US20030232641A1 - Wire/wireless internet lottery system using random-number generator - Google Patents
Wire/wireless internet lottery system using random-number generator Download PDFInfo
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- US20030232641A1 US20030232641A1 US10/170,637 US17063702A US2003232641A1 US 20030232641 A1 US20030232641 A1 US 20030232641A1 US 17063702 A US17063702 A US 17063702A US 2003232641 A1 US2003232641 A1 US 2003232641A1
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- Prior art keywords
- lottery
- random
- die
- winning number
- game
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/34—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members in a mechanical slot machine, e.g. "fruit" machines
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07C—TIME OR ATTENDANCE REGISTERS; REGISTERING OR INDICATING THE WORKING OF MACHINES; GENERATING RANDOM NUMBERS; VOTING OR LOTTERY APPARATUS; ARRANGEMENTS, SYSTEMS OR APPARATUS FOR CHECKING NOT PROVIDED FOR ELSEWHERE
- G07C15/00—Generating random numbers; Lottery apparatus
- G07C15/006—Generating random numbers; Lottery apparatus electronically
- G07C15/008—Generating random numbers; Lottery apparatus electronically electronic dies
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
Definitions
- the present invention relates to a technique for enhancing the participation of clients in an Internet lottery event while achieving an improvement in the reliability of the lottery.
- the present invention relates to a wire or wireless Internet lottery system using a random-number generator, which is capable of allowing a user to optionally select a desired lottery number on an Internet lottery site, and displaying the scene of determining a winning number using a random-number generator in real time.
- the winning number is determined using an internal probability program without being open to the users participating in the Internet lottery game.
- the determined winning number is published on an associated web page.
- the above described conventional Internet lottery game has a problem in that the users may doubt the result of the lottery game because the winning number is determined using an internal probability program without being open to the users, and only the determined winning number is published on an associated web page.
- an object of the invention is to provide a wire or wireless Internet lottery system using a random-number generator, which is capable of allowing a user to optionally select a desired lottery number on an Internet lottery site, and displaying the scene of determining a winning number using a random-number generator in real time, thereby allowing a plurality of users participating in the same lottery game to view the same result of the lottery game in real time.
- a wire/wireless Internet lottery system comprising: at least one random-number generator for rotating a transparent case containing a die, sensing the number of points on an upper surface of the die after the rotation of the case, and outputting the sensed point number as one digit of a winning number; a relay camera for picking up an image of the upper surface of the die after the rotation of the die in order to allow a user to directly identify the number of points shown on the die based on the picked-up image; a plurality of terminals each for displaying a window for allowing the user to select a desired lottery number, transmitting the selected lottery number to an associated one of game servers, and displaying an image signal representing a procedure of determining the winning number using the random-number generator, along with the winning number; a master server for outputting a drive control signal at a predetermined point of time at which the determination of the winning number is to begin, transmitting, to the game servers, the winning number determined by the random
- FIG. 1 is a view illustrating the entire configuration of a wire/wireless Internet lottery system using a random-number generator in accordance with the present invention
- FIG. 2 is a perspective view illustrating the random-number generator according to the present invention.
- FIG. 3 is a perspective view illustrating a rotating device according to the present invention.
- FIG. 4 is a sectional view illustrating the rotating device
- FIG. 5 is a view illustrating a pop-up window for selection of a lottery number
- FIG. 6 is a view illustrating a window for displaying the scene of determining a winning number in real time, along with the winning number;
- FIG. 7 a is a flow chart illustrating a lottery game processing procedure executed in a terminal
- FIG. 7 b is a flow chart illustrating a lottery game processing procedure executed in a master server
- FIG. 7 c is a flow chart illustrating a lottery game processing procedure executed in a game server
- FIG. 7 d is a flow chart illustrating a lottery game processing procedure executed in a common server
- FIG. 7 e is a flow chart illustrating a lottery game processing procedure executed in a database server.
- FIG. 8 is a front view illustrating a terminal according to another embodiment of the present invention.
- FIG. 1 is a view of the entire configuration of a wire/wireless Internet lottery system using a random-number generator in accordance with the present invention.
- the Internet lottery system includes a random-number generator 101 for periodically rotating a case containing a die for a number of times corresponding to the number of digits of a lottery number at desired intervals of time, sensing the number of points on an upper surface of the die after every rotation of the case using a sensor, and sending, to a master server 104 , the resultant point numbers sensed as respective digits of a winning number.
- the Internet lottery system also includes a relay camera 102 for picking up an image of the upper surface of the die after every rotation of the case, and sending the picked-up image in the form of an image signal to the master server 104 , in order to allow the user to directly identify the number of points shown on the die based on the picked-up image.
- the Internet lottery system further includes terminals 103 A to 103 C each for displaying a pop-up window for allowing the user to select a desired lottery number, transmitting the selected lottery number to the game server 105 A, and displaying the image signal and the winning number transmitted from the game server 105 A in order to allow the user to directly identify the procedure of determining the winning number using the random-number generator 101 .
- the master server 104 which is also included in the Internet lottery system, outputs a drive control signal at a predetermined point of time at which the lottery is to begin, in order to determine a winner using the random-number generator 101 .
- the master server 104 transmits, to the game server 105 A, the winning number determined by the random-number generator 101 , and the image signal generated from the relay camera 102 .
- the game server 105 A is also included in the Internet lottery system. This game server 105 A is selectively connected to the terminals 103 A to 103 C, in order to manage the progress of a lottery game to which the participating terminals 103 A to 103 C are connected.
- the game server 105 A also manages the personal histories of the users, and a database 108 .
- the Internet lottery system also includes game servers 105 B and 105 C having the same functions as those of the game server 105 A.
- a common server 106 is also included in the Internet lottery system. The common server 106 performs a user log-in test in association with each terminal, and then links the terminal to a selected one of the game servers 105 A to 105 C.
- the Internet lottery system further includes a database server 107 for receiving lottery numbers selected by respective users, and the winning number via the game servers 105 A to 105 C, recording the received lottery numbers and winning number, settling a premium based on the result of the lottery game, and updating the database 108 , while performing collection of or search for desired information using the database 108 .
- Each of the terminals 103 A to 103 C may include a personal computer (PC) having access to the Internet via a LAN or dedicated line, a portable phone enabling wireless Internet communications, or a personal digital assistant (PDA) enabling wireless Internet communications.
- PC personal computer
- PDA personal digital assistant
- pop-up windows described hereinafter are based on the PC which can display diverse windows. Where such a pop-up window is displayed on the portable phone or PDA, only the kernel of the content in the pop-up window is displayed in the form of text.
