US20070029730A1 - Pull-tab Skill Tournament Poker - Google Patents

Pull-tab Skill Tournament Poker Download PDF

Info

Publication number
US20070029730A1
US20070029730A1 US11/465,149 US46514906A US2007029730A1 US 20070029730 A1 US20070029730 A1 US 20070029730A1 US 46514906 A US46514906 A US 46514906A US 2007029730 A1 US2007029730 A1 US 2007029730A1
Authority
US
United States
Prior art keywords
tournament
hands
player
game
cards
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US11/465,149
Inventor
Randall Peterson
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Duplicate 2007 Inc
Original Assignee
Peterson Randall S
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Peterson Randall S filed Critical Peterson Randall S
Priority to US11/465,149 priority Critical patent/US20070029730A1/en
Publication of US20070029730A1 publication Critical patent/US20070029730A1/en
Assigned to E-POKERUSA INC. reassignment E-POKERUSA INC. ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: BLUE DIAMOND INTERNATIONAL CAPITAL INC.
Assigned to DUPLICATE (2007) INC. reassignment DUPLICATE (2007) INC. CHANGE OF NAME (SEE DOCUMENT FOR DETAILS). Assignors: E-POKERUSA INC.
Abandoned legal-status Critical Current

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F1/06Card games appurtenances
    • A63F1/18Score computers; Miscellaneous indicators

