WO2013061118A1 - Knowledge based social gaming system with appropriate rewards - Google Patents

Knowledge based social gaming system with appropriate rewards Download PDF

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Publication number
WO2013061118A1
WO2013061118A1 PCT/IB2012/000798 IB2012000798W WO2013061118A1 WO 2013061118 A1 WO2013061118 A1 WO 2013061118A1 IB 2012000798 W IB2012000798 W IB 2012000798W WO 2013061118 A1 WO2013061118 A1 WO 2013061118A1
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WO
WIPO (PCT)
Prior art keywords
game
end user
gaming system
network application
end users
Prior art date
Application number
PCT/IB2012/000798
Other languages
French (fr)
Inventor
Ameen MOHAMMED
Original Assignee
Mohammed Ameen
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Mohammed Ameen filed Critical Mohammed Ameen
Publication of WO2013061118A1 publication Critical patent/WO2013061118A1/en

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/556Player lists, e.g. online players, buddy list, black list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8064Quiz

Definitions

  • This invention in general relates to entertainment industry.
  • this invention relates to computer based gaming industry.
  • this invention relates to architecture based systems, methodology of execution of games resulting in benefits to the end user and innovator.
  • the present invention provides several methods of deriving economic revenue from online gaming while maintaining the online gaming system as an attractive arrangement to the players of online games
  • Knowledge based social gaming with appropriate rewards system comprising plurality of the end user connected to social media network application programming interface through internet cloud, the social medial network application programming interface being connected to integrated group servers which work in tandem to allow the end user to play the game in set logic using the chat system invited by the end user.
  • Each end user chooses a set of 'n' number of restricted questions from a library, swap the data sheet between players who have consented to play the game, a mechanism to check the validity of the answers and consequently reward, the integrated group of servers connected to payment gateway through internet allowing the end user to take part in the game on payment of appropriate fee.
  • Preferred embodiment of the invention will allow the end user to play a knowledge and skill based game in logical way using a defined logic generating a method consisting of the sequence of steps.
  • Preferred embodiment of the invention allows variety of user interface such as personal computer, mobile through internet cloud.
  • Another preferred embodiment of invention is such that when the game starts, when the data sheet swapping is complete and visual indicates of the same.
  • Another preferred embodiment of invention is such that when the game ends, according to the limit set by the game host and the reward will be according to the norms of the game.
  • Another preferred embodiment of invention as a built in logic is virtual RNA and virtual DNA which is analogical to human RNA and DNA.
  • the virtual RNA being the money provided by the game provider to the end user to play the game and the virtual DNA being the level completed by the end user on successful completion of different levels of the game.
  • Another preferred embodiment of invention which provides the internet cloud is the communication area which contains the user information globally.
  • Another preferred embodiment of invention which as a social networking portal interconnecting the end user through Application Programming Interface (API) and game server such that it facilitates the user information and their interconnected sources being available to the game server.
  • API Application Programming Interface
  • Another preferred embodiment of invention where in integrated group server consisting of distributed Web Server, Database server, Chat server and media server working in tandem to form a game server.
  • Another preferred embodiment of invention where in a web server consists of user authentication, game logics, media library information.
  • DB server Contains Database Management system which contains information like user credentials, game related data, media related reference data
  • Media server contains various types of content files like images, text files, voice, video and other related files.
  • Chat server contains the facility to handle the end user's chat rooms and allow them to connect their friends from various environment.
  • Another preferred embodiment of invention where in the Library consists of image files, text files, video files, sound files and library related files to facilitate the end user to select the Game data sheet content.
  • Another preferred embodiment of invention where in the Money management system which contains the logics related to the payment gateway and Game Bank related process.
  • Fig.3 Illustrates the core process execution of the game by the end-user in the form of flow diagram.
  • Fig.4 Illustrates the scoring logic system of the knowledge based gaming system for normal games.
  • Fig.5 Illustrates the scoring logic system of the knowledge based gaming system for championship games played only by champions.
  • Fig.6 Illustrates the levels that are attained in the process of playing normal games to qualify to play in championship games.
  • FIG. 1 illustrates the topography of the system according to the invention.
  • the system invites any number of participants (100) to use the system for gaming. Every user (100) gets connected to web server (105) either by social network login page (102) or through Game portal login page (103), designed according to this invention.
  • the purpose of using social network login page (102) is to facilitate many end users (100) to get hooked into the system in a relatively shorter period of time making use of the networking.
  • the web server (105) is an integrated web server which consists of database server (108), media server (109) and virtual chat room (110).
  • the purpose of the virtual chat room (110) is to invite other participants (100) to play a particular game with another end user (100).
  • each participant (100) to the game is allowed through a library or media server (109) to frame "n" number of restricted questions available from the library or media server (109) of current topics.