- the random-number generator 101 includes a body 1 provided with a manipulation panel 1 A, a case 2 for containing a die 3 therein, and applying a rotating force to the die 3 in order to rotate the die 3 in random directions, a rotating device 4 for rotating the case 2 , a sensing unit 5 for recognizing the number of points formed on an upper surface of the die 3 seated on the bottom surface of the case 2 in a state in which the rotation of the case 2 is stopped, based on the combination of magnets attached to a lower surface of the die 3 , and a display 6 for displaying the point number recognized by the sensing unit 5 .
- the case 2 is made of a transparent acryl so as to allow the user to identify movement of the die 3 in the case 2 with the naked eye.
- the case 2 has a polygonal structure having an upper case portion 2 A and a lower case portion 2 B.
- a plurality of protrusions 2 C are formed on an inner surface of the case 2 in order to make the die 3 move in random directions during rotation of the case 2 .
- the case 2 is provided at its opposite lateral ends with mounting portions 2 D, respectively.
- the rotating device 4 includes a base plate 7 , a bracket 9 mounted to the base plate 7 , a pair of support members 4 A and 4 B mounted to the bracket 9 such that they extend vertically while being parallel to each other, and a shaft 10 including a drive shaft 10 A and a driven shaft 10 B respectively journalled in the support members 4 A and 4 B.
- a bevel gear 11 A is fixedly mounted to the drive shaft 10 A, whereas an encoder 12 is coupled to the driven shaft 10 B.
- a motor M is fixedly mounted to a selected one of the support members, that is, the support member 4 A.
- a bevel gear 11 is axially mounted to the motor M so that it is engaged with the bevel gear 11 A.
- An RPM sensor 13 is mounted to the other support member 4 B in order to sense the RPM of the encoder 12 .
- the sensing unit 5 includes a vertical moving member 14 configured to be vertically movable through a through hole centrally formed at the bracket 9 , and provided with a magnetic field sensor 14 A at an upper surface thereof in order to sense the combination of magnets attached to a lower surface of the die 3 , and a solenoid 8 fixedly mounted to the bracket 9 , and adapted to vertically move the vertical moving member 14 .
- the master server 104 outputs a drive control signal to the random-number generator 101 at every point of time at which an Internet lottery is to begin, for example, at intervals of one minute.
- the motor M is driven.
- the drive force of the motor M is transmitted to the case 2 containing the die 3 via the bevel gears 11 and 11 A, thereby causing the case 2 to rotate.
- the die 3 is rotated in random directions while being struck against the protrusions 2 C formed at the inner surface of the case 2 .
- the RPM sensor 13 senses the RPM of the case 2 in cooperation with the encoder 12 mounted to the driven shaft 10 B, and transmits the sensed RPM to the master server 104 .
- the die 3 stops its rotation, and then falls to the bottom surface of the case 2 .
- the vertical moving member 14 is upwardly moved in accordance with an activation of the solenoid 8 , so that the magnetic field sensor 14 A comes into contact with the lower surface of the case 2 .
- a plurality of magnets are arranged at each surface of the die 3 in such a fashion that their arrangement corresponds to the number of points indicated on a surface of the die 3 opposite to the die surface on which the magnets are arranged. That is, the die 3 has different magnet arrangements at respective surfaces thereof using different combinations of magnets.
- the die surface with one point has a magnet arrangement “XHLH”
- the die surface with two points has a magnet arrangement “XHHL”
- the die surface with three points has a magnet arrangement “XHHX”
- the die surface with four points has a magnet arrangement “LLLL”
- the die surface with five points has a magnet arrangement “XLHL”
- the die surface with six points has a magnet arrangement “XLLH”.
- the magnetic sensor 14 A senses the magnet arrangement “XHLH” of the die surface with one point, the number “6” is displayed on the display 6 because the upper die surface opposite to the sensed die surface has six points.
- the magnetic sensor 14 A also sends the point number information of the upper die surface to the master server 104 . In such a manner, the point number of the upper surface of the die 3 is sensed, and the sensed result is displayed on the display 6 while being transmitted to the master server 104 .
- the scene of determining the winning number using the random-number generator 101 is shot by the relay camera 102 which, in turn, transmits the shot scene to the user terminals 103 A to 103 C in real time.
- the winning number can be determined using only one random-number generator 101 .
- the random-number generator 101 is driven 8 times in the above described manner to determine the 8 digits of the winning number.
- the determination of the winning number having 8 digits may be achieved using 8 random-number generators 101 aligned with one another.
- the random-number generators 101 are sequentially driven to determine respective digits of the winning number.
- the sequential scenes of determining the winning number by the random-number generators 101 may be shot by one relay camera 102 .
- the shooting of the sequential scenes may be carried out by horizontally moving the relay camera 102 above and along the random-number generators 101 .
- the shooting of the sequential scenes may be achieved using 8 relay cameras. In this case, the relay cameras are sequentially driven to shoot respective scenes associated with the 8 digits of the winning number.
- Step SA 1 Initialization is executed (Step SA 1 ). At step SA 1 , various parameters of the Internet lottery system and terminal 103 A are initialized. The link of the terminal 103 A to the common server 106 is also initialized.
- a log-in window is displayed on the terminal 103 A in order to allow log-in information entered by the user to be transmitted to the common server 106 (Steps SA 2 and SA 3 ).
- Step SA 4 When a successful log-in is made (Step SA 4 ), the terminal 103 A is connected to one of the game servers 105 A to 105 C by the common server 105 (Step SA 5 ). The following description will be given in conjunction with the case in which the terminal 103 A is connected to the game server 105 A.
- Step SA 6 user information is displayed on the screen of the terminal 103 A (Step SA 6 ).
- the user information may include residual amount of money, available amount of money, and a countdown to the point of time at which the lottery is to begin.
- a pop-up window shown in FIG. 5 is also displayed in order to allow the user to select a desired lottery number (Step SA 7 ).
- the user may select a desired lottery number in a manual fashion or in an automatic fashion.
- the lottery number manually or automatically selected by the user is recognized by the terminal, and displayed on the screen of the terminal.
- Step SA 8 When the user clicks a transmission button displayed on the screen of the terminal 103 A under the condition in which he selects all digits (for example, 8 digits) of a desired lottery number (Step SA 8 ), the selected lottery number is transmitted to the game server 105 A (Step SA 9 ). Thereafter, the transmission button is disabled in order to prevent the lottery number from being transmitted again when the transmission button is re-clicked (Step SA 10 ).