Definitions

  • the invention relates generally to games of skill and more particularly, to a system and method for playing a game of skill in a physical environment.
  • card games such as poker, rummy, bridge or bingo are classified as games of chance or a mix of chance and skill
  • the playing of games of chance for money or prizes is classified as gambling and therefore regulated.
  • the game To be classified as gambling, the game must be a game of chance where the outcome of the game is determined predominately or filly by the element of chance, there must be a monetary consideration to participate in the game and there must be the ability to win money or monies having equal or greater value than that of the consideration.
  • tournament group 91 The collection of players located at seat # 1 of each table is designated as tournament group 91 .
  • each other seat number has a corresponding tournament group such that each table has the identical number of seats and therefore each tournament group has a representative seated at each table.
  • Another implementation of skill poker includes each player at a table playing identical hands and thus forming a tournament group, however this implementation is less common as it does not maintain game feel and playability.
  • a gaming system incorporating necessary skill for play, substantially eliminating the element of chance, which is conducted in a physical environment by means of multi-player, tournament participation.
  • tournament participation Through the dealing of duplicate playing cards to each participant in a tournament group, each player has an equal chance of winning and the skill of the individual dictates the outcome of the game.
  • the disclosed gaming system allows for auditing and surveillance of dealer and player actions, bet tracking and cash flow.
  • a first embodiment of the present invention comprises a system of a plurality of tournament tables in at least one physical location wherein multiple players play identical hands of the same game thereby playing a game of skill with equal opportunity given to each player to win. For each hand played, a set of pre-packaged duplicates is distributed to each tournament table so that each player in a tournament group will play an identical hand of cards. In a typical tournament setting, each tournament table will be distributed a set of pre packaged hands with enough in number to satisfy the length of the tournament.
  • Each player participating in a tournament is assigned a player number that records the number of hands played, bets made, a table number, a tournament location and other auditing information desired by the particular gaming institution.
  • skill games can be played in a timed fashion and particular auditing information collected in unison to create an efficient and cost effective method for playing a game of skill.
  • each dealer opens one set of pre-packaged, pre-ordered hands and deals these to the corresponding players. This eliminates both the need to organize the hands as the games are being played and the chance for dealer and player collusion.
  • the hands are concealed using an appropriate covering, these coverings are 8 used as a security feature to conceal the playing cards until they are to be played.
  • the initial hand of cards is concealed using a single covering and at the appropriate time, the players are instructed to reveal the hand to themselves.
  • the game plays by revealing draw cards in the proper order, allowing each player to play the same cards and thereby executing a game of skill.
  • tournament tables in multiple physical locations can be used through the distribution of the pre-packaged sets of hands.
  • the structure of this distribution lends to ease of tracking information regarding the success of the gaming institutions and helps to prevent cheating and dealer-player collusion by using sealed packages that contain the hands to be played.
  • the above method of skill gaming can be implemented with electronic equipment at each player location so as to play in a physical location under a closed network.
  • This electronic equipment can comprise display terminals for revealing hands of cards as well as terminals to audit player actions.
  • the use of electronic equipment can be used to link physical locations thereby allowing the synchronisation of multiple tournaments in many physical locations while continuing the use of a physical location to allow players to gather in a social environment.
  • the above skill games can incorporate printing terminals to print hands at game time. This methods provides an alternative to using pull-tab cards, scratch cards or individually packaged playing cards to present hands for the player to play.
  • FIG. 1 is a schematic diagram of a multiple physical location, multiple tournament, game distribution
  • FIG. 2 is a diagrammatic representation of a pull-tab skill poker game card
  • FIG. 3 is a diagrammatic representation of a scratch skill poker game card
  • FIG. 4 is a schematic diagram of a single table within a tournament location
  • FIG. 5 is a diagrammatic representation of an electronic and manual entry system for gaming auditing
  • FIG. 6 is a functional block diagram of a two draw skill poker game
  • FIG. 7 is a functional block diagram of a Texas Holdem skill poker game
  • FIG. 8 is a schematic of a single tournament table utilizing a printing terminal.
  • a distribution system 10 for playing a game tournament where a distribution source 12 containing a supply 12 of pre-ordered packages of hands 14 is distributed.
  • a distribution source 12 containing a supply 12 of pre-ordered packages of hands 14 is distributed.
  • At each of these locations 16 there is at least one tournament table 18 .
  • Tournament location # 1 in this embodiment contains three tournament tables 18 at its physical location 16 .
  • the supply 14 is pre-organized at the distribution source 12 and sent via an appropriate distribution path 20 to each location 16 for the purpose of executing skill game tournaments at gaming establishments 16 .
  • These distribution paths can be, but are not limited to shipment via a truck, train, airplane or other motor vehicle as well as electronic shipment by means of an electronic connection such as the Internet to be viewed or printed by a suitable viewing or printing terminal at the destination.
  • each tournament location 16 there is at least one tournament table 18 as shown in FIG. 4 .
  • stations 22 Distributed about the periphery of the table 18 are stations 22 , these stations 22 are each assigned a player number and these player stations 22 are tended to by a dealer 24 assigned to that table 18 .
  • the dealer is in control of a pre-organized set 26 of pre-packaged hands 28 to be dealt for each game in a particular tournament location 16 .
  • a pull-tab skill poker game 30 is shown. With the purpose of concealing the cards being played, perforated pull-tabs are used.
  • a first pull-tab 32 is used to conceal the dealt cards that represent an individual hand.
  • Each player station 22 receives a pull-tab card 30 and players at like station numbers (same tournament group) receive identical pull-tab cards 30 .
  • the players reveal the hand by gripping a small tab 34 at one end of the card 30 and pulling in the opposite direction, which separates the pull-tab 32 from the card 30 by breaking the perforated edges 42 during the tearing motion. It may be appreciated that the tabs can be removed in other ways and is not limited to the use of a perforated edge.
  • the card 30 also contains information 38 either printed directly on or contained in a bar code 40 that may comprise a batch number, tournament group number, table number, player number, dealer number, round number and hand number for auditing purposes.
  • the game cards 30 allow for gaming establishments to keep track of information based on an individual card 30 , player or tournament group.
  • the information contained on the card 38 is associated with an auditing system that is established at the time of manufacture.
  • the information described above is retained along with the knowledge of the order of the cards dealt and played to incorporate auditing and security reviews into the tournaments.
  • the dealer may be provided this information at the time of dealing or after the hands have been played for auditing purposes.
  • the prior knowledge of the pre-ordered sets of cards allows gaming establishments to know which player at a tournament table 18 should win, thereby giving them an indication of whether any cheating or dealer and player collusion is taking place.
  • a bet tracking sheet 70 may be used in conjunction with the auditing system described above to track player actions and to calculate cash flows for each table 18 . A player would be required to fill in information pertaining the hand being played as the hands are played to be submitted at the end of the tournament.
  • a scratch skill game card 50 is shown. Similar to the above mentioned pull-tab skill game card 30 , the scratch game card 50 conceals dealt and drawn cards. In this case, the cards are concealed using a material 52 that is removed by a coarse edge of a separate object such as by way of, for example a coin 54 . This type of material is well known in its use for concealing information such as prizes or game pieces.
  • the scratch game card 50 contains pertinent information 38 , for use by the gaming establishment 16 .