  • the questions are set in a way to challenge the competing end user (100) to apply his knowledge and skill to discover the right answer.
  • the data sheet generated by each end user (100) is swapped with other competing end user (100) in a logical manner set according to the rules of the game.
  • the game starts instantly at the end of swapping and each end user (100) is allowed a presented time to find answers to the questions swapped by another end user (100). At the end of prescribed time the game comes to an end and the system evaluates the question of every end user (100) and declare winner according to the reward system.
  • the system allows every participant to verify the answer to the questions.
  • User connectivity is made from any end-user (100) to web page either through social network page (102) and social media apps (104) or Game portal (103) designed in accordance with the invention through an internet cloud (101).
  • Further web server (105) is connected to a payment gateway (107) through another internet cloud (106).
  • a payment gateway (107) is provided in the system to allow any end user (100) to enable him to play.
  • the payment gateway (107) also serves to credit back the rewarded money.
  • Figure-1 illustrates the topography of various system elements constituting the system by which the game is played
  • figure-2 illustrates the actual system elements configured to work in tandem so as to form the entire system.
  • the system allows end users (100) to use various platforms like desktop, i-pad, i-phones, laptops, tablets and mobile phones get connected to the game.
  • the server used in the system will have the following configuration (HTTPS, PHP, Action Script, Flash, Images, CSS, HTML files).
  • the media server (109) is a physical web server which acts as a library. This library is a collection of text, image and video files that are updated periodically.
  • Figure-3 of the drawing illustrates the initiation of the gaming process by the end-user (100).
  • One of the mode is to login for registration in the game portal and getting into the chat room to invite other end-users (100) for the game.
  • the other mode is to login for registration using facebook or other social networking sites, invite friends to join the game using chat room and launch into the game through social media apps.
  • the start and finish of the game follows a logic which is indicated as under.
  • Figure-4 illustrates the logic of the scoring system which determines the winner of the game. Once the game is complete a trigger will activate the score logic.
  • the score logic works for all types of games and results in storing game score, time score and library score. It also calculates average performance rate, average strike rate and RNA: DNA status. The game is open to free players also to get the feel of the game. Separate scoring system with only free points is applicable for free players.
  • Figure-5 illustrates the logic of the scoring system which determines the reward of the championship game (this game is not the usual game but a special game announced periodically to motivate end-user (100) for special rewards and bringing in new end-users (100)).
  • Figure-6 illustrates the various levels of games leading to championship.
  • every end-user (100) is assigned with values constituting various levels.
  • the levels are indicated by different colors and are qualified by a terminology called DNA.
  • the winner of first level is said to have yellow DNA loaded.
  • the system will indicate to the end user as to which level he is associated with in the diagram; the first level is indicated by colour yellow, second level is indicated by colour blue, third level is indicated by colour green and the fourth level is indicated by colour red.
  • the end user is ready for the championship.
  • the end user In order to qualify from one level to another level the end user should obtain minimum level of DNA. That rewarding of DNA will be based on the logic set by the system.
  • One of the important features of invention is the ability of the end user to reclaim the earned virtual RNA as real money which is credited to his bank account after detecting appropriate action. The amount of money reclaimed by the end user will be based on the business strategy of the game.
  • Knowledge based social gaming with appropriate rewards system comprising integrated group server consisting of Web Server, Database server, Chat server and media server working in tandem to form a game server.
  • the Web server consists of user authentication, game logics, media library information.
  • the data base server Contains Database Server system which contains information like user credentials, game related data, media related reference data.
  • the Media server which contains various types of content files like images, text files, voice, video and other related files.
  • the Chat server which contains the facility to handle the end user's chat rooms and allow them to connect their friends.
  • the Library consists of image files, text files, video files, sound files and library related files to facilitate the end user to select the Game data sheet content.
  • the system as a demo play in order to create interest upon the user to use the main game, in order to use this demo play certain amount of money can be taken by the bank is provided by the game system
  • the demo play game is for a fixed virtual value which is calculated by the system which as the novel culture of virtual RNA the system allow the end user to appreciate the feature of the game and not to earn a reward from the demo game play.
  • the system as multi level of game play ranging from simple questions to complicated knowledge based and skill based question and that all, the levels are according to the nature and difficulties in arriving at the answers to the question,. At the higher level of the game the question will be though and will require a higher level of reasoning to find the answer to the question.
  • One important feature of invention is the ability of the user in choosing the domain of interest from the library which has current affairs being stored in different domains like games, music, geography, history, entertainment so on each end user in consultation with the content of the library choose a domain of interest and frame questions or data sheet which are current, appropriate and difficult to another end user who is also interested in the same domain of the end user who framed questions will accept the offer and enter into the game by means of swapping the data sheet.

