EP0392658A2 - Control circuit for coin operated amusement games - Google Patents

Control circuit for coin operated amusement games Download PDF

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Publication number
EP0392658A2
EP0392658A2 EP90302480A EP90302480A EP0392658A2 EP 0392658 A2 EP0392658 A2 EP 0392658A2 EP 90302480 A EP90302480 A EP 90302480A EP 90302480 A EP90302480 A EP 90302480A EP 0392658 A2 EP0392658 A2 EP 0392658A2
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EP
European Patent Office
Prior art keywords
line
control
data
clock
memory element
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Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
EP90302480A
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German (de)
French (fr)
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EP0392658A3 (en
EP0392658B1 (en
Inventor
David L. Poole
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Midway Manufacturing Co
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Midway Manufacturing Co
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Publication of EP0392658A2 publication Critical patent/EP0392658A2/en
Publication of EP0392658A3 publication Critical patent/EP0392658A3/en
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Publication of EP0392658B1 publication Critical patent/EP0392658B1/en
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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

Definitions

  • the invention relates to microprocessor controlled coin operated amusement games and in particular to circuits for controlling various electrically actuated devices such as lamps and solenoids and for determining the status of switches in coin operated amusement games.
  • coin operated amusement or arcade-type games of the ball rolling type such as pinball machines
  • include a number of electrically actuated devices such as solenoid actuated kickers and thumper bumpers as well as a large number of lights.
  • these devices are typically under the control of a microprocessor.
  • coin operated games of this type usually include a large number of ball activated switches which provide information to the microprocessor as to the location of the ball for scoring purposes as well as the activation of various lights and other electrically actuated devices.
  • It is therefore an object of the invention to provide a circuit for controlling a number of electrically actuated devices in a coin operated amusement game that includes a cable connected to a processor that in turn connects in series a number of the devices.
  • Each device has associated with it a memory element that is connected to a clock signal line and a data line along with a power line which is connected to a power supply and each of the devic­es. Data is transmitted to the memory elements during a zero-crossing time portion of the power application.
  • the memory elements in turn control the electrically actuated devices.
  • Another object of the invention is to provide a system for determining the status of switches in a coin operated amusement game wherein a cable connects each of the switches in series and a memory element is associated with each of the switches.
  • a load signal is transmitted from a processor to each memory element which causes the status of that switch to be loaded in the memory element and in response to clock signals from the processor, data is trans­mitted via the cable to the processor in serial form repre­senting the status of each of the switches.
  • FIG. 1 provides a perspective view of a simplified portion of a typical coin actuated pinball machine 10 including a playfield 12 upon which a ball (not shown) rolls. Attached to the surface of the playfield 12 are various electrically actuated devices such as solenoid actuated kickers 14-20 and thumper bumpers 22-26. Also included are a number of lights 28-40 aligned in the plane of the playfield 12. The lights 28-40 are normally lit in a selective manner according to the scoring logic of the game 10.
  • the playfield 12 additionally includes a number of ball activated switches that are located about the playfield 12 such as the switches indicated at 42-46.
  • the switches shown at 42-46 are secured flush with the playfield surface 12 and can be, as is well-known in the art, pressure or electro­magnetically activated.
  • the game 10 also includes a pair of player activated flippers 48 and 50 for propelling the ball up the playfield 12. As is conventional the flippers 48 and 50 are controlled by buttons such as 52 located on the sides of the game 10.
  • FIG. 2 is an illustration of method of connecting lamps such as 28-40 and devices such as 14-20 and 22-26 to both a game control microprocessor 54 and a power supply 56.
  • each lamp and each electrically actuated device will have associated with it an assembly board indicated by 58A-C for the lamps and by 60A-C for the electrically actuated devices.
  • Each of the lamp assembly boards 58A-C are of generally similar con­struction and include a flip-flop memory element 62A-C, a switching transistor 64A-C and a mass termination connector 66A-C.
  • lamps 68A-C which represent the lights or lamps 28-40 of FIG. 2.
  • each of the transistors 64A-C is connected to a ground wire 70 by means of a line 72A-C connected to a first terminal on the connectors 66A-C.
  • the lamps 68A-C are con­nected to a 12 volt DC power line 74, from the power supply 56, by lines 76A-C connected to a second terminal of the connectors 66A-C.
  • Power is supplied to the flip-flop 66A-C by a 5 volt power line from the power supply 56 which is connected from a third terminal of the connectors 66A-C that in turn is connected to each flip flop 66A-C by lines 80A-C.
  • Clock signals from the processor 54 are provided to the clock inputs C of each of the flip-flops 66A-C by a clock signal line 82.
  • Clock line 82 is attached to a fourth terminal of each connector 66A-C and lines 84A-C in turn are connected to the C terminals of each flip-flop 62A-C.
  • a data or state input D of each flip-flop 62A-C is connected to a fifth terminal on each connector 66A-C by lines 86A-C.
  • Each of the connectors 66A-C includes a sixth terminal which is connected by lines 88A-C to a noninverting logic output Q of each of the flip-flops 62A-C.