  • a typical skill card tournament using pull-tab cards 30 begins with the pre-packaging of hands 28 that are distributed 20 in a delivery by means of a truck to the physical locations 16 where players gather to play.
  • location # 1 16 is illustrated in which there are three tables 18 .
  • the tournament organization is such that each dealer 24 at each table 18 distributes an identical collection of bands 28 .
  • Each collection of hands 28 contains one hand for each of the eight tournament groups represented at that table.
  • the hands are distributed such that each of the three players in tournament group # 1 (seated at different tables) receives an identical hand, each player in tournament group # 2 receives an identical hand and so forth. Therefore a dealer 24 simply opens one package 28 for each round dealt in a tournament.
  • a set of these packages 26 will be distributed to each tournament table 18 such that there are a sufficient number of rounds to last the desired length of a tournament.
  • identical hands can not only be played by a tournament group in a single location but can also be played by tournament groups in a system of physical locations 10 as shown in FIG. 1 .
  • the number of tables and similarly the number of tournament groups is not limited to 3 and 8 respectively but may be of any size at the discretion of the gaming establishment.
  • each table operates in a similar fashion and therefore the operations for only one table will be discussed in detail.
  • a pre-packaged set of hands 28 is opened and distributed by the dealer 24 to the player's stations 22 at his or her table 18 .
  • a typical skill poker game with two draws of one card each draw 600 is shown in FIG. 6 .
  • the hands 30 , 50 are distributed 602 to the players 22 and at this point the dealer 24 instructs the players 22 to reveal their hands to themselves 604 . This is accomplished by pulling a pull-tab 32 or scratching the appropriate surface 52 as described above. Appropriate bets can be made at this point 624 by the individual players, or the player may fold their hand, and if a card is to be discarded 606 it is identified after betting is done.
  • the dealer 24 then instructs players who will draw to make their first draw 610 by removing the first draw card pull-tab 36 .
  • each player has drawn the same card to be played 604 as players in their corresponding tournament group, but draw different cards than those played by other players 22 at the same table 18 . It is now up to the skill of the player whether playing the card 604 has helped their chances in comparison to the success of their tournament group competitors playing at other tables 18 .
  • betting or folding will take place again 626 based on the success of the first draw 610 .
  • the second draw works in a similar fashion.
  • the players decide whether to discard one card 612 .
  • This card is marked 614 similar to the first round.
  • the second draw 616 is done by pulling the second draw card pull-tab 36 a.
  • the hands are final and this concludes a two round draw of a single card game of skill poker.
  • the players make their final bets or decide to fold their hand 628 then reveal their final hands 618 to the dealer 24 and the winner or winners are identified 620 .
  • the success of each player is recorded to allow comparison to the other players in their tournament group. This cycle repeats 622 for each hand played in the tournament.
  • FIG. 7 is a flow diagram of a typical game of skill Texas Holdem 700 .
  • the game 700 begins with the dealer distributing pre-packaged hands 702 that include 2 cards each and may be in any form described above. As in the two draw skill poker game described in FIG. 6 , players of the same tournament group are seated at the same seat number at each table and it is understood that the structure of the tournament is as described above. A round of betting occurs at this point 704 or the players may fold.
  • the dealer has a pre-packaged set that in this case includes three flop cards which every player will use to complete a first hand of 5 cards.
  • the dealer also has two single card draws named a turn card and a river card. This set of five cards is together in a pre-ordered set for the dealer to open once the player cards are dealt.
  • the dealer displays the 3 flop cards 706 and another round of betting or folding occurs 708 based on the complete hand of five cards which includes the individual player's cards as well as the 3 flop cards that each player includes.
  • the dealer then reveals the turn card 710 , and based on the turn card, another round of betting or folding occurs 712 .
  • the players bet based on the best possible hand that can be made using 5 of the 6 cards revealed for play at this point,
  • the dealer now reveals the river card 714 which is similar to a second draw in regular poker. Based on the addition of the river card to the cards revealed for play, another round of betting or folding occurs 716 . At this point the players bet based on choosing a hand of 5 cards from the 7 available cards. The players are then instructed to choose their final hand of 5 cards. These cards are revealed 718 and the players subsequently declare these hands to the dealer 720 . The dealer 24 then pays the winner or winners 722 and the next hand begins 724 .
  • Texas Holdem in regard to Texas Holdem is implemented using the same tournament structure as the example involving a two draw poker game and the example is given only to illustrate the use of skill games in a different context. It is also appreciated that for both skill game examples, conventional rules of poker not discussed are used such as the hierarchy of hands in determining a winner and the ability to fold a hand instead of betting at any time during the game. It is recognized that variations to the rules may be made in accordance with local customs while still using the pre-ordered packages of hands 14 .
  • pre-package hands 28 using individual cards that are used in conventional gaming. This would include a package 28 distributed to each player that contains a hand of individual, traditional playing cards 28 instead of a hand concealed on a pull-tab 30 , scratch card 50 . This embodiment is desirable when a traditional game atmosphere is wanted. This requires dealt hands and draw cards to be packaged much like sports trading cards wherein multiple individual cards are packaged together. Similarly, rip-open envelopes may be used, the envelope being opened by removing a perforated edge which unfolds the envelope to reveal concealed cards. It will be recognized that various forms of pre-packaging may be used and is not limited to the methods described herein.
  • skill games other than that of poker can be implemented according to the pre-ordered, pre-packaged distribution 10 described herein.
  • Card games such as bridge or blackjack, or board games using dice such as Monopoly or backgammon can be implemented. Similar to concealing playing cards, dice rolls and subsequent player moves can be pre-organized in a similar manner as described for poker such as using pull-tabs to conceal the dice rolls. In this fashion, players in similar tournament groups are compared as to how they fared against their opponents when given the same dice rolls.
  • Timed games such as bingo, skill trivia games or symbol matching games which require players to respond in the shortest amount of time can also be implemented with the system described.
  • the order of the cards is known to the distribution source 12 while this information must be maintained in confidence during the game, it can be used after a game by security staff to audit the game. This information could be provided using, for example, a control sheet provided to security after completion of the game. Security staff can verify that the order of the cards that were dealt is the same as the pre-ordering established at the distribution source 12 and that similar results were obtained at each of the tournament tables 18 .
  • the skill games can be electronically controlled using a closed network within one tournament location 16 or can be linked in parallel with the distribution network 10 described with reference to FIG. 1 .
  • the distribution of skill games electronically is known and the physical implementation described herein can be implemented electronically with electronic display terminals 60 , giving reference to FIG. 5 , at each player location 22 .
  • Electronic implementation allows the distribution of tournament locations 10 to be broadened and also increases the number of hands that can be distributed in a given time.
  • An electronic implementation can also include the electronic control of auditing information, by inputting information into the aforementioned electronic display terminal 60 .
  • FIG. 8 in which a table 18 is equipped with a printing terminal 80 .
  • a printing terminal 80 In place of using the pull-tab 30 or scratch game 50 cards shown in FIGS. 2 and 3 or the electronic display terminals 60 it is understood that by using a printing terminal 80 , individual hands 28 and draw cards can be printed at each table 18 for each hand the dealer 24 distributes.
  • the use of a printing terminal 80 may be used internally within an electronic network and may act as a suitable distribution path 20 for distributing pre-ordered hands to be played in a tournament setting.