- a window for displaying the scene of determining a winning number in real time is then displayed (Step SA 11 ). It is then determined whether or not a lottery number transmission prohibiting command from the game server 105 A is received (Step SA 12 ). When the lottery number transmission prohibiting command is received, the transmission button on the screen is disabled in order to prevent the user from transmitting a lottery number for a predetermined period of time (Step SA 13 ). Accordingly, it is possible for a user to avoid unnecessary submission of an unavailable lottery number during the procedure of determining a winning number or preparing the determination of the winning number.
- the scene of determining the winning number is picked up by the relay camera 102 which, in turn, transmits an image signal indicative of the picked-up scene to the terminal 103 A via the master server 104 and the game server 105 A. Simultaneously, the winning number sensed by the magnetic field sensor 14 A is also transmitted through the same channel as that of the image signal.
- the terminal 103 A processes the received signals, and then displays the processed signals on a window shown in FIG. 6. These procedures are executed at steps SA 14 and SA 15 .
- the user can identify the winning number determining procedure and the determined winning number displayed on the screen of the terminal 103 A with the naked eye in real time.
- buttons horizontally aligned with one another beneath a die picture on the window of FIG. 6 numeric buttons vertically aligned with one another are displayed for every button clicking operation.
- numeric buttons the user can select a desired lottery number. For example, when the user clicks the leftmost one of the buttons on the window of FIG. 6, numeric buttons corresponding to “1”, “2”, “3”, “4”, “5”, and “6” are displayed in a vertically-aligned state, as shown in FIG. 5.
- the user selects a desired one of the displayed numeric buttons, thereby selecting one digit of a desired lottery number.
- the remaining digits of the desired lottery number may be selected by repeatedly performing the above described numeric button clicking operation.
- a desired lottery number of 8 digits can be selected.
- the upper one of two numeric rows displayed over the die picture that is, the number of “16144653”, represents the winning number, whereas the lower number of “66556511” represents the lottery number selected by the user.
- Step SA 16 It is then determined whether or not a game-over signal from the game server 105 A is received in accordance with completion of the above described winning number determining procedure.
- a game-over message is displayed (Step SA 17 ).
- the overall procedure is thereby completed.
- a log-out is made or the user requests completion of the overall procedure, the overall procedure is also completed (Step SA 18 ).
- Step SB 1 Initialization is executed (Step SB 1 ).
- the master server 104 initializes various parameters and units thereof.
- the master server 104 also initializes the link to the game servers 105 A to 105 C.
- the master server 104 then starts an image transmission task (Step SB 2 ).
- the maser server 104 determines whether or not the procedure of determining a winning number is to begin. Where the procedure of determining a winning number is to begin, the master server 104 informs the game servers 105 A to 105 c of the start of the winning number determination procedure (Step SB 4 ). The master server 104 then sends a winning number determination procedure start command to the random-number generator 101 (Step SB 5 ).
- the master server 104 After the random-number generator 101 completes a winning number determining operation for one digit of a winning number executed in accordance with the winning number determination procedure start command (Step SB 6 ), the master server 104 generates another winning number determination procedure start command for the next digit of the winning number. In such a manner, winning number determination procedure beginning commands for respective digits of the winning number are sequentially sent to the random-number generator 101 at predetermined intervals of time (Step SB 7 ). The determination of the winning number may be achieved by repeatedly operating one random-number generator 101 or sequentially operating several random-number generators.
- the master server 104 receives the number for each digit of the winning number and the corresponding image signal picked up by the relay camera 102 , and transmits the received signals to the game servers 105 A to 105 C. This procedure is executed at steps SB 7 to SB 10 .
- the master server 104 informs the game servers 105 A to 105 C of this fact (Step SB 11 ), and then stops the operation of the image transmission task (Step SB 12 ).
- the master server 104 returns to step SB 5 after waiting for a predetermined period of time at step SB 13 .
- Step SC 1 Initialization is executed (Step SC 1 ).
- the game server 105 A initializes the link to the master server 104 , common server 106 , and data server 107 .
- the game server 105 A then starts an image transmission task (Step SC 2 ).
- Step SC 3 When the user of an optional one of the terminals 103 A to 103 C requests an access to the game server 105 A (Step SC 3 ), this game server 105 A receives user information from the common server 106 (Step SC 4 ), and adds the user to a list of users for receiving real-time images (Step SC 5 ). Subsequently, the game server 105 A waits for reception of a game start command from the master server 104 (Step SC 6 ).
- the game server 105 A stores, in the database 108 , the lottery number optionally selected by the user on the lottery number selecting pop-up window and transmitted from the user (Steps SC 7 and SC 8 ). Thereafter, the game server 105 A waits for reception of a stop operation warning command from the master server 104 (SC 9 ).
- the game server 105 A informs the terminal 103 A of stopping of a further lottery number selection (Step SC 10 ).
- the game server 105 A waits for reception of the result of the lottery game from the master server 104 (Step SC 11 ).
- the game server 105 A informs the terminal 103 A of the lottery game result (Step SC 12 ).
- the game server 105 A settles a premium given to the user based on the result of the lottery game (Step SC 13 ), and updates the database 108 based on the settled premium (Step SC 14 ).
- the game server 105 A When the game server 105 A receives an all-game completion command (for example, for all games for one day) from the master server 104 (Step SC 15 ), it informs the terminal 103 A of this fact (Step SC 16 ), and then stops the operation of the image transmission task (Step SC 17 ).
- an all-game completion command for example, for all games for one day
- Step SD 1 Initialization is executed (Step SD 1 ).
- the common server 106 initializes various parameters and units thereof.
- the common server 106 also initializes the link to the game servers 105 A to 105 C.
- the common server 106 determines whether or not a user performs a log-in procedure (Step SD 2 ). When it is determined that a user logs in, the common server 106 assigns a selected one of the game servers 105 A to 105 C for the user (Step SD 3 ), and transmits user information to the selected game server (Step SD 4 ). When the common server 106 receives a system completion command, its operation is completed (Step SD 5 ).
- Step SE 1 Initialization is executed (Step SE 1 ).
- the database server 107 initializes various parameters and units thereof.
- the database server 107 identifies whether or not calculation of a total is to be currently made (Step SE 2 ).
- a database for totals per day and month is constructed (Step SE 3 ).
- the database is backed up (Step SE 4 ).
- Step SE 5 When one of the game servers 105 A to 105 C requests personal information of a user (Step SE 5 ), the database server 107 searches the histories of all users for the personal information of the user (Step SE 6 ), and transmits the searched personal information (Step SE 7 ). When a system completion command is generated (Step SE 8 ), the database server 107 cuts off its connection to the database 108 (Step SE 9 ).