  • the inverting logic output Q of each flip-flop 62A-C is applied to the base of the corresponding transistors 64A-C by lines 90A-C which in­cludes resistors 92A-C.
  • the first assembly board 58A differs from the boards following it in that the fifth terminal of the connector 66A is connected to a DATA 1 line 94 that in turn is connected to the processor 54.
  • a logic line 96 then connects the sixth terminal of connector 66A with the fifth terminal of connector 66B.
  • each sixth terminal of connectors 66A through 66C of a series of assembly boards such as 58A-C is connected to the fifth terminal of the connector 66B through 66C of the following assembly board.
  • the object of the arrangement shown in FIG. 2 is to light the lamps 68A-C in accordance with game play which is under control of the microprocessor 54.
  • the status of each lamp 68A-C is reset. In the preferred embodiment of the invention these intervals will correspond to the zero crossing point of the 12 volt power supply voltage on line 74.
  • the power on line 74 can be either a full or a half wave rectified DC voltage.
  • the relative merits or criteria for selecting various reset intervals will be discussed in connection with FIGS. 5-7.
  • the processor 56 will generate a data stream on the DATA 1 line 94 in synchronism with the CLOCK signal on line 82.
  • each of the flip-flops 62A-C outputs Q and Q will be set to the logic states reflecting the desired on-off conditions of the lamps 68A-C at the end of the number CLOCK cycles corres­ponding to the number of lamps 68A-C.
  • the non-inverting output Q will be effective to control the flow of current through the lamps 68A-C by applying a switching voltage to the base of each of the transistors 64A-C.
  • the flip-flop or memory elements 62A-C will serve to maintain the lamps 68A-C in a predeter­mined on or off condition until the next reset interval when a new series of CLOCK signals and corresponding DATA 1 signals are generated by the processor 54.
  • the device assembly boards 60A-C are constructed and operate in essentially the same manner as the lamp assembly boards 58A-C.
  • the principal differences are that a 40 volt half or full wave DC voltage is applied over a line 97 from the power supply 56 to each electrically actuated device 98A-C on the boards 60A-C and a DATA 2 signal is applied from the processor 54 over a line 100 to the data input D of each flip-flop 102A-C on the boards 60A-C. Otherwise the elements on the boards 60A-C correspond to the elements on the boards 58A-C.
  • switching transistors 106A-C correspond in function to the transistor 64A-C in that they serve to apply power to the devices 98A-C in response to the Q outputs of the flip-flops 102A-C.
  • mass termination connectors 104A-C are configured with six terminals as are the connectors 66A-C with lines 78 and 82 attached to corresponding terminals.
  • the logic output Q of the flip-flops 104A-C are transmitted for example by lines 108 and 110 to the following boards 60B through 60C.
  • DATA 2 signals from processor 54 on line 100 are transmitted in synchronism with CLOCK signals on line 82 to board 60A during a reset interval.
  • DATA 2 signals represent the desired operating condition of the devices 98A-C.
  • operation of the devices 98A-C can be controlled by the processor 54 in accordance with a game play program.
  • the sequence of the DATA 2 signal represent the desired operating condition of the devices 98A-C.
  • FIG. 2 illustrates an arrangement whereby lamp assembly boards 58A-C are connected in series to the pro­cessor 54 and power supply 56 and the electrically actuated device assembly boards 60A-C are likewise connected in series to the processor 54 and power supply 56.
  • the connectors 66A-C and 104A-C would have one additional terminal to accommodate both the 12 volt power line 74 or the 40 volt power line.
  • the lamps 68A-C and the electrically actuated devices 106A-C would be connected to the appropriate terminal on the connectors 66A-C or 104A-C.
  • FIG. 3 illustrates a circuit for providing infor­mation to the processor 54 of the condition of a number of switches or ball sensing devices such as 112A-C.
  • a sensor board assembly 114A-C Associated with each switch 112A-C is a sensor board assembly 114A-C.
  • Each sensor board includes a memory element or flip-flop 116A-C, an OR gate 118A-C, a first AND gate 120A-C con­figured with an inverting input terminal 122A-C, a second AND gate 124A-C, and a mass termination connector 126A-C.
  • the output of the first AND gate 120A-C is connected to one input of the OR gate 118A-C by a line 128A-C and the output of the OR gate 118A-C is connected to the data input ter­minal D of the flip-flops 116A-C by a line 130A-C.
  • Each of the switches 112A-C is connected by a line 132A-C to a noninverting terminal of the first AND gate 120A-C and the inverting inputs 122A-C are connected to the fourth terminal of the connector 126A-C by a line 134A-C.
  • each flip-flop 116A-C is connected to the second terminal of the connector 126A-C by a line 136A-C; the clock terminal C is connected to the first terminal of the connec­tors 126A-C by a line 138A-C; and the inverted outputs Q are connected by lines 140A-C to the third terminal of the connectors 126A-C.
  • Connecting the output of each of the second AND gates 124A-C to a second input of the OR gate 118A-C are lines 142A-C and the two inputs to the second AND gate 124A-C are connected to the fourth and fifth terminals of connectors 126A-C by lines 144A-C and 146A-C respect­ively.
  • the processor 54 receives data from each of the connectors 114A-C via a data line 148 connected to the third terminal of connector 126A and applies a LOAD signal over a line 150 to the fourth terminal of each connector 126A-C.
  • the CLOCK signal is transmitted over the line 82 to the first terminal of connectors 126A-C and a 5 volt voltage is supplied to the second terminal of each connector 126A-C by the line 78.
  • each of the connec­tors 126A-C has its fifth terminal connected to the third terminal of the following terminal as shown by lines 152 and 154.