Abstract

A gaming system comprises a plurality of tournament tables in at least one physical location wherein multiple players play identical hands of the same game thereby playing a game of skill with equal opportunity given to each player to win. The system including for each hand played a set of pre-packaged duplicate hands distributed to each tournament table so that each player in a tournament group will play an identical hand of cards.

Description

  • This application is a continuation of U.S. application Ser. No. 10/863,522 filed on Jun. 9, 2004, which claims priority from U.S. application Ser. No. 60/476,914 filed on Jun. 9, 2003.
  • FIELD OF THE INVENTION
  • The invention relates generally to games of skill and more particularly, to a system and method for playing a game of skill in a physical environment.
  • DESCRIPTION OF THE PRIOR ART
  • Traditionally, card games such as poker, rummy, bridge or bingo are classified as games of chance or a mix of chance and skill In most cases, the playing of games of chance for money or prizes is classified as gambling and therefore regulated. To be classified as gambling, the game must be a game of chance where the outcome of the game is determined predominately or filly by the element of chance, there must be a monetary consideration to participate in the game and there must be the ability to win money or monies having equal or greater value than that of the consideration.
  • With the removal of the element of chance in a game, the game becomes a game of skill and in most cases a game of skill does not constitute gambling. The interpretation of skill as applied to a game is that a game can be considered skilful if a player can significantly affect the outcome of play as a result of his or her own actions. Devices used for the purpose of gambling are based predominately on the element of chance and thus a player would have little or no control of the outcome of the game. Games of skill are commonly played, and in particular there are methods for playing a game such as poker as a game of skill.
  • To play poker as a game of skill, it is necessary that the random generation of hands that are dealt to players in competition be eliminated. In traditional poker tournaments, the players at a table each have different cards and play against each other. Skill poker is implemented by duplicating the hands dealt to players in the same tournament group, such that competing players have the opportunity to play identical cards. In a skill poker tournament each table has only one member from each tournament group and each tournament group is represented at each table. This enables players at a particular table to play different cards and maintain game feel and playability while competing against players in the identical seats at the other tournament tables who are playing identical hands. For example, the players seated at seat #1 at each table are compared to determine how well they fared against the other players at their table. The collection of players located at seat #1 of each table is designated as tournament group 91. Similarly, each other seat number has a corresponding tournament group such that each table has the identical number of seats and therefore each tournament group has a representative seated at each table. Another implementation of skill poker includes each player at a table playing identical hands and thus forming a tournament group, however this implementation is less common as it does not maintain game feel and playability.
  • Other card games are currently played as games of skill using the same principle used in skill poker. The cards dealt are duplicated for each player in a tournament group and for a player to win, they must rely on their skill or speed, Speed may be the objective in games such as skill bingo where the player that calls “bingo” first when a winning card is discovered is deemed the winner.
  • At present games of skill are played over the Internet or by utilising an electronic representation of the cards over a LAN or other network. However, there does not, exist a convenient method of playing these games in a physical environment such as a bingo hall or a small poker club. In a physical environment, it would be necessary for each tournament table to be connected to a network and game server and require viewing peripherals at each player's location.
  • The use of physical gaming cards introduces a massive amount of organization that would be needed for-even a small poker club to operate. With games of chance, shuffling the deck of cards is used to quickly randomize cards and dealing is straightforward. In a gambling scenario, it is well known that many hands can be played in even a one-hour period. To implement a game of skill however, the organization of duplicate hands for each tournament is required. A typical poker game such as Texas Holdem can play approximately 30 hands in a one hour period and this translates to 3 000 hands played in a tournament of 100 players per hour, which is typical for a medium sized poker club. This extrapolates to approximately 72 000 pre-ordered hands that must be created to accommodate a medium sized poker house for one 24 hour period of playing time. It can be seen that since the organization of cards needed to play a game of skill can become a time consuming task, a convenient method would be needed to feasibly implement a tournament of skill poker.
  • Conventional games of chance such as poker and blackjack have associated with them strict rules to combat cheating by the players or collusion between the players and the dealer. Even with random card shuffling, players may identify patterns of cards that are not shuffled properly or dealers may replace a random deck with a pre-ordered deck for the purpose of cheating the house odds. Gambling organizations such as casinos are required to employ staff who monitor gaming tables as a method of preventing cheating and collusion. This increases the overhead required to run a gambling organization. Furthermore, there is no easy way of auditing the proper distribution of cards in play, as the card order in the deck is unknown and untraceable without physical surveillance. The use of pre-ordered randomized hands in games of skill, which include the dealing of duplicated hands helps to reduce the occurrence of dealer collusion. However if the dealer, or anyone in general, is responsible for pre-ordering cards there is a chance for foul play.
  • Furthermore, accurate auditing of player and dealer payouts for winnings and player's bets made is not accounted for in conventional gambling or games of skill. Each table and dealer has a float that is cashed in when the dealer closes their shift and specific bets and winnings paid are lost within the overall net income for that particular shift.
  • It is an object of the present invention to eliminate or obviate at least one of the above-mentioned disadvantages
  • SUMMARY OF THE INVENTION
  • Accordingly, there is provided a gaming system incorporating necessary skill for play, substantially eliminating the element of chance, which is conducted in a physical environment by means of multi-player, tournament participation. Through the dealing of duplicate playing cards to each participant in a tournament group, each player has an equal chance of winning and the skill of the individual dictates the outcome of the game. Conveniently, the disclosed gaming system allows for auditing and surveillance of dealer and player actions, bet tracking and cash flow.
  • A first embodiment of the present invention comprises a system of a plurality of tournament tables in at least one physical location wherein multiple players play identical hands of the same game thereby playing a game of skill with equal opportunity given to each player to win. For each hand played, a set of pre-packaged duplicates is distributed to each tournament table so that each player in a tournament group will play an identical hand of cards. In a typical tournament setting, each tournament table will be distributed a set of pre packaged hands with enough in number to satisfy the length of the tournament.
  • Each player participating in a tournament is assigned a player number that records the number of hands played, bets made, a table number, a tournament location and other auditing information desired by the particular gaming institution. With this organization, skill games can be played in a timed fashion and particular auditing information collected in unison to create an efficient and cost effective method for playing a game of skill.
  • With each game, each dealer opens one set of pre-packaged, pre-ordered hands and deals these to the corresponding players. This eliminates both the need to organize the hands as the games are being played and the chance for dealer and player collusion. The hands are concealed using an appropriate covering, these coverings are 8 used as a security feature to conceal the playing cards until they are to be played. The initial hand of cards is concealed using a single covering and at the appropriate time, the players are instructed to reveal the hand to themselves. The game plays by revealing draw cards in the proper order, allowing each player to play the same cards and thereby executing a game of skill.
  • There are many ways of concealing the playing cards and thus pre-packaging the hands as mentioned above and may include, but is not limited to the use of perforated pull-tabs, scratch surfaces, loose playing cards in a package, or rip-open envelopes. The rip-open envelopes are folded over and attached using a perforated edge and by removing this edge, the envelope opens to reveal the hand to the players. Similarly, draw cards are also concealed by using the above mentioned methods. It is appreciated that an alternative to using pre-packaged hands is to pre-order a complete deck of cards so tat player's hands and draw cards are dealt in a pre-determined sequence to play a game of skill as described herein.
  • Multiple tournament tables in multiple physical locations can be used through the distribution of the pre-packaged sets of hands. The structure of this distribution lends to ease of tracking information regarding the success of the gaming institutions and helps to prevent cheating and dealer-player collusion by using sealed packages that contain the hands to be played.
  • In another embodiment of the present invention, the above method of skill gaming can be implemented with electronic equipment at each player location so as to play in a physical location under a closed network. This electronic equipment can comprise display terminals for revealing hands of cards as well as terminals to audit player actions. Furthermore, the use of electronic equipment can be used to link physical locations thereby allowing the synchronisation of multiple tournaments in many physical locations while continuing the use of a physical location to allow players to gather in a social environment. As such the above skill games can incorporate printing terminals to print hands at game time. This methods provides an alternative to using pull-tab cards, scratch cards or individually packaged playing cards to present hands for the player to play.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • These and other features of the preferred embodiments of the invention will become more apparent in the following detailed description in which reference is made to the appended drawings wherein:
  • FIG. 1 is a schematic diagram of a multiple physical location, multiple tournament, game distribution;
  • FIG. 2 is a diagrammatic representation of a pull-tab skill poker game card;
  • FIG. 3 is a diagrammatic representation of a scratch skill poker game card;
  • FIG. 4 is a schematic diagram of a single table within a tournament location;
  • FIG. 5 is a diagrammatic representation of an electronic and manual entry system for gaming auditing;
  • FIG. 6 is a functional block diagram of a two draw skill poker game;
  • FIG. 7 is a functional block diagram of a Texas Holdem skill poker game;
  • FIG. 8 is a schematic of a single tournament table utilizing a printing terminal.
  • DESCRIPTION OF THE PREFERRED EMBODIMENTS
  • Referring to FIG. 1, a distribution system 10 for playing a game tournament is shown, where a distribution source 12 containing a supply 12 of pre-ordered packages of hands 14 is distributed. In this case there are four separate physical tournament locations 16. At each of these locations 16, there is at least one tournament table 18. Tournament location #1 in this embodiment contains three tournament tables 18 at its physical location 16. The supply 14 is pre-organized at the distribution source 12 and sent via an appropriate distribution path 20 to each location 16 for the purpose of executing skill game tournaments at gaming establishments 16. These distribution paths can be, but are not limited to shipment via a truck, train, airplane or other motor vehicle as well as electronic shipment by means of an electronic connection such as the Internet to be viewed or printed by a suitable viewing or printing terminal at the destination.
  • Within each tournament location 16, there is at least one tournament table 18 as shown in FIG. 4. Distributed about the periphery of the table 18 are stations 22, these stations 22 are each assigned a player number and these player stations 22 are tended to by a dealer 24 assigned to that table 18. The dealer is in control of a pre-organized set 26 of pre-packaged hands 28 to be dealt for each game in a particular tournament location 16.