- the winning number is determined using the random-number generator 101 using the die, the same effect as described above can be obtained using other random-number generators widely used, such as game machines for bingo games, or game machines using balls printed with numbers.
- FIG. 8 illustrates another embodiment of the terminal 103 A to which the present invention is applied.
- the terminal 103 A is provided with a coin insertion hole 103 A 1 formed at the front wall of a case, and a hopper 103 A 2 communicating with the coin insertion hole 103 A 1 , and adapted to discriminate the value of coins inserted through the coin insertion hole 103 A 1 , and process the discriminated value.
- the coin insertion hole 103 A 1 is provided at the terminal 103 A, it is possible for users to enjoy lottery games while inserting coins into the terminal 103 A.
- terminals 103 A to 103 C to which the present invention is applied wire terminals such as PCs, or wireless terminals such as portable phones or PDAs may be typically used. Accordingly, it is possible for a user to access a game server via a wireless terminal while traveling in a car or subway, in order to enjoy an Internet lottery game.
- the Internet lottery system of the present invention is applicable not only to lottery games, but also to any games which several users enjoy in a simultaneously connected state.
- the Internet lottery system of the present invention may be applied to betting type games such as taisai.
- the present invention provides an Internet lottery game capable of allowing a user to optionally select a desired lottery number on an Internet lottery site, and displaying the scene of determining a winning number using a random-number generator in real time, thereby providing reliability and realism for the winning number determination process.
- the Internet lottery system Since the Internet lottery system is operated in a centrally controlled fashion, all users participating in the same lottery game receive the same result of the lottery game, so that it is impossible to rig the result of the lottery game.
- a plurality of games can be held at desired intervals of time (for example, intervals of several minutes or several hours). Also, the result of the lottery game is immediately released. Accordingly, an increased number of users may participate in the lottery game.
- the Internet lottery game can be processed using a pop-up window, the user can participate in the Internet lottery game while processing other tasks.
Abstract
Disclosed is a wire/wireless Internet lottery game using a random-number generator, which is capable of allowing a user to optionally select a desired lottery number on an Internet lottery site, and displaying the scene of determining a winning number using the random-number generator in real time, thereby providing reliability and realism for the winning number determination process.
Description
- 1. Field of the Invention
- The present invention relates to a technique for enhancing the participation of clients in an Internet lottery event while achieving an improvement in the reliability of the lottery. In particular, the present invention relates to a wire or wireless Internet lottery system using a random-number generator, which is capable of allowing a user to optionally select a desired lottery number on an Internet lottery site, and displaying the scene of determining a winning number using a random-number generator in real time.
- 2. Description of the Related Art
- Recently, use of Internet services has been greatly increased. In pace with such an increase, various Internet games have been developed. In particular, Internet lottery games have been highlighted.
- In a conventional Internet lottery game, authorized users are allowed to select desired lottery numbers on an Internet lottery site. Whenever a predetermined period of time (for example, one week) elapses, a winning number is determined. Only the result of the winning number determination is simply informed to the users.
- That is, the winning number is determined using an internal probability program without being open to the users participating in the Internet lottery game. The determined winning number is published on an associated web page.
- However, the above described conventional Internet lottery game has a problem in that the users may doubt the result of the lottery game because the winning number is determined using an internal probability program without being open to the users, and only the determined winning number is published on an associated web page.
- Therefore, an object of the invention is to provide a wire or wireless Internet lottery system using a random-number generator, which is capable of allowing a user to optionally select a desired lottery number on an Internet lottery site, and displaying the scene of determining a winning number using a random-number generator in real time, thereby allowing a plurality of users participating in the same lottery game to view the same result of the lottery game in real time.
- In accordance with the present invention, this object is accomplished by providing a wire/wireless Internet lottery system comprising: at least one random-number generator for rotating a transparent case containing a die, sensing the number of points on an upper surface of the die after the rotation of the case, and outputting the sensed point number as one digit of a winning number; a relay camera for picking up an image of the upper surface of the die after the rotation of the die in order to allow a user to directly identify the number of points shown on the die based on the picked-up image; a plurality of terminals each for displaying a window for allowing the user to select a desired lottery number, transmitting the selected lottery number to an associated one of game servers, and displaying an image signal representing a procedure of determining the winning number using the random-number generator, along with the winning number; a master server for outputting a drive control signal at a predetermined point of time at which the determination of the winning number is to begin, transmitting, to the game servers, the winning number determined by the random-number generator, and the image signal acquired by the relay camera; and the game servers each selectively connected to the terminals via the Internet, each of the game servers managing the progress of a lottery game in association with the connected terminals, and managing personal histories of users associated with the connected terminals, and a database.
- The above objects, and other features and advantages of the present invention will become more apparent after a reading of the following detailed description when taken in conjunction with the drawings, in which:
- FIG. 1 is a view illustrating the entire configuration of a wire/wireless Internet lottery system using a random-number generator in accordance with the present invention;
- FIG. 2 is a perspective view illustrating the random-number generator according to the present invention;
- FIG. 3 is a perspective view illustrating a rotating device according to the present invention;
- FIG. 4 is a sectional view illustrating the rotating device;
- FIG. 5 is a view illustrating a pop-up window for selection of a lottery number;
- FIG. 6 is a view illustrating a window for displaying the scene of determining a winning number in real time, along with the winning number;
- FIG. 7a is a flow chart illustrating a lottery game processing procedure executed in a terminal;
- FIG. 7b is a flow chart illustrating a lottery game processing procedure executed in a master server;
- FIG. 7c is a flow chart illustrating a lottery game processing procedure executed in a game server;
- FIG. 7d is a flow chart illustrating a lottery game processing procedure executed in a common server;
- FIG. 7e is a flow chart illustrating a lottery game processing procedure executed in a database server; and
- FIG. 8 is a front view illustrating a terminal according to another embodiment of the present invention.