  • the processor 54 will generate a LOAD signal on line 150 in synchronism with a first CLOCK signal on line 82 as illus­trated by 156 and 158 of FIG. 4.
  • the low LOAD signal 156 applied to input terminal 122A-C which permits signals on lines 132A-C representing the status of switches 112A-C to be transmitted through AND gates 120A-C and OR gates 118A-C to the data input terminals D of flip-flops 116A-C.
  • the simultaneous CLOCK signal 158 applied to terminal C will result in a logic output signal on terminal Q of the flip-flops 116A-C representing the status of each switch 112A-C.
  • FIGS. 5 and 6 provide an illustration of the flexibility of the invention with respect to the construction of game apparatus.
  • the lamp assembly boards 58A-C and device assembly boards 60A-C of FIG. 5 are represented generally by the block denoted by reference numerals 164A-C and 166A-C.
  • the boards 164A-C and 166A-C can be either the lamp assembly boards 58A-C or the electrically activated device boards 60A-C or mixture of the two types of assembly boards.
  • the boards in the blocks 164A-C and 166A-C are referred to as Device 1 through Device N.
  • FIG. 5 The advantages of applying separate phases of the DC power supply to the two strings 164A-C and 166A-C will be described below in conjunction with FIG.7.
  • the operation of the circuit shown in FIG. 5 is generally similar to the operation of the circuit of FIG.2.
  • One of the objects of FIG.5 is to illustrate the fact that the assembly boards such as 164A-C and 166A-C can effec­tively be arranged in a number of different parallel string configurations. For example some games may only require a limited number of lamps or electrically actuated devices so that only a single string such as 164A-C may be necessary. On the other hand, some games may require more devices than can be readily accommodated on a single string.
  • FIG. 6 is a block diagram illustrating an embodi­ment of the invention combining a string of device assembly boards 176A-C and a string of switch boards 178A-C.
  • the diagram of FIG. 6 is simplified with respect to the schematic diagrams of FIGS. 2 and 3 in that the power supply lines 74, 78, 82 and 96 along with ground line 70 are omitted. Operation of the arrangement of FIG.6 is similar to the circuits of FIGS. 2 and 3.
  • Device control data is transmitted from the processor 54 over a line 180 to the devices 176A-C in synchronism with CLOCK signals on a line 182.
  • the switch boards 178A-C will respond to a LOAD signal on line 150 and CLOCK signals on line 180 to transmit data to the processor 54 representing the condition of the switches such as 112A-C associated with the boards 178.
  • switch boards such as 178A-C in a string with device boards such as 164A-C. Such a combination would require additional terminals on the mass termination connectors such as 126A-C of FIG. 2 in order to accommodate the load line 150 and the return data line 148.
  • FIG. 7 Illustrated in FIG. 7 is a full wave rectified D.C. voltage indicated at 184 along with corresponding half wave rectified D.C. voltages indicated at 186 and 188 for phases A and B respectively of the D.C. voltage 184.
  • a single full wave rectified power supply D.C. voltage such as 184 can be applied to the devices 164A-C and 166A-C or alternatively two half wave rectified D.C. voltages such as 186 and 188 can be used on lines 172 and 174 of FIG. 5.
  • An advantage of using two half wave rectified voltages 186 and 188 instead of a single full wave rectified voltage 184 is that it would permit more time to transmit the data pulses on line 168 to the devices 164A-C and 166A-C.
  • the data on line 172 would be loaded into devices 164A-C during phase B and the data on line 174 would be loaded into devices 166A-C during phase A.
  • this approach may require separate sources of clock signals for the two sets of devices 164A-C and 166A-C as indicated by a dashed line 185 in FIG. 5 to avoid interfering with the operation of the devices that currently have power applied on lines 172 or 174.
  • the processor 54 would have an entire half phase to load the devices with data on line 168 many more devices could be attached to a string without the previously discussed potential flicker problem.
  • the data loading preferably should be accomplished in a very small time interval near the zero crossing point such as indicated at 189 of FIG. 7.
  • a zero crossing detector circuit 190 is connected to an A.C. power source 191.
  • the A.C. power source 191 provides A.C. power to the D.C. power supply 56 and the zero crossing detector 190 indicates to the microprocessor 54 the zero crossing points of the A.C. power and hence the zero crossing points such as 189 of the D.C. voltages on lines 172 and 174.
  • FIG. 8 Provided in FIG. 8 is an illustration a lamp assembly indicated generally by 192 that can be used to secure an electronically actuated device such as the lamp of 68A of FIG. 2 to the underside of the playfield 12.
  • a bracket 194 which can be used to attach the assembly 192 to the playfield 12 is secured to a lamp socket 196 and a printed circuit board 198.
  • the transistor 64A and the mass termination connector 66A are connected to the printed circuit board 198.
  • an integrated circuit 200 which contains the flip flop 62A.
  • the electrical connections on the printed circuit board 198 are not shown in FIG. 8 but would in practice conform to the connections shown in FIG. 2.
  • the arrangement of FIG. 8 provides an illustration of a preferred physical embodiment of the assembly boards 58A-C of FIG. 2 and it will be appreciated that similar structures can be used for the device assembly boards 60A-C.
  • the invention as discussed above has a number of very substantial advantages including the ability to connect a large number of electrically actuated devices such as lamps and solenoid actuated devices to a microprocessor in a flexible manner while using a minimum of electrical wiring.
  • electrically actuated devices such as lamps and solenoid actuated devices
  • FIG. 8 the use of assembly boards of the type shown in FIG. 8 makes it possible to further reduce costs by essen­tially using a single assembly with standard components to connect the devices to a microprocessor in a coin operated amusement game.