  • Making reference now to FIG. 2, a pull-tab skill poker game 30 is shown. With the purpose of concealing the cards being played, perforated pull-tabs are used. A first pull-tab 32 is used to conceal the dealt cards that represent an individual hand. Each player station 22 receives a pull-tab card 30 and players at like station numbers (same tournament group) receive identical pull-tab cards 30. Upon commencement of the game, the players reveal the hand by gripping a small tab 34 at one end of the card 30 and pulling in the opposite direction, which separates the pull-tab 32 from the card 30 by breaking the perforated edges 42 during the tearing motion. It may be appreciated that the tabs can be removed in other ways and is not limited to the use of a perforated edge. Similarly, adhesive strips or non-perforated paper strips may also be used. In a similar manner, a plurality of smaller tabs 36 that conceal draw cards are revealed at the instruction of the dealer 24. In addition to concealing the cards used to play the skill game, the card 30 also contains information 38 either printed directly on or contained in a bar code 40 that may comprise a batch number, tournament group number, table number, player number, dealer number, round number and hand number for auditing purposes. The game cards 30 allow for gaming establishments to keep track of information based on an individual card 30, player or tournament group.
  • The information contained on the card 38 is associated with an auditing system that is established at the time of manufacture. The information described above is retained along with the knowledge of the order of the cards dealt and played to incorporate auditing and security reviews into the tournaments. The dealer may be provided this information at the time of dealing or after the hands have been played for auditing purposes. The prior knowledge of the pre-ordered sets of cards allows gaming establishments to know which player at a tournament table 18 should win, thereby giving them an indication of whether any cheating or dealer and player collusion is taking place. In addition, making reference to FIG. 5, a bet tracking sheet 70 may be used in conjunction with the auditing system described above to track player actions and to calculate cash flows for each table 18. A player would be required to fill in information pertaining the hand being played as the hands are played to be submitted at the end of the tournament.
  • With reference now made to FIG. 3, a scratch skill game card 50 is shown. Similar to the above mentioned pull-tab skill game card 30, the scratch game card 50 conceals dealt and drawn cards. In this case, the cards are concealed using a material 52 that is removed by a coarse edge of a separate object such as by way of, for example a coin 54. This type of material is well known in its use for concealing information such as prizes or game pieces. In addition, similar to the pull-tab game card 30, the scratch game card 50 contains pertinent information 38, for use by the gaming establishment 16.
  • A typical skill card tournament using pull-tab cards 30 begins with the pre-packaging of hands 28 that are distributed 20 in a delivery by means of a truck to the physical locations 16 where players gather to play. In this case, location #1 16 is illustrated in which there are three tables 18. The tournament organization is such that each dealer 24 at each table 18 distributes an identical collection of bands 28. Each collection of hands 28 contains one hand for each of the eight tournament groups represented at that table. The hands are distributed such that each of the three players in tournament group #1 (seated at different tables) receives an identical hand, each player in tournament group # 2 receives an identical hand and so forth. Therefore a dealer 24 simply opens one package 28 for each round dealt in a tournament. A set of these packages 26 will be distributed to each tournament table 18 such that there are a sufficient number of rounds to last the desired length of a tournament. With this structure, identical hands can not only be played by a tournament group in a single location but can also be played by tournament groups in a system of physical locations 10 as shown in FIG. 1. It may be appreciated that the number of tables and similarly the number of tournament groups is not limited to 3 and 8 respectively but may be of any size at the discretion of the gaming establishment. In addition, each table operates in a similar fashion and therefore the operations for only one table will be discussed in detail.
  • For each round, a pre-packaged set of hands 28 is opened and distributed by the dealer 24 to the player's stations 22 at his or her table 18. A typical skill poker game with two draws of one card each draw 600 is shown in FIG. 6. The hands 30, 50 are distributed 602 to the players 22 and at this point the dealer 24 instructs the players 22 to reveal their hands to themselves 604. This is accomplished by pulling a pull-tab 32 or scratching the appropriate surface 52 as described above. Appropriate bets can be made at this point 624 by the individual players, or the player may fold their hand, and if a card is to be discarded 606 it is identified after betting is done. This can be accomplished by marking the card 30,50 or by using a push-through perforation if available 608. The dealer 24 then instructs players who will draw to make their first draw 610 by removing the first draw card pull-tab 36. At this point each player has drawn the same card to be played 604 as players in their corresponding tournament group, but draw different cards than those played by other players 22 at the same table 18. It is now up to the skill of the player whether playing the card 604 has helped their chances in comparison to the success of their tournament group competitors playing at other tables 18. At this point, betting or folding will take place again 626 based on the success of the first draw 610.
  • The second draw works in a similar fashion. The players decide whether to discard one card 612. This card is marked 614 similar to the first round. The second draw 616 is done by pulling the second draw card pull-tab 36 a. At this point, the hands are final and this concludes a two round draw of a single card game of skill poker. The players make their final bets or decide to fold their hand 628 then reveal their final hands 618 to the dealer 24 and the winner or winners are identified 620. The success of each player is recorded to allow comparison to the other players in their tournament group. This cycle repeats 622 for each hand played in the tournament.
  • Another example of the present invention will now be given describing a skill game of Texas Holdem to further illustrate the method herein. This example is shown in FIG. 7 which is a flow diagram of a typical game of skill Texas Holdem 700.
  • The game 700 begins with the dealer distributing pre-packaged hands 702 that include 2 cards each and may be in any form described above. As in the two draw skill poker game described in FIG. 6, players of the same tournament group are seated at the same seat number at each table and it is understood that the structure of the tournament is as described above. A round of betting occurs at this point 704 or the players may fold. The dealer has a pre-packaged set that in this case includes three flop cards which every player will use to complete a first hand of 5 cards. The dealer also has two single card draws named a turn card and a river card. This set of five cards is together in a pre-ordered set for the dealer to open once the player cards are dealt. The dealer displays the 3 flop cards 706 and another round of betting or folding occurs 708 based on the complete hand of five cards which includes the individual player's cards as well as the 3 flop cards that each player includes. The dealer then reveals the turn card 710, and based on the turn card, another round of betting or folding occurs 712. The players bet based on the best possible hand that can be made using 5 of the 6 cards revealed for play at this point,
  • The dealer now reveals the river card 714 which is similar to a second draw in regular poker. Based on the addition of the river card to the cards revealed for play, another round of betting or folding occurs 716. At this point the players bet based on choosing a hand of 5 cards from the 7 available cards. The players are then instructed to choose their final hand of 5 cards. These cards are revealed 718 and the players subsequently declare these hands to the dealer 720. The dealer 24 then pays the winner or winners 722 and the next hand begins 724.
  • It is appreciated that the example of the present invention in regard to Texas Holdem is implemented using the same tournament structure as the example involving a two draw poker game and the example is given only to illustrate the use of skill games in a different context. It is also appreciated that for both skill game examples, conventional rules of poker not discussed are used such as the hierarchy of hands in determining a winner and the ability to fold a hand instead of betting at any time during the game. It is recognized that variations to the rules may be made in accordance with local customs while still using the pre-ordered packages of hands 14.
  • Similarly, using the above described physical tournament environment, it may be desirable to pre-package hands 28 using individual cards that are used in conventional gaming. This would include a package 28 distributed to each player that contains a hand of individual, traditional playing cards 28 instead of a hand concealed on a pull-tab 30, scratch card 50. This embodiment is desirable when a traditional game atmosphere is wanted. This requires dealt hands and draw cards to be packaged much like sports trading cards wherein multiple individual cards are packaged together. Similarly, rip-open envelopes may be used, the envelope being opened by removing a perforated edge which unfolds the envelope to reveal concealed cards. It will be recognized that various forms of pre-packaging may be used and is not limited to the methods described herein.
  • In further embodiments of the present invention it is understood that skill games other than that of poker can be implemented according to the pre-ordered, pre-packaged distribution 10 described herein. Card games such as bridge or blackjack, or board games using dice such as Monopoly or backgammon can be implemented. Similar to concealing playing cards, dice rolls and subsequent player moves can be pre-organized in a similar manner as described for poker such as using pull-tabs to conceal the dice rolls. In this fashion, players in similar tournament groups are compared as to how they fared against their opponents when given the same dice rolls. Timed games such as bingo, skill trivia games or symbol matching games which require players to respond in the shortest amount of time can also be implemented with the system described.
  • It will be understood that in the above embodiments, the order of the cards is known to the distribution source 12 while this information must be maintained in confidence during the game, it can be used after a game by security staff to audit the game. This information could be provided using, for example, a control sheet provided to security after completion of the game. Security staff can verify that the order of the cards that were dealt is the same as the pre-ordering established at the distribution source 12 and that similar results were obtained at each of the tournament tables 18.
  • It is understood that in addition to the physical system described in reference to FIG. 1 and more particularly to the tournament table configuration as seen in FIG. 4 the skill games can be electronically controlled using a closed network within one tournament location 16 or can be linked in parallel with the distribution network 10 described with reference to FIG. 1. The distribution of skill games electronically is known and the physical implementation described herein can be implemented electronically with electronic display terminals 60, giving reference to FIG. 5, at each player location 22. Electronic implementation allows the distribution of tournament locations 10 to be broadened and also increases the number of hands that can be distributed in a given time.
  • An electronic implementation can also include the electronic control of auditing information, by inputting information into the aforementioned electronic display terminal 60. In addition, reference is now made to FIG. 8 in which a table 18 is equipped with a printing terminal 80. In place of using the pull-tab 30 or scratch game 50 cards shown in FIGS. 2 and 3 or the electronic display terminals 60 it is understood that by using a printing terminal 80, individual hands 28 and draw cards can be printed at each table 18 for each hand the dealer 24 distributes. The use of a printing terminal 80 may be used internally within an electronic network and may act as a suitable distribution path 20 for distributing pre-ordered hands to be played in a tournament setting.
  • It is understood the above described embodiments of the present invention describe suitable methods for implementing a game of skill in a physical environment and it may be appreciated that various modifications and alterations may be made by someone skilled in the art without escaping from the scope of the present invention. Although the above description describes a system for implementing a game of skill in a physical environment, it may also be appreciated that the system described herein and its many features such as the means for auditing, may be implemented in other applications such as in traditional games of chance.