Abstract

Knowledge based gaming system provide an online gaming experience that is attractive to players and which provide economic benefit to both end user and system provider. The system comprising plurality of the end user connected to social media network application programming interface through internet cloud, the social medial network application programming interface being connected to integrated group servers which work in tandem to allow the end user to play the game in set logic using the chat system invited by the end user. Each end user choose a set of 'n' number of restricted questions chosen from a library, swapped the data sheet between players who have consented to play the game, a mechanism to check the validity of the answers and consequently reward, the integrated group of servers connected to payment gateway through internet allowing the end user to take part into the game on appropriate fee. The knowledge social gaming uses virtual DNA and virtual RNA. The technical means used involve a web server, media server and a social network login page. A payment gateway is also provided.

Description

KNOWLEDGE BASED SOCIAL GAMING SYSTEM WITH APPROPRIATE
REWARDS
FIELD OF THE INVENTION
This invention in general relates to entertainment industry. In particular this invention relates to computer based gaming industry. Further this invention relates to architecture based systems, methodology of execution of games resulting in benefits to the end user and innovator.
BACKGROUND ART
There are many computer based games offering different type of games targeting different kind of audience.
Currently, computer entertainment ("games") provides the capability of head-to-head play over a direct connection, or a multi-player embodiment using a network configuration. Typically in these systems, a user is required to establish his or her own connection with an opponent, and the gaming experience is largely left up to the players involved. An application manufacturer or other online gaming system host who provides these features may host a service for allowing the players to connect with each other to play an online game; however, these services are usually free and provide no economic benefit to the application manufacturer or online gaming system host. If an application manufacturer or host charges a fee for playing a game online, many users possess sufficient technical understanding to conduct the game on their own through a direct dial-up connection and will thus avoid the fees. Thus, as online gaming becomes more prevalent as the preferred method of playing electronic games, application manufacturers will be unable to derive economic value from this aspect of their games and online gaming system hosts will be unable to derive economic value for this service. Therefore, what is needed is a business model for conducting online gaming that provides a method of deriving economic revenue for the online gaming system host or application manufacturer and remains attractive to players of the online game.
A Market survey of these games has shown that the kind of entertainment is still a negative character in the kind of end user in the form of violence, criminal activities defeating the very purpose of entertainment which should give mental satisfaction at the end of the game.
The violence is put into a real moral context. Much of the research focused on violent games has used games in which the sole purpose of the game is to walk through levels killing as many targets as possible. If there is a consensus emerging around this research, it is that violent games may be one risk factor - when coupled with other more immediate, real-world influences which can contribute to anti-social behaviour.
As we reach this understanding the inventors like to create games which will help our youth, expand their minds, and shy away from the current trend of violence in games. This will allow youth to improve their IQ level and get more updates about the current trend and affairs.
It is one of the objective of our invention to create a value based entertainment where in the knowledge and skill of the end user is deployed in playing the game.
OBJECTS OF INVENTION It is an object of the invention to invent a novel and unique knowledge based game It is another object of invention to develop a novel knowledge based game which is unique as it is both fun oriented and skill and knowledge based
It is yet another object of invention that the game as provided by the system as inbuilt incentives which attract the end user to apply his knowledge and skill to obtain a reward
It is another object of invention that online gaming system host derives economic benefits from participating at different levels of the game leading to championship game
It is another object of invention that the present invention provides several methods of deriving economic revenue from online gaming while maintaining the online gaming system as an attractive arrangement to the players of online games
Further objects of invention will be clear from the ensuring description
SUMMARY OF THE INVENTION
Knowledge based social gaming with appropriate rewards system, the said system comprising plurality of the end user connected to social media network application programming interface through internet cloud, the social medial network application programming interface being connected to integrated group servers which work in tandem to allow the end user to play the game in set logic using the chat system invited by the end user. Each end user chooses a set of 'n' number of restricted questions from a library, swap the data sheet between players who have consented to play the game, a mechanism to check the validity of the answers and consequently reward, the integrated group of servers connected to payment gateway through internet allowing the end user to take part in the game on payment of appropriate fee. Preferred embodiment of the invention will allow the end user to play a knowledge and skill based game in logical way using a defined logic generating a method consisting of the sequence of steps.
a) browsing the content in library
b) framing 'n' number of restricted question in Current topics
c) chat and inviting the users in the chat room/social media network d) Data sheet swapping algorithm will be generated by system between 'N' number of players
e) game triggering will be start once the Data sheet swapping is over f) time bound game will run till one of the user found the correct answer