Abstract

The cost and complexity of connecting electrically actuated devices to a game control microprocessor in a coin operated amusement game can be reduced by utilizing a standard control assembly including a memory element for each of the devices and where a control circuit is used to connect the assemblies in series with the microprocessor. Data and clock lines in the control circuit are used to transmit control signals to the devices and the control circuit can additionally include power supply lines and a ground line. A similar arrangement can be used to transport data representing the status of game operated switches to the microprocessor.

Description

    Technical Field
  • The invention relates to microprocessor controlled coin operated amusement games and in particular to circuits for controlling various electrically actuated devices such as lamps and solenoids and for determining the status of switches in coin operated amusement games.
  • Background of the Invention
  • Most coin operated amusement or arcade-type games of the ball rolling type such as pinball machines, include a number of electrically actuated devices such as solenoid actuated kickers and thumper bumpers as well as a large number of lights. In the more modern machines these devices are typically under the control of a microprocessor. In addition, coin operated games of this type usually include a large number of ball activated switches which provide information to the microprocessor as to the location of the ball for scoring purposes as well as the activation of various lights and other electrically actuated devices.
  • It has been the practice in previous machines to individually wire each one of these devices, or in some cases to use a matrix-type wiring arrangement. In a typical pinball machine such an approach can require up to eight hundred feet of wiring in seventy different colors. In addition to the cost of the wire itself the manufacturing complexity adds considerably to the cost of producing the machines. Along with the fact that it is usually necessary to separately connect and solder each wire to a particular device, the practice in the coin operated amusement game industry is to change models every few months which in turn requires a redesign of the wiring system plus the cost of teaching manufacturing personnel how to wire the new game.
  • Summary of the Invention
  • It is therefore an object of the invention to provide a circuit for controlling a number of electrically actuated devices in a coin operated amusement game that includes a cable connected to a processor that in turn connects in series a number of the devices. Each device has associated with it a memory element that is connected to a clock signal line and a data line along with a power line which is connected to a power supply and each of the devic­es. Data is transmitted to the memory elements during a zero-crossing time portion of the power application. The memory elements in turn control the electrically actuated devices.
  • It is a further object of the invention to provide a cable that connects a number of electrically actuated devices in a coin operated amusement game with a processor and a power supply in series such that a memory element associated with each one of the devices responds to a clock signal on the cable to receive and retransmit a series of data signals over the cable in synchronism with the clock signals from the microprocessor. Also included in the cable is a power line which is connected to each of the devices.
  • Another object of the invention is to provide a system for determining the status of switches in a coin operated amusement game wherein a cable connects each of the switches in series and a memory element is associated with each of the switches. A load signal is transmitted from a processor to each memory element which causes the status of that switch to be loaded in the memory element and in response to clock signals from the processor, data is trans­mitted via the cable to the processor in serial form repre­senting the status of each of the switches.
  • Brief Description of the Drawings
    • FIG. 1 is a perspective view of a coin operated pinball apparatus;
    • FIG. 2 is a schematic diagram of a circuit for connecting a number of electrically actuated devices to a microprocessor;
    • FIG. 3 is a schematic diagram of a circuit for connecting a number of switches to a microprocessor;
    • FIG. 4 is a timing diagram for the circuit of FIG. 3;
    • FIG. 5 is a block diagram of parallel circuits for connecting a number of electrically actuated devices to a microprocessor;
    • FIG. 6 is a block diagram of a circuit for con­necting electrically actuated devices and switches to a microprocessor;
    • FIG. 7 is a power supply waveform chart; and
    • FIG. 8 is a perspective view of a lamp assembly.
    Detailed Description of the Invention
  • FIG. 1 provides a perspective view of a simplified portion of a typical coin actuated pinball machine 10 including a playfield 12 upon which a ball (not shown) rolls. Attached to the surface of the playfield 12 are various electrically actuated devices such as solenoid actuated kickers 14-20 and thumper bumpers 22-26. Also included are a number of lights 28-40 aligned in the plane of the playfield 12. The lights 28-40 are normally lit in a selective manner according to the scoring logic of the game 10. The playfield 12 additionally includes a number of ball activated switches that are located about the playfield 12 such as the switches indicated at 42-46. The switches shown at 42-46 are secured flush with the playfield surface 12 and can be, as is well-known in the art, pressure or electro­magnetically activated. The game 10 also includes a pair of player activated flippers 48 and 50 for propelling the ball up the playfield 12. As is conventional the flippers 48 and 50 are controlled by buttons such as 52 located on the sides of the game 10.
  • FIG. 2 is an illustration of method of connecting lamps such as 28-40 and devices such as 14-20 and 22-26 to both a game control microprocessor 54 and a power supply 56. In the preferred embodiment of the invention, each lamp and each electrically actuated device will have associated with it an assembly board indicated by 58A-C for the lamps and by 60A-C for the electrically actuated devices. Each of the lamp assembly boards 58A-C are of generally similar con­struction and include a flip-flop memory element 62A-C, a switching transistor 64A-C and a mass termination connector 66A-C. Also secured to the boards 58A-C are lamps 68A-C which represent the lights or lamps 28-40 of FIG. 2.
  • In the embodiment of the invention shown in FIG. 2 each of the transistors 64A-C is connected to a ground wire 70 by means of a line 72A-C connected to a first terminal on the connectors 66A-C. Similarly the lamps 68A-C are con­nected to a 12 volt DC power line 74, from the power supply 56, by lines 76A-C connected to a second terminal of the connectors 66A-C. Power is supplied to the flip-flop 66A-C by a 5 volt power line from the power supply 56 which is connected from a third terminal of the connectors 66A-C that in turn is connected to each flip flop 66A-C by lines 80A-C. Clock signals from the processor 54 are provided to the clock inputs C of each of the flip-flops 66A-C by a clock signal line 82. Clock line 82 is attached to a fourth terminal of each connector 66A-C and lines 84A-C in turn are connected to the C terminals of each flip-flop 62A-C. A data or state input D of each flip-flop 62A-C is connected to a fifth terminal on each connector 66A-C by lines 86A-C. Each of the connectors 66A-C includes a sixth terminal which is connected by lines 88A-C to a noninverting logic output Q of each of the flip-flops 62A-C. The inverting logic output Q of each flip-flop 62A-C is applied to the base of the corresponding transistors 64A-C by lines 90A-C which in­cludes resistors 92A-C.