Claims (9)

1. A gaming system comprising a plurality of tournament tables in at least one physical location wherein multiple players play identical hands of the same game thereby playing a game of skill with equal opportunity given to each player to win, said system including for each hand played a set of pre-packaged duplicate hands distributed to each tournament table so that each player in a tournament group will play an identical hand of cards.
2. A system according to claim 1 wherein each tournament table has a plurality of sets of pre packaged hands sufficient in number to satisfy the length of the tournament.
3. A system according to claim 1 wherein each player participating in a tournament is assigned a player number that identifies a player in recording the number of hands played, bets made, a table number, a tournament location and other auditing information desired by the particular gaming institution.
4. A system according to claim 1 including a timer to limit play at each table.
5. A system according to claim 1 wherein each of said prepackaged hands include a covering to conceal the playing cards until they are to be played.
6. A system according to claim 5 wherein the initial hand of cards is concealed using a single covering and at the appropriate time, the players are instructed to reveal the hand to themselves.
7. A method of organising a gaming tournament having a plurality of tournament tables in at least one physical location wherein multiple players play identical hands of the same game thereby playing a game of skill with equal opportunity given to each player to win, said method including the steps of each dealer opening one set of pre-packaged, pre-ordered hands and dealing these to the corresponding players.
8. A method according to claim 7 wherein multiple tournament tables are arranged in multiple physical locations and pre-packaged sets of hands are distributed to each location.
9. A method according to claim 7 wherein said game is implemented with electronic equipment at each player location so as to play in a physical location under a closed network.
US11/465,149 2003-06-09 2006-08-17 Pull-tab Skill Tournament Poker Abandoned US20070029730A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US11/465,149 US20070029730A1 (en) 2003-06-09 2006-08-17 Pull-tab Skill Tournament Poker

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US47691403P 2003-06-09 2003-06-09
US10/863,522 US7104542B2 (en) 2003-06-09 2004-06-09 Pull-tab skill tournament poker
US11/465,149 US20070029730A1 (en) 2003-06-09 2006-08-17 Pull-tab Skill Tournament Poker

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
US10/863,522 Continuation US7104542B2 (en) 2003-06-09 2004-06-09 Pull-tab skill tournament poker

Publications (1)

Publication Number Publication Date
US20070029730A1 true US20070029730A1 (en) 2007-02-08

Family

ID=33563757

Family Applications (2)

Application Number Title Priority Date Filing Date
US10/863,522 Active - Reinstated 2024-08-29 US7104542B2 (en) 2003-06-09 2004-06-09 Pull-tab skill tournament poker
US11/465,149 Abandoned US20070029730A1 (en) 2003-06-09 2006-08-17 Pull-tab Skill Tournament Poker

Family Applications Before (1)

Application Number Title Priority Date Filing Date
US10/863,522 Active - Reinstated 2024-08-29 US7104542B2 (en) 2003-06-09 2004-06-09 Pull-tab skill tournament poker

Country Status (2)

Country Link
US (2) US7104542B2 (en)
CA (1) CA2470588A1 (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20060214375A1 (en) * 2005-03-24 2006-09-28 Wonpu John S Method for playing a poker game with many players