- FIG. 1 is a view of the entire configuration of a wire/wireless Internet lottery system using a random-number generator in accordance with the present invention. As shown in FIG. 1, the Internet lottery system includes a random-
number generator 101 for periodically rotating a case containing a die for a number of times corresponding to the number of digits of a lottery number at desired intervals of time, sensing the number of points on an upper surface of the die after every rotation of the case using a sensor, and sending, to amaster server 104, the resultant point numbers sensed as respective digits of a winning number. The Internet lottery system also includes arelay camera 102 for picking up an image of the upper surface of the die after every rotation of the case, and sending the picked-up image in the form of an image signal to themaster server 104, in order to allow the user to directly identify the number of points shown on the die based on the picked-up image. The Internet lottery system further includesterminals 103A to 103C each for displaying a pop-up window for allowing the user to select a desired lottery number, transmitting the selected lottery number to thegame server 105A, and displaying the image signal and the winning number transmitted from thegame server 105A in order to allow the user to directly identify the procedure of determining the winning number using the random-number generator 101. Themaster server 104, which is also included in the Internet lottery system, outputs a drive control signal at a predetermined point of time at which the lottery is to begin, in order to determine a winner using the random-number generator 101. Themaster server 104 transmits, to thegame server 105A, the winning number determined by the random-number generator 101, and the image signal generated from therelay camera 102. Thegame server 105A is also included in the Internet lottery system. Thisgame server 105A is selectively connected to theterminals 103A to 103C, in order to manage the progress of a lottery game to which the participatingterminals 103A to 103C are connected. Thegame server 105A also manages the personal histories of the users, and adatabase 108. The Internet lottery system also includesgame servers game server 105A. Acommon server 106 is also included in the Internet lottery system. Thecommon server 106 performs a user log-in test in association with each terminal, and then links the terminal to a selected one of thegame servers 105A to 105C. The Internet lottery system further includes adatabase server 107 for receiving lottery numbers selected by respective users, and the winning number via thegame servers 105A to 105C, recording the received lottery numbers and winning number, settling a premium based on the result of the lottery game, and updating thedatabase 108, while performing collection of or search for desired information using thedatabase 108. - Each of the
terminals 103A to 103C may include a personal computer (PC) having access to the Internet via a LAN or dedicated line, a portable phone enabling wireless Internet communications, or a personal digital assistant (PDA) enabling wireless Internet communications. Diverse examples of pop-up windows described hereinafter are based on the PC which can display diverse windows. Where such a pop-up window is displayed on the portable phone or PDA, only the kernel of the content in the pop-up window is displayed in the form of text. - As shown in FIGS.2 to 4, the random-
number generator 101 includes abody 1 provided with amanipulation panel 1A, acase 2 for containing adie 3 therein, and applying a rotating force to thedie 3 in order to rotate thedie 3 in random directions, arotating device 4 for rotating thecase 2, asensing unit 5 for recognizing the number of points formed on an upper surface of thedie 3 seated on the bottom surface of thecase 2 in a state in which the rotation of thecase 2 is stopped, based on the combination of magnets attached to a lower surface of thedie 3, and adisplay 6 for displaying the point number recognized by thesensing unit 5. - The
case 2 is made of a transparent acryl so as to allow the user to identify movement of thedie 3 in thecase 2 with the naked eye. Thecase 2 has a polygonal structure having anupper case portion 2A and alower case portion 2B. A plurality ofprotrusions 2C are formed on an inner surface of thecase 2 in order to make the die 3 move in random directions during rotation of thecase 2. Thecase 2 is provided at its opposite lateral ends with mountingportions 2D, respectively. - The
rotating device 4 includes abase plate 7, abracket 9 mounted to thebase plate 7, a pair ofsupport members bracket 9 such that they extend vertically while being parallel to each other, and ashaft 10 including adrive shaft 10A and a drivenshaft 10B respectively journalled in thesupport members bevel gear 11A is fixedly mounted to thedrive shaft 10A, whereas anencoder 12 is coupled to the drivenshaft 10B. A motor M is fixedly mounted to a selected one of the support members, that is, thesupport member 4A. Abevel gear 11 is axially mounted to the motor M so that it is engaged with thebevel gear 11A. AnRPM sensor 13 is mounted to theother support member 4B in order to sense the RPM of theencoder 12. - The
sensing unit 5 includes a vertical movingmember 14 configured to be vertically movable through a through hole centrally formed at thebracket 9, and provided with amagnetic field sensor 14A at an upper surface thereof in order to sense the combination of magnets attached to a lower surface of thedie 3, and asolenoid 8 fixedly mounted to thebracket 9, and adapted to vertically move the vertical movingmember 14. - Now, the operation of the Internet lottery system having the above described configuration according to the present invention will be described in detail with reference to FIGS.5 to 7.
- First, the operation of the random-
number generator 101 will be described with reference to FIGS. 2 to 4. - The
master server 104 outputs a drive control signal to the random-number generator 101 at every point of time at which an Internet lottery is to begin, for example, at intervals of one minute. In response to the drive control signal, the motor M is driven. The drive force of the motor M is transmitted to thecase 2 containing thedie 3 via the bevel gears 11 and 11A, thereby causing thecase 2 to rotate. In accordance with the rotation of the case, thedie 3 is rotated in random directions while being struck against theprotrusions 2C formed at the inner surface of thecase 2. At this time, theRPM sensor 13 senses the RPM of thecase 2 in cooperation with theencoder 12 mounted to the drivenshaft 10B, and transmits the sensed RPM to themaster server 104. - When the rotation of the
case 2 is stopped, thedie 3 stops its rotation, and then falls to the bottom surface of thecase 2. At this time, the vertical movingmember 14 is upwardly moved in accordance with an activation of thesolenoid 8, so that themagnetic field sensor 14A comes into contact with the lower surface of thecase 2. - A plurality of magnets are arranged at each surface of the