  • The first assembly board 58A differs from the boards following it in that the fifth terminal of the connector 66A is connected to a DATA 1 line 94 that in turn is connected to the processor 54. A logic line 96 then connects the sixth terminal of connector 66A with the fifth terminal of connector 66B. In the same manner, illustrated by a line 98, each sixth terminal of connectors 66A through 66C of a series of assembly boards such as 58A-C is connected to the fifth terminal of the connector 66B through 66C of the following assembly board. For the last board 58C in a series or string of assembly boards such as 58A-C there will not be a line corresponding to line 98.
  • Operation of the lamp assembly boards 58A-C will now be described. The object of the arrangement shown in FIG. 2 is to light the lamps 68A-C in accordance with game play which is under control of the microprocessor 54. At specified time intervals the status of each lamp 68A-C is reset. In the preferred embodiment of the invention these intervals will correspond to the zero crossing point of the 12 volt power supply voltage on line 74. The power on line 74 can be either a full or a half wave rectified DC voltage. The relative merits or criteria for selecting various reset intervals will be discussed in connection with FIGS. 5-7. During the reset interval the processor 56 will generate a data stream on the DATA 1 line 94 in synchronism with the CLOCK signal on line 82. For a series or string of lamp assembly boards such as 58A-C there will be one logic state generated in sequence for each board of lamp 68A-C where the first logic signal on line 94 corresponds to the last lamp 68C and the last logic signal corresponds to the first lamp 68A. For example, if there are 45 boards 58A through 58C in a string then there will be 45 logic states generated by the processor 54 on line 94. The first DATA 1 logic signal on line 94 in combination with the CLOCK signal on line 82 will result in the flip-flop 62A output Q placing on line 84A a logic signal corresponding to the first logic signal on DATA 1 line 94. At the next CLOCK signal on line 82, the corresponding second DATA 1 logic signal on line 94 will result in the Q output of flip-flop 62A being reset to correspond to the logic state on line 94 and meanwhile the previous logic signal on line 96 in combination with the CLOCK signal will cause the Q output of flip-flop 62B to reflect the logic state on that line. In this manner each of the flip-flops 62A-C outputs Q and Q will be set to the logic states reflecting the desired on-off conditions of the lamps 68A-C at the end of the number CLOCK cycles corres­ponding to the number of lamps 68A-C. Once the flip-flops 62A-C are set, the non-inverting output Q will be effective to control the flow of current through the lamps 68A-C by applying a switching voltage to the base of each of the transistors 64A-C. Thus the flip-flop or memory elements 62A-C will serve to maintain the lamps 68A-C in a predeter­mined on or off condition until the next reset interval when a new series of CLOCK signals and corresponding DATA 1 signals are generated by the processor 54.
  • The device assembly boards 60A-C are constructed and operate in essentially the same manner as the lamp assembly boards 58A-C. The principal differences are that a 40 volt half or full wave DC voltage is applied over a line 97 from the power supply 56 to each electrically actuated device 98A-C on the boards 60A-C and a DATA 2 signal is applied from the processor 54 over a line 100 to the data input D of each flip-flop 102A-C on the boards 60A-C. Otherwise the elements on the boards 60A-C correspond to the elements on the boards 58A-C. For example, switching transistors 106A-C correspond in function to the transistor 64A-C in that they serve to apply power to the devices 98A-C in response to the Q outputs of the flip-flops 102A-C. Also mass termination connectors 104A-C are configured with six terminals as are the connectors 66A-C with lines 78 and 82 attached to corresponding terminals. Similarly the logic output Q of the flip-flops 104A-C are transmitted for example by lines 108 and 110 to the following boards 60B through 60C.
  • Operation of the boards 60A-C is identical to boards 58A-C in that DATA 2 signals from processor 54 on line 100 are transmitted in synchronism with CLOCK signals on line 82 to board 60A during a reset interval. DATA 2 signals represent the desired operating condition of the devices 98A-C. In this manner operation of the devices 98A-C can be controlled by the processor 54 in accordance with a game play program. The sequence of the DATA 2 signal represent the desired operating condition of the devices 98A-C.
  • The FIG. 2 illustrates an arrangement whereby lamp assembly boards 58A-C are connected in series to the pro­cessor 54 and power supply 56 and the electrically actuated device assembly boards 60A-C are likewise connected in series to the processor 54 and power supply 56. However, it would be possible to connect both the lamp assembly boards 58A-C and device assembly boards 60A-C in a single series or string with the two types of boards 58A-C and 60A-C inter­mixed. To facilitate this arrangement the connectors 66A-C and 104A-C would have one additional terminal to accommodate both the 12 volt power line 74 or the 40 volt power line. The lamps 68A-C and the electrically actuated devices 106A-C would be connected to the appropriate terminal on the connectors 66A-C or 104A-C.
  • FIG. 3 illustrates a circuit for providing infor­mation to the processor 54 of the condition of a number of switches or ball sensing devices such as 112A-C. Associated with each switch 112A-C is a sensor board assembly 114A-C. Each sensor board includes a memory element or flip-flop 116A-C, an OR gate 118A-C, a first AND gate 120A-C con­figured with an inverting input terminal 122A-C, a second AND gate 124A-C, and a mass termination connector 126A-C. The output of the first AND gate 120A-C is connected to one input of the OR gate 118A-C by a line 128A-C and the output of the OR gate 118A-C is connected to the data input ter­minal D of the flip-flops 116A-C by a line 130A-C. Each of the switches 112A-C is connected by a line 132A-C to a noninverting terminal of the first AND gate 120A-C and the inverting inputs 122A-C are connected to the fourth terminal of the connector 126A-C by a line 134A-C. The power supply terminal of each flip-flop 116A-C is connected to the second terminal of the connector 126A-C by a line 136A-C; the clock terminal C is connected to the first terminal of the connec­tors 126A-C by a line 138A-C; and the inverted outputs Q are connected by lines 140A-C to the third terminal of the connectors 126A-C. Connecting the output of each of the second AND gates 124A-C to a second input of the OR gate 118A-C are lines 142A-C and the two inputs to the second AND gate 124A-C are connected to the fourth and fifth terminals of connectors 126A-C by lines 144A-C and 146A-C respect­ively. The processor 54 receives data from each of the connectors 114A-C via a data line 148 connected to the third terminal of connector 126A and applies a LOAD signal over a line 150 to the fourth terminal of each connector 126A-C. The CLOCK signal is transmitted over the line 82 to the first terminal of connectors 126A-C and a 5 volt voltage is supplied to the second terminal of each connector 126A-C by the line 78. In the circuit of FIG. 3, each of the connec­tors 126A-C has its fifth terminal connected to the third terminal of the following terminal as shown by lines 152 and 154.
  • Operation of the circuit of FIG. 3 will be described in conjunction with the timing diagram of FIG. 4. The processor 54 will generate a LOAD signal on line 150 in synchronism with a first CLOCK signal on line 82 as illus­trated by 156 and 158 of FIG. 4. At this point the low LOAD signal 156 applied to input terminal 122A-C which permits signals on lines 132A-C representing the status of switches 112A-C to be transmitted through AND gates 120A-C and OR gates 118A-C to the data input terminals D of flip-flops 116A-C. The simultaneous CLOCK signal 158 applied to terminal C will result in a logic output signal on terminal Q of the flip-flops 116A-C representing the status of each switch 112A-C. Then a series of CLOCK pulses are generated on line 82 by the processor 54, as shown generally at 160, such that there is one CLOCK pulse for each board 114A-C. Since the logic output Q of each flip-flop 116A-C is applied over line 146A-C to one input of each AND gate 124A-C, the LOAD signal 156 applied simultaneously to the other input of each AND gate 124A-C and the input C of each flip-flop 116A-C will result in the logic output Q of each flip-flop 116A-C reflecting the Q output of the previous flip-flop for each CLOCK pulse 160. In this manner the status of each switch 112A-C will be transmitted sequentially over DATA line 148 to the processor 54 in synchronism with the CLOCK pulses as illustrated by the DATA pulses shown at 162 of FIG. 4.