Families Citing this family (26)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7021623B2 (en) 2001-07-13 2006-04-04 Gameaccount Limited System and method for adding a skill aspect to games of chance
US6884166B2 (en) 2001-07-13 2005-04-26 Gameaccount Limited System and method for establishing a wager for a gaming application
WO2004004853A2 (en) * 2002-07-08 2004-01-15 Skill Poker.Com Inc. Method of determining skill level in a tournament setting
US8047907B2 (en) * 2004-05-07 2011-11-01 Scientific Games Holdings Limited Method and apparatus for conducting a game of chance using pull-tab tickets
US20060055113A1 (en) * 2004-09-14 2006-03-16 Zone4Play, Inc. Multiplayer card tournaments and methods
US7317664B2 (en) * 2005-04-19 2008-01-08 Jeff Klein Multiplayer gaming button
US20070135951A1 (en) * 2005-07-18 2007-06-14 Pinhas Romik Systems and methods for conducting skill-based game tournaments
US7494410B2 (en) * 2005-07-20 2009-02-24 Duplicate (2007) Inc. System and method for skill based games of chance
US8149530B1 (en) 2006-04-12 2012-04-03 Winview, Inc. Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
US8727850B2 (en) 2005-12-20 2014-05-20 Rational Ft Enterprises Limited Computer gaming device and method for computer gaming
US9056251B2 (en) 2006-01-10 2015-06-16 Winview, Inc. Method of and system for conducting multiple contests of skill with a single performance
US10556183B2 (en) * 2006-01-10 2020-02-11 Winview, Inc. Method of and system for conducting multiple contest of skill with a single performance
US8147309B2 (en) * 2006-08-10 2012-04-03 Gtech Rhode Island Corporation System and method for providing a table poker wagering game
US8246434B2 (en) * 2007-09-28 2012-08-21 Ernest Moody Revocable Trust Tournament video poker
US9697671B2 (en) * 2007-09-28 2017-07-04 Ernest W Moody Tournament video poker
US8342946B2 (en) 2008-10-24 2013-01-01 Bgc Partners, Inc. Computer graphics processing and display of selectable items
US8342966B2 (en) 2008-10-24 2013-01-01 Cfph, Llc Wager market creation and management
US9005016B2 (en) 2008-10-24 2015-04-14 Lee Amaitis Wagering on event outcomes during the event
US8235800B2 (en) * 2009-11-23 2012-08-07 Gingher Robert G System and method for substantially removing chance from a mixed contest of chance and skill
US8556705B2 (en) 2009-11-23 2013-10-15 Robert G. Gingher System and method for substantially removing chance from a word game comprising chance and skill
EP2360631A1 (en) 2010-01-19 2011-08-24 Pocket Kings, Limited Player-entry assignment and ordering
US9905077B2 (en) 2013-03-13 2018-02-27 Jack Ten Suited Method and apparatus for electronic gaming
US9011226B2 (en) 2013-07-03 2015-04-21 Igt Gaming system and method providing a multiplayer card game with multiple fold options and interrelated bonuses
US9600977B2 (en) 2013-09-06 2017-03-21 Jack Ten Suited Method and apparatus for electronic gaming
US9685045B2 (en) 2014-10-30 2017-06-20 Christian Gomez Computerized game management systems and methods
US10055942B2 (en) 2014-10-30 2018-08-21 Christian Gomez Computerized game management systems and methods for skill-based poker

Citations (26)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4592546A (en) * 1984-04-26 1986-06-03 David B. Lockton Game of skill playable by remote participants in conjunction with a live event
US4636951A (en) * 1983-05-02 1987-01-13 Ainsworth Nominees Pty. Ltd. Poker machine communication system
US5120076A (en) * 1989-12-08 1992-06-09 Interactive Network, Inc. Method of evaluating data relating to a common subject
US5351970A (en) * 1992-09-16 1994-10-04 Fioretti Philip R Methods and apparatus for playing bingo over a wide geographic area
US5544892A (en) * 1993-02-25 1996-08-13 Shuffle Master, Inc. Multi-tiered wagering method and game
US5586257A (en) * 1994-05-05 1996-12-17 Perlman; Stephen G. Network architecture to support multiple site real-time video games
US5586937A (en) * 1993-05-19 1996-12-24 Menashe; Julian Interactive, computerised gaming system with remote terminals
US5669817A (en) * 1996-01-25 1997-09-23 Tarantino; Elia R. Casino card table with video display
US5779549A (en) * 1996-04-22 1998-07-14 Walker Assest Management Limited Parnership Database driven online distributed tournament system
US5879233A (en) * 1996-03-29 1999-03-09 Stupero; John R. Duplicate card game
US5894556A (en) * 1996-03-21 1999-04-13 Mpath Interactive, Inc. Network match maker matching requesters based on communication attribute between the requesters
US5935002A (en) * 1995-03-10 1999-08-10 Sal Falciglia, Sr. Falciglia Enterprises Computer-based system and method for playing a bingo-like game
US6012984A (en) * 1997-04-11 2000-01-11 Gamesville.Com,Inc. Systems for providing large arena games over computer networks
US6117011A (en) * 1995-07-27 2000-09-12 Lvov; Denis Ernestovich Electronic game system, method of managing and regulating said system
US6171186B1 (en) * 1996-07-25 2001-01-09 Kabushiki Kaisha Sega Enterprises Game processing method, game device, image processing device, image processing method, and recording medium
US6174237B1 (en) * 1999-05-21 2001-01-16 John H. Stephenson Method for a game of skill tournament
US6264560B1 (en) * 1996-01-19 2001-07-24 Sheldon F. Goldberg Method and system for playing games on a network
US6299452B1 (en) * 1999-07-09 2001-10-09 Cognitive Concepts, Inc. Diagnostic system and method for phonological awareness, phonological processing, and reading skill testing
US20010031660A1 (en) * 1998-02-23 2001-10-18 Wilk Randolph James Method and apparatus for playing a game of chance over a computer network
US6475089B1 (en) * 1998-01-29 2002-11-05 Kabushiki Kaisha Sega Enterprises Game system
US6569012B2 (en) * 2001-01-09 2003-05-27 Topcoder, Inc. Systems and methods for coding competitions
US6572111B1 (en) * 2002-02-14 2003-06-03 Charles Samberg System for playing duplicate Gin Rummy games, scoring and handicapping games and awarding points on outcome of games
US6604997B2 (en) * 2000-08-17 2003-08-12 Worldwinner.Com, Inc. Minimizing the effects of chance
US20030168805A1 (en) * 2002-03-08 2003-09-11 Charles Samberg System for playing duplicate backgammon tournaments, scoring and handicapping tournaments and awarding points on outcome of tournament
US6722888B1 (en) * 1995-01-20 2004-04-20 Vincent J. Macri Method and apparatus for tutorial, self and assisted instruction directed to simulated preparation, training and competitive play and entertainment
US20050269778A1 (en) * 2004-06-02 2005-12-08 Charles Samberg Process for removing element of chance from games of skill