g) based on determination of score on various parameters the Virtual RNA and Virtual DNA will be rewarded in the player's virtual Bank Account
Preferred embodiment of the invention allows variety of user interface such as personal computer, mobile through internet cloud.
Another preferred embodiment of invention is such that when the game starts, when the data sheet swapping is complete and visual indicates of the same.
Another preferred embodiment of invention is such that when the game ends, according to the limit set by the game host and the reward will be according to the norms of the game.
Another preferred embodiment of invention as a built in logic is virtual RNA and virtual DNA which is analogical to human RNA and DNA. The virtual RNA being the money provided by the game provider to the end user to play the game and the virtual DNA being the level completed by the end user on successful completion of different levels of the game. Another preferred embodiment of invention which provides the internet cloud is the communication area which contains the user information globally. Another preferred embodiment of invention which as a social networking portal interconnecting the end user through Application Programming Interface (API) and game server such that it facilitates the user information and their interconnected sources being available to the game server. Another preferred embodiment of invention where in integrated group server consisting of distributed Web Server, Database server, Chat server and media server working in tandem to form a game server.
Another preferred embodiment of invention where in a web server consists of user authentication, game logics, media library information.
Another preferred embodiment of invention where in a DB server Contains Database Management system which contains information like user credentials, game related data, media related reference data
Another preferred embodiment of invention where in Media server contains various types of content files like images, text files, voice, video and other related files.
Another preferred embodiment of invention where in Chat server contains the facility to handle the end user's chat rooms and allow them to connect their friends from various environment.
Another preferred embodiment of invention where in the Library consists of image files, text files, video files, sound files and library related files to facilitate the end user to select the Game data sheet content. Another preferred embodiment of invention where in the Money management system which contains the logics related to the payment gateway and Game Bank related process. BRIEF DESCRIPTION OF THE DRAWINGS
At the outset of the description which follows it is to be understood that ensuring description only illustrate a particular form of this invention. However, such particular form is only an exemplary embodiment without intending to imply any limitation on the scope of this invention. Accordingly, the description is to be understood as an exemplary embodiment and reading of the invention is not intended to be taken restrictively. The above and other objects features and disadvantages will be clear from the following description of preferred embodiment taken in conjunction with accompanying drawings.
The foregoing description is outlined rather broadly preferred and alternatively feature of the present invention so that those skilled in the art may better understand the detailed description of the invention that follows. Additional features of the invention will be described hereinafter that form the subject of claims of the invention. Those skilled in the art should appreciate that they can readily use the disclosed conception and specific embodiment as a basis for designing and modifying other structures for carrying out the same purposes of the present invention. Those skilled in the art should realize such equalent conception do not depart from the spirit and scope of the invention in its broadest form. Fig.1 - Shows in block diagram the architecture of various elements constituting the Knowledge based social gaming. Fig.2 - Illustrates the system elements of the knowledge based gaming system.
Fig.3 - Illustrates the core process execution of the game by the end-user in the form of flow diagram.
Fig.4 - Illustrates the scoring logic system of the knowledge based gaming system for normal games.
Fig.5 - Illustrates the scoring logic system of the knowledge based gaming system for championship games played only by champions.
Fig.6 - Illustrates the levels that are attained in the process of playing normal games to qualify to play in championship games.
DETAILED DESCRIPTION OF THE INVENTION
Figure: 1 illustrates the topography of the system according to the invention. The system invites any number of participants (100) to use the system for gaming. Every user (100) gets connected to web server (105) either by social network login page (102) or through Game portal login page (103), designed according to this invention. The purpose of using social network login page (102) is to facilitate many end users (100) to get hooked into the system in a relatively shorter period of time making use of the networking. The web server (105) is an integrated web server which consists of database server (108), media server (109) and virtual chat room (110). The purpose of the virtual chat room (110) is to invite other participants (100) to play a particular game with another end user (100). Once an agreement to play is made, each participant (100) to the game is allowed through a library or media server (109) to frame "n" number of restricted questions available from the library or media server (109) of current topics. The questions are set in a way to challenge the competing end user (100) to apply his knowledge and skill to discover the right answer. The data sheet generated by each end user (100) is swapped with other competing end user (100) in a logical manner set according to the rules of the game. The game starts instantly at the end of swapping and each end user (100) is allowed a presented time to find answers to the questions swapped by another end user (100). At the end of prescribed time the game comes to an end and the system evaluates the question of every end user (100) and declare winner according to the reward system. The system allows every participant to verify the answer to the questions. User connectivity is made from any end-user (100) to web page either through social network page (102) and social media apps (104) or Game portal (103) designed in accordance with the invention through an internet cloud (101). Further web server (105) is connected to a payment gateway (107) through another internet cloud (106). A payment gateway (107) is provided in the system to allow any end user (100) to enable him to play. The payment gateway (107) also serves to credit back the rewarded money.