  • The block diagrams of FIGS. 5 and 6 provide an illustration of the flexibility of the invention with respect to the construction of game apparatus. In FIG. 5 for example the lamp assembly boards 58A-C and device assembly boards 60A-C of FIG. 5 are represented generally by the block denoted by reference numerals 164A-C and 166A-C. The boards 164A-C and 166A-C can be either the lamp assembly boards 58A-C or the electrically activated device boards 60A-C or mixture of the two types of assembly boards. For simplicity of description, the boards in the blocks 164A-C and 166A-C are referred to as Device 1 through Device N. In this embodiment there are two series or strings of Devices, Device l through Device N/2 indicated by 164A-C and Device N/2+1 through Device N indicated by 166A-C, where there are an equal number of Devices in each string. Also for simplicity, the ground line 70 and the 5 volt power supply line 78 of FIG. 2 have been omitted. In the arrangement of FIG.5 the DATA signals and CLOCK signals are transmitted to both strings 164A-C and 166A-C via lines 168 and line 170 respectively from the microprocessor 54. However, in this embodiment the power supply 56 supplies phase A of a full wave rectified DC voltage over a line 172 to the first string 164A-C and phase B of the DC voltage over a line 174 to the second string 166A-C. The advantages of applying separate phases of the DC power supply to the two strings 164A-C and 166A-C will be described below in conjunction with FIG.7. The operation of the circuit shown in FIG. 5 is generally similar to the operation of the circuit of FIG.2. One of the objects of FIG.5 is to illustrate the fact that the assembly boards such as 164A-C and 166A-C can effec­tively be arranged in a number of different parallel string configurations. For example some games may only require a limited number of lamps or electrically actuated devices so that only a single string such as 164A-C may be necessary. On the other hand, some games may require more devices than can be readily accommodated on a single string. For instance in the case of a string of lamps such as 58A-C of FIG. 2 where the number of lamps 68A-C exceeds ninety and the clock rate of the microprocessor is 100 KHz, the dura­tion of the time required to generate ninety plus CLOCK signals during the reset interval could result in lamp flicker. Other criteria should also be taken into account in determining the number of strings including the fact that if a component should fail in one of the assembly boards such as 164A-C or 166A-C, the whole string may become inoperative. Thus by increasing the number of assembly boards linked in parallel, operation and maintenance of the game 10 can be simplified.
  • As a result a number of factors should be taken into account in selecting the number of assembly boards to be connected in a string including; the number of lamps and device in the game; the cost of materials and assembly; the CLOCK signal rate; and operating and maintenance considera­tions.
  • FIG. 6 is a block diagram illustrating an embodi­ment of the invention combining a string of device assembly boards 176A-C and a string of switch boards 178A-C. The diagram of FIG. 6 is simplified with respect to the schematic diagrams of FIGS. 2 and 3 in that the power supply lines 74, 78, 82 and 96 along with ground line 70 are omitted. Operation of the arrangement of FIG.6 is similar to the circuits of FIGS. 2 and 3. Device control data is transmitted from the processor 54 over a line 180 to the devices 176A-C in synchronism with CLOCK signals on a line 182. The switch boards 178A-C will respond to a LOAD signal on line 150 and CLOCK signals on line 180 to transmit data to the processor 54 representing the condition of the switches such as 112A-C associated with the boards 178.
  • It would also be possible to combine switch boards such as 178A-C in a string with device boards such as 164A-C. Such a combination would require additional terminals on the mass termination connectors such as 126A-C of FIG. 2 in order to accommodate the load line 150 and the return data line 148.
  • Illustrated in FIG. 7 is a full wave rectified D.C. voltage indicated at 184 along with corresponding half wave rectified D.C. voltages indicated at 186 and 188 for phases A and B respectively of the D.C. voltage 184. As indicated in conjunction with the discussions of FIG. 5 above, a single full wave rectified power supply D.C. voltage such as 184 can be applied to the devices 164A-C and 166A-C or alternatively two half wave rectified D.C. voltages such as 186 and 188 can be used on lines 172 and 174 of FIG. 5. An advantage of using two half wave rectified voltages 186 and 188 instead of a single full wave rectified voltage 184 is that it would permit more time to transmit the data pulses on line 168 to the devices 164A-C and 166A-C. For example, the data on line 172 would be loaded into devices 164A-C during phase B and the data on line 174 would be loaded into devices 166A-C during phase A. It should be noted that this approach may require separate sources of clock signals for the two sets of devices 164A-C and 166A-C as indicated by a dashed line 185 in FIG. 5 to avoid interfering with the operation of the devices that currently have power applied on lines 172 or 174. Since the processor 54 would have an entire half phase to load the devices with data on line 168 many more devices could be attached to a string without the previously discussed potential flicker problem. As indicated before, when using full wave rectified voltage such as 184 the data loading preferably should be accomplished in a very small time interval near the zero crossing point such as indicated at 189 of FIG. 7.
  • To implement the control arrangement of FIG. 5 as discussed above in connection with FIG. 7, a zero crossing detector circuit 190 is connected to an A.C. power source 191. The A.C. power source 191 provides A.C. power to the D.C. power supply 56 and the zero crossing detector 190 indicates to the microprocessor 54 the zero crossing points of the A.C. power and hence the zero crossing points such as 189 of the D.C. voltages on lines 172 and 174.
  • Provided in FIG. 8 is an illustration a lamp assembly indicated generally by 192 that can be used to secure an electronically actuated device such as the lamp of 68A of FIG. 2 to the underside of the playfield 12. A bracket 194 which can be used to attach the assembly 192 to the playfield 12 is secured to a lamp socket 196 and a printed circuit board 198. Again with reference to the circuit diagram of FIG. 2, the transistor 64A and the mass termination connector 66A are connected to the printed circuit board 198. Also connected to the printed circuit board is an integrated circuit 200 which contains the flip flop 62A. For simplicity, the electrical connections on the printed circuit board 198 are not shown in FIG. 8 but would in practice conform to the connections shown in FIG. 2. Thus, the arrangement of FIG. 8 provides an illustration of a preferred physical embodiment of the assembly boards 58A-C of FIG. 2 and it will be appreciated that similar structures can be used for the device assembly boards 60A-C.
  • The invention as discussed above has a number of very substantial advantages including the ability to connect a large number of electrically actuated devices such as lamps and solenoid actuated devices to a microprocessor in a flexible manner while using a minimum of electrical wiring. In addition, the use of assembly boards of the type shown in FIG. 8 makes it possible to further reduce costs by essen­tially using a single assembly with standard components to connect the devices to a microprocessor in a coin operated amusement game.