Patent Citations (29)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4636951A (en) * 1983-05-02 1987-01-13 Ainsworth Nominees Pty. Ltd. Poker machine communication system
US4592546A (en) * 1984-04-26 1986-06-03 David B. Lockton Game of skill playable by remote participants in conjunction with a live event
US5120076A (en) * 1989-12-08 1992-06-09 Interactive Network, Inc. Method of evaluating data relating to a common subject
US5351970A (en) * 1992-09-16 1994-10-04 Fioretti Philip R Methods and apparatus for playing bingo over a wide geographic area
US5857911A (en) * 1992-09-16 1999-01-12 Ibc Investments Ltd. Methods and apparatus for playing bingo over a wide geographic area
US5544892A (en) * 1993-02-25 1996-08-13 Shuffle Master, Inc. Multi-tiered wagering method and game
US5586937A (en) * 1993-05-19 1996-12-24 Menashe; Julian Interactive, computerised gaming system with remote terminals
US5586257A (en) * 1994-05-05 1996-12-17 Perlman; Stephen G. Network architecture to support multiple site real-time video games
US6722888B1 (en) * 1995-01-20 2004-04-20 Vincent J. Macri Method and apparatus for tutorial, self and assisted instruction directed to simulated preparation, training and competitive play and entertainment
US5935002A (en) * 1995-03-10 1999-08-10 Sal Falciglia, Sr. Falciglia Enterprises Computer-based system and method for playing a bingo-like game
US6117011A (en) * 1995-07-27 2000-09-12 Lvov; Denis Ernestovich Electronic game system, method of managing and regulating said system
US6264560B1 (en) * 1996-01-19 2001-07-24 Sheldon F. Goldberg Method and system for playing games on a network
US5669817A (en) * 1996-01-25 1997-09-23 Tarantino; Elia R. Casino card table with video display
US5894556A (en) * 1996-03-21 1999-04-13 Mpath Interactive, Inc. Network match maker matching requesters based on communication attribute between the requesters
US5879233A (en) * 1996-03-29 1999-03-09 Stupero; John R. Duplicate card game
US5779549A (en) * 1996-04-22 1998-07-14 Walker Assest Management Limited Parnership Database driven online distributed tournament system
US6171186B1 (en) * 1996-07-25 2001-01-09 Kabushiki Kaisha Sega Enterprises Game processing method, game device, image processing device, image processing method, and recording medium
US6012984A (en) * 1997-04-11 2000-01-11 Gamesville.Com,Inc. Systems for providing large arena games over computer networks
US6475089B1 (en) * 1998-01-29 2002-11-05 Kabushiki Kaisha Sega Enterprises Game system
US20010031660A1 (en) * 1998-02-23 2001-10-18 Wilk Randolph James Method and apparatus for playing a game of chance over a computer network
US6174237B1 (en) * 1999-05-21 2001-01-16 John H. Stephenson Method for a game of skill tournament
US6299452B1 (en) * 1999-07-09 2001-10-09 Cognitive Concepts, Inc. Diagnostic system and method for phonological awareness, phonological processing, and reading skill testing
US6604997B2 (en) * 2000-08-17 2003-08-12 Worldwinner.Com, Inc. Minimizing the effects of chance
US6569012B2 (en) * 2001-01-09 2003-05-27 Topcoder, Inc. Systems and methods for coding competitions
US6824462B2 (en) * 2001-01-09 2004-11-30 Topcoder, Inc. Method and system for evaluating skills of contestants in online coding competitions
US6572111B1 (en) * 2002-02-14 2003-06-03 Charles Samberg System for playing duplicate Gin Rummy games, scoring and handicapping games and awarding points on outcome of games
US20030168805A1 (en) * 2002-03-08 2003-09-11 Charles Samberg System for playing duplicate backgammon tournaments, scoring and handicapping tournaments and awarding points on outcome of tournament
US20050269778A1 (en) * 2004-06-02 2005-12-08 Charles Samberg Process for removing element of chance from games of skill
US7207563B2 (en) * 2004-06-02 2007-04-24 Charles Samberg Process for removing element of chance from games of skill

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20060214375A1 (en) * 2005-03-24 2006-09-28 Wonpu John S Method for playing a poker game with many players
US7334795B2 (en) * 2005-03-24 2008-02-26 Wonpu John S Method for playing a poker game with many players

Also Published As

Publication number Publication date
US7104542B2 (en) 2006-09-12
CA2470588A1 (en) 2004-12-09
US20050116416A1 (en) 2005-06-02

Similar Documents

Publication Publication Date Title
US20070029730A1 (en) Pull-tab Skill Tournament Poker
US6454266B1 (en) Bet withdrawal casino game with wild symbol
US5845907A (en) Method of playing a poker game
US5092598A (en) Multivalue/multiplay lottery game
US6065752A (en) Method of playing a wagering board card game with a progressive jackpot
US5407199A (en) Interactive games and method of playing
US5417430A (en) Progressive wagering method and game
US6517072B1 (en) Casino table card game
US7537456B2 (en) Wagering game with table bonus
US5257784A (en) Wagering game
US7458583B2 (en) Method of playing a game of war
US20030075869A1 (en) Bet withdrawal casino game with wild symbol
US7410168B2 (en) Poker style scratch-ticket lottery games
US20020125639A1 (en) Method of playing a poker game
US20030207706A1 (en) Parlay side bet method
US20030094761A1 (en) Card game
ZA200209133B (en) Method of entertainment "stos" and apparatus therefor.
US8096556B2 (en) Method for playing a wagering game
US7036822B2 (en) Poker game suitable for gaming
US20020125642A1 (en) Method of playing a poker game
US4569529A (en) Game board with slides and cards
US8109512B2 (en) Card game
US20130043651A1 (en) Method For Playing A Wagering Game
US11663880B2 (en) Card game method and table layout therefor
WO2008111984A2 (en) Symbol arrangement board game using playing card symbols

Legal Events

Date Code Title Description
AS Assignment

Owner name: E-POKERUSA INC., NEW YORK

Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:BLUE DIAMOND INTERNATIONAL CAPITAL INC.;REEL/FRAME:019843/0808

Effective date: 20070223

AS Assignment

Owner name: DUPLICATE (2007) INC., NEW YORK

Free format text: CHANGE OF NAME;ASSIGNOR:E-POKERUSA INC.;REEL/FRAME:019850/0529

Effective date: 20070418

STCB Information on status: application discontinuation

Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION