10

    Class : Whip Attack : 10
    Weight : 0
    Weapon Level : 1
    Required Level: 1
    Jobs : Dancer Jobs
    ====== auto-parsed ======
    Itemclass : Whip
    Attack : 10
    Weight : 0
    Weapon Level : 1
    Required Level : 1

    Id: (580042)

    2Lv Whip [4]
    An old and useless Whip.
    MATK + 10

    Class : Whip Attack : 10
    Weight : 0
    Weapon Level : 2
    Required Level: 1
    Jobs : Dancer Jobs
    ====== auto-parsed ======
    Itemclass : Whip
    Attack : 10
    Weight : 0
    Weapon Level : 2
    Required Level : 1

    Id: (580043)

    3Lv Whip [4]
    An old and useless Whip.
    MATK + 10

    Class : Whip Attack : 10
    Weight : 0
    Weapon Level : 3
    Required Level: 1
    Jobs : Dancer Jobs
    ====== auto-parsed ======
    Itemclass : Whip
    Attack : 10
    Weight : 0
    Weapon Level : 3
    Required Level : 1

    Id: (580044)

    4Lv Whip [4]
    An old and useless Whip.
    MATK + 10

    Class : Whip Attack : 10
    Weight : 0
    Weapon Level : 4
    Required Level: 1
    Jobs : Dancer Jobs
    ====== auto-parsed ======
    Itemclass : Whip
    Attack : 10
    Weight : 0
    Weapon Level : 4
    Required Level : 1

    Id: (590056)

    1Lv One-handed Macee [4]
    An old and useless One-handed Mace.
    MATK + 10

    Class : Mace Attack : 10
    Weight : 0
    Weapon Level : 1
    Required Level: 1
    Jobs : Novice Jobs, Swordsman and Merchant Classes, Acolyte Class
    ====== auto-parsed ======
    Itemclass : Mace
    Attack : 10
    Weight : 0
    Weapon Level : 1
    Required Level : 1

    Id: (590057)

    2Lv One-handed Macee [4]
    An old and useless One-handed Mace.
    MATK + 10

    Class : Mace Attack : 10
    Weight : 0
    Weapon Level : 2
    Required Level: 1
    Jobs : Novice Jobs, Swordsman and Merchant Classes, Acolyte Class
    ====== auto-parsed ======
    Itemclass : Mace
    Attack : 10
    Weight : 0
    Weapon Level : 2
    Required Level : 1

    Id: (590058)

    3Lv One-handed Macee [4]
    An old and useless One-handed Mace.
    MATK + 10

    Class : Mace Attack : 10
    Weight : 0
    Weapon Level : 3
    Required Level: 1
    Jobs : Novice Jobs, Swordsman and Merchant Classes, Acolyte Class
    ====== auto-parsed ======
    Itemclass : Mace
    Attack : 10
    Weight : 0
    Weapon Level : 3
    Required Level : 1

    Id: (590059)

    4Lv One-handed Macee [4]
    An old and useless One-handed Mace.
    MATK + 10

    Class : Mace Attack : 10
    Weight : 0
    Weapon Level : 4
    Required Level: 1
    Jobs : Novice Jobs, Swordsman and Merchant Classes, Acolyte Class
    ====== auto-parsed ======
    Itemclass : Mace
    Attack : 10
    Weight : 0
    Weapon Level : 4
    Required Level : 1

    Id: (600035)

    1Lv Two-handed Swords [4]
    An old and useless Two-handed Swords.
    MATK + 10

    Class : Two-handed Swords Attack : 10
    Weight : 0
    Weapon Level : 1
    Required Level: 1
    Jobs : Swordsman Classes
    ====== auto-parsed ======
    Attack : 10
    Weight : 0
    Weapon Level : 1
    Required Level : 1

    Id: (600036)

    2Lv Two-handed Swords [4]
    An old and useless Two-handed Swords.
    MATK + 10

    Class : Two-handed Swords Attack : 10
    Weight : 0
    Weapon Level : 2
    Required Level: 1
    Jobs : Swordsman Classes
    ====== auto-parsed ======
    Attack : 10
    Weight : 0
    Weapon Level : 2
    Required Level : 1

    Id: (600037)

    3Lv Two-handed Swords [4]
    An old and useless Two-handed Swords.
    MATK + 10

    Class : Two-handed Swords Attack : 10
    Weight : 0
    Weapon Level : 3
    Required Level: 1
    Jobs : Swordsman Classes
    ====== auto-parsed ======
    Attack : 10
    Weight : 0
    Weapon Level : 3
    Required Level : 1

    Id: (600038)

    4Lv Two-handed Swords [4]
    An old and useless Two-handed Swords.
    MATK + 10

    Class : Two-handed Swords Attack : 10
    Weight : 0
    Weapon Level : 4
    Required Level: 1
    Jobs : Swordsman Classes
    ====== auto-parsed ======
    Attack : 10
    Weight : 0
    Weapon Level : 4
    Required Level : 1

    Id: (610047)

    1Lv Katar [4]
    An old and useless Katar.
    MATK + 10

    Class : Katar Attack : 10
    Weight : 0
    Weapon Level : 1
    Required Level: 1
    Jobs : Assassin Jobs
    ====== auto-parsed ======
    Itemclass : Katar
    Attack : 10
    Weight : 0
    Weapon Level : 1
    Required Level : 1

    Id: (610049)

    2Lv Katar [4]
    An old and useless Katar.
    MATK + 10

    Class : Katar Attack : 10
    Weight : 0
    Weapon Level : 2
    Required Level: 1
    Jobs : Assassin Jobs
    ====== auto-parsed ======
    Itemclass : Katar
    Attack : 10
    Weight : 0
    Weapon Level : 2
    Required Level : 1

    Id: (610050)

    3Lv Katar [4]
    An old and useless Katar.
    MATK + 10

    Class : Katar Attack : 10
    Weight : 0
    Weapon Level : 3
    Required Level: 1
    Jobs : Assassin Jobs
    ====== auto-parsed ======
    Itemclass : Katar
    Attack : 10
    Weight : 0
    Weapon Level : 3
    Required Level : 1

    Id: (610051)

    4Lv Katar [4]
    An old and useless Katar.
    MATK + 10

    Class : Katar Attack : 10
    Weight : 0
    Weapon Level : 4
    Required Level: 1
    Jobs : Assassin Jobs
    ====== auto-parsed ======
    Itemclass : Katar
    Attack : 10
    Weight : 0
    Weapon Level : 4
    Required Level : 1

    Id: (620023)

    1Lv Two-handed Axe [4]
    An old and useless Two-handed Axe.
    MATK + 10

    Class : Two-handed Axe Attack : 10
    Weight : 0
    Weapon Level : 1
    Required Level: 1
    Jobs : Swordsman and Merchant Classes
    ====== auto-parsed ======
    Attack : 10
    Weight : 0
    Weapon Level : 1
    Required Level : 1

    Id: (620024)

    2Lv Two-handed Axe [4]
    An old and useless Two-handed Axe.
    MATK + 10

    Class : Two-handed Axe Attack : 10
    Weight : 0
    Weapon Level : 2
    Required Level: 1
    Jobs : Swordsman and Merchant Classes
    ====== auto-parsed ======
    Attack : 10
    Weight : 0
    Weapon Level : 2
    Required Level : 1

    Id: (620025)

    3Lv Two-handed Axe [4]
    An old and useless Two-handed Axe.
    MATK + 10

    Class : Two-handed Axe Attack : 10
    Weight : 0
    Weapon Level : 3
    Required Level: 1
    Jobs : Swordsman and Merchant Classes
    ====== auto-parsed ======
    Attack : 10
    Weight : 0
    Weapon Level : 3
    Required Level : 1

    Id: (620026)

    4Lv Two-handed Axe [4]
    An old and useless Two-handed Axe.
    MATK + 10

    Class : Two-handed Axe Attack : 10
    Weight : 0
    Weapon Level : 4
    Required Level: 1
    Jobs : Swordsman and Merchant Classes
    ====== auto-parsed ======
    Attack : 10
    Weight : 0
    Weapon Level : 4
    Required Level : 1

    Id: (630021)

    1Lv Two-handed Spear [4]
    An old and useless Two-handed Spear,
    MATK + 10

    Class : Two-handed Spear Attack : 10
    Weight : 0
    Weapon Level : 1
    Required Level: 1
    Jobs : Swordsman Classes
    ====== auto-parsed ======
    Attack : 10
    Weight : 0
    Weapon Level : 1
    Required Level : 1

    Id: (630022)

    2Lv Two-handed Spear [4]
    An old and useless Two-handed Spear,
    MATK + 10

    Class : Two-handed Spear Attack : 10
    Weight : 0
    Weapon Level : 2
    Required Level: 1
    Jobs : Swordsman Classes
    ====== auto-parsed ======
    Attack : 10
    Weight : 0
    Weapon Level : 2
    Required Level : 1

    Id: (630023)

    3Lv Two-handed Spear [4]
    An old and useless Two-handed Spear,
    MATK + 10

    Class : Two-handed Spear Attack : 10
    Weight : 0
    Weapon Level : 3
    Required Level: 1
    Jobs : Swordsman Classes
    ====== auto-parsed ======
    Attack : 10
    Weight : 0
    Weapon Level : 3
    Required Level : 1

    Id: (630024)

    4Lv Two-handed Spear [4]
    An old and useless Two-handed Spear,
    MATK + 10

    Class : Two-handed Spear Attack : 10
    Weight : 0
    Weapon Level : 4
    Required Level: 1
    Jobs : Swordsman Classes
    ====== auto-parsed ======
    Attack : 10
    Weight : 0
    Weapon Level : 4
    Required Level : 1

    Id: (640041)

    1Lv Two-handed Staff [4]
    An old and useless Two-handed Staff.
    MATK + 10

    Class : Two-handed Staff Attack : 10
    Weight : 0
    Weapon Level : 1
    Required Level: 1
    Jobs : Mage Jobs, Soul Linker
    ====== auto-parsed ======
    Attack : 10
    Weight : 0
    Weapon Level : 1
    Required Level : 1

    Id: (640042)

    2Lv Two-handed Staff [4]
    An old and useless Two-handed Staff.
    MATK + 10

    Class : Two-handed Staff Attack : 10
    Weight : 0
    Weapon Level : 2
    Required Level: 1
    Jobs : Mage Jobs, Soul Linker
    ====== auto-parsed ======
    Attack : 10
    Weight : 0
    Weapon Level : 2
    Required Level : 1

    Id: (640043)

    3Lv Two-handed Staff [4]
    An old and useless Two-handed Staff.
    MATK + 10

    Class : Two-handed Staff Attack : 10
    Weight : 0
    Weapon Level : 3
    Required Level: 1
    Jobs : Mage Jobs, Soul Linker
    ====== auto-parsed ======
    Attack : 10
    Weight : 0
    Weapon Level : 3
    Required Level : 1

    Id: (640044)

    4Lv Two-handed Staff [4]
    An old and useless Two-handed Staff.
    MATK + 10

    Class : Two-handed Staff Attack : 10
    Weight : 0
    Weapon Level : 4
    Required Level: 1
    Jobs : Mage Jobs, Soul Linker
    ====== auto-parsed ======
    Attack : 10
    Weight : 0
    Weapon Level : 4
    Required Level : 1

    Id: (650035)

    1Lv Fuuma Shuriken [4]
    An old and useless Fuuma Shuriken.
    MATK + 10

    Class : Huuma Attack : 10
    Weight : 0
    Weapon Level : 1
    Required Level: 1
    Jobs : Ninja
    ====== auto-parsed ======
    Itemclass : Huuma
    Attack : 10
    Weight : 0
    Weapon Level : 1
    Required Level : 1

    Id: (650036)

    2Lv Fuuma Shuriken [4]
    An old and useless Fuuma Shuriken.
    MATK + 10

    Class : Huuma Attack : 10
    Weight : 0
    Weapon Level : 2
    Required Level: 1
    Jobs : Ninja
    ====== auto-parsed ======
    Itemclass : Huuma
    Attack : 10
    Weight : 0
    Weapon Level : 2
    Required Level : 1

    Id: (650037)

    3Lv Fuuma Shuriken [4]
    An old and useless Fuuma Shuriken.
    MATK + 10

    Class : Huuma Attack : 10
    Weight : 0
    Weapon Level : 3
    Required Level: 1
    Jobs : Ninja
    ====== auto-parsed ======
    Itemclass : Huuma
    Attack : 10
    Weight : 0
    Weapon Level : 3
    Required Level : 1

    Id: (650038)

    4Lv Fuuma Shuriken [4]
    An old and useless Fuuma Shuriken.
    MATK + 10

    Class : Huuma Attack : 10
    Weight : 0
    Weapon Level : 4
    Required Level: 1
    Jobs : Ninja
    ====== auto-parsed ======
    Itemclass : Huuma
    Attack : 10
    Weight : 0
    Weapon Level : 4
    Required Level : 1

    Id: (700070)

    1Lv Bow [4]
    An old and useless Bow.
    MATK + 10

    Class : Bow Attack : 10
    Weight : 0
    Weapon Level : 1
    Required Level: 1
    Jobs : Archer Class / Thief / Rogue
    ====== auto-parsed ======
    Itemclass : Bow
    Attack : 10
    Weight : 0
    Weapon Level : 1
    Required Level : 1

    Id: (700071)

    2Lv Bow [4]
    An old and useless Bow.
    MATK + 10

    Class : Bow Attack : 10
    Weight : 0
    Weapon Level : 2
    Required Level: 1
    Jobs : Archer Class / Thief / Rogue
    ====== auto-parsed ======
    Itemclass : Bow
    Attack : 10
    Weight : 0
    Weapon Level : 2
    Required Level : 1

    Id: (700072)

    3Lv Bow [4]
    An old and useless Bow.
    MATK + 10

    Class : Bow Attack : 10
    Weight : 0
    Weapon Level : 3
    Required Level: 1
    Jobs : Archer Class / Thief / Rogue
    ====== auto-parsed ======
    Itemclass : Bow
    Attack : 10
    Weight : 0
    Weapon Level : 3
    Required Level : 1

    Id: (700073)

    4Lv Bow [4]
    An old and useless Bow.
    MATK + 10

    Class : Bow Attack : 10
    Weight : 0
    Weapon Level : 4
    Required Level: 1
    Jobs : Archer Class / Thief / Rogue
    ====== auto-parsed ======
    Itemclass : Bow
    Attack : 10
    Weight : 0
    Weapon Level : 4
    Required Level : 1

    Id: (800029)

    1Lv Revolver [4]
    An old and useless Revolver.
    MATK + 10

    Class : Revolver Attack : 10
    Weight : 0
    Weapon Level : 1
    Required Level: 1
    Jobs : Gunslinger jobs
    ====== auto-parsed ======
    Attack : 10
    Weight : 0
    Weapon Level : 1
    Required Level : 1

    Id: (800030)

    2Lv Revolver [4]
    An old and useless Revolver.
    MATK + 10

    Class : Revolver Attack : 10
    Weight : 0
    Weapon Level : 2
    Required Level: 1
    Jobs : Gunslinger jobs
    ====== auto-parsed ======
    Attack : 10
    Weight : 0
    Weapon Level : 2
    Required Level : 1

    Id: (800031)

    3Lv Revolver [4]
    An old and useless Revolver.
    MATK + 10

    Class : Revolver Attack : 10
    Weight : 0
    Weapon Level : 3
    Required Level: 1
    Jobs : Gunslinger jobs
    ====== auto-parsed ======
    Attack : 10
    Weight : 0
    Weapon Level : 3
    Required Level : 1

    Id: (800032)

    4Lv Revolver [4]
    An old and useless Revolver.
    MATK + 10

    Class : Revolver Attack : 10
    Weight : 0
    Weapon Level : 4
    Required Level: 1
    Jobs : Gunslinger jobs
    ====== auto-parsed ======
    Attack : 10
    Weight : 0
    Weapon Level : 4
    Required Level : 1

    Id: (810029)

    1Lv Rifle [4]
    An old and useless Rifle.
    MATK + 10

    Class : Rifle Attack : 10
    Weight : 0
    Weapon Level : 1
    Required Level: 1
    Jobs : Gunslinger jobs
    ====== auto-parsed ======
    Itemclass : Rifle
    Attack : 10
    Weight : 0
    Weapon Level : 1
    Required Level : 1

    Id: (810030)

    2Lv Rifle [4]
    An old and useless Rifle.
    MATK + 10

    Class : Rifle Attack : 10
    Weight : 0
    Weapon Level : 2
    Required Level: 1
    Jobs : Gunslinger jobs
    ====== auto-parsed ======
    Itemclass : Rifle
    Attack : 10
    Weight : 0
    Weapon Level : 2
    Required Level : 1

    Id: (810031)

    3Lv Rifle [4]
    An old and useless Rifle.
    MATK + 10

    Class : Rifle Attack : 10
    Weight : 0
    Weapon Level : 3
    Required Level: 1
    Jobs : Gunslinger jobs
    ====== auto-parsed ======
    Itemclass : Rifle
    Attack : 10
    Weight : 0
    Weapon Level : 3
    Required Level : 1

    Id: (810032)

    4Lv Rifle [4]
    An old and useless Rifle.
    MATK + 10

    Class : Rifle Attack : 10
    Weight : 0
    Weapon Level : 4
    Required Level: 1
    Jobs : Gunslinger jobs
    ====== auto-parsed ======
    Itemclass : Rifle
    Attack : 10
    Weight : 0
    Weapon Level : 4
    Required Level : 1

    Id: (820023)

    1Lv Shotgun [4]
    An old and useless Shotgun.
    Splash Attack
    MATK + 10

    Class : Shotgun Attack : 10
    Weight : 0
    Weapon Level : 1
    Required Level: 1
    Jobs : Gunslinger jobs
    ====== auto-parsed ======
    Itemclass : Shotgun
    Attack : 10
    Weight : 0
    Weapon Level : 1
    Required Level : 1

    Id: (820024)

    2Lv Shotgun [4]
    An old and useless Shotgun.
    Splash Attack
    MATK + 10

    Class : Shotgun Attack : 10
    Weight : 0
    Weapon Level : 2
    Required Level: 1
    Jobs : Gunslinger jobs
    ====== auto-parsed ======
    Itemclass : Shotgun
    Attack : 10
    Weight : 0
    Weapon Level : 2
    Required Level : 1

    Id: (820025)

    3Lv Shotgun [4]
    An old and useless Shotgun.
    Splash Attack
    MATK + 10

    Class : Shotgun Attack : 10
    Weight : 0
    Weapon Level : 3
    Required Level: 1
    Jobs : Gunslinger jobs
    ====== auto-parsed ======
    Itemclass : Shotgun
    Attack : 10
    Weight : 0
    Weapon Level : 3
    Required Level : 1

    Id: (820026)

    4Lv Shotgun [4]
    An old and useless Shotgun.
    Splash Attack
    MATK + 10

    Class : Shotgun Attack : 10
    Weight : 0
    Weapon Level : 4
    Required Level: 1
    Jobs : Gunslinger jobs
    ====== auto-parsed ======
    Itemclass : Shotgun
    Attack : 10
    Weight : 0
    Weapon Level : 4
    Required Level : 1

    Id: (830028)

    1Lv Gatling Gun [4]
    An old and useless Gatling Gun.
    MATK + 10

    Class : Gatling Gun Attack : 10
    Weight : 0
    Weapon Level : 1
    Required Level: 1
    Jobs : Gunslinger jobs
    ====== auto-parsed ======
    Attack : 10
    Weight : 0
    Weapon Level : 1
    Required Level : 1

    Id: (830029)

    2Lv Gatling Gun [4]
    An old and useless Gatling Gun.
    MATK + 10

    Class : Gatling Gun Attack : 10
    Weight : 0
    Weapon Level : 2
    Required Level: 1
    Jobs : Gunslinger jobs
    ====== auto-parsed ======
    Attack : 10
    Weight : 0
    Weapon Level : 2
    Required Level : 1

    Id: (830030)

    3Lv Gatling Gun [4]
    An old and useless Gatling Gun.
    MATK + 10

    Class : Gatling Gun Attack : 10
    Weight : 0
    Weapon Level : 3
    Required Level: 1
    Jobs : Gunslinger jobs
    ====== auto-parsed ======
    Attack : 10
    Weight : 0
    Weapon Level : 3
    Required Level : 1

    Id: (830031)

    4Lv Gatling Gun [4]
    An old and useless Gatling Gun.
    MATK + 10

    Class : Gatling Gun Attack : 10
    Weight : 0
    Weapon Level : 4
    Required Level: 1
    Jobs : Gunslinger jobs
    ====== auto-parsed ======
    Attack : 10
    Weight : 0
    Weapon Level : 4
    Required Level : 1

    Id: (840023)

    1Lv Grenade Launcher [4]
    An old and useless Grenade Launcher.
    MATK + 10

    Class : Grenade Launcher Attack : 10
    Weight : 0
    Weapon Level : 1
    Required Level: 1
    Jobs : Gunslinger jobs
    ====== auto-parsed ======
    Attack : 10
    Weight : 0
    Weapon Level : 1
    Required Level : 1

    Id: (840024)

    2Lv Grenade Launcher [4]
    An old and useless Grenade Launcher.
    MATK + 10

    Class : Grenade Launcher Attack : 10
    Weight : 0
    Weapon Level : 2
    Required Level: 1
    Jobs : Gunslinger jobs
    ====== auto-parsed ======
    Attack : 10
    Weight : 0
    Weapon Level : 2
    Required Level : 1

    Id: (840025)

    3Lv Grenade Launcher [4]
    An old and useless Grenade Launcher.
    MATK + 10

    Class : Grenade Launcher Attack : 10
    Weight : 0
    Weapon Level : 3
    Required Level: 1
    Jobs : Gunslinger jobs
    ====== auto-parsed ======
    Attack : 10
    Weight : 0
    Weapon Level : 3
    Required Level : 1

    Id: (840026)

    4Lv Grenade Launcher [4]
    An old and useless Grenade Launcher.
    MATK + 10

    Class : Grenade Launcher Attack : 10
    Weight : 0
    Weapon Level : 4
    Required Level: 1
    Jobs : Gunslinger jobs
    ====== auto-parsed ======
    Attack : 10
    Weight : 0
    Weapon Level : 4
    Required Level : 1

    Id: (1001267)

    Cat Paw Ticket
    An event item can be use to exchange exclusive items with <NAVI>[Meow]<INFO>prontera,156,226,0,100,0,0</INFO></NAVI>[/color] in prontera.

    A cute little ticket with a cat paw print on it.

    (This item will be removed after the event.)

    Weight : 0
    ====== auto-parsed ======
    Weight : 0

    Id: (1001272)

    SIOPAO
    An event quest item from Meow. <NAVI>[Cai]<INFO>prontera,158,226,0,100,0,0</INFO></NAVI>[/color] is looking for this.

    A tasty steamed meat bun made from mystery ingredients.

    (This item will be removed after the event.)

    Weight : 0
    ====== auto-parsed ======
    Weight : 0

    Id: (1001273)

    Mystery Meat
    An event quest item used for the making of SIOPAO. <NAVI>[Meow]<INFO>prontera,156,226,0,100,0,0</INFO></NAVI>[/color] is looking for this item.

    This mystery meat can be found in Moscovia. Nobody knows where it came from but it taste good.

    (This item will be removed after the event.)

    Weight : 0
    ====== auto-parsed ======
    Weight : 0

    Id: (1001274)

    Organic Wheat Flour
    An event quest item used for the making of SIOPAO. <NAVI>[Meow]<INFO>prontera,156,226,0,100,0,0</INFO></NAVI>[/color] is looking for this item.

    An organic wheat flour produced in Moscovia.

    (This item will be removed after the event.)

    Weight : 0
    ====== auto-parsed ======
    Weight : 0

    Id: (1001275)

    Vegetable Oil
    An event quest item used for the making of SIOPAO. <NAVI>[Meow]<INFO>prontera,156,226,0,100,0,0</INFO></NAVI>[/color] is looking for this item.

    Oil extracted from seeds or from other parts of fruits.

    (This item will be removed after the event.)

    Weight : 0
    ====== auto-parsed ======
    Weight : 0

    Id: (1001276)

    Juicy Rainbow Carrot
    An event quest item which <NAVI>[Great Chef Rime]<INFO>mosk_dun01,216,255,0,100,0,0</INFO></NAVI>[/color] is looking for.

    An carrot with the colour of a rainbow found in Moscovia.

    (This item will be removed after the event.)

    Weight : 0
    ====== auto-parsed ======
    Weight : 0



    Changed
    LapineUpgradeBox
    Spoiler



    Shadow_Refine_Hammer
    NeedOptionNumMin: 0 NeedRefineMin: 0
    NotSocketEnchantItem: False
    NeedSourceString: Shadow Item

    Target items







    LapineDdukddakBox
    Spoiler



    Shadow_Mix_Recipe
    NeedCount: 3 NeedRefineMin: 0
    NeedSourceString: Shadow Equipment

    Source items





    Costume_Mix_MSP
    NeedCount: 2 NeedRefineMin: 0
    NeedSourceString: Head Costume (Upper)

    Source items



    EnchantStone_Mix_Box_MS
    NeedCount: 3 NeedRefineMin: 0
    NeedSourceString: Enchant Stone

    Source items




    Quest
    Spoiler


    Id: 12090
    Job Change to Royal Guard
    Info: Haeinrich tells you that he is looking for traces of Schmidtz and any information about the Royal Guard.
    Quickinfo: Continue the conversation with the middle-aged Gentleman, Haeinrich
    Id: 12091
    Job Change to Royal Guard
    Info: Prove your asceticism and endurance by bringing 100 Burning Hearts to Haeinrich in Prontera Castle.
    Quickinfo: Collect 100 Burning Hearts
    Id: 12092
    Job Change to Royal Guard
    Info: You've collected the 100 Burning Hearts. Continue your conversation with Haeinrich and listen to his story.
    Quickinfo:
    Id: 291139
    Making of SIOPAO - The Secret Ingredient
    Info: You have failed the quiz... Please t<NAVI>[Meow]<INFO>prontera,156,226,0,101,0</INFO></NAVI> need some materials to make SIOPAO. Could you bring 3 Mystery Meat , 1 Orgain after 10 minutes.nic Wheat Flour, 1 Vegetable Oil, 1 Plain Sauce , 1 Sweet Sauce for him?
    Quickinfo: Try agaBring mafter 10 minutesials to Meow
    Id: 291140
    Making of SIOPAO - The Secret Ingredient (Cooldown)
    Info: You have passed the quiz!<NAVI>[Meow]<INFO>prontera,156,226,0,101,0</INFO></NAVI> is full now. Please try againcome back tomorrow!.
    Quickinfo: Reset at 4 am



    Skill
    Spoiler


    Id: (361)

    Assumptio
    Assumption
    MAX Lv: 5
    Skill Requirement: Angelus 1,
    Improved SP Recovery 3, Impositio Manus 3
    Skill Form: Supportive
    Description: Places a temporary buff on a single target
    Increase Hard Defense and Hard Magic Defense.
    Cannot be used in conjunction with the
    Kyrie Eleison and and Kaite skill.
    [Lv 1]:20 sec duration
    [Lv 2]:40 sec duration
    [Lv 3]:60 sec duration
    [Lv 4]:80 sec duration
    [Lv 5]:100 sec duration



    Item
    Spoiler


    Id: (2022)

    Staff of Geffen [1]
    It seems to be old because of how dusty it is. An ancient language is carved into the wooden handle.
    The writing says '-Handed over by the big magician of the Geffen Tower, Heine.F.Catherine.'
    INT +20, MATK +300.

    Class : Two-Handed Staff Attack : 100
    Weight : 100
    Weapon Level : 1
    Required Level : 150
    Jobs : High Wizard Classes
    ====== auto-parsed ======
    Attack : 100
    Weight : 100
    Weapon Level : 1
    Required Level : 150

    Id: (2148)

    Rosa Shield [1]
    A shield made by crafting the metal from the Ash Vacuum.
    Metal pieces around it make it look like a flower in bloom.

    Class: Shield
    Defense: 130
    Weight: 130
    Required Level: 100
    Jobs: Rune Knight and Royal Guard
    ====== auto-parsed ======
    Itemclass : Shield
    Defense : 130
    Weight : 130
    Required Level : 100

    Id: (4363)

    High Priest Card
    Adds a chance
    of auto casting
    Level
    Lv1 [Assumptio]
    on the wearer each
    time the wearer
    is physically or
    magically attacked.

    Class: Card
    Location: Armor
    Weight: 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Armor
    Weight : 1

    Id: (5462)

    Spiked Scarf
    A spiked Scarf with fierce appearance.
    VIT + 1.
    Increase p
    P
    hysical damage to Demi -human monsters by +1%.
    Decrease damage taken byfrom Demi -human monsters by -1%.


    Class : Headgear Defense : 3
    Location : Lower Weight : 0
    Required Level : 1
    Jobs : All Jobs
    ====== auto-parsed ======
    Itemclass : Headgear
    Defense : 3
    Location : Lower
    Weight : 0
    Required Level : 1

    Id: (5463)

    Rainbow Scarf
    A colorful scarf with all rainbow colors.

    INT + 1.1, MDEF + 2.
    MATK + 1%

    Class : Headgear Defense : 0
    Location : Lower Weight : 0
    Required Level : 1
    Jobs : All Jobs
    ====== auto-parsed ======
    Itemclass : Headgear
    Defense : 0
    Location : Lower
    Weight : 0
    Required Level : 1

    Id: (6275)

    Shield Of King
    A cross shield said to have been used by King Schmidtz. It's so old and shabby that it seems impossible to use.

    Weight: 0
    ====== auto-parsed ======
    Weight : 0

    Id: (12218)

    Old LVv5 Assumptio Scroll
    A scroll in which a single use of Level 5 [Assumption] has been recorded.
    _
    [Item Effects]
    Casts [Assumption] Lv.5 to user.
    _


    [Remark]
    This item won't work while your character is casting a spell or skill.
    _
    Weight: 1
    ====== auto-parsed ======
    Weight : 1

    Id: (18550)

    Asgard Bless [1]
    Holy wing rumored to have godly power.

    All Stats +2.
    Increase rResistance against all properties attack by +5%.
    Restore 2% of HP and 1% of SP for every 10 seconds.

    Class : Headgear Defense : 3
    Location: Upper Weight : 30
    Required Level : 30
    Jobs : All Jobs
    ====== auto-parsed ======
    Itemclass : Headgear
    Defense : 3
    Location : Upper
    Weight : 30
    Required Level : 30

    Id: (18563)

    Heart Wing Hairband [1]
    A hairband for girls decorated with love feathers and lace.

    Decreaselay After Cast Delay by -5% and SP by consumption -10% upon casting skills.
    For every 3 refine level, additonal decrease toDelay After Cast Delay and SP consumption by -3% additionally.

    Class : Headgear Defense : 0
    Location : Upper Weight : 30
    Required Level : 50
    Jobs : All Jobs
    ====== auto-parsed ======
    Itemclass : Headgear
    Defense : 0
    Location : Upper
    Weight : 30
    Required Level : 50

    Id: (18656)

    ¸¶³àÀÇ È£¹Ú¸ðÀÚWitch's Pumpkin Hat
    A tatteredn old, dark hat with witch hat adorned with a babyy powers. In contrast, the bright orange pumpkin mascot is cute.

    MDEF +10
    .
    StrTR +2, IntNT +2, Mdef +10.
    Increased DPhysical and magic damage againsto Undead and Demon monsters by +15%.

    Bonus effects when wornEquip with Mr. Smile, Hahoe M
    h
    ask, Alarm Mask, Opera Mask or Gozarian Mask.
    Mr. Smile: Adds
    a chance of gto obtaining Pumpkin Pies when killupon defeating monsters.
    Hahoe
    Equip with Alarm
    Mask: Increased Aspd and adds a chanc,
    Recovery rat
    e of adding 50 Atk while attacking.
    Alarm Mask: Increases the heal
    Pumpkin +2000% and Well-baked Cookie +200%.
    Has a chance to obta
    ing power of Pumpkin and Well-Bbaked Cookies and has a chance of receiv upon defeating those items while attacking.
    monsters.

    Equip with
    Opera Mask: Increases Flee by 10 and addque,
    FLEE +10, ha
    s a chance of stunning yourto apply Stun to enemy while attacking.
    Gozarian
    ies upon inflicting physical damage.

    Equip with Hahoe
    Mask: Atk and M,
    Increase ASPD (Delay after
    attack +30 and add-10%),
    Ha
    s a chance tof gaining Pumpkin Pie, Well-Baked Cookie, Candy or Candy Canes while attackingcrease ATK by 50 upon inflicting physical damage.

    Class : Headgear
    Defense : 10
    Location : Upper
    Weight : 30
    Required Level : 20
    Jobs : All Jobs
    ====== auto-parsed ======
    Itemclass : Headgear
    Defense : 10
    Location : Upper
    Weight : 30
    Required Level : 20

    Id: (18746)

    Chilly Breath
    You can see cold breaths.

    INT +1.
    Has chance to apply Frozen status to enemy upon receiving physical damage.
    Frozen status chance increases based on the Base Level of the Character.
    5% rResistance to Frozen status +5%.

    Class : Headgear Defense : 0
    Location : Lower Weight : 10
    Required Level : 10
    Jobs : All Jobs
    ====== auto-parsed ======
    Itemclass : Headgear
    Defense : 0
    Location : Lower
    Weight : 10
    Required Level : 10

    Id: (18908)

    Isabella Red Ear [1]
    Isabella's red hat. It's a favorite among children.
    _
    STR + 5.
    Max HP + 5%.
    Decrease damage taken from Fire property monsters by enemies -10%.
    If refine to + 9level is +9 or above, ASPD +1.
    After +9For every 2 refinement level after +9, additional +1 ASPD for every 2 refinement level.
    _
    +1.

    Class : Headgear Defense : 8
    Location : Upper Weight : 30
    Required Level : 1
    Jobs : All Jobs
    ====== auto-parsed ======
    Itemclass : Headgear
    Defense : 8
    Location : Upper
    Weight : 30
    Required Level : 1

    Id: (18909)

    Isabella Brown Ear [1]
    Isabella's brown hat. It's a favorite among children.

    Max HP +10%.
    Decrease damage taken from Demi-human enemies by -5%.
    MATK +2 pFor every refinement level, MATK +2.

    Class : Headgear Defense : 8
    Location : Upper Weight : 30
    Required Level : 1
    Jobs : All Jobs
    ====== auto-parsed ======
    Itemclass : Headgear
    Defense : 8
    Location : Upper
    Weight : 30
    Required Level : 1

    Id: (18910)

    Isabella Blue Ear [1]
    Isabella's blue hat. It's a favorite among children.
    Decrease damage taken from Demi-human enemies by -5%.
    IncreasePhysical damage to medium size enemies by +10%.
    If refined to level is +12 or above, reflect 5% of melee physical damage taken.

    Class : Headgear Defense : 8
    Location : Upper Weight : 30
    Required Level : 1
    Jobs : All Jobs
    ====== auto-parsed ======
    Itemclass : Headgear
    Defense : 8
    Location : Upper
    Weight : 30
    Required Level : 1

    Id: (19014)

    ¹¦Áö±âÀÇ ´«°¡¸®°³Gravekeeper's Blinker
    A boxspecially crafted blindfold that contains 1 Classic Glove 2 Week Rental
    Description:
    Rental Item
    An ancient glove.
    Dex + 4
    This item cannot be Dropped or Tra
    allows you to recognize the unholy creature.

    Physical damage to Undead monsters +5%.
    Damage taken from Un
    dead monsters -5%.

    Class : Accessory
    Headgear Defense : 0 1
    Location : Middle
    Weight : 20
    Required Level : 1 0
    Jobs : All Except NoviceJobs
    ====== auto-parsed ======
    Itemclass : Headgear
    Defense : 1
    Location : Middle
    Weight : 20
    Required Level : 10

    Id: (19300)

    ¸Û¸ÛÀå±³Woof Woof Officer [1]

    ====== auto-parsed ======
    Itemclass : Headgear
    Defense : 35
    Location : Upper
    Weight : 40
    Required Level : 1

    Id: (19429)

    ÀÚ¶óÅõ½ºÆ®¶óZarathustra

    Id: (20009)

    Costume Dragon Skull

    ====== auto-parsed ======
    Itemclass : Costume
    Defense : 0
    Location : Upper
    Weight : 0
    Required Level : 1

    Id: (20269)

    Costume White Fox Ear Bell Ribbon
    A cute costume decoration modeled after a fox's ears.
    A pure white fur makes it even beautiful.

    Class : Costume Defense : 0
    Location : Upper Weight : 0
    Required Level : 1
    Jobs : All Jobs
    ====== auto-parsed ======
    Itemclass : Costume
    Defense : 0
    Location : Upper
    Weight : 0
    Required Level : 1

    Id: (20747)

    Manteau of Great Nature [1]
    A manteau with Earth spirit, It is protected by stones all the time.

    Decreas

    Resistanc
    e damage taken fromainst Earth property by attack +10%.
    IResistancrease damage taken fromainst Fire property by attack -10%.
    Has a chance to apply [Stone Curse] to all enemies in 5x5 cells upon receiving melee or ranged physical damage.
    IfFor every refinement level is aboveafter + 5, increase chance of [Stone Curse for every refinement.
    U
    ].
    I
    ndestroyauctible.

    Class : Garment Defense : 10
    Weight : 30
    Required Level : 70
    Jobs : All Jobs
    ====== auto-parsed ======
    Itemclass : Garment
    Defense : 10
    Weight : 30
    Required Level : 70

    Id: (24152)

    ¼Ö¸®µå ¿þÆù ½¦µµ¿ìSolid Shadow Weapon

    ====== auto-parsed ======
    Weight : 0
    Required Level : 1

    Id: (24153)

    ¼Ö¸®µå À̾ ½¦µµ¿ìSolid Shadow Earring

    ====== auto-parsed ======
    Weight : 0
    Required Level : 1

    Id: (24228)

    ½ºÇǸ´ ¿þÆù ½¦µµ¿ìSpirit Shadow Weapon

    ====== auto-parsed ======
    Weight : 0
    Required Level : 70

    Id: (24229)

    ½ºÇǸ´ À̾ ½¦µµ¿ìSpirit Shadow Earring

    ====== auto-parsed ======
    Weight : 0
    Required Level : 70

    Id: (24230)

    ½ºÇǸ´ Ææ´øÆ® ½¦µµ¿ìSpirit Shadow Pendant

    ====== auto-parsed ======
    Weight : 0
    Required Level : 70

    Id: (31245)

    Costume Bell Flower
    A hairpin made of spring flower.
    Added some lightness by adding bells!

    During the event period:
    Has a chance to feel the spring upon inflicting physical or magic damage.
    Feeling the spring will restore 400 HP and 40 SP per second (Duration: 4 seconds).
    (This stats will be removed after the event.)

    Class : Costume Defense : 0
    Location : Upper Weight : 0
    Required Level : 1
    Jobs : All Jobs
    ====== auto-parsed ======
    Itemclass : Costume
    Defense : 0
    Location : Upper
    Weight : 0
    Required Level : 1

    Id: (31565)

    Costume Nohime's Crow Crowned Princess Ribbon
    A crown that is popular among princesses in the Edo era.
    _
    Temporary Effect
    Atk +10, Matk + 10
    EXP +1 %, Drop + 1%
    _
    The effect will be removed on 1st April 2021
    _
    obtained from March Monthly Refill Promotion
    _
    [Item Function]
    This costume can be enchanted on the 2nd floor of Eden with the help of the NPC Costama Girl (located on 33, 185)
    _
    Costume embellishments created by a jeweler dad and designer mom for their adorable daughter's adventurer debut..

    Class : Costume
    Defense : 0
    Location : Upper
    Weight : 0
    Required Level : 1
    Usable ByJobs : All jobs
    ====== auto-parsed ======
    Itemclass : Costume
    Defense : 0
    Location : Upper
    Weight : 0
    Required Level : 1

    Id: (420000)

    Isabella's Carrot
    VIT +1, DEX +1, INT +1.
    Equip with +9 or above Isabella Blue Ear, increase physical damage to medium size enemies by +6%.

    Equip with +9 or above Isabella Red Ear, deincrease ASPD (delay after attack by -6%).

    Equip with +9 or above Isabella Brown Ear, decrease damage taken from Demi-human enemies by -6%.

    Class: Headgear Defense: 0
    Location: Lower Weight: 10
    Required Level: 70
    Jobs: All Jobs
    ====== auto-parsed ======
    Itemclass : Headgear
    Defense : 0
    Location : Lower
    Weight : 10
    Required Level : 70

    Id: (450227)

    Predator Mail [1]
    An armor awarded to those who excelled in the Monster Hunt.

    Max HP + 800, Max SP + 100.
    Increase pPhysical and magic damage to Beast and Insect monsters by +5%.
    For every 3 refine level, Max HP and Max SP + 1%.

    Equip with Predator Manteau and Predator Boots, decreaselay after skill delay by -5%.
    If refine level of Predator Mail, Predator Manteau and Predator Boots are +9 or above, decreaselay after skill delay by 7%-7% additionally.

    Class : Armor Defense : 40
    Weight : 90
    Required Level : 100
    Jobs : All Jobs
    ====== auto-parsed ======
    Itemclass : Armor
    Defense : 40
    Weight : 90
    Required Level : 100

    Id: (470151)

    Predator Boots [1]
    A pair of boots awarded to those who excelled in the Monster Hunt.

    Increase ASPD(decrease delay after attack by -5%).
    For every 3 refine level, increase ASPD(decrease delay after attack by -2%) additionally.

    Equip with Predator Mail, increase ranged physical damage by +5%.
    If refine level of Predator Boots and Predator Mail are +9, increase or above, critical damage by +5%.

    Class : Shoes Defense : 13
    Weight : 50
    Required Level : 100
    Jobs : All Jobs
    ====== auto-parsed ======
    Itemclass : Shoes
    Defense : 13
    Weight : 50
    Required Level : 100

    Id: (480211)

    Predator Manteau [1]
    A garment awarded to those who excelled in the Monster Hunt.

    FLEE +10.
    Decrease vVariable cast time by -5%,
    decrease physical and magic dDamage taken from Beast and Insect monsters by -5%.
    For every 3 refine level, decrease variable cast time by -3% additionally.

    Equip with Predator Boots, increase all property magic damage by +3%.
    If refine level of Predator Boots and Predator Manteau are +9, decrease or above, fixed cast time by -0.5 seconds.

    Class : Garment Defense : 18
    Weight : 70
    Required Level : 100
    Jobs : All Jobs
    ====== auto-parsed ======
    Itemclass : Garment
    Defense : 18
    Weight : 70
    Required Level : 100

    Id: (490248)

    Predator Physical Ring [1]
    A ring designed with excellent craftsmanship to help with hunting.

    Increase ASPD(decrease delay after attack by -7%).

    Class : Accessory(Left) Defense : 0
    Weight : 10
    Required Level : 50
    Jobs : All Jobs
    ====== auto-parsed ======
    Defense : 0
    Weight : 10
    Required Level : 50

    Id: (490249)

    Predator Magical Ring [1]
    A ring designed with excellent craftsmanship to help with hunting.

    Decrease vVariable cast time by -5%.

    Class : Accessory(Left) Defense : 0
    Weight : 10
    Required Level : 50
    Jobs : All Jobs
    ====== auto-parsed ======
    Defense : 0
    Weight : 10
    Required Level : 50



  16. Changed
    Quest
    Spoiler


    Id: 295259
    Battle Pass Daily1
    Info: กำจัด Chaos Ghostring Corrupted Raydric 5 ตัว
    Quickinfo: กำจัด Chaos Ghostring Corrupted Raydric 5 ตัว
    Id: 295260
    Battle Pass Daily1
    Info: กำจัด Chaos Ghostring Corrupted Raydric สามารถรับได้เพียง 1 ครั้งต่อวัน รีเซ็ตเวลา 04:00 น.
    Quickinfo: รีเซ็ตเวลา 04:00 น.
    Id: 295261
    Battle Pass Daily2
    Info: กำจัด Amdarais (OGH) 1 Flame Ghost 5 ตัว
    Quickinfo: กำจัด Amdarais (OGH) 1 Flame Ghost 5 ตัว
    Id: 295262
    Battle Pass Daily2
    Info: กำจัด Amdarais (OGH) Flame Ghost สามารถรับได้เพียง 1 ครั้งต่อวัน รีเซ็ตเวลา 04:00 น.
    Quickinfo: รีเซ็ตเวลา 04:00 น.
    Id: 295263
    Battle Pass Daily3
    Info: ส่ง 100,000 Zenyตามหา Very Solid Purple Shell 30ea
    Quickinfo: ส่ง 100,000 Zenyหา Very Solid Purple Shell 30ea
    Id: 295264
    Battle Pass Daily3
    Info: ส่ง 100,000 Zenyตามหา Very Solid Purple Shell สามารถรับได้เพียง 1 ครั้งต่อวัน รีเซ็ตเวลา 04:00 น.
    Quickinfo: รีเซ็ตเวลา 04:00 น.
    Id: 295265
    Battle Pass Daily4
    Info: ตามหา Curse Eroded Crystal 3 Coagulated Spell 5ea
    Quickinfo: หา Curse Eroded Crystal 3 Coagulated Spell 5ea
    Id: 295266
    Battle Pass Daily4
    Info: ตามหา Curse Eroded Crystaoagulated Spell สามารถรับได้เพียง 1 ครั้งต่อวัน รีเซ็ตเวลา 04:00 น.
    Quickinfo: รีเซ็ตเวลา 04:00 น.
    Id: 295267
    Battle Pass Weekly1
    Info: กำจัด WhiteCursed Kning Schmidt(Normal) 103 ตัว
    Quickinfo: กำจัด 10 White3 Cursed Kinig Schmidt(Normal)
    Id: 295268
    Battle Pass Weekly1
    Info: กำจัด WhiteCursed Kning Schmidt(Normal) สามารถรับได้เพียง 1 ครั้งต่อสัปดาห์
    Quickinfo: การพักผ่อนหนึ่งสัปดาห์



    Item
    Spoiler


    Id: (15973)

    [Not For Sale] Eyes of Illusion
    ไม่สามารถแลกเปลี่ยนกับผู้เล่นคนอื่นได้
    MHP +6%, MSP +6%
    ลด Damage ที่ได้รับจาก Player 2%
    ทำให้ไม่ติดสถานะ Blind
    เมื่อเรียนรู้สกิล Hallucination Drug ถึงเลเวล 5,
    สามารถใช้สกิล Dispell เลเวล 5 ได้
    เมื่อเรียนรู้สกิล Mandragora Howling ถึงเลเวล 5,
    ลดระยะเวลาในการร่ายแบบคงที่สกิล Mandragora Howling Fixed Cast Time ลดลง 70%
    ประเภท : Headgear พลังป้องกัน : 2
    ตำแหน่ง : Middle น้ำหนัก : 50
    เลเวลที่ต้องการ : 100
    อาชีพที่ใส่ได้ : ทุกอาชีพ
    Id: (19391)

    Eyes of Illusion
    MHP +6%, MSP +6%
    ลด Damage ที่ได้รับจาก Player 2%
    ทำให้ไม่ติดสถานะ Blind
    เมื่อเรียนรู้สกิล Hallucination Drug ถึงเลเวล 5,
    สามารถใช้สกิล Dispell เลเวล 5 ได้
    เมื่อเรียนรู้สกิล Mandragora Howling ถึงเลเวล 5,
    ลดระยะเวลาในการร่ายแบบคงที่สกิล Mandragora Howling Fixed Cast Time ลดลง 70%
    ประเภท : Headgear พลังป้องกัน : 2
    ตำแหน่ง : Middle น้ำหนัก : 50
    เลเวลที่ต้องการ : 100
    อาชีพที่ใส่ได้ : ทุกอาชีพ
    Id: (580002)

    Barbed Wire Whip K [2]
    แส้ที่ถักด้วยลวดหนามแหลม
    ดูกลมกลืนเข้ากับ Ancient Hero Boots

    MATK +190
    ทุก ๆ การอัพเกรด 2 ขั้น MATK +10
    ทุก ๆ การอัพเกรด 23 ขั้น เพิ่ม Damage ทางเวทมนตร์ธาตุ Neutral 4%
    เมื่ออัพเกรดถึงขั้น 9 เพิ่ม Damage สกิล Reverberation, Metalic Sound 10%
    เมื่ออัพเกรดถึงขั้น 11 ลดระยะเวลาร่ายแบบคงที่สกิล Reverberation 0.5 วินาที
    เมื่อสวมใส่ร่วมกับ Ancient Hero Boots เมื่อโจมตีทางกายภาพ/เวทมนตร์ มีโอกาสที่ INT +20, MATK +15% เป็นเวลา 7 วินาที
    ประเภท : Whip พลังโจมตี : 160
    น้ำหนัก : 70
    เลเวลของอาวุธ : 4
    เลเวลที่ต้องการ : 100
    อาชีพที่ใส่ได้ : Wanderer
    Id: (580052)

    [Not For Sale] Barbed Wire Whip K [2]
    ไม่สามารถแลกเปลี่ยนกับผู้เล่นคนอื่นได้
    แส้ที่ถักด้วยลวดหนามแหลม
    ดูกลมกลืนเข้ากับ Ancient Hero Boots

    MATK +190
    ทุก ๆ การอัพเกรด 2 ขั้น MATK +10
    ทุก ๆ การอัพเกรด 23 ขั้น เพิ่ม Damage ทางเวทมนตร์ธาตุ Neutral 4%
    เมื่ออัพเกรดถึงขั้น 9 เพิ่ม Damage สกิล Reverberation, Metalic Sound 10%
    เมื่ออัพเกรดถึงขั้น 11 ลดระยะเวลาร่ายแบบคงที่สกิล Reverberation 0.5 วินาที
    เมื่อสวมใส่ร่วมกับ Ancient Hero Boots เมื่อโจมตีทางกายภาพ/เวทมนตร์ มีโอกาสที่ INT +20, MATK +15% เป็นเวลา 7 วินาที
    ประเภท : Whip พลังโจมตี : 160
    น้ำหนัก : 70
    เลเวลของอาวุธ : 4
    เลเวลที่ต้องการ : 100
    อาชีพที่ใส่ได้ : Wanderer



  17. Changed
    HatEffect
    Spoiler


    152: HAT_EF_C_Phigasia_Scarf_EXEuriku_Cap_TH
    hatEffectID =
    resourceFileName = efst_c_puriku_cap\kirakira.str
    hatEffectPos = -11
    hatEffectPosX = 0
    isAdjustPositionWhenShrinkState = True
    isAdjustSizeWhenShrinkState = True
    isRenderBeforeCharacter =
    isIgnoreRiding =
    isAttachedHead =



  18. Added
    Quest
    Spoiler


    Id: 16705
    制作幸福的蛋-待机
    Info: 该任务为每日任务,等待机时间结束后可再次进行。可通过朱诺的 <NAVI>[吉利安]<INFO>yuno,142,163,0,101,0</INFO></NAVI>进行接取任务。
    Quickinfo: 04点初始化
    Id: 16706
    制作幸福的蛋
    Info: 朱诺幸福的蛋庆典的 <NAVI>[贝蒂纳勒]<INFO>yuno,140,167,0,101,0</INFO></NAVI>和 <NAVI>[维斯塔德]<INFO>yuno,146,166,0,101,0</INFO></NAVI>处可以学习制作幸福的蛋。
    Quickinfo: 与贝蒂纳勒,维斯塔德对话
    Id: 16707
    幸福的巧克力加热
    Info: 在朱诺广场的<NAVI>[篝火]<INFO>yuno,142,167,0,101,0</INFO></NAVI>处尝试加热巧克力的工作吧。
    Quickinfo: 篝火附近工作
    Id: 16708
    幸福的巧克力加热完成
    Info: 巧克力加热完成。在朱诺广场的<NAVI>[贝蒂纳勒]<INFO>yuno,140,167,0,101,0</INFO></NAVI>处进行报告吧。
    Quickinfo: 与贝蒂纳勒对话
    Id: 16709
    粉碎幸福的杏仁
    Info: 在朱诺广场的<NAVI>[维斯塔德]<INFO>yuno,146,166,0,101,0</INFO></NAVI>处尝试看看粉碎杏仁的工作吧。
    Quickinfo: 与维斯塔德对话
    Id: 16710
    制作幸福的蛋完成
    Info: 今天的制作幸福的蛋工作完成了。在朱诺广场的<NAVI>[吉利安]<INFO>yuno,142,163,0,101,0</INFO></NAVI>处进行报告吧。
    Quickinfo: 与吉利安对话
    Id: 16711
    幸福的捉迷藏-待机
    Info: 该任务为每日任务,等待机时间结束后可再次进行。可通过朱诺的 <NAVI>[赛依连]<INFO>yuno,150,155,0,101,0</INFO></NAVI>进行接取任务。
    Quickinfo: 04点初始化
    Id: 16712
    幸福的捉迷藏
    Info: 宠物们在朱诺各个地方藏身了,快去找找吧。<NAVI>[赛依连]<INFO>yuno,150,155,0,101,0</INFO></NAVI>处或许会有提示?
    Quickinfo: 捉迷藏
    Id: 16713
    寻找幸福的波利
    Info: 找到朱诺某处藏身的波利吧。
    Quickinfo: 寻找波利
    Id: 16714
    幸福的捉迷藏完成
    Info: 在朱诺某处找到藏身的宠物,带它回到 <NAVI>[赛依连]<INFO>yuno,150,155,0,101,0</INFO></NAVI>处吧。
    Quickinfo: 与赛依连对话
    Id: 16715
    寻找幸福的沙漠幼狼
    Info: 找到藏在朱诺某处的沙漠幼狼吧。
    Quickinfo: 寻找沙漠幼狼
    Id: 16716
    幸福的捉迷藏完成
    Info: 在朱诺某处找到藏身的宠物,带它回到 <NAVI>[赛依连]<INFO>yuno,150,155,0,101,0</INFO></NAVI>处吧。
    Quickinfo: 与赛依连对话
    Id: 16717
    寻找幸福的小恶魔
    Info: 找到藏在朱诺某处的小恶魔吧。
    Quickinfo: 寻找小恶魔
    Id: 16718
    幸福的捉迷藏完成
    Info: 在朱诺某处找到藏身的宠物,带它回到 <NAVI>[赛依连]<INFO>yuno,150,155,0,101,0</INFO></NAVI>处吧。
    Quickinfo: 与赛依连对话
    Id: 16719
    寻找幸福的疯兔
    Info: 找到藏在朱诺某处的疯兔吧。
    Quickinfo: 寻找疯兔
    Id: 16720
    幸福的捉迷藏完成
    Info: 在朱诺某处找到藏身的宠物,带它回到 <NAVI>[赛依连]<INFO>yuno,150,155,0,101,0</INFO></NAVI>处吧。
    Quickinfo: 与赛依连对话
    Id: 16721
    寻找幸福的大嘴鸟
    Info: 找到藏在朱诺某处的大嘴鸟吧。
    Quickinfo: 寻找大嘴鸟
    Id: 16722
    幸福的捉迷藏完成
    Info: 在朱诺某处找到藏身的宠物,带它回到 <NAVI>[赛依连]<INFO>yuno,150,155,0,101,0</INFO></NAVI>处吧。
    Quickinfo: 与赛依连对话
    Id: 19066
    调查官初白书的难处
    Info: 调查官初白书的难处听完了。
    现在开始可以接取出差到活动区域的
    朱诺魔物协会的委托了。
    Quickinfo:
    Id: 19067
    [待机] 初白书的委托
    Info: 初白书的委托每天只能完成一次,
    但,如果有<ITEM>[超清凉苏打水]<INFO>1000374</INFO></ITEM>的话
    或许还能有点变化?
    去跟委托人初白书对话吧。
     
    <NAVI>[1月的初白书]<INFO>malangdo,209,151,0,101,0</INFO></NAVI> / <NAVI>[2月的初白书]<INFO>prontera,163,92,0,101,0</INFO></NAVI> / <NAVI>[3月的初白书]<INFO>yuno,180,145,0,101,0</INFO></NAVI>
    <NAVI>[4月的初白书]<INFO>prontera,170,288,0,101,0</INFO></NAVI> / <NAVI>[5月的初白书]<INFO>geffen,74,42,0,101,0</INFO></NAVI> / <NAVI>[6月的初白书]<INFO>comodo,248,128,0,101,0</INFO></NAVI>
    <NAVI>[7月的初白书]<INFO>lasagna,87,206,0,101,0</INFO></NAVI> / <NAVI>[8月的初白书]<INFO>prontera,149,305,0,101,0</INFO></NAVI> / <NAVI>[9月的初白书]<INFO>alberta,131,174,0,101,0</INFO></NAVI>
    <NAVI>[10月的初白书]<INFO>niflheim,198,238,0,101,0</INFO></NAVI> / <NAVI>[11月的初白书]<INFO>prt_fild01,108,173,0,101,0</INFO></NAVI> / <NAVI>[12月的初白书]<INFO>aldebaran,171,153,0,101,0</INFO></NAVI>
    Quickinfo: 04点初始化
    Id: 19068
    初白书的委托 Lv1
    Info: 等级50以上的鱼贝类魔物100个
    击杀后去找<NAVI>[调查官 初白书]<INFO>malangdo,209,151,0,101,0</INFO></NAVI>获取奖励吧。
    Quickinfo:
    Id: 19069
    初白书的委托 Lv2
    Info: 等级100以上的鱼贝类魔物100个
    击杀后去找<NAVI>[调查官 初白书]<INFO>malangdo,209,151,0,101,0</INFO></NAVI>获取奖励吧。
    Quickinfo:
    Id: 19070
    初白书的委托 Lv3
    Info: 等级150以上的鱼贝类魔物100个
    击杀后去找<NAVI>[调查官 初白书]<INFO>malangdo,209,151,0,101,0</INFO></NAVI>获取奖励吧。
    Quickinfo:
    Id: 19071
    初白书的委托 Lv4
    Info: 等级200以上的鱼贝类魔物100个
    击杀后去找<NAVI>[调查官 初白书]<INFO>malangdo,209,151,0,101,0</INFO></NAVI>获取奖励吧。
    Quickinfo:
    Id: 19072
    初白书的委托 Lv1
    Info: 等级50以上的小型魔物100个
    击杀后去找<NAVI>[调查官 初白书]<INFO>prontera,163,92,0,101,0</INFO></NAVI>获取奖励吧。
    Quickinfo:
    Id: 19073
    初白书的委托 Lv2
    Info: 等级100以上的小型魔物100个
    击杀后去找<NAVI>[调查官 初白书]<INFO>prontera,163,92,0,101,0</INFO></NAVI>获取奖励吧。
    Quickinfo:
    Id: 19074
    初白书的委托 Lv3
    Info: 等级150以上的小型魔物100个
    击杀后去找<NAVI>[调查官 初白书]<INFO>prontera,163,92,0,101,0</INFO></NAVI>获取奖励吧。
    Quickinfo:
    Id: 19075
    初白书的委托 Lv4
    Info: 等级200以上的小型魔物100个
    击杀后去找<NAVI>[调查官 初白书]<INFO>prontera,163,92,0,101,0</INFO></NAVI>获取奖励吧。
    Quickinfo:
    Id: 19076
    初白书的委托 Lv1
    Info: 等级50以上的无型魔物100个
    击杀后去找<NAVI>[调查官 初白书]<INFO>yuno,180,145,0,101,0</INFO></NAVI>获取奖励吧。
    Quickinfo:
    Id: 19077
    初白书的委托 Lv2
    Info: 等级100以上的无型魔物100个
    击杀后去找<NAVI>[调查官 初白书]<INFO>yuno,180,145,0,101,0</INFO></NAVI>获取奖励吧。
    Quickinfo:
    Id: 19078
    初白书的委托 Lv3
    Info: 等级150以上的无型魔物100个
    击杀后去找<NAVI>[调查官 初白书]<INFO>yuno,180,145,0,101,0</INFO></NAVI>获取奖励吧。
    Quickinfo:
    Id: 19079
    初白书的委托 Lv4
    Info: 等级200以上的无型魔物100个
    击杀后去找<NAVI>[调查官 初白书]<INFO>yuno,180,145,0,101,0</INFO></NAVI>获取奖励吧。
    Quickinfo:
    Id: 19080
    初白书的委托 Lv1
    Info: 等级50以上的地属性魔物100个
    击杀后去找<NAVI>[调查官 初白书]<INFO>prontera,170,288,0,101,0</INFO></NAVI>获取奖励吧。
    Quickinfo:
    Id: 19081
    初白书的委托 Lv2
    Info: 等级100以上的地属性魔物100个
    击杀后去找<NAVI>[调查官 初白书]<INFO>prontera,170,288,0,101,0</INFO></NAVI>获取奖励吧。
    Quickinfo:
    Id: 19082
    初白书的委托 Lv3
    Info: 等级150以上的地属性魔物100个
    击杀后去找<NAVI>[调查官 初白书]<INFO>prontera,170,288,0,101,0</INFO></NAVI>获取奖励吧。
    Quickinfo:
    Id: 19083
    初白书的委托 Lv4
    Info: 等级200以上的地属性魔物100个
    击杀后去找<NAVI>[调查官 初白书]<INFO>prontera,170,288,0,101,0</INFO></NAVI>获取奖励吧。
    Quickinfo:
    Id: 19084
    初白书的委托 Lv1
    Info: 等级50以上的大型魔物100个
    击杀后去找<NAVI>[调查官 初白书]<INFO>geffen,74,42,0,101,0</INFO></NAVI>获取奖励吧。
    Quickinfo:
    Id: 19085
    初白书的委托 Lv2
    Info: 等级100以上的大型魔物100个
    击杀后去找<NAVI>[调查官 初白书]<INFO>geffen,74,42,0,101,0</INFO></NAVI>获取奖励吧。
    Quickinfo:
    Id: 19086
    初白书的委托 Lv3
    Info: 等级150以上的大型魔物100个
    击杀后去找<NAVI>[调查官 初白书]<INFO>geffen,74,42,0,101,0</INFO></NAVI>获取奖励吧。
    Quickinfo:
    Id: 19087
    初白书的委托 Lv4
    Info: 等级200以上的大型魔物100个
    击杀后去找<NAVI>[调查官 初白书]<INFO>geffen,74,42,0,101,0</INFO></NAVI>获取奖励吧。
    Quickinfo:
    Id: 19088
    初白书的委托 Lv1
    Info: 等级50以上的火属性魔物100个
    击杀后去找<NAVI>[调查官 初白书]<INFO>comodo,248,128,0,101,0</INFO></NAVI>获取奖励吧。
    Quickinfo:
    Id: 19089
    初白书的委托 Lv2
    Info: 等级100以上的火属性魔物100个
    击杀后去找<NAVI>[调查官 初白书]<INFO>comodo,248,128,0,101,0</INFO></NAVI>获取奖励吧。
    Quickinfo:
    Id: 19090
    初白书的委托 Lv3
    Info: 等级150以上的火属性魔物100个
    击杀后去找<NAVI>[调查官 初白书]<INFO>comodo,248,128,0,101,0</INFO></NAVI>获取奖励吧。
    Quickinfo:
    Id: 19091
    初白书的委托 Lv4
    Info: 等级200以上的火属性魔物100个
    击杀后去找<NAVI>[调查官 初白书]<INFO>comodo,248,128,0,101,0</INFO></NAVI>获取奖励吧。
    Quickinfo:
    Id: 19092
    初白书的委托 Lv1
    Info: 等级50以上的念属性魔物100个
    击杀后去找<NAVI>[调查官 初白书]<INFO>lasagna,87,206,0,101,0</INFO></NAVI>获取奖励吧。
    Quickinfo:
    Id: 19093
    初白书的委托 Lv2
    Info: 等级100以上的念属性魔物100个
    击杀后去找<NAVI>[调查官 初白书]<INFO>lasagna,87,206,0,101,0</INFO></NAVI>获取奖励吧。
    Quickinfo:
    Id: 19094
    初白书的委托 Lv3
    Info: 等级150以上的念属性魔物100个
    击杀后去找<NAVI>[调查官 初白书]<INFO>lasagna,87,206,0,101,0</INFO></NAVI>获取奖励吧。
    Quickinfo:
    Id: 19095
    初白书的委托 Lv4
    Info: 等级200以上的念属性魔物100个
    击杀后去找<NAVI>[调查官 初白书]<INFO>lasagna,87,206,0,101,0</INFO></NAVI>获取奖励吧。
    Quickinfo:
    Id: 19096
    初白书的委托 Lv1
    Info: 等级50以上的中型魔物100个
    击杀后去找<NAVI>[调查官 初白书]<INFO>prontera,149,305,0,101,0</INFO></NAVI>获取奖励吧。
    Quickinfo:
    Id: 19097
    初白书的委托 Lv2
    Info: 等级100以上的中型魔物100个
    击杀后去找<NAVI>[调查官 初白书]<INFO>prontera,149,305,0,101,0</INFO></NAVI>获取奖励吧。
    Quickinfo:
    Id: 19098
    初白书的委托 Lv3
    Info: 等级150以上的中型魔物100个
    击杀后去找<NAVI>[调查官 初白书]<INFO>prontera,149,305,0,101,0</INFO></NAVI>获取奖励吧。
    Quickinfo:
    Id: 19099
    初白书的委托 Lv4
    Info: 等级200以上的中型魔物100个
    击杀后去找<NAVI>[调查官 初白书]<INFO>prontera,149,305,0,101,0</INFO></NAVI>获取奖励吧。
    Quickinfo:
    Id: 19100
    初白书的委托 Lv1
    Info: 等级50以上的植物型魔物100个
    击杀后去找<NAVI>[调查官 初白书]<INFO>alberta,131,174,0,101,0</INFO></NAVI>获取奖励吧。
    Quickinfo:
    Id: 19101
    初白书的委托 Lv2
    Info: 等级100以上的植物型魔物100个
    击杀后去找<NAVI>[调查官 初白书]<INFO>alberta,131,174,0,101,0</INFO></NAVI>获取奖励吧。
    Quickinfo:
    Id: 19102
    初白书的委托 Lv3
    Info: 等级150以上的植物型魔物100个
    击杀后去找<NAVI>[调查官 初白书]<INFO>alberta,131,174,0,101,0</INFO></NAVI>获取奖励吧。
    Quickinfo:
    Id: 19103
    初白书的委托 Lv4
    Info: 等级200以上的植物型魔物100个
    击杀后去找<NAVI>[调查官 初白书]<INFO>alberta,131,174,0,101,0</INFO></NAVI>获取奖励吧。
    Quickinfo:
    Id: 19104
    初白书的委托 Lv1
    Info: 等级50以上的恶魔型魔物100个
    击杀后去找<NAVI>[调查官 初白书]<INFO>niflheim,198,238,0,101,0</INFO></NAVI>获取奖励吧。
    Quickinfo:
    Id: 19105
    初白书的委托 Lv2
    Info: 等级100以上的恶魔型魔物100个
    击杀后去找<NAVI>[调查官 初白书]<INFO>niflheim,198,238,0,101,0</INFO></NAVI>获取奖励吧。
    Quickinfo:
    Id: 19106
    初白书的委托 Lv3
    Info: 等级150以上的恶魔型魔物100个
    击杀后去找<NAVI>[调查官 初白书]<INFO>niflheim,198,238,0,101,0</INFO></NAVI>获取奖励吧。
    Quickinfo:
    Id: 19107
    初白书的委托 Lv4
    Info: 等级200以上的恶魔型魔物100个
    击杀后去找<NAVI>[调查官 初白书]<INFO>niflheim,198,238,0,101,0</INFO></NAVI>获取奖励吧。
    Quickinfo:
    Id: 19108
    初白书的委托 Lv1
    Info: 等级50以上的魔物100个
    击杀后去找<NAVI>[调查官 初白书]<INFO>prt_fild01,108,173,0,101,0</INFO></NAVI>获取奖励吧。
    Quickinfo:
    Id: 19109
    初白书的委托 Lv2
    Info: 等级100以上的魔物100个
    击杀后去找<NAVI>[调查官 初白书]<INFO>prt_fild01,108,173,0,101,0</INFO></NAVI>获取奖励吧。
    Quickinfo:
    Id: 19110
    初白书的委托 Lv3
    Info: 等级150以上的魔物100个
    击杀后去找<NAVI>[调查官 初白书]<INFO>prt_fild01,108,173,0,101,0</INFO></NAVI>获取奖励吧。
    Quickinfo:
    Id: 19111
    初白书的委托 Lv4
    Info: 等级200以上的魔物100个
    击杀后去找<NAVI>[调查官 初白书]<INFO>prt_fild01,108,173,0,101,0</INFO></NAVI>获取奖励吧。
    Quickinfo:
    Id: 19112
    初白书的委托 Lv1
    Info: 等级50以上的水属性魔物100个
    击杀后去找<NAVI>[调查官 初白书]<INFO>aldebaran,171,153,0,101,0</INFO></NAVI>获取奖励吧。
    Quickinfo:
    Id: 19113
    初白书的委托 Lv2
    Info: 等级100以上的水属性魔物100个
    击杀后去找<NAVI>[调查官 初白书]<INFO>aldebaran,171,153,0,101,0</INFO></NAVI>获取奖励吧。
    Quickinfo:
    Id: 19114
    初白书的委托 Lv3
    Info: 等级150以上的水属性魔物100个
    击杀后去找<NAVI>[调查官 初白书]<INFO>aldebaran,171,153,0,101,0</INFO></NAVI>获取奖励吧。
    Quickinfo:
    Id: 19115
    初白书的委托 Lv4
    Info: 等级200以上的水属性魔物100个
    击杀后去找<NAVI>[调查官 初白书]<INFO>aldebaran,171,153,0,101,0</INFO></NAVI>获取奖励吧。
    Quickinfo:



    HatEffect
    Spoiler


    163: HAT_EF_POISON_MASTER
    hatEffectID = 2310
    resourceFileName =
    hatEffectPos =
    hatEffectPosX =
    isAdjustPositionWhenShrinkState =
    isAdjustSizeWhenShrinkState =
    isRenderBeforeCharacter =
    isIgnoreRiding =
    isAttachedHead =

    164: HAT_EF_C_Swirling_Flame
    hatEffectID =
    resourceFileName = C_Swirling_Flame\vortexf2.str
    hatEffectPos = -10
    hatEffectPosX = 0
    isAdjustPositionWhenShrinkState = True
    isAdjustSizeWhenShrinkState = True
    isRenderBeforeCharacter =
    isIgnoreRiding = True
    isAttachedHead =

    165: HAT_EF_C_2021RTC_Headset_1_TW
    hatEffectID =
    resourceFileName = C_2021RTC_Headset_1_TW\hd.str
    hatEffectPos = 0
    hatEffectPosX = 0
    isAdjustPositionWhenShrinkState = True
    isAdjustSizeWhenShrinkState = True
    isRenderBeforeCharacter =
    isIgnoreRiding = True
    isAttachedHead =

    166: HAT_EF_C_2021RTC_Headset_2_TW
    hatEffectID =
    resourceFileName = C_2021RTC_Headset_2_TW\hd.str
    hatEffectPos = 0
    hatEffectPosX = 0
    isAdjustPositionWhenShrinkState = True
    isAdjustSizeWhenShrinkState = True
    isRenderBeforeCharacter =
    isIgnoreRiding = True
    isAttachedHead =

    167: HAT_EF_C_2021RTC_Headset_3_TW
    hatEffectID =
    resourceFileName = C_2021RTC_Headset_3_TW\hd.str
    hatEffectPos = 0
    hatEffectPosX = 0
    isAdjustPositionWhenShrinkState = True
    isAdjustSizeWhenShrinkState = True
    isRenderBeforeCharacter =
    isIgnoreRiding = True
    isAttachedHead =

    169: HAT_EF_GC_DARKCROW
    hatEffectID = 1184
    resourceFileName =
    hatEffectPos =
    hatEffectPosX =
    isAdjustPositionWhenShrinkState =
    isAdjustSizeWhenShrinkState =
    isRenderBeforeCharacter =
    isIgnoreRiding =
    isAttachedHead =

    170: HAT_EF_DIABOLUS_RING
    hatEffectID = 2309
    resourceFileName =
    hatEffectPos =
    hatEffectPosX =
    isAdjustPositionWhenShrinkState =
    isAdjustSizeWhenShrinkState =
    isRenderBeforeCharacter =
    isIgnoreRiding =
    isAttachedHead =

    171: HAT_EF_Magiccircle_Blue_TW
    hatEffectID =
    resourceFileName = efst_magiccircle_Blue_TW\bluemc.str
    hatEffectPos = -11
    hatEffectPosX = 0
    isAdjustPositionWhenShrinkState = True
    isAdjustSizeWhenShrinkState = True
    isRenderBeforeCharacter = True
    isIgnoreRiding = True
    isAttachedHead =

    172: HAT_EF_C_Disapear_Time_TW_2
    hatEffectID =
    resourceFileName = efst_C_Disapear_Time_TW\cdhs.str
    hatEffectPos = -13
    hatEffectPosX = 0
    isAdjustPositionWhenShrinkState = True
    isAdjustSizeWhenShrinkState = True
    isRenderBeforeCharacter =
    isIgnoreRiding =
    isAttachedHead =

    173: HAT_EF_C_Melody_Wing
    hatEffectID =
    resourceFileName = C_Melody_Wing\notetama.str
    hatEffectPos = -8
    hatEffectPosX = 1
    isAdjustPositionWhenShrinkState = True
    isAdjustSizeWhenShrinkState = True
    isRenderBeforeCharacter = True
    isIgnoreRiding =
    isAttachedHead =

    174: HAT_EF_C_Spot_Light
    hatEffectID =
    resourceFileName = C_Spot_Light\Spotlight.str
    hatEffectPos = -6
    hatEffectPosX = 0
    isAdjustPositionWhenShrinkState = True
    isAdjustSizeWhenShrinkState = True
    isRenderBeforeCharacter =
    isIgnoreRiding = True
    isAttachedHead =

    175: HAT_EF_C_Astra_Blessing
    hatEffectID =
    resourceFileName = efst_C_Astra_Blessing\astra.str
    hatEffectPos = -11
    hatEffectPosX = 0
    isAdjustPositionWhenShrinkState = True
    isAdjustSizeWhenShrinkState = True
    isRenderBeforeCharacter = True
    isIgnoreRiding = True
    isAttachedHead =

    176: HAT_EF_efst_C_20th_Anniversary_Hat
    hatEffectID =
    resourceFileName = efst_C_20th_Anniversary_Hat\20th_f.str
    hatEffectPos = -6
    hatEffectPosX = 0
    isAdjustPositionWhenShrinkState = True
    isAdjustSizeWhenShrinkState = True
    isRenderBeforeCharacter =
    isIgnoreRiding = True
    isAttachedHead =

    177: HAT_EF_SUBJECT_AURA_NAVY
    hatEffectID = 2301
    resourceFileName =
    hatEffectPos =
    hatEffectPosX =
    isAdjustPositionWhenShrinkState =
    isAdjustSizeWhenShrinkState =
    isRenderBeforeCharacter =
    isIgnoreRiding =
    isAttachedHead =

    178: HAT_EF_20th_Scarf_J
    hatEffectID =
    resourceFileName = efst_20th_Scarf_J\singa.str
    hatEffectPos = 0
    hatEffectPosX = 0
    isAdjustPositionWhenShrinkState = True
    isAdjustSizeWhenShrinkState = True
    isRenderBeforeCharacter =
    isIgnoreRiding = False
    isAttachedHead =

    179: HAT_EF_Ghost_Fire
    hatEffectID =
    resourceFileName = Efst_Ghost_Fire\strangelights2.str
    hatEffectPos = -4
    hatEffectPosX = 0
    isAdjustPositionWhenShrinkState = True
    isAdjustSizeWhenShrinkState = True
    isRenderBeforeCharacter =
    isIgnoreRiding =
    isAttachedHead =

    180: HAT_EF_SERPENT_SHADOW
    hatEffectID = 2394
    resourceFileName =
    hatEffectPos =
    hatEffectPosX =
    isAdjustPositionWhenShrinkState =
    isAdjustSizeWhenShrinkState =
    isRenderBeforeCharacter =
    isIgnoreRiding =
    isAttachedHead =

    181: HAT_EF_C_1st_Evt_Hat_MSP
    hatEffectID =
    resourceFileName = efst_C_1st_Evt_Hat_MSP\firework.str
    hatEffectPos = 0
    hatEffectPosX = 0
    isAdjustPositionWhenShrinkState = True
    isAdjustSizeWhenShrinkState = True
    isRenderBeforeCharacter =
    isIgnoreRiding = False
    isAttachedHead =

    182: HAT_EF_C_1st_Evt_Balloon_MSP
    hatEffectID =
    resourceFileName = efst_C_1st_Evt_Balloon_MSP\ggh1st.str
    hatEffectPos = -13
    hatEffectPosX = 0
    isAdjustPositionWhenShrinkState = True
    isAdjustSizeWhenShrinkState = True
    isRenderBeforeCharacter =
    isIgnoreRiding = False
    isAttachedHead =

    183: HAT_EF_rabbit_aura
    hatEffectID =
    resourceFileName = efst_rabbit_aura\toto.str
    hatEffectPos = -11
    hatEffectPosX = 0
    isAdjustPositionWhenShrinkState = True
    isAdjustSizeWhenShrinkState = True
    isRenderBeforeCharacter = True
    isIgnoreRiding = True
    isAttachedHead =

    184: HAT_EF_alice_tea
    hatEffectID =
    resourceFileName = efst_alice_tea\Alice02.str
    hatEffectPos = -7
    hatEffectPosX = 0
    isAdjustPositionWhenShrinkState = True
    isAdjustSizeWhenShrinkState = True
    isRenderBeforeCharacter =
    isIgnoreRiding =
    isAttachedHead =

    185: HAT_EF_C_Dark_Lord_Cloak
    hatEffectID =
    resourceFileName = efst_C_Dark_Lord_Cloak\darklordcloak.str
    hatEffectPos = -11
    hatEffectPosX = 0
    isAdjustPositionWhenShrinkState = True
    isAdjustSizeWhenShrinkState = True
    isRenderBeforeCharacter = True
    isIgnoreRiding = True
    isAttachedHead =



    Item
    Spoiler


    Id: (19713)

    (时装)幸运草
    只有在3月才会被发现的四叶草。

    系列 : 时装 防御 : 0
    位置 : 头下 重量 : 0
    要求等级 : 1
    装备 : 所有职业
    ====== auto-parsed ======
    Defense : 0
    Weight : 0
    Required Level : 1

    Id: (19894)

    (时装)神圣少女发带
    根据圣职者佩戴的蝴蝶结模拟出来的时装。
    可爱的蝴蝶结深受大家喜爱,所以制作了大家都能佩戴的时装版本。
    可至绵绵岛附魔
    可随机兑换时装附魔石箱子13~21
    系列: 时装 防御: 0
    位置: 头上 重量: 0
    要求等级: 1
    装备: 所有职业
    ====== auto-parsed ======
    Defense : 0
    Weight : 0
    Required Level : 1

    Id: (400356)

    (时装)伊格尼斯狩猎帽(蓝)
    拥有卓越手艺的铁匠伊格尼斯所戴的牛仔帽。
    可至绵绵岛附魔
    可随机兑换时装附魔石箱子13~21
    系列: 时装 防御: 0
    位置: 头上 重量: 0
    要求等级: 1
    装备: 所有职业
    ====== auto-parsed ======
    Defense : 0
    Weight : 0
    Required Level : 1

    Id: (400428)

    (时装)萌兔耳蛋
    长着萌萌兔耳的蛋,会不会蛋里会是可爱的小兔子呢?
    活动期间内装备时, ATK + 10%, MATK + 10%。移动速度增加。
    (该道具属性将在活动结束后一概删除。)
    系列 : 时装 防御 : 0
    位置 : 头上 重量 : 0
    要求等级 : 1
    装备 : 所有职业
    ====== auto-parsed ======
    Defense : 0
    Weight : 0
    Required Level : 1

    Id: (410061)

    (时装)小恶魔围裙
    印着小恶魔图案的围裙,制作巧克力时会更加快乐吧。
    好想带着小恶魔一起去冒险!
    可至绵绵岛附魔
    可随机兑换时装附魔石箱子13~21
    系列: 时装 防御: 0
    位置: 头中 重量: 0
    要求等级: 1
    装备: 所有职业
    ====== auto-parsed ======
    Defense : 0
    Weight : 0
    Required Level : 1

    Id: (410182)

    (时装)旅行者手提灯
    旅行者必备道具,时装小油灯。
    行走或走动时会自动开启的手提灯。
    可至绵绵岛附魔
    可随机兑换时装附魔石箱子13~21
    系列: 时装 防御: 0
    位置: 头中 重量: 0
    要求等级: 1
    装备: 所有职业
    ====== auto-parsed ======
    Defense : 0
    Weight : 0
    Required Level : 1

    Id: (420079)

    (时装)内侧挑染假发
    戴上后会感觉与众不同的新潮假发。
    内侧挑染的颜色非常亮眼。
    可至绵绵岛附魔
    可随机兑换时装附魔石箱子13~21
    系列: 时装 防御: 0
    位置: 头下 重量: 0
    要求等级: 1
    装备: 所有职业
    ====== auto-parsed ======
    Defense : 0
    Weight : 0
    Required Level : 1

    Id: (420165)

    (时装)帐篷
    当你坐下休息、倒下时会突然出现的时装帐篷。
    免去了组装的烦恼。
    可至绵绵岛附魔
    可随机兑换时装附魔石箱子13~21
    系列: 时装 防御: 0
    位置: 头下 重量: 0
    要求等级: 1
    装备: 所有职业
    ====== auto-parsed ======
    Defense : 0
    Weight : 0
    Required Level : 1

    Id: (420209)

    (时装)饼干蝴蝶结
    围绕着巨多饼干的派对蝴蝶结。
    会让人想举办一场茶话会。
    可至绵绵岛附魔
    系列: 时装 防御: 0
    位置: 头下 重量: 0
    要求等级: 1
    装备: 所有职业
    ====== auto-parsed ======
    Defense : 0
    Weight : 0
    Required Level : 1

    Id: (480205)

    (时装)星辰的护佑
    画有星座的时装魔法阵。
    仿佛能够感受到星辰的力量。
    可至绵绵岛附魔
    系列: 时装 防御: 0
    位置: 披肩 重量: 0
    要求等级: 1
    装备: 所有职业
    ====== auto-parsed ======
    Defense : 0
    Weight : 0
    Required Level : 1

    Id: (480236)

    (时装)古老魔法书
    秀发兹发德共和国特制的时装书籍。
    据说是写有魔法知识的特殊书籍。
    可至绵绵岛附魔
    可随机兑换时装附魔石箱子13~21
    系列: 时装 防御: 0
    位置: 披肩 重量: 0
    要求等级: 1
    装备: 所有职业
    ====== auto-parsed ======
    Defense : 0
    Weight : 0
    Required Level : 1



    Changed
    Quest
    Spoiler


    Id: 16404
    探索幸福的蛋
    Info: 庆典开始,去找<NAVI>[庆典委员]<INFO>yuno.gat,175,162,0,101,0</INFO></NAVI> 宥乐塔来听听关于庆典的内容吧。
    Quickinfo: 参加幸福的蛋庆典
    Id: 16406
    探索幸福的蛋
    Info: 庆典在继续。打碎副本及野外的幸福的蛋3个后回去找 <NAVI>[庆典委员]<INFO>yuno.gat,175,162,0,101,0</INFO></NAVI> 宥乐塔吧。
    Quickinfo: 参加幸福的蛋庆典
    Id: 16407
    幸福的幸运草装饰-待机
    Info: 该任务为每日任务,待机时间结束后可再次进行。 <NAVI>[庆典装饰专家设计师]<INFO>yuno.gat,165,153,0,101,0</INFO></NAVI>处可接取任务。
    Quickinfo: 04点初始化
    Id: 16408
    幸福的幸运草装饰
    Info: 庆典继续。在副本及野外狩猎3只幸运草疯兔, <ITEM>[幸福的三叶幸运草]<INFO>25295</INFO></ITEM>收集来3个回到 <NAVI>[庆典装饰专家设计师]<INFO>yuno.gat,165,153,0,101,0</INFO></NAVI>处。
    Quickinfo: 参加幸运草装饰
    Id: 16409
    幸福的蛋材料配送-待机
    Info: 该任务为每日任务,待机时间结束后可再次进行。 <NAVI>[吉利恩]<INFO>yuno.gat,142,163,0,101,0</INFO></NAVI>处可接取任务。
    Quickinfo: 04点初始化]
    Id: 16410
    幸福的杏仁儿配送
    Info: 到依斯鲁德的 伊斯鲁得的<NAVI>[农夫 薛岚]<INFO>izlude.gat,164,148,0,101,0</INFO></NAVI>处获得一袋杏仁儿吧。
    Quickinfo: 收来杏仁儿
    Id: 16411
    配送幸福的巧克力
    Info: 到普隆德拉的 <NAVI>[甜品师 伊恩]<INFO>prontera.gat,268,156,0,101,0</INFO></NAVI>处获得一巧克力吧。
    Quickinfo: 收来巧克力
    Id: 16412
    幸福的杏仁儿配送
    Info: 到依斯鲁德的农夫 薛岚处获得了一袋杏仁儿,巧克力也拿好后回到 <NAVI>[吉利恩]<INFO>yuno.gat,142,163,0,101,0</INFO></NAVI>处。
    Quickinfo: 杏仁儿配送
    Id: 16414
    幸福的宠物散步-待机
    Info: 该任务为每日任务,待机时间结束后可再次进行。 <NAVI>[赛依连]<INFO>yuno.gat,150,155,0,101,0</INFO></NAVI>处可接取任务。
    Quickinfo: 04点初始化
    Id: 16418
    幸福的宠物散步
    Info: 第三个 <NAVI>[据点]<INFO>yuno,282,102,0,101,0</INFO></NAVI>为止与宠物散步过去吧。
    Quickinfo: 散步至第三个据点
    Id: 16425
    探索幸福的蛋第一步
    Info: 完成了朱诺幸福的蛋庆典的第一个散步宠物蛋探索。快去盖个章吧
    Quickinfo: 探索第一个散步宠物蛋
    Id: 16426
    探索幸福的蛋第二步
    Info: 完成了朱诺幸福的蛋庆典的第二个散步结束了宠物蛋探索。快去盖第二个章吧
    Quickinfo: 探索第二个散步宠物蛋



    HatEffect
    Spoiler


    20: HAT_EF_Glow_Of_New_Year
    hatEffectID =
    resourceFileName = efst_GlowOfNewYear\halo.str
    hatEffectPos = -7
    hatEffectPosX = 0
    isAdjustPositionWhenShrinkState = True
    isAdjustSizeWhenShrinkState = True
    isRenderBeforeCharacter =
    isIgnoreRiding =
    isAttachedHead = True

    157: HAT_EF_C_2021RTC_Headset_TW
    hatEffectID =
    resourceFileName = C_2021RTC_Headset_TW\hd.str
    hatEffectPos = 0-8
    hatEffectPosX = 0
    isAdjustPositionWhenShrinkState = True
    isAdjustSizeWhenShrinkState = True
    isRenderBeforeCharacter = True
    isIgnoreRiding = True
    isAttachedHead =



    Item
    Spoiler


    Id: (5915)

    狼惑 玫荤狼 海老(时装)天使面纱

    ====== auto-parsed ======
    Defense : 0
    Weight : 0
    Required Level : 1

    Id: (19921)

    (时装)狂暴野猫帽子
    仿以动作敏捷著称一旦盯上目标就绝不放过的狂暴野猫制成的时装专属帽子。
    可至绵绵岛附魔
    可随机兑换时装附魔石箱子13~21
    系列: 时装 : 0
    位置: 头上中 重量: 0
    要求等级: 1
    装备: 全职业
    ====== auto-parsed ======
    Weight : 0
    Required Level : 1

    Id: (19983)

    (时装)花卉发夹
    用来防止头发下滑固定时滑落所使用的,开着红色花朵模样的发夹。
    可至绵绵岛附魔
    可随机兑换时装附魔石箱子13~21

    系列: 时装 防御: 0
    位置: 头上 重量: 0
    要求等级: 1
    装备: 全部职业
    ====== auto-parsed ======
    Defense : 0
    Weight : 0
    Required Level : 1

    Id: (20056)

    (时装)新娘花冠
    优雅的结婚花冠,后面绑着细长的丝绸缎带。
    可至绵绵岛附魔
    可随机兑换时装附魔石箱子13~21
    系列: 时装
    位置: 头上 重量: 0
    要求等级: 1
    装备: 全部职业
    ====== auto-parsed ======
    Weight : 0
    Required Level : 1

    Id: (20256)

    (时装)蜂蜜松饼
    散发甜美香气的时装甜品。
    虽然看起来很好吃,但时装可不能吃哦。
    可至绵绵岛附魔
    可随机兑换时装附魔石箱子13~21
    系列: 时装 防御: 0
    位置: 头上 重量: 0
    要求等级: 1
    装备: 全部职业
    ====== auto-parsed ======
    Defense : 0
    Weight : 0
    Required Level : 1



  19. Added
    Item
    Spoiler


    Id: (15846)

    (服飾)藝術私綢緞帶帽
    是一款精美的帽子,使用高質感的絲綢和緞帶製成,呈現出藝術般的美感。
    可至綿綿島附魔
    系列 : 服飾裝備 防禦 : 0
    位置 : 頭上 重量 : 0
    要求等級 : 1
    裝備 : 全職業
    ====== auto-parsed ======
    Itemclass : Costume
    Defense : 0
    Location : Upper
    Weight : 0
    Required Level : 1

    Id: (102334)

    大天使轉蛋
    大天使展翅,降下甘霖,美好的祝福飄向正能量的人們。
    重量 : 1
    ====== auto-parsed ======
    Weight : 1

    Id: (400189)

    信念意志頭盔(大主教) [1]
    蘊含著信念意志的頭盔。
    具有提升活力信念、虛偽信念武器力量的效果。

    210LV以上時,SPL+2、S.MATK+1。
    230LV以上時,SPL+3、S.MATK+2。
    精煉每+2時,MATK+10。
    精煉每+3時,謳歌傷害+15%。
    精煉每+4時,無/聖屬性魔法傷害+7%。
    精煉+7時,變動詠唱-10%。
    精煉+9時,固定詠唱-0.2秒。
    精煉+11時,MATK+5%、固定詠唱再-0.3秒。

    搭配虛偽信念橡木魔杖時,無/聖屬性魔法傷害+10%。
    武器精煉每+3時,謳歌傷害+5%。

    搭配活力信念橡木魔杖時,無/聖屬性魔法傷害+10%。
    武器精煉每+3時,謳歌傷害+5%、制裁謳歌傷害+7%。
    武器階級為C階級以上時,制裁謳歌傷害再+15%。
    系列 : 頭具 防禦 : 10
    位置 : 頭上 重量 : 10
    防具等級 : 2
    要求等級 : 180
    裝備 : 大主教系列
    ====== auto-parsed ======
    Itemclass : Headgear
    Defense : 10
    Location : Upper
    Weight : 10
    Required Level : 180

    Id: (400190)

    信念意志頭盔 II(大主教) [1]
    蘊含著信念意志的頭盔。
    具有提升活力信念、虛偽信念武器力量的效果。

    210LV以上時,POW+2、P.ATK+1。
    230LV以上時,POW+3、P.ATK+2。
    精煉每+2時,ATK+10。
    精煉每+3時,二道聖光傷害+15%。
    精煉每+4時,近/遠距離物理傷害+7%。
    精煉+7時,CRI+15。
    精煉+9時,固定詠唱-0.2秒。
    精煉+11時,ATK+5%、固定詠唱再-0.3秒。

    搭配虛偽信念聖言之書時,近距離物理傷害+10%。
    武器精煉每+3時,二道聖光傷害+5%。

    搭配活力信念聖言書時,近距離物理傷害+10%。
    武器精煉每+3時,二道聖光傷害+5%、聖光打擊傷害+7%。
    武器階級為C階級以上時,聖光打擊傷害再+15%。
    系列 : 頭具 防禦 : 10
    位置 : 頭上 重量 : 10
    防具等級 : 2
    要求等級 : 180
    裝備 : 大主教系列
    ====== auto-parsed ======
    Itemclass : Headgear
    Defense : 10
    Location : Upper
    Weight : 10
    Required Level : 180

    Id: (400440)

    懺悔魔咒冠冕 [1]
    MDEF+10。
    精煉每+2時,MATK+15。
    精煉每+3時,MATK+5%。
    精煉每+4時,全屬性魔法傷害+5%。
    精煉+9時,技能後延遲-10%。
    精煉+11時,對全體型對象的魔法傷害+15%。
    精煉+13時,對全種族對象的魔法傷害+20%,固定詠唱-0.5秒。

    搭配懺悔覺醒魔杖時,
    S.MATK+10,武器精煉每+2時,冰晶飛瀑、豔紅魔矢傷害+10%。

    搭配懺悔覺醒權杖時,
    S.MATK+10,武器精煉每+2時,地層震動、暴風加農砲傷害+10%。

    搭配懺悔覺醒法杖時,
    聖槍刺擊冷卻時間減少1秒,武器精煉每+2時,灼熱岩漿、雷霆陣地傷害+8%。

    搭配懺悔覺醒古書時,
    水、地屬性魔法傷害+15%,武器精煉每+2時,鑽石風暴、大地驅動傷害+8%。
    系列 : 頭具 防禦 : 40
    位置 : 頭上 重量 : 10
    防具等級 : 1
    要求等級 : 200
    裝備 : 全職業
    ====== auto-parsed ======
    Itemclass : Headgear
    Defense : 40
    Location : Upper
    Weight : 10
    Required Level : 200

    Id: (480252)

    (服飾)神秘大天使羽翼
    蘊含著神奇彩虹的翅膀,
    由於每根羽毛都具有魔力,因此能發揮七種色彩的力量。
    可至綿綿島附魔
    系列 : 服飾裝備 防禦 : 0
    位置 : 披肩 重量 : 0
    要求等級 : 1
    裝備 : 全職業
    ====== auto-parsed ======
    Itemclass : Costume
    Defense : 0
    Weight : 0
    Required Level : 1



    Changed
    Item
    Spoiler


    Id: (300274)

    達納托斯的憤怒卡片
    ATK-10%。
    盾牌精煉每+3時,ATK+3%。
    盾牌精煉+11時,ATK+5%。
    系列 : 卡片
    裝備 : 盾牌
    重量 : 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Shield
    Weight : 1

    Id: (300275)

    達納托斯的恐懼卡片
    MATK-10%。
    盾牌精煉每+3時,MATK+3%。
    盾牌精煉+11時,MATK+5%。
    系列 : 卡片
    裝備 : 盾牌
    重量 : 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Shield
    Weight : 1

    Id: (300276)

    達納托斯的後悔卡片
    對天使型怪的魔法傷害+10%。
    BaseLv200以上時,對天使型怪的魔法傷害再+20%。
    搭配達納托斯的苦惱卡片時,對天使型怪的魔法傷害再+20%。
    系列 : 卡片
    裝備 : 武器
    重量 : 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Weapon
    Weight : 1

    Id: (300277)

    達納托斯的怨懟卡片
    反射近距離物理傷害的15%。
    系列 : 卡片
    裝備 : 盾牌
    重量 : 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Shield
    Weight : 1



  20. Added
    Achievement
    Spoiler


    Id: (500216)
    期間限定「遺跡群Lv.3 ①」
    ゴールのフロアに到達する

    「廃亡遺跡群Lv.3」にてゴールのフロアに達した後、 「廃亡遺跡群Lv.3【はじまりは酒場】」の座標(54,70) にいるNPC「記録官」に話しかけて 「称号の確認」を行う
    Score: 1
    Id: (500217)
    期間限定「遺跡群Lv.3 ②」
    最大到達フロアが規定数以上

    「廃亡遺跡群Lv.3」にて最大到達フロアが 「200」を超えた後、 「廃亡遺跡群Lv.3【はじまりは酒場】」の座標(54,70) にいるNPC「記録官」に話しかけて 「称号の確認」を行う
    Score: 1
    Id: (500218)
    期間限定「遺跡群Lv.3(特別)」
    ヒットクイーン宝箱Lv.3を討伐する

    「廃亡遺跡群Lv.3」に出現する     「ヒットクイーン宝箱Lv.3」を1体討伐する
    Score: 1
    Id: (500219)
    期間限定「遺跡群Lv.3 従者RK」
    ゴール到達時の従者の職業

    「廃亡遺跡群Lv.3」にてゴールした後、       「廃亡遺跡群Lv.3【はじまりは酒場】」の座標(54,70) にいるNPC「記録官」に話しかけて 「称号の確認」を行う
    Score: 1
    Id: (500220)
    期間限定「遺跡群Lv.3 従者RG」
    ゴール到達時の従者の職業

    「廃亡遺跡群Lv.3」にてゴールした後、       「廃亡遺跡群Lv.3【はじまりは酒場】」の座標(54,70) にいるNPC「記録官」に話しかけて 「称号の確認」を行う
    Score: 1
    Id: (500221)
    期間限定「遺跡群Lv.3 従者MN」
    ゴール到達時の従者の職業

    「廃亡遺跡群Lv.3」にてゴールした後、       「廃亡遺跡群Lv.3【はじまりは酒場】」の座標(54,70) にいるNPC「記録官」に話しかけて 「称号の確認」を行う
    Score: 1
    Id: (500222)
    期間限定「遺跡群Lv.3 従者GN」
    ゴール到達時の従者の職業

    「廃亡遺跡群Lv.3」にてゴールした後、       「廃亡遺跡群Lv.3【はじまりは酒場】」の座標(54,70) にいるNPC「記録官」に話しかけて 「称号の確認」を行う
    Score: 1
    Id: (500223)
    期間限定「遺跡群Lv.3 従者WL」
    ゴール到達時の従者の職業

    「廃亡遺跡群Lv.3」にてゴールした後、       「廃亡遺跡群Lv.3【はじまりは酒場】」の座標(54,70) にいるNPC「記録官」に話しかけて 「称号の確認」を行う
    Score: 1
    Id: (500224)
    期間限定「遺跡群Lv.3 従者SO」
    ゴール到達時の従者の職業

    「廃亡遺跡群Lv.3」にてゴールした後、       「廃亡遺跡群Lv.3【はじまりは酒場】」の座標(54,70) にいるNPC「記録官」に話しかけて 「称号の確認」を行う
    Score: 1
    Id: (500225)
    期間限定「遺跡群Lv.3 従者RA」
    ゴール到達時の従者の職業

    「廃亡遺跡群Lv.3」にてゴールした後、       「廃亡遺跡群Lv.3【はじまりは酒場】」の座標(54,70) にいるNPC「記録官」に話しかけて 「称号の確認」を行う
    Score: 1
    Id: (500226)
    期間限定「遺跡群Lv.3 従者MI」
    ゴール到達時の従者の職業

    「廃亡遺跡群Lv.3」にてゴールした後、       「廃亡遺跡群Lv.3【はじまりは酒場】」の座標(54,70) にいるNPC「記録官」に話しかけて 「称号の確認」を行う
    Score: 1
    Id: (500227)
    期間限定「遺跡群Lv.3 従者WA」
    ゴール到達時の従者の職業

    「廃亡遺跡群Lv.3」にてゴールした後、       「廃亡遺跡群Lv.3【はじまりは酒場】」の座標(54,70) にいるNPC「記録官」に話しかけて 「称号の確認」を行う
    Score: 1
    Id: (500228)
    期間限定「遺跡群Lv.3 従者GC」
    ゴール到達時の従者の職業

    「廃亡遺跡群Lv.3」にてゴールした後、       「廃亡遺跡群Lv.3【はじまりは酒場】」の座標(54,70) にいるNPC「記録官」に話しかけて 「称号の確認」を行う
    Score: 1
    Id: (500229)
    期間限定「遺跡群Lv.3 従者SC」
    ゴール到達時の従者の職業

    「廃亡遺跡群Lv.3」にてゴールした後、       「廃亡遺跡群Lv.3【はじまりは酒場】」の座標(54,70) にいるNPC「記録官」に話しかけて 「称号の確認」を行う
    Score: 1
    Id: (500230)
    期間限定「遺跡群Lv.3 従者AB」
    ゴール到達時の従者の職業

    「廃亡遺跡群Lv.3」にてゴールした後、       「廃亡遺跡群Lv.3【はじまりは酒場】」の座標(54,70) にいるNPC「記録官」に話しかけて 「称号の確認」を行う
    Score: 1
    Id: (500231)
    期間限定「遺跡群Lv.3 従者SR」
    ゴール到達時の従者の職業

    「廃亡遺跡群Lv.3」にてゴールした後、       「廃亡遺跡群Lv.3【はじまりは酒場】」の座標(54,70) にいるNPC「記録官」に話しかけて 「称号の確認」を行う
    Score: 1
    Id: (500232)
    期間限定「遺跡群Lv.3 従者SE」
    ゴール到達時の従者の職業

    「廃亡遺跡群Lv.3」にてゴールした後、       「廃亡遺跡群Lv.3【はじまりは酒場】」の座標(54,70) にいるNPC「記録官」に話しかけて 「称号の確認」を行う
    Score: 1
    Id: (500233)
    期間限定「遺跡群Lv.3 従者SP」
    ゴール到達時の従者の職業

    「廃亡遺跡群Lv.3」にてゴールした後、       「廃亡遺跡群Lv.3【はじまりは酒場】」の座標(54,70) にいるNPC「記録官」に話しかけて 「称号の確認」を行う
    Score: 1
    Id: (500234)
    期間限定「遺跡群Lv.3 従者KA」
    ゴール到達時の従者の職業

    「廃亡遺跡群Lv.3」にてゴールした後、       「廃亡遺跡群Lv.3【はじまりは酒場】」の座標(54,70) にいるNPC「記録官」に話しかけて 「称号の確認」を行う
    Score: 1
    Id: (500235)
    期間限定「遺跡群Lv.3 従者OB」
    ゴール到達時の従者の職業

    「廃亡遺跡群Lv.3」にてゴールした後、       「廃亡遺跡群Lv.3【はじまりは酒場】」の座標(54,70) にいるNPC「記録官」に話しかけて 「称号の確認」を行う
    Score: 1
    Id: (500236)
    期間限定「遺跡群Lv.3 従者RL」
    ゴール到達時の従者の職業

    「廃亡遺跡群Lv.3」にてゴールした後、       「廃亡遺跡群Lv.3【はじまりは酒場】」の座標(54,70) にいるNPC「記録官」に話しかけて 「称号の確認」を行う
    Score: 1
    Id: (500237)
    期間限定「遺跡群Lv.3 従者SN」
    ゴール到達時の従者の職業

    「廃亡遺跡群Lv.3」にてゴールした後、       「廃亡遺跡群Lv.3【はじまりは酒場】」の座標(54,70) にいるNPC「記録官」に話しかけて 「称号の確認」を行う
    Score: 1
    Id: (500238)
    期間限定「遺跡群Lv.3 従者DO」
    ゴール到達時の従者の職業

    「廃亡遺跡群Lv.3」にてゴールした後、       「廃亡遺跡群Lv.3【はじまりは酒場】」の座標(54,70) にいるNPC「記録官」に話しかけて 「称号の確認」を行う
    Score: 1



    Title
    Spoiler


    Id: 2213: 顕現せし伝説
    Id: 2214: ポーラスター
    Id: 2215: 絶対負けない
    Id: 2216: 驚異の突破力
    Id: 2217: 絶対防壁
    Id: 2218: 最先端技術
    Id: 2219: 天然爆薬庫
    Id: 2220: 究極魔法
    Id: 2221: 精霊王
    Id: 2222: 高機動高火力
    Id: 2223: 奇跡の歌声
    Id: 2224: 戦場の舞姫
    Id: 2225: 闇の執行人
    Id: 2226: 黒の追跡者
    Id: 2227: 聖なる祈り
    Id: 2228: 天罰覿面
    Id: 2229: 宇宙の真理
    Id: 2230: 魂の解放者
    Id: 2231: 孤高の獣
    Id: 2232: 朧月夜
    Id: 2233: 反逆の撃鉄
    Id: 2234: 限界突破
    Id: 2235: ニャンと素敵な



    Quest
    Spoiler


    Id: 90200
    精錬祭 廃亡遺跡群探索
    Info: 対象となっているモンスター
    ???」を討伐する。
     
    [対象マップ]
    ?????
     
    [完了条件]
    討伐達成後、
    廃亡遺跡群の依頼者に報告する。
    Quickinfo: モンスター討伐
    Id: 90201
    精錬祭 廃亡遺跡群探索
    Info: 対象となっているモンスター
    ???」を討伐する。
     
    [対象マップ]
    ?????
     
    [完了条件]
    討伐達成後、
    廃亡遺跡群の依頼者に報告する。
    Quickinfo: モンスター討伐
    Id: 90202
    精錬祭 廃亡遺跡群探索
    Info: 対象となっているモンスター
    ???」を討伐する。
     
    [対象マップ]
    ?????
     
    [完了条件]
    討伐達成後、
    廃亡遺跡群の依頼者に報告する。
    Quickinfo: モンスター討伐
    Id: 90203
    精錬祭 廃亡遺跡群探索
    Info: 対象となっているモンスター
    ???」を討伐する。
     
    [対象マップ]
    ?????
     
    [完了条件]
    討伐達成後、
    廃亡遺跡群の依頼者に報告する。
    Quickinfo: モンスター討伐
    Id: 90204
    精錬祭 廃亡遺跡群探索
    Info: 対象となっているモンスター
    ???」を討伐する。
     
    [対象マップ]
    ?????
     
    [完了条件]
    討伐達成後、
    廃亡遺跡群の依頼者に報告する。
    Quickinfo: モンスター討伐
    Id: 90205
    精錬祭 廃亡遺跡群探索
    Info: 対象となっているモンスター
    ???」を討伐する。
     
    [対象マップ]
    ?????
     
    [完了条件]
    討伐達成後、
    廃亡遺跡群の依頼者に報告する。
    Quickinfo: モンスター討伐
    Id: 90206
    精錬祭 廃亡遺跡群探索
    Info: 対象となっているモンスター
    ???」を討伐する。
     
    [対象マップ]
    ?????
     
    [完了条件]
    討伐達成後、
    廃亡遺跡群の依頼者に報告する。
    Quickinfo: モンスター討伐
    Id: 90207
    精錬祭 廃亡遺跡群探索
    Info: 対象となっているモンスター
    ???」を討伐する。
     
    [対象マップ]
    ?????
     
    [完了条件]
    討伐達成後、
    廃亡遺跡群の依頼者に報告する。
    Quickinfo: モンスター討伐
    Id: 90208
    精錬祭 廃亡遺跡群探索
    Info: 対象となっているモンスター
    ???」を討伐する。
     
    [対象マップ]
    ?????
     
    [完了条件]
    討伐達成後、
    廃亡遺跡群の依頼者に報告する。
    Quickinfo: モンスター討伐
    Id: 90209
    精錬祭 廃亡遺跡群探索
    Info: 対象となっているモンスター
    ???」を討伐する。
     
    [対象マップ]
    ?????
     
    [完了条件]
    討伐達成後、
    廃亡遺跡群の依頼者に報告する。
    Quickinfo: モンスター討伐
    Id: 90210
    精錬祭 廃亡遺跡群探索
    Info: 対象となっているモンスター
    ???」を討伐する。
     
    [対象マップ]
    ?????
     
    [完了条件]
    討伐達成後、
    廃亡遺跡群の依頼者に報告する。
    Quickinfo: モンスター討伐
    Id: 90211
    精錬祭 廃亡遺跡群探索
    Info: 対象となっているモンスター
    ???」を討伐する。
     
    [対象マップ]
    ?????
     
    [完了条件]
    討伐達成後、
    廃亡遺跡群の依頼者に報告する。
    Quickinfo: モンスター討伐
    Id: 90212
    精錬祭 廃亡遺跡群探索
    Info: 対象となっているモンスター
    ???」を討伐する。
     
    [対象マップ]
    ?????
     
    [完了条件]
    討伐達成後、
    廃亡遺跡群の依頼者に報告する。
    Quickinfo: モンスター討伐
    Id: 90213
    精錬祭 廃亡遺跡群探索
    Info: 対象となっているモンスター
    ???」を討伐する。
     
    [対象マップ]
    ?????
     
    [完了条件]
    討伐達成後、
    廃亡遺跡群の依頼者に報告する。
    Quickinfo: モンスター討伐
    Id: 90214
    精錬祭 廃亡遺跡群探索
    Info: 対象となっているモンスター
    ???」を討伐する。
     
    [対象マップ]
    ?????
     
    [完了条件]
    討伐達成後、
    廃亡遺跡群の依頼者に報告する。
    Quickinfo: モンスター討伐
    Id: 90215
    精錬祭 廃亡遺跡群探索
    Info: 対象となっているモンスター
    ???」を討伐する。
     
    [対象マップ]
    ?????
     
    [完了条件]
    討伐達成後、
    廃亡遺跡群の依頼者に報告する。
    Quickinfo: モンスター討伐
    Id: 90216
    精錬祭 廃亡遺跡群探索
    Info: 対象となっているモンスター
    ???」を討伐する。
     
    [対象マップ]
    ?????
     
    [完了条件]
    討伐達成後、
    廃亡遺跡群の依頼者に報告する。
    Quickinfo: モンスター討伐
    Id: 90217
    精錬祭 廃亡遺跡群探索
    Info: 対象となっているモンスター
    ???」を討伐する。
     
    [対象マップ]
    ?????
     