Whereas Figure-1 illustrates the topography of various system elements constituting the system by which the game is played, figure-2 illustrates the actual system elements configured to work in tandem so as to form the entire system. The system allows end users (100) to use various platforms like desktop, i-pad, i-phones, laptops, tablets and mobile phones get connected to the game. The server used in the system will have the following configuration (HTTPS, PHP, Action Script, Flash, Images, CSS, HTML files). The media server (109) is a physical web server which acts as a library. This library is a collection of text, image and video files that are updated periodically.
Figure-3 of the drawing illustrates the initiation of the gaming process by the end-user (100). There are 2 modes which the end-user (100) can deploy to initiate the gaming process. One of the mode is to login for registration in the game portal and getting into the chat room to invite other end-users (100) for the game. The other mode is to login for registration using facebook or other social networking sites, invite friends to join the game using chat room and launch into the game through social media apps. The start and finish of the game follows a logic which is indicated as under.
Figure-4 illustrates the logic of the scoring system which determines the winner of the game. Once the game is complete a trigger will activate the score logic. The score logic works for all types of games and results in storing game score, time score and library score. It also calculates average performance rate, average strike rate and RNA: DNA status. The game is open to free players also to get the feel of the game. Separate scoring system with only free points is applicable for free players.
Figure-5 illustrates the logic of the scoring system which determines the reward of the championship game (this game is not the usual game but a special game announced periodically to motivate end-user (100) for special rewards and bringing in new end-users (100)).
Figure-6 illustrates the various levels of games leading to championship. At the end of each game every end-user (100) is assigned with values constituting various levels. The levels are indicated by different colors and are qualified by a terminology called DNA. For example the winner of first level is said to have yellow DNA loaded. The system will indicate to the end user as to which level he is associated with in the diagram; the first level is indicated by colour yellow, second level is indicated by colour blue, third level is indicated by colour green and the fourth level is indicated by colour red. At the completion of all levels, the end user is ready for the championship. In order to qualify from one level to another level the end user should obtain minimum level of DNA. That rewarding of DNA will be based on the logic set by the system. One of the important features of invention is the ability of the end user to reclaim the earned virtual RNA as real money which is credited to his bank account after detecting appropriate action. The amount of money reclaimed by the end user will be based on the business strategy of the game.
Knowledge based social gaming with appropriate rewards system, comprising integrated group server consisting of Web Server, Database server, Chat server and media server working in tandem to form a game server.
The Web server consists of user authentication, game logics, media library information.
The data base server Contains Database Server system which contains information like user credentials, game related data, media related reference data.
The Media server which contains various types of content files like images, text files, voice, video and other related files.
The Chat server which contains the facility to handle the end user's chat rooms and allow them to connect their friends.
The Library consists of image files, text files, video files, sound files and library related files to facilitate the end user to select the Game data sheet content. DEMO PLAY
The system as a demo play in order to create interest upon the user to use the main game, in order to use this demo play certain amount of money can be taken by the bank is provided by the game system
The demo play game is for a fixed virtual value which is calculated by the system which as the novel culture of virtual RNA the system allow the end user to appreciate the feature of the game and not to earn a reward from the demo game play.
The system as multi level of game play ranging from simple questions to complicated knowledge based and skill based question and that all, the levels are according to the nature and difficulties in arriving at the answers to the question,. At the higher level of the game the question will be though and will require a higher level of reasoning to find the answer to the question.
LIBRARY
One important feature of invention is the ability of the user in choosing the domain of interest from the library which has current affairs being stored in different domains like games, music, geography, history, entertainment so on each end user in consultation with the content of the library choose a domain of interest and frame questions or data sheet which are current, appropriate and difficult to another end user who is also interested in the same domain of the end user who framed questions will accept the offer and enter into the game by means of swapping the data sheet.
It is to be understood that the specific mechanisms and techniques that have been described are merely illustrative of one application of the principles of the invention. Numerous additional modifications may be made to the apparatus described above without departing from the true spirit of the invention. Moreover, although specific functionality has been ascribed to different steps of the above described methods and modules of the above described circuitry, these functionalities can be performed in different orders and by different orders and by different modules as would be known to one of ordinary skill in the art.