die 3 in such a fashion that their arrangement corresponds to the number of points indicated on a surface of thedie 3 opposite to the die surface on which the magnets are arranged. That is, thedie 3 has different magnet arrangements at respective surfaces thereof using different combinations of magnets. For example, where “H” represents an S-polarity, “L” represents an N-polarity, and “X” represents a non-polarity, the die surface with one point has a magnet arrangement “XHLH”, the die surface with two points has a magnet arrangement “XHHL”, the die surface with three points has a magnet arrangement “XHHX”, the die surface with four points has a magnet arrangement “LLLL”, the die surface with five points has a magnet arrangement “XLHL”, and the die surface with six points has a magnet arrangement “XLLH”. - Accordingly, when the
magnetic sensor 14A senses the magnet arrangement “XHLH” of the die surface with one point, the number “6” is displayed on thedisplay 6 because the upper die surface opposite to the sensed die surface has six points. Themagnetic sensor 14A also sends the point number information of the upper die surface to themaster server 104. In such a manner, the point number of the upper surface of thedie 3 is sensed, and the sensed result is displayed on thedisplay 6 while being transmitted to themaster server 104. - The scene of determining the winning number using the random-
number generator 101 is shot by therelay camera 102 which, in turn, transmits the shot scene to theuser terminals 103A to 103C in real time. - Although the above description has been given to determine one digit of the winning number using one random-
number generator 101, it may be possible to determine the winning number using various methods because the lottery number practically has several digits. - For example, where the lottery number has 8 digits, the winning number can be determined using only one random-
number generator 101. In this case, the random-number generator 101 is driven 8 times in the above described manner to determine the 8 digits of the winning number. - Alternatively, the determination of the winning number having 8 digits may be achieved using 8 random-
number generators 101 aligned with one another. In this case, the random-number generators 101 are sequentially driven to determine respective digits of the winning number. The sequential scenes of determining the winning number by the random-number generators 101 may be shot by onerelay camera 102. In this case, the shooting of the sequential scenes may be carried out by horizontally moving therelay camera 102 above and along the random-number generators 101. Alternatively, the shooting of the sequential scenes may be achieved using 8 relay cameras. In this case, the relay cameras are sequentially driven to shoot respective scenes associated with the 8 digits of the winning number. - The operations of the user terminals and servers for Internet lottery games will now be described. First, the operation of the
user terminal 103A will be described with reference to FIG. 7b. - User terminals are connected to
respective game servers 105A to 105C. The following description will be given in conjunction with the terminal 103A. Initialization is executed (Step SA1). At step SA1, various parameters of the Internet lottery system and terminal 103A are initialized. The link of the terminal 103A to thecommon server 106 is also initialized. - A log-in window is displayed on the terminal103A in order to allow log-in information entered by the user to be transmitted to the common server 106 (Steps SA2 and SA3). When a successful log-in is made (Step SA4), the
terminal 103A is connected to one of thegame servers 105A to 105C by the common server 105 (Step SA5). The following description will be given in conjunction with the case in which theterminal 103A is connected to thegame server 105A. - Subsequently, user information is displayed on the screen of the terminal103A (Step SA6). The user information may include residual amount of money, available amount of money, and a countdown to the point of time at which the lottery is to begin. A pop-up window shown in FIG. 5 is also displayed in order to allow the user to select a desired lottery number (Step SA7). The user may select a desired lottery number in a manual fashion or in an automatic fashion. The lottery number manually or automatically selected by the user is recognized by the terminal, and displayed on the screen of the terminal.
- When the user clicks a transmission button displayed on the screen of the terminal103A under the condition in which he selects all digits (for example, 8 digits) of a desired lottery number (Step SA8), the selected lottery number is transmitted to the
game server 105A (Step SA9). Thereafter, the transmission button is disabled in order to prevent the lottery number from being transmitted again when the transmission button is re-clicked (Step SA10). - A window for displaying the scene of determining a winning number in real time is then displayed (Step SA11). It is then determined whether or not a lottery number transmission prohibiting command from the
game server 105A is received (Step SA12). When the lottery number transmission prohibiting command is received, the transmission button on the screen is disabled in order to prevent the user from transmitting a lottery number for a predetermined period of time (Step SA13). Accordingly, it is possible for a user to avoid unnecessary submission of an unavailable lottery number during the procedure of determining a winning number or preparing the determination of the winning number. - When the winning number is determined using the random-
number generator 101 at the point of time when the determination of the winning number is to begin, the scene of determining the winning number is picked up by therelay camera 102 which, in turn, transmits an image signal indicative of the picked-up scene to the terminal 103A via themaster server 104 and thegame server 105A. Simultaneously, the winning number sensed by themagnetic field sensor 14A is also transmitted through the same channel as that of the image signal. The terminal 103A processes the received signals, and then displays the processed signals on a window shown in FIG. 6. These procedures are executed at steps SA14 and SA15. - Thus, the user can identify the winning number determining procedure and the determined winning number displayed on the screen of the terminal103A with the naked eye in real time.
- For instance, when a button P on the window of FIG. 6 is clicked, the lottery number selecting window shown in FIG. 5 is displayed. When the user sequentially clicks buttons horizontally aligned with one another beneath a die picture on the window of FIG. 6, numeric buttons vertically aligned with one another are displayed for every button clicking operation. Using the displayed numeric buttons, the user can select a desired lottery number. For example, when the user clicks the leftmost one of the buttons on the window of FIG. 6, numeric buttons corresponding to “1”, “2”, “3”, “4”, “5”, and “6” are displayed in a vertically-aligned state, as shown in FIG. 5. The user selects a desired one of the displayed numeric buttons, thereby selecting one digit of a desired lottery number. The remaining digits of the desired lottery number may be selected by repeatedly performing the above described numeric button clicking operation. Thus, a desired lottery number of 8 digits can be selected. In FIG. 6, the upper one of two numeric rows displayed over the die picture, that is, the number of “16144653”, represents the winning number, whereas the lower number of “66556511” represents the lottery number selected by the user.