Claims (36)

1. A system for use in an amusement game for operatively connecting a plurality of electrically actuated devices to a game control computer comprising;
a control assembly operatively connected to each of the electrically actuated devices; and
a control circuit, operatively connecting said control assemblies in series with the game control computer, for permitting the game control computer to selectively control the electrically actuated devices.
2. The system of Claim 1 wherein said control circuit includes a data line and a clock line operatively connected between said game control computer and said control assemblies.
3. The system of Claim 2 wherein each of said control assemblies include a memory element operatively connected to said data and clock lines.
4. The system of Claim 3 wherein each of said control assemblies includes a switch operatively connected to an output of said memory element and to the electrically actuated device associated with said control assembly wherein said switch is effective to control the electrically actuated device in response to the output of said memory element.
5. The system of Claim 4 wherein said control circuit additionally includes a device power supply line connected between a power supply and said control assemblies and wherein each of said control assemblies includes means responsive to said switch for applying power from said power supply line to its associated electrically actuated device.
6. The system of Claim 4 wherein said control circuit additionally includes a memory power supply line connected between a power supply and said control assemblies wherein said memory elements are connected to said memory power supply line.
7. The system of Claim 4 wherein said control circuit additionally includes a ground line operatively connected between a ground and said control assemblies.
8. The system of Claim 4 wherein an input of said memory elements receives data from said data line and wherein an output of said memory elements is applied to said data line.
9. The system of Claim 8 including means for transmitting on said data line to a data input of the memory element in the next control assembly in said series in response to a clock signal generated on said clock line by said control computer.
10. The system of Claim 9 wherein the control computer includes logic means for generating a plurality of associated clock and data signals on said data and clock lines respectively equal in number to the number of said control assemblies in said series wherein said data signals correspond to a predetermined control state of the electrically actuated devices.
11. The system of Claim 10 additionally including a supply of rectified D.C. voltage applied to the electri­cally actuated devices and wherein said logic means includes means for generating said associated data and clock signals within a predetermined time period of the zero crossing point of said rectified D.C. voltage.
12. The system of Claim 10 additionally including a supply of half wave rectified D.C. voltages applied to the electrically actuated devices and wherein said logic means includes means for generating said associated data and clock signals during the time period said D.C. voltage is not applied to the electrically actuated devices.
13. The system of Claim 4 wherein at least one of said control assemblies additionally includes a connector having a first terminal connected to said clock line and a clock input of said memory element, a second terminal connected to said data line from the previous control assembly in said series and connected to a data input of said memory element and a third terminal connected to an output of said memory element and said data line to the next control assembly in said series.
14. The system of Claim 13 wherein said connector additionally includes a fourth terminal connected to a first power supply line and said electrically actuated device, a fifth terminal connected to a second power supply line and said memory element and a sixth terminal connected to a ground line and said switch.
15. The system of Claim 14 wherein the electrically actuated devices include a first set which requires a first voltage supply and a second set which requires a second voltage supply, wherein said fourth terminal is connected only to the electrically actuated devices in said first set, wherein said first power supply line is connected to said first voltage supply, and wherein said connector includes a seventh terminal connected to a third power supply line from said second voltage supply and to said electrically actuated devices in said second set.
16. A system for use in amusement games for operatively connecting a plurality of electrically actuated devices to a game control computer comprising:
a first and a second set of control assemblies wherein each assembly includes one of the electronically actuated devices and a memory element operatively connected to the electronically actuated devices;
a first control circuit including a first data line and first a clock line for operatively connecting said first set of control assemblies in series with the control computer;
a second control circuit including a second data line and a second clock line for operatively connecting said second set of control assemblies in series; and
means for connecting said first data line to said second data line.
17. The system of Claim 16 additionally including a first power supply line connected to each control assembly in said first set and a second power supply line connected to each control assembly in said second set.
18. The system of Claim 17 wherein a first phase of a D.C. voltage is applied to said first power supply line and a second phase of said D.C. voltage is applied to said second power supply line.
19. The system of Claim 18 wherein the control computer includes means for applying a first set of clock signals to said first clock line during at least a portion of said second phase of said D.C. voltage and applying a second set of clock signals to said second clock line during said first phase of said D.C. voltage.
20. A system for use in an amusement game for operatively connecting a plurality of sensing devices to a game control computer comprising:
a sensor assembly, including a memory element, operatively connected to each of the sensing devices; and
a sensor circuit, operatively connecting said sensor assemblies in series with the game control computer, for transmitting the status of the sensing devices to the game control computer.
21. The system of Claim 20 wherein said sensor circuit includes a data line and a clock line operatively connected between the game control computer and said control assemblies.
22. The system of Claim 21 wherein said sensor assemblies additionally include a memory element operatively connected to said data and clock lines.
23. The system of Claim 22 including means for transmitting a data output of at least one of said memory elements to a data input of the memory element in the preceding sensor assembly in said series in response to a clock signal generated on said clock line by the control computer.
24. The system of Claim 23 wherein the control computer includes logic means for periodically generating a plurality of said clock signals substantially equal in number to the number of sensor assemblies.
25. The system of Claim 24 wherein said sensor circuit includes a load line operatively connected between the game control computer and said sensor assemblies and wherein said logic means includes means for generating a load signal on said load line and wherein said sensor assemblies include a load circuit operatively connected to said load line, said memory element data input and its associated sensor device effective to input the status of said associated sensor device into said memory element data input in response to said load signal.
26. The system of Claim 24 wherein said sensor circuit includes a power supply line operatively connected to a power supply and said memory elements.
27. The system of Claim 20 wherein at least one of said sensor assemblies additionally includes a connector having a first terminal connected to said clock line and a clock input of said memory element; a second terminal connected to a data input of its associated memory element and connected to said data line from a data output in the memory element of the next sensor assembly in said series; and a third terminal connected to a data output of its associated memory element and to said data line from the preceding sensor assembly in said series.
28. The system of Claim 27 wherein said sensor circuit additionally includes a load line operatively connected to said control computer and wherein said connec­tor includes a fourth terminal connected to said load line and said memory element in said sensor assembly.
29. The system of Claim 28 wherein said sensor circuit additionally includes a power supply line opera­tively connected to a power supply and wherein said connec­tor includes a fifth terminal connected to said power supply line and said memory element in said sensor assembly.
30. The system of Claim 20 additionally includ­ing:
a plurality of control assemblies wherein each of said control assemblies includes an electrically actuated device;
a device control circuit, operatively connecting said control assemblies in series with the game control computer, for permitting the control computer to selectively control said electrically actuated devices wherein said device control circuit includes a device data line and a device clock line, connected to said control computer.
31. The system of Claim 30 wherein said clock line is connected to said device clock line.
32. The system of Claim 30 wherein said control circuit additionally includes a load line operatively connected to said control computer.
33. A device assembly for use with an amusement game comprising:
an electrically actuated device;
a printed circuit board;
securing means for securing said electrically actuated device to said printed circuit board;
a terminal connector secured to said printed circuit board;
an electronic switch secured to said printed circuit board and operatively connected to said electroni­cally actuated device and said terminal connector; and
a logic circuit including a memory element secured to said printed circuit board and operatively connected to said electronic switch and said terminal connector.
34. The assembly of claim 33 wherein said secur­ing means includes a bracket secured to said printed circuit board and adapted to be secured to the amusement game.
35. The assembly of Claim 33 wherein said electrically actuated device is a lamp and wherein said securing means includes a socket secured to said printed circuit board and adapted to receive said lamp.
36. The assembly of Claim 35 wherein said secur­ing means additionally includes a bracket adapted to be secured to the amusement game and secured to said socket and said printed circuit board.
EP19900302480 1989-04-13 1990-03-08 Control circuit for coin operated amusement games Expired - Lifetime EP0392658B1 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US33732489A 1989-04-13 1989-04-13
US337324 1999-06-21

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EP0392658A2 true EP0392658A2 (en) 1990-10-17
EP0392658A3 EP0392658A3 (en) 1991-09-25
EP0392658B1 EP0392658B1 (en) 1994-10-12

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EP19900302480 Expired - Lifetime EP0392658B1 (en) 1989-04-13 1990-03-08 Control circuit for coin operated amusement games

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EP (1) EP0392658B1 (en)
JP (1) JPH0380882A (en)
AU (1) AU619100B2 (en)
CA (1) CA2012031A1 (en)
DE (1) DE69013207T2 (en)

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EP0490466A2 (en) * 1990-12-10 1992-06-17 Williams Electronics Games, Inc. Matrix address decoder for pinball games
EP0503192A2 (en) * 1991-03-14 1992-09-16 Williams Electronics Games, Inc. Amusement device with trading card dispenser
FR2685117A1 (en) * 1991-10-11 1993-06-18 Williams Electronics Games Inc GAME OPERATING BY COINS.

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JP6062998B2 (en) * 2015-05-15 2017-01-18 株式会社ニューギン Game machine

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EP0015081A1 (en) * 1979-02-13 1980-09-03 Barcrest Limited Entertainment machines
GB2139390A (en) * 1983-05-02 1984-11-07 Ainsworth Nominees Pty Ltd Gaming machine communication system
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US4652998A (en) * 1984-01-04 1987-03-24 Bally Manufacturing Corporation Video gaming system with pool prize structures
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EP0490466A3 (en) * 1990-12-10 1993-04-14 Williams Electronics Games, Inc. Matrix address decoder for pinball games
EP0503192A2 (en) * 1991-03-14 1992-09-16 Williams Electronics Games, Inc. Amusement device with trading card dispenser
EP0503192B1 (en) * 1991-03-14 1996-12-18 Williams Electronics Games, Inc. Amusement device with trading card dispenser
FR2685117A1 (en) * 1991-10-11 1993-06-18 Williams Electronics Games Inc GAME OPERATING BY COINS.

Also Published As

Publication number Publication date
AU619100B2 (en) 1992-01-16
EP0392658A3 (en) 1991-09-25
AU5311590A (en) 1990-10-18
CA2012031A1 (en) 1990-10-13
DE69013207T2 (en) 1995-03-30
JPH0380882A (en) 1991-04-05
DE69013207D1 (en) 1994-11-17
EP0392658B1 (en) 1994-10-12

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