    [完了条件]
    討伐達成後、
    廃亡遺跡群の依頼者に報告する。
    Quickinfo: モンスター討伐
    Id: 90218
    精錬祭 アビスマン討伐
    Info: 対象となっているモンスター
    アビスマン」を討伐する。
     
    [対象マップ]
    テラーダンジョン 鉱山ダンジョン 03
     
    [完了条件]
    会場「久遠のグラストヘイム」にいる
    「ハインリヒ(座標:154,100)」に
    報告する。
    Quickinfo: モンスター討伐
    Id: 90219
    精錬祭 ボーンオシドス討伐
    Info: 対象となっているモンスター
    ボーンオシドス」を討伐する。
     
    [対象マップ]
    テラーダンジョン アビスレイク地下洞窟 04
     
    [完了条件]
    会場「久遠のグラストヘイム」にいる
    「ハインリヒ(座標:154,100)」に
    報告する。
    Quickinfo: モンスター討伐
    Id: 90220
    精錬祭 エンジェゴルトピンク討伐
    Info: 対象となっているモンスター
    エンジェゴルトピンク」を討伐する。
     
    [対象マップ]
    テラーダンジョン 古のオーディン神殿
     
    [完了条件]
    会場「久遠のグラストヘイム」にいる
    「ハインリヒ(座標:154,100)」に
    報告する。
    Quickinfo: モンスター討伐
    Id: 90221
    精錬祭 魔力中毒プラガ討伐
    Info: 対象となっているモンスター
    魔力中毒プラガ」を討伐する。
     
    [対象マップ]
    第2魔力発電所
     
    [完了条件]
    会場「久遠のグラストヘイム」にいる
    「ハインリヒ(座標:154,100)」に
    報告する。
    Quickinfo: モンスター討伐
    Id: 90222
    精錬祭 魔力中毒サナレ討伐
    Info: 対象となっているモンスター
    魔力中毒サナレ」を討伐する。
     
    [対象マップ]
    第2魔力発電所
     
    [完了条件]
    会場「久遠のグラストヘイム」にいる
    「ハインリヒ(座標:154,100)」に
    報告する。
    Quickinfo: モンスター討伐
    Id: 90223
    精錬祭 上級ハートハンターSC討伐
    Info: 対象となっているモンスター
    上級ハートハンターSC」を討伐する。
     
    [対象マップ]
    貯蔵庫タルタロス上層
     
    [完了条件]
    会場「久遠のグラストヘイム」にいる
    「ハインリヒ(座標:154,100)」に
    報告する。
    Quickinfo: モンスター討伐
    Id: 90224
    精錬祭 故障した倉庫管理者β討伐
    Info: 対象となっているモンスター
    故障した倉庫管理者β」を討伐する。
     
    [対象マップ]
    貯蔵庫タルタロス下層
     
    [完了条件]
    会場「久遠のグラストヘイム」にいる
    「ハインリヒ(座標:154,100)」に
    報告する。
    Quickinfo: モンスター討伐
    Id: 90225
    精錬祭 熱湯ピラニア討伐
    Info: 対象となっているモンスター
    熱湯ピラニア」を討伐する。
     
    [対象マップ]
    大浴場メディタティオ
     
    [完了条件]
    会場「久遠のグラストヘイム」にいる
    「ハインリヒ(座標:154,100)」に
    報告する。
    Quickinfo: モンスター討伐
    Id: 90226
    精錬祭 故障した清掃型βⅠ型討伐
    Info: 対象となっているモンスター
    故障した清掃型βⅠ型」を討伐する。
     
    [対象マップ]
    大浴場メディタティオ
     
    [完了条件]
    会場「久遠のグラストヘイム」にいる
    「ハインリヒ(座標:154,100)」に
    報告する。
    Quickinfo: モンスター討伐
    Id: 90227
    精錬祭 上級研究助手自動人形討伐
    Info: 対象となっているモンスター
    上級研究助手自動人形」を討伐する。
     
    [対象マップ]
    メモリアルダンジョン 保安区域(ハード)
     
    [完了条件]
    会場「久遠のグラストヘイム」にいる
    「ハインリヒ(座標:154,100)」に
    報告する。
    Quickinfo: モンスター討伐
    Id: 90228
    精錬祭 上級ドライラフレシア討伐
    Info: 対象となっているモンスター
    上級ドライラフレシア」を討伐する。
     
    [対象マップ]
    メモリアルダンジョン 保安区域(ハード)
     
    [完了条件]
    会場「久遠のグラストヘイム」にいる
    「ハインリヒ(座標:154,100)」に
    報告する。
    Quickinfo: モンスター討伐
    Id: 90229
    精錬祭 故障した上級庭師ベータ討伐
    Info: 対象となっているモンスター
    故障した上級庭師ベータ」を討伐する。
     
    [対象マップ]
    メモリアルダンジョン 水上植物園(ハード)
     
    [完了条件]
    会場「久遠のグラストヘイム」にいる
    「ハインリヒ(座標:154,100)」に
    報告する。
    Quickinfo: モンスター討伐
    Id: 90230
    精錬祭 上級パピラ討伐
    Info: 対象となっているモンスター
    上級パピラ」を討伐する。
     
    [対象マップ]
    メモリアルダンジョン 水上植物園(ハード)
     
    [完了条件]
    会場「久遠のグラストヘイム」にいる
    「ハインリヒ(座標:154,100)」に
    報告する。
    Quickinfo: モンスター討伐
    Id: 90231
    精錬祭 デッドレ討伐
    Info: 対象となっているモンスター
    デッドレ」を討伐する。
     
    [対象マップ]
    廃棄実験体遊技場ルドゥス 4階
     
    [完了条件]
    会場「久遠のグラストヘイム」にいる
    「ハインリヒ(座標:154,100)」に
    報告する。
    Quickinfo: モンスター討伐
    Id: 90232
    精錬祭 ジャイアント・カプトゥ討伐
    Info: 対象となっているモンスター
    ジャイアント・カプトゥ」を討伐する。
     
    [対象マップ]
    廃棄実験体遊技場ルドゥス 4階
     
    [完了条件]
    会場「久遠のグラストヘイム」にいる
    「ハインリヒ(座標:154,100)」に
    報告する。
    Quickinfo: モンスター討伐
    Id: 90233
    精錬祭 ゴーストキューブ討伐
    Info: 対象となっているモンスター
    ゴーストキューブ」を討伐する。
     
    [対象マップ]
    ニブルヘイムダンジョン(亡者の宴会場)
     
    [完了条件]
    会場「久遠のグラストヘイム」にいる
    「ハインリヒ(座標:154,100)」に
    報告する。
    Quickinfo: モンスター討伐
    Id: 90234
    精錬祭 ブルータルマーダー討伐
    Info: 対象となっているモンスター
    ブルータルマーダー」を討伐する。
     
    [対象マップ]
    ニブルヘイムダンジョン(亡者の宴会場)
     
    [完了条件]
    会場「久遠のグラストヘイム」にいる
    「ハインリヒ(座標:154,100)」に
    報告する。
    Quickinfo: モンスター討伐
    Id: 90235
    精錬祭 グロート討伐
    Info: 対象となっているモンスター
    グロート」を討伐する。
     
    [対象マップ]
    ニブルヘイムダンジョン(崩れたオペラハウス)
     
    [完了条件]
    会場「久遠のグラストヘイム」にいる
    「ハインリヒ(座標:154,100)」に
    報告する。
    Quickinfo: モンスター討伐
    Id: 90236
    精錬祭 ピエロゾイスト討伐
    Info: 対象となっているモンスター
    ピエロゾイスト」を討伐する。
     
    [対象マップ]
    ニブルヘイムダンジョン(崩れたオペラハウス)
     
    [完了条件]
    会場「久遠のグラストヘイム」にいる
    「ハインリヒ(座標:154,100)」に
    報告する。
    Quickinfo: モンスター討伐
    Id: 90237
    精錬祭 ラーヴァトード討伐
    Info: 対象となっているモンスター
    ラーヴァトード」を討伐する。
     
    [対象マップ]
    オズの迷路 02
     
    [完了条件]
    会場「久遠のグラストヘイム」にいる
    「ハインリヒ(座標:154,100)」に
    報告する。
    Quickinfo: モンスター討伐
    Id: 90238
    精錬祭 ボルケリン討伐
    Info: 対象となっているモンスター
    ボルケリン」を討伐する。
     
    [対象マップ]
    オズの迷路 02
     
    [完了条件]
    会場「久遠のグラストヘイム」にいる
    「ハインリヒ(座標:154,100)」に
    報告する。
    Quickinfo: モンスター討伐
    Id: 90239
    精錬祭 ファントムウルフ討伐
    Info: 対象となっているモンスター
    ファントムウルフ」を討伐する。
     
    [対象マップ]
    灰色狼の森 02
     
    [完了条件]
    会場「久遠のグラストヘイム」にいる
    「ハインリヒ(座標:154,100)」に
    報告する。
    Quickinfo: モンスター討伐
    Id: 90240
    精錬祭 シゲリン討伐
    Info: 対象となっているモンスター
    シゲリン」を討伐する。
     
    [対象マップ]
    灰色狼の森 02
     
    [完了条件]
    会場「久遠のグラストヘイム」にいる
    「ハインリヒ(座標:154,100)」に
    報告する。
    Quickinfo: モンスター討伐
    Id: 90241
    精錬祭 裏切った神殿ガード討伐
    Info: 対象となっているモンスター
    裏切った神殿ガード」を討伐する。
     
    [対象マップ]
    メモリアルダンジョン 聖域セスルムニル
     
    [完了条件]
    会場「久遠のグラストヘイム」にいる
    「ハインリヒ(座標:154,100)」に
    報告する。
    Quickinfo: モンスター討伐
    Id: 90242
    精錬祭 エリートハートハンター討伐
    Info: 対象となっているモンスター
    エリートハートハンター」を討伐する。
     
    [対象マップ]
    メモリアルダンジョン 聖域セスルムニル
     
    [完了条件]
    会場「久遠のグラストヘイム」にいる
    「ハインリヒ(座標:154,100)」に
    報告する。
    Quickinfo: モンスター討伐
    Id: 90244
    精錬祭 変異キメラアミテラ討伐
    Info: 対象となっているモンスター
    変異キメラアミテラ」を討伐する。
     
    [対象マップ]
    廃棄実験所アミシティア 01
     
    [完了条件]
    会場「久遠のグラストヘイム」にいる
    「ハインリヒ(座標:154,100)」に
    報告する。
    Quickinfo: モンスター討伐
    Id: 90245
    精錬祭 変異キメラヴァニラクス討伐
    Info: 対象となっているモンスター
    変異キメラヴァニラクス」を討伐する。
     
    [対象マップ]
    廃棄実験所アミシティア 01
     
    [完了条件]
    会場「久遠のグラストヘイム」にいる
    「ハインリヒ(座標:154,100)」に
    報告する。
    Quickinfo: モンスター討伐
    Id: 90246
    精錬祭 変異キメラガレンシス討伐
    Info: 対象となっているモンスター
    変異キメラガレンシス」を討伐する。
     
    [対象マップ]
    廃棄実験所アミシティア 02
     
    [完了条件]
    会場「久遠のグラストヘイム」にいる
    「ハインリヒ(座標:154,100)」に
    報告する。
    Quickinfo: モンスター討伐
    Id: 90247
    精錬祭 変異キメララーヴァ討伐
    Info: 対象となっているモンスター
    変異キメララーヴァ」を討伐する。
     
    [対象マップ]
    廃棄実験所アミシティア 02
     
    [完了条件]
    会場「久遠のグラストヘイム」にいる
    「ハインリヒ(座標:154,100)」に
    報告する。
    Quickinfo: モンスター討伐
    Id: 90248
    精錬祭 興奮したダスティネス討伐
    Info: 対象となっているモンスター
    興奮したダスティネス」を討伐する。
     
    [対象マップ]
    メモリアルダンジョン 飛行船墜落地
     
    [完了条件]
    会場「久遠のグラストヘイム」にいる
    「ハインリヒ(座標:154,100)」に
    報告する。
    Quickinfo: モンスター討伐
    Id: 90249
    精錬祭 溶解したポリン討伐
    Info: 対象となっているモンスター
    溶解したポリン」を討伐する。
     
    [対象マップ]
    メモリアルダンジョン 飛行船墜落地
     
    [完了条件]
    会場「久遠のグラストヘイム」にいる
    「ハインリヒ(座標:154,100)」に
    報告する。
    Quickinfo: モンスター討伐
    Id: 90250
    精錬祭 真夜中のアルヒ討伐
    Info: 対象となっているモンスター
    真夜中のアルヒ」を討伐する。
     
    [対象マップ]
    メモリアルダンジョン ゲフェン夜間闘技場
     
    [完了条件]
    会場「久遠のグラストヘイム」にいる
    「ハインリヒ(座標:154,100)」に
    報告する。
    Quickinfo: モンスター討伐
    Id: 90251
    精錬祭 真夜中の黒魔討伐
    Info: 対象となっているモンスター
    真夜中の黒魔」を討伐する。
     
    [対象マップ]
    メモリアルダンジョン ゲフェン夜間闘技場
     
    [完了条件]
    会場「久遠のグラストヘイム」にいる
    「ハインリヒ(座標:154,100)」に
    報告する。
    Quickinfo: モンスター討伐



    Map
    Spoiler


    apr_rui3_11 - 廃亡遺跡群Lv.3【第11幕 万魔の城】

    Music: bgm\182.mp3
    Maintitle: 第11幕 万魔の城 Subtitle: 廃亡遺跡群Lv.3
    BackgroundBmp: dungeon
    apr_jail_2 - 廃亡遺跡群Lv.3【監獄】

    Music: bgm\168.mp3
    Maintitle: 監獄 Subtitle: 廃亡遺跡群Lv.3
    BackgroundBmp: dungeon
    apr_vault_2 - 廃亡遺跡群Lv.3【宝物庫】

    Music: bgm\106.mp3
    Maintitle: 宝物庫 Subtitle: 廃亡遺跡群Lv.3
    BackgroundBmp: dungeon



    SignBoard
    Spoiler


    izlude 167, 136: カード消去
    apr_rui3_s 63, 82: 探索開始
    apr_rui3_s 54, 70: 探索の記録と称号
    apr_rui3_s 70, 79: 遺跡群の報酬
    apr_rui3_s 63, 43: 遺跡群の出口
    apr_rui3_s 54, 53: 倉庫【40Zeny】
    apr_rui3_s 55, 76: 遺跡群の各種説明
    apr_rui3_s 73, 74: 従者の斡旋
    apr_rui3_g 183, 290: Lv.3 ゴール!!
    apr_rui3_g 188, 272: 最後の転職
    apr_rui3_s 70, 52: 暗号解読



    Item
    Spoiler


    Id: (102274)

    よもぎ餅の名刺
    モンスター「よもぎ餅」
    から頂戴した名刺。
    可愛いイラスト入りで
    自己アピールにも
    余念が無い。
    ―――――――――――――
    使用すると、
    [インベナム]Lv1の
    効果発動
    ―――――――――――――
    重量 : 1
    ====== auto-parsed ======
    Weight : 1

    Id: (102276)

    狸の名刺
    モンスター「狸」
    から頂戴した名刺。
    可愛いイラスト入りで
    自己アピールにも
    余念が無い。
    ―――――――――――――
    使用すると、
    [ハイディング]Lv1の
    効果発動
    ―――――――――――――
    重量 : 1
    ====== auto-parsed ======
    Weight : 1

    Id: (102291)

    ドッフルギャンガフフフフフフフフの名刺
    モンスター「ドッフルギャ
    ンガフフフフフフフフ」
    から頂戴した名刺。
    素敵なイラスト入りで
    自己アピールにも
    余念が無い。
    ―――――――――――――
    使用すると、
    [スパイラルピアース]Lv5の
    効果発動
    ―――――――――――――
    重量 : 1
    ====== auto-parsed ======
    Weight : 1

    Id: (200250)

    [2023]復刻コスたまの箱(Season2)
    [復刻コスたま引換券
    (Season2)]が
    1個入っている箱。
    ―――――――――――――
    [復刻コスたま引換券
    (Season2)]:
    ・イズルード(izlude)
    座標(129 118)
    にいるNPC「プレミィ」に
    持って行こう

    ―――――――――――――
    [復刻コスたま引換券
    (Season2)]は
    箱を開けてから2208時間後に
    自動的に消滅します

    ―――――――――――――
    このアイテムの利用期間は
    2023年7月25日(火)
    定期メンテナンス開始
    までとなります

    利用期間終了後に箱を
    あけた場合は
    何も出現しません
    ―――――――――――――
    [[2023]復刻コスたまの箱
    (Season2)]は
    倉庫への移動のみ可能です

    ―――――――――――――
    重量 : 0
    ====== auto-parsed ======
    Weight : 0

    Id: (200251)

    [2023]復刻コスたま引換券(Season2)11個の箱
    [復刻コスたま引換券
    (Season2)]が
    11個入っている箱。
    ―――――――――――――
    [復刻コスたま引換券
    (Season2)]:
    ・イズルード(izlude)
    座標(129 118)
    にいるNPC「プレミィ」に
    持って行こう

    ―――――――――――――
    [復刻コスたま引換券
    (Season2)]は
    箱を開けてから2208時間後に
    自動的に消滅します

    ―――――――――――――
    このアイテムの利用期間は
    2023年7月25日(火)
    定期メンテナンス開始
    までとなります

    利用期間終了後に箱を
    あけた場合は
    何も出現しません
    ―――――――――――――
    [[2023]復刻コスたま引換券
    (Season2)11個の箱]は
    倉庫への移動のみ可能です

    ―――――――――――――
    重量 : 0
    ====== auto-parsed ======
    Weight : 0

    Id: (200302)

    キューペットボックス抽選券交換チケットの箱
    [キューペットボックス
    抽選券交換チケット]が
    1個入っている箱。
    ―――――――――――――
    [キューペットボックス
    抽選券交換チケット]:
    ・イズルード(izlude)
    座標(150 142)にいるNPC
    「ミスティア」
    に持って行こう

    ―――――――――――――
    [キューペットボックス
    抽選券交換チケットの箱]は
    倉庫への移動のみ可能です

    ―――――――――――――
    重量 : 0
    ====== auto-parsed ======
    Weight : 0

    Id: (400108)

    [衣装] 運命のルーレット帽
    「運命」という
    ルーレットを廻し
    輝く未来を手にした者だけが
    頭上に頂くことができる
    伝説の帽子。
    ―――――――――――――
    [[衣装] 運命の
    ルーレット帽]は
    NPC売却・倉庫への移動のみ
    可能です

    ―――――――――――――
    系列 : 衣装
    位置 : 上段
    属性 : - スロット : 0
    Def : 0 Mdef : 0
    精錬 : 不可 破損 : しない
    重量 : 0
    要求レベル : 1
    装備 : 全ての職業
    ====== auto-parsed ======
    Itemclass : Costume
    Location : Upper
    Defense : 0
    MDef : 0
    Weight : 0
    Required Level : 1

    Id: (480055)

    [衣装] 羽ばたく熾天使の翼
    熾天使の力を象徴する
    赤く光る気高い翼を
    模して作られた
    羽ばたく衣装用の翼。
    ―――――――――――――
    キャラクターに
    グラフィックが反映される

    ―――――――――――――
    系列 : 衣装
    位置 : 肩にかける物
    属性 : - スロット : 0
    Def : 0 Mdef : 0
    精錬 : 不可 破損 : しない
    重量 : 0
    要求レベル : 1
    装備 : 全ての職業
    ====== auto-parsed ======
    Itemclass : Costume
    Defense : 0
    MDef : 0
    Weight : 0
    Required Level : 1

    Id: (480282)

    [衣装] 古代龍の魔槍
    古龍ジラントの槍によく似た
    衣装用の魔槍。
    ジラントが所持する
    七つの魔法具の一つでは
    ないかといわれている。
    ―――――――――――――
    キャラクターに
    グラフィックが反映される

    ―――――――――――――
    系列 : 衣装
    位置 : 肩にかける物
    属性 : - スロット : 0
    Def : 0 Mdef : 0
    精錬 : 不可 破損 : しない
    重量 : 0
    要求レベル : 1
    装備 : 全ての職業
    ====== auto-parsed ======
    Itemclass : Costume
    Defense : 0
    MDef : 0
    Weight : 0
    Required Level : 1

    Id: (1001193)

    復刻コスたま引換券(Season2)
    「プレミィ」に渡すと
    復刻コスたまと
    交換してもらえる引換券。
    ―――――――――――――
    [復刻コスたま引換券
    (Season2)]:
    ・イズルード(izlude)
    座標(129 118)
    にいるNPC「プレミィ」に
    持って行こう

    ―――――――――――――
    このアイテムの利用期間は
    2023年7月25日(火)
    定期メンテナンス開始
    までとなります

    ―――――――――――――
    [復刻コスたま引換券
    (Season2)]は
    倉庫への移動のみ可能です

    ―――――――――――――
    重量 : 0
    ====== auto-parsed ======
    Weight : 0

    Id: (1001279)

    キューペットボックス抽選券交換チケット
    対象のキューペット
    ボックス抽選券の中から
    好きなアイテムを
    選んで交換できるチケット。
    ―――――――――――――
    [キューペットボックス
    抽選券交換チケット]:
    ・イズルード(izlude)
    座標(150 142)にいるNPC
    「ミスティア」
    に持って行こう

    ―――――――――――――
    ・対象アイテム
    キューペットボックス
    抽選券I
    キューペットボックス
    抽選券II
    ―――――――――――――
    [キューペットボックス
    抽選券交換チケット]は
    倉庫への移動のみ可能です

    ―――――――――――――
    重量 : 0
    ====== auto-parsed ======
    Weight : 0

    Id: (1001281)

    カード消去依頼書
    カード消去の見積もりが
    書かれた依頼書。
    プロの技術で
    安心・安全・丁寧に
    カードスロットから
    カードを除去します。
    ※1枚につき1スロット
    までとなります。

    ―――――――――――――
    [カード消去依頼書]:
    ・イズルード(izlude)
    座標(167 136)にいるNPC
    「高圧洗浄型ベータ」に
    持って行こう

    ―――――――――――――
    重量 : 0
    ====== auto-parsed ======
    Weight : 0

    Id: (1001284)

    テデデッンバドレベ
    並行世界に存在する
    結婚式の時、
    女性が着る白いドレス。
    真偽のほどは不明だが
    次元を超える何者かが
    持ち込んだらしい。
    ―――――――――――――
    重量 : 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1001285)

    ニンヘン
    並行世界に存在する
    赤い色の野菜。
    甘くて特異な香りがあり、
    おかずの材料に使う。
    HPは回復してあげない。
    真偽のほどは不明だが
    次元を超える何者かが
    持ち込んだらしい。
    ―――――――――――――
    重量 : 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1001286)

    止めないハート
    並行世界に存在する
    不死の力を持っていて、
    止めなければ
    ずっと動き続ける心臓。
    真偽のほどは不明だが
    次元を超える何者かが
    持ち込んだらしい。
    ―――――――――――――
    重量 : 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1001287)

    ヌラベ玉
    並行世界に存在する
    ガラスで作った小さな玉。
    いたずらっ子たちが
    遊びに使うおもちゃ。
    真偽のほどは不明だが
    次元を超える何者かが
    持ち込んだらしい。
    ―――――――――――――
    重量 : 1
    ====== auto-parsed ======
    Weight : 1

    Id: (1001288)

    狂気のポーション
    並行世界に存在する
    服用すると血が騒ぎ出し、
    暴れたくなる危険な薬。
    真偽のほどは不明だが
    次元を超える何者かが
    持ち込んだらしい。
    ―――――――――――――
    重量 : 1
    ====== auto-parsed ======
    Weight : 1



    Card
    Spoiler


    Id: 102274

    Id: 102276

    Id: 102291



    Changed
    MsgStringTable
    Spoiler


    ●特定商取引法に関する事項\n商品名:%s\n数量 :%d個\n価格 :%s ShopPoint\n 対価の支払の時期及び方法: 購入時・所持ShopPointによるお支払い\n提供時期: 即時(キャンセル・解除はできません)\n提供期間(コスたまSpringPartyV):2023年4月4日(火)定期メンテナンス終了~2023年5月2日(火)定期メンテナンス開始\n提供期間(復刻コスたま2023 Season12):2023年1月244月25日(火)定期メンテナンス終了~2023年47月25日(火)定期メンテナンス開始\n提供期間(上記以外のアイテム):該当なし\n\n本当に購入しますか?



    Quest
    Spoiler


    Id: 98287
    精錬祭 故障した庭師ベータ討伐
    Info: 対象となっているモンスター
    ベルポルテ故障した庭師ベータ」を討伐する。
     
    [対象マップ]
    メモリアルダンジョン 水上植物園
     
    [完了条件]
    会場「久遠のグラストヘイム」にいる
    「ハインリヒ(座標:154,100)」に
    報告する。
    Quickinfo: モンスター討伐
    Id: 98288
    精錬祭 パピラ討伐
    Info: 対象となっているモンスター
    ブルーアリエスパピラ」を討伐する。
     
    [対象マップ]
    メモリアルダンジョン 水上植物園
     
    [完了条件]
    会場「久遠のグラストヘイム」にいる
    「ハインリヒ(座標:154,100)」に
    報告する。
    Quickinfo: モンスター討伐



    Map
    Spoiler


    apr_forge1 - 隠された花園

    Music: bgm\178.mp3
    Maintitle: 賢者のアトリエ Subtitle:
    BackgroundBmp: village_s2
    apr_forge2 - 隠された花園

    Music: bgm\178.mp3
    Maintitle: 賢者のアトリエ Subtitle:
    BackgroundBmp: village_s2
    apr_forge3 - 隠された花園

    Music: bgm\178.mp3
    Maintitle: 賢者のアトリエ Subtitle:
    BackgroundBmp: village_s2
    apr_forge4 - 隠された花園

    Music: bgm\178.mp3
    Maintitle: 賢者のアトリエ Subtitle:
    BackgroundBmp: village_s2
    apr_forge5 - 隠された花園

    Music: bgm\178.mp3
    Maintitle: 賢者のアトリエ Subtitle:
    BackgroundBmp: village_s2
    apr_jail_1 - 廃亡遺跡群Lv.2【監獄】

    Music: bgm\168.mp3
    Maintitle: 監獄 Subtitle: 廃亡遺跡群Lv.2
    BackgroundBmp: dungeon
    apr_main1 - 古の騎士団01

    Music: bgm\44.mp3
    Maintitle: 久遠のグラストヘイム Subtitle:
    BackgroundBmp: village_s2
    apr_rui2_1 - 迷宮の森 03

    Music: bgm\16.mp3
    Maintitle: 第1層 装具点検 Subtitle: 廃亡遺跡群Lv.2
    BackgroundBmp: dungeon
    apr_rui2_10 - 廃亡遺跡群Lv.2【第9層 万里走破】

    Music: bgm\159.mp3
    Maintitle: 第9層 万里走破 Subtitle: 廃亡遺跡群Lv.2
    BackgroundBmp: dungeon
    apr_rui2_11 - タナトスタワー上層部

    Music: bgm\108.mp3
    Maintitle: 第10層 戯言遊戯 Subtitle: 廃亡遺跡群Lv.2
    BackgroundBmp: dungeon
    apr_rui2_12 - アリーナ待機室

    Music: bgm\52.mp3
    Maintitle: 第10層 戯言遊戯 Subtitle: 廃亡遺跡群Lv.2
    BackgroundBmp: dungeon
    apr_rui2_13 - タナトスタワー上層部

    Music: bgm\108.mp3
    Maintitle: 第11層 難行苛烈 Subtitle: 廃亡遺跡群Lv.2
    BackgroundBmp: dungeon
    apr_rui2_14 - タナトスタワー上層部

    Music: bgm\108.mp3
    Maintitle: 第11層 難行苛烈 Subtitle: 廃亡遺跡群Lv.2
    BackgroundBmp: dungeon
    apr_rui2_2 - 悪夢のジターバグ

    Music: bgm\160.mp3
    Maintitle: 第2層 穢身喧呼 Subtitle: 廃亡遺跡群Lv.2
    BackgroundBmp: dungeon
    apr_rui2_3 - エンドレスタワー 1層(1~25F)

    Music: bgm\125.mp3
    Maintitle: 第3層 穿孔多難 Subtitle: 廃亡遺跡群Lv.2
    BackgroundBmp: dungeon
    apr_rui2_4 - 歪んだ迷宮の森

    Music: bgm\16.mp3
    Maintitle: 第4層 魍魎跋扈 Subtitle: 廃亡遺跡群Lv.2
    BackgroundBmp: dungeon
    apr_rui2_5 - エンドレスタワー 1層(1~25F)

    Music: bgm\125.mp3
    Maintitle: 第5層 百鬼夜行 Subtitle: 廃亡遺跡群Lv.2
    BackgroundBmp: dungeon
    apr_rui2_6 - アリーナ待機室

    Music: bgm\52.mp3
    Maintitle: 第6層 絢爛賭場 Subtitle: 廃亡遺跡群Lv.2
    BackgroundBmp: dungeon
    apr_rui2_7 - アリーナ待機室

    Music: bgm\52.mp3
    Maintitle: 第6層 絢爛賭場 Subtitle: 廃亡遺跡群Lv.2
    BackgroundBmp: dungeon
    apr_rui2_8 - 悪夢のジターバグ

    Music: bgm\160.mp3
    Maintitle: 第7層 幻怪市庭 Subtitle: 廃亡遺跡群Lv.2
    BackgroundBmp: dungeon
    apr_rui2_9 - エンドレスタワー 1層(1~25F)

    Music: bgm\125.mp3
    Maintitle: 第8層 幽暗夢遊 Subtitle: 廃亡遺跡群Lv.2
    BackgroundBmp: dungeon
    apr_rui2_g - ヴァルキリー神殿

    Music: bgm\09.mp3
    Maintitle: 因果極致 Subtitle: 廃亡遺跡群Lv.2
    BackgroundBmp: dungeon
    apr_rui2_s - エンドレスタワー 覇王の間

    Music: bgm\125.mp3
    Maintitle: 淵源門 Subtitle: 廃亡遺跡群Lv.2
    BackgroundBmp: dungeon
    apr_ruins_g - ピラミッドダンジョン B3F

    Music: bgm\22.mp3
    Maintitle: 昏倒ニュクス Subtitle: 廃亡遺跡群
    BackgroundBmp: dungeon
    apr_ruins_s - 不思議な空間前

    Music: bgm\07.mp3
    Maintitle: 醒覚ヘオース Subtitle: 廃亡遺跡群
    BackgroundBmp: dungeon
    apr_ruins1 - 迷宮の森 03

    Music: bgm\16.mp3
    Maintitle: 門出デフテーラ Subtitle: 廃亡遺跡群
    BackgroundBmp: dungeon
    apr_ruins2 - 歪んだ迷宮の森

    Music: bgm\16.mp3
    Maintitle: 旗行列トゥリーティ Subtitle: 廃亡遺跡群
    BackgroundBmp: dungeon
    apr_ruins3 - 廃亡遺跡群【前哨テタールティ】

    Music: bgm\50.mp3
    Maintitle: 前哨テタールティ Subtitle: 廃亡遺跡群
    BackgroundBmp: dungeon
    apr_ruins4 - エンドレスタワー 1層(1~25F)

    Music: bgm\125.mp3
    Maintitle: 先鋭ペンプティ Subtitle: 廃亡遺跡群
    BackgroundBmp: dungeon
    apr_ruins5 - タナトスタワー上層部

    Music: bgm\108.mp3
    Maintitle: 雄飛パラスケヴィ Subtitle: 廃亡遺跡群
    BackgroundBmp: dungeon
    apr_ruins6 - エンドレスタワー 1層(1~25F)

    Music: bgm\125.mp3
    Maintitle: 縦走サーヴァト Subtitle: 廃亡遺跡群
    BackgroundBmp: dungeon
    apr_ruins7 - 廃亡遺跡群【激闘キリアキ】

    Music: bgm\159.mp3
    Maintitle: 激闘キリアキ Subtitle: 廃亡遺跡群
    BackgroundBmp: dungeon
    apr_vault_1 - 廃亡遺跡群Lv.2【宝物庫】

    Music: bgm\106.mp3
    Maintitle: 宝物庫 Subtitle: 廃亡遺跡群Lv.2
    BackgroundBmp: dungeon
    gef_fild14 - ゲフェンフィールド 14(オーク西の村)

    Music: bgm\64.mp3
    Maintitle: オーク西の村 Subtitle: 兄貴村こと
    BackgroundBmp: field
    apr_rui3_7 - 廃亡遺跡群Lv.3【第7幕 異国のバザール】アリーナ待機室

    Music: bgm\18152.mp3
    Maintitle: 第7幕 異国のバザール Subtitle: 廃亡遺跡群Lv.3
    BackgroundBmp: dungeon
    apr_rui3_2 - 廃亡遺跡群Lv.3【第2幕 崩落した地下道】トンネル

    Music: bgm\16421.mp3
    Maintitle: 第2幕 崩落した地下道 Subtitle: 廃亡遺跡群Lv.3
    BackgroundBmp: dungeon
    apr_rui3_8 - 廃亡遺跡群Lv.3【第8幕 瘴気満ちる森】歪んだ迷宮の森

    Music: bgm\176.mp3
    Maintitle: 第8幕 瘴気満ちる森 Subtitle: 廃亡遺跡群Lv.3
    BackgroundBmp: dungeon
    apr_rui3_10 - 廃亡遺跡群Lv.3【第10幕 忘れられたヘラの神殿

    Music: bgm\15902.mp3
    Maintitle: 第10幕 忘れられた神殿 Subtitle: 廃亡遺跡群Lv.3
    BackgroundBmp: dungeon
    apr_rui3_9 - 廃亡遺跡群Lv.3【第9幕 神殿への道】タナトスタワー上層部

    Music: bgm\1085.mp3
    Maintitle: 第9幕 神殿への道 Subtitle: 廃亡遺跡群Lv.3
    BackgroundBmp: dungeon
    apr_rui3_1 - 廃亡遺跡群Lv.3【第1幕 伝説の幕開け】迷宮の森 03

    Music: bgm\1846.mp3
    Maintitle: 第1幕 伝説の幕開け Subtitle: 廃亡遺跡群Lv.3
    BackgroundBmp: dungeon
    apr_rui3_5 - 廃亡遺跡群Lv.3【第5幕 眩暈の森

    Music: bgm\1461.mp3
    Maintitle: 第5幕 眩暈の森 Subtitle: 廃亡遺跡群Lv.3
    BackgroundBmp: dungeon
    apr_rui3_4 - 廃亡遺跡群Lv.3【第4幕 呪われた村】悪夢のジターバグ

    Music: bgm\1860.mp3
    Maintitle: 第4幕 呪われた村 Subtitle: 廃亡遺跡群Lv.3
    BackgroundBmp: dungeon
    apr_rui3_6 - 廃亡遺跡群Lv.3【第6幕 天に仇なす魔塔】エンドレスタワー 1層(1~25F)

    Music: bgm\1025.mp3
    Maintitle: 第6幕 天に仇なす魔塔 Subtitle: 廃亡遺跡群Lv.3
    BackgroundBmp: dungeon
    apr_sanc_2 - 廃亡遺跡群Lv.3【転職寺院ダンマ】聖カピトーリナ修道院

    Music: bgm\1028.mp3
    Maintitle: 転職神殿ダンマ Subtitle: 廃亡遺跡群Lv.3
    BackgroundBmp: dungeon
    apr_rui3_g - 廃亡遺跡群Lv.3【つむがれた伝説】水上植物園オルトゥス・アクア

    Music: bgm\1769.mp3
    Maintitle: つむがれた伝説 Subtitle: 廃亡遺跡群Lv.3
    BackgroundBmp: dungeon
    apr_rui3_s - 廃亡遺跡群Lv.3【はじまりは酒場】銃弾に乗った猫亭

    Music: bgm\175.mp3
    Maintitle: はじまりは酒場 Subtitle: 廃亡遺跡群Lv.3
    BackgroundBmp: dungeon
    apr_rui3_3 - 廃亡遺跡群Lv.3【第3幕 乱れし狭間】無限の空間(入口)

    Music: bgm\18395.mp3
    Maintitle: 第3幕 乱れし狭間 Subtitle: 廃亡遺跡群Lv.3
    BackgroundBmp: dungeon



    Item
    Spoiler


    Id: (27127)

    古王グローザカード
    MaxSP - 50%
    ―――――――――――――
    物理攻撃で
    与えるダメージ + 10%
    ―――――――――――――
    物理攻撃時、
    人間・竜形モンスターに
    与えるダメージ + 50%
    ―――――――――――――
    [シンソウの王]と
    共に装備時、追加で
    物理攻撃時、
    ドラム形プレイヤーに
    与えるダメージ + 50%
    ―――――――――――――
    [覚醒深淵の王の指輪]と
    共に装備時、
    靴の精錬値が1上がる度に
    追加で
    Str + 10 , Vit + 3
    ―――――――――――――
    [悠遠なる天上の都]と
    共に装備時、追加で
    [神力]状態になる
    確率が上昇
    ―――――――――――――
    [
    大鷲の眼光]と共に装備時、
    [古王グローザカード]の
    効果が発動しない
    ―――――――――――――
    [大鷲の眼光]、
    [シンソウの王]と
    共に装備時、追加で
    [古王グローザカード]と
    [シンソウの王]の
    セット効果が発動しない
    ―――――――――――――
    [大鷲の眼光]、
    [覚醒深淵の王の指輪]と
    共に装備時、追加で
    [古王グローザカード]と
    [覚醒深淵の王の指輪]の
    セット効果が発動しない
    ―――――――――――――
    系列 : カード
    装備 : 靴
    重量 : 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Shoes
    Weight : 1

    Id: (27128)

    深層の古王グローザカード
    Atk + 100
    ―――――――――――――
    精錬値が1上がる度に追加で
    Atk + 10
    ―――――――――――――
    絶対に石化・凍結状態に
    ならない
    ―――――――――――――
    [シンソウの王]と
    共に装備時、追加で
    [クローキングエクシード]
    Lv3使用可能
    ―――――――――――――
    [覚醒深淵の王の指輪]と
    共に装備時、追加で
    物理攻撃命中時、
    敵に与えたダメージの2%を
    HPとして吸収
    BaseLvが1上がる度に
    Atk + 1
    ―――――――――――――
    [悠遠なる天上の都]と
    共に装備時、追加で
    物理攻撃命中時、
    敵に与えたダメージの2%を
    HPとして吸収
    ―――――――――――――
    系列 : カード
    装備 : 兜
    重量 : 1
    ====== auto-parsed ======
    Itemclass : Card
    Compound on : Headgear
    Weight : 1

    Id: (29371)

    真理の解放
    魔法攻撃命中時、
    一定確率で10秒間、
    完全回避 + 100
    魔法攻撃時、
    ボスモンスターに
    与えるダメージ + 100%
    モンスター
    [カトリーヌ=ケイロン]
    (ハイウィザード)に変身
    ―――――――――――――
    [森羅万象の指輪]と
    共に装備時、追加で
    風・聖・無属性
    魔法攻撃で
    与えるダメージ + 50%
    ―――――――――――――
    [森羅万象の指輪]と
    共に装備時、
    固定詠唱時間 - 70%
    ―――――――――――――
    [フェアリーオブエデン]と
    共に装備時、追加で
    攻撃速度 + 10%
    スキルディレイ - 25%
    ―――――――――――――
    ウォーロック系が装備時、
    [ゲフェニア 氷の魔道具]と
    共に装備時、追加で
    ジェムストーンを消費する
    一部のスキルを
    ジェムストーン無しで
    使用できる
    ―――――――――――――
    ウォーロック系が装備時、
    [精神拡張リング]と
    共に装備時、追加で
    全ての種族のMdef 100%無視
    ―――――――――――――
    ウォーロック系が装備時、
    [リングオブパズズ]と
    共に装備時、追加で
    [クリムゾンロック]の
    消費SP - 50
    [クリムゾンロック]の
    再使用待機時間 - 2秒
    ―――――――――――――
    ソウルリーパーが装備時、
    [スカルリング]と
    共に装備時、追加で
    [ファイアーウォール]Lv10
    使用可能
    全ての種族のMdef 100%無視
    ―――――――――――――
    ソーサラー系が装備時、
    [知覚増幅リング]と
    共に装備時、追加で
    全ての種族のMdef 100%無視
    ―――――――――――――
    ロイヤルガード系が装備時、
    [審判の天秤]と
    共に装備時、追加で
    魔法攻撃命中時、
    3秒間、
    [レイオブジェネシス]
    使用時、
    自分にオートスペル
    [ハイネスヒール]Lv3発動
    ―――――――――――――
    アークビショップ系が
    装備時、
    [崇拝の指輪]と
    共に装備時、追加で
    全ての種族のMdef 100%無視
    ―――――――――――――
    [森羅万象]と
    共に装備時、追加で
    [真理の解放]の
    発動確率が上昇
    ―――――――――――――
    ミンストレル系、
    ワンダラー系が装備時、
    [メタルピック]と
    共に装備時、追加で
    [メタリックサウンド]の
    再使用待機時間 - 0.2秒
    ―――――――――――――
    [シンボルオブエデン]と
    共に装備時、追加で
    魔法攻撃で
    与えるダメージ + 15%
    ―――――――――――――
    [潜在解放
    (アークメイジI)]と
    共に装備時、
    [オールブルーム]、
    [クリスタルインパクト]、
    [ディストラクティブ
    ハリケーン]、
    [バイオレントクエイク]、
    [クリムゾンアロー]、
    [フローズンスラッシュ]、
    [ストームキャノン]、
    [ロックダウン]の
    固定詠唱時間 - 1秒
    ―――――――――――――
    [潜在解放
    (エレメンタル
    マスターI)]
    共に装備時、
    [コンフラグレーション]、
    [ダイヤモンドストーム]、
    [ライトニングランド]、
    [テラドライブ]、
    [ベナムスワンプ]の
    固定詠唱時間 - 0.5秒
    ―――――――――――――
    [潜在解放
    (カーディナルI)]と
    共に装備時、
    [アルビトリウム]、
    [ニューマティックプロセラ]
    [フレーメン]の
    固定詠唱時間 - 0.5秒
    ―――――――――――――
    [潜在解放
    (カーディナルII)]と
    共に装備時、追加で
    [アルビトリウム]の
    再使用待機時間 - 0.5秒
    ―――――――――――――
    [潜在解放
    (アークメイジII)]と
    共に装備時、追加で
    [フローズンスラッシュ]、
    [ロックダウン]の
    再使用待機時間 - 0.3秒
    ―――――――――――――
    [潜在解放
    (エレメンタルマスターII)]
    と共に装備時、追加で
    [ダイヤモンドストーム]、
    [テラドライブ]の
    再使用待機時間 - 0.5秒

    Id: (29509)

    豪傑
    物理攻撃命中時、
    一定確率で10秒間、
    完全回避 + 100
    物理攻撃時、
    ボスモンスターに
    与えるダメージ + 100%
    ―――――――――――――
    [森羅万象の指輪]と
    共に装備時、追加で
    スキルディレイ - 15%
    遠距離物理攻撃で
    与えるダメージ + 25%
    ―――――――――――――
    [森羅万象]と
    共に装備時、追加で
    [豪傑]の
    発動確率が上昇
    ―――――――――――――
    修羅系が装備時、
    [辰戌の腕輪]と
    共に装備時、追加で
    [天羅地網]の
    再使用待機時間 - 0.2秒
    [天羅地網]使用時、
    3秒間、完全回避 + 100
    ―――――――――――――
    [剛勇無双の神輿]と
    共に装備時、追加で
    武器攻撃力 + 30%
    必中攻撃 + 25%
    ―――――――――――――
    レンジャー系が装備時、
    [リングオブ
    ケリュネイア]と
    共に装備時、追加で
    全てのモンスターに対し、
    サイズによる武器ダメージの
    ペナルティが発生しない
    [エイムドボルト]の
    再使用待機時間 - 0.25秒
    ―――――――――――――
    ミンストレル系、
    ワンダラー系が装備時、
    [トラベラーリング]と
    共に装備時、追加で
    全てのモンスターに対し、
    サイズによる武器ダメージの
    ペナルティが発生しない
    [シビアレインストーム]
    使用時、
    一定確率で20秒間、
    [アンリミット]Lv5
    状態になる
    装備解除時、
    [アンリミット]を解除する
    ―――――――――――――
    [潜在解放
    (アビスチェイサーI)]と
    共に装備時、追加で
    [チェーンリアクション
    ショット]、
    [フレンジショット]の
    再使用待機時間 - 0.3秒
    ―――――――――――――
    [潜在解放
    (インクイジターI)]と
    共に装備時、追加で
    [炎火滅魔神弾]の
    再使用待機時間 - 0.2秒
    [爆火神弾]の
    再使用待機時間 - 0.1秒
    ―――――――――――――
    [潜在解放
    (インペリアルガードI)]と
    共に装備時、追加で
    [オーバースラッシュ]、
    [グランドジャッジメント]
    [シールドシューティング]
    の再使用待機時間 - 0.3秒
    ―――――――――――――
    [潜在解放
    (ウィンドホークI)]と
    共に装備時、
    [クレッシブボルト]、
    [ゲイルストーム]の
    固定詠唱時間 - 0.5秒
    ―――――――――――――
    [潜在解放
    (シャドウクロスI)]と
    共に装備時、追加で
    [サベージインパクト]の
    再使用待機時間 - 0.3秒
    ―――――――――――――
    [潜在解放
    (ドラゴンナイトI)]と
    共に装備時、追加で
    [ハックアンドスラッシャー]
    の再使用待機時間 - 0.5秒
    ―――――――――――――
    [潜在解放
    (トルバドゥールI)]と
    共に装備時、
    [リズムシューティング]、
    [ロゼブロッサム]の
    固定詠唱時間 - 0.5秒
    ―――――――――――――
    [潜在解放
    (トルヴェールI)]と
    共に装備時、
    [リズムシューティング]、
    [ロゼブロッサム]の
    固定詠唱時間 - 0.5秒
    ―――――――――――――
    [潜在解放
    (バイオロI)]と
    共に装備時、
    [アシディファイド
    ゾーン(火)]、
    [アシディファイド
    ゾーン(水)]、
    [アシディファイド
    ゾーン(風)]、
    [アシディファイド
    ゾーン(地)]の
    固定詠唱時間 - 0.5秒
    ―――――――――――――
    [潜在解放
    (マイスターI)]と
    共に装備時、追加で
    [アックスストンプ]、
    [ラッシュクエイク]の
    再使用待機時間 - 0.3秒
    ―――――――――――――
    [潜在解放
    (ドラゴンナイトII)]と
    共に装備時、追加で
    [マッドネスクラッシャー]
    の再使用待機時間 - 0.5秒
    ―――――――――――――
    [潜在解放
    (バイオロII)]と
    共に装備時、追加で
    [アシディファイド
    ゾーン(火)]、
    [アシディファイド
    ゾーン(水)]、
    [アシディファイド
    ゾーン(風)]、
    [アシディファイド
    ゾーン(地)]の
    再使用待機時間 - 0.3秒
    ―――――――――――――
    [潜在解放
    (カーディナルIII)]と
    共に装備時、追加で
    [エフィリゴ]、
    [ペティティオ]の
    再使用待機時間 - 0.3秒

    Id: (312031)

    潜在解放(アークメイジII)
    [真理の解放]と
    共に装備時、追加で
    [フローズンスラッシュ]、
    [ロックダウン]の
    再使用待機時間 - 0.3秒
    ====== auto-parsed ======
    Compound on : Enchant



  21. Added
    LapineDdukddakBox
    Spoiler



    Trumpet_Shell_K_Cube
    NeedCount: 1 NeedRefineMin: 9
    NeedSourceString: Trumpet Shell

    Source items





    Magic_Sword_Cube
    NeedCount: 1 NeedRefineMin: 9
    NeedSourceString: Magic Sword

    Source items



    Blue_Crystal_Staff_Cube
    NeedCount: 1 NeedRefineMin: 9
    NeedSourceString: Blue Crystal Staff

    Source items



    Saint_Hall_Cube
    NeedCount: 1 NeedRefineMin: 9
    NeedSourceString: Saint Hall

    Source items



    Illusion_Module_Mix
    NeedCount: 5 NeedRefineMin: 0
    NeedSourceString: Modification Module

    Source items




    Item
    Spoiler


    Id: (24449)

    Firebreath Shadow Weapon
    Một đôi găng tay giúp bộc lộ khả năng tiềm ẩn của người đeo.
    ________________________
    Tăng 3% sát thương vật lý tầm xa.
    ________________________
    Mỗi 1 độ tinh luyện:
    ATK +1, MATK +1
    _
    Tinh luyện +7:
    Tăng thêm 3% sát thương vật lý tầm xa.
    _
    Tinh luyện +9:
    Tăng thêm 4% sát thương vật lý tầm xa.
    ________________________
    Set Bonus
    Firebreath Shadow Weapon
    Firebreath Shadow Pendant
    Firebreath Shadow Earring
    Tăng % MaxHP và MaxSP theo tổng một nửa độ tinh luyện của bộ.
    _
    Set Bonus
    Firebreath Shadow Weapon
    uneknight Shield Shadow
    Tăng % ATK theo tổng độ tinh luyện của bộ.
    ________________________
    Nhóm: Trang bị bóng tối
    Vị trí: Vũ khí
    Nặng: 0
    Cấp độ yêu cầu: 99
    Nghề: Hiệp sĩ cổ ngữ
    Id: (24450)

    Firebreath Shadow Pendant
    Mặt dây chuyền có thể khai thác năng lực của người đeo.
    ________________________
    Tăng 5% sát thương kỹ năng Hơi Thở Rồng.
    ________________________
    Mỗi 1 độ tinh luyện:
    MaxHP +10
    _
    Mỗi 2 độ tinh luyện:
    Tăng thêm 2% sát thương kỹ năng Hơi Thở Rồng.
    ________________________
    Nhóm: Trang bị bóng tối
    Vị trí: Trang sức (phải)
    Nặng: 0
    Cấp độ yêu cầu: 99
    Nghề: Hiệp sĩ cổ ngữ
    Id: (24451)

    Firebreath Shadow Earring
    Một chiếc bông tai linh thiêng được cho là sẽ bảo vệ người đeo nó. Nó cũng giúp bộc lộ khả năng tiềm năng của người đeo.
    ________________________
    Giảm 2% SP của kỹ năng Hơi Thở Rồng.
    ________________________
    Mỗi 1 độ tinh luyện:
    MaxHP +10
    _
    Mỗi 2 độ tinh luyện:
    Giảm thêm 1% SP của kỹ năng Hơi Thở Rồng.
    ________________________
    Nhóm: Trang bị bóng tối
    Vị trí: Trang sức (phải)
    Nặng: 0
    Cấp độ yêu cầu: 99
    Nghề: Hiệp sĩ cổ ngữ
    Id: (24464)

    Tornado Shadow Armor
    Một bộ áo giáp được mặc trên áo giáp thông thường để tăng thêm phòng thủ. Cần một bộ hoàn chỉnh để kích hoạt đủ hiệu ứng.
    ________________________
    Tăng 5% sát thương kỹ năng Cơn Lốc Rìu.
    ________________________
    Mỗi 1 độ tinh luyện:
    MaxHP +10
    _
    Mỗi 2 độ tinh luyện:
    Tăng thêm 2% sát thương kỹ năng Cơn Lốc Rìu.
    ________________________
    Nhóm: Trang bị bóng tối
    Vị trí: Áo giáp
    Nặng: 0
    Cấp độ yêu cầu: 99
    Nghề: Thợ máy
    Id: (24465)

    Tornado Shadow Shield
    Một lớp giáp phủ bên ngoài đôi giày thường để tăng thêm khả năng phòng thủ. Có thể sử dụng đơn lẻ nhưng hiệu quả không cao.
    ________________________
    Tăng 3% sát thương vật lý lên mục tiêu có bất kì kích cỡ.
    ________________________
    Mỗi 1 độ tinh luyện:
    MaxHP +10
    _
    Tinh luyện +7:
    Tăng thêm 3% sát thương vật lý lên mục tiêu có bất kì kích cỡ.
    _
    Tinh luyện +9:
    Tăng thêm 4% sát thương vật lý lên mục tiêu có bất kì kích cỡ.
    ________________________
    Set Bonus
    Tornado Shadow Armor
    Tornado Shadow Shield
    Tornado Shadow Shoes
    Giảm thời gian delay kỹ năng bằng với tổng một nửa độ tinh luyện của bộ.
    _
    Set Bonus
    Tornado Shadow Shield
    Mechanic Shadow Weapon
    Xuyên 40% DEF toàn bộ chủng loài (trừ người chơi) và tăng bổ sung % theo tổng tinh luyện của bộ.
    ________________________
    Nhóm: Trang bị bóng tối
    Vị trí: Khiên
    Nặng: 0
    Cấp độ yêu cầu: 99
    Nghề: Thợ máy
    Id: (24466)

    Tornado Shadow Shoes
    Một đôi giày được mang phủ bên ngoài đôi giày thường để tăng thêm khả năng phòng thủ. Có sử dụng đơn lẻ, nhưng hiệu quả không cao.
    ________________________
    Giảm 2% SP tiêu hao từ kỹ năng Cơn Lốc Rìu.
    ________________________
    Mỗi 1 độ tinh luyện:
    MaxHP +10
    _
    Mỗi 2 độ tinh luyện:
    Giảm thêm 1% SP tiêu hao từ kỹ năng Cơn Lốc Rìu.
    ________________________
    Nhóm: Trang bị bóng tối
    Vị trí: Giày
    Nặng: 0
    Cấp độ yêu cầu: 99
    Nghề: Thợ máy
    Id: (24509)

    Reverberation Shadow Weapon
    Một đôi găng tay giúp bộc lộ khả năng tiềm ẩn của người đeo.
    ________________________
    Tăng 3% sát thương phép thuật thuộc tính Trung Tính.
    ________________________
    Mỗi 1 độ tinh luyện:
    ATK +1, MATK +1
    _
    Tinh luyện +7:
    Tăng thêm 3% sát thương phép thuật thuộc tính Trung Tính.
    _
    Tinh luyện +9:
    Tăng thêm 4% sát thương phép thuật thuộc tính Trung Tính.
    ________________________
    Set Bonus
    Reverberation Shadow Weapon
    Reverberation Shadow Pendant
    Reverberation Shadow Earring
    Tăng % sát thương kỹ năng Nốt Nhạc Rung Động theo tổng một nửa độ tinh luyện của bộ.
    _
    Set Bonus
    Reverberation Shadow Weapon
    Maestro Shadow Shield
    Xuyên 40% DEF/MDEF toàn bộ chủng loài (trừ người chơi) và tăng bổ sung % theo tổng tinh luyện của bộ.
    ________________________
    Nhóm: Trang bị bóng tối
    Vị trí: Vũ khí
    Nặng: 0
    Cấp độ yêu cầu: 99
    Nghề: Nhạc sĩ/Vũ thần lang thang
    Id: (24510)

    Reverberation Shadow Pendant
    Mặt dây chuyền có thể khai thác năng lực của người đeo.
    ________________________
    Tăng 5% sát thương kỹ năng Nốt Nhạc Rung Động.
    ________________________
    Mỗi 1 độ tinh luyện:
    MaxHP +10
    _
    Mỗi 2 độ tinh luyện:
    Tăng thêm 2% sát thương kỹ năng Nốt Nhạc Rung Động.
    ________________________
    Nhóm: Trang bị bóng tối
    Vị trí: Trang sức (trái)
    Nặng: 0
    Cấp độ yêu cầu: 99
    Nghề: Nhạc sĩ/Vũ thần lang thang
    Id: (24511)

    Reverberation Shadow Earring
    Một chiếc bông tai có thể khai thác năng lực của người đeo.
    ________________________
    Giảm 2% SP từ kỹ năng Nốt Nhạc Rung Động.
    ________________________
    Mỗi 1 độ tinh luyện:
    MaxHP +10
    _
    Mỗi 2 độ tinh luyện:
    Giảm thêm 1% SP từ kỹ năng Nốt Nhạc Rung Động.
    ________________________
    Nhóm: Trang bị bóng tối
    Vị trí: Trang sức (Phải)
    Nặng: 0
    Cấp độ yêu cầu: 99
    Nghề: Nhạc sĩ/Vũ thần lang thang
    Id: (100330)

    Trumpet Shell Modification Cube
    Một khối lập phương dùng để nâng cấp Trumpet Shell [2] +9 hoặc cao hơn thành
    Patent Trumpet Shell [2] +7.
    Chú ý! - Cường hóa và Thẻ bài từ trang bị sẽ mất sau khi nâng cấp.
    _
    Nặng: 1
    Id: (100362)

    Madogum Modification Cube
    Một khối lập phương dùng để nâng cấp Madogum [2] +9 hoặc cao hơn thành
    Patent Madogum [2] +7.
    Chú ý! - Cường hóa và Thẻ bài từ trang bị sẽ mất sau khi nâng cấp.
    _
    Nặng: 1
    Id: (100396)

    Blue Crystal Staff Modification Cube
    Một khối lập phương dùng để nâng cấp Blue Crystal Staff [2] +9 hoặc cao hơn thành
    Patent Blue Crystal Staff [2] +7.
    Chú ý! - Cường hóa và Thẻ bài từ trang bị sẽ mất sau khi nâng cấp.
    _
    Nặng: 1
    Id: (100398)