- It is then determined whether or not a game-over signal from the
game server 105A is received in accordance with completion of the above described winning number determining procedure (Step SA16). When the game-over signal is received, a game-over message is displayed (Step SA17). The overall procedure is thereby completed. When a log-out is made or the user requests completion of the overall procedure, the overall procedure is also completed (Step SA18). - Now, the operation of the
master server 104 will be described with reference to FIG. 7b. - Initialization is executed (Step SB1). At step SB1, the
master server 104 initializes various parameters and units thereof. Themaster server 104 also initializes the link to thegame servers 105A to 105C. For a real-time image transmission, themaster server 104 then starts an image transmission task (Step SB2). - At step SB3, the
maser server 104 determines whether or not the procedure of determining a winning number is to begin. Where the procedure of determining a winning number is to begin, themaster server 104 informs thegame servers 105A to 105 c of the start of the winning number determination procedure (Step SB4). Themaster server 104 then sends a winning number determination procedure start command to the random-number generator 101 (Step SB5). - After the random-
number generator 101 completes a winning number determining operation for one digit of a winning number executed in accordance with the winning number determination procedure start command (Step SB6), themaster server 104 generates another winning number determination procedure start command for the next digit of the winning number. In such a manner, winning number determination procedure beginning commands for respective digits of the winning number are sequentially sent to the random-number generator 101 at predetermined intervals of time (Step SB7). The determination of the winning number may be achieved by repeatedly operating one random-number generator 101 or sequentially operating several random-number generators. Themaster server 104 receives the number for each digit of the winning number and the corresponding image signal picked up by therelay camera 102, and transmits the received signals to thegame servers 105A to 105C. This procedure is executed at steps SB7 to SB10. - After the winning number determining procedure for one lottery event is completed, the
master server 104 informs thegame servers 105A to 105C of this fact (Step SB11), and then stops the operation of the image transmission task (Step SB12). When it is determined that the winning number determining procedure is not completed yet, themaster server 104 returns to step SB5 after waiting for a predetermined period of time at step SB13. - The operations of the
game servers 105A to 105C will now be described with reference to FIGS. 7c. The following description will be given only in conjunction with thegame server 105A. - Initialization is executed (Step SC1). At step SC1, the
game server 105A initializes the link to themaster server 104,common server 106, anddata server 107. For a real-time image transmission, thegame server 105A then starts an image transmission task (Step SC2). - When the user of an optional one of the
terminals 103A to 103C requests an access to thegame server 105A (Step SC3), thisgame server 105A receives user information from the common server 106 (Step SC4), and adds the user to a list of users for receiving real-time images (Step SC5). Subsequently, thegame server 105A waits for reception of a game start command from the master server 104 (Step SC6). - When the game start command is received, the
game server 105A stores, in thedatabase 108, the lottery number optionally selected by the user on the lottery number selecting pop-up window and transmitted from the user (Steps SC7 and SC8). Thereafter, thegame server 105A waits for reception of a stop operation warning command from the master server 104 (SC9). - When the stop operation warning command is received, the
game server 105A informs the terminal 103A of stopping of a further lottery number selection (Step SC10). Thegame server 105A waits for reception of the result of the lottery game from the master server 104 (Step SC11). - When the lottery result from the
master server 104 is received, thegame server 105A informs the terminal 103A of the lottery game result (Step SC12). Thegame server 105A settles a premium given to the user based on the result of the lottery game (Step SC13), and updates thedatabase 108 based on the settled premium (Step SC14). - When the
game server 105A receives an all-game completion command (for example, for all games for one day) from the master server 104 (Step SC15), it informs the terminal 103A of this fact (Step SC16), and then stops the operation of the image transmission task (Step SC17). - Now, the operation of the
common server 106 will be described with reference to FIG. 7d. - Initialization is executed (Step SD1). At step SD1, the
common server 106 initializes various parameters and units thereof. Thecommon server 106 also initializes the link to thegame servers 105A to 105C. - The
common server 106 determines whether or not a user performs a log-in procedure (Step SD2). When it is determined that a user logs in, thecommon server 106 assigns a selected one of thegame servers 105A to 105C for the user (Step SD3), and transmits user information to the selected game server (Step SD4). When thecommon server 106 receives a system completion command, its operation is completed (Step SD5). - Finally, the operation of the
database server 107 will be described with reference to FIG. 7e. - Initialization is executed (Step SE1). At step SE1, the
database server 107 initializes various parameters and units thereof. Thedatabase server 107 identifies whether or not calculation of a total is to be currently made (Step SE2). A database for totals per day and month is constructed (Step SE3). The database is backed up (Step SE4). - When one of the
game servers 105A to 105C requests personal information of a user (Step SE5), thedatabase server 107 searches the histories of all users for the personal information of the user (Step SE6), and transmits the searched personal information (Step SE7). When a system completion command is generated (Step SE8), thedatabase server 107 cuts off its connection to the database 108 (Step SE9). - Although the winning number is determined using the random-
number generator 101 using the die, the same effect as described above can be obtained using other random-number generators widely used, such as game machines for bingo games, or game machines using balls printed with numbers. - FIG. 8 illustrates another embodiment of the terminal103A to which the present invention is applied. As shown in FIG. 8, the
terminal 103A is provided with a coin insertion hole 103A1 formed at the front wall of a case, and a hopper 103A2 communicating with the coin insertion hole 103A1, and adapted to discriminate the value of coins inserted through the coin insertion hole 103A1, and process the discriminated value. - Where the coin insertion hole103A1 is provided at the terminal 103A, it is possible for users to enjoy lottery games while inserting coins into the terminal 103A.
- For the
terminals 103A to 103C to which the present invention is applied, wire terminals such as PCs, or wireless terminals such as portable phones or PDAs may be typically used. Accordingly, it is possible for a user to access a game server via a wireless terminal while traveling in a car or subway, in order to enjoy an Internet lottery game. - In particular, the Internet lottery system of the present invention is applicable not only to lottery games, but also to any games which several users enjoy in a simultaneously connected state. For example, the Internet lottery system of the present invention may be applied to betting type games such as taisai.
- As apparent from the above description, the present invention provides an Internet lottery game capable of allowing a user to optionally select a desired lottery number on an Internet lottery site, and displaying the scene of determining a winning number using a random-number generator in real time, thereby providing reliability and realism for the winning number determination process.
- Since the Internet lottery system is operated in a centrally controlled fashion, all users participating in the same lottery game receive the same result of the lottery game, so that it is impossible to rig the result of the lottery game. By virtue of the features of the Internet lottery system according to the present invention, a plurality of games can be held at desired intervals of time (for example, intervals of several minutes or several hours). Also, the result of the lottery game is immediately released. Accordingly, an increased number of users may participate in the lottery game.
- Since the Internet lottery game can be processed using a pop-up window, the user can participate in the Internet lottery game while processing other tasks.
- Although the preferred embodiments of the invention have been disclosed for illustrative purposes, those skilled in the art will appreciate that various modifications, additions and substitutions are possible, without departing from the scope and spirit of the invention as disclosed in the accompanying claims.
Claims (5)
1. A wire/wireless Internet lottery system comprising:
at least one random-number generator for rotating a transparent case containing a die, sensing the number of points on an upper surface of the die after the rotation of the case, and outputting the sensed point number as one digit of a winning number;
a relay camera for picking up an image of the upper surface of the die after the rotation of the die in order to allow a user to directly identify the number of points shown on the die based on the picked-up image;
a plurality of terminals each for displaying a window for allowing the user to select a desired lottery number, transmitting the selected lottery number to an associated one of game servers, and displaying an image signal representing a procedure of determining the winning number using the random-number generator, along with the winning number;
a master server for outputting a drive control signal at a predetermined point of time at which the determination of the winning number is to begin, transmitting, to the game servers, the winning number determined by the random-number generator, and the image signal acquired by the relay camera; and
the game servers each selectively connected to the terminals via the Internet, each of the game servers managing the progress of a lottery game in association with the connected terminals, and managing personal histories of users associated with the connected terminals, and a database.
2. The wire/wireless Internet lottery system according to claim 1 , further comprising:
a common server for performing a user log-in test in association with each of the terminals, and linking the terminal to a selected one of the game servers; and
a database server for receiving lottery numbers selected by respective users, and the winning number via the game servers, recording the received lottery numbers and winning number, settling a premium based on the result of the lottery game, and updating the database, while performing collection of or search for desired information using the database.
3. The wire/wireless Internet lottery system according to claim 1 , wherein the at least one random-number generator comprises a plurality of random-number generators corresponding to respective digits of each lottery number, the random-number generators being sequentially driven to determine associated digits of the winning number, respectively.
4. The wire/wireless Internet lottery system according to claim 1 , wherein the random-number generator comprises:
the transparent case made of a transparent material, the case having a polygonal structure while having a plurality of protrusions at an inner surface thereof in order to allow the die received therein to be rotated in random directions;
a rotating device for rotating the case; and
a sensing unit for recognizing the number of points formed on an upper surface of the die seated on a bottom surface of the case in a state in which the rotation of the case is stopped, based on the combination of magnets attached to a lower surface of the die.
5. The wire/wireless Internet lottery system according to claim 4 , wherein the sensing unit comprises:
a vertical moving member configured to be vertically movable through a through hole centrally formed at a bracket, to which the rotating device is mounted, the vertical moving member having a magnetic field sensor at an upper surface thereof to sense a combination of magnets attached to a lower surface of the die; and
a solenoid fixedly mounted to the bracket, and adapted to vertically move the vertical moving member.
Priority Applications (5)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AU47532/02A AU756305B1 (en) | 2002-06-13 | 2002-06-13 | Wire/wireless internet lottery system using random-number generator |
EP02013443A EP1372122A1 (en) | 2002-06-13 | 2002-06-13 | Wire/wireless internet lottery system using random-number generator |
US10/170,637 US20030232641A1 (en) | 2002-06-13 | 2002-06-14 | Wire/wireless internet lottery system using random-number generator |
JP2002174808A JP2004021546A (en) | 2002-06-13 | 2002-06-14 | Internet lottery management server system and terminal equipment connected to the same system and internet lottery system using the same system and the equipment |
CN02124840A CN1464686A (en) | 2002-06-13 | 2002-06-18 | Wire/wireless Internet lottery system using random number generator |
Applications Claiming Priority (5)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AU47532/02A AU756305B1 (en) | 2002-06-13 | 2002-06-13 | Wire/wireless internet lottery system using random-number generator |
EP02013443A EP1372122A1 (en) | 2002-06-13 | 2002-06-13 | Wire/wireless internet lottery system using random-number generator |
US10/170,637 US20030232641A1 (en) | 2002-06-13 | 2002-06-14 | Wire/wireless internet lottery system using random-number generator |
JP2002174808A JP2004021546A (en) | 2002-06-13 | 2002-06-14 | Internet lottery management server system and terminal equipment connected to the same system and internet lottery system using the same system and the equipment |
CN02124840A CN1464686A (en) | 2002-06-13 | 2002-06-18 | Wire/wireless Internet lottery system using random number generator |
Publications (1)
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US20030232641A1 true US20030232641A1 (en) | 2003-12-18 |
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US10/170,637 Abandoned US20030232641A1 (en) | 2002-06-13 | 2002-06-14 | Wire/wireless internet lottery system using random-number generator |
Country Status (5)
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US (1) | US20030232641A1 (en) |
EP (1) | EP1372122A1 (en) |
JP (1) | JP2004021546A (en) |
CN (1) | CN1464686A (en) |
AU (1) | AU756305B1 (en) |
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US5803451A (en) * | 1992-10-02 | 1998-09-08 | Rlt Acquisition, Inc. | Arcade game having multiple score indicators |
US5380007A (en) * | 1994-01-21 | 1995-01-10 | Travis; Christopher P. | Video lottery gaming device |
US5624119A (en) * | 1995-04-24 | 1997-04-29 | Prisms, Llc | Multiple variable game equipment and system for generating game faces |
US6213876B1 (en) * | 1995-09-15 | 2001-04-10 | Naif Moore, Jr. | Method of playing dice game |
US5762552A (en) * | 1995-12-05 | 1998-06-09 | Vt Tech Corp. | Interactive real-time network gaming system |
US6173955B1 (en) * | 1998-12-22 | 2001-01-16 | Mikohn Gaming Corporation | Poker dice casino game method of play |
US6755741B1 (en) * | 1999-01-07 | 2004-06-29 | Yacob Rafaeli | Gambling game system and method for remotely-located players |
US6656047B1 (en) * | 1999-04-23 | 2003-12-02 | Colepat, Llc | Computer-controlled gaming apparatus and method |
US6394901B1 (en) * | 2000-06-26 | 2002-05-28 | John A. Marta | Gaming device |
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WO2005113090A2 (en) * | 2004-05-14 | 2005-12-01 | Innovative System Design Inc. | Method and system for selecting and distributing lotery numbers |
US20060105830A1 (en) * | 2004-05-14 | 2006-05-18 | George Nemitz | Method and system for selecting and distributing lottery numbers |
WO2005113090A3 (en) * | 2004-05-14 | 2007-04-19 | Innovative System Design Inc | Method and system for selecting and distributing lotery numbers |
US20100062832A1 (en) * | 2008-09-10 | 2010-03-11 | Aruze Gaming America, Inc. | Gaming machine that prevents game from continuing without dice position and dots changing |
US8216057B2 (en) * | 2008-09-10 | 2012-07-10 | Aruze Gaming America, Inc. | Gaming machine that prevents game from continuing without dice position and dots changing |
US20140164975A1 (en) * | 2012-12-06 | 2014-06-12 | Dong Sung Kang | Terminal with moving keyboard and method for displaying moving keyboard thereof |
US20150105132A1 (en) * | 2013-10-16 | 2015-04-16 | Roy D. Gross | Methods and Kits for Selecting Lottery Numbers |
CN110622127A (en) * | 2017-05-23 | 2019-12-27 | 西门子股份公司 | Method and apparatus for processing random bit patterns in a computer-supported manner |
US20190164386A1 (en) * | 2017-11-29 | 2019-05-30 | Norman M. Mendelson | Wagering game with multiple position betting |
WO2020242456A1 (en) * | 2019-05-28 | 2020-12-03 | Mendelson Norman | Wagering game with multiple position betting |
Also Published As
Publication number | Publication date |
---|---|
JP2004021546A (en) | 2004-01-22 |
AU756305B1 (en) | 2003-01-09 |
CN1464686A (en) | 2003-12-31 |
EP1372122A1 (en) | 2003-12-17 |
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