Claims

WE CLAIM
1. A gaming system comprising:
a social media network application accessible from one or more devices by a plurality of end users through a communication network;
the said network application comprising of a means to invite one or more end users by one or more end users, wherein the end users choose a set of 'n' number of restricted questions chosen from a library containing pre-determined content swap the questions between users consented to play the game and a means to check the validity of the answers and consequently reward the winner by . one or more parameters.
A gaming system as claimed in claim 1 wherein the said devices may be a personal computer or a mobile device adapted t access the said network application.
A gaming system as claimed in claim 1 wherein the said means to invite one or more end users may be a chat session or a messaging function of the said network application.
A gaming system as claimed in claim 1 wherein the said means to check the validity is a set of executable instruction containing one or more logic based rules.
A gaming system comprising:
a social media network application accessible from one or more devices by a plurality of end users through a communication network; the said network application comprising of a means to invite one or more end users by one or more end users, wherein the end users choose a set of 'n' number of restricted questions chosen from a library containing pre-determined content swap the questions between users consented to play the game, a means to check the validity of the answers and consequently reward the winner by one or more parameters and a means to connect to a payment gateway to allow the end user to take part into the game on appropriate fee and reward the winner by payment of credits.
6. A gaming system as claimed in claim 5 wherein the said devices may be a personal computer or a mobile device adapted to access the said network application.
A gaming system as claimed in claim 5 wherein the said means to invite one or more end users may be a chat session or a messaging function of the said network application.
A gaming system as claimed in claim 5 wherein the said means to check the validity is a set of executable instruction containing one or more logic based rules.
9. A gaming system as claimed in claim 5 wherein the said means to connect to a payment gateway may be an network any third party
10. A method of playing knowledge based social game with appropriate rewards system, comprising of one or more of the following steps. a) browsing a content in a library stored on a storage device adapted to be accessible by network application through a communication network;
b) framing 'n' number of restricted question in Current topics; c) chat and inviting the users in the chat room/social media network;
d) Data sheet swapping algorithm will be generated by system between 'N' number of players;
e) game triggering once the Data sheet swapping is over f) time bound game running till a pre-determined time; and g) rewarding the players based on determination of score on various parameters like Virtual RNA and Virtual DNA to the player's virtual Bank Account.
PCT/IB2012/000798 2011-10-27 2012-04-16 Knowledge based social gaming system with appropriate rewards WO2013061118A1 (en)

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IN3680/CHE/2011 2011-10-27

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WO2014188356A1 (en) * 2013-05-24 2014-11-27 Scientific Games Holdings Limited Method and system for instant links social gaming
CN105521605A (en) * 2015-12-09 2016-04-27 网易(杭州)网络有限公司 Screening method and device for online game server consolidation

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