    Saint Mace Modification Cube
    Một khối lập phương dùng để nâng cấp Saint Mace [2] +9 hoặc cao hơn thành
    Patent Saint Mace [2] +7.
    Chú ý! - Cường hóa và Thẻ bài từ trang bị sẽ mất sau khi nâng cấp.
    _
    Nặng: 1
    Id: (100601)

    Illusion Module Mix
    Hộp biến đổi Illusion. Dùng để kết hợp 5 mô-đun Illusion khác nhau để tạo thành 1 mô-đun Illusion ngẫu nhiên.
    _
    Nặng: 1
    Id: (101047)

    Blacksmith Blessing 3 Box
    Một hộp chứa 3 Blacksmith Blessing.
    _
    Nặng: 0
    Id: (400079)

    Trial Diadem [1]
    Vương miện có hình vương miện cong độc đáo được chế tạo cho các đối tượng thử nghiệm cụ thể. Được trang trí bằng những viên ngọc màu xanh.
    ________________________
    Mỗi 2 độ tinh luyện:
    ATK +20, MATK +20
    _
    Tinh luyện +7:
    ASPD +10%
    _
    Tinh luyện +9:
    ATK +15%
    Tăng 15% sát thương phép thuật thuộc tính Thánh.
    _
    Tinh luyện +11:
    Tăng 10% sát thương vật lý/phép thuật lên đối tượng có bất kì kích cỡ.
    Giảm 0.2 giây thời gian thi triển cố định các kỹ năng.
    ________________________
    Set Bonus
    Trial Diadem [1]
    Farthezan [2]
    Giảm 15% thời gian thi triển kỹ năng.
    Tăng 10% sát thương kỹ năng Đền TộiTia Khởi Nguyên. mỗi 1 độ tinh luyện của vũ khí.
    _
    Set Bonus
    Trial Diadem [1]
    Harve [2]
    Giảm 1 giây thời gian hồi kỹ năng Khiên Ấn.
    Tăng 10% sát thương kỹ năng Khiên Ấn mỗi 1 độ tinh luyện của vũ khí.
    _
    Set Bonus
    Trial Diadem [1]
    Fortridge [2]
    Giảm 0.5 giây thời gian hồi kỹ năng Liên Hoàn Thương.
    Tăng 12% sát thương kỹ năng Liên Hoàn Thương mỗi 1 độ tinh luyện của vũ khí.
    ________________________
    Nhóm: Mũ
    Vị trí: Trên cùng
    DEF: 10
    Nặng: 10
    Cấp độ yêu cầu: 170
    Nghề: Vệ binh Hoàng gia
    Id: (400098)

    Bull Crown [1]
    Vương miện được làm cho các đối tượng thử nghiệm cụ thể.
    Những viên ngọc lam và những chiếc sừng trông mạnh mẽ làm tăng thêm vẻ trang nghiêm cho người đeo.
    ________________________
    Mỗi 2 độ tinh luyện:
    ATK +20
    _
    Tinh luyện +7:
    ASPD +10%
    _
    Tinh luyện +9:
    Tăng 15% sát thương vật lý tầm xa.
    _
    Tinh luyện +11:
    Tăng 10% sát thương vật lý lên đối tượng có bất kì kích cỡ.
    ________________________
    Set Bonus
    Bull Crown [1]
    Golden Wrench [2]
    Tăng 10% sát thương vật lý lên đối tượng có bất kì kích cỡ.
    Tăng 10% sát thương kỹ năng Vung Rìu mỗi 1 độ tinh luyện của vũ khí.
    _
    Set Bonus
    Bull Crown [1]
    Engine Pile Bunker [2]
    Tăng 10% sát thương vật lý tầm xa.
    Tăng 10% sát thương kỹ năng Pháo Cơ Giới mỗi 1 độ tinh luyện của vũ khí.
    _
    Set Bonus
    Bull Crown [1]
    Maxi Spanner [2]
    Tăng 10% sát thương vật lý lên đối tượng có bất kì kích cỡ.
    Tăng 10% sát thương kỹ năng Cơn Lốc Rìu mỗi 1 độ tinh luyện của vũ khí.
    ________________________
    Nhóm: Mũ
    Vị trí: Trên cùng
    DEF: 10
    Nặng: 10
    Cấp độ yêu cầu: 170
    Nghề: Thợ máy
    Id: (400119)

    Lion Crown [1]
    Vương miện được tạo ra để thử nghiệm trên các đối tượng cụ thể. Nó tạo nên một cảm giác mãnh liệt và mãnh mẽ với thiết kế răng cưa và viên ngọc lớn.
    ________________________
    Mỗi 2 độ tinh luyện:
    ATK +20
    _
    Tinh luyện +7:
    ASPD +10%
    _
    Tinh luyện +9:
    MaxHP +10%
    _
    Tinh luyện +11:
    Tăng 10% sát thương vật lý lên đối tượng có bất kì kích cỡ.
    ________________________
    Set Bonus
    Lion Crown [1]
    Raging Dragon Fist [2]
    Tăng 10% sát thương vật lý lên đối tượng có bất kì kích cỡ.
    Tăng 10% sát thương kỹ năng Hình Ý Quyền mỗi 1 độ tinh luyện của vũ khí.
    _
    Set Bonus
    Lion Crown [1]
    Fighting God's Bandage [2]
    Tăng 10% sát thương vật lý tầm xa.
    Tăng 10% sát thương kỹ năng Cú Đấm Tay Gấu mỗi 1 độ tinh luyện của vũ khí.
    _
    Set Bonus
    Lion Crown [1]
    Bright Pendulum [2]
    Tăng 10% sát thương vật lý tầm xa.
    Tăng 10% sát thương kỹ năng Nhất Dương Chỉ
    ________________________
    Nhóm: Mũ
    Vị trí: Trên cùng
    DEF: 10
    Nặng: 10
    Cấp độ yêu cầu: 170
    Nghề: Quyền sư
    Id: (510019)

    Patent Madogum [2]
    Một con dao găm được cho là đã được sử dụng bởi một phù thủy khao khát một kiếm sĩ ma thuật. Nhìn thấy trạng thái phép thuật của mình, nó ta bắt đầu thể hiện khả năng thực sự của mình. Nó dường như cộng hưởng với Great Hero Boots.
    ________________________
    Mỗi 2 độ tinh luyện:
    MATK +15
    _
    Mỗi 3 độ tinh luyện:
    ASPD +2%
    _
    Tinh luyện +7:
    Khi gây sát thương vật lý cận chiến, có tỉ lệ nhất định tự động dùng kỹ năng Mưa Thiên Thạch cấp 7.
    _
    Tinh luyện +9:
    Tăng 15% sát thương phép thuật tất cả các thuộc tính.
    _
    Tinh luyện +11:
    Khi gây sát thương vật lý cận chiến, có tỉ lệ nhất định tự động dùng kỹ năng Sóng Siêu Linh cấp 4.
    ________________________
    Set Bonus
    Patent Madogum [2]
    Great Hero Boots [1]
    INT +10
    MATK +7%
    ________________________
    Nhóm: Dao găm
    ATK: 150 MATK: 195
    Nặng: 80
    Cấp độ vũ khí: 4
    Cấp độ yêu cầu: 150
    Nghề: Hắc tặc
    Id: (570009)

    Patent Trumpet Shell [2]
    Một chiếc kèn ốc phát ra âm thanh bí ẩn. Tiếng kèn trở nên trong trẻo hơn và bắt đầu thể hiện khả năng thực sự của nó. Nó dường như cộng hưởng với Great Hero Boots.
    ________________________
    Mỗi 2 độ tinh luyện:
    MATK +15
    _
    Mỗi 3 độ tinh luyện:
    Tăng 4% sát thương phép thuật tất cả thuộc tính.
    _
    Tinh luyện +7:
    Tăng 10% sát thương kỹ năng Nốt Nhạc Rung ĐộngNốt Cao Trào.
    _
    Tinh luyện +9:
    Giảm 0.5 giây thời gian thi triển cố định các kỹ năng.
    _
    Tinh luyện +11:
    MATK +7%
    Tăng 15% sát thương kỹ năng Nốt Nhạc Rung ĐộngNốt Cao Trào.
    ________________________
    Set Bonus
    Patent Trumpet Shell [2]
    Great Hero Boots [1]
    INT +10, MATK +7%
    ________________________
    Nhóm: Nhạc cụ
    ATK: 160 MATK: 230
    Nặng: 100
    Cấp độ vũ khí: 4
    Cấp độ yêu cầu: 150
    Nghề: Nhạc trưởng
    Id: (590012)

    Patent Saint Mace [2]
    Một quyền trượng được cho là đã được sử dụng bởi một vị thánh nào đó. Nó dường như cộng hưởng với Great Hero Boots.
    ________________________
    Không bị hư trong giao tranh.
    ________________________
    MATK +3%
    ________________________
    Mỗi 2 độ tinh luyện:
    Tăng 1% sát thương phép thuật thuộc tính Thánh.
    _
    Mỗi 3 độ tinh luyện:
    Tăng 5% sát thương kỹ năng Hóa Kiếp.
    _
    Tinh luyện +7:
    Giảm 10% thời gian thi triển kỹ năng.
    Tăng 10% sát thương phép thuật thuộc tính Thánh.
    _
    Tinh luyện +9:
    Tăng 15% sát thương phép thuật lên toàn bộ chủng loài (trừ Người chơi).
    _
    Tinh luyện +11:
    Tăng 15% sát thương kỹ năng Hóa Kiếp.
    ________________________
    Set Bonus
    Patent Saint Mace [2]
    Great Hero Boots [1]
    INT +10
    MATK +7%
    ________________________
    Nhóm: Chùy
    ATK: 170 MATK: 200
    Nặng: 100
    Cấp độ vũ khí: 4
    Cấp độ yêu cầu: 150
    Nghề: Giám mục
    Id: (640012)

    Patent Blue Crystal Staff [2]
    Một cây quyền trượng với sức mạnh băng giá được sử dụng bởi một vị pháp sư nào đó trong quá khứ.
    Nó dường như cộng hưởng với Great Hero Boots.
    ________________________
    Không bị hư trong giao tranh.
    ________________________
    Mỗi 2 độ tinh luyện:
    MATK +15
    _
    Mỗi 3 độ tinh luyện:
    Tăng 12% sát thương kỹ năng Băng Hàn.
    _
    Tinh luyện +7:
    Giảm 10% thời gian thi triển kỹ năng.
    Tăng 15% sát thương phép thuật thuộc tính NướcGió.
    _
    Tinh luyện +9:
    Giảm 1 giây thời gian hồi kỹ năng Băng Hàn.
    Giảm 5% thời gian delay các kỹ năng.
    _
    Tinh luyện +11:
    Tăng 15% sát thương phép thuật lên đối tượng có kích cỡ bất kì.
    Tăng 15% sát thương kỹ năng Liên Hoàn Lôi Trận.
    ________________________
    Set Bonus
    Patent Blue Crystal Staff [2]
    Great Hero Boots [1]
    INT +10
    MATK +7%
    ________________________
    Nhóm: Quyền trượng hai tay
    ATK: 100 MATK: 235
    Nặng: 100
    Cấp độ vũ khí: 4
    Cấp độ yêu cầu: 150
    Nghề: Phù thủy dị giáo



    Changed
    LapineUpgradeBox
    Spoiler



    Shadow_Refine_Hammer
    NeedOptionNumMin: 0 NeedRefineMin: 0
    NotSocketEnchantItem: False
    NeedSourceString: Shadow item

    Target items






    Shadow_Random_Mix
    NeedOptionNumMin: 0 NeedRefineMin: 7
    NotSocketEnchantItem: True
    NeedSourceString: +7 Shadow item

    Target items




    Shadow_9_Refine_Hammer
    NeedOptionNumMin: 0 NeedRefineMin: 0
    NotSocketEnchantItem: False
    NeedSourceString: Shadow item

    Target items




    Ancient_Hero_Bravery
    NeedOptionNumMin: 0 NeedRefineMin: 0
    NotSocketEnchantItem: True
    NeedSourceString: Hero weapon

    Target items




    Ancient_Hero_Wisdom
    NeedOptionNumMin: 0 NeedRefineMin: 0
    NotSocketEnchantItem: True
    NeedSourceString: Hero weapon

    Target items





    LapineDdukddakBox
    Spoiler



    Shadow_Mix_Recipe_TW
    NeedCount: 5 NeedRefineMin: 0
    NeedSourceString: SHADOW ITEM

    Source items






    Item
    Spoiler


    Id: (4488)

    Sealed Dark Lord Card
    CKhi nhận sát thương vật lý, có tỉ lệ 5%nhất định tự động sử dụng kỹ năng Mưa Thiên Thạch cấp 5 khi nhận sát thương vật lý..
    _
    Set Bonus
    Sealed Dark Lord Card
    Dark Illusion Card
    MaxHP +10%, MaxSP +10%
    Nếu độ tinh luyện của giày đạt 15 trở lên, MaxHP +5%, MaxSP +5%.
    Thận trọng - Silit Pong Bottle không thể tách thẻ bài này ra khỏi trang bị!

    _
    Nhóm: Thẻ
    Gắn vào: Giày
    Nặng: 1
    Id: (4535)

    Con dấu buckylSealed Randgris Card
    Không thể phá hủy.
    Sát thương vật lý cho tất cả các lớp+5%,
    Trong các cuộc tấn cô
    ATK +5%
    Khi gây sát thươ
    ng vật lý, có cơ hội kích hoạt hiệu ứng pTriệt Phép thuật tựcấp 1. Nếu động để hủy Lv.1.
    Khi
    tinh luyện+ từ 15 trở lên, sát thương vật lý cho cả lớp+3%.
    Loại
    ATK tăng thêm +3%.
    Thận trọng - Silit Pong Bottle không thể tách thẻ bài này ra khỏi trang bị!
    _
    Nhóm
    : Thẻ
    Nghề: Vũ khí
    Nặng: 1
    Id: (14841)

    Bánh gạo[Để chuyển đổi trứng][Gacha] Korea Rice Cake
    Bột gạo nhào được nhàtẻ đã nhào kỹ thành một kích cỡ phùành kích thước phù hợp, và nhồi vớicho nhân vào nhồi để tạo thàvà nặn thành một hình bán nguyệt và đượcrồi phủ bằng kim thông.
    Đó là
    lá thông lên trên.
    Nó là
    một mótrong những món ăn lễ hội truyền thống nổi tphổ biếng của Hàn Quốc.
    Phục hồi 10% lượng HP tối đa.
    _

    Nặng: 1
    Id: (20613)

    Costume Wings of Spider
    Một khăn choàng được làm theo hình con nhện. Khi đeo nó như bạn đang đeo cánh.
    <NAVI>[Designer Heidam]<INFO>mal_in01,20,124,0,100,0,0</INFO></NAVI>
    Có thể đổi lấy hộp Costume Enchant Stone Box 18.
    _
    Nhóm: Trang phục
    Vị trí: Măng tô
    Nặng: 0
    Id: (23210)

    [4Day] VIP Subscription Box
    Hộp cung cấp cho bạn 4 ngày VIP.
    Khi mở hộp, tất cả nhân vật trong tài khoản của bạn sẽ nhận được hiệu ứng VIP buff sau:
    - Tỉ lệ nhận kinh nghiệm +20%
    - Tỉ lệ rơi vật phẩm +20%
    - Thêm 300 ô chứa ở rương Kafra.
    Thận trọng: sau khi dùng sẽ mất hiệu ứng VIP trước đó.
    _
    Nặng: 1



    Card
    Spoiler


    Id: 4535



  22. Changed
    LapineDdukddakBox
    Spoiler



    냥다래의상뚝딱상자
    NeedCount: 1 NeedRefineMin: 0
    NeedSourceString: 냥다래 의상

    Source items






  23. Added
    Item
    Spoiler


    Id: (102341)

    The Fox Scroll
    Scroll เครื่องรางจิ้งจอก แม้ว่าจิ้งจอกจะเป็นสัตว์ที่มีขนาดเล็ก แต่พวกมันมีความเฉลียวฉลาด รักสงบ แต่ดุร้ายเมื่อภัยถึงตัว จึงเหมาะที่จะเป็นเครื่องรางสำหรับการเอาตัวรอดในโลกแห่งการผจญภัยนี้เป็นอย่างยิ่ง!
    คำเตือน! หากเปิดใช้งานหลังวันที่ 3 พฤษภาคม 2566 หลังปิดปรับปรุงประจำสัปดาห์ จะไม่ได้รับ Fox Coin
    น้ำหนัก : 1
    Id: (400441)

    [Not For Sale] Fox Ears Bell Ribbon [1]
    ไอเท็มนี้ไม่สามารถแลกเปลี่ยนกับผู้เล่นคนอื่นได้
    หมวกหูจิ้งจอกสุดน่ารัก
    AGI + 2
    เพิ่มความเร็วในการโจมตี 10%
    เมื่อทำการโจมตีทางกายภาพ, มีโอกาสที่จะกลายร่างเป็น Moonlight Flower เป็นระยะเวลา 5 วินาที
    ในขณะกลายร่าง CRI+100, พลังโจมตีทางกายภาพระยะไกลเพิ่มขึ้น 5%
    ทุก ๆ การอัพเกรด 1 ขั้น โอกาสในการกลายร่างเป็น Moonlight Flower จะเพิ่มขึ้นเล็กน้อย
    เมื่ออัพเกรดตั้งแต่ขั้น 6ขึ้นไป, เมื่อกลายร่างเป็น Moonlight Flower จะเพิ่มหลังโจมตีทางกายภาพระยะไกล 1% ทุกๆ การอัพเกรด

    ประเภท : Headgear พลังป้องกัน : 4
    ตำแหน่ง : Upper น้ำหนัก : 40
    เลเวลที่ต้องการ : 50
    อาชีพที่ใส่ได้ : ทุกอาชีพ
    Id: (400442)

    [Not For Sale] Super Scell
    ไอเท็มนี้ไม่สามารถแลกเปลี่ยนกับผู้เล่นคนอื่นได้
    กลุ่มก้อนเมฆเล็ก ๆ สีดำที่มีสายฟ้าพาดผ่านอยู่ และสายฟ้าที่ผ่าลงมาไม่หยุดนี้ก็เหมือนกับจะบ่งบอกอารมณ์ของผู้ที่สวมใส่อยู่
    เมื่อโจมตีทางกายภาพ มีโอกาสร่ายสกิล [Lightening Bolt] Lv.5, [Thunder Storm ] Lv.5
    หากเรียนรู้ทักษะดังกล่าวแล้ว จะเพิ่มโอกาสเล็กน้อยในการร่ายสกิลตามเลเวลที่เรียนรู้
    หากเรียนรู้ทักษะดังกล่าวเกิน Lv.5 จะร่ายสกิลตามเลเวลที่เรียนรู้ไว้
    ไม่สามารถใช้ได้ในพื้นที่ Guild War

    ประเภท : Headgear พลังป้องกัน : 0
    ตำแหน่ง : Upper น้ำหนัก : 10
    เลเวลที่ต้องการ : 30
    อาชีพที่ใส่ได้ : ทุกอาชีพ
    Id: (400443)

    [Not For Sale] Cloud Buster
    ไอเท็มนี้ไม่สามารถแลกเปลี่ยนกับผู้เล่นคนอื่นได้
    กลุ่มก้อนเมฆเล็ก ๆ สีดำที่มีสายฟ้าพาดผ่านอยู่ และสายฟ้าที่ผ่าลงมาไม่หยุดนี้ก็เหมือนกับจะบ่งบอกอารมณ์ของผู้ที่สวมใส่อยู่
    เมื่อโจมตีทางกายภาพมีโอกาสร่ายสกิล [Cold Bolt] Lv.5, [Frost Diver] Lv.5 (หากเรียนรู้ทักษะเกิน Lv.5ขึ้นไป จะแสดงผลตามเลเวลที่เรียนรู้ไว้)
    เพิ่มโอกาสในการร่ายสกิล [Cold Bolt], [Frost Diver] ตามเลเวลที่เรียนรู้ไว้
    ไม่สามารถ Upgrade ได้
    ไม่สามารถใช้ได้ในพื้นที่ Guild War

    ประเภท : Helm พลังป้องกัน : 0
    ตำแหน่ง : Upper น้ำหนัก : 50
    เลเวลที่ต้องการ : 30
    อาชีพที่ใส่ได้ : ทุกอาชีพ
    Id: (400444)

    Costume Black Fox Ear Ribbon
    เครื่องประดับรูปหูจิ้งจอกสุดน่ารัก
    ประเภท : Costume พลังป้องกัน : 0
    ตำแหน่ง : Upper น้ำหนัก : 0
    เลเวลที่ต้องการ : 1
    อาชีพที่ใส่ได้ : ทุกอาชีพ
    Id: (410237)

    [Not For Sale] Bell Pigeon [1]
    ไอเท็มนี้ไม่สามารถแลกเปลี่ยนกับผู้เล่นคนอื่นได้
    นกพิราบแสนน่ารักจะนำโชคดีมาสู่คุณ
    All State + 1
    เมื่อได้รับการโจมตีทางกายภาพ มีโอกาสร่าย Ruwach Lv.1
    หากสวมใส่คู่กับ Angel Wing, ได้รับ EXP เพิ่มขึ้น 5%
    ไม่สามารถ Updrade หรือ ทำลายได้

    ประเภท : Headgear พลังป้องกัน : 5
    ตำแหน่ง : Middle น้ำหนัก : 10
    เลเวลที่ต้องการ : 1
    อาชีพที่ใส่ได้ : ทุกอาชีพ



    Changed
    HatEffect
    Spoiler


    152: HAT_EF_C_Phigasia_Scarf_EXEuriku_Cap_TH
    hatEffectID =
    resourceFileName = efst_c_puriku_cap\kirakira.str
    hatEffectPos = -11
    hatEffectPosX = 0
    isAdjustPositionWhenShrinkState = True
    isAdjustSizeWhenShrinkState = True
    isRenderBeforeCharacter =
    isIgnoreRiding =
    isAttachedHead =



    Item
    Spoiler


    Id: (1000896)

    [RCC]Fallen Angels Coin
    ไอเท็มชิ้นนี้ไม่สามารถแลกเปลี่ยนกับผู้เล่นคนอื่นได้
    เหรียญประจำช่วงเวลาการแข่งขันที่แวววาวระยิบระยับ
    ลองเอาไปหยอดที่ [Exchange Machine] พิกัดแผนที่ ใน Item Mall กันเถอะ
    (ไอเทมดังกล่าวจะถูกลบออกหลังจากปิดปรับปรุงเซิฟเวอร์วันที่ 12 เมษายน 2566)
    น้ำหนัก : 0
    Id: (1000923)

    Green CloverFox Coin
    ไม่สามารถแลกเปลี่ยนกับผู้เล่นคนอื่นได้
    เหรียญสีทองแวววาวระยิบระยับ
    ลองเอาไปหยอดที่ [Exchange Machine] พิกัดแผนที่ ใน Item Mall กันเถอะ
    (ไอเท็มดังกล่าวจะถูกลบออกหลังจากปิดปรับปรุงเซิฟเวอร์วันที่ 16 กุมภาพันธ์3 พฤษภาคม 2023)
    น้ำหนัก : 1



  24. Added
    Item
    Spoiler


    Id: (15973)

    [Not For Sale] Eyes of Illusion
    ไม่สามารถแลกเปลี่ยนกับผู้เล่นคนอื่นได้
    MHP +6%, MSP +6%
    ลด Damage ที่ได้รับจาก Player 2%
    ทำให้ไม่ติดสถานะ Blind
    เมื่อเรียนรู้สกิล Hallucination Drug ถึงเลเวล 5,
    สามารถใช้สกิล Dispell เลเวล 5 ได้
    เมื่อเรียนรู้สกิล Mandragora Howling ถึงเลเวล 5,
    ลดระยะเวลาร่ายแบบคงที่สกิล Mandragora Howling 70%
    ประเภท : Headgear พลังป้องกัน : 2
    ตำแหน่ง : Middle น้ำหนัก : 50
    เลเวลที่ต้องการ : 100
    อาชีพที่ใส่ได้ : ทุกอาชีพ
    Id: (19391)

    Eyes of Illusion
    MHP +6%, MSP +6%
    ลด Damage ที่ได้รับจาก Player 2%
    ทำให้ไม่ติดสถานะ Blind
    เมื่อเรียนรู้สกิล Hallucination Drug ถึงเลเวล 5,
    สามารถใช้สกิล Dispell เลเวล 5 ได้
    เมื่อเรียนรู้สกิล Mandragora Howling ถึงเลเวล 5,
    ลดระยะเวลาร่ายแบบคงที่สกิล Mandragora Howling 70%
    ประเภท : Headgear พลังป้องกัน : 2
    ตำแหน่ง : Middle น้ำหนัก : 50
    เลเวลที่ต้องการ : 100
    อาชีพที่ใส่ได้ : ทุกอาชีพ
    Id: (24488)

    Duple Shadow Armor
    ชุดเกราะที่เพิ่มพลังป้องกันเมื่อสวมใส่เพิ่มบนเกราะอีกที สามารถใส่แบบชิ้นเดียวได้ แต่ความสามารถในการป้องกันจะลดลงไปอีก
    เพิ่ม Damage สกิล Duple Light 5%
    ทุก ๆ การอัพเกรด 2 ขั้น เพิ่ม Damage สกิล Duple Light ขึ้นอีก 2%
    ประเภท : Shadow
    ตำแหน่ง : Armor น้ำหนัก : 0
    เลเวลที่ต้องการ : 99
    อาชีพที่ใส่ได้ : Arch Bishop
    Id: (24489)

    Duple Shadow Shield
    โล่เล็กที่สามารถสวมใส่ที่แขนได้ สามารถใช้งานแบบชิ้นเดียวได้แต่เอฟเฟกต์การป้องกันของมันจะลดน้อยลง
    เพิ่ม Damage ทางกายภาพต่อศัตรูทุกขนาด 1%, เพิ่ม Damage ทางเวทมนตร์ธาตุ Holy 1%
    เมื่ออัพเกรดถึงขั้น 7 เพิ่ม Damage ทางกายภาพต่อศัตรูทุกขนาดขึ้นอีก 2%, เพิ่ม Damage ทางเวทมนตร์ธาตุ Holy ขึ้นอีก 2%
    เมื่ออัพเกรดถึงขั้น 9 เพิ่ม Damage ทางกายภาพต่อศัตรูทุกขนาดขึ้นอีก 2%, เพิ่ม Damage ทางเวทมนตร์ธาตุ Holy ขึ้นอีก 2%
    เมื่อสวมใส่ Duple Shadow Armor/Shield/Shoes ร่วมกัน,
    เพิ่ม Damage สกิล Duple Light % เท่ากับค่าอัพเกรดรวมกัน
    เมื่อสวมใส่ร่วมกับ Arch Bishop Shadow Weapon,
    เพิกเฉยต่อพลังป้องกันทางกายภาพ/เวทมนตร์ของทุกเผ่ายกเว้น Player 40% และเพิกเฉยต่อพลังป้องกันทางกายภาพ/เวทมนตร์เพิ่มอีกตามค่าอัพเกรดรวมกันของ Duple Shadow Shield และ Arch Bishop Shadow Weapon
    ประเภท : Shadow
    ตำแหน่ง : Shield น้ำหนัก : 0
    เลเวลที่ต้องการ : 99
    อาชีพที่ใส่ได้ : Arch Bishop
    Id: (24490)

    Duple Shadow Shoes
    รองเท้าที่สวมใส่เพิ่มเติม สามารถใช้งานแบบชิ้นเดียวได้แต่เอฟเฟกต์ของมันจะลดน้อยลง
    Critical Damage +5%
    ทุก ๆ การอัพเกรด 2 ขั้น Critical Damage +1% เพิ่มเติม
    ประเภท : Shadow
    ตำแหน่ง : Shoes น้ำหนัก : 0
    เลเวลที่ต้องการ : 99
    อาชีพที่ใส่ได้ : Arch Bishop
    Id: (24506)

    Metallic Shadow Armor
    ชุดเกราะที่เพิ่มพลังป้องกันเมื่อสวมใส่เพิ่มบนเกราะอีกที สามารถใส่แบบชิ้นเดียวได้ แต่ความสามารถในการป้องกันจะลดลงไปอีก
    เพิ่ม Damage สกิล Metalic Sound 5%
    ทุก ๆ การอัพเกรด 2 ขั้น เพิ่ม Damage สกิล Metalic Sound ขึ้นอีก 2%
    ประเภท : Shadow
    ตำแหน่ง : Armor น้ำหนัก : 0
    เลเวลที่ต้องการ : 99
    อาชีพที่ใส่ได้ : Minstrel/Wanderer
    Id: (24507)

    Metallic Shadow Shield
    โล่เล็กที่สามารถสวมใส่ที่แขนได้ สามารถใช้งานแบบชิ้นเดียวได้แต่เอฟเฟกต์การป้องกันของมันจะลดน้อยลง
    เพิ่ม Damage ทางเวทมนตร์ธาตุ Neutral 3%
    เมื่ออัพเกรดถึงขั้น 7 เพิ่ม Damage ทางเวทมนตร์ธาตุ Neutral ขึ้นอีก 3%
    เมื่ออัพเกรดถึงขั้น 9 เพิ่ม Damage ทางเวทมนตร์ธาตุ Neutral ขึ้นอีก 4%
    เมื่อสวมใส่ Metallic Shadow Armor/Shield/Shoes ร่วมกัน,
    เพิ่ม Damage สกิล Metalic Sound % เท่ากับค่าอัพเกรดรวมกัน
    เมื่อสวมใส่ร่วมกับ Minstrel/Wanderer Shadow Weapon,
    เพิกเฉยต่อพลังป้องกันทางเวทมนตร์ของทุกเผ่ายกเว้น Player 40% และเพิกเฉยต่อพลังป้องกันทางเวทมนตร์เพิ่มอีกตามค่าอัพเกรดรวมกันของ Metallic Shadow Shield และ Minstrel/Wanderer Shadow Weapon
    ประเภท : Shadow
    ตำแหน่ง : Shield น้ำหนัก : 0
    เลเวลที่ต้องการ : 99
    อาชีพที่ใส่ได้ : Minstrel/Wanderer
    Id: (24508)

    Metallic Shadow Shoes
    รองเท้าที่สวมใส่เพิ่มเติม สามารถใช้งานแบบชิ้นเดียวได้แต่เอฟเฟกต์ของมันจะลดน้อยลง
    ลดปริมาณการใช้ SP สกิล Metalic Sound 2%
    ทุก ๆ การอัพเกรด 2 ขั้น ลดปริมาณการใช้ SP สกิล Metalic Sound ลงอีก 1%
    ประเภท : Shadow
    ตำแหน่ง : Shoes น้ำหนัก : 0
    เลเวลที่ต้องการ : 99
    อาชีพที่ใส่ได้ : Minstrel/Wanderer
    Id: (24515)

    Strain Shadow Weapon
    ถุงมือที่สวมใส่กับมือที่ถืออาวุธ เพื่อดึงศักยภาพของผู้สวมใส่ออกมา
    เพิ่ม Damage ทางเวทมนตร์ธาตุ Earth 3%
    เมื่ออัพเกรดถึงขั้น 7 เพิ่ม Damage ทางเวทมนตร์ธาตุ Earth ขึ้นอีก 3%
    เมื่ออัพเกรดถึงขั้น 9 เพิ่ม Damage ทางเวทมนตร์ธาตุ Earth ขึ้นอีก 4%
    เมื่อสวมใส่ Strain Shadow Weapon/Pendant/Earring ร่วมกัน,
    เพิ่ม Damage สกิล Earth Strain % เท่ากับค่าอัพเกรดรวมกัน
    เมื่อสวมใส่ร่วมกับ Warlock Shadow Shield,
    เพิกเฉยต่อพลังป้องกันทางเวทมนตร์ของทุกเผ่ายกเว้น Player 40% และเพิกเฉยต่อพลังป้องกันทางเวทมนตร์เพิ่มอีกตามค่าอัพเกรดรวมกันของ Strain Shadow Weapon และ Warlock Shadow Shield
    ประเภท : Shadow
    ตำแหน่ง : Weapon น้ำหนัก : 0
    เลเวลที่ต้องการ : 99
    อาชีพที่ใส่ได้ : Warlock
    Id: (24516)

    Strain Shadow Pendant
    สร้อยคอศักดิ์สิทธิ์ที่กล่าวกันว่าปกป้องผู้สวมใส่ ดึงศักยภาพของผู้สวมใส่ออกมา
    เพิ่ม Damage สกิล Earth Strain 5%
    ทุก ๆ การอัพเกรด 1 ขั้น เพิ่ม Damage สกิล Earth Strain ขึ้นอีก 2%
    ประเภท : Shadow
    ตำแหน่ง : Pendant น้ำหนัก : 0
    เลเวลที่ต้องการ : 99
    อาชีพที่ใส่ได้ : Warlock
    Id: (24517)

    Strain Shadow Earring
    ต่างหูมงคลที่กล่าวกันว่าปกป้องผู้สวมใส่ ดึงศักยภาพของผู้สวมใส่ออกมา
    ลด Cooldown สกิล Earth Strain 0.2 วินาที
    ทุก ๆ การอัพเกรด 2 ขั้น ลด Cooldown สกิล Earth Strain ลงอีก 0.1 วินาที
    ประเภท : Shadow
    ตำแหน่ง : Earring น้ำหนัก : 0
    เลเวลที่ต้องการ : 99
    อาชีพที่ใส่ได้ : Warlock
    Id: (32206)

    Prontera Army Glove [1]
    ถุงมือที่แจกจ่ายโดยกองกำลังเมือง Prontera ซึ่งบ่งบอกถึงจิตใจที่ไม่ท้อถอยของผู้สวมใส่

    VIT +5, MDEF +5
    ลด Damage ที่ได้รับจาก Player 3%
    ―――――――――――――
    ASPD +5%
    ―――――――――――――
    ลด Damage ที่ได้รับจากการโจมตีธาตุ Fire, Water, Wind, Earth 5%
    ประเภท : Accessory (Left) พลังป้องกัน : 0
    น้ำหนัก : 10
    เลเวลที่ต้องการ : 100
    อาชีพที่ใส่ได้ : ทุกอาชีพ
    Id: (32237)

    Celine's Brooch K [1]
    เข็มกลัดคุณภาพดีที่ทำโดยช่างฝีมืออันดับหนึ่ง ติดอยู่กับ Celine ตั้งแต่ที่เธอถูกสร้างขึ้นมา

    MATK +10%
    ลดระยะเวลาร่ายแบบแปรผัน 15%

    เมื่อสวมใส่ร่วมกับ Evilspirit Gloves,
    ATK, MATK +50, ASPD +1

    เมื่อสวมใส่ร่วมกับ Celine's Ribbon,
    ลดระยะเวลาร่ายแบบคงที่ 0.3 วินาที
    ทุก ๆ การอัพเกรด Celine's Ribbon 1 ขั้น MATK +10
    เมื่ออัพเกรด Celine's Ribbon ถึงขั้น 7 เพิ่ม Damage ทางเวทมนตร์ต่อศัตรู Demi-Human, Demon 10%
    เมื่ออัพเกรด Celine's Ribbon ถึงขั้น 9 เพิ่ม Damage ทางเวทมนตร์ธาตุ Water, Wind, Earth, Fire, Neutral 10%
    เมื่ออัพเกรด Celine's Ribbon ถึงขั้น 11 เพิ่ม Damage ทางเวทมนตร์ต่อมอนสเตอร์ประเภท Boss 20%

    ประเภท : Accessory(Right) พลังป้องกัน : 0
    น้ำหนัก : 50
    เลเวลที่ต้องการ : 100
    อาชีพที่ใส่ได้ : ทุกอาชีพ
    Id: (102240)

    Fallen Angels Scroll
    Scroll ที่รวบรวมไอเท็มจำเป็นสำหรับเทวดาตกสวรรค์เอาไว้ ที่เห็นสีดำนั่นไม่ได้หมายถึงความชั่วร้ายหรอกนะ มันเป็นคอนเซ็ปต์น่ะ
    คำเตือน! หากเปิดใช้งานหลังวันที่ 13 เมษายน 2566 หลังปิดปรับปรุงประจำสัปดาห์ จะไม่ได้รับ Fallen Angels Coin
    น้ำหนัก : 1
    Id: (102312)

    Poring Balloon Box
    แคปซูลที่บรรจุ Poring Balloon 1 ชนิด
    ซึ่ง Poring มีมากถึง 10 ชนิด! มาลองดูกันว่าจะได้ Poring ที่ชอบหรือเปล่า
    ―――――――――――――
    Poring Balloon
    Marin Balloon
    Drops Balloon
    Santa Poring Balloon
    Poporing Balloon
    Metaling Balloon
    Deviling Balloon
    Angeling Balloon
    Ghostring Balloon
    Arch Angelring Balloon
    ―――――――――――――

    น้ำหนัก : 1
    Id: (102313)

    Golden Costume Pack
    Pack สุดหรูที่ส่องประกายระยิบระยับ ไม่รู้ว่านั่นเป็นประกายของมันเองหรือประกายของไอเท็มที่อยู่ด้านในกันแน่!

    น้ำหนัก : 1
    Id: (102316)

    Mystic Ocean Costume Scroll
    วัตถุลึกลับขนาดเล็กที่สลักลวดลายสวยงาม ภายในมองเห็นของเหลวสีฟ้าครามกระฉอกไปมาราวกับมหาสมุทรท่ามกลางพายุ
    กล่าวกันว่าสิ่งที่อยู่ด้านในคือมหาสมุทร มหาสมุทรที่หมายถึงทั้งมหาสมุทรน่ะ ใช่แล้ว มหาสมุทรอยู่ในสิ่งเล็กจิ๋วนั่น
    น้ำหนัก : 1
    Id: (102335)

    Owl Duke Scroll
    ม้วนคัมภีร์ที่บรรจุเข็มกลัดของแม่มดที่เลื่องชื่อเอาไว้

    (คำเตือน : หากเปิดใช้หลังวันที่ 3 พฤษภาคม 2566 หลังปิดปรับปรุงเซิฟเวอร์ จะไม่ได้รับ Special Lush Rose Exchange)
    น้ำหนัก : 1
    Id: (400112)

    Costume Shining Santa Hat
    Poring สวมหมวกซานต้าส่องแสงและกระโดดอยู่บนหัวเป็นที่น่าอัศจรรย์

    ประเภท : Costume พลังป้องกัน : 0
    ตำแหน่ง : Upper น้ำหนัก : 0
    เลเวลที่ต้องการ : 1
    อาชีพที่ใส่ได้ : ทุกอาชีพ
    Id: (400434)

    Fallen Angel Lost
    หมวกที่สวยงามมีรูปร่างเหมือนปีกนางฟ้าที่กำลังจะกาง
    ไอเทมนี้จะทำให้คุณเวียนหัวนิดหน่อยแต่มันจะดีขึ้นเอง
    ประเภท : Costume พลังป้องกัน : 0
    ตำแหน่ง : Upper น้ำหนัก : 0
    เลเวลที่ต้องการ : 1
    อาชีพที่ใส่ได้ : ทุกอาชีพ
    Id: (420214)

    Costume Fallen Angel Valletta
    เครื่องประดับศีรษะที่ดูแหลมคม ประดับด้วยปีกสีดำและริบบิ้นสีเลือด

    ประเภท : Costume พลังป้องกัน : 0
    ตำแหน่ง : Lower น้ำหนัก : 0
    เลเวลที่ต้องการ : 1
    อาชีพที่ใส่ได้ : ทุกอาชีพ
    Id: (420215)

    Gang Scarf
    ผ้าปิดปากสีแดงที่พวกอันธพาลจะสวมใส่
    ATK + 5
    Fixed cast time - 0.1

    เมื่อสวมใส่ร่วมกับ Fallen Angel's beloning, Damage ทางกายภาพที่ทำต่อมอนสเตอร์เผ่า Demon,Angel,Undead + 3%

    เมื่อสวมใส่ร่วมกับ Fallen Angel Wing และ Fallen Angel's beloning, All Stat + 1, DEF + 10, MDEF + 10

    ประเภท : Headgear พลังป้องกัน : 0
    ตำแหน่ง : Lower น้ำหนัก : 10
    เลเวลที่ต้องการ : 1
    อาชีพที่ใส่ได้ : ทุกอาชีพ
    Id: (420216)

    [Not For Sale] Gang Scarf
    ไอเท็มนี้ไม่สามารถแลกเปลี่ยนกับผู้เล่นคนอื่นได้
    ผ้าปิดปากสีแดงที่พวกอันธพาลจะสวมใส่
    ATK + 5
    Fixed cast time - 0.1

    เมื่อสวมใส่ร่วมกับ Fallen Angel's beloning, Damage ทางกายภาพที่ทำต่อมอนสเตอร์เผ่า Demon,Angel,Undead + 3%

    เมื่อสวมใส่ร่วมกับ Fallen Angel Wing และ Fallen Angel's beloning, All Stat + 1, DEF + 10, MDEF + 10

    ประเภท : Headgear พลังป้องกัน : 0
    ตำแหน่ง : Lower น้ำหนัก : 10
    เลเวลที่ต้องการ : 1
    อาชีพที่ใส่ได้ : ทุกอาชีพ
    Id: (420217)

    Arch Angelring Balloon
    Arch Angelring ลอยตุ๊บป่องอยู่เหนือหัว
    พกเป็นเครื่องรางติดตัวไว้ ก็เหมือนว่าจะให้โชคลาภอย่างน่าประหลาด
    ค่าประสบการณ์ที่ได้รับจากมอนสเตอร์ + 5%, อัตราการดร็อปไอเท็ม + 5%
    สามารถใช้สกิล Resurrection Lv.1 ได้

    ประเภท : Headgear พลังป้องกัน : 0
    ตำแหน่ง : Lower น้ำหนัก : 1
    เลเวลที่ต้องการ : 1
    อาชีพที่ใส่ได้ : ทุกอาชีพ
    Id: (480307)

    Fallen Angel Wing [1]
    ปีกสีดำขนาดใหญ่ของทูตสวรรค์ที่ร่วงหล่น
    Stat พื้นฐานทั้งหมด + 1
    ทุก ๆ Base STR 20, ATK + 1
    ทุก ๆ Base INT 20, MATK + 1,
    ทุก ๆ Base VIT 20, เพิ่มความต้านทานการโจมตีธาตุ Neutral 1%,
    ทุก ๆ Base AGI 20, ASPD + 1%,
    ทุก ๆ Base DEX 20, เพิ่มพลังโจมตีระยะไกล 1%,
    ทุก ๆ Base LUK 20, Critical Damage + 1%

    ประเภท : Garment พลังป้องกัน : 10
    น้ำหนัก : 0
    เลเวลที่ต้องการ : 1
    อาชีพที่ใส่ได้ : ทุกอาชีพ
    Id: (480308)

    [비매품] 타락천사의 날개 [1]
    ไอเท็มนี้ไม่สามารถแลกเปลี่ยนกับผู้เล่นคนอื่นได้
    ปีกสีดำขนาดใหญ่ของทูตสวรรค์ที่ร่วงหล่น
    Stat พื้นฐานทั้งหมด + 1
    ทุก ๆ Base STR 20, ATK + 1
    ทุก ๆ Base INT 20, MATK + 1,
    ทุก ๆ Base VIT 20, เพิ่มความต้านทานการโจมตีธาตุ Neutral 1%,
    ทุก ๆ Base AGI 20, ASPD + 1%,
    ทุก ๆ Base DEX 20, เพิ่มพลังโจมตีระยะไกล 1%,
    ทุก ๆ Base LUK 20, Critical Damage + 1%

    ประเภท : Garment พลังป้องกัน : 10
    น้ำหนัก : 0
    เลเวลที่ต้องการ : 1
    อาชีพที่ใส่ได้ : ทุกอาชีพ
    Id: (480309)

    Bravery Bag [1]
    กระเป๋าขนาดเล็กที่เหมาะกับนักผจญภัย บรรจุสิ่งของต่างๆมากมายอยู่ภายใน
    เมื่ออัพเกรดถึงขั้น 3, สามารถใช้ Greed Lv.1 ได้
    เมื่ออัพเกรดถึงขั้น 5,
    Base STR ตั้งแต่ 90 ขึ้นไป ATK + 20 (หากอัพเกรดถึงขั้น 7 เพิ่มอีก 10),
    Base INT ตั้งแต่ 90 ขึ้นไป MATK + 30(หากอัพเกรดถึงขั้น 7 เพิ่มอีก 20),
    Base VIT ตั้งแต่ 90 ขึ้นไป เพิ่มความต้านทานการโจมตีธาตุ Neutral 5%(หากอัพเกรดถึงขั้น 7 เพิ่มอีก 5%),
    Base AGI ตั้งแต่ 90 ขึ้นไป ASPD + 8%(หากอัพเกรดถึงขั้น 7 เพิ่มอีก 1),
    Base DEX ตั้งแต่ 90 ขึ้นไป เพิ่มพลังโจมตีระยะไกล 5%(หากอัพเกรดถึงขั้น 7 เพิ่มอีก 5%),
    Base LUK ตั้งแต่ 90 ขึ้นไป Critical Damage + 10%(หากอัพเกรดถึงขั้น 7 เพิ่มอีก 5%).

    ประเภท : Garment พลังป้องกัน : 20
    น้ำหนัก : 20
    เลเวลที่ต้องการ : 1
    อาชีพที่ใส่ได้ : ทุกอาชีพ
    Id: (490370)

    [Not For Sale] Celine's Brooch K [1]
    ไม่สามารถแลกเปลี่ยนกับผู้เล่นคนอื่นได้
    เข็มกลัดคุณภาพดีที่ทำโดยช่างฝีมืออันดับหนึ่ง ติดอยู่กับ Celine ตั้งแต่ที่เธอถูกสร้างขึ้นมา

    MATK +10%
    ลดระยะเวลาร่ายแบบแปรผัน 15%

    เมื่อสวมใส่ร่วมกับ Evilspirit Gloves,
    ATK, MATK +50, ASPD +1

    เมื่อสวมใส่ร่วมกับ Celine's Ribbon,
    ลดระยะเวลาร่ายแบบคงที่ 0.3 วินาที
    ทุก ๆ การอัพเกรด Celine's Ribbon 1 ขั้น MATK +10
    เมื่ออัพเกรด Celine's Ribbon ถึงขั้น 7 เพิ่ม Damage ทางเวทมนตร์ต่อศัตรู Demi-Human, Demon 10%
    เมื่ออัพเกรด Celine's Ribbon ถึงขั้น 9 เพิ่ม Damage ทางเวทมนตร์ธาตุ Water, Wind, Earth, Fire, Neutral 10%
    เมื่ออัพเกรด Celine's Ribbon ถึงขั้น 11 เพิ่ม Damage ทางเวทมนตร์ต่อมอนสเตอร์ประเภท Boss 20%

    ประเภท : Accessory(Right) พลังป้องกัน : 0
    น้ำหนัก : 50
    เลเวลที่ต้องการ : 100
    อาชีพที่ใส่ได้ : ทุกอาชีพ
    Id: (490371)

    [Not For Sale] Prontera Army Glove [1]
    ไม่สามารถแลกเปลี่ยนกับผู้เล่นคนอื่นได้
    ถุงมือที่แจกจ่ายโดยกองกำลังเมือง Prontera ซึ่งบ่งบอกถึงจิตใจที่ไม่ท้อถอยของผู้สวมใส่

    VIT +5, MDEF +5
    ลด Damage ที่ได้รับจาก Player 3%
    ―――――――――――――
    ASPD +5%
    ―――――――――――――
    ลด Damage ที่ได้รับจากการโจมตีธาตุ Fire, Water, Wind, Earth 5%
    ประเภท : Accessory (Left) พลังป้องกัน : 0
    น้ำหนัก : 10
    เลเวลที่ต้องการ : 100
    อาชีพที่ใส่ได้ : ทุกอาชีพ
    Id: (490372)

    Solar Blessing [1]
    MaxHP, MaxSP +6%
    เพิ่ม Damage ทางกายภาพระยะใกล้ 8%
    เพิ่ม Damage ทางเวทมนตร์ต่อศัตรูทุกประเภท 8%

    เมื่อสวมใส่ร่วมกับ Lunar Eclipse Armor หรือ [Not For Sale] Lunar Eclipse Armor,
    ลด Delay หลังใช้สกิล 8%
    หลังจากใช้สกิล Blaze Kick, AGI +32 เป็นเวลา 5 วินาที
    ลด Cooldown สกิล Curse Explosion 0.8 วินาที
    เพิ่ม Damage สกิล Curse Explosion, Solar Explosion 16%
    ประเภท : Accessory (Right) พลังป้องกัน : 0
    น้ำหนัก : 20
    เลเวลที่ต้องการ : 100
    อาชีพที่ใส่ได้ : ทุกอาชีพ
    Id: (490373)

    [Not For Sale] Solar Blessing [1]
    ไม่สามารถแลกเปลี่ยนกับผู้เล่นคนอื่นได้
    MaxHP, MaxSP +6%
    เพิ่ม Damage ทางกายภาพระยะใกล้ 8%
    เพิ่ม Damage ทางเวทมนตร์ต่อศัตรูทุกประเภท 8%

    เมื่อสวมใส่ร่วมกับ Lunar Eclipse Armor หรือ [Not For Sale] Lunar Eclipse Armor,
    ลด Delay หลังใช้สกิล 8%
    หลังจากใช้สกิล Blaze Kick, AGI +32 เป็นเวลา 5 วินาที
    ลด Cooldown สกิล Curse Explosion 0.8 วินาที
    เพิ่ม Damage สกิล Curse Explosion, Solar Explosion 16%
    ประเภท : Accessory (Right) พลังป้องกัน : 0
    น้ำหนัก : 20
    เลเวลที่ต้องการ : 100
    อาชีพที่ใส่ได้ : ทุกอาชีพ
    Id: (580002)

    Barbed Wire Whip K [2]
    แส้ที่ถักด้วยลวดหนามแหลม
    ดูกลมกลืนเข้ากับ Ancient Hero Boots

    MATK +190
    ทุก ๆ การอัพเกรด 2 ขั้น MATK +10
    ทุก ๆ การอัพเกรด 2 ขั้น เพิ่ม Damage ทางเวทมนตร์ธาตุ Neutral 4%
    เมื่ออัพเกรดถึงขั้น 9 เพิ่ม Damage สกิล Reverberation, Metalic Sound 10%
    เมื่ออัพเกรดถึงขั้น 11 ลดระยะเวลาร่ายแบบคงที่สกิล Reverberation 0.5 วินาที
    เมื่อสวมใส่ร่วมกับ Ancient Hero Boots เมื่อโจมตีทางกายภาพ/เวทมนตร์ มีโอกาสที่ INT +20, MATK +15% เป็นเวลา 7 วินาที
    ประเภท : Whip พลังโจมตี : 160
    น้ำหนัก : 70
    เลเวลของอาวุธ : 4
    เลเวลที่ต้องการ : 100
    อาชีพที่ใส่ได้ : Wanderer
    Id: (580052)

    [Not For Sale] Barbed Wire Whip K [2]
    ไม่สามารถแลกเปลี่ยนกับผู้เล่นคนอื่นได้
    แส้ที่ถักด้วยลวดหนามแหลม
    ดูกลมกลืนเข้ากับ Ancient Hero Boots

    MATK +190
    ทุก ๆ การอัพเกรด 2 ขั้น MATK +10
    ทุก ๆ การอัพเกรด 2 ขั้น เพิ่ม Damage ทางเวทมนตร์ธาตุ Neutral 4%
    เมื่ออัพเกรดถึงขั้น 9 เพิ่ม Damage สกิล Reverberation, Metalic Sound 10%
    เมื่ออัพเกรดถึงขั้น 11 ลดระยะเวลาร่ายแบบคงที่สกิล Reverberation 0.5 วินาที
    เมื่อสวมใส่ร่วมกับ Ancient Hero Boots เมื่อโจมตีทางกายภาพ/เวทมนตร์ มีโอกาสที่ INT +20, MATK +15% เป็นเวลา 7 วินาที
    ประเภท : Whip พลังโจมตี : 160
    น้ำหนัก : 70
    เลเวลของอาวุธ : 4
    เลเวลที่ต้องการ : 100
    อาชีพที่ใส่ได้ : Wanderer



    Changed
    Quest
    Spoiler


    Id: 295259
    Battle Pass Daily1
    Info: กำจัด Prison Breaker 10Chaos Ghostring 5 ตัว
    Quickinfo: กำจัด Prison Breaker 10Chaos Ghostring 5 ตัว
    Id: 295260
    Battle Pass Daily1
    Info: กำจัด Prison BreakerChaos Ghostring สามารถรับได้เพียง 1 ครั้งต่อวัน รีเซ็ตเวลา 04:00 น.
    Quickinfo: รีเซ็ตเวลา 04:00 น.
    Id: 295261
    Battle Pass Daily2
    Info: กำจัด Frozen GargoyleAmdarais (OGH) 15 ตัว
    Quickinfo: กำจัด Frozen GargoyleAmdarais (OGH) 15 ตัว
    Id: 295262
    Battle Pass Daily2
    Info: กำจัด Frozen GargoyleAmdarais (OGH) สามารถรับได้เพียง 1 ครั้งต่อวัน รีเซ็ตเวลา 04:00 น.
    Quickinfo: รีเซ็ตเวลา 04:00 น.
    Id: 295263
    Battle Pass Daily3
    Info: ตามหา Contaminated Magic 1eaส่ง 100,000 Zeny
    Quickinfo: หา Contaminated Magic 1eaส่ง 100,000 Zeny
    Id: 295264
    Battle Pass Daily3
    Info: ตามหา Contaminated Magicส่ง 100,000 Zeny สามารถรับได้เพียง 1 ครั้งต่อวัน รีเซ็ตเวลา 04:00 น.
    Quickinfo: รีเซ็ตเวลา 04:00 น.
    Id: 295265
    Battle Pass Daily4
    Info: ตามหา Rainbow Jelly PieceCurse Eroded Crystal 30ea
    Quickinfo: หา Rainbow Jelly PieceCurse Eroded Crystal 30ea
    Id: 295266
    Battle Pass Daily4
    Info: ตามหา Rainbow Jelly PieceCurse Eroded Crystal สามารถรับได้เพียง 1 ครั้งต่อวัน รีเซ็ตเวลา 04:00 น.
    Quickinfo: รีเซ็ตเวลา 04:00 น.
    Id: 295267
    Battle Pass Weekly1
    Info: กำจัด Corrupted RaydricWhite Knight(Normal) 150 ตัว
    Quickinfo: กำจัด 150 Corrupted RaydricWhite Knight(Normal)
    Id: 295268
    Battle Pass Weekly1
    Info: กำจัด Corrupted RaydricWhite Knight(Normal) สามารถรับได้เพียง 1 ครั้งต่อสัปดาห์
    Quickinfo: การพักผ่อนหนึ่งสัปดาห์



    Item
    Spoiler


    Id: (1000956)

    Special EclipLush Rose Exchange
    ไม่สามารถแลกเปลี่ยนกับผู้เล่นคนอื่นได้
    นี่ก็ Eclipse เหมือนกันนะ!ดอกไม้ที่สวยสดงดงาม แม้ไม่มีใครรู้ว่าถูกตัดมานานแค่ไหนแล้วแต่จนถึงตอนนี้ก็ยังงดงามอยู่เสมอ
    ลองนำไปวางใส่ใน <NAVI>[Exchange Machine]<INFO>itemmall,35,63,0,100,0,0</INFO></NAVI> ดูกันเถอะ
    (ไอเท็มนี้จะถูกลบในวันที่ 23 มีน18 พฤษภาคม 2566 หลังปิดปรับปรุงเซิฟเวอร์)
    น้ำหนัก : 0



×
×
  • Create New...